0024193: Useless iterations in IntStart_SearchOnBoundaries.gxx
[occt.git] / src / VrmlData / VrmlData_IndexedFaceSet.cxx
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b311480e 1// Created on: 2006-11-04
2// Created by: Alexander GRIGORIEV
3// Copyright (c) 2006-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
7fd59977 20
21
22#include <VrmlData_IndexedFaceSet.hxx>
23#include <VrmlData_InBuffer.hxx>
24#include <VrmlData_UnknownNode.hxx>
25#include <Poly_Triangulation.hxx>
26#include <BRep_TFace.hxx>
27#include <VrmlData_Coordinate.hxx>
28#include <VrmlData_Color.hxx>
29#include <VrmlData_Normal.hxx>
30#include <VrmlData_TextureCoordinate.hxx>
31#include <VrmlData_Scene.hxx>
32#include <Precision.hxx>
33#include <NCollection_Vector.hxx>
34#include <NCollection_DataMap.hxx>
35#include <Poly.hxx>
36#include <TShort_HArray1OfShortReal.hxx>
37
38#ifdef WNT
39#define _CRT_SECURE_NO_DEPRECATE
40#pragma warning (disable:4996)
41#endif
42
43IMPLEMENT_STANDARD_HANDLE (VrmlData_Faceted, VrmlData_Geometry)
44IMPLEMENT_STANDARD_RTTIEXT (VrmlData_Faceted, VrmlData_Geometry)
45IMPLEMENT_STANDARD_HANDLE (VrmlData_IndexedFaceSet, VrmlData_Faceted)
46IMPLEMENT_STANDARD_RTTIEXT (VrmlData_IndexedFaceSet, VrmlData_Faceted)
47
48//=======================================================================
49//function : readData
50//purpose :
51//=======================================================================
52
53VrmlData_ErrorStatus VrmlData_Faceted::readData (VrmlData_InBuffer& theBuffer)
54{
55 VrmlData_ErrorStatus aStatus (VrmlData_EmptyData);
56 Standard_Boolean aBool;
57 if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "ccw")) {
58 if (OK(aStatus, ReadBoolean (theBuffer, aBool)))
59 myIsCCW = aBool;
60 } else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "convex")) {
61 if (OK(aStatus, ReadBoolean (theBuffer, aBool)))
62 myIsConvex = aBool;
63 } else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "solid")) {
64 if (OK(aStatus, ReadBoolean (theBuffer, aBool)))
65 myIsSolid = aBool;
66 } else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "creaseAngle")) {
67 Standard_Real anAngle;
68 if (OK(aStatus, Scene().ReadReal (theBuffer, anAngle,
eafb234b 69 Standard_False, Standard_False))) {
7fd59977 70 if (anAngle < -Precision::Confusion()*0.001)
71 aStatus = VrmlData_IrrelevantNumber;
72 else
73 myCreaseAngle = anAngle;
eafb234b 74 }
7fd59977 75 }
76 return aStatus;
77}
78
79//=======================================================================
80//function : VrmlData_IndexedFaceSet::TShape
81//purpose :
82//=======================================================================
83
84const Handle(TopoDS_TShape)& VrmlData_IndexedFaceSet::TShape ()
85{
86 if (myNbPolygons == 0)
87 myTShape.Nullify();
88 else if (myIsModified) {
89 // Create an empty topological Face
90 const gp_XYZ * arrNodes = myCoords->Values();
91 Standard_Integer i, nTri(0);
92
93 NCollection_DataMap <int, int> mapNodeId;
94
95 // Count non-degenerated triangles
96 for (i = 0; i < (int)myNbPolygons; i++) {
97 const Standard_Integer * arrIndice;
98 if (Polygon(i, arrIndice) == 3) {
99 if (arrIndice[0] < 0)
100 continue;
101 const gp_XYZ aVec[2] = {
102 arrNodes[arrIndice[1]] - arrNodes[arrIndice[0]],
103 arrNodes[arrIndice[2]] - arrNodes[arrIndice[0]]
104 };
105 if ((aVec[0] ^ aVec[1]).SquareModulus() >
08cd2f6b 106 Precision::SquareConfusion())
7fd59977 107 ++nTri;
108 else {
109 const_cast<Standard_Integer&> (arrIndice[0]) = -1;
110 continue;
111 }
112 }
113 if (mapNodeId.IsBound (arrIndice[0]) == Standard_False)
114 mapNodeId.Bind (arrIndice[0], 0);
115 if (mapNodeId.IsBound (arrIndice[1]) == Standard_False)
116 mapNodeId.Bind (arrIndice[1], 0);
117 if (mapNodeId.IsBound (arrIndice[2]) == Standard_False)
118 mapNodeId.Bind (arrIndice[2], 0);
119 }
120 const Standard_Integer nbNodes (mapNodeId.Extent());
bd754989
V
121 if (!nbNodes)
122 {
123 myIsModified = Standard_False;
124 myTShape.Nullify();
125 return myTShape;
126 }
127
7fd59977 128 Handle(Poly_Triangulation) aTriangulation =
bd754989 129 new Poly_Triangulation (nbNodes, nTri, Standard_False);
7fd59977 130 Handle(BRep_TFace) aFace = new BRep_TFace();
131 aFace->Triangulation (aTriangulation);
132 myTShape = aFace;
133
bd754989 134 // Copy the triangulation vertices
7fd59977 135 TColgp_Array1OfPnt& aNodes = aTriangulation->ChangeNodes();
bd754989
V
136 NCollection_DataMap <int, int>::Iterator anIterN(mapNodeId);
137 for (i = 1; anIterN.More(); anIterN.Next()) {
138 const int aKey = anIterN.Key();
139 const gp_XYZ& aNodePnt = arrNodes[aKey];
140 aNodes(i) = gp_Pnt (aNodePnt);
141 anIterN.ChangeValue() = i++;
142 }
143
144 // Copy the triangles. Only the triangle-type polygons are supported.
