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1 | /*********************************************************************** |
2 | |
3 | FONCTION : |
4 | ---------- |
5 | Classe Visual3d_View.cxx : |
6 | |
7 | |
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8 | Declaration of variables specific to views. |
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9 | |
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10 | A view is defined by : |
11 | - ViewManager |
12 | - ContextView |
13 | - ViewMapping |
14 | - ViewOrientation |
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15 | |
16 | HISTORIQUE DES MODIFICATIONS : |
17 | -------------------------------- |
18 | Mars 1992 : NW,JPB,CAL ; Creation. |
19 | 04-02-97 : FMN ; Suppression de PSOutput, XWDOutput ... |
20 | 22-04-97 : CAL ; Ajout du Plot. |
21 | 03-06-97 : FMN ; Correction calcul SetRatio |
22 | 06-05-97 : CAL ; Ajout du Clear sur les TOS_COMPUTED. |
23 | 28-07-97 : PCT ; Ajout lumiere frontale headlight. |
24 | 19-09-97 : CAL ; Remplacement de Window->Position par Window->Size; |
25 | 17-10-97 : CAL ; Le Projects nouveau est arrive. (NewProjects) |
26 | 24-10-97 : CAL ; Retrait de DownCast. |
27 | 24-10-97 : CAL ; Retrait des DataStructure (Vieille maquette inutilisee). |
28 | 17-11-97 : FMN ; Ajout DoResize dans Resized() |
29 | 20-11-97 : CAL ; Disparition de la dependance avec math |
30 | ??-11-97 : CAL ; Retrait de la dependance avec math. Calcul developpe. |
31 | ??-11-97 : CAL ; Ajout de NumberOfDisplayedStructures |
32 | 07-08-97 : PCT ; ajout support texture mapping |
33 | 05-01-98 : CAL ; Ajout de AnimationMode |
34 | 15-01-98 : FMN ; FRA60019 calcul Ratio pour MyViewMappingReset |
35 | 15-01-98 : CAL ; Ajout de la transformation d'une TOS_COMPUTED |
36 | 26-01-98 : CAL ; Ajout de la methode HaveTheSameOwner |
37 | 06-02-98 : FMN ; CTS19079: TOP TEN: Probleme de highlight dans EDesigner. |
38 | 05-03-98 : CAL ; GraphicTransform que si Trsf non invalidante |
39 | 27-03-98 : CAL ; Ajout de TheStructure = devant Compute (...) !!!! |
40 | 16-04-98 : CAL ; Remise a ID de la Trsf sur la COMPUTED |
41 | 20-05-98 : CAL ; Perfs. Connection entre structures COMPUTED. |
42 | 24-06-98 : CAL ; PRO14526 SetTransparency sur une vue non active. |
43 | 17-07-98 : CAL ; PRO14872 test sur aTrsf dans ::SetTransform. |
44 | 16-09-98 : BGN ; Points d'entree du Triedre (S3819, Phase 1) |
45 | 22-09-98 : BGN ; S3989 (anciennement S3819) |
46 | TypeOfTriedron* from Aspect (pas Visual3d) |
47 | 06-10-98 : CAL ; Ajout d'un TIMER si CSF_GraphicTimer est definie. |
48 | 16-10-98 : CAL ; Ajout d'un TIMER si CSF_GraphicTimer est definie. |
49 | 02-11-98 : CAL ; Retrait de OSD::SetSignal. |
50 | 18-11-98 : FMN ; Correction sur la gestion de la perspective |
51 | 02-12-98 : CAL ; S4062. Ajout des layers. |
52 | 13-09-99 : GG ; GER61454 Adds LightLimit() and PlaneLimit() methods |
53 | 10-11-99 : GG ; PRO19603 Add Redraw( area ) method |
54 | 14-01-00 : GG ; IMP140100 Add ViewManager( ) method |
55 | 22-10-01 : SAV ; Added EnableDepthTest() method. |
56 | 30-04-02 : JMB ; MyDisplayStructure : use a Map instead of a Set (very bad performance |
57 | in data access when a lot of objects are used) |
58 | Will improve performance of selection mechanisms |
59 | |
60 | ************************************************************************/ |
61 | |
62 | #define BUC60572 //GG_03-08-99 Add protection on Zclipping & Zcueing planes |
63 | // positions. |
64 | |
65 | #define BUC60570 //GG 14-09-99 Don't activates lighting |
66 | // when the view shading model is NONE. |
67 | |
68 | #define GER61454 //GG 14-09-99 Activates model clipping planes |
69 | |
70 | #define IMP140100 //GG14-01-00 Add ViewManager( ) method |
71 | |
72 | #define G003 //EUG 30-09-00 Degeneration management |
73 | // Backfacing management |
74 | |
75 | #define RIC120302 //GG Add a NEW SetWindow method which enable |
76 | // to connect a graphic widget and context to OGL. |
77 | |
78 | #define BUC61044 /* 25/10/01 SAV ; added functionality to control gl depth testing |
79 | from higher API */ |
80 | #define BUC61045 /* 25/10/01 SAV ; added functionality to control gl lighting |
81 | from higher API */ |
82 | |
83 | #define OCC1188 //SAV Added methods to set background image |
84 | |
85 | /*----------------------------------------------------------------------*/ |
86 | /* |
87 | * Constantes |
88 | */ |
89 | |
90 | #define NO_DEBUG |
91 | #define NO_DESTROY |
92 | #define NO_TRACE |
93 | #define NO_TRACE_ACCEPT |
94 | #define NO_TRACE_CLEAR |
95 | #define NO_TRACE_CONNECT |
96 | #define NO_TRACE_HIGH |
97 | #define NO_TRACE_COMP |
98 | #define NO_TRACE_TRSF |
99 | #define NO_TRACE_DISPLAY |
100 | #define NO_TRACE_ISCOMP |
101 | #define NO_TRACE_LENGTH |
102 | #define NO_TRACE_LAYER |
103 | |
104 | /*----------------------------------------------------------------------*/ |
105 | /* |
106 | * Includes |
107 | */ |
108 | |
109 | #ifdef WNT |
110 | #include <windows.h> |
111 | #endif |
112 | |
113 | // for the class |
114 | #include <Visual3d_View.ixx> |
115 | #include <Visual3d_View.pxx> |
116 | #include <Visual3d_DepthCueingDefinitionError.hxx> |
117 | #include <Visual3d_ZClippingDefinitionError.hxx> |
118 | |
119 | #ifdef OLD_METHOD |
120 | #include <math_Vector.hxx> |
121 | #endif /* OLD_METHOD */ |
122 | |
123 | #include <OSD.hxx> |
124 | |
125 | #include <Graphic3d_Structure.hxx> |
126 | #include <Graphic3d_MapOfStructure.hxx> |
127 | #include <Graphic3d_MapIteratorOfMapOfStructure.hxx> |
128 | #include <Graphic3d_DataStructureManager.hxx> |
129 | |
130 | #include <Graphic3d_GraphicDriver.hxx> |
131 | #include <Graphic3d_GraphicDevice.hxx> |
132 | |
133 | #include <Graphic3d_Vector.hxx> |
134 | #include <Graphic3d_Vertex.hxx> |
135 | |
136 | #include <Visual3d_Light.hxx> |
137 | #include <Visual3d_SetOfLight.hxx> |
138 | #include <Visual3d_HSetOfLight.hxx> |
139 | #include <Visual3d_SetIteratorOfSetOfLight.hxx> |
140 | |
141 | #include <Visual3d_ClipPlane.hxx> |
142 | #include <Visual3d_SetOfClipPlane.hxx> |
143 | #include <Visual3d_HSetOfClipPlane.hxx> |
144 | #include <Visual3d_SetIteratorOfSetOfClipPlane.hxx> |
145 | |
146 | #include <Visual3d_SetIteratorOfSetOfView.hxx> |
147 | |
148 | #include <Graphic3d_TextureEnv.hxx> |
149 | |
150 | #include <TColStd_HArray2OfReal.hxx> |
151 | |
152 | #ifndef WNT |
153 | # include <Xw_Window.hxx> |
154 | #else |
155 | # include <WNT_Window.hxx> |
156 | #endif // WNT |
157 | |
158 | #include <float.h> |
159 | |
160 | //-Aliases |
161 | |
162 | //-Global data definitions |
163 | |
164 | //-Constructors |
165 | |
166 | Visual3d_View::Visual3d_View (const Handle(Visual3d_ViewManager)& AManager): |
167 | MyContext (), |
168 | MyViewMapping (), |
169 | MyViewMappingReset (), |
170 | MyViewOrientation (), |
171 | MyViewOrientationReset (), |
172 | MyTransformation (0, 3, 0, 3), |
173 | MyMatrixOfMapping (0, 3, 0, 3), |
174 | MyMatrixOfOrientation (0, 3, 0, 3), |
175 | MyTOCOMPUTESequence (), |
176 | MyCOMPUTEDSequence (), |
177 | MyDisplayedStructure () |
178 | { |
179 | Standard_Integer i, j; |
180 | |
181 | #ifdef IMP140100 |
182 | MyPtrViewManager = AManager.operator->(); |
183 | #else |
184 | MyPtrViewManager = (void *) AManager.operator->(); |
185 | #endif |
186 | |
187 | memset (&MyCView, 0, sizeof(MyCView)); |
188 | MyCView.ViewId = int (AManager->Identification (this)); |
189 | MyCView.Active = 0; |
190 | MyCView.IsDeleted = 0; |
191 | |
192 | MyCView.WsId = -1; |
193 | MyCView.DefWindow.IsDefined = 0; |
194 | |
195 | MyCView.Context.NbActiveLight = 0; |
196 | MyCView.Context.NbActivePlane = 0; |
197 | #ifdef GER61454 |
198 | MyCView.Context.ActivePlane = NULL; |
199 | #endif |
200 | |
201 | for (i=0; i<=3; i++) |
202 | for (j=0; j<=3; j++) |
203 | if (i == j) MyTransformation (i, j) = 1.0; |
204 | else MyTransformation (i, j) = 0.0; |
205 | |
206 | Standard_Real X, Y, Z; |
207 | |
208 | (MyViewOrientation.ViewReferencePoint ()).Coord (X, Y, Z); |
209 | MyCView.Orientation.ViewReferencePoint.x = float (X); |
210 | MyCView.Orientation.ViewReferencePoint.y = float (Y); |
211 | MyCView.Orientation.ViewReferencePoint.z = float (Z); |
212 | (MyViewOrientation.ViewReferencePlane ()).Coord (X, Y, Z); |
213 | MyCView.Orientation.ViewReferencePlane.x = float (X); |
214 | MyCView.Orientation.ViewReferencePlane.y = float (Y); |
215 | MyCView.Orientation.ViewReferencePlane.z = float (Z); |
216 | (MyViewOrientation.ViewReferenceUp ()).Coord (X, Y, Z); |
217 | MyCView.Orientation.ViewReferenceUp.x = float (X); |
218 | MyCView.Orientation.ViewReferenceUp.y = float (Y); |
219 | MyCView.Orientation.ViewReferenceUp.z = float (Z); |
220 | |
221 | Standard_Real Sx, Sy, Sz; |
222 | |
223 | MyViewOrientation.AxialScale(Sx, Sy, Sz); |
224 | MyCView.Orientation.ViewScaleX = float (Sx); |
225 | MyCView.Orientation.ViewScaleY = float (Sy); |
226 | MyCView.Orientation.ViewScaleZ = float (Sz); |
227 | |
228 | // NKV : 23/07/07 - Define custom MODELVIEW matrix |
229 | MyCView.Orientation.IsCustomMatrix = 0; |
230 | memset( (float*)MyCView.Orientation.ModelViewMatrix, 0, 16*sizeof( float ) ); |
231 | MyCView.Orientation.ModelViewMatrix[0][0] = |
232 | MyCView.Orientation.ModelViewMatrix[1][1] = |
233 | MyCView.Orientation.ModelViewMatrix[2][2] = |
234 | MyCView.Orientation.ModelViewMatrix[3][3] = 1.; |
235 | // |
236 | |
237 | Standard_Real um, vm, uM, vM; |
238 | |
239 | MyCView.Mapping.Projection = int (MyViewMapping.Projection ()); |
240 | (MyViewMapping.ProjectionReferencePoint ()).Coord (X, Y, Z); |
241 | MyCView.Mapping.ProjectionReferencePoint.x = float (X); |
242 | MyCView.Mapping.ProjectionReferencePoint.y = float (Y); |
243 | MyCView.Mapping.ProjectionReferencePoint.z = float (Z); |
244 | MyCView.Mapping.ViewPlaneDistance = |
245 | float (MyViewMapping.ViewPlaneDistance ()); |
246 | MyCView.Mapping.BackPlaneDistance = |
247 | float (MyViewMapping.BackPlaneDistance ()); |
248 | MyCView.Mapping.FrontPlaneDistance = |
249 | float (MyViewMapping.FrontPlaneDistance ()); |
250 | MyViewMapping.WindowLimit (um, vm, uM, vM); |
251 | MyCView.Mapping.WindowLimit.um = float (um); |
252 | MyCView.Mapping.WindowLimit.vm = float (vm); |
253 | MyCView.Mapping.WindowLimit.uM = float (uM); |
254 | MyCView.Mapping.WindowLimit.vM = float (vM); |
255 | |
256 | // NKV : 23/07/07 - Define custom MODELVIEW matrix |
257 | MyCView.Mapping.IsCustomMatrix = 0; |
258 | memset( (float*)MyCView.Mapping.ProjectionMatrix, 0, 16*sizeof( float ) ); |
259 | MyCView.Mapping.ProjectionMatrix[0][0] = |
260 | MyCView.Mapping.ProjectionMatrix[1][1] = |
261 | MyCView.Mapping.ProjectionMatrix[2][2] = |
262 | MyCView.Mapping.ProjectionMatrix[3][3] = 1.; |
263 | // |
264 | |
265 | MyCView.Context.ZBufferActivity = -1; |
266 | |
267 | MyMatOfMapIsModified = Standard_True; |
268 | MyMatOfOriIsModified = Standard_True; |
269 | MyMatOfMapIsEvaluated = Standard_False; |
270 | MyMatOfOriIsEvaluated = Standard_False; |
271 | |
272 | DegenerateModeIsActive = Standard_False; |
273 | AnimationModeIsActive = Standard_False; |
274 | #ifdef G003 |
275 | MyCView.IsDegenerates = 0; |
276 | MyCView.IsDegeneratesPrev = 0; |
277 | ComputedModeIsActive = Standard_False; |
278 | MyCView.Backfacing = 0; |
279 | #endif // G003 |
280 | |
281 | MyCView.DefBitmap.bitmap = 0; |
282 | MyCView.ptrUnderLayer = 0; |
283 | MyCView.ptrOverLayer = 0; |
284 | MyCView.GContext = 0; |
285 | MyCView.GDisplayCB = 0; |
286 | MyCView.GClientData = 0; |
287 | |
288 | Handle(Aspect_GraphicDriver) agd = |
289 | (MyViewManager->GraphicDevice ())->GraphicDriver (); |
290 | |
291 | MyGraphicDriver = *(Handle(Graphic3d_GraphicDriver) *) &agd; |
292 | |
293 | } |
294 | |
295 | Visual3d_View::Visual3d_View (const Handle(Visual3d_ViewManager)& AManager, const Visual3d_ViewOrientation& VO, const Visual3d_ViewMapping& VM, const Visual3d_ContextView& CTX): |
296 | MyTransformation (0, 3, 0, 3), |
297 | MyMatrixOfMapping (0, 3, 0, 3), |
298 | MyMatrixOfOrientation (0, 3, 0, 3), |
299 | MyTOCOMPUTESequence (), |
300 | MyCOMPUTEDSequence (), |
301 | MyDisplayedStructure () |
302 | { |
303 | Standard_Integer i, j; |
304 | |
305 | #ifdef IMP140100 |
306 | MyPtrViewManager = AManager.operator->(); |
307 | #else |
308 | MyPtrViewManager = (void *) AManager.operator->(); |
309 | #endif |
310 | |
311 | MyViewOrientation = VO; |
312 | MyViewMapping = VM; |
313 | MyContext = CTX; |
314 | MyViewOrientationReset = VO; |
315 | MyViewMappingReset = VM; |
316 | |
317 | memset (&MyCView, 0, sizeof(MyCView)); |
318 | MyCView.ViewId = int (AManager->Identification (this)); |
319 | MyCView.Active = 0; |
320 | MyCView.IsDeleted = 0; |
321 | |
322 | MyCView.WsId = -1; |
323 | MyCView.DefWindow.IsDefined = 0; |
324 | |
325 | MyCView.Context.NbActiveLight = 0; |
326 | MyCView.Context.NbActivePlane = 0; |
327 | #ifdef GER61454 |
328 | MyCView.Context.ActivePlane = NULL; |
329 | #endif |
330 | |
331 | for (i=0; i<=3; i++) |
332 | for (j=0; j<=3; j++) |
333 | if (i == j) MyTransformation (i, j) = 1.0; |
334 | else MyTransformation (i, j) = 0.0; |
335 | |
336 | Standard_Real X, Y, Z; |
337 | |
338 | (MyViewOrientation.ViewReferencePoint ()).Coord (X, Y, Z); |
339 | MyCView.Orientation.ViewReferencePoint.x = float (X); |
340 | MyCView.Orientation.ViewReferencePoint.y = float (Y); |
341 | MyCView.Orientation.ViewReferencePoint.z = float (Z); |
