0027232: Configuration - fix mblen missing building issue on Android
[occt.git] / src / VrmlData / VrmlData_Scene.hxx
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b311480e 1// Created on: 2006-10-08
2// Created by: Alexander GRIGORIEV
973c2be1 3// Copyright (c) 2006-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
16#ifndef VrmlData_Scene_HeaderFile
17#define VrmlData_Scene_HeaderFile
18
19#include <VrmlData_ListOfNode.hxx>
20#include <VrmlData_MapOfNode.hxx>
21#include <VrmlData_ErrorStatus.hxx>
22#include <VrmlData_Geometry.hxx>
23#include <VrmlData_WorldInfo.hxx>
24#include <TopoDS_Shape.hxx>
25#include <Standard_OStream.hxx>
26#include <Standard_IStream.hxx>
27#include <TCollection_ExtendedString.hxx>
ddf2fe8e 28#include <NCollection_IncAllocator.hxx>
7fd59977 29#include <Standard_Mutex.hxx>
9533a866 30#include <VrmlData_DataMapOfShapeAppearance.hxx>
7fd59977 31
32struct VrmlData_InBuffer;
7fd59977 33
34/**
35 * Block of comments describing class VrmlData_Scene
36 */
37
38class VrmlData_Scene
39{
40 public:
41 /**
42 * Iterator type to get all contained Nodes one-by-one.
43 */
44 typedef VrmlData_ListOfNode::Iterator Iterator;
45
46 // ---------- PUBLIC METHODS ----------
47
48 /**
49 * Constructor.
50 */
51 Standard_EXPORT VrmlData_Scene (const Handle(NCollection_IncAllocator)& = 0L);
52
53 /**
54 * Query the status of the previous operation.
55 * Normally it should be equal to VrmlData_StatusOK (no error).
56 */
57 inline VrmlData_ErrorStatus Status () const
58 { return myStatus; }
59
60 /**
61 * Add the given directory path to the list of VRML file search directories.
62 * This method forms the list of directories ordered according to the
63 * sequence of this method calls. When an Inline node is found, the URLs
64 * in that node are matched with these directories.
65 * The last (implicit) search directory is the current process directory
66 * ("."). It takes effect if the list is empty or if there is no match with
67 * exisiting directories.
68 */
69 Standard_EXPORT void SetVrmlDir (const TCollection_ExtendedString&);
70
71 /**
72 * Set the scale factor that would be further used in methods
73 * ReadReal, ReadXYZ and ReadXY. All coordinates, distances and sized are
74 * multiplied by this factor during reading the data.
75 */
76 inline void SetLinearScale (const Standard_Real theScale)
77 { myLinearScale = theScale; }
78
79 /**
80 * Returns the directory iterator, to check the presence of requested VRML
81 * file in each iterated directory.
82 */
83 inline NCollection_List<TCollection_ExtendedString>::Iterator
84 VrmlDirIterator () const
85 { return NCollection_List<TCollection_ExtendedString>::Iterator(myVrmlDir); }
86
87 /**
88 * Iterator of Nodes
89 */
90 inline Iterator GetIterator () const
91 { return Iterator (myLstNodes); }
92
93 /**
94 * Get the iterator of named nodes.
95 */
96 inline VrmlData_MapOfNode::Iterator
97 NamedNodesIterator() const
98 { return myNamedNodes; }
99
100 /**
101 * Allocator used by all nodes contained in the Scene.
102 */
103 inline const Handle(NCollection_IncAllocator)&
104 Allocator () const
105 { return myAllocator; }
106
107 /**
108 * Add a Node. If theN belongs to another Scene, it is cloned.
109 * <p>VrmlData_WorldInfo cannot be added, in this case the method
110 * returns a NULL handle.
111 */
112 Standard_EXPORT const Handle(VrmlData_Node)&
113 AddNode (const Handle(VrmlData_Node)& theN,
114 const Standard_Boolean isTopLevel
115 = Standard_True);
116
117 /**
118 * Find a node by its name.
119 * @param theName
120 * Name of the node to find.
121 * @param theType
122 * Type to match. If this value is NULL, the first found node with the
123 * given name is returned. If theType is given, only the node that has
124 * that type is returned.
125 */
126 Standard_EXPORT Handle(VrmlData_Node)
127 FindNode (const char * theName,
128 const Handle(Standard_Type)&
129 theType = 0L) const;
130
131 /**
132 * Find a node by its name.
133 * @param theName
134 * Name of the node to search for.
135 * @param theLocation
136 * Location of the found node with respect to the whole VRML shape.
137 */
138 Standard_EXPORT Handle(VrmlData_Node)
139 FindNode(const char * theName,
140 gp_Trsf& theLocation) const;
141
142 /**
143 * Export to text stream (file or else).
