0022922: Clean up warnings on uninitialized / unused variables
[occt.git] / src / VrmlData / VrmlData_Scene.cxx
CommitLineData
7fd59977 1// File: VrmlData_Scene.cxx
2// Created: 25.05.06 16:33:25
3// Author: Alexander GRIGORIEV
4// Copyright: Open Cascade 2006
5
6#include <VrmlData_Scene.hxx>
7#include <VrmlData_InBuffer.hxx>
8#include <VrmlData_Appearance.hxx>
9#include <VrmlData_Box.hxx>
10#include <VrmlData_Color.hxx>
11#include <VrmlData_Cone.hxx>
12#include <VrmlData_Coordinate.hxx>
13#include <VrmlData_Cylinder.hxx>
14#include <VrmlData_DataMapOfShapeAppearance.hxx>
15#include <VrmlData_Group.hxx>
16#include <VrmlData_ImageTexture.hxx>
17#include <VrmlData_InBuffer.hxx>
18#include <VrmlData_IndexedFaceSet.hxx>
19#include <VrmlData_IndexedLineSet.hxx>
20#include <VrmlData_Material.hxx>
21#include <VrmlData_Normal.hxx>
22#include <VrmlData_Scene.hxx>
23#include <VrmlData_ShapeNode.hxx>
24#include <VrmlData_Sphere.hxx>
25#include <VrmlData_TextureCoordinate.hxx>
26#include <VrmlData_UnknownNode.hxx>
27//#include <VrmlData_WorldInfo.hxx>
28#include <NCollection_Vector.hxx>
29#include <TopoDS_TFace.hxx>
30#include <TopoDS.hxx>
31#include <TopoDS_Face.hxx>
32#include <TopExp_Explorer.hxx>
33#include <BRep_Builder.hxx>
34#include <Precision.hxx>
35
36#ifdef WNT
37#define _CRT_SECURE_NO_DEPRECATE
38#pragma warning (disable:4996)
39#endif
40
41static void dumpNode (Standard_OStream& theStream,
42 const Handle(VrmlData_Node)& theNode,
43 const TCollection_AsciiString& theIndent);
44
45static void dumpNodeHeader (Standard_OStream& theStream,
46 const TCollection_AsciiString& theIndent,
47 const char * theType,
48 const char * theName);
49
50//=======================================================================
51//function : VrmlData_Scene
52//purpose : Constructor
53//=======================================================================
54
55VrmlData_Scene::VrmlData_Scene
56 (const Handle(NCollection_IncAllocator)& theAlloc)
57 : myLinearScale (1.),
58 myStatus (VrmlData_StatusOK),
59 myAllocator (theAlloc.IsNull() ?
60 new NCollection_IncAllocator : theAlloc.operator->()),
61 myLineError (0),
62 myOutput (0L),
63 myIndent (2),
64 myCurrentIndent (0),
65 myAutoNameCounter (0)
66{
67 myWorldInfo = new VrmlData_WorldInfo (* this);
68 myWorldInfo->AddInfo ("Created by OPEN CASCADE (tm) VrmlData API");
69 myLstNodes.Append (myWorldInfo);
70 myAllNodes.Append (myWorldInfo);
71}
72
73//=======================================================================
74//function : AddNode
75//purpose :
76//=======================================================================
77
78const Handle(VrmlData_Node)& VrmlData_Scene::AddNode
79 (const Handle(VrmlData_Node)& theN,
80 const Standard_Boolean isTopLevel)
81{
82 if (theN.IsNull() == Standard_False)
83 if (theN->IsKind (STANDARD_TYPE(VrmlData_WorldInfo)) == Standard_False) {
84 myMutex.Lock();
85 const Handle(VrmlData_Node)& aNode =
86 myAllNodes.Append ((&theN->Scene()== this) ? theN : theN->Clone (NULL));
87 // Name is checked for uniqueness. If not, letter 'D' is appended until
88 // the name proves to be unique.
89 if (aNode->Name()[0] != '\0')
90 while (myNamedNodes.Add (aNode) == Standard_False)
91 aNode->setName (aNode->Name(), "D");
92 if (isTopLevel)
93 myLstNodes.Append (aNode);
94 myMutex.Unlock();
95 return aNode;
96 }
97 static Handle(VrmlData_Node) aNullNode;
98 aNullNode.Nullify();
99 return aNullNode;
100}
101
102//=======================================================================
103//function : operator <<
104//purpose : Export to text stream (file or else)
105//=======================================================================
106
107Standard_OStream& operator << (Standard_OStream& theOutput,
108 const VrmlData_Scene& theScene)
109{
110 VrmlData_Scene& aScene = const_cast <VrmlData_Scene&> (theScene);
111 aScene.myMutex.Lock();
112 aScene.myCurrentIndent = 0;
113 aScene.myLineError = 0;
114 aScene.myOutput = 0L;
115 aScene.myNamedNodesOut.Clear();
116 aScene.myUnnamedNodesOut.Clear();
117 aScene.myAutoNameCounter = 0;
118
119 // Dummy write
120
121 VrmlData_Scene::Iterator anIterD(aScene.myLstNodes);
122 for (; anIterD.More(); anIterD.Next()) {
123 const Handle(VrmlData_Node)& aNode = anIterD.Value();
124 if (aNode.IsNull() == Standard_False) {
125 const VrmlData_ErrorStatus aStatus = aScene.WriteNode (0L, aNode);
126 if (aStatus != VrmlData_StatusOK &&
127 aStatus != VrmlData_NotImplemented)
128 break;
129 }
130 }
131
132 aScene.myOutput = &theOutput;
133 aScene.myNamedNodesOut.Clear();
134 theOutput << "#VRML V2.0 utf8" << endl << endl;
135
136 // Real write
137
138 VrmlData_Scene::Iterator anIter(aScene.myLstNodes);
139 for (; anIter.More(); anIter.Next()) {
140 const Handle(VrmlData_Node)& aNode = anIter.Value();
141 if (aNode.IsNull() == Standard_False) {
142 const VrmlData_ErrorStatus aStatus = aScene.WriteNode (0L, aNode);
143 if (aStatus != VrmlData_StatusOK &&
144 aStatus != VrmlData_NotImplemented)
145 break;
146 }
147 }
148 aScene.myOutput = 0L;
149 aScene.myNamedNodesOut.Clear();
150 aScene.myUnnamedNodesOut.Clear();
151 aScene.myMutex.Unlock();
152 return theOutput;
153}
154
