Warnings on vc14 were eliminated
[occt.git] / src / Vrml / Vrml_ShapeHints.hxx
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42cf5bc1 1// Created on: 1997-02-11
2// Created by: Alexander BRIVIN and Dmitry TARASOV
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Vrml_ShapeHints_HeaderFile
18#define _Vrml_ShapeHints_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_DefineAlloc.hxx>
22#include <Standard_Handle.hxx>
23
24#include <Vrml_VertexOrdering.hxx>
25#include <Vrml_ShapeType.hxx>
26#include <Vrml_FaceType.hxx>
27#include <Standard_Real.hxx>
28#include <Standard_OStream.hxx>
29
30
31//! defines a ShapeHints node of VRML specifying properties of geometry and its appearance.
32//! The ShapeHints node indicates that IndexedFaceSets are solid, contain ordered vertices, or
33//! contain convex faces.
34//! These hints allow VRML implementations to optimize certain rendering features.
35//! Optimizations that may be performed include enabling back-face culling and disabling
36//! two-sided lighting. For example, if an object is solid and has ordered vertices, an
37//! implementation may turn on backface culling and turn off two-sided lighting. To ensure
38//! that an IndexedFaceSet can be viewed from either direction, set shapeType to be
39//! UNKNOWN_SHAPE_TYPE.
40//! If you know that your shapes are closed and will alwsys be viewed from the outside, set
41//! vertexOrdering to be either CLOCKWISE or COUNTERCLOCKWISE (depending on
42//! how you built your object), and set shapeType to be SOLID. Placing this near the top of
43//! your VRML file will allow the scene to be rendered much faster.
44//! The ShapeHints node also affects how default normals are generated. When an
45//! IndexedFaceSet has to generate default normals, it uses the creaseAngle field to determine
46//! which edges should be smoothly shaded and which ones should have a sharp crease. The
47//! crease angle is the angle between surface normals on adjacent polygons. For example, a
48//! crease angle of .5 radians (the default value) means that an edge between two adjacent
49//! polygonal faces will be smooth shaded if the normals to the two faces form an angle that is
50//! less than .5 radians (about 30 degrees). Otherwise, it will be faceted.
51class Vrml_ShapeHints
52{
53public:
54
55 DEFINE_STANDARD_ALLOC
56
57
58 Standard_EXPORT Vrml_ShapeHints(const Vrml_VertexOrdering aVertexOrdering = Vrml_UNKNOWN_ORDERING, const Vrml_ShapeType aShapeType = Vrml_UNKNOWN_SHAPE_TYPE, const Vrml_FaceType aFaceType = Vrml_CONVEX, const Standard_Real aAngle = 0.5);
59
60 Standard_EXPORT void SetVertexOrdering (const Vrml_VertexOrdering aVertexOrdering);
61
62 Standard_EXPORT Vrml_VertexOrdering VertexOrdering() const;
63
64 Standard_EXPORT void SetShapeType (const Vrml_ShapeType aShapeType);
65
66 Standard_EXPORT Vrml_ShapeType ShapeType() const;
67
68 Standard_EXPORT void SetFaceType (const Vrml_FaceType aFaceType);
69
70 Standard_EXPORT Vrml_FaceType FaceType() const;
71
72 Standard_EXPORT void SetAngle (const Standard_Real aAngle);
73
74 Standard_EXPORT Standard_Real Angle() const;
75
76 Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
77
78
79
80
81protected:
82
83
84
85
86
87private:
88
89
90
91 Vrml_VertexOrdering myVertexOrdering;
92 Vrml_ShapeType myShapeType;
93 Vrml_FaceType myFaceType;
94 Standard_Real myAngle;
95
96
97};
98
99
100
101
102
103
104
105#endif // _Vrml_ShapeHints_HeaderFile