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7fd59977 | 1 | #include "VoxelClient_VisDrawer.h" |
2 | ||
3 | #include <ElSLib.hxx> | |
4 | #include <gp_Dir.hxx> | |
5 | #include <Geom_Plane.hxx> | |
6 | #include <gce_MakePln.hxx> | |
7 | #include <Quantity_Color.hxx> | |
8 | #include <Aspect_TypeOfLine.hxx> | |
9 | #include <Graphic3d_CUserDraw.hxx> | |
10 | ||
2166f0fa SK |
11 | #include <InterfaceGraphic_telem.hxx> |
12 | #include <OpenGl_Element.hxx> | |
13 | #include <OpenGl_Callback.hxx> | |
14 | #include <OpenGl_NamedStatus.hxx> | |
7fd59977 | 15 | |
16 | #include <GL/gl.h> | |
17 | #include <GL/glu.h> | |
18 | ||
19 | /**************************************************************************/ | |
2166f0fa SK |
20 | |
21 | class VoxelClient_VisDrawer::VisElement : public OpenGl_Element | |
7fd59977 | 22 | { |
2166f0fa SK |
23 | public: |
24 | ||
25 | VisElement (Voxel_VisData*); | |
26 | virtual ~VisElement(); | |
7fd59977 | 27 | |
2166f0fa | 28 | void EvaluateBounds (Graphic3d_CBounds& theMinMax); |
7fd59977 | 29 | |
2166f0fa | 30 | void Render (const Handle(OpenGl_Workspace) &theWorkspace) const; |
7fd59977 | 31 | |
2166f0fa | 32 | private: |
7fd59977 | 33 | |
2166f0fa | 34 | VoxelClient_VisDrawer* myHandler; |
7fd59977 | 35 | |
2166f0fa | 36 | public: |
7fd59977 | 37 | |
1c35b92f | 38 | DEFINE_STANDARD_ALLOC |
7fd59977 | 39 | |
2166f0fa SK |
40 | }; |
41 | ||
42 | //======================================================================= | |
43 | //function : VisElement | |
44 | //purpose : Constructor | |
45 | //======================================================================= | |
46 | ||
47 | VoxelClient_VisDrawer::VisElement::VisElement (Voxel_VisData* theData) | |
48 | { | |
49 | myHandler = new VoxelClient_VisDrawer (theData); | |
7fd59977 | 50 | } |
51 | ||
2166f0fa SK |
52 | //======================================================================= |
53 | //function : ~VisElement | |
54 | //purpose : Destructor | |
55 | //======================================================================= | |
56 | ||
57 | VoxelClient_VisDrawer::VisElement::~VisElement () | |
7fd59977 | 58 | { |
2166f0fa | 59 | delete myHandler; |
7fd59977 | 60 | } |
61 | ||
2166f0fa SK |
62 | //======================================================================= |
63 | //function : EvaluateBounds | |
64 | //purpose : | |
65 | //======================================================================= | |
66 | ||
67 | void VoxelClient_VisDrawer::VisElement::EvaluateBounds | |
68 | (Graphic3d_CBounds& theMinMax) | |
69 | { | |
70 | myHandler->EvalMinMax (theMinMax); | |
71 | } | |
72 | ||
73 | //======================================================================= | |
74 | //function : Render | |
75 | //purpose : display element | |
76 | //======================================================================= | |
77 | ||
78 | void VoxelClient_VisDrawer::VisElement::Render | |
79 | (const Handle (OpenGl_Workspace) &theWorkspace) const | |
7fd59977 | 80 | { |
2166f0fa SK |
81 | const Standard_Boolean aHl = (theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT); |
82 | myHandler->Display (aHl); | |
83 | } | |
84 | ||
85 | //======================================================================= | |
86 | //function : VisDrawerCallBack | |
87 | //purpose : visdrawer element create callback, adds an element to graphic | |
88 | // driver's structure | |
89 | //======================================================================= | |
90 | ||
91 | static OpenGl_Element* VisDrawerCallBack (const Graphic3d_CUserDraw* theUserDraw) | |
92 | { | |
93 | if (theUserDraw == 0) | |
94 | return 0; | |
95 | ||
96 | // Retrieve the user structure | |
97 | Voxel_VisData* aUserData = (Voxel_VisData*) (theUserDraw->Data); | |
98 | ||
99 | if (aUserData == 0) | |
100 | return 0; | |
101 | ||
102 | VoxelClient_VisDrawer::VisElement *aElem = | |
103 | new VoxelClient_VisDrawer::VisElement (aUserData); | |
104 | ||
105 | if (theUserDraw->Bounds != 0) | |
106 | aElem->EvaluateBounds (*(theUserDraw->Bounds)); | |
7fd59977 | 107 | |
2166f0fa | 108 | return aElem; |
7fd59977 | 109 | } |
110 | ||
111 | /**************************************************************************/ | |
112 | void VoxelClient_VisDrawer::Init() | |
113 | { | |
114 | static Standard_Boolean isInitializeded(Standard_False); | |
115 | ||
116 | if (!isInitializeded) | |
117 | { | |
118 | isInitializeded = Standard_True; | |
7fd59977 | 119 | |
2166f0fa SK |
120 | OpenGl_UserDrawCallback& aCallback = UserDrawCallback (); |
121 | aCallback = VisDrawerCallBack; | |
7fd59977 | 122 | } |
123 | } | |
124 | ||
125 | /**************************************************************************/ | |
126 | VoxelClient_VisDrawer::VoxelClient_VisDrawer(Voxel_VisData * theData):myData(theData) | |
127 | { | |
128 | ||
129 | } | |
130 | ||
131 | /**************************************************************************/ | |
132 | VoxelClient_VisDrawer::~VoxelClient_VisDrawer() | |
133 | { | |
134 | if (myData) | |
135 | { | |
136 | // Because a pointer to the data is copied, | |
137 | // it is possible to make an attempt to delete GL lists for | |
138 | // a structure, which is already deleted. | |
139 | // Such a situation may happen on close of the application. | |
140 | // Therefore, this try / catch is used. | |
141 | ||
142 | try | |
143 | { | |
144 | Standard_Integer idir; | |
145 | ||
146 | // Points | |
147 | ||
148 | // BoolDS | |
149 | if (myData->myDisplay.myBoolPointsList > 0) | |
150 | { | |
151 | glDeleteLists(myData->myDisplay.myBoolPointsList, 1); | |
152 | myData->myDisplay.myBoolPointsList = -1; | |
153 | } | |
154 | for (idir = Xminus; idir <= Zplus; idir++) | |
155 | { | |
156 | if (myData->myDisplay.myBoolNearestPointsList[idir] > 0) | |
157 | { | |
158 | glDeleteLists(myData->myDisplay.myBoolNearestPointsList[idir], 1); | |
159 | myData->myDisplay.myBoolNearestPointsList[idir] = -1; | |
160 | } | |
161 | } | |
162 | ||
163 | // ColorDS | |
164 | if (myData->myDisplay.myColorPointsList > 0) | |
165 | { | |
166 | glDeleteLists(myData->myDisplay.myColorPointsList, 1); | |
167 | myData->myDisplay.myColorPointsList = -1; | |
168 | } | |
169 | for (idir = Xminus; idir <= Zplus; idir++) | |
170 | { | |
171 | if (myData->myDisplay.myColorNearestPointsList[idir] > 0) | |
172 | { | |
173 | glDeleteLists(myData->myDisplay.myColorNearestPointsList[idir], 1); | |
174 | myData->myDisplay.myColorNearestPointsList[idir] = -1; | |
175 | } | |
176 | } | |
177 | ||
178 | // ROctBoolDS | |
179 | if (myData->myDisplay.myROctBoolPointsList > 0) | |
180 | { | |
181 | glDeleteLists(myData->myDisplay.myROctBoolPointsList, 1); | |
182 | myData->myDisplay.myROctBoolPointsList = -1; | |
183 | } | |
184 | for (idir = Xminus; idir <= Zplus; idir++) | |
185 | { | |
186 | if (myData->myDisplay.myROctBoolNearestPointsList[idir] > 0) | |
187 | { | |
188 | glDeleteLists(myData->myDisplay.myROctBoolNearestPointsList[idir], 1); | |
189 | myData->myDisplay.myROctBoolNearestPointsList[idir] = -1; | |
190 | } | |
191 | } | |
192 | ||
193 | // Triangulation | |
194 | if (myData->myDisplay.myTriangulationList > 0) | |
195 | { | |
196 | glDeleteLists(myData->myDisplay.myTriangulationList, 1); | |
197 | myData->myDisplay.myTriangulationList = -1; | |
198 | } | |
199 | } | |
200 | catch (...) | |
201 | { | |
202 | ||
203 | } | |
204 | } | |
205 | } | |
206 | ||
207 | /**************************************************************************/ | |
208 | void VoxelClient_VisDrawer::EvalMinMax(Graphic3d_CBounds & theMinMax) const | |
209 | { | |
210 | theMinMax.XMin = FLT_MAX; | |
211 | theMinMax.YMin = FLT_MAX; | |
212 | theMinMax.ZMin = FLT_MAX; | |
213 | theMinMax.XMax = -FLT_MAX; | |
214 | theMinMax.YMax = -FLT_MAX; | |
215 | theMinMax.ZMax = -FLT_MAX; | |
216 | if(!myData) | |
217 | return; | |
218 | if(myData->myBoolVoxels) | |
219 | { | |
220 | if (theMinMax.XMin > myData->myBoolVoxels->GetX()) | |
221 | theMinMax.XMin = myData->myBoolVoxels->GetX(); | |
222 | if (theMinMax.XMax < myData->myBoolVoxels->GetX() + myData->myBoolVoxels->GetXLen()) | |
223 | theMinMax.XMax = myData->myBoolVoxels->GetX() + myData->myBoolVoxels->GetXLen(); | |
224 | if (theMinMax.YMin > myData->myBoolVoxels->GetY()) | |
225 | theMinMax.YMin = myData->myBoolVoxels->GetY(); | |
226 | if (theMinMax.YMax < myData->myBoolVoxels->GetY() + myData->myBoolVoxels->GetYLen()) | |
227 | theMinMax.YMax = myData->myBoolVoxels->GetY() + myData->myBoolVoxels->GetYLen(); | |
228 | if (theMinMax.ZMin > myData->myBoolVoxels->GetZ()) | |
229 | theMinMax.ZMin = myData->myBoolVoxels->GetZ(); | |
230 | if (theMinMax.ZMax < myData->myBoolVoxels->GetZ() + myData->myBoolVoxels->GetZLen()) | |
231 | theMinMax.ZMax = myData->myBoolVoxels->GetZ() + myData->myBoolVoxels->GetZLen(); | |
232 | } | |
233 | if(myData->myColorVoxels) | |
234 | { | |
235 | if (theMinMax.XMin > myData->myColorVoxels->GetX()) | |
236 | theMinMax.XMin = myData->myColorVoxels->GetX(); | |
237 | if (theMinMax.XMax < myData->myColorVoxels->GetX() + myData->myColorVoxels->GetXLen()) | |
238 | theMinMax.XMax = myData->myColorVoxels->GetX() + myData->myColorVoxels->GetXLen(); | |
239 | if (theMinMax.YMin > myData->myColorVoxels->GetY()) | |
240 | theMinMax.YMin = myData->myColorVoxels->GetY(); | |
241 | if (theMinMax.YMax < myData->myColorVoxels->GetY() + myData->myColorVoxels->GetYLen()) | |
242 | theMinMax.YMax = myData->myColorVoxels->GetY() + myData->myColorVoxels->GetYLen(); | |
243 | if (theMinMax.ZMin > myData->myColorVoxels->GetZ()) | |
244 | theMinMax.ZMin = myData->myColorVoxels->GetZ(); | |
245 | if (theMinMax.ZMax < myData->myColorVoxels->GetZ() + myData->myColorVoxels->GetZLen()) | |
246 | theMinMax.ZMax = myData->myColorVoxels->GetZ() + myData->myColorVoxels->GetZLen(); | |
247 | } | |
248 | if(myData->myROctBoolVoxels) | |
249 | { | |
250 | if (theMinMax.XMin > myData->myROctBoolVoxels->GetX()) | |
251 | theMinMax.XMin = myData->myROctBoolVoxels->GetX(); | |
252 | if (theMinMax.XMax < myData->myROctBoolVoxels->GetX() + myData->myROctBoolVoxels->GetXLen()) | |
253 | theMinMax.XMax = myData->myROctBoolVoxels->GetX() + myData->myROctBoolVoxels->GetXLen(); | |
254 | if (theMinMax.YMin > myData->myROctBoolVoxels->GetY()) | |
255 | theMinMax.YMin = myData->myROctBoolVoxels->GetY(); | |
256 | if (theMinMax.YMax < myData->myROctBoolVoxels->GetY() + myData->myROctBoolVoxels->GetYLen()) | |
257 | theMinMax.YMax = myData->myROctBoolVoxels->GetY() + myData->myROctBoolVoxels->GetYLen(); | |
258 | if (theMinMax.ZMin > myData->myROctBoolVoxels->GetZ()) | |
259 | theMinMax.ZMin = myData->myROctBoolVoxels->GetZ(); | |
260 | if (theMinMax.ZMax < myData->myROctBoolVoxels->GetZ() + myData->myROctBoolVoxels->GetZLen()) | |
261 | theMinMax.ZMax = myData->myROctBoolVoxels->GetZ() + myData->myROctBoolVoxels->GetZLen(); | |
262 | } | |
263 | if (!myData->myTriangulation.IsNull()) | |
264 | { | |
265 | Standard_Real x, y, z; | |
266 | const TColgp_Array1OfPnt& nodes = myData->myTriangulation->Nodes(); | |
267 | Standard_Integer inode = nodes.Lower(), nb_nodes = nodes.Upper(); | |
268 | for (; inode <= nb_nodes; inode++) | |
269 | { | |
270 | nodes.Value(inode).Coord(x, y, z); | |
271 | if (theMinMax.XMin > x) | |
272 | theMinMax.XMin = x; | |
273 | if (theMinMax.XMax < x) | |
274 | theMinMax.XMax = x; | |
275 | if (theMinMax.YMin > y) | |
276 | theMinMax.YMin = y; | |
277 | if (theMinMax.YMax < y) | |
278 | theMinMax.YMax = y; | |
279 | if (theMinMax.ZMin > z) | |
280 | theMinMax.ZMin = z; | |
281 | if (theMinMax.ZMax < z) | |
282 | theMinMax.ZMax = z; | |
283 | } | |
284 | } | |
285 | } | |
286 | ||
287 | /**************************************************************************/ | |
288 | void VoxelClient_VisDrawer::Display(const Standard_Boolean theHighlight) | |
289 | { | |
290 | if (!myData) | |
291 | return; | |
292 | if (myData->myBoolVoxels) | |
293 | DisplayVoxels(theHighlight); | |
294 | if (myData->myColorVoxels) | |
295 | DisplayVoxels(theHighlight); | |
296 | if (myData->myROctBoolVoxels) | |
297 | DisplayVoxels(theHighlight); | |
298 | if (!myData->myTriangulation.IsNull()) | |
299 | DisplayTriangulation(theHighlight); | |
300 | } | |
301 | ||
302 | // Some static method to define Open GL visual attributes | |
303 | // COlor | |
304 | static void setColor(const Quantity_Color& color, const Standard_Boolean highlight) | |
305 | { | |
306 | static Quantity_Color highlight_color(Quantity_NOC_BLUE1); | |
307 | if(highlight) | |
308 | glColor3f(highlight_color.Red(), highlight_color.Green(), highlight_color.Blue()); | |
309 | else | |
310 | glColor3d(color.Red(), color.Green(), color.Blue()); | |
311 | } | |
312 | ||
313 | // Type of Line | |
314 | static void setTypeOfLine(const Aspect_TypeOfLine type) | |
315 | { | |
316 | if(type == Aspect_TOL_SOLID) | |
317 | { | |
318 | glDisable(GL_LINE_STIPPLE); | |
319 | } | |
320 | else | |
321 | { | |
322 | glEnable(GL_LINE_STIPPLE); | |
323 | if(type == Aspect_TOL_DOT) | |
324 | glLineStipple(1, 0xCCCC); | |
325 | else if(type == Aspect_TOL_DASH) | |
326 | glLineStipple(1, 0xFFC0); | |
327 | else if(type == Aspect_TOL_DOTDASH) | |
328 | glLineStipple(1, 0xFF18); | |
329 | } | |
330 | } | |
331 | ||
332 | // Width of Line | |
333 | static void setWidthOfLine(const Standard_Integer width) | |
334 | { | |
335 | glLineWidth((Standard_ShortReal) width); | |
336 | } | |
337 | ||
338 | // Normal of the view | |
339 | static void getNormal(gp_Dir& normal) | |
340 | { | |
341 | Standard_Real x, y, z; | |
342 | GLint viewport[4]; | |
343 | GLdouble model_matrix[16], proj_matrix[16]; | |