342 | (MyViewOrientation.ViewReferencePlane ()).Coord (X, Y, Z); |
343 | MyCView.Orientation.ViewReferencePlane.x = float (X); |
344 | MyCView.Orientation.ViewReferencePlane.y = float (Y); |
345 | MyCView.Orientation.ViewReferencePlane.z = float (Z); |
346 | (MyViewOrientation.ViewReferenceUp ()).Coord (X, Y, Z); |
347 | MyCView.Orientation.ViewReferenceUp.x = float (X); |
348 | MyCView.Orientation.ViewReferenceUp.y = float (Y); |
349 | MyCView.Orientation.ViewReferenceUp.z = float (Z); |
350 | |
351 | Standard_Real Sx, Sy, Sz; |
352 | |
353 | MyViewOrientation.AxialScale(Sx, Sy, Sz); |
354 | MyCView.Orientation.ViewScaleX = float (Sx); |
355 | MyCView.Orientation.ViewScaleY = float (Sy); |
356 | MyCView.Orientation.ViewScaleZ = float (Sz); |
357 | |
358 | // NKV : 23/07/07 - Define custom MODELVIEW matrix |
359 | if (MyViewOrientation.IsCustomMatrix()) { |
360 | MyCView.Orientation.IsCustomMatrix = 1; |
361 | for ( i = 0; i < 4; i++) |
362 | for ( j = 0; j < 4; j++) |
363 | MyCView.Orientation.ModelViewMatrix[i][j] = MyViewOrientation.MyModelViewMatrix->Value(i,j); |
364 | } |
365 | else { |
366 | MyCView.Orientation.IsCustomMatrix = 0; |
367 | memset( (float*)MyCView.Orientation.ModelViewMatrix, 0, 16*sizeof( float ) ); |
368 | MyCView.Orientation.ModelViewMatrix[0][0] = |
369 | MyCView.Orientation.ModelViewMatrix[1][1] = |
370 | MyCView.Orientation.ModelViewMatrix[2][2] = |
371 | MyCView.Orientation.ModelViewMatrix[3][3] = 1.; |
372 | } |
373 | // |
374 | |
375 | Standard_Real um, vm, uM, vM; |
376 | |
377 | MyCView.Mapping.Projection = int (MyViewMapping.Projection ()); |
378 | (MyViewMapping.ProjectionReferencePoint ()).Coord (X, Y, Z); |
379 | MyCView.Mapping.ProjectionReferencePoint.x = float (X); |
380 | MyCView.Mapping.ProjectionReferencePoint.y = float (Y); |
381 | MyCView.Mapping.ProjectionReferencePoint.z = float (Z); |
382 | MyCView.Mapping.ViewPlaneDistance = |
383 | float (MyViewMapping.ViewPlaneDistance ()); |
384 | MyCView.Mapping.BackPlaneDistance = |
385 | float (MyViewMapping.BackPlaneDistance ()); |
386 | MyCView.Mapping.FrontPlaneDistance = |
387 | float (MyViewMapping.FrontPlaneDistance ()); |
388 | MyViewMapping.WindowLimit (um, vm, uM, vM); |
389 | MyCView.Mapping.WindowLimit.um = float (um); |
390 | MyCView.Mapping.WindowLimit.vm = float (vm); |
391 | MyCView.Mapping.WindowLimit.uM = float (uM); |
392 | MyCView.Mapping.WindowLimit.vM = float (vM); |
393 | |
394 | // NKV : 23/07/07 - Define custom MODELVIEW matrix |
395 | if (MyViewMapping.IsCustomMatrix()) { |
396 | MyCView.Mapping.IsCustomMatrix = 1; |
397 | for ( i = 0; i < 4; i++) |
398 | for ( j = 0; j < 4; j++) |
399 | MyCView.Mapping.ProjectionMatrix[i][j] = MyViewMapping.MyProjectionMatrix->Value(i,j); |
400 | } |
401 | else { |
402 | MyCView.Mapping.IsCustomMatrix = 0; |
403 | memset( (float*)MyCView.Mapping.ProjectionMatrix, 0, 16*sizeof( float ) ); |
404 | MyCView.Mapping.ProjectionMatrix[0][0] = |
405 | MyCView.Mapping.ProjectionMatrix[1][1] = |
406 | MyCView.Mapping.ProjectionMatrix[2][2] = |
407 | MyCView.Mapping.ProjectionMatrix[3][3] = 1.; |
408 | } |
409 | // |
410 | |
411 | MyCView.Context.ZBufferActivity = -1; |
412 | |
413 | MyMatOfMapIsModified = Standard_True; |
414 | MyMatOfOriIsModified = Standard_True; |
415 | MyMatOfMapIsEvaluated = Standard_False; |
416 | MyMatOfOriIsEvaluated = Standard_False; |
417 | #ifdef G003 |
418 | AnimationModeIsActive = Standard_False; |
419 | MyCView.IsDegenerates = 0; |
420 | MyCView.IsDegeneratesPrev = 0; |
421 | ComputedModeIsActive = Standard_False; |
422 | #endif // G003 |
423 | |
424 | MyCView.DefBitmap.bitmap = 0; |
425 | MyCView.ptrUnderLayer = 0; |
426 | MyCView.ptrOverLayer = 0; |
427 | MyCView.GContext = 0; |
428 | MyCView.GDisplayCB = 0; |
429 | MyCView.GClientData = 0; |
430 | |
431 | Handle(Aspect_GraphicDriver) agd = |
432 | (MyViewManager->GraphicDevice ())->GraphicDriver (); |
433 | |
434 | MyGraphicDriver = *(Handle(Graphic3d_GraphicDriver) *) &agd; |
435 | |
436 | } |
437 | |
438 | //-Destructors |
439 | |
440 | //-Methods, in order |
441 | // RIC120302 |
442 | void Visual3d_View::SetWindow (const Handle(Aspect_Window)& AWindow, |
443 | const Aspect_RenderingContext AContext, |
444 | const Aspect_GraphicCallbackProc& ADisplayCB, |
445 | const Standard_Address AClientData) |
446 | { |
447 | if (IsDeleted ()) return; |
448 | |
449 | if (IsDefined ()) |
450 | Visual3d_ViewDefinitionError::Raise ("Window already defined"); |
451 | |
452 | MyCView.GContext = AContext; |
453 | MyCView.GDisplayCB = ADisplayCB; |
454 | MyCView.GClientData = AClientData; |
455 | SetWindow(AWindow); |
456 | } |
457 | // RIC120302 |
458 | |
459 | void Visual3d_View::SetWindow (const Handle(Aspect_Window)& AWindow) { |
460 | |
461 | if (IsDeleted ()) return; |
462 | |
463 | if (IsDefined ()) |
464 | Visual3d_ViewDefinitionError::Raise ("Window already defined"); |
465 | |
466 | MyWindow = AWindow; |
467 | MyCView.WsId = MyCView.ViewId; |
468 | MyCView.DefWindow.IsDefined = 1; |
469 | #ifndef WNT |
470 | const Handle(Xw_Window) theWindow = *(Handle(Xw_Window) *) &AWindow; |
471 | MyCView.DefWindow.XWindow = theWindow->XWindow (); |
472 | #ifdef RIC120302 |
473 | MyCView.DefWindow.XParentWindow = theWindow->XParentWindow (); |
474 | #endif |
475 | #else |
476 | WNT_WindowData* wd; |
477 | const Handle(WNT_Window) theWindow = *(Handle(WNT_Window) *) &AWindow; |
478 | MyCView.DefWindow.XWindow = ( HWND )(theWindow->HWindow()); |
479 | #ifdef RIC120302 |
480 | MyCView.DefWindow.XParentWindow = ( HWND )(theWindow->HParentWindow()); |
481 | #endif |
f54e0336 |
482 | wd = ( WNT_WindowData* )GetWindowLongPtr (( HWND )(theWindow->HWindow()), GWLP_USERDATA); |
7fd59977 |
483 | wd -> WNT_WDriver_Ptr = ( void* )this; |
484 | wd -> WNT_VMgr = ( void* )MyPtrViewManager; |
485 | #endif /* WNT */ |
486 | |
487 | Standard_Integer Width, Height; |
488 | AWindow->Size (Width, Height); |
489 | |
490 | MyCView.DefWindow.dx = float( Width ); |
491 | MyCView.DefWindow.dy = float( Height ); |
492 | |
493 | Standard_Real R, G, B; |
494 | MyBackground = MyWindow->Background (); |
495 | (MyBackground.Color ()).Values (R, G, B, Quantity_TOC_RGB); |
496 | MyCView.DefWindow.Background.r = float (R); |
497 | MyCView.DefWindow.Background.g = float (G); |
498 | MyCView.DefWindow.Background.b = float (B); |
499 | |
500 | UpdateView (); |
501 | if (! MyGraphicDriver->View (MyCView)) |
502 | Visual3d_ViewDefinitionError::Raise ("Association failed"); |
503 | |
504 | MyGradientBackground = MyWindow->GradientBackground(); |
505 | SetGradientBackground(MyGradientBackground,1); |
506 | |
81bba717 |
507 | Standard_Boolean AWait = Standard_False; // => immediate update |
7fd59977 |
508 | MyGraphicDriver->SetVisualisation (MyCView); |
509 | MyGraphicDriver->AntiAliasing (MyCView, MyContext.AliasingIsOn ()); |
510 | MyGraphicDriver->DepthCueing (MyCView, MyContext.DepthCueingIsOn ()); |
511 | MyGraphicDriver->ClipLimit (MyCView, AWait); |
512 | MyGraphicDriver->Environment(MyCView); |
513 | |
81bba717 |
514 | // Update planses of model clipping |
7fd59977 |
515 | UpdatePlanes (); |
516 | |
81bba717 |
517 | // Update light sources |
7fd59977 |
518 | UpdateLights (); |
519 | |
520 | /* |
81bba717 |
521 | * Association view-window does not cause the display |
522 | * of structures that can be displayed in the new view. |
523 | * In fact, association view-window is done, but the |
524 | * display is produced only if the view is activated (Activate). |
7fd59977 |
525 | */ |
526 | |
527 | SetRatio (); |
528 | |
529 | } |
530 | |
531 | Handle(Aspect_Window) Visual3d_View::Window () const { |
532 | |
533 | if (! IsDefined ()) |
534 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
535 | |
536 | return (MyWindow); |
537 | |
538 | } |
539 | |
540 | Standard_Boolean Visual3d_View::IsDefined () const { |
541 | |
542 | if (MyCView.DefWindow.IsDefined) |
543 | return (Standard_True); |
544 | else |
545 | return (Standard_False); |
546 | |
547 | } |
548 | |
549 | Standard_Boolean Visual3d_View::IsDeleted () const { |
550 | |
551 | if (MyCView.IsDeleted) |
552 | return (Standard_True); |
553 | else |
554 | return (Standard_False); |
555 | |
556 | } |
557 | |
558 | void Visual3d_View::Destroy () { |
559 | |
560 | #ifdef DESTROY |
561 | cout << "Visual3d_View::Destroy (" << Identification () << ")\n"; |
562 | #endif |
563 | |
564 | // Since MyPtrViewManager can be already distroyed, |
565 | // avoid attempts to access it in SetBackground() |
566 | MyPtrViewManager = 0; |
567 | Remove (); |
568 | |
569 | } |
570 | |
571 | void Visual3d_View::Remove () { |
572 | |
573 | #ifdef DESTROY |
574 | cout << "Visual3d_View::Remove (" << Identification () << ")" << endl; |
575 | #endif |
576 | |
577 | if (IsDeleted ()) return; |
578 | if (! IsDefined ()) return; |
579 | |
580 | MyTOCOMPUTESequence.Clear (); |
581 | MyCOMPUTEDSequence.Clear (); |
582 | MyDisplayedStructure.Clear (); |
583 | |
584 | Quantity_Color BlackColor (0.0, 0.0, 0.0, Quantity_TOC_RGB); |
585 | Aspect_Background BlackBackground (BlackColor); |
586 | SetBackground (BlackBackground); |
587 | |
588 | Aspect_GradientBackground BlackGradBackground; |
589 | SetGradientBackground (BlackGradBackground,0); |
590 | |
591 | if (MyPtrViewManager) |
592 | MyPtrViewManager->UnIdentification( MyCView.ViewId ); |
593 | |
594 | MyGraphicDriver->RemoveView (MyCView); |
595 | |
596 | MyCView.WsId = -1; |
597 | MyCView.IsDeleted = 1; |
598 | MyCView.DefWindow.IsDefined = 0; |
599 | |
600 | MyMatOfMapIsModified = Standard_True; |
601 | MyMatOfOriIsModified = Standard_True; |
602 | MyMatOfMapIsEvaluated = Standard_False; |
603 | MyMatOfOriIsEvaluated = Standard_False; |
604 | |
605 | MyWindow.Nullify (); |
606 | |
607 | } |
608 | |
609 | void Visual3d_View::Resized () { |
610 | |
611 | if (IsDeleted ()) return; |
612 | |
613 | if (! IsDefined ()) |
614 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
615 | MyWindow->DoResize() ; |
616 | SetRatio (); |
617 | |
618 | } |
619 | |
620 | void Visual3d_View::SetRatio () { |
621 | |
622 | if (IsDeleted ()) return; |
623 | |
624 | Aspect_TypeOfUpdate UpdateMode = MyViewManager->UpdateMode (); |
625 | MyViewManager->SetUpdateMode (Aspect_TOU_WAIT); |
626 | |
627 | Standard_Real Umin, Vmin, Umax, Vmax; |
628 | Standard_Integer Dxw, Dyw; |
629 | Standard_Real Dxv, Dyv; |
630 | Standard_Real Xc, Yc; |
631 | Standard_Real Rap; |
632 | |
633 | Rap = 0. ; |
634 | MyWindow->Size (Dxw, Dyw); |
635 | MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ; |
636 | Xc = (Umin + Umax)/2. ; Yc = (Vmin + Vmax)/2. ; |
637 | Dxv = Umax - Umin ; Dyv = Vmax - Vmin ; |
638 | if( Dxw > 0 && Dyw > 0 ) Rap = (Standard_Real)Dyw/(Standard_Real)Dxw ; |
639 | if( Rap > 0.0 ) { |
640 | |
641 | if( Dxv <= Dyv ) |
642 | { |
643 | if (Rap <= 1.0) |
644 | { |
645 | Dyv = Dxv; |
646 | Dxv = Dxv/Rap; |
647 | } |
648 | else |
649 | { |
650 | Dxv = Dxv; |
651 | Dyv = Dxv*Rap; |
652 | } |
653 | } |
654 | else |
655 | { |
656 | if (Rap <= 1.0) |
657 | { |
658 | Dxv = Dyv/Rap; |
659 | Dyv = Dyv; |
660 | } |
661 | else |
662 | { |
663 | Dxv = Dyv; |
664 | Dyv = Dyv*Rap; |
665 | } |
666 | } |
667 | |
668 | Umin = Xc - Dxv/2. ; Vmin = Yc - Dyv/2. ; |
669 | Umax = Xc + Dxv/2. ; Vmax = Yc + Dyv/2. ; |
670 | |
671 | MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax) ; |
672 | |
81bba717 |
673 | // Update before SetViewMapping. |
7fd59977 |
674 | |
675 | MyCView.DefWindow.dx = float( Dxw ); |
676 | MyCView.DefWindow.dy = float( Dyw ); |
677 | |
678 | SetViewMapping (MyViewMapping); |
679 | // SetViewMappingDefault (); |
81bba717 |
680 | // FMN+ Update Ratio for MyViewMappingReset |
7fd59977 |
681 | |
682 | MyViewMappingReset.WindowLimit(Umin,Vmin,Umax,Vmax) ; |
683 | Xc = (Umin + Umax)/2. ; Yc = (Vmin + Vmax)/2. ; |
684 | Dxv = Umax - Umin ; Dyv = Vmax - Vmin ; |
685 | |
686 | if( Dxv <= Dyv ) |
687 | { |
688 | if (Rap <= 1.0) |
689 | { |
690 | Dyv = Dxv; |
691 | Dxv = Dxv/Rap; |
692 | } |
693 | else |
694 | { |
695 | Dxv = Dxv; |
696 | Dyv = Dxv*Rap; |
697 | } |
698 | } |
699 | else |
700 | { |
701 | if (Rap <= 1.0) |
702 | { |
703 | Dxv = Dyv/Rap; |
704 | Dyv = Dyv; |
705 | } |
706 | else |
707 | { |
708 | Dxv = Dyv; |
709 | Dyv = Dyv*Rap; |
710 | } |
711 | } |
712 | |
713 | Umin = Xc - Dxv/2. ; Vmin = Yc - Dyv/2. ; |
714 | Umax = Xc + Dxv/2. ; Vmax = Yc + Dyv/2. ; |
715 | |
716 | MyViewMappingReset.SetWindowLimit(Umin,Vmin,Umax,Vmax) ; |
717 | |
81bba717 |
718 | // FMN- Update Ratio for MyViewMappingReset |
7fd59977 |
719 | |
720 | MyGraphicDriver->RatioWindow (MyCView); |
721 | } |
722 | |
81bba717 |
723 | // Force recalculation of 2 matrices. |
7fd59977 |
724 | // |
81bba717 |
725 | // The current view can help to reconstruct a copied view |
726 | // that is itself. Owing to SetWindow and SetRatio the |
727 | // recalculation of matrices of this new view is imposed. |
7fd59977 |
728 | MyMatOfMapIsEvaluated = Standard_False; |
729 | MyMatOfOriIsEvaluated = Standard_False; |
730 | |
731 | MyViewManager->SetUpdateMode (UpdateMode); |
732 | if (UpdateMode == Aspect_TOU_ASAP) Update (); |
733 | |
734 | } |
735 | |
736 | void Visual3d_View::UpdateLights () { |
737 | |
738 | Standard_Integer i, j; |
739 | CALL_DEF_LIGHT *lights=NULL; |
740 | |
741 | #ifdef BUC60570 |
742 | if( MyContext.Model() == Visual3d_TOM_NONE ) { |
743 | // Activates only a white ambient light |