155//=======================================================================
156//function : SetVrmlDir
157//purpose :
158//=======================================================================
159
160void VrmlData_Scene::SetVrmlDir (const TCollection_ExtendedString& theDir)
161{
162 TCollection_ExtendedString& aDir = myVrmlDir.Append (theDir);
163 const Standard_ExtCharacter aTerminator = aDir.Value(aDir.Length());
164 if (aTerminator != Standard_ExtCharacter('\\') &&
165 aTerminator != Standard_ExtCharacter('/'))
166#ifdef WNT
167 aDir += TCollection_ExtendedString ("\\");
168#else
169 aDir += TCollection_ExtendedString ("/");
170#endif
171}
172
173//=======================================================================
174//function : WorldInfo
175//purpose :
176//=======================================================================
177
178const Handle_VrmlData_WorldInfo& VrmlData_Scene::WorldInfo() const
179{
180 return myWorldInfo;
181}
182
183//=======================================================================
184//function : readLine
185//purpose :
186//=======================================================================
187
188VrmlData_ErrorStatus VrmlData_Scene::readLine (VrmlData_InBuffer& theBuffer)
189{
190 VrmlData_ErrorStatus aStatus = VrmlData_StatusOK;
191 if (theBuffer.Input.eof())
192 aStatus = VrmlData_EndOfFile;
193 else {
194 theBuffer.Input.getline (theBuffer.Line, sizeof(theBuffer.Line));
195 theBuffer.LineCount++;
196 const int stat = theBuffer.Input.rdstate();
197 if (stat & ios::badbit)
198 aStatus = VrmlData_UnrecoverableError;
199 else if (stat & ios::failbit)
200 if (stat & ios::eofbit)
201 aStatus = VrmlData_EndOfFile;
202 else
203 aStatus = VrmlData_GeneralError;
204 theBuffer.LinePtr = &theBuffer.Line[0];
205 theBuffer.IsProcessed = Standard_False;
206 }
207 return aStatus;
208}
209
210//=======================================================================
211//function : ReadLine
212//purpose :
213//=======================================================================
214
215VrmlData_ErrorStatus VrmlData_Scene::ReadLine (VrmlData_InBuffer& theBuffer)
216{
217 VrmlData_ErrorStatus aStatus (VrmlData_StatusOK);
218
219 while (aStatus == VrmlData_StatusOK) {
220 // Find the first significant character of the line
221 for (; * theBuffer.LinePtr != '\0'; theBuffer.LinePtr++) {
222 if (* theBuffer.LinePtr != ' ' && * theBuffer.LinePtr != '\t'
223 && * theBuffer.LinePtr != ',')
224 {
225 if (* theBuffer.LinePtr == '\n' || * theBuffer.LinePtr == '\r' ||
226 * theBuffer.LinePtr == '#')
227 // go requesting the next line
228 break;
229 goto nonempty_line;
230 }
231 }
232 // the line is empty here (no significant characters). Read the next one.
233 aStatus = readLine (theBuffer);
234 }
235
236 // error or EOF detected
237 return aStatus;
238
239 nonempty_line:
240 // Try to detect comment
241 if (theBuffer.IsProcessed == Standard_False) {
242 Standard_Boolean isQuoted (Standard_False);
243 Standard_Integer anOffset (0);
244 char * ptr = theBuffer.LinePtr;
245 for (; * ptr != '\0'; ptr++) {
246 if (anOffset)
247 * ptr = ptr[anOffset];
248 if (* ptr == '\n' || * ptr == '\r' || * ptr == '#') {
249 if (isQuoted == Standard_False) {
250 * ptr = '\0';
251 break;
252 }
253 } else if (* ptr == '\\' && isQuoted)
254 ptr[0] = ptr[++anOffset];
255 else if (* ptr == '\"')
256 isQuoted = !isQuoted;
257 }
258 theBuffer.IsProcessed = Standard_True;
259 }
260 return aStatus;
261}
262
263//=======================================================================
264//function : readHeader
265//purpose :
266//=======================================================================
267
268VrmlData_ErrorStatus VrmlData_Scene::readHeader (VrmlData_InBuffer& theBuffer)
269{
270 VrmlData_ErrorStatus aStat = readLine (theBuffer);
271 if (aStat == VrmlData_StatusOK &&
272 !VRMLDATA_LCOMPARE(theBuffer.LinePtr, "#VRML V2.0"))
273 aStat = VrmlData_NotVrmlFile;
274 else
275 aStat = readLine(theBuffer);
276 return aStat;
277}
278
279//=======================================================================
280//function : operator <<
281//purpose : Import from text stream (file or else)
282//=======================================================================
283
284VrmlData_Scene& VrmlData_Scene::operator << (Standard_IStream& theInput)
285{
286 VrmlData_InBuffer aBuffer (theInput);
287 myMutex.Lock();
288 // Read the VRML header
289 myStatus = readHeader (aBuffer);
290 const Handle(VrmlData_UnknownNode) aNullNode= new VrmlData_UnknownNode(*this);
291// if (myStatus == StatusOK)
292// myStatus = ReadLine (aBuffer);
293 // Read VRML data by nodes
294 while (~0) {
295 if (!VrmlData_Node::OK(myStatus, ReadLine(aBuffer))) {
296 if (myStatus == VrmlData_EndOfFile)
297 myStatus = VrmlData_StatusOK;
298 break;
299 }
300 // this line provides the method ReadNode in the present context
301 Handle(VrmlData_Node) aNode;
302 myStatus = aNullNode->ReadNode (aBuffer, aNode);
303 // Unknown nodes are not stored however they do not generate error
304 if (myStatus != VrmlData_StatusOK)
305 break;
306 if (aNode.IsNull() == Standard_False /*&&
307 !aNode->IsKind (STANDARD_TYPE(VrmlData_UnknownNode))*/)