344 | ||
345 | glGetDoublev(GL_MODELVIEW_MATRIX, model_matrix); | |
346 | glGetDoublev(GL_PROJECTION_MATRIX, proj_matrix); | |
347 | glGetIntegerv(GL_VIEWPORT, viewport); | |
348 | ||
349 | gluUnProject(viewport[0], viewport[1], 0., model_matrix, proj_matrix, viewport, &x, &y, &z); | |
350 | gp_Pnt p1(x, y, z); | |
351 | gluUnProject(viewport[0] + viewport[2], viewport[1], 0., model_matrix, proj_matrix, viewport, &x, &y, &z); | |
352 | gp_Pnt p2(x, y, z); | |
353 | gluUnProject(viewport[0], viewport[1] + viewport[3], 0., model_matrix, proj_matrix, viewport, &x, &y, &z); | |
354 | gp_Pnt p3(x, y, z); | |
355 | ||
356 | gce_MakePln mkNormal(p1, p2, p3); | |
357 | if (mkNormal.IsDone()) | |
358 | { | |
359 | const gp_Pln& normal_plane = mkNormal.Value(); | |
360 | normal = normal_plane.Axis().Direction(); | |
361 | } | |
362 | else | |
363 | { | |
364 | normal = gp::DZ(); | |
365 | } | |
366 | } | |
367 | ||
368 | // Normal 2 VoxelDirection converter | |
369 | static VoxelDirection getVoxelDirection(const gp_Dir& viewnormal) | |
370 | { | |
371 | VoxelDirection vdir; | |
372 | Standard_Real fabsviewnormalx = fabs(viewnormal.X()); | |
373 | Standard_Real fabsviewnormaly = fabs(viewnormal.Y()); | |
374 | Standard_Real fabsviewnormalz = fabs(viewnormal.Z()); | |
375 | if (fabsviewnormalx >= fabsviewnormaly && | |
376 | fabsviewnormalx >= fabsviewnormalz) | |
377 | { | |
378 | if (viewnormal.X() > 0) | |
379 | vdir = Xminus; | |
380 | else | |
381 | vdir = Xplus; | |
382 | } | |
383 | else if (fabsviewnormaly >= fabsviewnormalx && | |
384 | fabsviewnormaly >= fabsviewnormalz) | |
385 | { | |
386 | if (viewnormal.Y() > 0) | |
387 | vdir = Yminus; | |
388 | else | |
389 | vdir = Yplus; | |
390 | } | |
391 | else if (fabsviewnormalz >= fabsviewnormalx && | |
392 | fabsviewnormalz >= fabsviewnormaly) | |
393 | { | |
394 | if (viewnormal.Z() > 0) | |
395 | vdir = Zminus; | |
396 | else | |
397 | vdir = Zplus; | |
398 | } | |
399 | return vdir; | |
400 | } | |
401 | ||
402 | // Normal 2 VoxelDirection 3 converter | |
403 | static void getVoxel3Directions(const gp_Dir& viewnormal, | |
404 | VoxelDirection& vdir1, | |
405 | VoxelDirection& vdir2, | |
406 | VoxelDirection& vdir3) | |
407 | { | |
408 | Standard_Boolean vdir1_set = Standard_False, vdir2_set = Standard_False, vdir3_set = Standard_False; | |
409 | ||
410 | // Test X minus | |
411 | Standard_Real dot = viewnormal.Dot(-gp::DX()); | |
412 | if (dot >= 0.0) | |
413 | { | |
414 | if (!vdir1_set) | |
415 | { | |
416 | vdir1 = Xminus; | |
417 | vdir1_set = Standard_True; | |
418 | } | |
419 | else if (!vdir2_set) | |
420 | { | |
421 | vdir2 = Xminus; | |
422 | vdir2_set = Standard_True; | |
423 | } | |
424 | else if (!vdir3_set) | |
425 | { | |
426 | vdir3 = Xminus; | |
427 | vdir3_set = Standard_True; | |
428 | } | |
429 | } | |
430 | ||
431 | // Test X plus | |
432 | dot = viewnormal.Dot(gp::DX()); | |
433 | if (dot >= 0.0) | |
434 | { | |
435 | if (!vdir1_set) | |
436 | { | |
437 | vdir1 = Xplus; | |
438 | vdir1_set = Standard_True; | |
439 | } | |
440 | else if (!vdir2_set) | |
441 | { | |
442 | vdir2 = Xplus; | |
443 | vdir2_set = Standard_True; | |
444 | } | |
445 | else if (!vdir3_set) | |
446 | { | |
447 | vdir3 = Xplus; | |
448 | vdir3_set = Standard_True; | |
449 | } | |
450 | } | |
451 | ||
452 | // Test Y minus | |
453 | dot = viewnormal.Dot(-gp::DY()); | |
454 | if (dot >= 0.0) | |
455 | { | |
456 | if (!vdir1_set) | |
457 | { | |
458 | vdir1 = Yminus; | |
459 | vdir1_set = Standard_True; | |
460 | } | |
461 | else if (!vdir2_set) | |
462 | { | |
463 | vdir2 = Yminus; | |
464 | vdir2_set = Standard_True; | |
465 | } | |
466 | else if (!vdir3_set) | |
467 | { | |
468 | vdir3 = Yminus; | |
469 | vdir3_set = Standard_True; | |
470 | } | |
471 | } | |
472 | ||
473 | // Test Y plus | |
474 | dot = viewnormal.Dot(gp::DY()); | |
475 | if (dot >= 0.0) | |
476 | { | |
477 | if (!vdir1_set) | |
478 | { | |
479 | vdir1 = Yplus; | |
480 | vdir1_set = Standard_True; | |
481 | } | |
482 | else if (!vdir2_set) | |
483 | { | |
484 | vdir2 = Yplus; | |
485 | vdir2_set = Standard_True; | |
486 | } | |
487 | else if (!vdir3_set) | |
488 | { | |
489 | vdir3 = Yplus; | |
490 | vdir3_set = Standard_True; | |
491 | } | |
492 | } | |
493 | ||
494 | // Test Z minus | |
495 | dot = viewnormal.Dot(-gp::DZ()); | |
496 | if (dot >= 0.0) | |
497 | { | |
498 | if (!vdir1_set) | |
499 | { | |
500 | vdir1 = Zminus; | |
501 | vdir1_set = Standard_True; | |
502 | } | |
503 | else if (!vdir2_set) | |
504 | { | |
505 | vdir2 = Zminus; | |
506 | vdir2_set = Standard_True; | |
507 | } | |
508 | else if (!vdir3_set) | |
509 | { | |
510 | vdir3 = Zminus; | |
511 | vdir3_set = Standard_True; | |
512 | } | |
513 | } | |
514 | ||
515 | // Test Y plus | |
516 | dot = viewnormal.Dot(gp::DZ()); | |
517 | if (dot >= 0.0) | |
518 | { | |
519 | if (!vdir1_set) | |
520 | { | |
521 | vdir1 = Zplus; | |
522 | vdir1_set = Standard_True; | |
523 | } | |
524 | else if (!vdir2_set) | |
525 | { | |
526 | vdir2 = Zplus; | |
527 | vdir2_set = Standard_True; | |
528 | } | |
529 | else if (!vdir3_set) | |
530 | { | |
531 | vdir3 = Zplus; | |
532 | vdir3_set = Standard_True; | |
533 | } | |
534 | } | |
535 | } | |
536 | ||
537 | static Standard_Boolean CheckSize(Voxel_DS* voxels, | |
538 | const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, | |
539 | const Standard_Real xmin, const Standard_Real xmax, | |
540 | const Standard_Real ymin, const Standard_Real ymax, | |
541 | const Standard_Real zmin, const Standard_Real zmax, | |
542 | Standard_Real& xc, Standard_Real& yc, Standard_Real& zc) | |
543 | { | |
544 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
545 | if (xc < xmin || xc > xmax) | |
546 | return Standard_False; | |
547 | if (yc < ymin || yc > ymax) | |
548 | return Standard_False; | |
549 | if (zc < zmin || zc > zmax) | |
550 | return Standard_False; | |
551 | return Standard_True; | |
552 | } | |
553 | ||
554 | static Standard_Boolean CheckSize(Voxel_ROctBoolDS* voxels, | |
555 | const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, | |
556 | const Standard_Integer i, const Standard_Integer j, | |
557 | const Standard_Real xmin, const Standard_Real xmax, | |
558 | const Standard_Real ymin, const Standard_Real ymax, | |
559 | const Standard_Real zmin, const Standard_Real zmax, | |
560 | Standard_Real& xc, Standard_Real& yc, Standard_Real& zc) | |
561 | { | |
562 | if (j == -1) | |
563 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
564 | else | |
565 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
566 | if (xc < xmin || xc > xmax) | |
567 | return Standard_False; | |
568 | if (yc < ymin || yc > ymax) | |
569 | return Standard_False; | |
570 | if (zc < zmin || zc > zmax) | |
571 | return Standard_False; | |
572 | return Standard_True; | |
573 | } | |
574 | ||
575 | static void drawBoolPoints(const VoxelDirection vdir, const Standard_Boolean nearest, | |
576 | Voxel_BoolDS* voxels, | |
577 | const Standard_Real xmin, const Standard_Real xmax, | |
578 | const Standard_Real ymin, const Standard_Real ymax, | |
579 | const Standard_Real zmin, const Standard_Real zmax) | |
580 | { | |
581 | Standard_Real xc, yc, zc; | |
582 | Standard_Integer ix = 0, nbx = voxels->GetNbX(); | |
583 | Standard_Integer iy = 0, nby = voxels->GetNbY(); | |
584 | Standard_Integer iz = 0, nbz = voxels->GetNbZ(); | |
585 | ||
586 | Standard_Boolean check_size = (xmin <= DBL_MAX && xmax >= DBL_MAX && | |
587 | ymin <= DBL_MAX && ymax >= DBL_MAX && | |
588 | zmin <= DBL_MAX && zmax >= DBL_MAX); | |
589 | check_size = !check_size; | |
590 | ||
591 | glBegin(GL_POINTS); | |
592 | switch (vdir) | |
593 | { | |
594 | case Xminus: | |
595 | { | |
596 | for (iy = 0; iy < nby; iy++) | |
597 | { | |
598 | for (iz = 0; iz < nbz; iz++) | |
599 | { | |
600 | for (ix = 0; ix < nbx; ix++) | |
601 | { | |
602 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
603 | continue; | |
604 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
605 | if (value) | |
606 | { | |
607 | if (!check_size) | |
608 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
609 | glVertex3d(xc, yc, zc); | |
610 | if (nearest) | |
611 | break; | |
612 | } | |
613 | } | |
614 | } | |
615 | } | |
616 | break; | |
617 | } | |
618 | case Xplus: | |
619 | { | |
620 | for (iy = 0; iy < nby; iy++) | |
621 | { | |
622 | for (iz = 0; iz < nbz; iz++) | |
623 | { | |
624 | for (ix = nbx - 1; ix >= 0; ix--) | |
625 | { | |
626 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
627 | continue; | |
628 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
629 | if (value) | |
630 | { | |
631 | if (!check_size) | |
632 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
633 | glVertex3d(xc, yc, zc); | |
634 | if (nearest) | |
635 | break; | |
636 | } | |
637 | } | |
638 | } | |
639 | } | |
640 | break; | |
641 | } | |
642 | case Yminus: | |
643 | { | |
644 | for (ix = 0; ix < nbx; ix++) | |
645 | { | |
646 | for (iz = 0; iz < nbz; iz++) | |
647 | { | |
648 | for (iy = 0; iy < nby; iy++) | |
649 | { | |
650 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
651 | continue; | |
652 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
653 | if (value) | |
654 | { | |
655 | if (!check_size) | |
656 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
657 | glVertex3d(xc, yc, zc); | |
658 | if (nearest) | |
659 | break; | |
660 | } | |
661 | } | |
662 | } | |
663 | } | |
664 | break; | |
665 | } | |
666 | case Yplus: | |
667 | { | |
668 | for (ix = 0; ix < nbx; ix++) | |
669 | { | |
670 | for (iz = 0; iz < nbz; iz++) | |
671 | { | |
672 | for (iy = nby - 1; iy >= 0; iy--) | |
673 | { | |
674 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
675 | continue; | |
676 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
677 | if (value) | |
678 | { | |
679 | if (!check_size) | |
680 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
681 | glVertex3d(xc, yc, zc); | |
682 | if (nearest) | |
683 | break; | |
684 | } | |
685 | } | |
686 | } | |
687 | } | |
688 | break; | |
689 | } | |
690 | case Zminus: | |
691 | { | |
692 | for (ix = 0; ix < nbx; ix++) | |
693 | { | |
694 | for (iy = 0; iy < nby; iy++) | |
695 | { | |
696 | for (iz = 0; iz < nbz; iz++) | |
697 | { | |
698 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
699 | continue; | |
700 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
701 | if (value) | |
702 | { | |
703 | if (!check_size) | |
704 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
705 | glVertex3d(xc, yc, zc); | |
706 | if (nearest) | |
707 | break; | |
708 | } | |
709 | } | |
710 | } | |
711 | } | |
712 | break; | |
713 | } | |
714 | case Zplus: | |
715 | { | |
716 | for (ix = 0; ix < nbx; ix++) | |
717 | { | |
718 | for (iy = 0; iy < nby; iy++) | |
719 | { | |
720 | for (iz = nbz - 1; iz >= 0; iz--) | |
721 | { | |
722 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
723 | continue; | |
724 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
725 | if (value) | |
726 | { | |
727 | if (!check_size) | |
728 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
729 | glVertex3d(xc, yc, zc); | |
730 | if (nearest) | |
731 | break; | |
732 | } | |
733 | } | |
734 | } | |
735 | } | |
736 | break; | |
737 | } | |
738 | } | |
739 | glEnd(); | |
740 | } | |
741 | ||
742 | static void drawROctBoolPoints(const VoxelDirection vdir, const Standard_Boolean nearest, | |
743 | Voxel_ROctBoolDS* voxels, | |
744 | const Standard_Real xmin, const Standard_Real xmax, | |
745 | const Standard_Real ymin, const Standard_Real ymax, | |
746 | const Standard_Real zmin, const Standard_Real zmax) | |
747 | { | |
748 | Standard_Real xc, yc, zc; | |
749 | Standard_Integer ix = 0, nbx = voxels->GetNbX(); | |
750 | Standard_Integer iy = 0, nby = voxels->GetNbY(); | |
751 | Standard_Integer iz = 0, nbz = voxels->GetNbZ(); | |
752 | Standard_Integer i, j; | |
753 | ||
754 | Standard_Boolean check_size = (xmin <= DBL_MAX && xmax >= DBL_MAX && | |
755 | ymin <= DBL_MAX && ymax >= DBL_MAX && | |
756 | zmin <= DBL_MAX && zmax >= DBL_MAX); | |
757 | check_size = !check_size; | |
758 | ||
759 | glBegin(GL_POINTS); | |
760 | switch (vdir) | |
761 | { | |
762 | case Xminus: | |
763 | { | |
764 | for (iy = 0; iy < nby; iy++) | |
765 | { | |
766 | for (iz = 0; iz < nbz; iz++) | |
767 | { | |
768 | for (ix = 0; ix < nbx; ix++) | |
769 | { | |
770 | switch (voxels->Deepness(ix, iy, iz)) | |
771 | { | |
772 | case 0: | |
773 | { | |
774 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
775 | continue; | |
776 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
777 | if (value) | |
778 | { | |
779 | if (!check_size) | |
780 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
781 | glVertex3d(xc, yc, zc); | |
782 | if (nearest) | |
783 | break; | |
784 | } | |
785 | break; | |
786 | } | |
787 | case 1: | |
788 | { | |
789 | for (i = 0; i < 8; i++) | |
790 | { | |
791 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
792 | continue; | |
793 | Standard_Boolean value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
794 | if (value) | |
795 | { | |
796 | if (!check_size) | |
797 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
798 | glVertex3d(xc, yc, zc); | |
799 | if (nearest) | |
800 | break; | |
801 | } | |
802 | } | |
803 | break; | |
804 | } | |
805 | case 2: | |
806 | { | |
807 | for (i = 0; i < 8; i++) | |
808 | { | |
809 | for (j = 0; j < 8; j++) | |
810 | { | |
811 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
812 | continue; | |
813 | Standard_Boolean value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