144 * This method is protected by Mutex, it is not allowed to read/write
145 * two VRML streams concurrently.
146 * The stream should give as the first line the VRML header:
147 * <code>
148 * #VRML V2.0 <encoding type> [optional comment] <line terminator>
149 * </code>
150 *
151 */
152 friend Standard_EXPORT Standard_OStream&
153 operator << (Standard_OStream& theOutput,
154 const VrmlData_Scene& theScene);
155
156 /**
157 * Import from text stream (file or else).
158 * This method is protected by Mutex, it is not allowed to read/write
159 * two VRML streams concurrently.
160 */
161 Standard_EXPORT VrmlData_Scene& operator<<(Standard_IStream& theInput);
162
163 /**
164 * Convert the scene to a Shape.
165 */
166 Standard_EXPORT operator TopoDS_Shape () const;
167
168 /**
169 * Convert the scene to a Shape, with the information on materials defined
170 * for each sub-shape. This method should be used instead of TopoDS_Shape
171 * explicit conversion operator when you need to retrieve the material
172 * aspect for each face or edge in the returned topological object.
173 * @param M
174 * Data Map that binds an Appearance instance to each created TFace or
175 * TEdge if the Appearance node is defined in VRML scene for that geometry.
176 * @return
177 * TopoDS_Shape (Compound) holding all the scene, similar to the result of
178 * explicit TopoDS_Shape conversion operator.
179 */
180 Standard_EXPORT TopoDS_Shape GetShape (VrmlData_DataMapOfShapeAppearance& M);
181
182 /**
183 * Query the WorldInfo member.
184 */
857ffd5e 185 Standard_EXPORT const Handle(VrmlData_WorldInfo)&
7fd59977 186 WorldInfo() const;
187
188 /**
189 * Read a VRML line. Empty lines and comments are skipped.
190 * The processing starts here from theBuffer.LinePtr; if there is at least
191 * one non-empty character (neither space nor comment), this line is used
192 * without reading the next one.
193 * @param theLine
194 * Buffer receiving the input line
195 * @param theInput
196 * Input stream
197 * @param theLen
198 * Length of the input buffer (maximal line length)
199 */
200 Standard_EXPORT static VrmlData_ErrorStatus
201 ReadLine (VrmlData_InBuffer& theBuffer);
202
203 /**
204 * Read a singel word from the input stream, delimited by whitespace.
205 */
206 Standard_EXPORT static VrmlData_ErrorStatus
207 ReadWord (VrmlData_InBuffer& theBuffer,
208 TCollection_AsciiString& theStr);
209
210 /**
211 * Diagnostic dump of the contents
212 */
213 Standard_EXPORT void Dump (Standard_OStream& theStream) const;
214
215 /**
216 * Read one real value.
217 */
218 Standard_EXPORT VrmlData_ErrorStatus
219 ReadReal (VrmlData_InBuffer& theBuffer,
220 Standard_Real& theResult,
221 Standard_Boolean isApplyScale,
222 Standard_Boolean isOnlyPositive)
223 const;
224
225 /**
226 * Read one triplet of real values.
227 */
228 Standard_EXPORT VrmlData_ErrorStatus
229 ReadXYZ (VrmlData_InBuffer& theBuffer,
230 gp_XYZ& theXYZ,
231 Standard_Boolean isApplyScale,
232 Standard_Boolean isOnlyPositive)
233 const;
234
235 /**
236 * Read one doublet of real values.
237 */
238 Standard_EXPORT VrmlData_ErrorStatus
239 ReadXY (VrmlData_InBuffer& theBuffer,
240 gp_XY& theXYZ,
241 Standard_Boolean isApplyScale,
242 Standard_Boolean isOnlyPositive)
243 const;
244 /**
245 * Read an array of integer indices, for IndexedfaceSet and IndexedLineSet.
246 */
247 Standard_EXPORT VrmlData_ErrorStatus
248 ReadArrIndex(VrmlData_InBuffer& theBuffer,
249 const Standard_Integer **& theArr,
250 Standard_Size& theNBl)
251 const;
252
253 /**
254 * Query the line where the error occurred (if the status is not OK)
255 */
256 inline Standard_Integer GetLineError() const { return myLineError; }
257
258 /**
259 * Store the indentation for VRML output.
260 * @param nSpc
261 * number of spaces to insert at every indentation level
262 */
263 inline void SetIndent (const Standard_Integer nSpc)
264 { myIndent = nSpc; }
265
266 /**
267 * Write a triplet of real values on a separate line.
268 * @param theXYZ
269 * The value to be output.
270 * @param isScale
271 * If True, then each component is divided by myLinearScale.
272 * @param thePostfix
273 * Optional string that is added before the end of the line.
