0025740: VrmlData_Scene::WriteArrIndex() writes extra point indices.
[occt.git] / src / VrmlData / VrmlData_Material.hxx
CommitLineData
b311480e 1// Created on: 2006-05-25
2// Created by: Alexander GRIGORIEV
973c2be1 3// Copyright (c) 2006-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
16#ifndef VrmlData_Material_HeaderFile
17#define VrmlData_Material_HeaderFile
18
19#include <VrmlData_Node.hxx>
20#include <Quantity_Color.hxx>
21
22/**
23 * Implementation of the Material node
24 */
25class VrmlData_Material : public VrmlData_Node
26{
27 public:
28 // ---------- PUBLIC METHODS ----------
29
30 /**
31 * Empty constructor
32 */
33 Standard_EXPORT VrmlData_Material ();
34
35 /**
36 * Constructor
37 */
38 Standard_EXPORT VrmlData_Material
39 (const VrmlData_Scene& theScene,
40 const char * theName,
41 const Standard_Real theAmbientIntensity = -1.,
42 const Standard_Real theShininess = -1.,
43 const Standard_Real theTransparency = -1.);
44
45 /**
46 * Query the Ambient Intensity value
47 */
48 inline Standard_Real
49 AmbientIntensity() const { return myAmbientIntensity; }
50
51 /**
52 * Query the Shininess value
53 */
54 inline Standard_Real
55 Shininess () const { return myShininess; }
56
57 /**
58 * Query the Transparency value
59 */
60 inline Standard_Real
61 Transparency () const { return myTransparency; }
62
63 /**
64 * Query the Diffuse color
65 */
66 inline const Quantity_Color&
67 DiffuseColor () const { return myDiffuseColor; }
68
69 /**
70 * Query the Emissive color
71 */
72 inline const Quantity_Color&
73 EmissiveColor () const { return myEmissiveColor; }
74
75 /**
76 * Query the Specular color
77 */
78 inline const Quantity_Color&
79 SpecularColor () const { return mySpecularColor; }
80
81 /**
82 * Set the Ambient Intensity value
83 */
84 inline void SetAmbientIntensity
85 (const Standard_Real theAmbientIntensity)
86 { myAmbientIntensity = theAmbientIntensity; }
87
88 /**
89 * Set the Shininess value
90 */
91 inline void SetShininess (const Standard_Real theShininess)
92 { myShininess = theShininess; }
93
94 /**
95 * Set the Transparency value
96 */
97 inline void SetTransparency (const Standard_Real theTransparency)
98 { myTransparency = theTransparency; }
99
100 /**
101 * Query the Diffuse color
102 */
103 inline void SetDiffuseColor (const Quantity_Color& theColor)
104 { myDiffuseColor = theColor; }
105
106 /**
107 * Query the Emissive color
108 */
109 inline void SetEmissiveColor (const Quantity_Color& theColor)
110 { myEmissiveColor = theColor; }
111
112 /**
113 * Query the Specular color
114 */
115 inline void SetSpecularColor (const Quantity_Color& theColor)
116 { mySpecularColor = theColor; }
117
118 /**
119 * Create a copy of this node.
120 * If the parameter is null, a new copied node is created. Otherwise new node
121 * is not created, but rather the given one is modified.
122 */
123 Standard_EXPORT virtual Handle(VrmlData_Node)
124 Clone (const Handle(VrmlData_Node)& theOther)const;
125
126 /**
127 * Read the Node from input stream.
128 */
129 Standard_EXPORT virtual VrmlData_ErrorStatus
130 Read (VrmlData_InBuffer& theBuffer);
131
132 /**
133 * Write the Node to the Scene output.
134 */
135 Standard_EXPORT virtual VrmlData_ErrorStatus
136 Write (const char * thePrefix) const;
137
138 /**
139 * Returns True if the node is default, so that it should not be written.
140 */
141 Standard_EXPORT virtual Standard_Boolean
142 IsDefault () const;
143
144 protected:
145 // ---------- PROTECTED METHODS ----------
146
147 private:
148 // ---------- PRIVATE FIELDS ----------
149
150 Standard_Real myAmbientIntensity;
151 Standard_Real myShininess;
152 Standard_Real myTransparency;
153 Quantity_Color myDiffuseColor;
154 Quantity_Color myEmissiveColor;
155 Quantity_Color mySpecularColor;
156
157 public:
158// Declaration of CASCADE RTTI
159DEFINE_STANDARD_RTTI (VrmlData_Material)
160};
161
162// Definition of HANDLE object using Standard_DefineHandle.hxx
163DEFINE_STANDARD_HANDLE (VrmlData_Material, VrmlData_Node)
164
165
166#endif