308 {
309 if (aNode->IsKind (STANDARD_TYPE(VrmlData_WorldInfo)) == Standard_False)
310 myLstNodes.Append (aNode);
311 else if (aNode->IsDefault() == Standard_False) {
312 const Handle(VrmlData_WorldInfo) aInfo =
313 Handle(VrmlData_WorldInfo)::DownCast (aNode);
314 myWorldInfo->SetTitle (aInfo->Title());
315 NCollection_List <const char *>::Iterator anIterInfo =
316 aInfo->InfoIterator();
317 for (; anIterInfo.More(); anIterInfo.Next())
318 myWorldInfo->AddInfo (anIterInfo.Value());
319 }
320 }
321 }
322 if (myStatus != VrmlData_StatusOK)
323 myLineError = aBuffer.LineCount;
324 myMutex.Unlock();
325 return * this;
326}
327
328//=======================================================================
329//function : FindNode
330//purpose :
331//=======================================================================
332
333Handle(VrmlData_Node) VrmlData_Scene::FindNode
334 (const char * theName,
335 const Handle(Standard_Type)& theType) const
336{
337 Handle(VrmlData_Node) aResult;
338#ifdef USE_LIST_API
339 Iterator anIter (myAllNodes);
340 for (; anIter.More(); anIter.Next())
341 if (!strcmp (anIter.Value()->Name(), theName)) {
342 aResult = anIter.Value();
343 if (theType.IsNull())
344 break;
345 if (aResult->IsKind(theType))
346 break;
347 aResult.Nullify();
348 }
349#else
350 const Handle(VrmlData_UnknownNode) aDummyNode = new VrmlData_UnknownNode;
351 aDummyNode->myName = theName;
352 if (myNamedNodes.Contains (aDummyNode))
353 aResult = const_cast<VrmlData_MapOfNode&>(myNamedNodes).Added(aDummyNode);
354#endif
355 return aResult;
356}
357
358//=======================================================================
359//function : FindNode
360//purpose :
361//=======================================================================
362
363Handle(VrmlData_Node) VrmlData_Scene::FindNode
364 (const char * theName,
365 gp_Trsf& theLocation) const
366{
367 gp_Trsf aLoc;
368 Handle(VrmlData_Node) aResult;
369 Iterator anIter (myLstNodes);
370 for (; anIter.More(); anIter.Next()) {
371 const Handle(VrmlData_Node)& aNode = anIter.Value();
372 if (aNode.IsNull())
373 continue;
374 // Match a top-level node name
375 if (strcmp(aNode->Name(), theName) == 0) {
376 aResult = aNode;
377 theLocation = aLoc;
378 break;
379 }
380 // Try a Group type of node
381 if (aNode->IsKind(STANDARD_TYPE(VrmlData_Group)))
382 {
383 const Handle(VrmlData_Group) aGroup =
384 Handle(VrmlData_Group)::DownCast (aNode);
385 if (aGroup.IsNull() == Standard_False) {
386 aResult = aGroup->FindNode(theName, theLocation);
387 if (aResult.IsNull() == Standard_False)
388 break;
389 }
390 }
391 }
392 return aResult;
393}
394
395//=======================================================================
396//function : ReadWord
397//purpose :
398//=======================================================================
399
400VrmlData_ErrorStatus VrmlData_Scene::ReadWord
401 (VrmlData_InBuffer& theBuffer,
402 TCollection_AsciiString& theWord)
403{
404 VrmlData_ErrorStatus aStatus = ReadLine(theBuffer);
405 if (aStatus == VrmlData_StatusOK) {
406 char * ptr = theBuffer.LinePtr;
407 while (* ptr != '\0' && * ptr != '\n' && * ptr != '\r' &&
408 * ptr != ' ' && * ptr != '\t' && * ptr != '{' && * ptr != '}' &&
409 * ptr != ',' && * ptr != '[' && * ptr != ']')
410 ptr++;
411 const Standard_Integer aLen = Standard_Integer(ptr - theBuffer.LinePtr);
412 if (aLen <= 0)
413 aStatus = VrmlData_StringInputError;
414 else {
415 theWord = TCollection_AsciiString ((Standard_CString)theBuffer.LinePtr,
416 aLen);
417 theBuffer.LinePtr = ptr;
418 }
419 }
420 return aStatus;
421}
422
423//=======================================================================
424//function : createNode
425//purpose :
426//=======================================================================
427
428VrmlData_ErrorStatus VrmlData_Scene::createNode
429 (VrmlData_InBuffer& theBuffer,
430 Handle(VrmlData_Node)& theNode,
431 const Handle(Standard_Type)& theType)
432{
433 VrmlData_ErrorStatus aStatus;
434 Handle(VrmlData_Node) aNode;
435 TCollection_AsciiString aName;
7fd59977 436
437 // Read the DEF token to assign the node name
438 if (VrmlData_Node::OK(aStatus, ReadLine(theBuffer)))
439 if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "DEF")) {
440 if (VrmlData_Node::OK(aStatus, ReadWord (theBuffer, aName)))
441 aStatus = ReadLine(theBuffer);
442 } else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "NULL")) {
443 theNode.Nullify();
444 return aStatus;
445 }
446
447 const char * strName = aName.ToCString();
448 if (aStatus == VrmlData_StatusOK) {
449 // create the new node
450 if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Appearance"))
451 aNode = new VrmlData_Appearance (* this, strName);
452 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Shape"))
453 aNode = new VrmlData_ShapeNode (* this, strName);
454 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Box"))
455 aNode = new VrmlData_Box (* this, strName);
456 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Color"))
457 aNode = new VrmlData_Color (* this, strName);
458 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Cone"))
459 aNode = new VrmlData_Cone (* this, strName);