814 | if (value) | |
815 | { | |
816 | if (!check_size) | |
817 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
818 | glVertex3d(xc, yc, zc); | |
819 | if (nearest) | |
820 | break; | |
821 | } | |
822 | } | |
823 | } | |
824 | break; | |
825 | } | |
826 | } | |
827 | } | |
828 | } | |
829 | } | |
830 | break; | |
831 | } | |
832 | case Xplus: | |
833 | { | |
834 | for (iy = 0; iy < nby; iy++) | |
835 | { | |
836 | for (iz = 0; iz < nbz; iz++) | |
837 | { | |
838 | for (ix = nbx - 1; ix >= 0; ix--) | |
839 | { | |
840 | switch (voxels->Deepness(ix, iy, iz)) | |
841 | { | |
842 | case 0: | |
843 | { | |
844 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
845 | continue; | |
846 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
847 | if (value) | |
848 | { | |
849 | if (!check_size) | |
850 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
851 | glVertex3d(xc, yc, zc); | |
852 | if (nearest) | |
853 | break; | |
854 | } | |
855 | break; | |
856 | } | |
857 | case 1: | |
858 | { | |
859 | for (i = 0; i < 8; i++) | |
860 | { | |
861 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
862 | continue; | |
863 | Standard_Boolean value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
864 | if (value) | |
865 | { | |
866 | if (!check_size) | |
867 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
868 | glVertex3d(xc, yc, zc); | |
869 | if (nearest) | |
870 | break; | |
871 | } | |
872 | } | |
873 | break; | |
874 | } | |
875 | case 2: | |
876 | { | |
877 | for (i = 0; i < 8; i++) | |
878 | { | |
879 | for (j = 0; j < 8; j++) | |
880 | { | |
881 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
882 | continue; | |
883 | Standard_Boolean value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
884 | if (value) | |
885 | { | |
886 | if (!check_size) | |
887 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
888 | glVertex3d(xc, yc, zc); | |
889 | if (nearest) | |
890 | break; | |
891 | } | |
892 | } | |
893 | } | |
894 | break; | |
895 | } | |
896 | } | |
897 | } | |
898 | } | |
899 | } | |
900 | break; | |
901 | } | |
902 | case Yminus: | |
903 | { | |
904 | for (ix = 0; ix < nbx; ix++) | |
905 | { | |
906 | for (iz = 0; iz < nbz; iz++) | |
907 | { | |
908 | for (iy = 0; iy < nby; iy++) | |
909 | { | |
910 | switch (voxels->Deepness(ix, iy, iz)) | |
911 | { | |
912 | case 0: | |
913 | { | |
914 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
915 | continue; | |
916 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
917 | if (value) | |
918 | { | |
919 | if (!check_size) | |
920 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
921 | glVertex3d(xc, yc, zc); | |
922 | if (nearest) | |
923 | break; | |
924 | } | |
925 | break; | |
926 | } | |
927 | case 1: | |
928 | { | |
929 | for (i = 0; i < 8; i++) | |
930 | { | |
931 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
932 | continue; | |
933 | Standard_Boolean value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
934 | if (value) | |
935 | { | |
936 | if (!check_size) | |
937 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
938 | glVertex3d(xc, yc, zc); | |
939 | if (nearest) | |
940 | break; | |
941 | } | |
942 | } | |
943 | break; | |
944 | } | |
945 | case 2: | |
946 | { | |
947 | for (i = 0; i < 8; i++) | |
948 | { | |
949 | for (j = 0; j < 8; j++) | |
950 | { | |
951 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
952 | continue; | |
953 | Standard_Boolean value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
954 | if (value) | |
955 | { | |
956 | if (!check_size) | |
957 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
958 | glVertex3d(xc, yc, zc); | |
959 | if (nearest) | |
960 | break; | |
961 | } | |
962 | } | |
963 | } | |
964 | break; | |
965 | } | |
966 | } | |
967 | } | |
968 | } | |
969 | } | |
970 | break; | |
971 | } | |
972 | case Yplus: | |
973 | { | |
974 | for (ix = 0; ix < nbx; ix++) | |
975 | { | |
976 | for (iz = 0; iz < nbz; iz++) | |
977 | { | |
978 | for (iy = nby - 1; iy >= 0; iy--) | |
979 | { | |
980 | switch (voxels->Deepness(ix, iy, iz)) | |
981 | { | |
982 | case 0: | |
983 | { | |
984 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
985 | continue; | |
986 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
987 | if (value) | |
988 | { | |
989 | if (!check_size) | |
990 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
991 | glVertex3d(xc, yc, zc); | |
992 | if (nearest) | |
993 | break; | |
994 | } | |
995 | break; | |
996 | } | |
997 | case 1: | |
998 | { | |
999 | for (i = 0; i < 8; i++) | |
1000 | { | |
1001 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1002 | continue; | |
1003 | Standard_Boolean value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
1004 | if (value) | |
1005 | { | |
1006 | if (!check_size) | |
1007 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
1008 | glVertex3d(xc, yc, zc); | |
1009 | if (nearest) | |
1010 | break; | |
1011 | } | |
1012 | } | |
1013 | break; | |
1014 | } | |
1015 | case 2: | |
1016 | { | |
1017 | for (i = 0; i < 8; i++) | |
1018 | { | |
1019 | for (j = 0; j < 8; j++) | |
1020 | { | |
1021 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1022 | continue; | |
1023 | Standard_Boolean value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
1024 | if (value) | |
1025 | { | |
1026 | if (!check_size) | |
1027 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
1028 | glVertex3d(xc, yc, zc); | |
1029 | if (nearest) | |
1030 | break; | |
1031 | } | |
1032 | } | |
1033 | } | |
1034 | break; | |
1035 | } | |
1036 | } | |
1037 | } | |
1038 | } | |
1039 | } | |
1040 | break; | |
1041 | } | |
1042 | case Zminus: | |
1043 | { | |
1044 | for (ix = 0; ix < nbx; ix++) | |
1045 | { | |
1046 | for (iy = 0; iy < nby; iy++) | |
1047 | { | |
1048 | for (iz = 0; iz < nbz; iz++) | |
1049 | { | |
1050 | switch (voxels->Deepness(ix, iy, iz)) | |
1051 | { | |
1052 | case 0: | |
1053 | { | |
1054 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1055 | continue; | |
1056 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1057 | if (value) | |
1058 | { | |
1059 | if (!check_size) | |
1060 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
1061 | glVertex3d(xc, yc, zc); | |
1062 | if (nearest) | |
1063 | break; | |
1064 | } | |
1065 | break; | |
1066 | } | |
1067 | case 1: | |
1068 | { | |
1069 | for (i = 0; i < 8; i++) | |
1070 | { | |
1071 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1072 | continue; | |
1073 | Standard_Boolean value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
1074 | if (value) | |
1075 | { | |
1076 | if (!check_size) | |
1077 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
1078 | glVertex3d(xc, yc, zc); | |
1079 | if (nearest) | |
1080 | break; | |
1081 | } | |
1082 | } | |
1083 | break; | |
1084 | } | |
1085 | case 2: | |
1086 | { | |
1087 | for (i = 0; i < 8; i++) | |
1088 | { | |
1089 | for (j = 0; j < 8; j++) | |
1090 | { | |
1091 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1092 | continue; | |
1093 | Standard_Boolean value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
1094 | if (value) | |
1095 | { | |
1096 | if (!check_size) | |
1097 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
1098 | glVertex3d(xc, yc, zc); | |
1099 | if (nearest) | |
1100 | break; | |
1101 | } | |
1102 | } | |
1103 | } | |
1104 | break; | |
1105 | } | |
1106 | } | |
1107 | } | |
1108 | } | |
1109 | } | |
1110 | break; | |
1111 | } | |
1112 | case Zplus: | |
1113 | { | |
1114 | for (ix = 0; ix < nbx; ix++) | |
1115 | { | |
1116 | for (iy = 0; iy < nby; iy++) | |
1117 | { | |
1118 | for (iz = nbz - 1; iz >= 0; iz--) | |
1119 | { | |
1120 | switch (voxels->Deepness(ix, iy, iz)) | |
1121 | { | |
1122 | case 0: | |
1123 | { | |
1124 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1125 | continue; | |
1126 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1127 | if (value) | |
1128 | { | |
1129 | if (!check_size) | |
1130 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
1131 | glVertex3d(xc, yc, zc); | |
1132 | if (nearest) | |
1133 | break; | |
1134 | } | |
1135 | break; | |
1136 | } | |
1137 | case 1: | |
1138 | { | |
1139 | for (i = 0; i < 8; i++) | |
1140 | { | |
1141 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1142 | continue; | |
1143 | Standard_Boolean value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
1144 | if (value) | |
1145 | { | |
1146 | if (!check_size) | |
1147 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
1148 | glVertex3d(xc, yc, zc); | |
1149 | if (nearest) | |
1150 | break; | |
1151 | } | |
1152 | } | |
1153 | break; | |
1154 | } | |
1155 | case 2: | |
1156 | { | |
1157 | for (i = 0; i < 8; i++) | |
1158 | { | |
1159 | for (j = 0; j < 8; j++) | |
1160 | { | |
1161 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1162 | continue; | |
1163 | Standard_Boolean value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
1164 | if (value) | |
1165 | { | |
1166 | if (!check_size) | |
1167 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
1168 | glVertex3d(xc, yc, zc); | |
1169 | if (nearest) | |
1170 | break; | |
1171 | } | |
1172 | } | |
1173 | } | |
1174 | break; | |
1175 | } | |
1176 | } | |
1177 | } | |
1178 | } | |
1179 | } | |
1180 | break; | |
1181 | } | |
1182 | } | |
1183 | glEnd(); | |
1184 | } | |
1185 | ||
1186 | ||
1187 | ||
1188 | static void drawColorPoints(const VoxelDirection vdir, const Standard_Boolean nearest, | |
1189 | Voxel_ColorDS* voxels, const Handle(Quantity_HArray1OfColor)& hcolors, | |
1190 | const Standard_Byte minvalue, const Standard_Byte maxvalue, | |
1191 | const Standard_Real xmin, const Standard_Real xmax, | |
1192 | const Standard_Real ymin, const Standard_Real ymax, | |
1193 | const Standard_Real zmin, const Standard_Real zmax) | |
1194 | { | |
1195 | Standard_Real xc, yc, zc; | |
1196 | Standard_Integer ix = 0, nbx = voxels->GetNbX(); | |
1197 | Standard_Integer iy = 0, nby = voxels->GetNbY(); | |
1198 | Standard_Integer iz = 0, nbz = voxels->GetNbZ(); | |
1199 | Standard_Byte value; | |
1200 | ||
1201 | // Colors | |
1202 | const Quantity_Array1OfColor& colors = hcolors->Array1(); | |
1203 | ||
1204 | Standard_Boolean check_size = (xmin <= DBL_MAX && xmax >= DBL_MAX && | |
1205 | ymin <= DBL_MAX && ymax >= DBL_MAX && | |
1206 | zmin <= DBL_MAX && zmax >= DBL_MAX); | |
1207 | check_size = !check_size; | |
1208 | ||
1209 | glBegin(GL_POINTS); | |
1210 | switch (vdir) | |
1211 | { | |
1212 | case Xminus: | |
1213 | { | |
1214 | for (iy = 0; iy < nby; iy++) | |
1215 | { | |
1216 | for (iz = 0; iz < nbz; iz++) | |
1217 | { | |
1218 | for (ix = 0; ix < nbx; ix++) | |
1219 | { | |
1220 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1221 | continue; | |
1222 | value = voxels->Get(ix, iy, iz); | |
1223 | if (value >= minvalue && value <= maxvalue) | |
1224 | { | |
1225 | if (!check_size) | |
1226 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1227 | setColor(colors.Value(value), Standard_False); | |
1228 | glVertex3d(xc, yc, zc); | |
1229 | if (nearest) | |
1230 | break; | |
1231 | } | |
1232 | } | |
1233 | } | |
1234 | } | |
1235 | break; | |
1236 | } | |
1237 | case Xplus: | |
1238 | { | |
1239 | for (iy = 0; iy < nby; iy++) | |
1240 | { | |
1241 | for (iz = 0; iz < nbz; iz++) | |
1242 | { | |
1243 | for (ix = nbx - 1; ix >= 0; ix--) | |
1244 | { | |
1245 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1246 | continue; | |
1247 | value = voxels->Get(ix, iy, iz); | |
1248 | if (value >= minvalue && value <= maxvalue) | |
1249 | { | |
1250 | if (!check_size) | |
1251 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1252 | setColor(colors.Value(value), Standard_False); | |
1253 | glVertex3d(xc, yc, zc); | |
1254 | if (nearest) | |
1255 | break; | |
1256 | } | |
1257 | } | |
1258 | } | |
1259 | } | |
1260 | break; | |
1261 | } | |
1262 | case Yminus: | |
1263 | { | |
1264 | for (ix = 0; ix < nbx; ix++) | |
1265 | { | |
1266 | for (iz = 0; iz < nbz; iz++) | |
1267 | { | |
1268 | for (iy = 0; iy < nby; iy++) | |
1269 | { | |
1270 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1271 | continue; | |
1272 | value = voxels->Get(ix, iy, iz); | |
1273 | if (value >= minvalue && value <= maxvalue) | |
1274 | { | |
1275 | if (!check_size) | |
1276 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1277 | setColor(colors.Value(value), Standard_False); | |
1278 | glVertex3d(xc, yc, zc); | |
1279 | if (nearest) | |
1280 | break; | |
1281 | } | |
1282 | } | |
1283 | } | |
1284 | } | |
1285 | break; | |
1286 | } | |
1287 | case Yplus: | |
1288 | { | |
1289 | for (ix = 0; ix < nbx; ix++) | |
1290 | { | |
1291 | for (iz = 0; iz < nbz; iz++) | |
1292 | { | |
1293 | for (iy = nby - 1; iy >= 0; iy--) | |
1294 | { | |
1295 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1296 | continue; | |
1297 | value = voxels->Get(ix, iy, iz); | |
1298 | if (value >= minvalue && value <= maxvalue) | |
1299 | { | |
1300 | if (!check_size) | |
1301 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1302 | setColor(colors.Value(value), Standard_False); | |
1303 | glVertex3d(xc, yc, zc); | |
1304 | if (nearest) | |
1305 | break; | |
1306 | } | |
1307 | } | |
1308 | } | |
1309 | } | |
1310 | break; | |
1311 | } | |
1312 | case Zminus: | |
1313 | { | |
1314 | for (ix = 0; ix < nbx; ix++) | |
1315 | { | |
1316 | for (iy = 0; iy < nby; iy++) | |
1317 | { | |
1318 | for (iz = 0; iz < nbz; iz++) | |
1319 | { | |
1320 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1321 | continue; | |
1322 | value = voxels->Get(ix, iy, iz); | |
1323 | if (value >= minvalue && value <= maxvalue) | |
1324 | { | |