744 | MyCView.Context.NbActiveLight = 1; |
745 | lights = new CALL_DEF_LIGHT [MyCView.Context.NbActiveLight]; |
746 | MyCView.Context.ActiveLight = lights; |
747 | |
748 | lights[0].WsId = MyCView.ViewId; |
749 | lights[0].ViewId = MyCView.ViewId; |
750 | lights[0].LightType = int (Visual3d_TOLS_AMBIENT); |
751 | lights[0].Active = 1; |
752 | lights[0].LightId = 0; |
753 | lights[0].Headlight = 0; |
754 | lights[0].Color.r = lights[0].Color.g = lights[0].Color.b = 1.; |
755 | } else { |
756 | #endif |
757 | i = MyContext.NumberOfActivatedLights (); |
758 | j = MyGraphicDriver->InquireLightLimit (); |
759 | MyCView.Context.NbActiveLight = (i > j ? j : i); |
760 | |
761 | if (MyCView.Context.NbActiveLight > 0) { |
762 | |
81bba717 |
763 | // Dynamic Allocation |
7fd59977 |
764 | lights = new CALL_DEF_LIGHT [MyCView.Context.NbActiveLight]; |
765 | |
766 | MyCView.Context.ActiveLight = lights; |
767 | |
768 | Standard_Real X, Y, Z; |
769 | |
770 | Standard_Real LightConcentration; |
771 | Standard_Real LightAttenuation1; |
772 | Standard_Real LightAttenuation2; |
773 | Standard_Real LightAngle; |
774 | Quantity_Color LightColor; |
775 | Graphic3d_Vertex LightPosition; |
776 | Graphic3d_Vector LightDirection; |
777 | Visual3d_TypeOfLightSource LightType=Visual3d_TOLS_AMBIENT; |
778 | |
81bba717 |
779 | // Parcing of light sources |
7fd59977 |
780 | for (j=0; j<MyCView.Context.NbActiveLight; j++) { |
781 | LightType = (MyContext.ActivatedLight (j+1))->LightType (); |
782 | |
783 | lights[j].WsId = MyCView.ViewId; |
784 | lights[j].ViewId = MyCView.ViewId; |
785 | |
786 | lights[j].LightType = int (LightType); |
787 | lights[j].Active = 1; |
788 | lights[j].LightId = |
789 | int ((MyContext.ActivatedLight (j+1))->Identification ()); |
790 | lights[j].Headlight = (MyContext.ActivatedLight (j+1))->Headlight ()? 1:0; |
791 | |
792 | switch (LightType) { |
793 | |
794 | case Visual3d_TOLS_AMBIENT : |
795 | (MyContext.ActivatedLight (j+1))->Values ( |
796 | LightColor |
797 | ); |
798 | break; |
799 | |
800 | case Visual3d_TOLS_POSITIONAL : |
801 | (MyContext.ActivatedLight (j+1))->Values ( |
802 | LightColor, |
803 | LightPosition, |
804 | LightAttenuation1, |
805 | LightAttenuation2 |
806 | ); |
807 | break; |
808 | |
809 | case Visual3d_TOLS_DIRECTIONAL : |
810 | (MyContext.ActivatedLight (j+1))->Values ( |
811 | LightColor, |
812 | LightDirection |
813 | ); |
814 | break; |
815 | |
816 | case Visual3d_TOLS_SPOT : |
817 | (MyContext.ActivatedLight (j+1))->Values ( |
818 | LightColor, |
819 | LightPosition, |
820 | LightDirection, |
821 | LightConcentration, |
822 | LightAttenuation1, |
823 | LightAttenuation2, |
824 | LightAngle |
825 | ); |
826 | break; |
827 | |
828 | } |
829 | |
830 | lights[j].Color.r = float (LightColor.Red ()); |
831 | lights[j].Color.g = float (LightColor.Green ()); |
832 | lights[j].Color.b = float (LightColor.Blue ()); |
833 | |
834 | if ( (LightType == Visual3d_TOLS_POSITIONAL) || |
835 | (LightType == Visual3d_TOLS_SPOT) ) { |
836 | LightPosition.Coord (X, Y, Z); |
837 | lights[j].Position.x = float (X); |
838 | lights[j].Position.y = float (Y); |
839 | lights[j].Position.z = float (Z); |
840 | } |
841 | |
842 | if ( (LightType == Visual3d_TOLS_DIRECTIONAL) || |
843 | (LightType == Visual3d_TOLS_SPOT) ) { |
844 | LightDirection.Coord (X, Y, Z); |
845 | lights[j].Direction.x = float (X); |
846 | lights[j].Direction.y = float (Y); |
847 | lights[j].Direction.z = float (Z); |
848 | } |
849 | |
850 | if ( (LightType == Visual3d_TOLS_POSITIONAL) || |
851 | (LightType == Visual3d_TOLS_SPOT) ) { |
852 | lights[j].Attenuation[0] = |
853 | float (LightAttenuation1); |
854 | lights[j].Attenuation[1] = |
855 | float (LightAttenuation2); |
856 | } |
857 | |
858 | if (LightType == Visual3d_TOLS_SPOT) { |
859 | lights[j].Concentration = |
860 | float (LightConcentration); |
861 | lights[j].Angle = |
862 | float (LightAngle); |
863 | } |
864 | } |
865 | |
866 | } |
867 | #ifdef BUC60570 |
868 | } |
869 | #endif |
81bba717 |
870 | // management of light sources |
7fd59977 |
871 | if (! IsDeleted ()) |
872 | if (IsDefined ()) |
873 | MyGraphicDriver->SetLight (MyCView); |
874 | |
81bba717 |
875 | // Dynamic allocation |
7fd59977 |
876 | if (MyCView.Context.NbActiveLight > 0) delete [] lights; |
877 | |
878 | } |
879 | |
880 | void Visual3d_View::UpdatePlanes () { |
881 | |
882 | Standard_Integer i, j; |
883 | CALL_DEF_PLANE *planes=NULL; |
884 | |
885 | i = MyContext.NumberOfActivatedClipPlanes (); |
886 | j = MyGraphicDriver->InquirePlaneLimit (); |
887 | MyCView.Context.NbActivePlane = (i > j ? j : i); |
888 | |
889 | if (MyCView.Context.NbActivePlane > 0) { |
890 | |
81bba717 |
891 | // Dynamic Allocation |
7fd59977 |
892 | #ifdef GER61454 //Keep the plane address for the next Update ! |
893 | if( !MyCView.Context.ActivePlane ) |
894 | MyCView.Context.ActivePlane = new CALL_DEF_PLANE [j]; |
895 | planes = MyCView.Context.ActivePlane; |
896 | #else |
897 | planes = new CALL_DEF_PLANE [MyCView.Context.NbActivePlane]; |
898 | |
899 | MyCView.Context.ActivePlane = planes; |
900 | #endif |
901 | Standard_Real A, B, C, D; |
902 | |
81bba717 |
903 | // Parcing of clipping planes |
7fd59977 |
904 | for (j=0; j<MyCView.Context.NbActivePlane; j++) { |
905 | |
906 | planes[j].WsId = MyCView.ViewId; |
907 | planes[j].ViewId = MyCView.ViewId; |
908 | |
909 | planes[j].Active = 1; |
910 | planes[j].PlaneId = |
911 | int ((MyContext.ActivatedClipPlane (j+1))->Identification ()); |
912 | |
913 | (MyContext.ActivatedClipPlane (j+1))->Plane (A, B, C, D); |
914 | planes[j].CoefA = float (A); |
915 | planes[j].CoefB = float (B); |
916 | planes[j].CoefC = float (C); |
917 | planes[j].CoefD = float (D); |
918 | } |
919 | |
920 | } |
921 | |
81bba717 |
922 | // Management of planes of clipping model |
7fd59977 |
923 | if (! IsDeleted ()) |
924 | if (IsDefined ()) |
925 | MyGraphicDriver->SetPlane (MyCView); |
926 | |
81bba717 |
927 | // Dynamic allocation |
7fd59977 |
928 | #ifdef GER61454 |
929 | if ( MyCView.Context.ActivePlane && (MyCView.Context.NbActivePlane == 0) |
930 | ) { |
931 | delete [] MyCView.Context.ActivePlane; |
932 | MyCView.Context.ActivePlane = NULL; |
933 | } |
934 | #else |
935 | if (MyCView.Context.NbActivePlane > 0) delete [] planes; |
936 | #endif |
937 | |
938 | } |
939 | |
940 | void Visual3d_View::SetBackground (const Aspect_Background& ABack) { |
941 | |
942 | if (IsDeleted ()) return; |
943 | |
944 | if (! IsDefined ()) |
945 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
946 | |
81bba717 |
947 | // At this level, only GL can update the background. |
948 | // It is not necessary to call MyWindow->SetBackground (ABack); as |
949 | // this method starts update of window background by X |
950 | // (if the windowing is X) |
7fd59977 |
951 | |
952 | Standard_Real R, G, B; |
953 | MyBackground = ABack; |
954 | (MyBackground.Color ()).Values (R, G, B, Quantity_TOC_RGB); |
955 | MyCView.DefWindow.Background.r = float (R); |
956 | MyCView.DefWindow.Background.g = float (G); |
957 | MyCView.DefWindow.Background.b = float (B); |
958 | |
959 | MyGraphicDriver->Background (MyCView); |
960 | |
961 | if (MyPtrViewManager && MyViewManager->UpdateMode () == Aspect_TOU_ASAP) |
962 | Update (); |
963 | |
964 | } |
965 | |
966 | void Visual3d_View::SetGradientBackground(const Aspect_GradientBackground& ABack, const Standard_Boolean update) |
967 | { |
968 | |
969 | if (IsDeleted ()) return; |
970 | |
971 | if (! IsDefined ()) |
972 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
973 | |
974 | MyGradientBackground = ABack; |
975 | Quantity_Color aCol1,aCol2; |
976 | MyGradientBackground.Colors(aCol1,aCol2); |
977 | MyGraphicDriver->GradientBackground(MyCView, aCol1, aCol2, MyGradientBackground.BgGradientFillMethod()); |
978 | |
979 | if ( update ) |
980 | Update (); |
981 | else if (MyPtrViewManager && MyViewManager->UpdateMode () == Aspect_TOU_ASAP) |
982 | Update(); |
983 | } |
984 | |
985 | void Visual3d_View::SetBackgroundImage( const Standard_CString FileName, |
986 | const Aspect_FillMethod FillStyle, |
987 | const Standard_Boolean update ) |
988 | { |
989 | #ifdef OCC1188 |
990 | if ( IsDeleted() ) |
991 | return; |
992 | if ( !IsDefined() ) |
993 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
994 | |
995 | MyGraphicDriver->BackgroundImage( FileName, MyCView, FillStyle ); |
996 | |
997 | if ( update ) |
998 | Update(); |
999 | else if ( MyViewManager->UpdateMode() == Aspect_TOU_ASAP ) |
1000 | Update(); |
1001 | #endif |
1002 | } |
1003 | |
1004 | void Visual3d_View::SetBgImageStyle( const Aspect_FillMethod FillStyle, |
1005 | const Standard_Boolean update ) |
1006 | { |
1007 | #ifdef OCC1188 |
1008 | if ( IsDeleted() ) |
1009 | return; |
1010 | if ( !IsDefined() ) |
1011 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
1012 | |
1013 | MyGraphicDriver->SetBgImageStyle( MyCView, FillStyle ); |
1014 | |
1015 | if ( update ) |
1016 | Update(); |
1017 | else if ( MyViewManager->UpdateMode() == Aspect_TOU_ASAP ) |
1018 | Update(); |
1019 | #endif |
1020 | } |
1021 | |
1022 | Aspect_Background Visual3d_View::Background () const { |
1023 | |
1024 | return (MyBackground); |
1025 | |
1026 | } |
1027 | |
1028 | void Visual3d_View::SetBgGradientStyle( const Aspect_GradientFillMethod FillStyle, |
1029 | const Standard_Boolean update ) |
1030 | { |
1031 | if ( IsDeleted() ) |
1032 | return; |
1033 | if ( !IsDefined() ) |
1034 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
1035 | |
1036 | MyGraphicDriver->SetBgGradientStyle( MyCView, FillStyle ); |
1037 | |
1038 | if ( update ) |
1039 | Update(); |
1040 | else if ( MyViewManager->UpdateMode() == Aspect_TOU_ASAP ) |
1041 | Update(); |
1042 | |
1043 | } |
1044 | |
1045 | Aspect_GradientBackground Visual3d_View::GradientBackground () const { |
1046 | |
1047 | return MyGradientBackground; |
1048 | |
1049 | } |
1050 | |
1051 | void Visual3d_View::SetTransform (const TColStd_Array2OfReal& AMatrix) { |
1052 | |
1053 | if (IsDeleted ()) return; |
1054 | |
1055 | Standard_Integer lr, ur, lc, uc; |
1056 | Standard_Integer i, j; |
1057 | |
1058 | // Assign the new transformation in an array [0..3][0..3] |
81bba717 |
1059 | // Avoid problems if the has defined a matrice [1..4][1..4] |
7fd59977 |
1060 | // ou [3..6][-1..2] !! |
1061 | lr = AMatrix.LowerRow (); |
1062 | ur = AMatrix.UpperRow (); |
1063 | lc = AMatrix.LowerCol (); |
1064 | uc = AMatrix.UpperCol (); |
1065 | |
1066 | if ( (ur - lr + 1 != 4) || (uc - lc + 1 != 4) ) |
1067 | Visual3d_TransformError::Raise ("Transform : not a 4x4 matrix"); |
1068 | |
1069 | for (i=0; i<=3; i++) |
1070 | for (j=0; j<=3; j++) |
1071 | MyTransformation (i, j) = AMatrix (lr + i, lc + j); |
1072 | |
1073 | Graphic3d_Vector VPN; |
1074 | Graphic3d_Vertex VRP; |
1075 | Graphic3d_Vector VUP; |
1076 | Standard_Real Sx, Sy, Sz; |
1077 | |
1078 | Visual3d_ViewOrientation NewViewOrientation; |
1079 | |
1080 | VPN = MyViewOrientation.ViewReferencePlane (); |
1081 | VRP = MyViewOrientation.ViewReferencePoint (); |
1082 | VUP = MyViewOrientation.ViewReferenceUp (); |
1083 | MyViewOrientation.AxialScale(Sx, Sy, Sz); |
1084 | |
1085 | NewViewOrientation.SetViewReferencePlane |
1086 | (Graphic3d_Structure::Transforms (Transform (), VPN)); |
1087 | |
1088 | NewViewOrientation.SetViewReferencePoint |
1089 | (Graphic3d_Structure::Transforms (Transform (), VRP)); |
1090 | |
1091 | NewViewOrientation.SetViewReferenceUp |
1092 | (Graphic3d_Structure::Transforms (Transform (), VUP)); |
1093 | NewViewOrientation.SetAxialScale(Sx, Sy, Sz); |
1094 | |
1095 | SetViewOrientation (NewViewOrientation); |
1096 | |
1097 | MyMatOfOriIsModified = Standard_True; |
1098 | MyMatOfOriIsEvaluated = Standard_False; |
1099 | |
1100 | } |
1101 | |
1102 | const TColStd_Array2OfReal& Visual3d_View::Transform () const { |
1103 | |
1104 | return (MyTransformation); |
1105 | |
1106 | } |
1107 | |
1108 | void Visual3d_View::SetViewOrientation (const Visual3d_ViewOrientation& VO) { |
1109 | |
1110 | if (IsDeleted ()) return; |
1111 | |
1112 | MyViewOrientation = VO; |
1113 | |
1114 | Standard_Real X, Y, Z; |
1115 | |
81bba717 |
1116 | // Tests on modification of parameters. |
7fd59977 |
1117 | Standard_Boolean VUPIsModified = Standard_False; |
1118 | Standard_Boolean VRPIsModified = Standard_False; |
1119 | Standard_Boolean VRUIsModified = Standard_False; |
1120 | Standard_Boolean ScaleIsModified = Standard_False; |
1121 | Standard_Boolean CustomIsModified = Standard_False; |
1122 | |
1123 | (MyViewOrientation.ViewReferencePoint ()).Coord (X, Y, Z); |
1124 | VUPIsModified = |
1125 | MyCView.Orientation.ViewReferencePoint.x != float (X) |
1126 | || MyCView.Orientation.ViewReferencePoint.y != float (Y) |
1127 | || MyCView.Orientation.ViewReferencePoint.z != float (Z); |
1128 | MyCView.Orientation.ViewReferencePoint.x = float (X); |
1129 | MyCView.Orientation.ViewReferencePoint.y = float (Y); |
1130 | MyCView.Orientation.ViewReferencePoint.z = float (Z); |
1131 | |
1132 | (MyViewOrientation.ViewReferencePlane ()).Coord (X, Y, Z); |
1133 | VRPIsModified = |
1134 | MyCView.Orientation.ViewReferencePlane.x != float (X) |
1135 | || MyCView.Orientation.ViewReferencePlane.y != float (Y) |
1136 | || MyCView.Orientation.ViewReferencePlane.z != float (Z); |
1137 | MyCView.Orientation.ViewReferencePlane.x = float (X); |
1138 | MyCView.Orientation.ViewReferencePlane.y = float (Y); |
