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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | #include <Standard_Stream.hxx> |
15 | #include <VrmlAPI_Writer.ixx> |
16 | #include <Vrml_Material.hxx> |
17 | #include <Quantity_HArray1OfColor.hxx> |
18 | #include <TopoDS_Shape.hxx> |
19 | #include <TColStd_HArray1OfReal.hxx> |
20 | #include <OSD_Path.hxx> |
21 | #include <VrmlConverter_IsoAspect.hxx> |
22 | #include <VrmlConverter_LineAspect.hxx> |
23 | #include <VrmlConverter_PointAspect.hxx> |
24 | #include <VrmlConverter_ShadingAspect.hxx> |
25 | #include <TopTools_Array1OfShape.hxx> |
26 | #include <Vrml.hxx> |
27 | #include <VrmlConverter_Projector.hxx> |
28 | #include <VrmlConverter_ShadedShape.hxx> |
29 | #include <Vrml_Group.hxx> |
30 | #include <Vrml_Instancing.hxx> |
31 | #include <Vrml_Separator.hxx> |
32 | #include <VrmlConverter_WFDeflectionShape.hxx> |
33 | |
34 | VrmlAPI_Writer::VrmlAPI_Writer() |
35 | { |
36 | myDrawer = new VrmlConverter_Drawer; |
37 | myDeflection = -1; |
38 | Quantity_Color color; |
39 | color.SetValues(0, 0, 0, Quantity_TOC_RGB); |
40 | Handle(Quantity_HArray1OfColor) Col1 = new Quantity_HArray1OfColor(1,1); |
41 | Col1->SetValue(1,color); |
42 | Handle(TColStd_HArray1OfReal) kik1 = new TColStd_HArray1OfReal(1,1,0.0); |
43 | Handle(TColStd_HArray1OfReal) kik2 = new TColStd_HArray1OfReal(1,1,0.1); |
44 | myFrontMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
45 | myPointsMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
46 | myUisoMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
47 | myVisoMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
48 | myLineMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
49 | myWireMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
50 | myFreeBoundsMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
51 | myUnfreeBoundsMaterial = new Vrml_Material(Col1,Col1, Col1, Col1, kik1, kik2); |
52 | DX = 1; |
53 | DY = -1; |
54 | DZ = 1; |
55 | XUp = 0; |
56 | YUp = 0; |
57 | ZUp = 1; |
58 | Focus = 6; |
59 | ResetToDefaults(); |
60 | } |
61 | |
62 | void VrmlAPI_Writer::ResetToDefaults() |
63 | { |
64 | myTransparency = 0.0; |
65 | myShininess = 0.1; |
66 | Handle(TColStd_HArray1OfReal) kik1 = new TColStd_HArray1OfReal(1,1,myTransparency); |
67 | Handle(TColStd_HArray1OfReal) kik2 = new TColStd_HArray1OfReal(1,1,myShininess); |
68 | Handle(Quantity_HArray1OfColor) Col = new Quantity_HArray1OfColor(1,1); |
69 | Quantity_Color color; |
70 | color.SetValues(0, 0, 0, Quantity_TOC_RGB); |
71 | Col->SetValue(1,color); |
72 | // |
73 | myFrontMaterial->SetAmbientColor(Col); myFrontMaterial->SetTransparency(kik1);myFrontMaterial->SetShininess(kik2); |
74 | myPointsMaterial->SetAmbientColor(Col); myPointsMaterial->SetTransparency(kik1);myPointsMaterial->SetShininess(kik2); |
75 | myUisoMaterial->SetAmbientColor(Col); myUisoMaterial->SetTransparency(kik1);myUisoMaterial->SetShininess(kik2); |
76 | myVisoMaterial->SetAmbientColor(Col); myVisoMaterial->SetTransparency(kik1);myVisoMaterial->SetShininess(kik2); |
77 | myLineMaterial->SetAmbientColor(Col); myLineMaterial->SetTransparency(kik1);myLineMaterial->SetShininess(kik2); |
78 | myWireMaterial->SetAmbientColor(Col); myWireMaterial->SetTransparency(kik1); myWireMaterial->SetShininess(kik2); |