1325 | if (!check_size) | |
1326 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1327 | setColor(colors.Value(value), Standard_False); | |
1328 | glVertex3d(xc, yc, zc); | |
1329 | if (nearest) | |
1330 | break; | |
1331 | } | |
1332 | } | |
1333 | } | |
1334 | } | |
1335 | break; | |
1336 | } | |
1337 | case Zplus: | |
1338 | { | |
1339 | for (ix = 0; ix < nbx; ix++) | |
1340 | { | |
1341 | for (iy = 0; iy < nby; iy++) | |
1342 | { | |
1343 | for (iz = nbz - 1; iz >= 0; iz--) | |
1344 | { | |
1345 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1346 | continue; | |
1347 | value = voxels->Get(ix, iy, iz); | |
1348 | if (value >= minvalue && value <= maxvalue) | |
1349 | { | |
1350 | if (!check_size) | |
1351 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1352 | setColor(colors.Value(value), Standard_False); | |
1353 | glVertex3d(xc, yc, zc); | |
1354 | if (nearest) | |
1355 | break; | |
1356 | } | |
1357 | } | |
1358 | } | |
1359 | } | |
1360 | break; | |
1361 | } | |
1362 | } | |
1363 | glEnd(); | |
1364 | } | |
1365 | ||
1366 | static void drawBoolQuadrangles(Voxel_BoolDS* voxels, const VoxelDirection vdir, | |
1367 | const gp_Dir& viewnormal, const Standard_Boolean nearest, | |
1368 | const gp_Pnt& p1, const gp_Pnt& p2, const gp_Pnt& p3, const gp_Pnt& p4, | |
1369 | const Standard_Real xmin, const Standard_Real xmax, | |
1370 | const Standard_Real ymin, const Standard_Real ymax, | |
1371 | const Standard_Real zmin, const Standard_Real zmax) | |
1372 | { | |
1373 | gp_Vec vc; | |
1374 | gp_Pnt pc1, pc2, pc3, pc4; | |
1375 | Standard_Real xc, yc, zc, xn = 0.0, yn = 0.0, zn = 1.0; | |
1376 | Standard_Integer ix, iy, iz, nbx = voxels->GetNbX(), nby = voxels->GetNbY(), nbz = voxels->GetNbZ(); | |
1377 | ||
1378 | // Normal | |
1379 | viewnormal.Coord(xn, yn, zn); | |
1380 | ||
1381 | Standard_Boolean check_size = (xmin <= DBL_MAX && xmax >= DBL_MAX && | |
1382 | ymin <= DBL_MAX && ymax >= DBL_MAX && | |
1383 | zmin <= DBL_MAX && zmax >= DBL_MAX); | |
1384 | check_size = !check_size; | |
1385 | ||
1386 | glBegin(GL_QUADS); | |
1387 | switch (vdir) | |
1388 | { | |
1389 | case Xminus: | |
1390 | { | |
1391 | for (iy = 0; iy < nby; iy++) | |
1392 | { | |
1393 | for (iz = 0; iz < nbz; iz++) | |
1394 | { | |
1395 | for (ix = 0; ix < nbx; ix++) | |
1396 | { | |
1397 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1398 | continue; | |
1399 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1400 | if (value) | |
1401 | { | |
1402 | // Define translation vector | |
1403 | if (!check_size) | |
1404 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1405 | vc.SetCoord(xc, yc, zc); | |
1406 | ||
1407 | // Translate | |
1408 | pc1 = p1.Translated(vc); | |
1409 | pc2 = p2.Translated(vc); | |
1410 | pc3 = p3.Translated(vc); | |
1411 | pc4 = p4.Translated(vc); | |
1412 | ||
1413 | // Display | |
1414 | glNormal3d(xn, yn, zn); | |
1415 | pc1.Coord(xc, yc, zc); | |
1416 | glVertex3d(xc, yc, zc); | |
1417 | pc2.Coord(xc, yc, zc); | |
1418 | glVertex3d(xc, yc, zc); | |
1419 | pc3.Coord(xc, yc, zc); | |
1420 | glVertex3d(xc, yc, zc); | |
1421 | pc4.Coord(xc, yc, zc); | |
1422 | glVertex3d(xc, yc, zc); | |
1423 | ||
1424 | if (nearest) | |
1425 | break; | |
1426 | } | |
1427 | } | |
1428 | } | |
1429 | } | |
1430 | break; | |
1431 | } | |
1432 | case Xplus: | |
1433 | { | |
1434 | for (iy = 0; iy < nby; iy++) | |
1435 | { | |
1436 | for (iz = 0; iz < nbz; iz++) | |
1437 | { | |
1438 | for (ix = nbx - 1; ix >= 0; ix--) | |
1439 | { | |
1440 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1441 | continue; | |
1442 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1443 | if (value) | |
1444 | { | |
1445 | // Define translation vector | |
1446 | if (!check_size) | |
1447 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1448 | vc.SetCoord(xc, yc, zc); | |
1449 | ||
1450 | // Translate | |
1451 | pc1 = p1.Translated(vc); | |
1452 | pc2 = p2.Translated(vc); | |
1453 | pc3 = p3.Translated(vc); | |
1454 | pc4 = p4.Translated(vc); | |
1455 | ||
1456 | // Display | |
1457 | glNormal3d(xn, yn, zn); | |
1458 | pc1.Coord(xc, yc, zc); | |
1459 | glVertex3d(xc, yc, zc); | |
1460 | pc2.Coord(xc, yc, zc); | |
1461 | glVertex3d(xc, yc, zc); | |
1462 | pc3.Coord(xc, yc, zc); | |
1463 | glVertex3d(xc, yc, zc); | |
1464 | pc4.Coord(xc, yc, zc); | |
1465 | glVertex3d(xc, yc, zc); | |
1466 | ||
1467 | if (nearest) | |
1468 | break; | |
1469 | } | |
1470 | } | |
1471 | } | |
1472 | } | |
1473 | break; | |
1474 | } | |
1475 | case Yminus: | |
1476 | { | |
1477 | for (ix = 0; ix < nbx; ix++) | |
1478 | { | |
1479 | for (iz = 0; iz < nbz; iz++) | |
1480 | { | |
1481 | for (iy = 0; iy < nby; iy++) | |
1482 | { | |
1483 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1484 | continue; | |
1485 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1486 | if (value) | |
1487 | { | |
1488 | // Define translation vector | |
1489 | if (!check_size) | |
1490 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1491 | vc.SetCoord(xc, yc, zc); | |
1492 | ||
1493 | // Translate | |
1494 | pc1 = p1.Translated(vc); | |
1495 | pc2 = p2.Translated(vc); | |
1496 | pc3 = p3.Translated(vc); | |
1497 | pc4 = p4.Translated(vc); | |
1498 | ||
1499 | // Display | |
1500 | glNormal3d(xn, yn, zn); | |
1501 | pc1.Coord(xc, yc, zc); | |
1502 | glVertex3d(xc, yc, zc); | |
1503 | pc2.Coord(xc, yc, zc); | |
1504 | glVertex3d(xc, yc, zc); | |
1505 | pc3.Coord(xc, yc, zc); | |
1506 | glVertex3d(xc, yc, zc); | |
1507 | pc4.Coord(xc, yc, zc); | |
1508 | glVertex3d(xc, yc, zc); | |
1509 | ||
1510 | if (nearest) | |
1511 | break; | |
1512 | } | |
1513 | } | |
1514 | } | |
1515 | } | |
1516 | break; | |
1517 | } | |
1518 | case Yplus: | |
1519 | { | |
1520 | for (ix = 0; ix < nbx; ix++) | |
1521 | { | |
1522 | for (iz = 0; iz < nbz; iz++) | |
1523 | { | |
1524 | for (iy = nby - 1; iy >= 0; iy--) | |
1525 | { | |
1526 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1527 | continue; | |
1528 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1529 | if (value) | |
1530 | { | |
1531 | // Define translation vector | |
1532 | if (!check_size) | |
1533 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1534 | vc.SetCoord(xc, yc, zc); | |
1535 | ||
1536 | // Translate | |
1537 | pc1 = p1.Translated(vc); | |
1538 | pc2 = p2.Translated(vc); | |
1539 | pc3 = p3.Translated(vc); | |
1540 | pc4 = p4.Translated(vc); | |
1541 | ||
1542 | // Display | |
1543 | glNormal3d(xn, yn, zn); | |
1544 | pc1.Coord(xc, yc, zc); | |
1545 | glVertex3d(xc, yc, zc); | |
1546 | pc2.Coord(xc, yc, zc); | |
1547 | glVertex3d(xc, yc, zc); | |
1548 | pc3.Coord(xc, yc, zc); | |
1549 | glVertex3d(xc, yc, zc); | |
1550 | pc4.Coord(xc, yc, zc); | |
1551 | glVertex3d(xc, yc, zc); | |
1552 | ||
1553 | if (nearest) | |
1554 | break; | |
1555 | } | |
1556 | } | |
1557 | } | |
1558 | } | |
1559 | break; | |
1560 | } | |
1561 | case Zminus: | |
1562 | { | |
1563 | for (ix = 0; ix < nbx; ix++) | |
1564 | { | |
1565 | for (iy = 0; iy < nby; iy++) | |
1566 | { | |
1567 | for (iz = 0; iz < nbz; iz++) | |
1568 | { | |
1569 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1570 | continue; | |
1571 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1572 | if (value) | |
1573 | { | |
1574 | // Define translation vector | |
1575 | if (!check_size) | |
1576 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1577 | vc.SetCoord(xc, yc, zc); | |
1578 | ||
1579 | // Translate | |
1580 | pc1 = p1.Translated(vc); | |
1581 | pc2 = p2.Translated(vc); | |
1582 | pc3 = p3.Translated(vc); | |
1583 | pc4 = p4.Translated(vc); | |
1584 | ||
1585 | // Display | |
1586 | glNormal3d(xn, yn, zn); | |
1587 | pc1.Coord(xc, yc, zc); | |
1588 | glVertex3d(xc, yc, zc); | |
1589 | pc2.Coord(xc, yc, zc); | |
1590 | glVertex3d(xc, yc, zc); | |
1591 | pc3.Coord(xc, yc, zc); | |
1592 | glVertex3d(xc, yc, zc); | |
1593 | pc4.Coord(xc, yc, zc); | |
1594 | glVertex3d(xc, yc, zc); | |
1595 | ||
1596 | if (nearest) | |
1597 | break; | |
1598 | } | |
1599 | } | |
1600 | } | |
1601 | } | |
1602 | break; | |
1603 | } | |
1604 | case Zplus: | |
1605 | { | |
1606 | for (ix = 0; ix < nbx; ix++) | |
1607 | { | |
1608 | for (iy = 0; iy < nby; iy++) | |
1609 | { | |
1610 | for (iz = nbz - 1; iz >= 0; iz--) | |
1611 | { | |
1612 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1613 | continue; | |
1614 | Standard_Boolean value = voxels->Get(ix, iy, iz) == Standard_True; | |
1615 | if (value) | |
1616 | { | |
1617 | // Define translation vector | |
1618 | if (!check_size) | |
1619 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
1620 | vc.SetCoord(xc, yc, zc); | |
1621 | ||
1622 | // Translate | |
1623 | pc1 = p1.Translated(vc); | |
1624 | pc2 = p2.Translated(vc); | |
1625 | pc3 = p3.Translated(vc); | |
1626 | pc4 = p4.Translated(vc); | |
1627 | ||
1628 | // Display | |
1629 | glNormal3d(xn, yn, zn); | |
1630 | pc1.Coord(xc, yc, zc); | |
1631 | glVertex3d(xc, yc, zc); | |
1632 | pc2.Coord(xc, yc, zc); | |
1633 | glVertex3d(xc, yc, zc); | |
1634 | pc3.Coord(xc, yc, zc); | |
1635 | glVertex3d(xc, yc, zc); | |
1636 | pc4.Coord(xc, yc, zc); | |
1637 | glVertex3d(xc, yc, zc); | |
1638 | ||
1639 | if (nearest) | |
1640 | break; | |
1641 | } | |
1642 | } | |
1643 | } | |
1644 | } | |
1645 | break; | |
1646 | } | |
1647 | } | |
1648 | glEnd(); | |
1649 | } | |
1650 | ||
1651 | static void drawROctBoolQuadrangles(Voxel_ROctBoolDS* voxels, const VoxelDirection vdir, | |
1652 | const gp_Dir& viewnormal, const Standard_Boolean nearest, | |
1653 | const gp_Pnt& p1, const gp_Pnt& p2, const gp_Pnt& p3, const gp_Pnt& p4, | |
1654 | const Standard_Real xmin, const Standard_Real xmax, | |
1655 | const Standard_Real ymin, const Standard_Real ymax, | |
1656 | const Standard_Real zmin, const Standard_Real zmax) | |
1657 | { | |
1658 | gp_Vec vc; | |
1659 | gp_Pnt pc1, pc2, pc3, pc4; | |
1660 | Standard_Real xc, yc, zc, xn = 0.0, yn = 0.0, zn = 1.0; | |
1661 | Standard_Integer ix, iy, iz, nbx = voxels->GetNbX(), nby = voxels->GetNbY(), nbz = voxels->GetNbZ(), i, j, deepness; | |
1662 | ||
1663 | // Normal | |
1664 | viewnormal.Coord(xn, yn, zn); | |
1665 | ||
1666 | Standard_Boolean check_size = (xmin <= DBL_MAX && xmax >= DBL_MAX && | |
1667 | ymin <= DBL_MAX && ymax >= DBL_MAX && | |
1668 | zmin <= DBL_MAX && zmax >= DBL_MAX); | |
1669 | check_size = !check_size; | |
1670 | ||
1671 | glBegin(GL_QUADS); | |
1672 | switch (vdir) | |
1673 | { | |
1674 | case Xminus: | |
1675 | { | |
1676 | for (iy = 0; iy < nby; iy++) | |
1677 | { | |
1678 | for (iz = 0; iz < nbz; iz++) | |
1679 | { | |
1680 | for (ix = 0; ix < nbx; ix++) | |
1681 | { | |
1682 | deepness = voxels->Deepness(ix, iy, iz); | |
1683 | for (i = 0; i < 8; i++) | |
1684 | { | |
1685 | for (j = 0; j < 8; j++) | |
1686 | { | |
1687 | if (deepness == 0 && j) | |
1688 | { | |
1689 | i = 8; | |
1690 | break; | |
1691 | } | |
1692 | if (deepness == 1 && j) | |
1693 | break; | |
1694 | if (deepness == 0) | |
1695 | { | |
1696 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1697 | continue; | |
1698 | } | |
1699 | else if (deepness == 1) | |
1700 | { | |
1701 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1702 | continue; | |
1703 | } | |
1704 | else if (deepness == 2) | |
1705 | { | |
1706 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1707 | continue; | |
1708 | } | |
1709 | ||
1710 | Standard_Boolean value; | |
1711 | switch (deepness) | |
1712 | { | |
1713 | case 0: | |
1714 | value = voxels->Get(ix, iy, iz) == Standard_True; | |
1715 | break; | |
1716 | case 1: | |
1717 | value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
1718 | break; | |
1719 | case 2: | |
1720 | value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
1721 | break; | |
1722 | } | |
1723 | ||
1724 | if (value) | |
1725 | { | |
1726 | // Define translation vector | |
1727 | if (!check_size) | |
1728 | { | |
1729 | switch (deepness) | |
1730 | { | |
1731 | case 0: | |
1732 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
1733 | break; | |
1734 | case 1: | |
1735 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
1736 | break; | |
1737 | case 2: | |
1738 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
1739 | break; | |
1740 | } | |
1741 | } | |
1742 | vc.SetCoord(xc, yc, zc); | |
1743 | ||
1744 | // Translate | |
1745 | pc1 = p1.Translated(vc); | |
1746 | pc2 = p2.Translated(vc); | |
1747 | pc3 = p3.Translated(vc); | |
1748 | pc4 = p4.Translated(vc); | |
1749 | ||
1750 | // Display | |
1751 | glNormal3d(xn, yn, zn); | |
1752 | pc1.Coord(xc, yc, zc); | |
1753 | glVertex3d(xc, yc, zc); | |
1754 | pc2.Coord(xc, yc, zc); | |
1755 | glVertex3d(xc, yc, zc); | |
1756 | pc3.Coord(xc, yc, zc); | |
1757 | glVertex3d(xc, yc, zc); | |
1758 | pc4.Coord(xc, yc, zc); | |
1759 | glVertex3d(xc, yc, zc); | |
1760 | ||
1761 | if (nearest) | |
1762 | break; | |
1763 | } | |
1764 | } | |
1765 | } | |
1766 | } | |
1767 | } | |
1768 | } | |
1769 | break; | |
1770 | } | |
1771 | case Xplus: | |
1772 | { | |
1773 | for (iy = 0; iy < nby; iy++) | |
1774 | { | |
1775 | for (iz = 0; iz < nbz; iz++) | |
1776 | { | |
1777 | for (ix = nbx - 1; ix >= 0; ix--) | |
1778 | { | |
1779 | deepness = voxels->Deepness(ix, iy, iz); | |
1780 | for (i = 0; i < 8; i++) | |
1781 | { | |
1782 | for (j = 0; j < 8; j++) | |
1783 | { | |
1784 | if (deepness == 0 && j) | |
1785 | { | |
1786 | i = 8; | |
1787 | break; | |
1788 | } | |
1789 | if (deepness == 1 && j) | |
1790 | break; | |
1791 | if (deepness == 0) | |
1792 | { | |
1793 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1794 | continue; | |
1795 | } | |
1796 | else if (deepness == 1) | |
1797 | { | |