1139 | MyCView.Orientation.ViewReferencePlane.z = float (Z); |
1140 | |
1141 | (MyViewOrientation.ViewReferenceUp ()).Coord (X, Y, Z); |
1142 | VRUIsModified = |
1143 | MyCView.Orientation.ViewReferenceUp.x != float (X) |
1144 | || MyCView.Orientation.ViewReferenceUp.y != float (Y) |
1145 | || MyCView.Orientation.ViewReferenceUp.z != float (Z); |
1146 | MyCView.Orientation.ViewReferenceUp.x = float (X); |
1147 | MyCView.Orientation.ViewReferenceUp.y = float (Y); |
1148 | MyCView.Orientation.ViewReferenceUp.z = float (Z); |
1149 | |
1150 | Standard_Real Sx, Sy, Sz; |
1151 | |
1152 | MyViewOrientation.AxialScale(Sx, Sy, Sz); |
1153 | ScaleIsModified = |
1154 | MyCView.Orientation.ViewScaleX != float (X) |
1155 | || MyCView.Orientation.ViewScaleY != float (Y) |
1156 | || MyCView.Orientation.ViewScaleZ != float (Z); |
1157 | MyCView.Orientation.ViewScaleX = float (Sx); |
1158 | MyCView.Orientation.ViewScaleY = float (Sy); |
1159 | MyCView.Orientation.ViewScaleZ = float (Sz); |
1160 | |
1161 | CustomIsModified = |
1162 | MyCView.Orientation.IsCustomMatrix != MyViewOrientation.IsCustomMatrix(); |
1163 | MyCView.Orientation.IsCustomMatrix = MyViewOrientation.IsCustomMatrix(); |
1164 | if ( MyViewOrientation.IsCustomMatrix() ) { |
1165 | Standard_Integer i, j; |
1166 | for (i = 0; i < 4; i++) |
1167 | for (j = 0; j < 4; j++) { |
1168 | if (!CustomIsModified) CustomIsModified = |
1169 | MyCView.Orientation.ModelViewMatrix[i][j] != MyViewOrientation.MyModelViewMatrix->Value(i,j); |
1170 | MyCView.Orientation.ModelViewMatrix[i][j] = MyViewOrientation.MyModelViewMatrix->Value(i,j); |
1171 | } |
1172 | } |
1173 | |
1174 | #ifdef TRACE_TRSF |
1175 | cout << "Visual3d_View::SetViewOrientation\n"; |
1176 | if (VUPIsModified || VRPIsModified || VRUIsModified || CustomIsModified) |
1177 | cout << "VUPIsModified : " << VUPIsModified |
1178 | << ", VRPIsModified : " << VRPIsModified |
1179 | << ", VRUIsModified : " << VRUIsModified |
1180 | << ", CustomIsModified : " << CustomIsModified << "\n" << flush; |
1181 | else |
1182 | cout << "no modification\n" << flush; |
1183 | #endif |
1184 | |
81bba717 |
1185 | // restart if one of parameters is modified |
7fd59977 |
1186 | if (VUPIsModified || VRPIsModified || VRUIsModified || ScaleIsModified || CustomIsModified) { |
1187 | |
1188 | if (VUPIsModified || VRPIsModified || VRUIsModified || CustomIsModified) { |
1189 | MyMatOfOriIsModified = Standard_True; |
1190 | MyMatOfOriIsEvaluated = Standard_False; |
1191 | } |
1192 | |
1193 | if (! IsDefined ()) return; |
1194 | |
81bba717 |
1195 | Standard_Boolean AWait = Standard_False; // => immediate update |
7fd59977 |
1196 | MyGraphicDriver->ViewOrientation (MyCView, AWait); |
1197 | |
1198 | Compute (); |
1199 | |
1200 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
1201 | } |
1202 | |
1203 | } |
1204 | |
1205 | Visual3d_ViewOrientation Visual3d_View::ViewOrientation () const { |
1206 | |
1207 | return (MyViewOrientation); |
1208 | |
1209 | } |
1210 | |
1211 | Visual3d_ViewOrientation Visual3d_View::ViewOrientationDefault () const { |
1212 | |
1213 | return (MyViewOrientationReset); |
1214 | |
1215 | } |
1216 | |
1217 | void Visual3d_View::SetViewOrientationDefault () { |
1218 | |
1219 | MyViewOrientationReset.Assign (MyViewOrientation); |
1220 | |
1221 | } |
1222 | |
1223 | void Visual3d_View::ViewOrientationReset () { |
1224 | |
1225 | if (IsDeleted ()) return; |
1226 | |
1227 | MyViewOrientation = MyViewOrientationReset; |
1228 | |
1229 | Standard_Real X, Y, Z; |
1230 | |
81bba717 |
1231 | // Tests on modification of parameters. |
7fd59977 |
1232 | Standard_Boolean VUPIsModified = Standard_False; |
1233 | Standard_Boolean VRPIsModified = Standard_False; |
1234 | Standard_Boolean VRUIsModified = Standard_False; |
1235 | Standard_Boolean ScaleIsModified = Standard_False; |
1236 | Standard_Boolean CustomIsModified = Standard_False; |
1237 | |
1238 | (MyViewOrientation.ViewReferencePoint ()).Coord (X, Y, Z); |
1239 | VUPIsModified = |
1240 | MyCView.Orientation.ViewReferencePoint.x != float (X) |
1241 | || MyCView.Orientation.ViewReferencePoint.y != float (Y) |
1242 | || MyCView.Orientation.ViewReferencePoint.y != float (Y); |
1243 | MyCView.Orientation.ViewReferencePoint.x = float (X); |
1244 | MyCView.Orientation.ViewReferencePoint.y = float (Y); |
1245 | MyCView.Orientation.ViewReferencePoint.z = float (Z); |
1246 | |
1247 | (MyViewOrientation.ViewReferencePlane ()).Coord (X, Y, Z); |
1248 | VRPIsModified = |
1249 | MyCView.Orientation.ViewReferencePlane.x != float (X) |
1250 | || MyCView.Orientation.ViewReferencePlane.y != float (Y) |
1251 | || MyCView.Orientation.ViewReferencePlane.y != float (Y); |
1252 | MyCView.Orientation.ViewReferencePlane.x = float (X); |
1253 | MyCView.Orientation.ViewReferencePlane.y = float (Y); |
1254 | MyCView.Orientation.ViewReferencePlane.z = float (Z); |
1255 | |
1256 | (MyViewOrientation.ViewReferenceUp ()).Coord (X, Y, Z); |
1257 | VRUIsModified = |
1258 | MyCView.Orientation.ViewReferenceUp.x != float (X) |
1259 | || MyCView.Orientation.ViewReferenceUp.y != float (Y) |
1260 | || MyCView.Orientation.ViewReferenceUp.y != float (Y); |
1261 | MyCView.Orientation.ViewReferenceUp.x = float (X); |
1262 | MyCView.Orientation.ViewReferenceUp.y = float (Y); |
1263 | MyCView.Orientation.ViewReferenceUp.z = float (Z); |
1264 | |
1265 | Standard_Real Sx, Sy, Sz; |
1266 | |
1267 | MyViewOrientation.AxialScale(Sx, Sy, Sz); |
1268 | ScaleIsModified = |
1269 | MyCView.Orientation.ViewScaleX != float (X) |
1270 | || MyCView.Orientation.ViewScaleY != float (Y) |
1271 | || MyCView.Orientation.ViewScaleZ != float (Z); |
1272 | MyCView.Orientation.ViewScaleX = float (Sx); |
1273 | MyCView.Orientation.ViewScaleY = float (Sy); |
1274 | MyCView.Orientation.ViewScaleZ = float (Sz); |
1275 | |
1276 | CustomIsModified = |
1277 | MyCView.Orientation.IsCustomMatrix != MyViewOrientation.IsCustomMatrix(); |
1278 | MyCView.Orientation.IsCustomMatrix = MyViewOrientation.IsCustomMatrix(); |
1279 | if ( MyViewOrientation.IsCustomMatrix() ) { |
1280 | Standard_Integer i, j; |
1281 | for (i = 0; i < 4; i++) |
1282 | for (j = 0; j < 4; j++) { |
1283 | if (!CustomIsModified) CustomIsModified = |
1284 | MyCView.Orientation.ModelViewMatrix[i][j] != MyViewOrientation.MyModelViewMatrix->Value(i,j); |
1285 | MyCView.Orientation.ModelViewMatrix[i][j] = MyViewOrientation.MyModelViewMatrix->Value(i,j); |
1286 | } |
1287 | } |
1288 | |
1289 | #ifdef TRACE_TRSF |
1290 | cout << "Visual3d_View::ViewOrientationReset\n"; |
1291 | if (VUPIsModified || VRPIsModified || VRUIsModified || CustomIsModified) |
1292 | cout << "VUPIsModified : " << VUPIsModified |
1293 | << ", VRPIsModified : " << VRPIsModified |
1294 | << ", VRUIsModified : " << VRUIsModified |
1295 | << ", CustomIsModified : " << CustomIsModified << "\n" << flush; |
1296 | else |
1297 | cout << "no modification\n" << flush; |
1298 | #endif |
1299 | |
81bba717 |
1300 | // Restart if one of parameters is modified |
7fd59977 |
1301 | if (VUPIsModified || VRPIsModified || VRUIsModified || CustomIsModified) { |
1302 | |
1303 | if (VUPIsModified || VRPIsModified || VRUIsModified || CustomIsModified) { |
1304 | MyMatOfOriIsModified = Standard_True; |
1305 | MyMatOfOriIsEvaluated = Standard_False; |
1306 | } |
1307 | |
1308 | if (! IsDefined ()) return; |
1309 | |
81bba717 |
1310 | Standard_Boolean AWait = Standard_False; // => immediate update |
7fd59977 |
1311 | MyGraphicDriver->ViewOrientation (MyCView, AWait); |
1312 | |
1313 | Compute (); |
1314 | |
1315 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
1316 | } |
1317 | |
1318 | } |
1319 | |
1320 | void Visual3d_View::SetViewMapping (const Visual3d_ViewMapping& VM) { |
1321 | |
1322 | if (IsDeleted ()) return; |
1323 | |
1324 | Visual3d_TypeOfProjection OldType = MyViewMapping.Projection (); |
1325 | Visual3d_TypeOfProjection NewType = VM.Projection (); |
1326 | |
1327 | MyViewMapping = VM; |
1328 | |
1329 | Standard_Real X, Y, Z; |
1330 | Standard_Real um, vm, uM, vM; |
1331 | |
1332 | MyCView.Mapping.Projection = int (MyViewMapping.Projection ()); |
1333 | (MyViewMapping.ProjectionReferencePoint ()).Coord (X, Y, Z); |
1334 | MyCView.Mapping.ProjectionReferencePoint.x = float (X); |
1335 | MyCView.Mapping.ProjectionReferencePoint.y = float (Y); |
1336 | MyCView.Mapping.ProjectionReferencePoint.z = float (Z); |
1337 | MyCView.Mapping.ViewPlaneDistance = |
1338 | float (MyViewMapping.ViewPlaneDistance ()); |
1339 | MyCView.Mapping.BackPlaneDistance = |
1340 | float (MyViewMapping.BackPlaneDistance ()); |
1341 | MyCView.Mapping.FrontPlaneDistance = |
1342 | float (MyViewMapping.FrontPlaneDistance ()); |
1343 | MyViewMapping.WindowLimit (um, vm, uM, vM); |
1344 | MyCView.Mapping.WindowLimit.um = float (um); |
1345 | MyCView.Mapping.WindowLimit.vm = float (vm); |
1346 | MyCView.Mapping.WindowLimit.uM = float (uM); |
1347 | MyCView.Mapping.WindowLimit.vM = float (vM); |
1348 | |
1349 | MyCView.Mapping.IsCustomMatrix = MyViewMapping.IsCustomMatrix(); |
1350 | if (MyViewMapping.IsCustomMatrix()) { |
1351 | Standard_Integer i, j; |
1352 | for (i = 0; i < 4; i++) |
1353 | for (j = 0; j < 4; j++) |
1354 | MyCView.Mapping.ProjectionMatrix[i][j] = |
1355 | MyViewMapping.MyProjectionMatrix->Value(i,j); |
1356 | } |
1357 | |
1358 | MyMatOfMapIsModified = Standard_True; |
1359 | MyMatOfMapIsEvaluated = Standard_False; |
1360 | |
1361 | if (! IsDefined ()) return; |
1362 | |
81bba717 |
1363 | Standard_Boolean AWait = Standard_False; // => immediate update |
7fd59977 |
1364 | MyGraphicDriver->ViewMapping (MyCView, AWait); |
1365 | |
1366 | // Passage Parallele/Perspective |
1367 | if (OldType != NewType) |
1368 | Compute (); |
1369 | |
1370 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
1371 | |
1372 | } |
1373 | |
1374 | Visual3d_ViewMapping Visual3d_View::ViewMapping () const { |
1375 | |
1376 | return (MyViewMapping); |
1377 | |
1378 | } |
1379 | |
1380 | Visual3d_ViewMapping Visual3d_View::ViewMappingDefault () const { |
1381 | |
1382 | return (MyViewMappingReset); |
1383 | |
1384 | } |
1385 | |
1386 | void Visual3d_View::SetViewMappingDefault () { |
1387 | |
1388 | MyViewMappingReset.Assign (MyViewMapping); |
1389 | |
1390 | } |
1391 | |
1392 | void Visual3d_View::ViewMappingReset () { |
1393 | |
1394 | if (IsDeleted ()) return; |
1395 | |
1396 | MyViewMapping = MyViewMappingReset; |
1397 | |
1398 | Standard_Real X, Y, Z; |
1399 | Standard_Real um, vm, uM, vM; |
1400 | |
1401 | MyCView.Mapping.Projection = int (MyViewMapping.Projection ()); |
1402 | (MyViewMapping.ProjectionReferencePoint ()).Coord (X, Y, Z); |
1403 | MyCView.Mapping.ProjectionReferencePoint.x = float (X); |
1404 | MyCView.Mapping.ProjectionReferencePoint.y = float (Y); |
1405 | MyCView.Mapping.ProjectionReferencePoint.z = float (Z); |
1406 | MyCView.Mapping.ViewPlaneDistance = |
1407 | float (MyViewMapping.ViewPlaneDistance ()); |
1408 | MyCView.Mapping.BackPlaneDistance = |
1409 | float (MyViewMapping.BackPlaneDistance ()); |
1410 | MyCView.Mapping.FrontPlaneDistance = |
1411 | float (MyViewMapping.FrontPlaneDistance ()); |
1412 | MyViewMapping.WindowLimit (um, vm, uM, vM); |
1413 | MyCView.Mapping.WindowLimit.um = float (um); |
1414 | MyCView.Mapping.WindowLimit.vm = float (vm); |
1415 | MyCView.Mapping.WindowLimit.uM = float (uM); |
1416 | MyCView.Mapping.WindowLimit.vM = float (vM); |
1417 | |
1418 | MyCView.Mapping.IsCustomMatrix = MyViewMapping.IsCustomMatrix(); |
1419 | if (MyViewMapping.IsCustomMatrix()) { |
1420 | Standard_Integer i, j; |
1421 | for (i = 0; i < 4; i++) |
1422 | for (j = 0; j < 4; j++) |
1423 | MyCView.Mapping.ProjectionMatrix[i][j] = |
1424 | MyViewMapping.MyProjectionMatrix->Value(i,j); |
1425 | } |
1426 | |
1427 | MyMatOfMapIsModified = Standard_True; |
1428 | MyMatOfMapIsEvaluated = Standard_False; |
1429 | |
1430 | if (! IsDefined ()) return; |
1431 | |
81bba717 |
1432 | Standard_Boolean AWait = Standard_False; // => immediate update |
7fd59977 |
1433 | MyGraphicDriver->ViewMapping (MyCView, AWait); |
1434 | |
1435 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
1436 | |
1437 | } |
1438 | |
1439 | void Visual3d_View::SetContext (const Visual3d_ContextView& CTX) { |
1440 | |
1441 | if (IsDeleted ()) return; |
1442 | |
1443 | Visual3d_TypeOfVisualization OldVisualMode; |
1444 | Visual3d_TypeOfVisualization NewVisualMode; |
1445 | |
81bba717 |
1446 | // To manage display only in case of |
1447 | // change of visualisation mode. |
7fd59977 |
1448 | OldVisualMode = MyContext.Visualization (); |
1449 | NewVisualMode = CTX.Visualization (); |
1450 | |
1451 | Visual3d_TypeOfModel OldModel; |
1452 | Visual3d_TypeOfModel NewModel; |
1453 | |
81bba717 |
1454 | // To manage change of visualisation only in case |
1455 | // of change of mode of visualisation or of type of shading. |
7fd59977 |
1456 | OldModel = MyContext.Model (); |
1457 | NewModel = CTX.Model (); |
1458 | |
1459 | Standard_Boolean OldAliasingMode; |
1460 | Standard_Boolean NewAliasingMode; |
1461 | |
81bba717 |
1462 | // To manage antialiasing only in case of change. |
7fd59977 |
1463 | OldAliasingMode = MyContext.AliasingIsOn (); |
1464 | NewAliasingMode = CTX.AliasingIsOn (); |
1465 | |
1466 | Standard_Boolean OldDepthCueingMode; |
1467 | Standard_Boolean NewDepthCueingMode; |
1468 | |
1469 | Standard_Real OldDepthCueingFrontPlane; |
