0027232: Configuration - fix mblen missing building issue on Android
[occt.git] / src / VrmlData / VrmlData_Appearance.hxx
CommitLineData
b311480e 1// Created on: 2006-05-25
2// Created by: Alexander GRIGORIEV
973c2be1 3// Copyright (c) 2006-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
16#ifndef VrmlData_Appearance_HeaderFile
17#define VrmlData_Appearance_HeaderFile
18
19#include <VrmlData_Material.hxx>
20#include <VrmlData_Texture.hxx>
21#include <VrmlData_TextureTransform.hxx>
22
23/**
24 * Implementation of the Appearance node type
25 */
26class VrmlData_Appearance : public VrmlData_Node
27{
28 public:
29 // ---------- PUBLIC METHODS ----------
30
31 /**
32 * Empty constructor
33 */
34 inline VrmlData_Appearance () {}
35
36 /**
37 * Constructor
38 */
39 inline VrmlData_Appearance (const VrmlData_Scene& theScene,
40 const char * theName)
41 : VrmlData_Node (theScene, theName) {}
42
43 /**
44 * Query the Material
45 */
46 inline const Handle(VrmlData_Material)&
47 Material () const { return myMaterial; }
48
49 /**
50 * Query the Texture
51 */
52 inline const Handle(VrmlData_Texture)&
53 Texture () const { return myTexture; }
54
55 /**
56 * Query the TextureTransform
57 */
58 inline const Handle(VrmlData_TextureTransform)&
59 TextureTransform () const { return myTTransform; }
60
61 /**
62 * Set the Material
63 */
64 inline void SetMaterial (const Handle(VrmlData_Material)& theMat)
65 { myMaterial = theMat; }
66
67 /**
68 * Set the Texture
69 */
70 inline void SetTexture (const Handle(VrmlData_Texture)& theTexture)
71 { myTexture = theTexture; }
72
73 /**
74 * Set the Texture Transform
75 */
76 inline void SetTextureTransform
77 (const Handle(VrmlData_TextureTransform)& theTT)
78 { myTTransform = theTT; }
79
80 /**
81 * Create a copy of this node.
82 * If the parameter is null, a new copied node is created. Otherwise new node
83 * is not created, but rather the given one is modified.<p>
84 */
85 Standard_EXPORT virtual Handle(VrmlData_Node)
79104795 86 Clone (const Handle(VrmlData_Node)&)const Standard_OVERRIDE;
7fd59977 87 /**
88 * Read the node from input stream.
89 */
90 Standard_EXPORT virtual VrmlData_ErrorStatus
79104795 91 Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
7fd59977 92
93 /**
94 * Write the Node from input stream.
95 */
96 Standard_EXPORT virtual VrmlData_ErrorStatus
79104795 97 Write (const char * thePrefix) const Standard_OVERRIDE;
7fd59977 98
99 /**
100 * Returns True if the node is default, so that it should not be written.
101 */
102 Standard_EXPORT virtual Standard_Boolean
79104795 103 IsDefault () const Standard_OVERRIDE;
7fd59977 104
105 protected:
106 // ---------- PROTECTED METHODS ----------
107
108
109
110 private:
111 // ---------- PRIVATE FIELDS ----------
112
113 Handle(VrmlData_Material) myMaterial;
114 Handle(VrmlData_Texture) myTexture;
115 Handle(VrmlData_TextureTransform) myTTransform;
116
117 public:
118// Declaration of CASCADE RTTI
92efcf78 119DEFINE_STANDARD_RTTI_INLINE(VrmlData_Appearance,VrmlData_Node)
7fd59977 120};
121
122// Definition of HANDLE object using Standard_DefineHandle.hxx
123DEFINE_STANDARD_HANDLE (VrmlData_Appearance, VrmlData_Node)
124
125#endif