1798 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1799 | continue; | |
1800 | } | |
1801 | else if (deepness == 2) | |
1802 | { | |
1803 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1804 | continue; | |
1805 | } | |
1806 | ||
1807 | Standard_Boolean value; | |
1808 | switch (deepness) | |
1809 | { | |
1810 | case 0: | |
1811 | value = voxels->Get(ix, iy, iz) == Standard_True; | |
1812 | break; | |
1813 | case 1: | |
1814 | value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
1815 | break; | |
1816 | case 2: | |
1817 | value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
1818 | break; | |
1819 | } | |
1820 | ||
1821 | if (value) | |
1822 | { | |
1823 | // Define translation vector | |
1824 | if (!check_size) | |
1825 | { | |
1826 | switch (deepness) | |
1827 | { | |
1828 | case 0: | |
1829 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
1830 | break; | |
1831 | case 1: | |
1832 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
1833 | break; | |
1834 | case 2: | |
1835 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
1836 | break; | |
1837 | } | |
1838 | } | |
1839 | vc.SetCoord(xc, yc, zc); | |
1840 | ||
1841 | // Translate | |
1842 | pc1 = p1.Translated(vc); | |
1843 | pc2 = p2.Translated(vc); | |
1844 | pc3 = p3.Translated(vc); | |
1845 | pc4 = p4.Translated(vc); | |
1846 | ||
1847 | // Display | |
1848 | glNormal3d(xn, yn, zn); | |
1849 | pc1.Coord(xc, yc, zc); | |
1850 | glVertex3d(xc, yc, zc); | |
1851 | pc2.Coord(xc, yc, zc); | |
1852 | glVertex3d(xc, yc, zc); | |
1853 | pc3.Coord(xc, yc, zc); | |
1854 | glVertex3d(xc, yc, zc); | |
1855 | pc4.Coord(xc, yc, zc); | |
1856 | glVertex3d(xc, yc, zc); | |
1857 | ||
1858 | if (nearest) | |
1859 | break; | |
1860 | } | |
1861 | } | |
1862 | } | |
1863 | } | |
1864 | } | |
1865 | } | |
1866 | break; | |
1867 | } | |
1868 | case Yminus: | |
1869 | { | |
1870 | for (ix = 0; ix < nbx; ix++) | |
1871 | { | |
1872 | for (iz = 0; iz < nbz; iz++) | |
1873 | { | |
1874 | for (iy = 0; iy < nby; iy++) | |
1875 | { | |
1876 | deepness = voxels->Deepness(ix, iy, iz); | |
1877 | for (i = 0; i < 8; i++) | |
1878 | { | |
1879 | for (j = 0; j < 8; j++) | |
1880 | { | |
1881 | if (deepness == 0 && j) | |
1882 | { | |
1883 | i = 8; | |
1884 | break; | |
1885 | } | |
1886 | if (deepness == 1 && j) | |
1887 | break; | |
1888 | if (deepness == 0) | |
1889 | { | |
1890 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1891 | continue; | |
1892 | } | |
1893 | else if (deepness == 1) | |
1894 | { | |
1895 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1896 | continue; | |
1897 | } | |
1898 | else if (deepness == 2) | |
1899 | { | |
1900 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1901 | continue; | |
1902 | } | |
1903 | ||
1904 | Standard_Boolean value; | |
1905 | switch (deepness) | |
1906 | { | |
1907 | case 0: | |
1908 | value = voxels->Get(ix, iy, iz) == Standard_True; | |
1909 | break; | |
1910 | case 1: | |
1911 | value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
1912 | break; | |
1913 | case 2: | |
1914 | value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
1915 | break; | |
1916 | } | |
1917 | ||
1918 | if (value) | |
1919 | { | |
1920 | // Define translation vector | |
1921 | if (!check_size) | |
1922 | { | |
1923 | switch (deepness) | |
1924 | { | |
1925 | case 0: | |
1926 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
1927 | break; | |
1928 | case 1: | |
1929 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
1930 | break; | |
1931 | case 2: | |
1932 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
1933 | break; | |
1934 | } | |
1935 | } | |
1936 | vc.SetCoord(xc, yc, zc); | |
1937 | ||
1938 | // Translate | |
1939 | pc1 = p1.Translated(vc); | |
1940 | pc2 = p2.Translated(vc); | |
1941 | pc3 = p3.Translated(vc); | |
1942 | pc4 = p4.Translated(vc); | |
1943 | ||
1944 | // Display | |
1945 | glNormal3d(xn, yn, zn); | |
1946 | pc1.Coord(xc, yc, zc); | |
1947 | glVertex3d(xc, yc, zc); | |
1948 | pc2.Coord(xc, yc, zc); | |
1949 | glVertex3d(xc, yc, zc); | |
1950 | pc3.Coord(xc, yc, zc); | |
1951 | glVertex3d(xc, yc, zc); | |
1952 | pc4.Coord(xc, yc, zc); | |
1953 | glVertex3d(xc, yc, zc); | |
1954 | ||
1955 | if (nearest) | |
1956 | break; | |
1957 | } | |
1958 | } | |
1959 | } | |
1960 | } | |
1961 | } | |
1962 | } | |
1963 | break; | |
1964 | } | |
1965 | case Yplus: | |
1966 | { | |
1967 | for (ix = 0; ix < nbx; ix++) | |
1968 | { | |
1969 | for (iz = 0; iz < nbz; iz++) | |
1970 | { | |
1971 | for (iy = nby - 1; iy >= 0; iy--) | |
1972 | { | |
1973 | deepness = voxels->Deepness(ix, iy, iz); | |
1974 | for (i = 0; i < 8; i++) | |
1975 | { | |
1976 | for (j = 0; j < 8; j++) | |
1977 | { | |
1978 | if (deepness == 0 && j) | |
1979 | { | |
1980 | i = 8; | |
1981 | break; | |
1982 | } | |
1983 | if (deepness == 1 && j) | |
1984 | break; | |
1985 | if (deepness == 0) | |
1986 | { | |
1987 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1988 | continue; | |
1989 | } | |
1990 | else if (deepness == 1) | |
1991 | { | |
1992 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1993 | continue; | |
1994 | } | |
1995 | else if (deepness == 2) | |
1996 | { | |
1997 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
1998 | continue; | |
1999 | } | |
2000 | ||
2001 | Standard_Boolean value; | |
2002 | switch (deepness) | |
2003 | { | |
2004 | case 0: | |
2005 | value = voxels->Get(ix, iy, iz) == Standard_True; | |
2006 | break; | |
2007 | case 1: | |
2008 | value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
2009 | break; | |
2010 | case 2: | |
2011 | value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
2012 | break; | |
2013 | } | |
2014 | ||
2015 | if (value) | |
2016 | { | |
2017 | // Define translation vector | |
2018 | if (!check_size) | |
2019 | { | |
2020 | switch (deepness) | |
2021 | { | |
2022 | case 0: | |
2023 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
2024 | break; | |
2025 | case 1: | |
2026 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
2027 | break; | |
2028 | case 2: | |
2029 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
2030 | break; | |
2031 | } | |
2032 | } | |
2033 | vc.SetCoord(xc, yc, zc); | |
2034 | ||
2035 | // Translate | |
2036 | pc1 = p1.Translated(vc); | |
2037 | pc2 = p2.Translated(vc); | |
2038 | pc3 = p3.Translated(vc); | |
2039 | pc4 = p4.Translated(vc); | |
2040 | ||
2041 | // Display | |
2042 | glNormal3d(xn, yn, zn); | |
2043 | pc1.Coord(xc, yc, zc); | |
2044 | glVertex3d(xc, yc, zc); | |
2045 | pc2.Coord(xc, yc, zc); | |
2046 | glVertex3d(xc, yc, zc); | |
2047 | pc3.Coord(xc, yc, zc); | |
2048 | glVertex3d(xc, yc, zc); | |
2049 | pc4.Coord(xc, yc, zc); | |
2050 | glVertex3d(xc, yc, zc); | |
2051 | ||
2052 | if (nearest) | |
2053 | break; | |
2054 | } | |
2055 | } | |
2056 | } | |
2057 | } | |
2058 | } | |
2059 | } | |
2060 | break; | |
2061 | } | |
2062 | case Zminus: | |
2063 | { | |
2064 | for (ix = 0; ix < nbx; ix++) | |
2065 | { | |
2066 | for (iy = 0; iy < nby; iy++) | |
2067 | { | |
2068 | for (iz = 0; iz < nbz; iz++) | |
2069 | { | |
2070 | deepness = voxels->Deepness(ix, iy, iz); | |
2071 | for (i = 0; i < 8; i++) | |
2072 | { | |
2073 | for (j = 0; j < 8; j++) | |
2074 | { | |
2075 | if (deepness == 0 && j) | |
2076 | { | |
2077 | i = 8; | |
2078 | break; | |
2079 | } | |
2080 | if (deepness == 1 && j) | |
2081 | break; | |
2082 | if (deepness == 0) | |
2083 | { | |
2084 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2085 | continue; | |
2086 | } | |
2087 | else if (deepness == 1) | |
2088 | { | |
2089 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2090 | continue; | |
2091 | } | |
2092 | else if (deepness == 2) | |
2093 | { | |
2094 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2095 | continue; | |
2096 | } | |
2097 | ||
2098 | Standard_Boolean value; | |
2099 | switch (deepness) | |
2100 | { | |
2101 | case 0: | |
2102 | value = voxels->Get(ix, iy, iz) == Standard_True; | |
2103 | break; | |
2104 | case 1: | |
2105 | value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
2106 | break; | |
2107 | case 2: | |
2108 | value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
2109 | break; | |
2110 | } | |
2111 | ||
2112 | if (value) | |
2113 | { | |
2114 | // Define translation vector | |
2115 | if (!check_size) | |
2116 | { | |
2117 | switch (deepness) | |
2118 | { | |
2119 | case 0: | |
2120 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
2121 | break; | |
2122 | case 1: | |
2123 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
2124 | break; | |
2125 | case 2: | |
2126 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
2127 | break; | |
2128 | } | |
2129 | } | |
2130 | vc.SetCoord(xc, yc, zc); | |
2131 | ||
2132 | // Translate | |
2133 | pc1 = p1.Translated(vc); | |
2134 | pc2 = p2.Translated(vc); | |
2135 | pc3 = p3.Translated(vc); | |
2136 | pc4 = p4.Translated(vc); | |
2137 | ||
2138 | // Display | |
2139 | glNormal3d(xn, yn, zn); | |
2140 | pc1.Coord(xc, yc, zc); | |
2141 | glVertex3d(xc, yc, zc); | |
2142 | pc2.Coord(xc, yc, zc); | |
2143 | glVertex3d(xc, yc, zc); | |
2144 | pc3.Coord(xc, yc, zc); | |
2145 | glVertex3d(xc, yc, zc); | |
2146 | pc4.Coord(xc, yc, zc); | |
2147 | glVertex3d(xc, yc, zc); | |
2148 | ||
2149 | if (nearest) | |
2150 | break; | |
2151 | } | |
2152 | } | |
2153 | } | |
2154 | } | |
2155 | } | |
2156 | } | |
2157 | break; | |
2158 | } | |
2159 | case Zplus: | |
2160 | { | |
2161 | for (ix = 0; ix < nbx; ix++) | |
2162 | { | |
2163 | for (iy = 0; iy < nby; iy++) | |
2164 | { | |
2165 | for (iz = nbz - 1; iz >= 0; iz--) | |
2166 | { | |
2167 | deepness = voxels->Deepness(ix, iy, iz); | |
2168 | for (i = 0; i < 8; i++) | |
2169 | { | |
2170 | for (j = 0; j < 8; j++) | |
2171 | { | |
2172 | if (deepness == 0 && j) | |
2173 | { | |
2174 | i = 8; | |
2175 | break; | |
2176 | } | |
2177 | if (deepness == 1 && j) | |
2178 | break; | |
2179 | if (deepness == 0) | |
2180 | { | |
2181 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2182 | continue; | |
2183 | } | |
2184 | else if (deepness == 1) | |
2185 | { | |
2186 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, -1, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2187 | continue; | |
2188 | } | |
2189 | else if (deepness == 2) | |
2190 | { | |
2191 | if (check_size && !CheckSize(voxels, ix, iy, iz, i, j, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2192 | continue; | |
2193 | } | |
2194 | ||
2195 | Standard_Boolean value; | |
2196 | switch (deepness) | |
2197 | { | |
2198 | case 0: | |
2199 | value = voxels->Get(ix, iy, iz) == Standard_True; | |
2200 | break; | |
2201 | case 1: | |
2202 | value = voxels->Get(ix, iy, iz, i) == Standard_True; | |
2203 | break; | |
2204 | case 2: | |
2205 | value = voxels->Get(ix, iy, iz, i, j) == Standard_True; | |
2206 | break; | |
2207 | } | |
2208 | ||
2209 | if (value) | |
2210 | { | |
2211 | // Define translation vector | |
2212 | if (!check_size) | |
2213 | { | |
2214 | switch (deepness) | |
2215 | { | |
2216 | case 0: | |
2217 | ((Voxel_DS*)voxels)->GetCenter(ix, iy, iz, xc, yc, zc); | |
2218 | break; | |
2219 | case 1: | |
2220 | voxels->GetCenter(ix, iy, iz, i, xc, yc, zc); | |
2221 | break; | |
2222 | case 2: | |
2223 | voxels->GetCenter(ix, iy, iz, i, j, xc, yc, zc); | |
2224 | break; | |
2225 | } | |
2226 | } | |
2227 | vc.SetCoord(xc, yc, zc); | |
2228 | ||
2229 | // Translate | |
2230 | pc1 = p1.Translated(vc); | |
2231 | pc2 = p2.Translated(vc); | |
2232 | pc3 = p3.Translated(vc); | |
2233 | pc4 = p4.Translated(vc); | |
2234 | ||
2235 | // Display | |
2236 | glNormal3d(xn, yn, zn); | |
2237 | pc1.Coord(xc, yc, zc); | |
2238 | glVertex3d(xc, yc, zc); | |
2239 | pc2.Coord(xc, yc, zc); | |
2240 | glVertex3d(xc, yc, zc); | |
2241 | pc3.Coord(xc, yc, zc); | |
2242 | glVertex3d(xc, yc, zc); | |
2243 | pc4.Coord(xc, yc, zc); | |
2244 | glVertex3d(xc, yc, zc); | |
2245 | ||
2246 | if (nearest) | |
2247 | break; | |
2248 | } | |
2249 | } | |
2250 | } | |
2251 | } | |
2252 | } | |
2253 | } | |
2254 | break; | |
2255 | } | |
2256 | } | |
2257 | glEnd(); | |
2258 | } | |
2259 | ||
2260 | ||
2261 | ||
2262 | static void drawColorQuadrangles(Voxel_ColorDS* voxels, const VoxelDirection vdir, | |
2263 | const gp_Dir& viewnormal, const Standard_Boolean nearest, | |
2264 | const Handle(Quantity_HArray1OfColor)& hcolors, | |
2265 | const gp_Pnt& p1, const gp_Pnt& p2, const gp_Pnt& p3, const gp_Pnt& p4, | |
2266 | const Standard_Byte minvalue, const Standard_Byte maxvalue, | |
2267 | const Standard_Real xmin, const Standard_Real xmax, | |
2268 | const Standard_Real ymin, const Standard_Real ymax, | |
2269 | const Standard_Real zmin, const Standard_Real zmax) | |
2270 | { | |
2271 | gp_Vec vc; | |
2272 | gp_Pnt pc1, pc2, pc3, pc4; | |
2273 | Standard_Real xc, yc, zc, xn = 0.0, yn = 0.0, zn = 0.0; | |
2274 | Standard_Integer ix, iy, iz, nbx = voxels->GetNbX(), nby = voxels->GetNbY(), nbz = voxels->GetNbZ(); | |
2275 | Standard_Byte value; | |
2276 | ||
2277 | // Normal | |
2278 | //viewnormal.Coord(xn, yn, zn); | |
2279 | glNormal3d(xn, yn, zn); | |
2280 | ||
2281 | // Colors | |
2282 | const Quantity_Array1OfColor& colors = hcolors->Array1(); | |
2283 | ||
2284 | Standard_Boolean check_size = (xmin <= DBL_MAX && xmax >= DBL_MAX && | |
2285 | ymin <= DBL_MAX && ymax >= DBL_MAX && | |
2286 | zmin <= DBL_MAX && zmax >= DBL_MAX); | |
2287 | check_size = !check_size; | |
2288 | ||
2289 | glBegin(GL_QUADS); | |
2290 | switch (vdir) | |
2291 | { | |
2292 | case Xminus: | |
2293 | { | |
2294 | for (iy = 0; iy < nby; iy++) | |
2295 | { | |
2296 | for (iz = 0; iz < nbz; iz++) | |