1470 | Standard_Real NewDepthCueingFrontPlane; |
1471 | Standard_Real OldDepthCueingBackPlane; |
1472 | Standard_Real NewDepthCueingBackPlane; |
1473 | |
81bba717 |
1474 | // To manage the depth cueing only in case of change. |
7fd59977 |
1475 | OldDepthCueingMode = MyContext.DepthCueingIsOn (); |
1476 | NewDepthCueingMode = CTX.DepthCueingIsOn (); |
1477 | |
1478 | OldDepthCueingFrontPlane = MyContext.DepthCueingFrontPlane (); |
1479 | NewDepthCueingFrontPlane = CTX.DepthCueingFrontPlane (); |
1480 | OldDepthCueingBackPlane = MyContext.DepthCueingBackPlane (); |
1481 | NewDepthCueingBackPlane = CTX.DepthCueingBackPlane (); |
1482 | |
1483 | Standard_Boolean OldFrontZClippingMode; |
1484 | Standard_Boolean NewFrontZClippingMode; |
1485 | Standard_Boolean OldBackZClippingMode; |
1486 | Standard_Boolean NewBackZClippingMode; |
1487 | |
1488 | Standard_Real OldZClippingFrontPlane; |
1489 | Standard_Real NewZClippingFrontPlane; |
1490 | Standard_Real OldZClippingBackPlane; |
1491 | Standard_Real NewZClippingBackPlane; |
1492 | |
81bba717 |
1493 | // To manage the Zclipping only in case of change. |
7fd59977 |
1494 | OldFrontZClippingMode = MyContext.FrontZClippingIsOn (); |
1495 | NewFrontZClippingMode = CTX.FrontZClippingIsOn (); |
1496 | OldBackZClippingMode = MyContext.BackZClippingIsOn (); |
1497 | NewBackZClippingMode = CTX.BackZClippingIsOn (); |
1498 | |
1499 | OldZClippingFrontPlane = MyContext.ZClippingFrontPlane (); |
1500 | NewZClippingFrontPlane = CTX.ZClippingFrontPlane (); |
1501 | OldZClippingBackPlane = MyContext.ZClippingBackPlane (); |
1502 | NewZClippingBackPlane = CTX.ZClippingBackPlane (); |
1503 | |
1504 | Standard_Integer OldTexEnvId; |
1505 | Standard_Integer NewTexEnvId; |
1506 | Visual3d_TypeOfSurfaceDetail OldSurfaceDetail; |
1507 | Visual3d_TypeOfSurfaceDetail NewSurfaceDetail; |
1508 | |
1509 | Handle(Graphic3d_TextureEnv) TempTextureEnv1 = MyContext.TextureEnv(); |
1510 | if (! TempTextureEnv1.IsNull()) OldTexEnvId = TempTextureEnv1->TextureId(); |
1511 | else OldTexEnvId = -1; |
1512 | |
1513 | Handle(Graphic3d_TextureEnv) TempTextureEnv2 = CTX.TextureEnv(); |
1514 | |
1515 | if (! TempTextureEnv2.IsNull()) NewTexEnvId = TempTextureEnv2->TextureId(); |
1516 | else NewTexEnvId = -1; |
1517 | |
1518 | OldSurfaceDetail = MyContext.SurfaceDetail(); |
1519 | NewSurfaceDetail = CTX.SurfaceDetail(); |
1520 | |
1521 | MyContext = CTX; |
1522 | |
1523 | UpdateView (); |
1524 | |
81bba717 |
1525 | Standard_Boolean AWait = Standard_False; // => immediate update |
7fd59977 |
1526 | if (IsDefined ()) { |
81bba717 |
1527 | // management of visualization modes and types of shading. |
7fd59977 |
1528 | if ((OldVisualMode != NewVisualMode) || (OldModel != NewModel)) |
1529 | MyGraphicDriver->SetVisualisation (MyCView); |
1530 | |
81bba717 |
1531 | // management of antialiasing. |
7fd59977 |
1532 | if (OldAliasingMode != NewAliasingMode) |
1533 | MyGraphicDriver->AntiAliasing (MyCView, NewAliasingMode); |
1534 | |
81bba717 |
1535 | // management of depth_cueing. |
7fd59977 |
1536 | if ((OldDepthCueingMode != NewDepthCueingMode) || |
1537 | (OldDepthCueingFrontPlane != NewDepthCueingFrontPlane) || |
1538 | (OldDepthCueingBackPlane != NewDepthCueingBackPlane)) { |
1539 | #ifdef BUC60572 |
1540 | if( NewDepthCueingMode && |
1541 | (NewDepthCueingBackPlane >= NewDepthCueingFrontPlane) ) |
1542 | Visual3d_DepthCueingDefinitionError::Raise |
1543 | ("Bad value for DepthCueingPlanes position"); |
1544 | #endif |
1545 | MyGraphicDriver->DepthCueing |
1546 | (MyCView, NewDepthCueingMode); |
1547 | } |
1548 | |
81bba717 |
1549 | // management of Zclipping |
7fd59977 |
1550 | if ((OldFrontZClippingMode != NewFrontZClippingMode) || |
1551 | (OldBackZClippingMode != NewBackZClippingMode) || |
1552 | (OldZClippingFrontPlane != NewZClippingFrontPlane) || |
1553 | (OldZClippingBackPlane != NewZClippingBackPlane)) { |
1554 | #ifdef BUC60572 |
1555 | if( NewBackZClippingMode && NewFrontZClippingMode && |
1556 | (NewZClippingBackPlane >= NewZClippingFrontPlane) ) |
1557 | Visual3d_ZClippingDefinitionError::Raise |
1558 | ("Bad value for ZClippingPlanes position"); |
1559 | #endif |
1560 | MyGraphicDriver->ClipLimit (MyCView, AWait); |
1561 | } |
1562 | |
81bba717 |
1563 | // management of textures |
7fd59977 |
1564 | if ( (OldTexEnvId != NewTexEnvId) || |
1565 | (OldSurfaceDetail != NewSurfaceDetail) ) |
1566 | MyGraphicDriver->Environment(MyCView); |
1567 | |
81bba717 |
1568 | // Update of planes of model clipping |
7fd59977 |
1569 | UpdatePlanes (); |
1570 | |
81bba717 |
1571 | // Update of light sources |
7fd59977 |
1572 | UpdateLights (); |
1573 | } |
1574 | |
1575 | if (OldVisualMode != NewVisualMode) { |
1576 | |
1577 | /* |
81bba717 |
1578 | * Change of context => |
1579 | * Remove structures that cannot be displayed |
1580 | * in the new visualisation mode. |
1581 | * It is not necessary to warn ViewManager as |
1582 | * this structure should not disappear from |
1583 | * the list of structures displayed in it. |
7fd59977 |
1584 | */ |
1585 | Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure); |
1586 | Visual3d_TypeOfAnswer Answer; |
1587 | |
1588 | Standard_Integer i = MyDisplayedStructure.Extent (); |
1589 | |
1590 | Graphic3d_SequenceOfStructure FooSequence; |
1591 | |
1592 | while (S1Iterator.More ()) { |
1593 | Answer = AcceptDisplay (S1Iterator.Key ()); |
81bba717 |
1594 | // If the structure can't be displayed in the |
1595 | // new context of the view, it is removed. |
7fd59977 |
1596 | if ((Answer == Visual3d_TOA_NO) || |
1597 | (Answer == Visual3d_TOA_COMPUTE)) |
1598 | //Erase (S1Iterator.Key (), Aspect_TOU_WAIT); |
1599 | FooSequence.Append (S1Iterator.Key ()); |
1600 | |
81bba717 |
1601 | // S1Iterator.Next () is located on the next structure |
7fd59977 |
1602 | S1Iterator.Next (); |
1603 | } |
1604 | |
1605 | Standard_Integer Length = FooSequence.Length (); |
81bba717 |
1606 | // The stored structures are removed |
7fd59977 |
1607 | for (i=1; i<=Length; i++) |
1608 | Erase (FooSequence.Value (i), Aspect_TOU_WAIT); |
1609 | if (Length != 0) FooSequence.Clear (); |
1610 | |
1611 | /* |
81bba717 |
1612 | * Change of context => |
1613 | * Display structures that can be displayed |
1614 | * with the new visualisation mode. |
1615 | * All structures with status Displayed are removed from the ViewManager |
1616 | * and displayed in the view directly, if the structure is not already |
1617 | * displayed and if the view accepts it in its context. |
7fd59977 |
1618 | */ |
1619 | |
1620 | i = MyViewManager->NumberOfDisplayedStructures (); |
1621 | Graphic3d_MapOfStructure Map; |
1622 | MyViewManager->DisplayedStructures(Map); |
1623 | Graphic3d_MapIteratorOfMapOfStructure it(Map); |
1624 | |
1625 | for (; it.More(); it.Next()) { |
1626 | Handle(Graphic3d_Structure) SG = it.Key(); |
1627 | if (! IsDisplayed (SG)) { |
1628 | Answer = AcceptDisplay(SG); |
81bba717 |
1629 | // If the structure can be displayed in the |
1630 | // new context of the view, it is displayed. |
7fd59977 |
1631 | if ((Answer == Visual3d_TOA_YES) || |
1632 | (Answer == Visual3d_TOA_COMPUTE)) |
1633 | //Display (MyViewManager->DisplayedStructure (j), |
1634 | //Aspect_TOU_WAIT); |
1635 | FooSequence.Append (SG); |
1636 | } |
1637 | } |
1638 | |
1639 | Length = FooSequence.Length (); |
81bba717 |
1640 | // The stored structures are displayed |
7fd59977 |
1641 | for (i=1; i<=Length; i++) |
1642 | Display (FooSequence.Value (i), Aspect_TOU_WAIT); |
1643 | if (Length != 0) FooSequence.Clear (); |
1644 | } |
1645 | |
1646 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
1647 | |
1648 | } |
1649 | |
1650 | const Visual3d_ContextView& Visual3d_View::Context () const { |
1651 | |
1652 | return (MyContext); |
1653 | |
1654 | } |
1655 | |
1656 | void Visual3d_View::DisplayedStructures (Graphic3d_MapOfStructure& SG) const |
1657 | { |
1658 | |
1659 | if (IsDeleted ()) return; |
1660 | |
1661 | Graphic3d_MapIteratorOfMapOfStructure Iterator (MyDisplayedStructure); |
1662 | |
1663 | while (Iterator.More ()) { |
1664 | SG.Add (Iterator.Key ()); |
1665 | |
81bba717 |
1666 | // Iterator.Next () is located on the next structure |
7fd59977 |
1667 | Iterator.Next (); |
1668 | } |
1669 | |
1670 | } |
1671 | |
1672 | void Visual3d_View::Activate () { |
1673 | |
1674 | if (IsDeleted ()) return; |
1675 | |
1676 | if (! IsDefined ()) |
1677 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
1678 | |
1679 | if (! IsActive ()) { |
1680 | |
1681 | MyGraphicDriver->ActivateView (MyCView); |
1682 | MyGraphicDriver->Background (MyCView); |
1683 | MyGraphicDriver->Transparency |
1684 | (MyCView, MyViewManager->Transparency ()); |
1685 | |
1686 | MyCView.Active = 1; |
1687 | |
1688 | /* |
81bba717 |
1689 | * Activation of a new view => |
1690 | * Display structures that can be displayed in this new view. |
1691 | * All structures with status |
1692 | * Displayed in ViewManager are returned and displayed in |
1693 | * the view directly, if the structure is not already |
1694 | * displayed and if the view accepts it in its context. |
7fd59977 |
1695 | */ |
1696 | |
1697 | Visual3d_TypeOfAnswer Answer; |
1698 | Graphic3d_MapOfStructure Map; |
1699 | MyViewManager->DisplayedStructures(Map); |
1700 | Graphic3d_MapIteratorOfMapOfStructure it(Map); |
1701 | |
1702 | for (; it.More(); it.Next()) { |
1703 | Handle(Graphic3d_Structure) SG = it.Key(); |
1704 | if (! IsDisplayed (SG)) { |
1705 | Answer = AcceptDisplay(SG); |
81bba717 |
1706 | // If the structure can be displayed in the |
1707 | // new context of the view, it is displayed. |
7fd59977 |
1708 | if ((Answer == Visual3d_TOA_YES) || |
1709 | (Answer == Visual3d_TOA_COMPUTE)) |
1710 | Display (SG,Aspect_TOU_WAIT); |
1711 | } |
1712 | } |
1713 | |
1714 | } |
1715 | |
81bba717 |
1716 | // If the activation/desactivation of ZBuffer should be automatic |
1717 | // depending on the presence or absence of facets. |
7fd59977 |
1718 | if (MyViewManager->ZBufferAuto ()) { |
1719 | Standard_Boolean BContainsFacet = ContainsFacet (); |
1720 | Standard_Boolean BZBuffer = ZBufferIsActivated (); |
81bba717 |
1721 | // If the view contains facets |
1722 | // and if ZBuffer is not active |
7fd59977 |
1723 | if (BContainsFacet && ! BZBuffer) |
1724 | SetZBufferActivity (1); |
81bba717 |
1725 | // If the view does not contain facets |
1726 | // and if ZBuffer is active |
7fd59977 |
1727 | if (! BContainsFacet && BZBuffer) |
1728 | SetZBufferActivity (0); |
1729 | } |
1730 | |
1731 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
1732 | |
1733 | } |
1734 | |
1735 | Standard_Boolean Visual3d_View::IsActive () const { |
1736 | |
1737 | if (IsDeleted ()) return (Standard_False); |
1738 | |
1739 | if (MyCView.Active) |
1740 | return (Standard_True); |
1741 | else |
1742 | return (Standard_False); |
1743 | |
1744 | } |
1745 | |
1746 | void Visual3d_View::Deactivate () { |
1747 | |
1748 | if (IsDeleted ()) return; |
1749 | |
1750 | if (! IsDefined ()) |
1751 | Visual3d_ViewDefinitionError::Raise ("Window not defined"); |
1752 | |
1753 | if (IsActive ()) { |
1754 | |
1755 | MyGraphicDriver->DeactivateView (MyCView); |
1756 | |
1757 | /* |
81bba717 |
1758 | * Deactivation of a view => |
1759 | * Removal of structures displayed in this view. |
1760 | * All structures with status |
1761 | * Displayed in ViewManager are returned and removed from |
1762 | * the view directly, if the structure is not already |
1763 | * displayed and if the view accepts it in its context. |
1764 | */ |
7fd59977 |
1765 | |
1766 | Visual3d_TypeOfAnswer Answer; |
1767 | Graphic3d_MapOfStructure Map; |
1768 | MyViewManager->DisplayedStructures(Map); |
1769 | Graphic3d_MapIteratorOfMapOfStructure it(Map); |
1770 | |
1771 | for (; it.More(); it.Next()) { |
1772 | Handle(Graphic3d_Structure) SG = it.Key(); |
1773 | if (! IsDisplayed (SG)) { |
1774 | Answer = AcceptDisplay(SG); |
81bba717 |
1775 | // If the structure was displayed it is removed. |
7fd59977 |
1776 | if ((Answer == Visual3d_TOA_YES) || |
1777 | (Answer == Visual3d_TOA_COMPUTE)) |
1778 | Erase (SG,Aspect_TOU_WAIT); |
1779 | } |
1780 | } |
1781 | |
1782 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
1783 | |
81bba717 |
1784 | // No action currently possible in the view |
7fd59977 |
1785 | MyCView.Active = 0; |
1786 | } |
1787 | |
1788 | } |
1789 | |
1790 | void Visual3d_View::Redraw () { |
1791 | |
1792 | Redraw (MyViewManager->UnderLayer (), MyViewManager->OverLayer ()); |
1793 | |
1794 | } |
1795 | |
1796 | void Visual3d_View::Redraw (const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height) { |
1797 | |
1798 | Redraw (MyViewManager->UnderLayer (), MyViewManager->OverLayer (), x, y, width, height); |
1799 | } |
1800 | |
1801 | void Visual3d_View::Redraw (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer) { |
1802 | |
1803 | if (IsDeleted ()) return; |
1804 | |
1805 | if ((! IsDefined ()) || (! IsActive ())) return; |
1806 | |
1807 | if (! MyWindow->IsMapped ()) return; |
1808 | |
1809 | // san - 14/04/2004 - set up Z buffer state before redrawing |
81bba717 |
1810 | // If the activation/desactivation of ZBuffer should be automatic |
1811 | // depending on the presence or absence of facets. |
7fd59977 |
1812 | if (MyViewManager->ZBufferAuto ()) { |
1813 | Standard_Boolean BContainsFacet = ContainsFacet (); |