bd754989 460 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Coordinate")) {
7fd59977 461 aNode = new VrmlData_Coordinate (* this, strName);
bd754989
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462
463 // Check for "Coordinate3"
464 if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "3"))
465 theBuffer.LinePtr++;
466 }
7fd59977 467 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Cylinder"))
468 aNode = new VrmlData_Cylinder (* this, strName);
469 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Group"))
470 aNode = new VrmlData_Group (* this, strName,
471 Standard_False);
472 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Transform"))
473 aNode = new VrmlData_Group (* this, strName,
474 Standard_True);
475 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Inline"))
476 aNode = new VrmlData_Group (* this, strName,
477 Standard_False);
bd754989
V
478 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Separator"))
479 aNode = new VrmlData_Group (* this, strName,
480 Standard_False);
481 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Switch"))
482 aNode = new VrmlData_Group (* this, strName,
483 Standard_False);
7fd59977 484 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "ImageTexture"))
485 aNode = new VrmlData_ImageTexture (* this, strName);
486 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "IndexedFaceSet"))
487 aNode = new VrmlData_IndexedFaceSet (* this, strName);
488 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "IndexedLineSet"))
489 aNode = new VrmlData_IndexedLineSet (* this, strName);
490 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Material"))
491 aNode = new VrmlData_Material (* this, strName);
492 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Normal"))
493 aNode = new VrmlData_Normal (* this, strName);
494 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "Sphere"))
495 aNode = new VrmlData_Sphere (* this, strName);
496 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "TextureCoordinate"))
497 aNode = new VrmlData_TextureCoordinate(* this, strName);
498 else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "WorldInfo"))
499 aNode = new VrmlData_WorldInfo (* this, strName);
500 else {
501 void * isProto = VRMLDATA_LCOMPARE(theBuffer.LinePtr, "PROTO");
502 TCollection_AsciiString aTitle;
503 aStatus = ReadWord (theBuffer, aTitle);
504 if (isProto) {
505 aStatus = ReadLine(theBuffer);
506 if (aStatus == VrmlData_StatusOK)
507 if (theBuffer.LinePtr[0] != '[')
508 aStatus = VrmlData_VrmlFormatError;
509 else {
510 theBuffer.LinePtr++;
511 Standard_Integer aLevelCounter(0);
512 // This loop searches for any opening bracket '['.
513 // Such bracket increments the level counter. A closing bracket decrements
514 // the counter. The loop terminates when the counter becomes negative.
515 while (aLevelCounter >= 0 &&
516 (aStatus = ReadLine(theBuffer)) == VrmlData_StatusOK) {
517 int aChar;
518 while ((aChar = theBuffer.LinePtr[0]) != '\0') {
519 theBuffer.LinePtr++;
520 if (aChar == '[') {
521 aLevelCounter++;
522 break;
523 } else if (aChar == ']') {
524 aLevelCounter--;
525 break;
526 }
527 }
528 }
529 }
530 }
531 if (aStatus == VrmlData_StatusOK)
532 aNode = new VrmlData_UnknownNode(* this,
533 strName,
534 aTitle.ToCString());
535 }
536 }
537 aStatus = ReadLine(theBuffer);
538 if (aNode.IsNull() == Standard_False) {
539 if (aNode->Name()[0] != '\0')
540 myNamedNodes.Add (aNode);
541 if (theType.IsNull() == Standard_False)
542 if (aNode->IsKind(theType) == Standard_False)
543 aStatus = VrmlData_VrmlFormatError;
7fd59977 544 }
545 if (aStatus == VrmlData_StatusOK)
546 if (theBuffer.LinePtr[0] == '{') {
547 theBuffer.LinePtr++;
548 theNode = aNode;
549 myAllNodes.Append(aNode);
550 } else
551 aStatus = VrmlData_VrmlFormatError;
552 return aStatus;
553}
554
555//=======================================================================
556//function : operator TopoDS_Shape
557//purpose :
558//=======================================================================
559
560VrmlData_Scene::operator TopoDS_Shape () const
561{
562 TopoDS_Shape aShape;
563 VrmlData_Scene::createShape (aShape, myLstNodes, 0L);
564 return aShape;
565}
566
567//=======================================================================
568//function : GetShape
569//purpose :
570//=======================================================================
571
572TopoDS_Shape VrmlData_Scene::GetShape (VrmlData_DataMapOfShapeAppearance& aMap)
573{
574 TopoDS_Shape aShape;
575 VrmlData_Scene::createShape (aShape, myLstNodes, &aMap);
576 return aShape;
577}
578
579//=======================================================================
580//function : createShape
581//purpose :
582//=======================================================================
583
584void VrmlData_Scene::createShape
585 (TopoDS_Shape& outShape,
586 const VrmlData_ListOfNode& lstNodes,
587 VrmlData_DataMapOfShapeAppearance* pMapShapeApp)
588{
589 TopoDS_Shape aSingleShape; // used when there is a single ShapeNode
590 Standard_Boolean isSingleShape (Standard_True);
591 BRep_Builder aBuilder;
592 outShape.Nullify();
593 aBuilder.MakeCompound(TopoDS::Compound(outShape));
