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1 | -- Created on: 1997-02-12 |
2 | -- Created by: Alexander BRIVIN |
3 | -- Copyright (c) 1997-1999 Matra Datavision |
4 | -- Copyright (c) 1999-2012 OPEN CASCADE SAS |
5 | -- |
6 | -- The content of this file is subject to the Open CASCADE Technology Public |
7 | -- License Version 6.5 (the "License"). You may not use the content of this file |
8 | -- except in compliance with the License. Please obtain a copy of the License |
9 | -- at http://www.opencascade.org and read it completely before using this file. |
10 | -- |
11 | -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
12 | -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
13 | -- |
14 | -- The Original Code and all software distributed under the License is |
15 | -- distributed on an "AS IS" basis, without warranty of any kind, and the |
16 | -- Initial Developer hereby disclaims all such warranties, including without |
17 | -- limitation, any warranties of merchantability, fitness for a particular |
18 | -- purpose or non-infringement. Please see the License for the specific terms |
19 | -- and conditions governing the rights and limitations under the License. |
20 | |
7fd59977 |
21 | |
22 | |
23 | class DirectionalLight from Vrml |
24 | |
25 | ---Purpose:defines a directional light node of VRML specifying |
26 | -- properties of lights. |
27 | -- This node defines a directional light source that illuminates |
28 | -- along rays parallel to a given 3-dimentional vector |
29 | -- Color is written as an RGB triple. |
30 | -- Light intensity must be in the range 0.0 to 1.0, inclusive. |
31 | |
32 | uses |
33 | |
34 | Color from Quantity, |
35 | Vec from gp |
36 | is |
37 | -- defaults : |
38 | Create returns DirectionalLight from Vrml; |
39 | -- myOnOff(Standard_TRUE) |
40 | -- myIntensity(1) |
41 | -- myColor(1 1 1) |
42 | -- myDirection(0 0 -1) |
43 | |
44 | |
45 | Create ( aOnOff : Boolean from Standard; |
46 | aIntensity : Real from Standard; |
47 | aColor : Color from Quantity; |
48 | aDirection : Vec from gp ) |
49 | returns DirectionalLight from Vrml; |
50 | |
51 | SetOnOff ( me : in out; aOnOff : Boolean from Standard ); |
52 | OnOff ( me ) returns Boolean from Standard; |
53 | |
54 | SetIntensity ( me : in out; aIntensity : Real from Standard ); |
55 | Intensity ( me ) returns Real from Standard; |
56 | |
57 | SetColor ( me : in out; aColor : Color from Quantity ); |
58 | Color ( me ) returns Color from Quantity; |
59 | |
60 | SetDirection ( me : in out; aDirection : Vec from gp ); |
61 | Direction ( me ) returns Vec from gp; |
62 | |
63 | Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard; |
64 | ---C++: return & |
65 | |
66 | fields |
67 | |
68 | myOnOff : Boolean from Standard; -- Whether light is on |
69 | myIntensity : Real from Standard; -- Source intensity (0 to 1) |
70 | myColor : Color from Quantity; -- RGB source color |
71 | myDirection : Vec from gp; -- Illumination direction vector |
72 | |
73 | end DirectionalLight; |