2297 | { | |
2298 | for (ix = 0; ix < nbx; ix++) | |
2299 | { | |
2300 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2301 | continue; | |
2302 | value = voxels->Get(ix, iy, iz); | |
2303 | if (value >= minvalue && value <= maxvalue) | |
2304 | { | |
2305 | // Define translation vector | |
2306 | if (!check_size) | |
2307 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
2308 | vc.SetCoord(xc, yc, zc); | |
2309 | ||
2310 | // Translate | |
2311 | pc1 = p1.Translated(vc); | |
2312 | pc2 = p2.Translated(vc); | |
2313 | pc3 = p3.Translated(vc); | |
2314 | pc4 = p4.Translated(vc); | |
2315 | ||
2316 | // Color | |
2317 | setColor(colors.Value(value), Standard_False); | |
2318 | ||
2319 | // Display | |
2320 | //glNormal3d(xn, yn, zn); | |
2321 | pc1.Coord(xc, yc, zc); | |
2322 | glVertex3d(xc, yc, zc); | |
2323 | pc2.Coord(xc, yc, zc); | |
2324 | glVertex3d(xc, yc, zc); | |
2325 | pc3.Coord(xc, yc, zc); | |
2326 | glVertex3d(xc, yc, zc); | |
2327 | pc4.Coord(xc, yc, zc); | |
2328 | glVertex3d(xc, yc, zc); | |
2329 | ||
2330 | if (nearest) | |
2331 | break; | |
2332 | } | |
2333 | } | |
2334 | } | |
2335 | } | |
2336 | break; | |
2337 | } | |
2338 | case Xplus: | |
2339 | { | |
2340 | for (iy = 0; iy < nby; iy++) | |
2341 | { | |
2342 | for (iz = 0; iz < nbz; iz++) | |
2343 | { | |
2344 | for (ix = nbx - 1; ix >= 0; ix--) | |
2345 | { | |
2346 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2347 | continue; | |
2348 | value = voxels->Get(ix, iy, iz); | |
2349 | if (value >= minvalue && value <= maxvalue) | |
2350 | { | |
2351 | // Define translation vector | |
2352 | if (!check_size) | |
2353 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
2354 | vc.SetCoord(xc, yc, zc); | |
2355 | ||
2356 | // Translate | |
2357 | pc1 = p1.Translated(vc); | |
2358 | pc2 = p2.Translated(vc); | |
2359 | pc3 = p3.Translated(vc); | |
2360 | pc4 = p4.Translated(vc); | |
2361 | ||
2362 | // Color | |
2363 | setColor(colors.Value(value), Standard_False); | |
2364 | ||
2365 | // Display | |
2366 | //glNormal3d(xn, yn, zn); | |
2367 | pc1.Coord(xc, yc, zc); | |
2368 | glVertex3d(xc, yc, zc); | |
2369 | pc2.Coord(xc, yc, zc); | |
2370 | glVertex3d(xc, yc, zc); | |
2371 | pc3.Coord(xc, yc, zc); | |
2372 | glVertex3d(xc, yc, zc); | |
2373 | pc4.Coord(xc, yc, zc); | |
2374 | glVertex3d(xc, yc, zc); | |
2375 | ||
2376 | if (nearest) | |
2377 | break; | |
2378 | } | |
2379 | } | |
2380 | } | |
2381 | } | |
2382 | break; | |
2383 | } | |
2384 | case Yminus: | |
2385 | { | |
2386 | for (ix = 0; ix < nbx; ix++) | |
2387 | { | |
2388 | for (iz = 0; iz < nbz; iz++) | |
2389 | { | |
2390 | for (iy = 0; iy < nby; iy++) | |
2391 | { | |
2392 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2393 | continue; | |
2394 | value = voxels->Get(ix, iy, iz); | |
2395 | if (value >= minvalue && value <= maxvalue) | |
2396 | { | |
2397 | // Define translation vector | |
2398 | if (!check_size) | |
2399 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
2400 | vc.SetCoord(xc, yc, zc); | |
2401 | ||
2402 | // Translate | |
2403 | pc1 = p1.Translated(vc); | |
2404 | pc2 = p2.Translated(vc); | |
2405 | pc3 = p3.Translated(vc); | |
2406 | pc4 = p4.Translated(vc); | |
2407 | ||
2408 | // Color | |
2409 | setColor(colors.Value(value), Standard_False); | |
2410 | ||
2411 | // Display | |
2412 | //glNormal3d(xn, yn, zn); | |
2413 | pc1.Coord(xc, yc, zc); | |
2414 | glVertex3d(xc, yc, zc); | |
2415 | pc2.Coord(xc, yc, zc); | |
2416 | glVertex3d(xc, yc, zc); | |
2417 | pc3.Coord(xc, yc, zc); | |
2418 | glVertex3d(xc, yc, zc); | |
2419 | pc4.Coord(xc, yc, zc); | |
2420 | glVertex3d(xc, yc, zc); | |
2421 | ||
2422 | if (nearest) | |
2423 | break; | |
2424 | } | |
2425 | } | |
2426 | } | |
2427 | } | |
2428 | break; | |
2429 | } | |
2430 | case Yplus: | |
2431 | { | |
2432 | for (ix = 0; ix < nbx; ix++) | |
2433 | { | |
2434 | for (iz = 0; iz < nbz; iz++) | |
2435 | { | |
2436 | for (iy = nby - 1; iy >= 0; iy--) | |
2437 | { | |
2438 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2439 | continue; | |
2440 | value = voxels->Get(ix, iy, iz); | |
2441 | if (value >= minvalue && value <= maxvalue) | |
2442 | { | |
2443 | // Define translation vector | |
2444 | if (!check_size) | |
2445 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
2446 | vc.SetCoord(xc, yc, zc); | |
2447 | ||
2448 | // Translate | |
2449 | pc1 = p1.Translated(vc); | |
2450 | pc2 = p2.Translated(vc); | |
2451 | pc3 = p3.Translated(vc); | |
2452 | pc4 = p4.Translated(vc); | |
2453 | ||
2454 | // Color | |
2455 | setColor(colors.Value(value), Standard_False); | |
2456 | ||
2457 | // Display | |
2458 | //glNormal3d(xn, yn, zn); | |
2459 | pc1.Coord(xc, yc, zc); | |
2460 | glVertex3d(xc, yc, zc); | |
2461 | pc2.Coord(xc, yc, zc); | |
2462 | glVertex3d(xc, yc, zc); | |
2463 | pc3.Coord(xc, yc, zc); | |
2464 | glVertex3d(xc, yc, zc); | |
2465 | pc4.Coord(xc, yc, zc); | |
2466 | glVertex3d(xc, yc, zc); | |
2467 | ||
2468 | if (nearest) | |
2469 | break; | |
2470 | } | |
2471 | } | |
2472 | } | |
2473 | } | |
2474 | break; | |
2475 | } | |
2476 | case Zminus: | |
2477 | { | |
2478 | for (ix = 0; ix < nbx; ix++) | |
2479 | { | |
2480 | for (iy = 0; iy < nby; iy++) | |
2481 | { | |
2482 | for (iz = 0; iz < nbz; iz++) | |
2483 | { | |
2484 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2485 | continue; | |
2486 | value = voxels->Get(ix, iy, iz); | |
2487 | if (value >= minvalue && value <= maxvalue) | |
2488 | { | |
2489 | // Define translation vector | |
2490 | if (!check_size) | |
2491 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
2492 | vc.SetCoord(xc, yc, zc); | |
2493 | ||
2494 | // Translate | |
2495 | pc1 = p1.Translated(vc); | |
2496 | pc2 = p2.Translated(vc); | |
2497 | pc3 = p3.Translated(vc); | |
2498 | pc4 = p4.Translated(vc); | |
2499 | ||
2500 | // Color | |
2501 | setColor(colors.Value(value), Standard_False); | |
2502 | ||
2503 | // Display | |
2504 | //glNormal3d(xn, yn, zn); | |
2505 | pc1.Coord(xc, yc, zc); | |
2506 | glVertex3d(xc, yc, zc); | |
2507 | pc2.Coord(xc, yc, zc); | |
2508 | glVertex3d(xc, yc, zc); | |
2509 | pc3.Coord(xc, yc, zc); | |
2510 | glVertex3d(xc, yc, zc); | |
2511 | pc4.Coord(xc, yc, zc); | |
2512 | glVertex3d(xc, yc, zc); | |
2513 | ||
2514 | if (nearest) | |
2515 | break; | |
2516 | } | |
2517 | } | |
2518 | } | |
2519 | } | |
2520 | break; | |
2521 | } | |
2522 | case Zplus: | |
2523 | { | |
2524 | for (ix = 0; ix < nbx; ix++) | |
2525 | { | |
2526 | for (iy = 0; iy < nby; iy++) | |
2527 | { | |
2528 | for (iz = nbz - 1; iz >= 0; iz--) | |
2529 | { | |
2530 | if (check_size && !CheckSize(voxels, ix, iy, iz, xmin, xmax, ymin, ymax, zmin, zmax, xc, yc, zc)) | |
2531 | continue; | |
2532 | value = voxels->Get(ix, iy, iz); | |
2533 | if (value >= minvalue && value <= maxvalue) | |
2534 | { | |
2535 | // Define translation vector | |
2536 | if (!check_size) | |
2537 | voxels->GetCenter(ix, iy, iz, xc, yc, zc); | |
2538 | vc.SetCoord(xc, yc, zc); | |
2539 | ||
2540 | // Translate | |
2541 | pc1 = p1.Translated(vc); | |
2542 | pc2 = p2.Translated(vc); | |
2543 | pc3 = p3.Translated(vc); | |
2544 | pc4 = p4.Translated(vc); | |
2545 | ||
2546 | // Color | |
2547 | setColor(colors.Value(value), Standard_False); | |
2548 | ||
2549 | // Display | |
2550 | //glNormal3d(xn, yn, zn); | |
2551 | pc1.Coord(xc, yc, zc); | |
2552 | glVertex3d(xc, yc, zc); | |
2553 | pc2.Coord(xc, yc, zc); | |
2554 | glVertex3d(xc, yc, zc); | |
2555 | pc3.Coord(xc, yc, zc); | |
2556 | glVertex3d(xc, yc, zc); | |
2557 | pc4.Coord(xc, yc, zc); | |
2558 | glVertex3d(xc, yc, zc); | |
2559 | ||
2560 | if (nearest) | |
2561 | break; | |
2562 | } | |
2563 | } | |
2564 | } | |
2565 | } | |
2566 | break; | |
2567 | } | |
2568 | } | |
2569 | glEnd(); | |
2570 | } | |
2571 | ||
2572 | static void genListIndex(GLint& index) | |
2573 | { | |
2574 | GLint i = 0; | |
2575 | while (++i <= INT_MAX) | |
2576 | { | |
2577 | if (!glIsList(i)) | |
2578 | { | |
2579 | index = i; | |
2580 | break; | |
2581 | } | |
2582 | } | |
2583 | } | |
2584 | ||
2585 | static void setPlaneNormal(const VoxelDirection& dir, | |
2586 | const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, | |
2587 | gp_Pln& plane, gp_Pnt& p1, gp_Pnt& p2, gp_Pnt& p3, gp_Pnt& p4) | |
2588 | { | |
2589 | gp_Ax3 axes = plane.Position(); | |
2590 | Standard_Real dx2 = 0.5 * dx, dy2 = 0.5 * dy, dz2 = 0.5 * dz; | |
2591 | switch (dir) | |
2592 | { | |
2593 | case Xminus: | |
2594 | p1.SetCoord(-dx2, -dy2, dz2); | |
2595 | p2.SetCoord(-dx2, -dy2, -dz2); | |
2596 | p3.SetCoord(-dx2, dy2, -dz2); | |
2597 | p4.SetCoord(-dx2, dy2, dz2); | |
2598 | axes.SetDirection(-gp::DX()); | |
2599 | break; | |
2600 | case Xplus: | |
2601 | p1.SetCoord(dx2, -dy2, dz2); | |
2602 | p2.SetCoord(dx2, -dy2, -dz2); | |
2603 | p3.SetCoord(dx2, dy2, -dz2); | |
2604 | p4.SetCoord(dx2, dy2, dz2); | |
2605 | axes.SetDirection(gp::DX()); | |
2606 | break; | |
2607 | case Yminus: | |
2608 | p1.SetCoord(dx2, -dy2, dz2); | |
2609 | p2.SetCoord(dx2, -dy2, -dz2); | |
2610 | p3.SetCoord(-dx2, -dy2, -dz2); | |
2611 | p4.SetCoord(-dx2, -dy2, dz2); | |
2612 | axes.SetDirection(-gp::DY()); | |
2613 | break; | |
2614 | case Yplus: | |
2615 | p1.SetCoord(dx2, dy2, dz2); | |
2616 | p2.SetCoord(dx2, dy2, -dz2); | |
2617 | p3.SetCoord(-dx2, dy2, -dz2); | |
2618 | p4.SetCoord(-dx2, dy2, dz2); | |
2619 | axes.SetDirection(gp::DY()); | |
2620 | break; | |
2621 | case Zminus: | |
2622 | p1.SetCoord(dx2, dy2, -dz2); | |
2623 | p2.SetCoord(-dx2, dy2, -dz2); | |
2624 | p3.SetCoord(-dx2, -dy2, -dz2); | |
2625 | p4.SetCoord(dx2, -dy2, -dz2); | |
2626 | axes.SetDirection(-gp::DZ()); | |
2627 | break; | |
2628 | case Zplus: | |
2629 | p1.SetCoord(dx2, dy2, dz2); | |
2630 | p2.SetCoord(-dx2, dy2, dz2); | |
2631 | p3.SetCoord(-dx2, -dy2, dz2); | |
2632 | p4.SetCoord(dx2, -dy2, dz2); | |
2633 | axes.SetDirection(gp::DZ()); | |
2634 | break; | |
2635 | } | |
2636 | } | |
2637 | ||
2638 | /**************************************************************************/ | |
2639 | void VoxelClient_VisDrawer::DisplayVoxels(const Standard_Boolean theHighlight) | |
2640 | { | |
2641 | if(!myData) | |
2642 | return; | |
2643 | ||
2644 | glEnable(GL_DEPTH_TEST); | |
2645 | ||
2646 | // Boolean voxels | |
2647 | if (myData->myBoolVoxels) | |
2648 | { | |
2649 | // Points | |
2650 | if (myData->myDisplay.myDisplayMode == Voxel_VDM_POINTS || | |
2651 | myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTPOINTS) | |
2652 | { | |
2653 | glDisable(GL_LIGHTING); | |
2654 | if (myData->myDisplay.mySmoothPoints) | |
2655 | glEnable(GL_POINT_SMOOTH); | |
2656 | else | |
2657 | glDisable(GL_POINT_SMOOTH); | |
2658 | ||
2659 | // Draw the points of voxels (center points of the voxels) | |
2660 | // starting visualization from the side looking out from the user. | |
2661 | setColor(myData->myDisplay.myColor, theHighlight); | |
2662 | glPointSize((Standard_ShortReal) myData->myDisplay.myPointSize); | |
2663 | ||
2664 | // Display | |
2665 | DisplayPoints(myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTPOINTS); | |
2666 | } | |
2667 | } | |
2668 | ||
2669 | // Color values | |
2670 | if (myData->myColorVoxels) | |
2671 | { | |
2672 | // Points | |
2673 | if (myData->myDisplay.myDisplayMode == Voxel_VDM_POINTS || | |
2674 | myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTPOINTS) | |
2675 | { | |
2676 | glDisable(GL_LIGHTING); | |
2677 | if (myData->myDisplay.mySmoothPoints) | |
2678 | glEnable(GL_POINT_SMOOTH); | |
2679 | else | |
2680 | glDisable(GL_POINT_SMOOTH); | |
2681 | ||
2682 | // Draw the points of voxels (center points of the voxels) | |
2683 | // starting visualization from the side looking out from the user. | |
2684 | glPointSize((Standard_ShortReal) myData->myDisplay.myPointSize); | |
2685 | ||
2686 | // Display | |
2687 | DisplayPoints(myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTPOINTS); | |
2688 | } | |
2689 | } | |
2690 | ||
2691 | // Recursive Octree Boolean voxels | |
2692 | if (myData->myROctBoolVoxels) | |
2693 | { | |
2694 | // Points | |
2695 | if (myData->myDisplay.myDisplayMode == Voxel_VDM_POINTS || | |
2696 | myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTPOINTS) | |
2697 | { | |
2698 | glDisable(GL_LIGHTING); | |
2699 | if (myData->myDisplay.mySmoothPoints) | |
2700 | glEnable(GL_POINT_SMOOTH); | |
2701 | else | |
2702 | glDisable(GL_POINT_SMOOTH); | |
2703 | ||
2704 | // Draw the points of voxels (center points of the voxels) | |
2705 | // starting visualization from the side looking out from the user. | |
2706 | setColor(myData->myDisplay.myColor, theHighlight); | |
2707 | glPointSize((Standard_ShortReal) myData->myDisplay.myPointSize); | |
2708 | ||
2709 | // Display | |
2710 | DisplayPoints(myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTPOINTS); | |
2711 | } | |
2712 | } | |
2713 | ||
2714 | // Shading drawn by boxes | |
2715 | if (myData->myDisplay.myDisplayMode == Voxel_VDM_BOXES || | |
2716 | myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTBOXES) | |
2717 | { | |
2718 | glEnable(GL_LIGHTING); | |
2719 | glEnable(GL_COLOR_MATERIAL); | |
2720 | ||
2721 | // Draw quadrangles of voxels looking to the user. | |
2722 | setColor(myData->myDisplay.myColor, theHighlight); | |
2723 | ||
2724 | // Display | |
2725 | DisplayBoxes(myData->myDisplay.myDisplayMode == Voxel_VDM_NEARESTBOXES); | |
2726 | ||
2727 | glDisable(GL_COLOR_MATERIAL); | |
2728 | } | |
2729 | ||
2730 | // Highlighted voxel | |
2731 | HighlightVoxel(); | |
2732 | } | |
2733 | ||
2734 | /**************************************************************************/ | |