594 aSingleShape.Orientation(TopAbs_FORWARD);
595
596 Iterator anIter (lstNodes);
597 for (; anIter.More(); anIter.Next()) {
598 // Try a Shape type of node
599 const Handle(VrmlData_ShapeNode) aNodeShape =
600 Handle(VrmlData_ShapeNode)::DownCast (anIter.Value());
601 if (aNodeShape.IsNull() == Standard_False) {
602 const Handle(VrmlData_Geometry) aNodeGeom =
603 Handle(VrmlData_Geometry)::DownCast(aNodeShape->Geometry());
604 if (aNodeGeom.IsNull() == Standard_False) {
605 if (aSingleShape.IsNull() == Standard_False)
606 isSingleShape = Standard_False;
607 const Handle(TopoDS_TShape) aTShape = aNodeGeom->TShape();
608 aSingleShape.TShape(aTShape);
bd754989 609 if (aSingleShape.IsNull() == Standard_False) {
7fd59977 610 aBuilder.Add (outShape, aSingleShape);
bd754989
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611 if (pMapShapeApp != 0L) {
612 const Handle(VrmlData_Appearance)& anAppearance =
613 aNodeShape->Appearance();
614 if (anAppearance.IsNull() == Standard_False) {
615 // Check if the current topology is a single face
616 if (aTShape->IsKind(STANDARD_TYPE(TopoDS_TFace)))
617 pMapShapeApp->Bind(aTShape, anAppearance);
618 else {
619 // This is not a face, explode it in faces and bind each face
620 TopoDS_Shape aCurShape;
621 aCurShape.TShape(aTShape);
622 TopExp_Explorer anExp(aCurShape, TopAbs_FACE);
623 for (; anExp.More(); anExp.Next()) {
624 const TopoDS_Face& aFace = TopoDS::Face(anExp.Current());
625 pMapShapeApp->Bind(aFace.TShape(), anAppearance);
626 }
7fd59977 627 }
628 }
629 }
630 }
631 }
632 continue;
633 }
634 // Try a Group type of node
635 const Handle(VrmlData_Group) aNodeGroup =
636 Handle(VrmlData_Group)::DownCast (anIter.Value());
637 if (aNodeGroup.IsNull() == Standard_False) {
638 TopoDS_Shape aShape;
639 aNodeGroup->Shape(aShape, pMapShapeApp);
640 if (aShape.IsNull() == Standard_False) {
641 aBuilder.Add (outShape, aShape);
642 isSingleShape = Standard_False;
643 }
644 }
645 }
646 if (isSingleShape)
647 outShape = aSingleShape;
648}
649
650//=======================================================================
651//function : ReadReal
652//purpose :
653//=======================================================================
654
655VrmlData_ErrorStatus VrmlData_Scene::ReadReal
656 (VrmlData_InBuffer& theBuffer,
657 Standard_Real& theResult,
658 Standard_Boolean isScale,
659 Standard_Boolean isOnlyPositive) const
660{
661 Standard_Real aResult(0.);
662 VrmlData_ErrorStatus aStatus;
663 if (VrmlData_Node::OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
664 char * endptr;
665 aResult = strtod (theBuffer.LinePtr, &endptr);
666 if (endptr == theBuffer.LinePtr)
667 aStatus = VrmlData_NumericInputError;
668 else if (isOnlyPositive && aResult < 0.001*Precision::Confusion())
669 aStatus = VrmlData_IrrelevantNumber;
670 else {
671 theResult = isScale ? (aResult * myLinearScale) : aResult;
672 theBuffer.LinePtr = endptr;
673 }
674 }
675 return aStatus;
676}
677
678//=======================================================================
679//function : ReadXYZ
680//purpose :
681//=======================================================================
682
683VrmlData_ErrorStatus VrmlData_Scene::ReadXYZ
684 (VrmlData_InBuffer& theBuffer,
685 gp_XYZ& theXYZ,
686 Standard_Boolean isScale,
687 Standard_Boolean isOnlyPos) const
688{
689 Standard_Real aVal[3] = {0., 0., 0.};
690 VrmlData_ErrorStatus aStatus;
691 for (Standard_Integer i = 0; i < 3; i++) {
692 if (!VrmlData_Node::OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
693 break;
694 char * endptr;
695 aVal[i] = strtod (theBuffer.LinePtr, &endptr);
696 if (endptr == theBuffer.LinePtr) {
697 aStatus = VrmlData_NumericInputError;
698 break;
699 } else {
700 if (isOnlyPos && aVal[i] < 0.001*Precision::Confusion()) {
701 aStatus = VrmlData_IrrelevantNumber;
702 break;
703 }
704 theBuffer.LinePtr = endptr;
705 }
706 }
707 if (aStatus == VrmlData_StatusOK)
708 if (isScale)
709 theXYZ.SetCoord (aVal[0] * myLinearScale,
710 aVal[1] * myLinearScale,
711 aVal[2] * myLinearScale);
712 else
713 theXYZ.SetCoord (aVal[0], aVal[1], aVal[2]);
714 return aStatus;
715}
716
717//=======================================================================
718//function : ReadXY
719//purpose :
720//=======================================================================
721
722VrmlData_ErrorStatus VrmlData_Scene::ReadXY
723 (VrmlData_InBuffer& theBuffer,
724 gp_XY& theXY,
725 Standard_Boolean isScale,
726 Standard_Boolean isOnlyPos) const
727{
728 Standard_Real aVal[2] = {0., 0.};
729 VrmlData_ErrorStatus aStatus;
730 for (Standard_Integer i = 0; i < 2; i++) {
731 if (!VrmlData_Node::OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
732 break;
733 char * endptr;
734 aVal[i] = strtod (theBuffer.LinePtr, &endptr);
735 if (endptr == theBuffer.LinePtr) {
736 aStatus = VrmlData_NumericInputError;
737 break;
738 } else {
739 if (isOnlyPos && aVal[i] < 0.001*Precision::Confusion()) {
740 aStatus = VrmlData_IrrelevantNumber;
741 break;
742 }
743 theBuffer.LinePtr = endptr;
744 }
745 }
746 if (aStatus == VrmlData_StatusOK)
747 if (isScale)
748 theXY.SetCoord (aVal[0] * myLinearScale, aVal[1] * myLinearScale);
