0031687: Draw Harness, ViewerTest - extend command vrenderparams with option updating...
[occt.git] / src / VrmlData / VrmlData_ShapeConvert.hxx
CommitLineData
b311480e 1// Created on: 2007-08-04
2// Created by: Alexander GRIGORIEV
973c2be1 3// Copyright (c) 2007-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
16#ifndef VrmlData_ShapeConvert_HeaderFile
17#define VrmlData_ShapeConvert_HeaderFile
18
19#include <VrmlData_Geometry.hxx>
20#include <VrmlData_Appearance.hxx>
a3506de7 21#include <VrmlData_Group.hxx>
7fd59977 22#include <NCollection_List.hxx>
a3506de7 23#include <NCollection_DataMap.hxx>
7fd59977 24#include <TopoDS_Shape.hxx>
25
26class VrmlData_Scene;
c04c30b3 27class VrmlData_Coordinate;
7fd59977 28class TopoDS_Face;
c04c30b3 29class Poly_Polygon3D;
30class Poly_Triangulation;
a4815d55 31class XCAFPrs_Style;
a3506de7 32class TDocStd_Document;
33class TDF_Label;
34
c04c30b3 35
7fd59977 36/**
37 * Algorithm converting one shape or a set of shapes to VrmlData_Scene.
38 */
39
40class VrmlData_ShapeConvert
41{
42 public:
43
44 typedef struct {
45 TCollection_AsciiString Name;
46 TopoDS_Shape Shape;
47 Handle(VrmlData_Node) Node;
48 } ShapeData;
49
50 // ---------- PUBLIC METHODS ----------
51
52
53 /**
54 * Constructor.
55 * @param theScene
56 * Scene receiving all Vrml data.
57 * @param theScale
58 * Scale factor, considering that VRML standard specifies coordinates in
59 * meters. So if your data are in mm, you should provide theScale=0.001
60 */
61 inline VrmlData_ShapeConvert (VrmlData_Scene& theScene,
62 const Standard_Real theScale = 1.)
63 : myScene (theScene),
d533dafb 64 myScale (theScale),
65 myDeflection(0.0),
66 myDeflAngle(0.0)
7fd59977 67 {}
68
69 /**
70 * Add one shape to the internal list, may be called several times with
71 * different shapes.
72 */
73 Standard_EXPORT void AddShape (const TopoDS_Shape& theShape,
74 const char * theName = 0L);
75
76 /**
77 * Convert all accumulated shapes and store them in myScene.
78 * The internal data structures are cleared in the end of convertion.
79 * @param theExtractFaces
80 * If True, converter extracst faces from the shapes.
81 * @param theExtractEdges
82 * If True, converter extracts edges from the shapes.
83 * @param theDeflection
84 * Deflection for tessellation of geometrical lines/surfaces. Existing mesh
85 * is used if its deflection is smaller than the one given by this
86 * parameter.
87 * @param theDeflAngle
88 * Angular deflection for tessellation of geometrical lines.
89 */
90 Standard_EXPORT void Convert (const Standard_Boolean theExtractFaces,
91 const Standard_Boolean theExtractEdges,
92 const Standard_Real theDeflection = 0.01,
c6541a0c 93 const Standard_Real theDeflAngle = 20.*M_PI/180.);
7fd59977 94 //this value of theDeflAngle is used by default
95 //for tesselation while shading (Drawer->HLRAngle())
a3506de7 96
97 /**
98 * Add all shapes start from given document with colors and names to the internal structure
99 */
100 Standard_EXPORT void ConvertDocument(const Handle(TDocStd_Document)& theDoc);
101
7fd59977 102 protected:
103 // ---------- PROTECTED METHODS ----------
104
857ffd5e 105 Handle(VrmlData_Geometry) triToIndexedFaceSet
106 (const Handle(Poly_Triangulation)&,
7fd59977 107 const TopoDS_Face&,
857ffd5e 108 const Handle(VrmlData_Coordinate)&);
7fd59977 109
857ffd5e 110 Handle(VrmlData_Geometry) polToIndexedLineSet
111 (const Handle(Poly_Polygon3D)&);
7fd59977 112
857ffd5e 113 Handle(VrmlData_Appearance) defaultMaterialFace () const;
7fd59977 114
857ffd5e 115 Handle(VrmlData_Appearance) defaultMaterialEdge () const;
7fd59977 116
a3506de7 117 Handle(VrmlData_Geometry) makeTShapeNode(const TopoDS_Shape& theShape,
118 const TopAbs_ShapeEnum theShapeType,
119 TopLoc_Location& theLoc);
120
121 void addAssembly (const Handle(VrmlData_Group)& theParent,
122 const TDF_Label& theLabel,
123 const Handle(TDocStd_Document)& theDoc,
124 const Standard_Boolean theNeedCreateGroup);
125
126 void addInstance (const Handle(VrmlData_Group)& theParent,
127 const TDF_Label& theLabel,
128 const Handle(TDocStd_Document)& theDoc);
129
130 void addShape (const Handle(VrmlData_Group)& theParent,
131 const TDF_Label& theLabel,
132 const Handle(TDocStd_Document)& theDoc);
133
a4815d55 134 Handle(VrmlData_Appearance) makeMaterialFromStyle (const XCAFPrs_Style& theStyle,
135 const TDF_Label& theAttribLab) const;
a3506de7 136
7fd59977 137 private:
138 // ---------- PRIVATE FIELDS ----------
139
140 VrmlData_Scene& myScene;
141 Standard_Real myScale;
142 NCollection_List <ShapeData> myShapes;
a3506de7 143
144 Standard_Real myDeflection;
145 Standard_Real myDeflAngle;
146 NCollection_DataMap <TopoDS_Shape, Handle(VrmlData_Geometry)> myRelMap;
147
d390b166 148 // ---------- PRIVATE METHODS ----------
149 void operator= (const VrmlData_ShapeConvert&);
7fd59977 150};
151
152#endif