145 // In this loop we also get rid of any possible degenerated triangles.
7fd59977 146 Poly_Array1OfTriangle& aTriangles = aTriangulation->ChangeTriangles();
7fd59977 147 nTri = 0;
bd754989
V
148 for (i = 0; i < (int)myNbPolygons; i++) {
149 const Standard_Integer * arrIndice;
150 if (Polygon (i, arrIndice) == 3)
151 if (arrIndice[0] >= 0) // check to avoid previously skipped faces
152 aTriangles(++nTri).Set (mapNodeId(arrIndice[0]),
153 mapNodeId(arrIndice[1]),
154 mapNodeId(arrIndice[2]));
155 }
7fd59977 156
bd754989
V
157 // Normals should be defined; if they are not, compute them
158 if (myNormals.IsNull ()) {
159 //aTriangulation->ComputeNormals();
160 Poly::ComputeNormals(aTriangulation);
7fd59977 161 }
162 else {
bd754989
V
163 // Copy the normals. Currently only normals-per-vertex are supported.
164 Handle(TShort_HArray1OfShortReal) Normals =
165 new TShort_HArray1OfShortReal (1, 3*nbNodes);
166 if (myNormalPerVertex) {
167 if (myArrNormalInd == 0L) {
168 NCollection_DataMap <int, int>::Iterator anIterNN (mapNodeId);
169 for (; anIterNN.More (); anIterNN.Next ()) {
170 Standard_Integer anIdx = (anIterNN.Value() - 1) * 3 + 1;
171 const gp_XYZ& aNormal = myNormals->Normal (anIterNN.Key ());
172 Normals->SetValue (anIdx + 0, Standard_ShortReal (aNormal.X ()));
173 Normals->SetValue (anIdx + 1, Standard_ShortReal (aNormal.Y ()));
174 Normals->SetValue (anIdx + 2, Standard_ShortReal (aNormal.Z ()));
175 }
cccf81ea 176 }
177 else
178 {
179 for (i = 0; i < (int)myNbPolygons; i++)
180 {
181 const Standard_Integer * arrNodes;
182 if (Polygon(i, arrNodes) == 3 && arrNodes[0] >= 0) // check to avoid previously skipped faces
183 {
184 const Standard_Integer * arrIndice;
185 if (IndiceNormals(i, arrIndice) == 3) {
186 for (Standard_Integer j = 0; j < 3; j++) {
187 const gp_XYZ& aNormal = myNormals->Normal (arrIndice[j]);
188 Standard_Integer anInd = arrNodes[j] * 3 + 1;
189 Normals->SetValue (anInd + 0, Standard_ShortReal (aNormal.X()));
190 Normals->SetValue (anInd + 1, Standard_ShortReal (aNormal.Y()));
191 Normals->SetValue (anInd + 2, Standard_ShortReal (aNormal.Z()));
bd754989 192 }
cccf81ea 193 }
194 }
7fd59977 195 }
bd754989
V
196 }
197 } else {
198 //TODO ..