2735 | void VoxelClient_VisDrawer::DisplayPoints(const Standard_Boolean nearest) | |
2736 | { | |
2737 | //OSD_Timer timer; | |
2738 | //timer.Start(); | |
2739 | ||
2740 | // Find the side of the cube which normal looks to (or out) the user's eye. | |
2741 | gp_Dir viewnormal; | |
2742 | getNormal(viewnormal); | |
2743 | ||
2744 | // Range of displayed data | |
2745 | Standard_Real xmin = myData->myDisplay.myDisplayedXMin; | |
2746 | Standard_Real xmax = myData->myDisplay.myDisplayedXMax; | |
2747 | Standard_Real ymin = myData->myDisplay.myDisplayedYMin; | |
2748 | Standard_Real ymax = myData->myDisplay.myDisplayedYMax; | |
2749 | Standard_Real zmin = myData->myDisplay.myDisplayedZMin; | |
2750 | Standard_Real zmax = myData->myDisplay.myDisplayedZMax; | |
2751 | ||
2752 | // Boolean points | |
2753 | if (myData->myBoolVoxels) | |
2754 | { | |
2755 | if (nearest || myData->myDisplay.myDegenerateMode) | |
2756 | { | |
2757 | VoxelDirection vdir1, vdir2, vdir3; | |
2758 | getVoxel3Directions(viewnormal, vdir1, vdir2, vdir3); | |
2759 | ||
2760 | if (myData->myDisplay.myUsageOfGLlists) | |
2761 | { | |
2762 | // Clean all allocated GL lists for the case of first call. | |
2763 | if (myData->myDisplay.myBoolNearestPointsFirst) | |
2764 | { | |
2765 | for (Standard_Integer idir = Xminus; idir <= Zplus; idir++) | |
2766 | { | |
2767 | if (myData->myDisplay.myBoolNearestPointsList[idir] > 0) | |
2768 | { | |
2769 | glDeleteLists(myData->myDisplay.myBoolNearestPointsList[idir], 1); | |
2770 | myData->myDisplay.myBoolNearestPointsList[idir] = -1; | |
2771 | } | |
2772 | } | |
2773 | myData->myDisplay.myBoolNearestPointsFirst = Standard_False; | |
2774 | } | |
2775 | ||
2776 | // Generate GL lists if needed. | |
2777 | if (myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir1] < 0) | |
2778 | { | |
2779 | genListIndex(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir1]); | |
2780 | glNewList(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir1], GL_COMPILE); | |
2781 | drawBoolPoints(vdir1, Standard_True, myData->myBoolVoxels, | |
2782 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2783 | glEndList(); | |
2784 | } | |
2785 | if (myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir2] < 0) | |
2786 | { | |
2787 | genListIndex(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir2]); | |
2788 | glNewList(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir2], GL_COMPILE); | |
2789 | drawBoolPoints(vdir2, Standard_True, myData->myBoolVoxels, | |
2790 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2791 | glEndList(); | |
2792 | } | |
2793 | if (myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir3] < 0) | |
2794 | { | |
2795 | genListIndex(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir3]); | |
2796 | glNewList(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir3], GL_COMPILE); | |
2797 | drawBoolPoints(vdir3, Standard_True, myData->myBoolVoxels, | |
2798 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2799 | glEndList(); | |
2800 | } | |
2801 | glCallList(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir1]); | |
2802 | glCallList(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir2]); | |
2803 | glCallList(myData->myDisplay.myBoolNearestPointsList[(Standard_Integer) vdir3]); | |
2804 | } | |
2805 | else | |
2806 | { | |
2807 | drawBoolPoints(vdir1, Standard_True, myData->myBoolVoxels, | |
2808 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2809 | drawBoolPoints(vdir2, Standard_True, myData->myBoolVoxels, | |
2810 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2811 | drawBoolPoints(vdir3, Standard_True, myData->myBoolVoxels, | |
2812 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2813 | } | |
2814 | } | |
2815 | else | |
2816 | { | |
2817 | if (myData->myDisplay.myUsageOfGLlists) | |
2818 | { | |
2819 | if (myData->myDisplay.myBoolPointsFirst) | |
2820 | { | |
2821 | // Delete previous GL list. | |
2822 | if (myData->myDisplay.myBoolPointsList > 0) | |
2823 | { | |
2824 | glDeleteLists(myData->myDisplay.myBoolPointsList, 1); | |
2825 | myData->myDisplay.myBoolPointsList = -1; | |
2826 | } | |
2827 | ||
2828 | // Generate a new GL list | |
2829 | genListIndex(myData->myDisplay.myBoolPointsList); | |
2830 | glNewList(myData->myDisplay.myBoolPointsList, GL_COMPILE); | |
2831 | VoxelDirection vdir = getVoxelDirection(viewnormal); | |
2832 | drawBoolPoints(vdir, Standard_False, myData->myBoolVoxels, | |
2833 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2834 | glEndList(); | |
2835 | ||
2836 | // The first call has just been passed... | |
2837 | myData->myDisplay.myBoolPointsFirst = Standard_False; | |
2838 | } | |
2839 | glCallList(myData->myDisplay.myBoolPointsList); | |
2840 | } | |
2841 | else | |
2842 | { | |
2843 | VoxelDirection vdir = getVoxelDirection(viewnormal); | |
2844 | drawBoolPoints(vdir, Standard_False, myData->myBoolVoxels, | |
2845 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2846 | } | |
2847 | } | |
2848 | } | |
2849 | ||
2850 | // Color points | |
2851 | if (myData->myColorVoxels) | |
2852 | { | |
2853 | if (nearest || myData->myDisplay.myDegenerateMode) | |
2854 | { | |
2855 | VoxelDirection vdir1, vdir2, vdir3; | |
2856 | getVoxel3Directions(viewnormal, vdir1, vdir2, vdir3); | |
2857 | ||
2858 | if (myData->myDisplay.myUsageOfGLlists) | |
2859 | { | |
2860 | // Clean all allocated GL lists for the case of first call. | |
2861 | if (myData->myDisplay.myColorNearestPointsFirst) | |
2862 | { | |
2863 | for (Standard_Integer idir = Xminus; idir <= Zplus; idir++) | |
2864 | { | |
2865 | if (myData->myDisplay.myColorNearestPointsList[idir] > 0) | |
2866 | { | |
2867 | glDeleteLists(myData->myDisplay.myColorNearestPointsList[idir], 1); | |
2868 | myData->myDisplay.myColorNearestPointsList[idir] = -1; | |
2869 | } | |
2870 | } | |
2871 | myData->myDisplay.myColorNearestPointsFirst = Standard_False; | |
2872 | } | |
2873 | ||
2874 | // Generate GL lists if needed. | |
2875 | if (myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir1] < 0) | |
2876 | { | |
2877 | genListIndex(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir1]); | |
2878 | glNewList(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir1], GL_COMPILE); | |
2879 | drawColorPoints(vdir1, Standard_True, myData->myColorVoxels, myData->myDisplay.myColors, | |
2880 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2881 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2882 | glEndList(); | |
2883 | } | |
2884 | if (myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir2] < 0) | |
2885 | { | |
2886 | genListIndex(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir2]); | |
2887 | glNewList(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir2], GL_COMPILE); | |
2888 | drawColorPoints(vdir2, Standard_True, myData->myColorVoxels, myData->myDisplay.myColors, | |
2889 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2890 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2891 | glEndList(); | |
2892 | } | |
2893 | if (myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir3] < 0) | |
2894 | { | |
2895 | genListIndex(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir3]); | |
2896 | glNewList(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir3], GL_COMPILE); | |
2897 | drawColorPoints(vdir3, Standard_True, myData->myColorVoxels, myData->myDisplay.myColors, | |
2898 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2899 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2900 | glEndList(); | |
2901 | } | |
2902 | ||
2903 | glCallList(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir1]); | |
2904 | glCallList(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir2]); | |
2905 | glCallList(myData->myDisplay.myColorNearestPointsList[(Standard_Integer) vdir3]); | |
2906 | } | |
2907 | else | |
2908 | { | |
2909 | drawColorPoints(vdir1, Standard_True, myData->myColorVoxels, myData->myDisplay.myColors, | |
2910 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2911 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2912 | drawColorPoints(vdir2, Standard_True, myData->myColorVoxels, myData->myDisplay.myColors, | |
2913 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2914 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2915 | drawColorPoints(vdir3, Standard_True, myData->myColorVoxels, myData->myDisplay.myColors, | |
2916 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2917 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2918 | } | |
2919 | } | |
2920 | else | |
2921 | { | |
2922 | if (myData->myDisplay.myUsageOfGLlists) | |
2923 | { | |
2924 | if (myData->myDisplay.myColorPointsFirst) | |
2925 | { | |
2926 | // Delete previous GL list. | |
2927 | if (myData->myDisplay.myColorPointsList > 0) | |
2928 | { | |
2929 | glDeleteLists(myData->myDisplay.myColorPointsList, 1); | |
2930 | myData->myDisplay.myColorPointsList = -1; | |
2931 | } | |
2932 | ||
2933 | // Generate a new GL list | |
2934 | genListIndex(myData->myDisplay.myColorPointsList); | |
2935 | glNewList(myData->myDisplay.myColorPointsList, GL_COMPILE); | |
2936 | VoxelDirection vdir = getVoxelDirection(viewnormal); | |
2937 | drawColorPoints(vdir, Standard_False, myData->myColorVoxels, myData->myDisplay.myColors, | |
2938 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2939 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2940 | glEndList(); | |
2941 | ||
2942 | // The first call has just been passed... | |
2943 | myData->myDisplay.myColorPointsFirst = Standard_False; | |
2944 | } | |
2945 | glCallList(myData->myDisplay.myColorPointsList); | |
2946 | } | |
2947 | else | |
2948 | { | |
2949 | VoxelDirection vdir = getVoxelDirection(viewnormal); | |
2950 | drawColorPoints(vdir, Standard_False, myData->myColorVoxels, myData->myDisplay.myColors, | |
2951 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
2952 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2953 | } | |
2954 | } | |
2955 | } | |
2956 | ||
2957 | // Recursive Octree Boolean points | |
2958 | if (myData->myROctBoolVoxels) | |
2959 | { | |
2960 | if (nearest || myData->myDisplay.myDegenerateMode) | |
2961 | { | |
2962 | VoxelDirection vdir1, vdir2, vdir3; | |
2963 | getVoxel3Directions(viewnormal, vdir1, vdir2, vdir3); | |
2964 | ||
2965 | if (myData->myDisplay.myUsageOfGLlists) | |
2966 | { | |
2967 | // Clean all allocated GL lists for the case of first call. | |
2968 | if (myData->myDisplay.myROctBoolNearestPointsFirst) | |
2969 | { | |
2970 | for (Standard_Integer idir = Xminus; idir <= Zplus; idir++) | |
2971 | { | |
2972 | if (myData->myDisplay.myROctBoolNearestPointsList[idir] > 0) | |
2973 | { | |
2974 | glDeleteLists(myData->myDisplay.myROctBoolNearestPointsList[idir], 1); | |
2975 | myData->myDisplay.myROctBoolNearestPointsList[idir] = -1; | |
2976 | } | |
2977 | } | |
2978 | myData->myDisplay.myROctBoolNearestPointsFirst = Standard_False; | |
2979 | } | |
2980 | ||
2981 | // Generate GL lists if needed. | |
2982 | if (myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir1] < 0) | |
2983 | { | |
2984 | genListIndex(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir1]); | |
2985 | glNewList(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir1], GL_COMPILE); | |
2986 | drawROctBoolPoints(vdir1, Standard_True, myData->myROctBoolVoxels, | |
2987 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2988 | glEndList(); | |
2989 | } | |
2990 | if (myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir2] < 0) | |
2991 | { | |
2992 | genListIndex(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir2]); | |
2993 | glNewList(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir2], GL_COMPILE); | |
2994 | drawROctBoolPoints(vdir2, Standard_True, myData->myROctBoolVoxels, | |
2995 | xmin, xmax, ymin, ymax, zmin, zmax); | |
2996 | glEndList(); | |
2997 | } | |
2998 | if (myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir3] < 0) | |
2999 | { | |
3000 | genListIndex(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir3]); | |
3001 | glNewList(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir3], GL_COMPILE); | |
3002 | drawROctBoolPoints(vdir3, Standard_True, myData->myROctBoolVoxels, | |
3003 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3004 | glEndList(); | |
3005 | } | |
3006 | glCallList(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir1]); | |
3007 | glCallList(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir2]); | |
3008 | glCallList(myData->myDisplay.myROctBoolNearestPointsList[(Standard_Integer) vdir3]); | |
3009 | } | |
3010 | else | |
3011 | { | |
3012 | drawROctBoolPoints(vdir1, Standard_True, myData->myROctBoolVoxels, | |
3013 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3014 | drawROctBoolPoints(vdir2, Standard_True, myData->myROctBoolVoxels, | |
3015 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3016 | drawROctBoolPoints(vdir3, Standard_True, myData->myROctBoolVoxels, | |
3017 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3018 | } | |
3019 | } | |
3020 | else | |
3021 | { | |
3022 | if (myData->myDisplay.myUsageOfGLlists) | |
3023 | { | |
3024 | if (myData->myDisplay.myROctBoolPointsFirst) | |
3025 | { | |
3026 | // Delete previous GL list. | |
3027 | if (myData->myDisplay.myROctBoolPointsList > 0) | |
3028 | { | |
3029 | glDeleteLists(myData->myDisplay.myROctBoolPointsList, 1); | |
3030 | myData->myDisplay.myROctBoolPointsList = -1; | |
3031 | } | |
3032 | ||
3033 | // Generate a new GL list | |
3034 | genListIndex(myData->myDisplay.myROctBoolPointsList); | |
