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1 | // Created on: 2006-05-26 |
2 | // Created by: Alexander GRIGORIEV |
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3 | // Copyright (c) 2006-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #ifndef VrmlData_Coordinate_HeaderFile |
17 | #define VrmlData_Coordinate_HeaderFile |
18 | |
19 | #include <VrmlData_ArrayVec3d.hxx> |
20 | |
21 | /** |
22 | * Implementation of the node Coordinate |
23 | */ |
24 | class VrmlData_Coordinate : public VrmlData_ArrayVec3d |
25 | { |
26 | public: |
27 | // ---------- PUBLIC METHODS ---------- |
28 | |
29 | /** |
30 | * Empty Constructor |
31 | */ |
32 | inline VrmlData_Coordinate () {} |
33 | |
34 | /** |
35 | * Constructor |
36 | */ |
37 | inline VrmlData_Coordinate (const VrmlData_Scene& theScene, |
38 | const char * theName, |
39 | const size_t nPoints = 0, |
40 | const gp_XYZ * arrPoints = 0L) |
41 | : VrmlData_ArrayVec3d (theScene, theName, nPoints, arrPoints) |
42 | {} |
43 | |
44 | /** |
45 | * Query one point |
46 | * @param i |
47 | * index in the array of points [0 .. N-1] |
48 | * @return |
49 | * the coordinate for the index. If index irrelevant, returns (0., 0., 0.) |
50 | */ |
51 | inline const gp_XYZ& Coordinate (const Standard_Integer i) const |
52 | { return Value(i); } |
53 | |
54 | /** |
55 | * Create a copy of this node. |
56 | * If the parameter is null, a new copied node is created. Otherwise new node |
57 | * is not created, but rather the given one is modified. |
58 | */ |
59 | Standard_EXPORT virtual Handle(VrmlData_Node) |
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60 | Clone (const Handle(VrmlData_Node)& theOther)const Standard_OVERRIDE; |
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61 | |
62 | /** |
63 | * Read the Node from input stream. |
64 | */ |
65 | Standard_EXPORT virtual VrmlData_ErrorStatus |
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66 | Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE; |
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67 | |
68 | /** |
69 | * Write the Node to the Scene output. |
70 | */ |
71 | Standard_EXPORT virtual VrmlData_ErrorStatus |
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72 | Write (const char * thePrefix) const Standard_OVERRIDE; |
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73 | |
74 | private: |
75 | // ---------- PRIVATE FIELDS ---------- |
76 | |
77 | public: |
78 | // Declaration of CASCADE RTTI |
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79 | DEFINE_STANDARD_RTTI_INLINE(VrmlData_Coordinate,VrmlData_ArrayVec3d) |
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80 | }; |
81 | |
82 | // Definition of HANDLE object using Standard_DefineHandle.hxx |
83 | DEFINE_STANDARD_HANDLE (VrmlData_Coordinate, VrmlData_ArrayVec3d) |
84 | |
85 | |
86 | #endif |