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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | |
15 | #include <Vrml_SFRotation.hxx> |
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16 | |
17 | Vrml_SFRotation::Vrml_SFRotation() |
18 | { |
19 | } |
20 | |
21 | Vrml_SFRotation::Vrml_SFRotation( const Standard_Real aRotationX, |
22 | const Standard_Real aRotationY, |
23 | const Standard_Real aRotationZ, |
24 | const Standard_Real anAngle ) |
25 | { |
26 | myRotationX = aRotationX; |
27 | myRotationY = aRotationY; |
28 | myRotationZ = aRotationZ; |
29 | myAngle = anAngle; |
30 | } |
31 | |
32 | void Vrml_SFRotation::SetRotationX(const Standard_Real aRotationX) |
33 | { |
34 | myRotationX = aRotationX; |
35 | } |
36 | |
37 | Standard_Real Vrml_SFRotation::RotationX() const |
38 | { |
39 | return myRotationX; |
40 | } |
41 | |
42 | void Vrml_SFRotation::SetRotationY(const Standard_Real aRotationY) |
43 | { |
44 | myRotationY = aRotationY; |
45 | } |
46 | |
47 | Standard_Real Vrml_SFRotation::RotationY() const |
48 | { |
49 | return myRotationY; |
50 | } |
51 | |
52 | void Vrml_SFRotation::SetRotationZ(const Standard_Real aRotationZ) |
53 | { |
54 | myRotationZ = aRotationZ; |
55 | } |
56 | |
57 | Standard_Real Vrml_SFRotation::RotationZ() const |
58 | { |
59 | return myRotationZ; |
60 | } |
61 | |
62 | void Vrml_SFRotation::SetAngle(const Standard_Real anAngle) |
63 | { |
64 | myAngle = anAngle; |
65 | } |
66 | |
67 | Standard_Real Vrml_SFRotation::Angle() const |
68 | { |
69 | return myAngle; |
70 | } |