1814 | Standard_Boolean BZBuffer = ZBufferIsActivated (); |
81bba717 |
1815 | // If the view contains facets |
1816 | // and if ZBuffer is not active |
7fd59977 |
1817 | if (BContainsFacet && ! BZBuffer) |
1818 | SetZBufferActivity (1); |
81bba717 |
1819 | // If the view contains only facets |
1820 | // and if ZBuffer is active |
7fd59977 |
1821 | if (! BContainsFacet && BZBuffer) |
1822 | SetZBufferActivity (0); |
1823 | } |
1824 | |
1825 | Aspect_CLayer2d OverCLayer; |
1826 | Aspect_CLayer2d UnderCLayer; |
1827 | OverCLayer.ptrLayer = UnderCLayer.ptrLayer = NULL; |
1828 | if (! AnOverLayer.IsNull ()) OverCLayer = AnOverLayer->CLayer (); |
1829 | if (! AnUnderLayer.IsNull ()) UnderCLayer = AnUnderLayer->CLayer (); |
1830 | MyGraphicDriver->Redraw (MyCView, UnderCLayer, OverCLayer); |
1831 | |
1832 | } |
1833 | |
1834 | void Visual3d_View::Redraw (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer, const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height) { |
1835 | |
1836 | if (IsDeleted ()) return; |
1837 | |
1838 | if ((! IsDefined ()) || (! IsActive ())) return; |
1839 | |
1840 | if (! MyWindow->IsMapped ()) return; |
1841 | |
1842 | // san - 14/04/2004 - set up Z buffer state before redrawing |
81bba717 |
1843 | // If activation/desactivation of ZBuffer should be automatic |
1844 | // depending on the presence or absence of facets. |
7fd59977 |
1845 | if (MyViewManager->ZBufferAuto ()) { |
1846 | Standard_Boolean BContainsFacet = ContainsFacet (); |
1847 | Standard_Boolean BZBuffer = ZBufferIsActivated (); |
81bba717 |
1848 | // If the view contains facets |
1849 | // and if ZBuffer is not active |
7fd59977 |
1850 | if (BContainsFacet && ! BZBuffer) |
1851 | SetZBufferActivity (1); |
81bba717 |
1852 | // If the view contains only facets |
1853 | // and if ZBuffer is active |
7fd59977 |
1854 | if (! BContainsFacet && BZBuffer) |
1855 | SetZBufferActivity (0); |
1856 | } |
1857 | |
1858 | Aspect_CLayer2d OverCLayer; |
1859 | Aspect_CLayer2d UnderCLayer; |
1860 | OverCLayer.ptrLayer = UnderCLayer.ptrLayer = NULL; |
1861 | if (! AnOverLayer.IsNull ()) OverCLayer = AnOverLayer->CLayer (); |
1862 | if (! AnUnderLayer.IsNull ()) UnderCLayer = AnUnderLayer->CLayer (); |
1863 | MyGraphicDriver->Redraw (MyCView, UnderCLayer, OverCLayer, x, y, width, height); |
1864 | |
1865 | } |
1866 | |
1867 | void Visual3d_View::Update () { |
1868 | |
1869 | Update (MyViewManager->UnderLayer (), MyViewManager->OverLayer ()); |
1870 | |
1871 | } |
1872 | |
1873 | void Visual3d_View::Update (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer) { |
1874 | |
1875 | if (IsDeleted ()) return; |
1876 | |
1877 | if ((! IsDefined ()) || (! IsActive ())) return; |
1878 | |
1879 | if (! MyWindow->IsMapped ()) return; |
1880 | |
81bba717 |
1881 | // If activation/desactivation of ZBuffer should be automatic |
1882 | // depending on the presence or absence of facets. |
7fd59977 |
1883 | if (MyViewManager->ZBufferAuto ()) { |
1884 | Standard_Boolean BContainsFacet = ContainsFacet (); |
1885 | Standard_Boolean BZBuffer = ZBufferIsActivated (); |
81bba717 |
1886 | // If the view contains facets |
1887 | // and if ZBuffer is not active |
1888 | if (BContainsFacet && ! BZBuffer) |
7fd59977 |
1889 | SetZBufferActivity (1); |
81bba717 |
1890 | // If the view does not contain facets |
1891 | // and if ZBuffer is active |
7fd59977 |
1892 | if (! BContainsFacet && BZBuffer) |
1893 | SetZBufferActivity (0); |
1894 | } |
1895 | |
1896 | Aspect_CLayer2d OverCLayer; |
1897 | Aspect_CLayer2d UnderCLayer; |
1898 | OverCLayer.ptrLayer = UnderCLayer.ptrLayer = NULL; |
1899 | if (! AnUnderLayer.IsNull ()) UnderCLayer = AnUnderLayer->CLayer (); |
1900 | if (! AnOverLayer.IsNull ()) OverCLayer = AnOverLayer->CLayer (); |
1901 | //OSD::SetSignal (Standard_False); |
1902 | MyGraphicDriver->Update (MyCView, UnderCLayer, OverCLayer); |
1903 | //OSD::SetSignal (Standard_True); |
1904 | |
1905 | MyMatOfMapIsModified = Standard_False; |
1906 | MyMatOfOriIsModified = Standard_False; |
1907 | |
1908 | } |
1909 | |
1910 | Visual3d_TypeOfAnswer Visual3d_View::AcceptDisplay (const Handle(Graphic3d_Structure)& AStructure) const { |
1911 | |
81bba717 |
1912 | // Return type of visualization of the view |
7fd59977 |
1913 | Visual3d_TypeOfVisualization ViewType = MyContext.Visualization (); |
1914 | |
81bba717 |
1915 | // Return type of visualization of the structure |
7fd59977 |
1916 | Graphic3d_TypeOfStructure StructType = AStructure->Visual (); |
1917 | |
1918 | Visual3d_TypeOfAnswer Result = Visual3d_TOA_NO; |
1919 | |
1920 | if (StructType == Graphic3d_TOS_ALL) |
81bba717 |
1921 | // The structure accepts any type of view |
7fd59977 |
1922 | Result = Visual3d_TOA_YES; |
1923 | else { |
1924 | if ((StructType == Graphic3d_TOS_SHADING) |
1925 | && (ViewType == Visual3d_TOV_SHADING)) |
1926 | Result = Visual3d_TOA_YES; |
1927 | if ((StructType == Graphic3d_TOS_WIREFRAME) |
1928 | && (ViewType == Visual3d_TOV_WIREFRAME)) |
1929 | Result = Visual3d_TOA_YES; |
1930 | if ((StructType == Graphic3d_TOS_COMPUTED) |
1931 | && (ViewType == Visual3d_TOV_WIREFRAME)) |
1932 | Result = Visual3d_TOA_COMPUTE; |
1933 | if ((StructType == Graphic3d_TOS_COMPUTED) |
1934 | && (ViewType == Visual3d_TOV_SHADING)) |
1935 | Result = Visual3d_TOA_COMPUTE; |
1936 | } |
1937 | |
1938 | #ifdef TRACE_ACCEPT |
1939 | if (Result == Visual3d_TOA_YES) |
1940 | cout << "YES = Visual3d_View" << MyCView.ViewId |
1941 | << "::AcceptDisplay (" << AStructure->Identification () << ")\n"; |
1942 | if (Result == Visual3d_TOA_NO) |
1943 | cout << "NO = Visual3d_View" << MyCView.ViewId |
1944 | << "::AcceptDisplay (" << AStructure->Identification () << ")\n"; |
1945 | if (Result == Visual3d_TOA_COMPUTE) |
1946 | cout << "COMPUTE = Visual3d_View" << MyCView.ViewId |
1947 | << "::AcceptDisplay (" << AStructure->Identification () << ")\n"; |
1948 | cout << flush; |
1949 | #endif |
1950 | |
1951 | return (Result); |
1952 | |
1953 | } |
1954 | |
1955 | void Visual3d_View::ChangeDisplayPriority (const Handle(Graphic3d_Structure)& AStructure, const Standard_Integer OldPriority, const Standard_Integer NewPriority) { |
1956 | |
1957 | if (IsDeleted ()) return; |
1958 | if (! IsDefined ()) return; |
1959 | if (! IsActive ()) return; |
1960 | if (! IsDisplayed (AStructure)) return; |
1961 | |
1962 | Standard_Integer Index = IsComputed (AStructure); |
1963 | #ifdef G003 |
1964 | if ( Index != 0 && ComputedMode () && !DegenerateModeIsOn () ) |
1965 | #else |
1966 | if ((Index != 0) && (! DegenerateModeIsOn ())) |
1967 | #endif // G003 |
1968 | { |
1969 | #ifdef TRACE |
1970 | Standard_Integer StructId = MyCOMPUTEDSequence.Value (Index)->Identification (); |
1971 | cout << "Visual3d_View" << MyCView.ViewId << "::ChangeDisplayPriority (" |
1972 | << AStructure->Identification () << "/" << StructId |
1973 | << ", " << OldPriority << ", " << NewPriority << ")\n"; |
1974 | cout << flush; |
1975 | #endif |
1976 | MyGraphicDriver->EraseStructure |
1977 | (MyCView, |
1978 | *(Graphic3d_CStructure *) |
1979 | MyCOMPUTEDSequence.Value (Index)->CStructure ()); |
1980 | MyGraphicDriver->DisplayStructure |
1981 | (MyCView, |
1982 | *(Graphic3d_CStructure *) |
1983 | MyCOMPUTEDSequence.Value (Index)->CStructure (), |
1984 | int (NewPriority)); |
1985 | } |
1986 | else { |
1987 | #ifdef TRACE |
1988 | Standard_Integer StructId = AStructure->Identification (); |
1989 | cout << "Visual3d_View" << MyCView.ViewId << "::ChangeDisplayPriority (" |
1990 | << AStructure->Identification () << "/" << StructId |
1991 | << ", " << OldPriority << ", " << NewPriority << ")\n"; |
1992 | cout << flush; |
1993 | #endif |
1994 | MyGraphicDriver->EraseStructure |
1995 | (MyCView, |
1996 | *(Graphic3d_CStructure *)AStructure->CStructure ()); |
1997 | MyGraphicDriver->DisplayStructure |
1998 | (MyCView, |
1999 | *(Graphic3d_CStructure *)AStructure->CStructure (), |
2000 | int (NewPriority)); |
2001 | } |
2002 | |
2003 | } |
2004 | |
2005 | void Visual3d_View::Clear (const Handle(Graphic3d_Structure)& AStructure, const Standard_Boolean WithDestruction) { |
2006 | |
2007 | #ifdef TRACE_CLEAR |
2008 | cout << "Visual3d_View" << MyCView.ViewId << "::Clear (" |
2009 | << AStructure->Identification () << ")\n"; |
2010 | cout << flush; |
2011 | #endif |
2012 | |
2013 | Standard_Integer Index = IsComputed (AStructure); |
2014 | if (Index != 0) { |
2015 | #ifdef TRACE_CLEAR |
81bba717 |
2016 | cout << "Structure " << AStructure->Identification () |
2017 | << " calculated in the view " |
2018 | << Identification () << ", by structure " |
7fd59977 |
2019 | << MyCOMPUTEDSequence.Value (Index)->Identification () |
81bba717 |
2020 | << " is emptied.\n"; |
7fd59977 |
2021 | cout << flush; |
2022 | #endif |
2023 | MyCOMPUTEDSequence.Value (Index)->GraphicClear (WithDestruction); |
2024 | MyCOMPUTEDSequence.Value (Index)->SetHLRValidation (Standard_False); |
2025 | } |
2026 | |
2027 | } |
2028 | |
2029 | void Visual3d_View::Connect (const Handle(Graphic3d_Structure)& AMother, const Handle(Graphic3d_Structure)& ADaughter) { |
2030 | |
2031 | #ifdef TRACE_CONNECT |
2032 | cout << "Visual3d_View" << MyCView.ViewId << "::Connect (" |
2033 | << AMother->Identification () |
2034 | << ADaughter->Identification () << ")\n"; |
2035 | cout << flush; |
2036 | #endif |
2037 | |
2038 | Standard_Integer IndexM = IsComputed (AMother); |
2039 | Standard_Integer IndexD = IsComputed (ADaughter); |
2040 | |
2041 | if (IndexM != 0 && IndexD != 0) { |
2042 | #ifdef TRACE_CONNECT |
81bba717 |
2043 | cout << "Structure " << AMother->Identification () |
2044 | << " is connected to structure " |
7fd59977 |
2045 | << ADaughter->Identification () << endl; |
81bba717 |
2046 | cout << "These structures are calculated.\n"; |
2047 | cout << "In the view " << Identification () |
2048 | << "Structure " |
7fd59977 |
2049 | << MyCOMPUTEDSequence.Value (IndexM)->Identification () |
81bba717 |
2050 | << " is connected to the structure " |
7fd59977 |
2051 | << MyCOMPUTEDSequence.Value (IndexD)->Identification () |
2052 | << endl; |
2053 | #endif |
2054 | MyCOMPUTEDSequence.Value (IndexM)->GraphicConnect (MyCOMPUTEDSequence.Value (IndexD)); |
2055 | } |
2056 | |
2057 | } |
2058 | |
2059 | void Visual3d_View::Disconnect (const Handle(Graphic3d_Structure)& AMother, const Handle(Graphic3d_Structure)& ADaughter) { |
2060 | |
2061 | #ifdef TRACE_CONNECT |
2062 | cout << "Visual3d_View" << MyCView.ViewId << "::Disconnect (" |
2063 | << AMother->Identification () |
2064 | << ADaughter->Identification () << ")\n"; |
2065 | cout << flush; |
2066 | #endif |
2067 | |
2068 | Standard_Integer IndexM = IsComputed (AMother); |
2069 | Standard_Integer IndexD = IsComputed (ADaughter); |
2070 | |
2071 | if (IndexM != 0 && IndexD != 0) { |
2072 | #ifdef TRACE_CONNECT |
81bba717 |
2073 | cout << "Structure " << AMother->Identification () |
2074 | << " is disconnected from the structure " |
7fd59977 |
2075 | << ADaughter->Identification () << endl; |
81bba717 |
2076 | cout << "These structures are calculated.\n"; |
2077 | cout << "In the view " << Identification () |
2078 | << "Structure " |
7fd59977 |
2079 | << MyCOMPUTEDSequence.Value (IndexM)->Identification () |
81bba717 |
2080 | << " is disconnected from the structure " |
7fd59977 |
2081 | << MyCOMPUTEDSequence.Value (IndexD)->Identification () |
2082 | << endl; |
2083 | #endif |
2084 | MyCOMPUTEDSequence.Value (IndexM)->GraphicDisconnect (MyCOMPUTEDSequence.Value (IndexD)); |
2085 | } |
2086 | |
2087 | } |
2088 | |
2089 | void Visual3d_View::Display (const Handle(Graphic3d_Structure)& AStructure) { |
2090 | |
2091 | Display (AStructure, MyViewManager->UpdateMode ()); |
2092 | |
2093 | } |
2094 | |
2095 | void Visual3d_View::Display (const Handle(Graphic3d_Structure)& AStructure, const Aspect_TypeOfUpdate AnUpdateMode) { |
2096 | |
2097 | if (IsDeleted ()) return; |
2098 | if (! IsDefined ()) return; |
2099 | if (! IsActive ()) return; |
2100 | |
81bba717 |
2101 | // If Display on a structure present in the list |
2102 | // of calculated structures while it is not |
2103 | // or more, of calculated type => |
2104 | // - removes it as well as the associated old computed |
2105 | // THis happens when hlhsr becomes again of type e |
2106 | // non computed after SetVisual. |
7fd59977 |
2107 | Standard_Integer Index = IsComputed (AStructure); |
2108 | |
2109 | if ((Index != 0) && (AStructure->Visual () != Graphic3d_TOS_COMPUTED)) { |
2110 | |
2111 | #ifdef TRACE_LENGTH |
2112 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) { |
2113 | cout << "In Visual3d_View::Display, "; |
2114 | cout << "TOCOMPUTE " << MyTOCOMPUTESequence.Length () |
2115 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
2116 | << "\n" << flush; |
2117 | } |
2118 | #endif |
2119 | MyTOCOMPUTESequence.Remove (Index); |
2120 | MyCOMPUTEDSequence.Remove (Index); |
2121 | |
2122 | #ifdef TRACE_LENGTH |
2123 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) |
2124 | cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length () |
2125 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
2126 | << "\n" << flush; |
2127 | #endif |
2128 | Index = 0; |
2129 | } |
2130 | |
2131 | Visual3d_TypeOfAnswer Answer = AcceptDisplay (AStructure); |
2132 | |
2133 | #ifdef TRACE_DISPLAY |
2134 | Standard_Integer StructId = AStructure->Identification (); |
2135 | cout << "Visual3d_View" << MyCView.ViewId << "::Display (" |