749 else
750 theXY.SetCoord (aVal[0], aVal[1]);
751 return aStatus;
752}
753
754//=======================================================================
755//function : ReadArrIndex
756//purpose : Read the body of the data node (comma-separated list of int
757// multiplets)
758//=======================================================================
759
760VrmlData_ErrorStatus VrmlData_Scene::ReadArrIndex
761 (VrmlData_InBuffer& theBuffer,
762 const Standard_Integer **& theArray,
763 Standard_Size& theNBlocks) const
764{
765 VrmlData_ErrorStatus aStatus;
766 theNBlocks = 0;
767 if (VrmlData_Node::OK(aStatus, ReadLine(theBuffer)))
768 if (theBuffer.LinePtr[0] != '[') // opening bracket
769 aStatus = VrmlData_VrmlFormatError;
770 else {
771 theBuffer.LinePtr++;
772 NCollection_Vector<const Standard_Integer *> vecIndice;
773 NCollection_Vector<Standard_Integer> vecInt;
774 Standard_Boolean isMore (Standard_True);
775 long anIntValue;
776
777 // Loop reading integers from the stream
778 while (isMore && VrmlData_Node::OK(aStatus, ReadLine(theBuffer)))
779 {
780 // closing bracket, in case that it follows a comma
781 if (theBuffer.LinePtr[0] == ']') {
782 theBuffer.LinePtr++;
783 break;
784 }
785 if (!VrmlData_Node::OK(aStatus, VrmlData_Node::ReadInteger(theBuffer,
786 anIntValue)))
787 break;
788 // Check for valid delimiter (']' or ',')
789 if (!VrmlData_Node::OK(aStatus, ReadLine(theBuffer)))
790 break;
791 if (theBuffer.LinePtr[0] == ']') {
792 theBuffer.LinePtr++;
793 isMore = Standard_False;
794 }
795 if (anIntValue >= 0)
796 // The input value is a node index, store it in the buffer vector
797 vecInt.Append (static_cast<Standard_Integer> (anIntValue));
798 if ((anIntValue < 0 || isMore == Standard_False)
799 && vecInt.Length() > 0)
800 {
801 const Standard_Integer aLen = vecInt.Length();
802 // The input is the end-of-face, store and close this face
803 Standard_Integer * bufFace = static_cast <Standard_Integer *>
804 (myAllocator->Allocate((aLen+1) * sizeof(Standard_Integer)));
805 if (bufFace == 0L) {
806 aStatus = VrmlData_UnrecoverableError;
807 break;
808 }
809 bufFace[0] = aLen;
810 for (Standard_Integer i = 0; i < aLen; i++)
811 bufFace[i+1] = vecInt(i);
812 vecInt.Clear();
813 vecIndice.Append(bufFace);
814 }
815 }
816 if (aStatus == VrmlData_StatusOK) {
817 const Standard_Size aNbBlocks =
818 static_cast <Standard_Size> (vecIndice.Length());
819 if (aNbBlocks) {
820 const Standard_Integer ** anArray =
821 static_cast <const Standard_Integer **>
822 (myAllocator->Allocate (aNbBlocks * sizeof(Standard_Integer *)));
823 if (anArray == 0L)
824 aStatus = VrmlData_UnrecoverableError;
825 else {
826 for (size_t i = 0; i < aNbBlocks; i++)
827 anArray[i] = vecIndice(i);
828 theNBlocks = aNbBlocks;
829 theArray = anArray;
830 }
831 }
832 }
833 }
834 return aStatus;
835}
836
837//=======================================================================
838//function : writeArrIndex
839//purpose :
840//=======================================================================
841
842VrmlData_ErrorStatus VrmlData_Scene::WriteArrIndex
843 (const char * thePrefix,
844 const Standard_Integer ** theArrIndex,
845 const Standard_Size theNbBlocks) const
846{
847 VrmlData_ErrorStatus aStatus (VrmlData_StatusOK);
848 if (theNbBlocks && (IsDummyWrite() == Standard_False)) {
849 if (VrmlData_Node::OK (aStatus,
850 WriteLine (thePrefix, "[", 1)))
851 {
852 const size_t aLineLimit = (myCurrentIndent < 41) ? 36 : 100;
853 char buf[256];
854 for (Standard_Size iBlock = 0; iBlock < theNbBlocks; iBlock++) {
855 const Standard_Integer nVal (* theArrIndex[iBlock]);
856 const Standard_Integer * arrVal = theArrIndex[iBlock]+1;
857 switch (nVal) {
858 case 1:
859 sprintf (buf, "%d,", arrVal[0]);
860 break;
861 case 2:
862 sprintf (buf, "%d,%d,", arrVal[0], arrVal[1]);
863 break;
864 case 3:
865 sprintf (buf, "%d,%d,%d,", arrVal[0], arrVal[1], arrVal[2]);
866 break;
867 case 4:
868 sprintf (buf, "%d,%d,%d,%d,",
869 arrVal[0], arrVal[1], arrVal[2], arrVal[3]);
870 break;
871 default:
872 if (nVal > 0) {
873 char * ptr = &buf[0];
874 for (Standard_Integer i = 0; i < nVal; i++) {
875 sprintf (ptr, "%d,", arrVal[i]);
876 ptr = strchr (ptr, ',') + 1;
877 if ((ptr - &buf[0]) > (ptrdiff_t)aLineLimit) {
878 WriteLine(buf);
879 ptr = &buf[0];
880 }
881 }
882 }
883 }
884 WriteLine (buf, iBlock < theNbBlocks-1 ? "-1," : "-1");
885 }
886 if (aStatus == VrmlData_StatusOK)
887 aStatus = WriteLine ("]", 0L, -1);
888 }
889 }
890 return aStatus;
891}
892
893//=======================================================================
894//function : WriteXYZ
895//purpose :
896//=======================================================================
897
898VrmlData_ErrorStatus VrmlData_Scene::WriteXYZ
899 (const gp_XYZ& theXYZ,
900 const Standard_Boolean isApplyScale,
901 const char * thePostfix) const
902{
903 char buf[240];
904 if (IsDummyWrite() == Standard_False)
905 if (isApplyScale && myLinearScale > Precision::Confusion())
906 sprintf (buf, "%.12g %.12g %.12g%s", theXYZ.X() / myLinearScale,
907 theXYZ.Y() / myLinearScale, theXYZ.Z() / myLinearScale,
908 thePostfix ? thePostfix : "");
909 else