3035 | glNewList(myData->myDisplay.myROctBoolPointsList, GL_COMPILE); | |
3036 | VoxelDirection vdir = getVoxelDirection(viewnormal); | |
3037 | drawROctBoolPoints(vdir, Standard_False, myData->myROctBoolVoxels, | |
3038 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3039 | glEndList(); | |
3040 | ||
3041 | // The first call has just been passed... | |
3042 | myData->myDisplay.myROctBoolPointsFirst = Standard_False; | |
3043 | } | |
3044 | glCallList(myData->myDisplay.myROctBoolPointsList); | |
3045 | } | |
3046 | else | |
3047 | { | |
3048 | VoxelDirection vdir = getVoxelDirection(viewnormal); | |
3049 | drawROctBoolPoints(vdir, Standard_False, myData->myROctBoolVoxels, | |
3050 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3051 | } | |
3052 | } | |
3053 | } | |
3054 | ||
3055 | //timer.Stop(); | |
3056 | //Standard_Real seconds, cpu; | |
3057 | //Standard_Integer minutes, hours; | |
3058 | //timer.Show(seconds, minutes, hours, cpu); | |
3059 | //cout<<"DisplayPoints()"<<" took "<<minutes<<" minutes, "<<seconds<<" seconds"<<endl; | |
3060 | } | |
3061 | ||
3062 | /**************************************************************************/ | |
3063 | void VoxelClient_VisDrawer::DisplayBoxes(const Standard_Boolean nearest) | |
3064 | { | |
3065 | // Range of displayed data | |
3066 | Standard_Real xmin = myData->myDisplay.myDisplayedXMin; | |
3067 | Standard_Real xmax = myData->myDisplay.myDisplayedXMax; | |
3068 | Standard_Real ymin = myData->myDisplay.myDisplayedYMin; | |
3069 | Standard_Real ymax = myData->myDisplay.myDisplayedYMax; | |
3070 | Standard_Real zmin = myData->myDisplay.myDisplayedZMin; | |
3071 | Standard_Real zmax = myData->myDisplay.myDisplayedZMax; | |
3072 | ||
3073 | // Find the side of the cube which normal looks to (or out) the user's eye. | |
3074 | gp_Dir viewnormal; | |
3075 | getNormal(viewnormal); | |
3076 | ||
3077 | // Get three sides of the box looking to the user. | |
3078 | VoxelDirection vdir1, vdir2, vdir3; | |
3079 | getVoxel3Directions(viewnormal, vdir1, vdir2, vdir3); | |
3080 | ||
3081 | // Three quadrangles with normals looking to the user | |
3082 | gp_Pln plane1(gp::Origin(), viewnormal); | |
3083 | gp_Pln plane2(plane1), plane3(plane1); | |
3084 | ||
3085 | // Boolean boxes | |
3086 | if (myData->myBoolVoxels && | |
3087 | myData->myBoolVoxels->GetNbX() && | |
3088 | myData->myBoolVoxels->GetNbY() && | |
3089 | myData->myBoolVoxels->GetNbZ()) | |
3090 | { | |
3091 | // Compute size | |
3092 | Standard_Real dx = myData->myBoolVoxels->GetXLen() / (Standard_Real) myData->myBoolVoxels->GetNbX(); | |
3093 | Standard_Real dy = myData->myBoolVoxels->GetYLen() / (Standard_Real) myData->myBoolVoxels->GetNbY(); | |
3094 | Standard_Real dz = myData->myBoolVoxels->GetZLen() / (Standard_Real) myData->myBoolVoxels->GetNbZ(); | |
3095 | Standard_Real d = 0.01 * (Standard_Real) myData->myDisplay.myQuadrangleSize; | |
3096 | dx *= d; | |
3097 | dy *= d; | |
3098 | dz *= d; | |
3099 | ||
3100 | // Translatethe quadrangles to the side of the voxel | |
3101 | gp_Pnt p11, p12, p13, p14, p21, p22, p23, p24, p31, p32, p33, p34; | |
3102 | setPlaneNormal(vdir1, dx, dy, dz, plane1, p11, p12, p13, p14); | |
3103 | setPlaneNormal(vdir2, dx, dy, dz, plane2, p21, p22, p23, p24); | |
3104 | setPlaneNormal(vdir3, dx, dy, dz, plane3, p31, p32, p33, p34); | |
3105 | ||
3106 | // Display | |
3107 | Standard_Boolean skin = nearest || myData->myDisplay.myDegenerateMode; | |
3108 | drawBoolQuadrangles(myData->myBoolVoxels, vdir1, plane1.Axis().Direction(), | |
3109 | skin, p11, p12, p13, p14, | |
3110 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3111 | drawBoolQuadrangles(myData->myBoolVoxels, vdir2, plane2.Axis().Direction(), | |
3112 | skin, p21, p22, p23, p24, | |
3113 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3114 | drawBoolQuadrangles(myData->myBoolVoxels, vdir3, plane3.Axis().Direction(), | |
3115 | skin, p31, p32, p33, p34, | |
3116 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3117 | } | |
3118 | // Color quadrangles | |
3119 | else if (myData->myColorVoxels && | |
3120 | myData->myColorVoxels->GetNbX() && | |
3121 | myData->myColorVoxels->GetNbY() && | |
3122 | myData->myColorVoxels->GetNbZ()) | |
3123 | { | |
3124 | // Compute size | |
3125 | Standard_Real dx = myData->myColorVoxels->GetXLen() / (Standard_Real) myData->myColorVoxels->GetNbX(); | |
3126 | Standard_Real dy = myData->myColorVoxels->GetYLen() / (Standard_Real) myData->myColorVoxels->GetNbY(); | |
3127 | Standard_Real dz = myData->myColorVoxels->GetZLen() / (Standard_Real) myData->myColorVoxels->GetNbZ(); | |
3128 | Standard_Real d = 0.01 * (Standard_Real) myData->myDisplay.myQuadrangleSize; | |
3129 | dx *= d; | |
3130 | dy *= d; | |
3131 | dz *= d; | |
3132 | ||
3133 | // Translatethe quadrangles to the side of the voxel | |
3134 | gp_Pnt p11, p12, p13, p14, p21, p22, p23, p24, p31, p32, p33, p34; | |
3135 | setPlaneNormal(vdir1, dx, dy, dz, plane1, p11, p12, p13, p14); | |
3136 | setPlaneNormal(vdir2, dx, dy, dz, plane2, p21, p22, p23, p24); | |
3137 | setPlaneNormal(vdir3, dx, dy, dz, plane3, p31, p32, p33, p34); | |
3138 | ||
3139 | // Display | |
3140 | Standard_Boolean skin = nearest || myData->myDisplay.myDegenerateMode; | |
3141 | drawColorQuadrangles(myData->myColorVoxels, vdir1, plane1.Axis().Direction(), skin, | |
3142 | myData->myDisplay.myColors, p11, p12, p13, p14, | |
3143 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
3144 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3145 | drawColorQuadrangles(myData->myColorVoxels, vdir2, plane2.Axis().Direction(), skin, | |
3146 | myData->myDisplay.myColors, p21, p22, p23, p24, | |
3147 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
3148 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3149 | drawColorQuadrangles(myData->myColorVoxels, vdir3, plane3.Axis().Direction(), skin, | |
3150 | myData->myDisplay.myColors, p31, p32, p33, p34, | |
3151 | myData->myDisplay.myColorMinValue, myData->myDisplay.myColorMaxValue, | |
3152 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3153 | } | |
3154 | // Recursive Octree Boolean boxes | |
3155 | else if (myData->myROctBoolVoxels && | |
3156 | myData->myROctBoolVoxels->GetNbX() && | |
3157 | myData->myROctBoolVoxels->GetNbY() && | |
3158 | myData->myROctBoolVoxels->GetNbZ()) | |
3159 | { | |
3160 | // Compute size | |
3161 | Standard_Real dx = myData->myROctBoolVoxels->GetXLen() / (Standard_Real) myData->myROctBoolVoxels->GetNbX(); | |
3162 | Standard_Real dy = myData->myROctBoolVoxels->GetYLen() / (Standard_Real) myData->myROctBoolVoxels->GetNbY(); | |
3163 | Standard_Real dz = myData->myROctBoolVoxels->GetZLen() / (Standard_Real) myData->myROctBoolVoxels->GetNbZ(); | |
3164 | Standard_Real d = 0.01 * (Standard_Real) myData->myDisplay.myQuadrangleSize; | |
3165 | dx *= d; | |
3166 | dy *= d; | |
3167 | dz *= d; | |
3168 | ||
3169 | // Translatethe quadrangles to the side of the voxel | |
3170 | gp_Pnt p11, p12, p13, p14, p21, p22, p23, p24, p31, p32, p33, p34; | |
3171 | setPlaneNormal(vdir1, dx, dy, dz, plane1, p11, p12, p13, p14); | |
3172 | setPlaneNormal(vdir2, dx, dy, dz, plane2, p21, p22, p23, p24); | |
3173 | setPlaneNormal(vdir3, dx, dy, dz, plane3, p31, p32, p33, p34); | |
3174 | ||
3175 | // Display | |
3176 | Standard_Boolean skin = nearest || myData->myDisplay.myDegenerateMode; | |
3177 | drawROctBoolQuadrangles(myData->myROctBoolVoxels, vdir1, plane1.Axis().Direction(), | |
3178 | skin, p11, p12, p13, p14, | |
3179 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3180 | drawROctBoolQuadrangles(myData->myROctBoolVoxels, vdir2, plane2.Axis().Direction(), | |
3181 | skin, p21, p22, p23, p24, | |
3182 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3183 | drawROctBoolQuadrangles(myData->myROctBoolVoxels, vdir3, plane3.Axis().Direction(), | |
3184 | skin, p31, p32, p33, p34, | |
3185 | xmin, xmax, ymin, ymax, zmin, zmax); | |
3186 | } | |
3187 | } | |
3188 | ||
3189 | /**************************************************************************/ | |
3190 | void VoxelClient_VisDrawer::DisplayTriangulation(const Standard_Boolean theHighlight) | |
3191 | { | |
3192 | if(!myData || myData->myTriangulation.IsNull()) | |
3193 | return; | |
3194 | ||
3195 | glEnable(GL_DEPTH_TEST); | |
3196 | glEnable(GL_LIGHTING); | |
3197 | ||
3198 | const TColgp_Array1OfPnt& nodes = myData->myTriangulation->Nodes(); | |
3199 | const Poly_Array1OfTriangle& triangles = myData->myTriangulation->Triangles(); | |
3200 | Standard_Integer itriangle = triangles.Lower(), nb_triangles = triangles.Upper(); | |
3201 | ||
3202 | Standard_Boolean compute_normals = Standard_False; | |
3203 | if (myData->myNormalsOfNodes.IsNull()) | |
3204 | { | |
3205 | compute_normals = Standard_True; | |
3206 | myData->myNormalsOfNodes = new TColgp_HArray1OfDir(itriangle, nb_triangles); | |
3207 | ||
3208 | // Release the GL list | |
3209 | if (myData->myDisplay.myTriangulationList > 0) | |
3210 | { | |
3211 | glDeleteLists(myData->myDisplay.myTriangulationList, 1); | |
3212 | myData->myDisplay.myTriangulationList = -1; | |
3213 | } | |
3214 | ||
3215 | // Generate a new GL list | |
3216 | if (myData->myDisplay.myUsageOfGLlists) | |
3217 | { | |
3218 | genListIndex(myData->myDisplay.myTriangulationList); | |
3219 | glNewList(myData->myDisplay.myTriangulationList, GL_COMPILE); | |
3220 | } | |
3221 | } | |
3222 | TColgp_Array1OfDir& normals = myData->myNormalsOfNodes->ChangeArray1(); | |
3223 | ||
3224 | if (!myData->myDisplay.myUsageOfGLlists || compute_normals) | |
3225 | { | |
3226 | ||
3227 | glBegin(GL_TRIANGLES); | |
3228 | ||
3229 | Standard_Integer n1, n2, n3; | |
3230 | Standard_Real x, y, z; | |
3231 | for (; itriangle <= nb_triangles; itriangle++) | |
3232 | { | |
3233 | const Poly_Triangle& t = triangles.Value(itriangle); | |
3234 | t.Get(n1, n2, n3); | |
3235 | ||
3236 | const gp_Pnt& p1 = nodes.Value(n1); | |
3237 | const gp_Pnt& p2 = nodes.Value(n2); | |
3238 | const gp_Pnt& p3 = nodes.Value(n3); | |
3239 | ||
3240 | // Make the normal: | |
3241 | if (compute_normals) | |
3242 | { | |
3243 | gp_Vec v1(p1, p2), v2(p1, p3); | |
3244 | v1.Cross(v2); | |
3245 | if (v1.SquareMagnitude() > 1.e-14) | |
3246 | v1.Normalize(); | |
3247 | else | |
3248 | v1.SetCoord(0.0, 0.0, 1.0); | |
3249 | normals.SetValue(itriangle, v1); | |
3250 | v1.Coord(x, y, z); | |
3251 | } | |
3252 | else | |
3253 | { | |
3254 | normals.Value(itriangle).Coord(x, y, z); | |
3255 | } | |
3256 | glNormal3d(x, y, z); | |
3257 | ||
3258 | // P1 | |
3259 | p1.Coord(x, y, z); | |
3260 | glVertex3d(x, y, z); | |
3261 | ||
3262 | // P2 | |
3263 | p2.Coord(x, y, z); | |
3264 | glVertex3d(x, y, z); | |
3265 | ||
3266 | // P3 | |
3267 | p3.Coord(x, y, z); | |
3268 | glVertex3d(x, y, z); | |
3269 | } | |
3270 | ||
3271 | glEnd(); | |
3272 | ||
3273 | if (myData->myDisplay.myUsageOfGLlists) | |
3274 | glEndList(); | |
3275 | } | |
3276 | ||
3277 | if (myData->myDisplay.myUsageOfGLlists) | |
3278 | glCallList(myData->myDisplay.myTriangulationList); | |
3279 | } | |
3280 | ||
3281 | void VoxelClient_VisDrawer::HighlightVoxel() | |
3282 | { | |
3283 | if (myData && | |
3284 | myData->myDisplay.myHighlightx >= 0 && | |
3285 | myData->myDisplay.myHighlighty >= 0 && | |
3286 | myData->myDisplay.myHighlightz >= 0) | |
3287 | { | |
3288 | Standard_Integer nbx, nby, nbz; | |
3289 | Standard_Real xlen, ylen, zlen, xc, yc, zc; | |
3290 | Voxel_DS* ds = (Voxel_DS*) myData->myBoolVoxels; | |
3291 | if (myData->myColorVoxels) | |
3292 | ds = (Voxel_DS*) myData->myColorVoxels; | |
3293 | if (myData->myROctBoolVoxels) | |
3294 | ds = (Voxel_DS*) myData->myROctBoolVoxels; | |
3295 | nbx = ds->GetNbX(); | |
3296 | nby = ds->GetNbY(); | |
3297 | nbz = ds->GetNbZ(); | |
3298 | xlen = ds->GetXLen(); | |
3299 | ylen = ds->GetYLen(); | |
3300 | zlen = ds->GetZLen(); | |
3301 | ds->GetCenter(myData->myDisplay.myHighlightx, | |
3302 | myData->myDisplay.myHighlighty, | |
3303 | myData->myDisplay.myHighlightz, | |
3304 | xc, yc, zc); | |
3305 | ||
3306 | Standard_Real half_voxelx = xlen / Standard_Real(nbx) / 2.0; | |
3307 | Standard_Real half_voxely = ylen / Standard_Real(nby) / 2.0; | |
3308 | Standard_Real half_voxelz = zlen / Standard_Real(nbz) / 2.0; | |
3309 | Standard_Real x1 = xc - half_voxelx, y1 = yc - half_voxely, z1 = zc - half_voxelz; | |
3310 | Standard_Real x2 = xc + half_voxelx, y2 = yc + half_voxely, z2 = zc + half_voxelz; | |
3311 | ||
3312 | setColor(Quantity_NOC_BLUE1, Standard_True); | |
3313 | setTypeOfLine(Aspect_TOL_SOLID); | |
3314 | setWidthOfLine(3); | |
3315 | ||
3316 | glBegin(GL_LINES); | |
3317 | ||
3318 | glVertex3d(x1, y1, z1); | |
3319 | glVertex3d(x1, y2, z1); | |
3320 | ||
3321 | glVertex3d(x1, y1, z1); | |
3322 | glVertex3d(x2, y1, z1); | |
3323 | ||
3324 | glVertex3d(x1, y1, z1); | |
3325 | glVertex3d(x1, y1, z2); | |
3326 | ||
3327 | glVertex3d(x1, y2, z1); | |
3328 | glVertex3d(x2, y2, z1); | |
3329 | ||
3330 | glVertex3d(x2, y1, z1); | |
3331 | glVertex3d(x2, y2, z1); | |
3332 | ||
3333 | glVertex3d(x2, y2, z1); | |
3334 | glVertex3d(x2, y2, z2); | |
3335 | ||
3336 | glVertex3d(x1, y1, z2); | |
3337 | glVertex3d(x1, y2, z2); | |
3338 | ||
3339 | glVertex3d(x1, y1, z2); | |
3340 | glVertex3d(x2, y1, z2); | |
3341 | ||
3342 | glVertex3d(x2, y1, z2); | |
3343 | glVertex3d(x2, y2, z2); | |
3344 | ||
3345 | glVertex3d(x2, y2, z2); | |
3346 | glVertex3d(x1, y2, z2); | |
3347 | ||
3348 | glVertex3d(x1, y2, z2); | |
3349 | glVertex3d(x1, y2, z1); | |
3350 | ||
3351 | glVertex3d(x2, y1, z1); | |
3352 | glVertex3d(x2, y1, z2); | |
3353 | ||
3354 | glEnd(); | |
3355 | } | |
3356 | } |