2136 | << StructId << ");\n"; |
2137 | cout << flush; |
2138 | #endif |
2139 | |
2140 | if (Answer == Visual3d_TOA_NO) { |
2141 | #ifdef TRACE_DISPLAY |
2142 | cout << "Answer : Visual3d_TOA_NO\n"; |
2143 | cout << flush; |
2144 | #endif |
2145 | return; |
2146 | } |
2147 | |
81bba717 |
2148 | // Mode degenerated active |
7fd59977 |
2149 | #ifdef G003 |
2150 | if ( !ComputedMode () || DegenerateModeIsOn () ) |
2151 | Answer = Visual3d_TOA_YES; |
2152 | #else |
2153 | if (DegenerateModeIsOn ()) Answer = Visual3d_TOA_YES; |
2154 | ; |
2155 | #endif // G003 |
2156 | |
2157 | if (Answer == Visual3d_TOA_YES ) { |
2158 | #ifdef TRACE_DISPLAY |
2159 | cout << "Answer : Visual3d_TOA_YES\n"; |
2160 | cout << flush; |
2161 | #endif |
2162 | if (IsDisplayed (AStructure)) return; |
2163 | MyGraphicDriver->DisplayStructure ( |
2164 | MyCView, |
2165 | *(Graphic3d_CStructure *)AStructure->CStructure (), |
2166 | int (AStructure->DisplayPriority ()) |
2167 | ); |
2168 | MyDisplayedStructure.Add (AStructure); |
2169 | if (AnUpdateMode == Aspect_TOU_ASAP) Update (); |
2170 | } |
2171 | |
2172 | if (Answer == Visual3d_TOA_COMPUTE) { |
2173 | #ifdef TRACE_DISPLAY |
2174 | cout << "Answer : Visual3d_TOA_COMPUTE\n"; |
2175 | cout << "Index : " << Index << "\n" << flush; |
2176 | #endif |
2177 | if (Index != 0) { |
81bba717 |
2178 | // Already computed, is COMPUTED still valid? |
7fd59977 |
2179 | #ifdef TRACE_DISPLAY |
2180 | if (MyCOMPUTEDSequence.Value (Index)->HLRValidation ()) { |
81bba717 |
2181 | cout << "Structure " |
7fd59977 |
2182 | << MyTOCOMPUTESequence.Value (Index)->Identification () |
81bba717 |
2183 | << "already calculated, in the view " |
7fd59977 |
2184 | << Identification () << ", par la structure " |
2185 | << MyCOMPUTEDSequence.Value (Index)->Identification () |
81bba717 |
2186 | << "\n was not recalculated as HLR is valid\n"; |
7fd59977 |
2187 | cout << flush; |
2188 | } |
2189 | else { |
81bba717 |
2190 | cout << "Structure " |
7fd59977 |
2191 | << MyTOCOMPUTESequence.Value (Index)->Identification () |
81bba717 |
2192 | << " already calculated, in the view " |
2193 | << Identification () << ", by the structure " |
7fd59977 |
2194 | << MyCOMPUTEDSequence.Value (Index)->Identification () |
81bba717 |
2195 | << "\n should be recalculated as HLR is invalid\n"; |
7fd59977 |
2196 | cout << flush; |
2197 | } |
2198 | #endif |
2199 | Standard_Integer OldStructId = |
2200 | MyCOMPUTEDSequence.Value (Index)->Identification (); |
2201 | |
81bba717 |
2202 | // Case COMPUTED valide |
7fd59977 |
2203 | if (MyCOMPUTEDSequence.Value (Index)->HLRValidation ()) { |
81bba717 |
2204 | // to be displayed |
7fd59977 |
2205 | if (! IsDisplayed (AStructure)) { |
2206 | MyDisplayedStructure.Add (AStructure); |
2207 | MyGraphicDriver->DisplayStructure ( |
2208 | MyCView, |
2209 | *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure (), |
2210 | int (AStructure->DisplayPriority ()) |
2211 | ); |
2212 | if (AnUpdateMode == Aspect_TOU_ASAP) Update (); |
2213 | } |
2214 | return; |
2215 | } |
2216 | |
81bba717 |
2217 | // Case COMPUTED invalid |
7fd59977 |
2218 | else { |
81bba717 |
2219 | // Is there another valid representation ? |
2220 | // Find in the sequence of already calculated structures |
2221 | // 1/ Structure having the same Owner as <AStructure> |
2222 | // 2/ That is not <AStructure> |
2223 | // 3/ The COMPUTED which of is valid |
7fd59977 |
2224 | Standard_Integer NewIndex = HaveTheSameOwner (AStructure); |
2225 | |
81bba717 |
2226 | // Case of COMPUTED invalid, WITH a valid of replacement |
7fd59977 |
2227 | if (NewIndex != 0) { |
81bba717 |
2228 | // to be displayed |
7fd59977 |
2229 | if (! IsDisplayed (AStructure)) { |
2230 | MyCOMPUTEDSequence.SetValue |
2231 | (Index, MyCOMPUTEDSequence.Value (NewIndex)); |
2232 | OldStructId = MyCOMPUTEDSequence.Value (NewIndex)-> |
2233 | Identification (); |
2234 | MyDisplayedStructure.Add (AStructure); |
2235 | MyGraphicDriver->DisplayStructure ( |
2236 | MyCView, |
2237 | *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (NewIndex)->CStructure (), |
2238 | int (AStructure->DisplayPriority ()) |
2239 | ); |
2240 | if (AnUpdateMode == Aspect_TOU_ASAP) Update (); |
2241 | } |
2242 | return; |
2243 | } |
2244 | |
81bba717 |
2245 | // Cas COMPUTED invalid, WITHOUT a valid of replacement |
7fd59977 |
2246 | else { |
81bba717 |
2247 | // COMPUTED is removed if displayed |
7fd59977 |
2248 | if (IsDisplayed (AStructure)) |
2249 | MyGraphicDriver->EraseStructure ( |
2250 | MyCView, |
2251 | *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure () |
2252 | ); |
2253 | } |
2254 | } |
2255 | } // if (Index != 0) |
2256 | |
2257 | // Compute + Validation |
2258 | #ifdef OLD |
2259 | Handle(Graphic3d_Structure) TheStructure = AStructure->Compute (this); |
2260 | #else |
2261 | Handle(Graphic3d_Structure) TheStructure; |
2262 | TColStd_Array2OfReal ATrsf (0, 3, 0, 3); |
2263 | AStructure->Transform (ATrsf); |
2264 | if (Index != 0) { |
2265 | TColStd_Array2OfReal Ident (0, 3, 0, 3); |
2266 | Standard_Integer ii, jj; |
2267 | for (ii=0; ii<=3; ii++) |
2268 | for (jj=0; jj<=3; jj++) |
2269 | Ident (ii, jj) = (ii == jj ? 1.0 : 0.0); |
2270 | TheStructure = MyCOMPUTEDSequence.Value (Index); |
2271 | TheStructure->SetTransform (Ident, Graphic3d_TOC_REPLACE); |
2272 | if (AStructure->IsTransformed ()) { |
2273 | AStructure->Compute (this, ATrsf, TheStructure); |
2274 | } |
2275 | else { |
2276 | AStructure->Compute (this, TheStructure); |
2277 | } |
2278 | } |
2279 | else { |
2280 | if (AStructure->IsTransformed ()) { |
2281 | TheStructure = AStructure->Compute (this, ATrsf); |
2282 | } |
2283 | else { |
2284 | TheStructure = AStructure->Compute (this); |
2285 | } |
2286 | } |
2287 | #endif |
2288 | TheStructure->SetHLRValidation (Standard_True); |
2289 | |
2290 | #ifdef TRACE_LENGTH |
2291 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) |
2292 | cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length () |
2293 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
2294 | << "\n" << flush; |
2295 | #endif |
2296 | |
81bba717 |
2297 | // TOCOMPUTE and COMPUTED associated to sequences are added |
7fd59977 |
2298 | MyTOCOMPUTESequence.Append (AStructure); |
2299 | MyCOMPUTEDSequence.Append (TheStructure); |
2300 | |
2301 | #ifdef TRACE_LENGTH |
2302 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) |
2303 | cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length () |
2304 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
2305 | << "\n" << flush; |
2306 | #endif |
2307 | |
81bba717 |
2308 | // The previous are removed if necessary |
7fd59977 |
2309 | if (Index != 0) { |
2310 | MyTOCOMPUTESequence.Remove (Index); |
2311 | MyCOMPUTEDSequence.Remove (Index); |
2312 | } |
2313 | |
2314 | #ifdef TRACE_LENGTH |
2315 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) |
2316 | cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length () |
2317 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
2318 | << "\n" << flush; |
2319 | #endif |
2320 | |
81bba717 |
2321 | // Return type of visualisation of the view |
7fd59977 |
2322 | Visual3d_TypeOfVisualization ViewType = MyContext.Visualization (); |
2323 | |
81bba717 |
2324 | // Of which type will be the computed ? |
7fd59977 |
2325 | Standard_Boolean ComputeWireframe = ((ViewType == Visual3d_TOV_WIREFRAME) && |
2326 | (AStructure->ComputeVisual () != Graphic3d_TOS_SHADING)); |
2327 | |
2328 | Standard_Boolean ComputeShading = ((ViewType == Visual3d_TOV_SHADING) && |
2329 | (AStructure->ComputeVisual () != Graphic3d_TOS_WIREFRAME)); |
2330 | |
2331 | if (ComputeWireframe) |
2332 | TheStructure->SetVisual (Graphic3d_TOS_WIREFRAME); |
2333 | if (ComputeShading) |
2334 | TheStructure->SetVisual (Graphic3d_TOS_SHADING); |
2335 | |
2336 | if (! ComputeShading && ! ComputeWireframe) |
2337 | Answer = Visual3d_TOA_NO; |
2338 | else |
2339 | Answer = AcceptDisplay (TheStructure); |
2340 | |
2341 | if (AStructure->IsHighlighted()) { |
2342 | TheStructure->SetHighlightColor (AStructure->HighlightColor ()); |
2343 | TheStructure->GraphicHighlight (Aspect_TOHM_COLOR); |
2344 | } |
2345 | |
2346 | #ifdef TRACE_DISPLAY |
81bba717 |
2347 | cout << "Structure " << StructId |
2348 | << " in the view " << Identification () |
2349 | << " is calculated by the structure " |
7fd59977 |
2350 | << TheStructure->Identification (); |
2351 | if (Answer == Visual3d_TOA_YES) |
81bba717 |
2352 | cout << " and displayed\n"; |
7fd59977 |
2353 | else |
81bba717 |
2354 | cout << " but not displayed\n"; |
7fd59977 |
2355 | cout << flush; |
2356 | #endif |
2357 | |
81bba717 |
2358 | // It is displayed only if the calculated structure |
2359 | // has a proper type corresponding to the one of the view. |
7fd59977 |
2360 | if (Answer != Visual3d_TOA_NO) { |
2361 | if (! IsDisplayed (AStructure)) |
2362 | MyDisplayedStructure.Add (AStructure); |
2363 | MyGraphicDriver->DisplayStructure ( |
2364 | MyCView, |
2365 | *(Graphic3d_CStructure *)TheStructure->CStructure (), |
2366 | int (AStructure->DisplayPriority ()) |
2367 | ); |
2368 | if (AnUpdateMode == Aspect_TOU_ASAP) Update (); |
2369 | } |
2370 | } // Visual3d_TOA_COMPUTE |
2371 | } |
2372 | |
2373 | void Visual3d_View::Erase (const Handle(Graphic3d_Structure)& AStructure) { |
2374 | |
2375 | if (IsDeleted ()) return; |
2376 | |
2377 | Erase (AStructure, MyViewManager->UpdateMode ()); |
2378 | |
2379 | } |
2380 | |
2381 | void Visual3d_View::Erase (const Handle(Graphic3d_Structure)& AStructure, const Aspect_TypeOfUpdate AnUpdateMode) { |
2382 | |
2383 | Standard_Integer StructId; |
2384 | |
2385 | if (IsDeleted ()) return; |
2386 | |
81bba717 |
2387 | // No test on window as the structure is displayed only if |
2388 | // the window exists, so only one test is enough. |
7fd59977 |
2389 | if (IsDisplayed (AStructure)) { |
2390 | Visual3d_TypeOfAnswer Answer = AcceptDisplay (AStructure); |
2391 | |
81bba717 |
2392 | // Degenerated mode is active |
7fd59977 |
2393 | #ifdef G003 |
2394 | if ( !ComputedMode () || DegenerateModeIsOn () ) |
2395 | Answer = Visual3d_TOA_YES; |
2396 | #else |
2397 | if (DegenerateModeIsOn ()) Answer = Visual3d_TOA_YES; |
2398 | #endif // G003 |
2399 | |
2400 | if (Answer != Visual3d_TOA_COMPUTE) { |
2401 | MyGraphicDriver->EraseStructure ( |
2402 | MyCView, |
2403 | *(Graphic3d_CStructure *)AStructure->CStructure () |
2404 | ); |
2405 | } |
2406 | |
2407 | if (Answer == Visual3d_TOA_COMPUTE) { |
2408 | Standard_Integer Index = IsComputed (AStructure); |
2409 | #ifdef TRACE_COMP |
2410 | cout << "Visual3d_View" << MyCView.ViewId << "::Erase (" |
2411 | << AStructure->Identification () << ");\n"; |
2412 | cout << "Index : " << Index << "\n"; |
2413 | cout << flush; |
2414 | #endif |
2415 | #ifdef G003 |
2416 | if ( Index != 0 && ComputedMode () && |
2417 | !DegenerateModeIsOn () ) |
2418 | #else |
2419 | if ((Index != 0) && (! DegenerateModeIsOn ())) |
2420 | #endif // G003 |
2421 | { |
2422 | StructId = |
2423 | MyCOMPUTEDSequence.Value (Index)->Identification (); |
2424 | #ifdef TRACE_COMP |
2425 | cout << "Structure " << AStructure->Identification () |
81bba717 |
2426 | << " calculated, in the view " |
2427 | << Identification () << ", by the structure " |
2428 | << StructId << " is removed. \n"; |
7fd59977 |
2429 | cout << flush; |
2430 | #endif |
2431 | MyGraphicDriver->EraseStructure |
2432 | (MyCView, *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure ()); |
2433 | } |
81bba717 |
2434 | // else is impossible |
7fd59977 |
2435 | } |
2436 | MyDisplayedStructure.Remove (AStructure); |
2437 | if (AnUpdateMode == Aspect_TOU_ASAP) Update (); |
2438 | } |
2439 | |
2440 | } |
2441 | |
2442 | void Visual3d_View::Highlight (const Handle(Graphic3d_Structure)& AStructure, const Aspect_TypeOfHighlightMethod AMethod) { |
2443 | |
2444 | #ifdef TRACE_HIGH |
2445 | cout << "Visual3d_View" << MyCView.ViewId << "::Highlight (" |
2446 | << AStructure->Identification () << ")\n"; |
2447 | cout << flush; |
2448 | #endif |
2449 | |
2450 | Standard_Integer Index = IsComputed (AStructure); |
2451 | if (Index != 0) { |
2452 | #ifdef TRACE_HIGH |
81bba717 |
2453 | cout << "Structure " << AStructure->Identification () |
2454 | << " calculated, in the view " |
2455 | << Identification () << ", by the structure " |
7fd59977 |
2456 | << MyCOMPUTEDSequence.Value (Index)->Identification () |
81bba717 |
2457 | << " passes in highlight mode.\n"; |
7fd59977 |
2458 | cout << flush; |
2459 | #endif |
2460 | (MyCOMPUTEDSequence.Value (Index))->SetHighlightColor |
2461 | (AStructure->HighlightColor ()); |
2462 | (MyCOMPUTEDSequence.Value (Index))->GraphicHighlight (AMethod); |
2463 | } |
2464 | |
2465 | } |
2466 | |
2467 | void Visual3d_View::SetTransform (const Handle(Graphic3d_Structure)& AStructure, const TColStd_Array2OfReal& ATrsf) { |
2468 | |
2469 | #ifdef TRACE_TRSF |
2470 | cout << "Visual3d_View" << MyCView.ViewId << "::Transform (" |
2471 | << AStructure->Identification () << ")\n"; |
2472 | cout << flush; |
2473 | #endif |
2474 | |
2475 | Standard_Integer Index = IsComputed (AStructure); |
2476 | if (Index != 0) { |
2477 | #ifdef TRACE_TRSF |
81bba717 |
2478 | cout << "The structure " << AStructure->Identification () |
2479 | << " calculated, in the view " |
2480 | << Identification () << ", by the structure " |
7fd59977 |