910 sprintf (buf, "%.12g %.12g %.12g%s", theXYZ.X(), theXYZ.Y(), theXYZ.Z(),
911 thePostfix ? thePostfix : "");
912 return WriteLine (buf);
913}
914
915//=======================================================================
916//function : WriteLine
917//purpose : write the given string prepending the current indentation
918//=======================================================================
919
920VrmlData_ErrorStatus VrmlData_Scene::WriteLine
921 (const char * theLin0,
922 const char * theLin1,
923 const Standard_Integer theIndent) const
924{
925 static const char spaces[] = " "
926 " ";
927 VrmlData_ErrorStatus& aStatus =
928 const_cast <VrmlData_ErrorStatus&> (myStatus);
929 if (IsDummyWrite())
930 aStatus = VrmlData_StatusOK;
931 else {
932 Standard_Integer& aCurrentIndent =
933 const_cast <Standard_Integer&> (myCurrentIndent);
934 if (theIndent < 0)
935 aCurrentIndent -= myIndent;
936 if (aCurrentIndent < 0)
937 aCurrentIndent = 0;
938 if (theLin0 == 0L && theLin1 == 0L)
939 (* myOutput) << endl;
940 else {
941 const Standard_Integer nSpaces = Min (aCurrentIndent, sizeof(spaces)-1);
942 (* myOutput) << &spaces[sizeof(spaces)-1 - nSpaces];
943 if (theLin0) {
944 (* myOutput) << theLin0;
945 if (theLin1)
946 (* myOutput) << ' ' << theLin1;
947 } else
948 (* myOutput) << theLin1;
949 (* myOutput) << endl;
950 }
951 const int stat = myOutput->rdstate();
952 if (stat & ios::badbit)
953 aStatus = VrmlData_UnrecoverableError;
954 else if (stat & ios::failbit)
955// if (stat & ios::eofbit)
956// aStatus = VrmlData_EndOfFile;
957// else
958 aStatus = VrmlData_GeneralError;
959 if (theIndent > 0)
960 aCurrentIndent += myIndent;
961 }
962 return myStatus;
963}
964
965//=======================================================================
966//function : WriteNode
967//purpose :
968//=======================================================================
969
970VrmlData_ErrorStatus VrmlData_Scene::WriteNode
971 (const char * thePrefix,
972 const Handle(VrmlData_Node)& theNode) const
973{
974 VrmlData_ErrorStatus aStatus (VrmlData_StatusOK);
975 Standard_Boolean isNoName (Standard_False);
976 if (theNode->Name() == 0L)
977 isNoName = Standard_True;
978 else if (theNode->Name()[0] == '\0')
979 isNoName = Standard_True;
980
981 if (theNode.IsNull() == Standard_False)
982 if (theNode->IsDefault() == Standard_False) {
983 if (isNoName && IsDummyWrite()) {
984 // We are in a tentative 'write' session (nothing is written).
985 // The goal is to identify multiply referred nodes.
986 Standard_Address addrNode = theNode.operator->();
987 if (!const_cast<NCollection_Map<Standard_Address>&>(myUnnamedNodesOut)
988 .Add (addrNode))
989 {
990 Handle(VrmlData_UnknownNode) bidNode = new VrmlData_UnknownNode;
991 char buf[32];
992 do {
993 sprintf (buf, "_%d",
994 ++const_cast<Standard_Integer&>(myAutoNameCounter));
995 bidNode->myName = &buf[0];
996 } while (myNamedNodes.Contains (bidNode));
997 // We found the vacant automatic name, let us assign to it.
998 theNode->setName (&buf[0]);
999 const_cast<VrmlData_MapOfNode&>(myNamedNodes).Add (theNode);
1000 return aStatus; // do not search under already duplicated node
1001 }
1002 }
1003 if (isNoName)
1004 aStatus = theNode->Write (thePrefix);
1005 else {
1006 // If the node name consists of blank characters, we do not write it
1007 const char * nptr = theNode->Name();
1008 for (; * nptr != '\0'; nptr++)
1009 if (* nptr != ' ' && * nptr != '\t')
1010 break;
1011 if (* nptr == '\0')
1012 aStatus = theNode->Write (thePrefix);
1013 else {
1014 // Name is written under DEF clause
1015 char buf[1024], * ptr;
1016 if (myNamedNodesOut.Contains (theNode)) {
1017 memcpy (buf, "USE ", 4);
1018 strncpy (&buf[4], theNode->Name(), sizeof(buf)-5);
1019 aStatus = WriteLine (thePrefix, buf);
1020 } else {
1021 if (thePrefix) {
1022 strncpy (buf, thePrefix, sizeof(buf));
1023 ptr = strchr (buf, '\0');
1024 * ptr++ = ' ';
1025 } else
1026 ptr = &buf[0];
1027 strcpy (ptr, "DEF ");
1028 strncpy (ptr+4, theNode->Name(), &buf[sizeof(buf)] - (ptr+5));
1029 aStatus = theNode->Write (buf);
1030 const_cast<VrmlData_MapOfNode&>(myNamedNodesOut).Add (theNode);
1031 }
1032 }
1033 }
1034 }
1035 return aStatus;
1036}
1037
1038//=======================================================================
1039//function : Dump
1040//purpose :
1041//=======================================================================
1042
1043void VrmlData_Scene::Dump (Standard_OStream& theStream) const
1044{
1045 theStream << " ===== Diagnostic Dump of a Scene (" << myAllNodes.Extent()
1046 << " nodes)" << endl;
1047
1048 /*
1049 Iterator anIterA(myAllNodes);
1050 for (; anIterA.More(); anIterA.Next())
1051 dumpNode(theStream, anIterA.Value(), "");
1052 */
1053 Iterator anIter(myLstNodes);
1054 for (; anIter.More(); anIter.Next())
1055 dumpNode(theStream, anIter.Value(), " ");
1056}
1057
1058//=======================================================================
1059//function : dumpNode
1060//purpose : static (local) function
1061//=======================================================================
1062
1063void dumpNode (Standard_OStream& theStream,
1064 const Handle(VrmlData_Node)& theNode,
