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1 | // Created on: 2006-05-25 |
2 | // Created by: Alexander GRIGORIEV |
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3 | // Copyright (c) 2006-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #ifndef VrmlData_TextureTransform_HeaderFile |
17 | #define VrmlData_TextureTransform_HeaderFile |
18 | |
19 | #include <VrmlData_Node.hxx> |
20 | #include <gp_XY.hxx> |
21 | |
22 | /// Implementation of the TextureTransform node |
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23 | |
24 | class VrmlData_TextureTransform : public VrmlData_Node |
25 | { |
26 | public: |
27 | // ---------- PUBLIC METHODS ---------- |
28 | |
29 | /** |
30 | * Empty constructor |
31 | */ |
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32 | inline VrmlData_TextureTransform () |
33 | : myRotation(0.0) |
34 | { |
35 | } |
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36 | |
37 | /** |
38 | * Constructor |
39 | */ |
40 | inline VrmlData_TextureTransform (const VrmlData_Scene& theScene, |
41 | const char * theName) |
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42 | : VrmlData_Node (theScene, theName), |
43 | myRotation(0.) |
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44 | {} |
45 | |
46 | /** |
47 | * Query the Center |
48 | */ |
49 | inline const gp_XY& Center () const { return myCenter; } |
50 | |
51 | /** |
52 | * Query the Rotation |
53 | */ |
54 | inline Standard_Real Rotation () const { return myRotation; } |
55 | |
56 | /** |
57 | * Query the Scale |
58 | */ |
59 | inline const gp_XY& Scale () const { return myScale; } |
60 | |
61 | /** |
62 | * Query the Translation |
63 | */ |
64 | inline const gp_XY& Translation () const { return myTranslation; } |
65 | |
66 | /** |
67 | * Set the Center |
68 | */ |
69 | inline void SetCenter (const gp_XY& V) { myCenter = V; } |
70 | |
71 | /** |
72 | * Set the Rotation |
73 | */ |
74 | inline void SetRotation (const Standard_Real V) |
75 | { myRotation = V; } |
76 | |
77 | /** |
78 | * Set the Scale |
79 | */ |
80 | inline void SetScale (const gp_XY& V) { myScale = V; } |
81 | |
82 | /** |
83 | * Set the Translation |
84 | */ |
85 | inline void SetTranslation (const gp_XY& V) { myTranslation = V; } |
86 | |
87 | protected: |
88 | // ---------- PROTECTED METHODS ---------- |
89 | |
90 | |
91 | |
92 | private: |
93 | // ---------- PRIVATE FIELDS ---------- |
94 | |
95 | gp_XY myCenter; |
96 | Standard_Real myRotation; |
97 | gp_XY myScale; |
98 | gp_XY myTranslation; |
99 | |
100 | public: |
101 | // Declaration of CASCADE RTTI |
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102 | DEFINE_STANDARD_RTTI_INLINE(VrmlData_TextureTransform,VrmlData_Node) |
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103 | }; |
104 | |
105 | // Definition of HANDLE object using Standard_DefineHandle.hxx |
106 | DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node) |
107 | |
108 | |
109 | #endif |