79 | myFreeBoundsMaterial->SetAmbientColor(Col); myFreeBoundsMaterial->SetTransparency(kik1);myFreeBoundsMaterial->SetShininess(kik2); |
80 | myUnfreeBoundsMaterial->SetAmbientColor(Col); myUnfreeBoundsMaterial->SetTransparency(kik1);myUnfreeBoundsMaterial->SetShininess(kik2); |
81 | // |
82 | // |
83 | Handle(Quantity_HArray1OfColor) Col2 = new Quantity_HArray1OfColor(1,1); |
84 | color.SetValues(0.75, 0.75, 0.75, Quantity_TOC_RGB); |
85 | Col2->SetValue(1,color); |
86 | Handle(Quantity_HArray1OfColor) Col3 = new Quantity_HArray1OfColor(1,1); |
87 | color.SetValues(0.82, 0.79, 0.42, Quantity_TOC_RGB); |
88 | Col3->SetValue(1,color); |
89 | |
90 | myUisoMaterial->SetDiffuseColor(Col2); |
91 | myVisoMaterial->SetDiffuseColor(Col2); |
92 | myFreeBoundsMaterial->SetDiffuseColor(Col2); |
93 | myUnfreeBoundsMaterial->SetDiffuseColor(Col2); |
94 | |
95 | // |
96 | // Handle(Quantity_HArray1OfColor) Col3 = new Quantity_HArray1OfColor(1,1); |
97 | // color.SetValues(Quantity_NOC_GOLD); |
98 | // Col3->SetValue(1,color); |
99 | myLineMaterial->SetDiffuseColor(Col2); |
100 | myWireMaterial->SetDiffuseColor(Col2); |
101 | // |
102 | // Handle(Quantity_HArray1OfColor) Col4 = new Quantity_HArray1OfColor(1,1); |
103 | // color.SetValues(Quantity_NOC_GOLD); |
104 | // Col4->SetValue(1,color); |
105 | myFrontMaterial->SetDiffuseColor(Col2); |
106 | myPointsMaterial->SetDiffuseColor(Col2); |
107 | // |
108 | |
109 | myUisoMaterial->SetSpecularColor(Col3); |
110 | myVisoMaterial->SetSpecularColor(Col3); |
111 | myFreeBoundsMaterial->SetSpecularColor(Col3); |
112 | myUnfreeBoundsMaterial->SetSpecularColor(Col3); |
113 | myLineMaterial->SetSpecularColor(Col3); |
114 | myWireMaterial->SetSpecularColor(Col3); |
115 | myFrontMaterial->SetSpecularColor(Col3); |
116 | myPointsMaterial->SetSpecularColor(Col3); |
117 | |
118 | myRepresentation = VrmlAPI_BothRepresentation; |
119 | } |
120 | Handle(VrmlConverter_Drawer) VrmlAPI_Writer::Drawer() const |
121 | { |
122 | return myDrawer; |
123 | } |
124 | void VrmlAPI_Writer::SetDeflection(const Standard_Real aDef) |
125 | { |
126 | myDeflection = aDef; |
127 | if (myDeflection > 0) { |
128 | myDrawer->SetMaximalChordialDeviation(myDeflection); |
129 | myDrawer->SetTypeOfDeflection(Aspect_TOD_ABSOLUTE); |
130 | } |
131 | else myDrawer->SetTypeOfDeflection(Aspect_TOD_RELATIVE); |
132 | } |
133 | void VrmlAPI_Writer::SetRepresentation(const VrmlAPI_RepresentationOfShape aRep) |
134 | { |
135 | myRepresentation = aRep; |
136 | } |
137 | void VrmlAPI_Writer::SetTransparencyToMaterial(Handle(Vrml_Material)& aMaterial,const Standard_Real aTransparency) |
138 | { |
139 | Handle(TColStd_HArray1OfReal) t = new TColStd_HArray1OfReal(1,1,aTransparency); |
140 | aMaterial->SetTransparency(t); |
141 | } |
142 | |
143 | void VrmlAPI_Writer::SetShininessToMaterial(Handle(Vrml_Material)& aMaterial,const Standard_Real aShininess) |
144 | { |
145 | Handle(TColStd_HArray1OfReal) s = new TColStd_HArray1OfReal(1,1,aShininess); |
146 | aMaterial->SetShininess(s); |
147 | } |
148 | |
149 | void VrmlAPI_Writer::SetAmbientColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) |
150 | { |
151 | aMaterial->SetAmbientColor(Color); |
152 | } |
153 | |