1065 const TCollection_AsciiString& theIndent)
1066{
1067 if (theNode.IsNull())
1068 return;
1069 TCollection_AsciiString aNewIndent =
1070 theIndent.IsEmpty() ? theIndent : theIndent + " ";
1071 if (theNode->IsKind(STANDARD_TYPE(VrmlData_Appearance))) {
1072 const Handle(VrmlData_Appearance) anAppearance =
1073 Handle(VrmlData_Appearance)::DownCast (theNode);
1074 dumpNodeHeader (theStream, theIndent, "Appearance", theNode->Name());
1075 if (theIndent.IsEmpty() == Standard_False) {
1076 dumpNode (theStream, anAppearance->Material(), aNewIndent);
1077 dumpNode (theStream, anAppearance->Texture(), aNewIndent);
1078 dumpNode (theStream, anAppearance->TextureTransform(), aNewIndent);
1079 }
1080 } else if (theNode->IsKind(STANDARD_TYPE(VrmlData_ShapeNode))) {
1081 const Handle(VrmlData_ShapeNode) aShape =
1082 Handle(VrmlData_ShapeNode)::DownCast (theNode);
1083 dumpNodeHeader (theStream, theIndent, "Shape", theNode->Name());
1084 if (theIndent.IsEmpty() == Standard_False) {
1085 dumpNode (theStream, aShape->Appearance(), aNewIndent);
1086 dumpNode (theStream, aShape->Geometry(), aNewIndent);
1087 }
1088 } else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Box)))
1089 dumpNodeHeader (theStream, theIndent, "Box", theNode->Name());
1090 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Cylinder)))
1091 dumpNodeHeader (theStream, theIndent, "Cylinder", theNode->Name());
1092 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Sphere)))
1093 dumpNodeHeader (theStream, theIndent, "Sphere", theNode->Name());
1094 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Cone)))
1095 dumpNodeHeader (theStream, theIndent, "Cone", theNode->Name());
1096 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Coordinate)))
1097 dumpNodeHeader (theStream, theIndent, "Coordinate", theNode->Name());
1098 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Group))) {
1099 const Handle(VrmlData_Group) aGroup =
1100 Handle(VrmlData_Group)::DownCast (theNode);
1101 char buf[64];
1102 sprintf (buf, "Group (%s)",
1103 aGroup->IsTransform() ? "Transform" : "Group");
1104 dumpNodeHeader (theStream, theIndent, buf, theNode->Name());
1105 if (theIndent.IsEmpty() == Standard_False) {
1106 VrmlData_ListOfNode::Iterator anIter = aGroup->NodeIterator();
1107 for (; anIter.More(); anIter.Next())
1108 dumpNode (theStream, anIter.Value(), aNewIndent);
1109 }
1110 } else if (theNode->IsKind(STANDARD_TYPE(VrmlData_ImageTexture)))
1111 dumpNodeHeader (theStream, theIndent, "ImageTexture", theNode->Name());
1112 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_IndexedFaceSet))) {
1113 const Handle(VrmlData_IndexedFaceSet) aNode =
1114 Handle(VrmlData_IndexedFaceSet)::DownCast(theNode);
1115 const Standard_Integer ** ppDummy;
1116 const Standard_Size nCoord = aNode->Coordinates()->Length();
1117 const Standard_Size nPoly = aNode->Polygons (ppDummy);
1118 char buf[64];
1119 sprintf (buf, "IndexedFaceSet (%d vertices, %d polygons)", nCoord, nPoly);
1120 dumpNodeHeader (theStream, theIndent, buf, theNode->Name());
1121 } else if (theNode->IsKind(STANDARD_TYPE(VrmlData_IndexedLineSet))) {
1122 const Handle(VrmlData_IndexedLineSet) aNode =
1123 Handle(VrmlData_IndexedLineSet)::DownCast(theNode);
1124 const Standard_Integer ** ppDummy;
1125 const Standard_Size nCoord = aNode->Coordinates()->Length();
1126 const Standard_Size nPoly = aNode->Polygons (ppDummy);
1127 char buf[64];
1128 sprintf (buf, "IndexedLineSet (%d vertices, %d polygons)", nCoord, nPoly);
1129 dumpNodeHeader (theStream, theIndent, buf, theNode->Name());
1130 } else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Material))) {
1131// const Handle(VrmlData_Material) aMaterial =
1132// Handle(VrmlData_Material)::DownCast (theNode);
1133 dumpNodeHeader (theStream, theIndent, "Material", theNode->Name());
1134 }
1135 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_Normal)))
1136 dumpNodeHeader (theStream, theIndent, "Normal", theNode->Name());
1137 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_TextureCoordinate)))
1138 dumpNodeHeader (theStream, theIndent, "TextureCoordinate", theNode->Name());
1139 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_WorldInfo)))
1140 dumpNodeHeader (theStream, theIndent, "WorldInfo", theNode->Name());
1141 else if (theNode->IsKind(STANDARD_TYPE(VrmlData_UnknownNode))) {
1142 const Handle(VrmlData_UnknownNode) anUnknown =
1143 Handle(VrmlData_UnknownNode)::DownCast (theNode);
1144 char buf[64];
1145 sprintf (buf, "Unknown (%s)", anUnknown->GetTitle().ToCString());
1146 dumpNodeHeader (theStream, theIndent, buf, theNode->Name());
1147 }
1148}
1149
1150//=======================================================================
1151//function : dumpNodeHeader
1152//purpose :
1153//=======================================================================
1154
1155void dumpNodeHeader (Standard_OStream& theStream,
1156 const TCollection_AsciiString& theIndent,
1157 const char * theType,
1158 const char * theName)
1159{
1160 theStream << theIndent << theType <<" node";
1161 if (theName[0] == '\0')
1162 theStream << endl;
1163 else
1164 theStream << ": \"" << theName << '\"' << endl;
1165}