274 */
275 Standard_EXPORT VrmlData_ErrorStatus
276 WriteXYZ (const gp_XYZ& theXYZ,
277 const Standard_Boolean isScale,
278 const char * thePostfix
279 = 0L) const;
280 /**
281 * Write an array of integer indices, for IndexedFaceSet and IndexedLineSet.
282 */
283 Standard_EXPORT VrmlData_ErrorStatus
284 WriteArrIndex(const char * thePrefix,
285 const Standard_Integer ** theArr,
286 const Standard_Size theNbBl)
287 const;
288
289
290 /**
291 * Write a string to the output stream respecting the indentation. The string
292 * can be defined as two substrings that will be separated by a space.
293 * Each of the substrings can be NULL, then it is ignored. If both
294 * are NULL, then a single newline is output (without indent).
295 * @param theLine0
296 * The first part of string to output
297 * @param theLine1
298 * The second part of string to output
299 * @param theIndent
300 * - 0 value ignored.
301 * - negative decreases the current indent and then outputs.
302 * - positive outputs and then increases the current indent.
303 * @return
304 * Error status of the stream, or a special error if myOutput == NULL.
305 */
306 Standard_EXPORT VrmlData_ErrorStatus
307 WriteLine (const char * theLine0,
308 const char * theLine1=0L,
309 const Standard_Integer theIndent
310 = 0) const;
311
312 /**
313 * Write the given node to output stream 'myOutput'.
314 */
315 Standard_EXPORT VrmlData_ErrorStatus
316 WriteNode (const char * thePrefix,
857ffd5e 317 const Handle(VrmlData_Node)&) const;
7fd59977 318
319 /**
320 * Query if the current write operation is dummy, i.e., for the purpose of
321 * collecting information before the real write is commenced.
322 */
323 inline Standard_Boolean IsDummyWrite() const
324 { return myOutput == 0L; }
325
326 private:
327 // ---------- PRIVATE METHODS (PROHIBITED) ----------
328 VrmlData_Scene (const VrmlData_Scene&);
329 VrmlData_Scene& operator = (const VrmlData_Scene&);
330
331 protected:
332 /**
333 * Read whatever line from the input checking the istream flags.
334 */
335 Standard_EXPORT static VrmlData_ErrorStatus
336 readLine (VrmlData_InBuffer& theBuffer);
337
338 /**
339 * Read and verify the VRML header (the 1st line of the file)
340 */
341 Standard_EXPORT static VrmlData_ErrorStatus
342 readHeader (VrmlData_InBuffer& theBuffer);
343
344 /**
345 * Create the node.
346 * @param theBuffer
347 * Input buffer from where the node is created
348 * @param theNode
349 * Output parameter, contains the created node on exit
350 * @param Type
351 * Node type to be checked. If it is NULL no type checking is done.
352 * Otherwise the created node is matched and an error is returned if
353 * no match detected.
354 */
355 Standard_EXPORT VrmlData_ErrorStatus
356 createNode (VrmlData_InBuffer& theBuffer,
357 Handle(VrmlData_Node)& theNode,
358 const Handle(Standard_Type)& Type);
359
360 /**
361 * Create a single Shape object from all geometric nodes in the list.
362 */
363 Standard_EXPORT static void createShape (TopoDS_Shape& outShape,
364 const VrmlData_ListOfNode&,
365 VrmlData_DataMapOfShapeAppearance*);
366
367
368 private:
369 // ---------- PRIVATE FIELDS ----------
370 Standard_Real myLinearScale;
371 VrmlData_ListOfNode myLstNodes; ///! top-level nodes
372 VrmlData_ListOfNode myAllNodes; ///! all nodes
373 VrmlData_ErrorStatus myStatus;
857ffd5e 374 Handle(NCollection_IncAllocator) myAllocator;
375 Handle(VrmlData_WorldInfo) myWorldInfo;
7fd59977 376 VrmlData_MapOfNode myNamedNodes;
377
378 // read from stream
379 NCollection_List<TCollection_ExtendedString> myVrmlDir;
380 Standard_Mutex myMutex;
381 Standard_Integer myLineError;///! #0 if error
382
383 // write to stream
384 Standard_OStream * myOutput;
385 Standard_Integer myIndent;
386 Standard_Integer myCurrentIndent;
387 /**
388 * This map is used to avoid multiple storage of the same named node: each
389 * named node is added here when it is written the first time.
390 */
391 VrmlData_MapOfNode myNamedNodesOut;
392 /**
393 * This map allows to resolve multiple reference to any unnamed node. It
394 * is used during the dummy write (myOutput == 0L). When a node is processed
395 * the first time it is added to this map, the second time it is automatically
396 * assigned a name.
397 */
398 NCollection_Map<Standard_Address> myUnnamedNodesOut;
399 Standard_Integer myAutoNameCounter;
400 friend class VrmlData_Group;
401 friend class VrmlData_Node;
402};
403
404#endif