154 | void VrmlAPI_Writer::SetDiffuseColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) |
155 | { |
156 | aMaterial->SetDiffuseColor(Color); |
157 | } |
158 | |
159 | void VrmlAPI_Writer::SetSpecularColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) |
160 | { |
161 | aMaterial->SetSpecularColor(Color); |
162 | } |
163 | |
164 | void VrmlAPI_Writer::SetEmissiveColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) |
165 | { |
166 | aMaterial->SetEmissiveColor(Color); |
167 | } |
168 | |
169 | VrmlAPI_RepresentationOfShape VrmlAPI_Writer::GetRepresentation() const |
170 | { |
171 | return myRepresentation; |
172 | } |
173 | |
174 | Handle(Vrml_Material) VrmlAPI_Writer::GetFrontMaterial() const |
175 | { |
176 | return myFrontMaterial; |
177 | } |
178 | |
179 | Handle(Vrml_Material) VrmlAPI_Writer::GetPointsMaterial() const |
180 | { |
181 | return myPointsMaterial; |
182 | } |
183 | |
184 | Handle(Vrml_Material) VrmlAPI_Writer::GetUisoMaterial() const |
185 | { |
186 | return myUisoMaterial; |
187 | } |
188 | |
189 | Handle(Vrml_Material) VrmlAPI_Writer::GetVisoMaterial() const |
190 | { |
191 | return myVisoMaterial; |
192 | } |
193 | |
194 | Handle(Vrml_Material) VrmlAPI_Writer::GetLineMaterial() const |
195 | { |
196 | return myLineMaterial; |
197 | } |
198 | |
199 | Handle(Vrml_Material) VrmlAPI_Writer::GetWireMaterial() const |
200 | { |
201 | return myWireMaterial; |
202 | } |
203 | |
204 | Handle(Vrml_Material) VrmlAPI_Writer::GetFreeBoundsMaterial() const |
205 | { |
206 | return myFreeBoundsMaterial; |
207 | } |
208 | |
209 | Handle(Vrml_Material) VrmlAPI_Writer::GetUnfreeBoundsMaterial() const |
210 | { |
211 | return myUnfreeBoundsMaterial; |
212 | } |
213 | |
214 | void VrmlAPI_Writer::Write(const TopoDS_Shape& aShape,const Standard_CString aFile) const |
215 | { |
216 | OSD_Path thePath(aFile); |
217 | TCollection_AsciiString theFile;thePath.SystemName(theFile); |
218 | ofstream outfile; |
219 | outfile.open(theFile.ToCString(), ios::out); |
220 | Handle(VrmlConverter_IsoAspect) ia = new VrmlConverter_IsoAspect; // UIso |
221 | Handle(VrmlConverter_IsoAspect) ia1 = new VrmlConverter_IsoAspect; //VIso |
222 | ia->SetMaterial(myUisoMaterial); |
223 | ia->SetHasMaterial(Standard_True); |
224 | myDrawer->SetUIsoAspect(ia); |
225 | ia1->SetMaterial(myVisoMaterial); |
226 | ia1->SetHasMaterial(Standard_True); |
227 | myDrawer->SetVIsoAspect(ia1); |
228 | // default Number of iso lines is 10 |
229 | //---- Definition of LineAspect (default - without own material) |
230 | Handle(VrmlConverter_LineAspect) la = new VrmlConverter_LineAspect; |
231 | la->SetMaterial(myLineMaterial); |
232 | la->SetHasMaterial(Standard_True); |
233 | myDrawer->SetLineAspect(la); |
234 | //---- Definition of Wire (without any neighbour) |
235 | Handle(VrmlConverter_LineAspect) lw = new VrmlConverter_LineAspect; |
236 | lw->SetMaterial(myWireMaterial); |
237 | lw->SetHasMaterial(Standard_True); |
238 | myDrawer->SetWireAspect(lw); |
239 | //---- Definition of Free boundaries |
240 | Handle(VrmlConverter_LineAspect) lf = new VrmlConverter_LineAspect; |
241 | lf->SetMaterial(myFreeBoundsMaterial); |
242 | lf->SetHasMaterial(Standard_True); |
243 | myDrawer->SetFreeBoundaryAspect(lf); |
244 | //---- Definition of Unfree boundaries |