7fd59977 199 }
bd754989 200 aTriangulation->SetNormals(Normals);
7fd59977 201 }
bd754989
V
202
203 myIsModified = Standard_False;
7fd59977 204 }
205 return myTShape;
206}
207
208//=======================================================================
209//function : VrmlData_IndexedFaceSet::Clone
210//purpose :
211//=======================================================================
212
213Handle(VrmlData_Node) VrmlData_IndexedFaceSet::Clone
214 (const Handle(VrmlData_Node)& theOther) const
215{
216 Handle(VrmlData_IndexedFaceSet) aResult =
217 Handle(VrmlData_IndexedFaceSet)::DownCast (VrmlData_Node::Clone(theOther));
218 if (aResult.IsNull())
219 aResult =
220 new VrmlData_IndexedFaceSet(theOther.IsNull()? Scene(): theOther->Scene(),
221 Name());
222
223 if (&aResult->Scene() == &Scene()) {
224 aResult->SetCoordinates (myCoords);
225 aResult->SetNormals (myNormals);
226 aResult->SetColors (myColors);
227 aResult->SetPolygons (myNbPolygons, myArrPolygons);
228 aResult->SetNormalInd (myNbNormals, myArrNormalInd);
229 aResult->SetColorInd (myNbColors, myArrColorInd);
230 aResult->SetTextureCoordInd (myNbTextures, myArrTextureInd);
231 } else {
232 // Create a dummy node to pass the different Scene instance to methods Clone
233 const Handle(VrmlData_UnknownNode) aDummyNode =
234 new VrmlData_UnknownNode (aResult->Scene());
235 if (myCoords.IsNull() == Standard_False)
236 aResult->SetCoordinates (Handle(VrmlData_Coordinate)::DownCast
237 (myCoords->Clone (aDummyNode)));
238 if (myNormals.IsNull() == Standard_False)
239 aResult->SetNormals (Handle(VrmlData_Normal)::DownCast
240 (myNormals->Clone (aDummyNode)));
241 if (myColors.IsNull() == Standard_False)
242 aResult->SetColors (Handle(VrmlData_Color)::DownCast
243 (myColors->Clone (aDummyNode)));
244 //TODO: Replace the following lines with the relevant copying
245 aResult->SetPolygons (myNbPolygons, myArrPolygons);
246 aResult->SetNormalInd (myNbNormals, myArrNormalInd);
247 aResult->SetColorInd (myNbColors, myArrColorInd);
248 aResult->SetTextureCoordInd (myNbTextures, myArrTextureInd);
249 }
250 aResult->SetNormalPerVertex (myNormalPerVertex);
251 aResult->SetColorPerVertex (myColorPerVertex);
252 return aResult;
253}
254
255//=======================================================================
256//function : VrmlData_IndexedFaceSet::Read
257//purpose :
258//=======================================================================
259
260VrmlData_ErrorStatus VrmlData_IndexedFaceSet::Read(VrmlData_InBuffer& theBuffer)
261{
262 VrmlData_ErrorStatus aStatus;
263 const VrmlData_Scene& aScene = Scene();
264 while (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
265 {
266 if (OK(aStatus, VrmlData_Faceted::readData (theBuffer)))
267 continue;
268 if (aStatus != VrmlData_EmptyData)
269 break;
270 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "colorPerVertex"))
271 aStatus = ReadBoolean (theBuffer, myColorPerVertex);
272 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "normalPerVertex"))
273 aStatus = ReadBoolean (theBuffer, myNormalPerVertex);
274 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "coordIndex"))
275 aStatus = aScene.ReadArrIndex (theBuffer, myArrPolygons, myNbPolygons);
276 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "colorIndex"))
277 aStatus = aScene.ReadArrIndex (theBuffer, myArrColorInd, myNbColors);
278 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "normalIndex"))
279 aStatus = aScene.ReadArrIndex (theBuffer, myArrNormalInd, myNbNormals);
280 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "texCoordIndex"))
281 aStatus = aScene.ReadArrIndex (theBuffer, myArrTextureInd, myNbTextures);
282 // These four checks should be the last one to avoid their interference
283 // with the other tokens (e.g., coordIndex)
284 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "texCoord"))
285 aStatus = ReadNode (theBuffer, myTxCoords,
286 STANDARD_TYPE(VrmlData_TextureCoordinate));
287 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "color"))
288 aStatus = ReadNode (theBuffer, myColors,
289 STANDARD_TYPE(VrmlData_Color));
290 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "coord"))
291 aStatus = ReadNode (theBuffer, myCoords,
292 STANDARD_TYPE(VrmlData_Coordinate));
293 else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "normal"))
294 aStatus = ReadNode (theBuffer, myNormals,
295 STANDARD_TYPE(VrmlData_Normal));
296 if (!OK(aStatus))
297 break;
298 }
299 // Read the terminating (closing) brace
300 if (OK(aStatus) || aStatus == VrmlData_EmptyData)
301 if (OK(aStatus, readBrace (theBuffer))) {
302 // Post-processing
303 ;
304 }
305 return aStatus;
306}
307
308// //=======================================================================
309// //function : dummyReadBrackets
310// //purpose : static (local) function
311// //=======================================================================
312
313// VrmlData_ErrorStatus dummyReadBrackets (VrmlData_InBuffer& theBuffer)
314// {
315// VrmlData_ErrorStatus aStatus;
316// Standard_Integer aLevelCounter (0);
317// // This loop searches for any opening bracket.
