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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | #include <Vrml_SpotLight.ixx> |
15 | |
16 | Vrml_SpotLight::Vrml_SpotLight(): |
17 | myOnOff(Standard_True), |
18 | myIntensity(1), |
19 | myDropOffRate(0), |
20 | myCutOffAngle(0.785398) |
21 | { |
22 | gp_Vec tmpVec(0,0,1); |
23 | myLocation = tmpVec; |
24 | |
25 | tmpVec.SetCoord(0,0,-1); |
26 | myDirection = tmpVec; |
27 | |
28 | Quantity_Color tmpColor(1,1,1,Quantity_TOC_RGB); |
29 | myColor = tmpColor; |
30 | } |
31 | |
32 | Vrml_SpotLight::Vrml_SpotLight( const Standard_Boolean aOnOff, |
33 | const Standard_Real aIntensity, |
34 | const Quantity_Color& aColor, |
35 | const gp_Vec& aLocation, |
36 | const gp_Vec& aDirection, |
37 | const Standard_Real aDropOffRate, |
38 | const Standard_Real aCutOffAngle) |
39 | { |
40 | myOnOff = aOnOff; |
41 | if (aIntensity < 0. || aIntensity > 1.) |
42 | { |
43 | Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive."); |
44 | } |
45 | myIntensity = aIntensity; |
46 | myColor = aColor; |
47 | myLocation = aLocation; |
48 | myDirection = aDirection; |
49 | myDropOffRate = aDropOffRate; |
50 | myCutOffAngle = aCutOffAngle; |
51 | } |
52 | |
53 | void Vrml_SpotLight::SetOnOff(const Standard_Boolean aOnOff) |
54 | { |
55 | myOnOff = aOnOff; |
56 | } |
57 | |
58 | Standard_Boolean Vrml_SpotLight::OnOff() const |
59 | { |
60 | return myOnOff; |
61 | } |
62 | |
63 | void Vrml_SpotLight::SetIntensity(const Standard_Real aIntensity) |
64 | { |
65 | if (aIntensity < 0. || aIntensity > 1.) |
66 | { |
67 | Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive."); |
68 | } |
69 | myIntensity = aIntensity; |
70 | } |
71 | |
72 | Standard_Real Vrml_SpotLight::Intensity() const |
73 | { |
74 | return myIntensity; |
75 | } |
76 | |
77 | void Vrml_SpotLight::SetColor(const Quantity_Color& aColor) |
78 | { |
79 | myColor = aColor; |
80 | } |
81 | |
82 | Quantity_Color Vrml_SpotLight::Color() const |
83 | { |
84 | return myColor; |
85 | } |
86 | |
87 | void Vrml_SpotLight::SetLocation(const gp_Vec& aLocation) |
88 | { |
89 | myLocation = aLocation; |
90 | } |
91 | |
92 | gp_Vec Vrml_SpotLight::Location() const |
93 | { |
94 | return myLocation; |
95 | } |
96 | |
97 | void Vrml_SpotLight::SetDirection(const gp_Vec& aDirection) |
98 | { |
99 | myDirection = aDirection; |
100 | } |
101 | |
102 | gp_Vec Vrml_SpotLight::Direction() const |
103 | { |
104 | return myDirection; |
105 | } |
106 | |
107 | void Vrml_SpotLight::SetDropOffRate(const Standard_Real aDropOffRate) |
108 | { |
109 | myDropOffRate = aDropOffRate; |
110 | } |
111 | |
112 | Standard_Real Vrml_SpotLight::DropOffRate() const |
113 | { |
114 | return myDropOffRate; |
115 | } |
116 | |
117 | void Vrml_SpotLight::SetCutOffAngle(const Standard_Real aCutOffAngle) |
118 | { |
119 | myCutOffAngle = aCutOffAngle; |
120 | } |
121 | |
122 | Standard_Real Vrml_SpotLight::CutOffAngle() const |
123 | { |
124 | return myCutOffAngle; |
125 | } |
126 | |
127 | Standard_OStream& Vrml_SpotLight::Print(Standard_OStream& anOStream) const |
128 | { |
129 | anOStream << "SpotLight {" << endl; |
130 | |
131 | if ( myOnOff != Standard_True ) |
132 | { |
133 | anOStream << " on" << "\t\t" << "FALSE" << endl; |
134 | // anOStream << myOnOff << endl; |
135 | } |
136 | |
137 | if ( Abs(myIntensity - 1) > 0.0001 ) |
138 | { |
139 | anOStream << " intensity" << '\t'; |
140 | anOStream << myIntensity << endl; |
141 | } |
142 | |
143 | if ( Abs(myColor.Red() - 1) > 0.0001 || |
144 | Abs(myColor.Green() - 1) > 0.0001 || |
145 | Abs(myColor.Blue() - 1) > 0.0001 ) |
146 | { |
147 | anOStream << " color" << '\t'; |
148 | anOStream << myColor.Red() << ' ' << myColor.Green() << ' ' << myColor.Blue() << endl; |
149 | } |
150 | |
151 | if ( Abs(myLocation.X() - 0) > 0.0001 || |
152 | Abs(myLocation.Y() - 0) > 0.0001 || |
153 | Abs(myLocation.Z() - 1) > 0.0001 ) |
154 | { |
155 | anOStream << " location" << '\t'; |
156 | anOStream << myLocation.X() << ' ' << myLocation.Y() << ' ' << myLocation.Z() << endl; |
157 | } |
158 | |
159 | if ( Abs(myDirection.X() - 0) > 0.0001 || |
160 | Abs(myDirection.Y() - 0) > 0.0001 || |
161 | Abs(myDirection.Z() + 1) > 0.0001 ) |
162 | { |
163 | anOStream << " direction" << '\t'; |
164 | anOStream << myDirection.X() << ' ' << myDirection.Y() << ' ' << myDirection.Z() << endl; |
165 | } |
166 | |
167 | if ( Abs(myDropOffRate - 0) > 0.0001 ) |
168 | { |
169 | anOStream << " dropOffRate" << '\t'; |
170 | anOStream << myDropOffRate << endl; |
171 | } |
172 | |
173 | if ( Abs(myCutOffAngle - 0.785398) > 0.0000001 ) |
174 | { |
175 | anOStream << " cutOffAngle" << '\t'; |
176 | anOStream << myCutOffAngle << endl; |
177 | } |
178 | |
179 | anOStream << '}' << endl; |
180 | return anOStream; |
181 | } |