245 | Handle(VrmlConverter_LineAspect) lun = new VrmlConverter_LineAspect; |
246 | lun->SetMaterial(myUnfreeBoundsMaterial); |
247 | lun->SetHasMaterial(Standard_True); |
248 | myDrawer->SetUnFreeBoundaryAspect(lun); |
249 | //---- Definition of Points (default - without own material) |
250 | Handle(VrmlConverter_PointAspect) pa = new VrmlConverter_PointAspect; |
251 | pa->SetMaterial(myPointsMaterial); |
252 | pa->SetHasMaterial(Standard_True); |
253 | myDrawer->SetPointAspect(pa); |
254 | //----------------------------------------- |
255 | Handle(VrmlConverter_ShadingAspect) sa = new VrmlConverter_ShadingAspect; |
256 | sa->SetFrontMaterial(myFrontMaterial); |
257 | sa->SetHasMaterial(Standard_True); |
258 | Vrml_ShapeHints sh; |
259 | sa->SetShapeHints(sh); |
260 | myDrawer->SetShadingAspect(sa); |
261 | //-------- Shape -------------------------- |
262 | TopTools_Array1OfShape Shapes(1,1); |
263 | Shapes.SetValue(1,aShape); |
264 | |
265 | //========================================= |
266 | //---- Definition of data for Projector |
267 | //========================================= |
268 | |
269 | VrmlConverter_TypeOfLight Light = VrmlConverter_NoLight; |
270 | VrmlConverter_TypeOfCamera Camera = VrmlConverter_PerspectiveCamera; |
271 | Handle(VrmlConverter_Projector) projector = new VrmlConverter_Projector (Shapes, |
272 | Focus, |
273 | DX, DY, DZ, |
274 | XUp, YUp, ZUp, |
275 | Camera, |
276 | Light); |
277 | Vrml::VrmlHeaderWriter(outfile); |
278 | if (myRepresentation == VrmlAPI_BothRepresentation) |
279 | Vrml::CommentWriter(" This file contents both Shaded and Wire Frame representation of selected Shape ",outfile); |
280 | if (myRepresentation == VrmlAPI_ShadedRepresentation) |
281 | Vrml::CommentWriter(" This file contents only Shaded representation of selected Shape ",outfile); |
282 | if (myRepresentation == VrmlAPI_WireFrameRepresentation) |
283 | Vrml::CommentWriter(" This file contents only Wire Frame representation of selected Shape ",outfile); |
284 | Vrml_Separator S1; |
285 | S1.Print(outfile); |
286 | projector->Add(outfile); |
287 | Light = VrmlConverter_DirectionLight; |
288 | Camera = VrmlConverter_OrthographicCamera; |
289 | Handle(VrmlConverter_Projector) projector1 = new VrmlConverter_Projector (Shapes, |
290 | Focus, |
291 | DX, DY, DZ, |
292 | XUp, YUp, ZUp, |
293 | Camera, |
294 | Light); |
295 | projector1->Add(outfile); |
296 | Vrml_Separator S2; |
297 | S2.Print(outfile); |
298 | if (myRepresentation == VrmlAPI_ShadedRepresentation || myRepresentation == VrmlAPI_BothRepresentation) |
299 | { |
300 | Vrml_Group Group1; |
301 | Group1.Print(outfile); |
302 | Vrml_Instancing I2 ("Shaded representation of shape"); |
303 | I2.DEF(outfile); |
304 | VrmlConverter_ShadedShape::Add(outfile,aShape,myDrawer); |
305 | Group1.Print(outfile); |
306 | } |
307 | if (myRepresentation == VrmlAPI_WireFrameRepresentation || myRepresentation == VrmlAPI_BothRepresentation) |
308 | { |
309 | Vrml_Group Group2; |
310 | Group2.Print(outfile); |
311 | Vrml_Instancing I3 ("Wire Frame representation of shape"); |
312 | I3.DEF(outfile); |
313 | VrmlConverter_WFDeflectionShape::Add(outfile,aShape,myDrawer); |
314 | Group2.Print(outfile); |
315 | } |
316 | S2.Print(outfile); |
317 | S1.Print(outfile); |
318 | } |
319 | |