318// // Such bracket increments the level counter. A closing bracket decrements
319// // the counter. The loop terminates when the counter becomes zero.
320// while ((aStatus = VrmlData_Scene::ReadLine(theBuffer)) == VrmlData_StatusOK)
321// {
322// int aChar;
323// while ((aChar = theBuffer.LinePtr[0]) != '\0') {
324// theBuffer.LinePtr++;
325// if (aChar == '[') {
326// aLevelCounter++;
327// break;
328// } else if (aChar == ']') {
329// aLevelCounter--;
330// break;
331// }
332// }
333// if (aLevelCounter <= 0)
334// break;
335// }
336// return aStatus;
337// }
338
339//=======================================================================
340//function : IsDefault
341//purpose :
342//=======================================================================
343
344Standard_Boolean VrmlData_IndexedFaceSet::IsDefault () const
345{
346 Standard_Boolean aResult (Standard_True);
347 if (myNbPolygons)
348 aResult = Standard_False;
349 else if (myCoords.IsNull() == Standard_False)
350 aResult = myCoords->IsDefault();
351 return aResult;
352}
353
354//=======================================================================
355//function : Write
356//purpose :
357//=======================================================================
358
359VrmlData_ErrorStatus VrmlData_IndexedFaceSet::Write
360 (const char * thePrefix) const
361{
362 static char header[] = "IndexedFaceSet {";
363 const VrmlData_Scene& aScene = Scene();
364 VrmlData_ErrorStatus aStatus;
365 if (OK (aStatus, aScene.WriteLine (thePrefix, header, GlobalIndent()))) {
366
367 // Write the attributes of interface "VrmlData_Faceted"
368 if (IsCCW() == Standard_False)
369 aStatus = aScene.WriteLine ("ccw FALSE");
370 if (OK(aStatus) && IsSolid() == Standard_False)
371 aStatus = aScene.WriteLine ("solid FALSE");
372 if (OK(aStatus) && IsConvex() == Standard_False)
373 aStatus = aScene.WriteLine ("convex FALSE");
374 if (OK(aStatus) && CreaseAngle() > Precision::Confusion()) {
375 char buf[64];
91322f44 376 Sprintf (buf, "%.9g", CreaseAngle());
7fd59977 377 aStatus = aScene.WriteLine ("creaseAngle", buf);
378 }
379
380 if (OK(aStatus) && myCoords.IsNull() == Standard_False)
381 aStatus = aScene.WriteNode ("coord", myCoords);
382 if (OK(aStatus))
383 aStatus = aScene.WriteArrIndex ("coordIndex", myArrPolygons,myNbPolygons);
384
385 if (OK(aStatus) && myNormalPerVertex == Standard_False)
386 aStatus = aScene.WriteLine ("normalPerVertex FALSE");
387 if (OK(aStatus) && myNormals.IsNull() == Standard_False)
388 aStatus = aScene.WriteNode ("normal", myNormals);
389 if (OK(aStatus))
390 aStatus = aScene.WriteArrIndex ("normalIndex",myArrNormalInd,myNbNormals);
391
392 if (OK(aStatus) && myColorPerVertex == Standard_False)
393 aStatus = aScene.WriteLine ("colorPerVertex FALSE");
394 if (OK(aStatus) && myColors.IsNull() == Standard_False)
395 aStatus = aScene.WriteNode ("color", myColors);
396 if (OK(aStatus))
397 aStatus = aScene.WriteArrIndex ("colorIndex", myArrColorInd, myNbColors);
398
399 if (OK(aStatus) && myTxCoords.IsNull() == Standard_False)
400 aStatus = aScene.WriteNode ("texCoord", myTxCoords);
401 if (OK(aStatus))
402 aStatus = aScene.WriteArrIndex ("texCoordIndex", myArrTextureInd,
403 myNbTextures);
404
405 aStatus = WriteClosing();
406 }
407 return aStatus;
408}
409
410//=======================================================================
411//function : GetColor
412//purpose :
413//=======================================================================
414
415Quantity_Color VrmlData_IndexedFaceSet::GetColor
416 (const Standard_Integer /*iFace*/,
417 const Standard_Integer /*iVertex*/)
418{
419 //TODO
420 return Quantity_NOC_BLACK;
421}
422