2481 | << MyCOMPUTEDSequence.Value (Index)->Identification () |
81bba717 |
2482 | << " is transformed.\n"; |
7fd59977 |
2483 | cout << flush; |
2484 | #endif |
81bba717 |
2485 | // Test is somewhat light ! |
2486 | // trsf is transferred only if it is : |
2487 | // a translation |
2488 | // a scale |
7fd59977 |
2489 | if (ATrsf (0, 1) != 0. || ATrsf (0, 2) != 0. |
2490 | || ATrsf (1, 0) != 0. || ATrsf (1, 2) != 0. |
2491 | || ATrsf (2, 0) != 0. || ATrsf (2, 1) != 0.) |
2492 | ReCompute (AStructure); |
2493 | else |
2494 | MyCOMPUTEDSequence.Value (Index)->GraphicTransform (ATrsf); |
2495 | } |
2496 | |
2497 | } |
2498 | |
2499 | void Visual3d_View::UnHighlight (const Handle(Graphic3d_Structure)& AStructure) { |
2500 | |
2501 | #ifdef TRACE_HIGH |
2502 | cout << "Visual3d_View" << MyCView.ViewId << "::UnHighlight (" |
2503 | << AStructure->Identification () << ")\n"; |
2504 | cout << flush; |
2505 | #endif |
2506 | |
2507 | Standard_Integer Index = IsComputed (AStructure); |
2508 | if (Index != 0) { |
2509 | #ifdef TRACE_HIGH |
81bba717 |
2510 | cout << "Structure " << AStructure->Identification () |
2511 | << " calculated, in the view " |
2512 | << Identification () << ", by the structure " |
7fd59977 |
2513 | << MyCOMPUTEDSequence.Value (Index)->Identification () |
81bba717 |
2514 | << " passes in unhighlight mode.\n"; |
7fd59977 |
2515 | cout << flush; |
2516 | #endif |
2517 | MyCOMPUTEDSequence.Value (Index)->GraphicUnHighlight (); |
2518 | } |
2519 | |
2520 | |
2521 | } |
2522 | |
2523 | Standard_Integer Visual3d_View::IsComputed (const Handle(Graphic3d_Structure)& AStructure) const { |
2524 | |
2525 | Standard_Integer StrId = AStructure->Identification (); |
2526 | |
2527 | Standard_Integer Result = 0; |
2528 | Standard_Integer Length = MyTOCOMPUTESequence.Length (); |
2529 | |
2530 | // Recherche de la structure <AStructure> dans la |
2531 | // sequence des structures deja calculees |
2532 | for (Standard_Integer i=1; i<=Length && Result==0; i++) |
2533 | if ((MyTOCOMPUTESequence.Value (i))->Identification () |
2534 | == StrId) Result = i; |
2535 | #ifdef TRACE_ISCOMP |
81bba717 |
2536 | cout << "\n In the view " << Identification () << " the structure "; |
7fd59977 |
2537 | if (Result != 0) |
81bba717 |
2538 | cout << StrId << " is calculated by " |
7fd59977 |
2539 | << MyCOMPUTEDSequence.Value (Result)->Identification () |
2540 | << "\n" << flush; |
2541 | else |
81bba717 |
2542 | cout << StrId << " is not calculated\n" << flush; |
7fd59977 |
2543 | #endif |
2544 | |
2545 | #ifdef TRACE_LENGTH |
2546 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) { |
2547 | cout << "In Visual3d_View::IsComputed, "; |
2548 | cout << "TOCOMPUTE " << MyTOCOMPUTESequence.Length () |
2549 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
2550 | << "\n" << flush; |
2551 | } |
2552 | #endif |
2553 | |
2554 | return (Result); |
2555 | |
2556 | } |
2557 | |
2558 | Standard_Boolean Visual3d_View::IsDisplayed (const Handle(Graphic3d_Structure)& AStructure) const { |
2559 | |
2560 | Standard_Boolean Result = Standard_False; |
2561 | |
2562 | if (IsDeleted ()) return Result; |
2563 | |
2564 | Result = MyDisplayedStructure.Contains (AStructure); |
2565 | |
2566 | return Result; |
2567 | |
2568 | } |
2569 | |
2570 | #ifdef IMPLEMENTED |
2571 | Standard_Boolean Visual3d_View::ContainsComputedStructure () const { |
2572 | |
2573 | Standard_Boolean Result = Standard_False; |
2574 | |
2575 | if (MyDisplayedStructure.IsEmpty ()) return Result; |
2576 | |
2577 | Graphic3d_MapIteratorOfMapOfStructure Iterator (MyDisplayedStructure); |
2578 | |
2579 | Standard_Integer i = MyDisplayedStructure.Extent (); |
2580 | |
81bba717 |
2581 | // Stop at the first structure of type TOS_COMPUTED |
7fd59977 |
2582 | while (! Result && Iterator.More ()) { |
2583 | Result = |
2584 | (((Iterator.Key ())->Visual ()) == Graphic3d_TOS_COMPUTED); |
2585 | |
81bba717 |
2586 | // Iterator.Next () is located on the |
2587 | // next structure |
7fd59977 |
2588 | Iterator.Next (); |
2589 | } |
2590 | |
2591 | return Result; |
2592 | |
2593 | } |
2594 | #endif |
2595 | |
2596 | Standard_Boolean Visual3d_View::ContainsFacet () const { |
2597 | |
2598 | return ContainsFacet (MyDisplayedStructure); |
2599 | |
2600 | } |
2601 | |
2602 | Standard_Boolean Visual3d_View::ContainsFacet (const Graphic3d_MapOfStructure& ASet) const { |
2603 | |
2604 | Standard_Boolean Result = Standard_False; |
2605 | |
2606 | if (ASet.IsEmpty ()) return Result; |
2607 | |
2608 | Graphic3d_MapIteratorOfMapOfStructure Iterator (ASet); |
2609 | |
81bba717 |
2610 | // Stop at the first structure containing a facet |
7fd59977 |
2611 | for ( Iterator.Initialize (ASet); |
2612 | Iterator.More () && ! Result; |
2613 | Iterator.Next ()) |
2614 | Result = (Iterator.Key ())->ContainsFacet (); |
2615 | |
2616 | return Result; |
2617 | |
2618 | } |
2619 | |
2620 | void Visual3d_View::MinMaxValues (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const { |
2621 | |
2622 | MinMaxValues |
2623 | (MyDisplayedStructure, XMin, YMin, ZMin, XMax, YMax, ZMax); |
2624 | |
2625 | } |
2626 | |
2627 | void Visual3d_View::MinMaxValues (const Graphic3d_MapOfStructure& ASet, Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const { |
2628 | |
2629 | if (ASet.IsEmpty ()) { |
2630 | XMin = RealFirst (); |
2631 | YMin = RealFirst (); |
2632 | ZMin = RealFirst (); |
2633 | |
2634 | XMax = RealLast (); |
2635 | YMax = RealLast (); |
2636 | ZMax = RealLast (); |
2637 | } |
2638 | else { |
2639 | |
2640 | Standard_Real Xm, Ym, Zm, XM, YM, ZM; |
2641 | Graphic3d_MapIteratorOfMapOfStructure Iterator (ASet); |
2642 | |
2643 | XMin = RealLast (); |
2644 | YMin = RealLast (); |
2645 | ZMin = RealLast (); |
2646 | |
2647 | XMax = RealFirst (); |
2648 | YMax = RealFirst (); |
2649 | ZMax = RealFirst (); |
2650 | |
2651 | for ( Iterator.Initialize (ASet); |
2652 | Iterator.More (); |
2653 | Iterator.Next ()) { |
2654 | |
2655 | if ( (Iterator.Key ())->IsInfinite ()){ |
2656 | //XMin, YMin .... ZMax are initialized by means of infinite line data |
2657 | (Iterator.Key ())->MinMaxValues (Xm, Ym, Zm, XM, YM, ZM); |
2658 | if ( Xm != RealFirst() && Xm < XMin ) |
2659 | XMin = Xm ; |
2660 | if ( Ym != RealFirst() && Ym < YMin ) |
2661 | YMin = Ym ; |
2662 | if ( Zm != RealFirst() && Zm < ZMin ) |
2663 | ZMin = Zm ; |
2664 | if ( XM != RealLast() && XM > XMax ) |
2665 | XMax = XM ; |
2666 | if ( YM != RealLast() && YM > YMax ) |
2667 | YMax = YM ; |
2668 | if ( ZM != RealLast() && ZM > ZMax ) |
2669 | ZMax = ZM ; |
2670 | } |
81bba717 |
2671 | // Only non-empty and non-infinite structures |
2672 | // are taken into account for calculation of MinMax |
7fd59977 |
2673 | if (! (Iterator.Key ())->IsInfinite () && |
2674 | ! (Iterator.Key ())->IsEmpty ()) { |
2675 | (Iterator.Key ())->MinMaxValues(Xm, Ym, Zm, XM, YM, ZM); |
2676 | /* ABD 29/10/04 Transform Persistence of Presentation( pan, zoom, rotate ) */ |
2677 | //"FitAll" operation ignores object with transform persitence parameter |
2678 | if( (Iterator.Key ())->TransformPersistenceMode() == Graphic3d_TMF_None ) |
2679 | { |
2680 | if (Xm < XMin) XMin = Xm; |
2681 | if (Ym < YMin) YMin = Ym; |
2682 | if (Zm < ZMin) ZMin = Zm; |
2683 | if (XM > XMax) XMax = XM; |
2684 | if (YM > YMax) YMax = YM; |
2685 | if (ZM > ZMax) ZMax = ZM; |
2686 | } |
2687 | } |
2688 | } |
2689 | |
81bba717 |
2690 | // The following cases are relevant |
2691 | // For exemple if all structures are empty or infinite |
7fd59977 |
2692 | if (XMax < XMin) { Xm = XMin; XMin = XMax; XMax = Xm; } |
2693 | if (YMax < YMin) { Ym = YMin; YMin = YMax; YMax = Ym; } |
2694 | if (ZMax < ZMin) { Zm = ZMin; ZMin = ZMax; ZMax = Zm; } |
2695 | } |
2696 | Standard_Real Sx, Sy, Sz; |
2697 | MyViewOrientation.AxialScale(Sx, Sy, Sz); |
2698 | XMin = (Sx > 1. && XMin < RealFirst ()/Sx)?RealFirst (): XMin*Sx; |
2699 | XMax = (Sx > 1. && XMax > RealLast ()/Sx)?RealLast (): XMax*Sx; |
2700 | YMin = (Sy > 1. && YMin < RealFirst ()/Sy)?RealFirst (): YMin*Sy; |
2701 | YMax = (Sy > 1. && YMax > RealLast ()/Sy)?RealLast (): YMax*Sy; |
2702 | ZMin = (Sz > 1. && ZMin < RealFirst ()/Sz)?RealFirst (): ZMin*Sz; |
2703 | ZMax = (Sz > 1. && ZMax > RealLast ()/Sz)?RealLast (): ZMax*Sz; |
2704 | } |
2705 | |
2706 | void Visual3d_View::MinMaxValues (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& XMax, Standard_Real& YMax) { |
2707 | |
2708 | MinMaxValues (MyDisplayedStructure, XMin, YMin, XMax, YMax); |
2709 | |
2710 | } |
2711 | |
2712 | void Visual3d_View::MinMaxValues (const Graphic3d_MapOfStructure& ASet, Standard_Real& XMin, Standard_Real& YMin, Standard_Real& XMax, Standard_Real& YMax) { |
2713 | |
2714 | Standard_Real Xm, Ym, Zm, XM, YM, ZM; |
2715 | Standard_Real Xp, Yp, Zp; |
2716 | |
2717 | MinMaxValues (ASet, Xm, Ym, Zm, XM, YM, ZM); |
2718 | |
2719 | Projects (Xm, Ym, Zm, Xp, Yp, Zp); |
2720 | XMin = Xp; |
2721 | YMin = Yp; |
2722 | |
2723 | Projects (XM, YM, ZM, Xp, Yp, Zp); |
2724 | XMax = Xp; |
2725 | YMax = Yp; |
2726 | |
2727 | if (XMax < XMin) { Xp = XMax; XMax = XMin; XMin = Xp; } |
2728 | if (YMax < YMin) { Yp = YMax; YMax = YMin; YMin = Yp; } |
2729 | } |
2730 | |
2731 | const TColStd_Array2OfReal& Visual3d_View::MatrixOfOrientation () { |
2732 | |
2733 | if (! MyMatOfOriIsEvaluated) { |
2734 | MyGraphicDriver->InquireMat |
2735 | (MyCView, MyMatrixOfOrientation, MyMatrixOfMapping); |
2736 | MyMatOfMapIsEvaluated = Standard_True; |
2737 | MyMatOfOriIsEvaluated = Standard_True; |
2738 | } |
2739 | |
2740 | return (MyMatrixOfOrientation); |
2741 | |
2742 | } |
2743 | |
2744 | const TColStd_Array2OfReal& Visual3d_View::MatrixOfMapping () { |
2745 | |
2746 | if (! MyMatOfMapIsEvaluated) { |
2747 | MyGraphicDriver->InquireMat |
2748 | (MyCView, MyMatrixOfOrientation, MyMatrixOfMapping); |
2749 | MyMatOfMapIsEvaluated = Standard_True; |
2750 | MyMatOfOriIsEvaluated = Standard_True; |
2751 | } |
2752 | |
2753 | return (MyMatrixOfMapping); |
2754 | |
2755 | } |
2756 | |
2757 | Standard_Integer Visual3d_View::NumberOfDisplayedStructures () const { |
2758 | |
2759 | Standard_Integer Result = MyDisplayedStructure.Extent (); |
2760 | |
2761 | return (Result); |
2762 | |
2763 | } |
2764 | |
2765 | #ifdef OLD_METHOD |
2766 | void Visual3d_View::Projects (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, Standard_Real& APX, Standard_Real& APY, Standard_Real& APZ) const { |
2767 | |
2768 | math_Vector PtDC (0,3), PtWC (0,3); |
2769 | |
2770 | // RLE method: |
81bba717 |
2771 | // Otherwise use new on Visual3d_View (constructor+destructor) |
2772 | // as Projects is a const method or MatrixOfOrientation and |
2773 | // MatrixOfMapping is not. |
7fd59977 |
2774 | Visual3d_View * const newthis = (Visual3d_View * const) this; |
2775 | newthis->MatrixOfOrientation (); |
2776 | newthis->MatrixOfMapping (); |
2777 | |
2778 | // World Coordinate Space |
2779 | PtWC (0) = AX; |
2780 | PtWC (1) = AY; |
2781 | PtWC (2) = AZ; |
2782 | PtWC (3) = 1.0; |
2783 | |
2784 | // WCS -> View Reference Coordinate Space |
2785 | math_Vector PtVRC(0,3); |
2786 | PtVRC = MyMatrixOfOrientation.Multiplied (PtWC); |
2787 | |
2788 | // VRCS -> Normalized Projection Coordinate Space |
2789 | math_Vector PtNPC(0,3); |
2790 | PtNPC = MyMatrixOfMapping.Multiplied (PtVRC); |
2791 | for (Standard_Integer i=0; i<3; i++) PtNPC (i) = PtNPC (i) / PtNPC (3); |
2792 | |
2793 | #ifdef DEBUG |
2794 | printf("Display coordinates PtNPC: %f,%f,%f,%f\n", |
2795 | PtNPC(0),PtNPC(1),PtNPC(2),PtNPC(3)); |
2796 | #endif // DEBUG |
2797 | |
2798 | Standard_Real Ratio; |
2799 | #ifdef DEBUG |
2800 | // NPCS -> Device Coordinate Space |
2801 | Standard_Real Dx = Standard_Real (MyCView.DefWindow.dx); |
2802 | Standard_Real Dy = Standard_Real (MyCView.DefWindow.dy); |
2803 | |
2804 | Ratio = Dx / Dy; |
2805 | PtDC (0) = PtNPC (0) * Dx; |
2806 | PtDC (1) = Dy - PtNPC (1) * Dy * Ratio; |
2807 | |
2808 | printf("Display coordinates : %f,%f,%f,%f\n", |
2809 | PtDC(0),PtDC(1),PtDC(2),PtDC(3)); |
2810 | #endif // DEBUG |
2811 | |
2812 | // NPCS -> Window Space |
2813 | Standard_Real um, vm, uM, vM; |
2814 | MyViewMapping.WindowLimit (um, vm, uM, vM); |
2815 | |
2816 | Ratio = (uM - um) / (vM - vm); |
2817 | if (Ratio >= 1.0) |
2818 | PtNPC (1) = PtNPC (1) * Ratio; |
2819 | else |
2820 | PtNPC (0) = PtNPC (0) / Ratio; |
2821 | |
2822 | #ifdef DEBUG |
2823 | printf("Display coordinates PtNPC: %f,%f,%f,%f\n", |
2824 | PtNPC(0),PtNPC(1),PtNPC(2),PtNPC(3)); |
2825 | #endif // DEBUG |
2826 | |
2827 | Standard_Real fpd = MyViewMapping.FrontPlaneDistance (); |
2828 | Standard_Real bpd = MyViewMapping.BackPlaneDistance (); |
2829 | |
2830 | /* |
81bba717 |
2831 | * Coordinates of PtNPC are described in the space |
7fd59977 |
2832 | * [0-1]x[0-1]x[0-1]. |
81bba717 |
2833 | * It is necessary to transform x and y in the window space. |
2834 | * It is necessary to transform z in the space of back and front |
2835 | * plane, taking into account clipping planes. |
2836 | * Z clipping planes are defined between 0 and 1. |
7fd59977 |
2837 | */ |
2838 | |
2839 | APX = PtNPC (0) * (uM - um) + um; |
2840 | APY = PtNPC (1) * (vM - vm) + vm; |
2841 | APZ = PtNPC (2) * (fpd - bpd) + bpd; |
2842 | |
2843 | #ifdef DEBUG |
2844 | Standard_Integer l,c; |
2845 | printf("OrientationMatrix :"); |
2846 | for( l=0 ; l<4 ; l++ ) { |
2847 | printf("\n %d->",l); |
2848 | for( c=0 ; c<4 ; c++ ) { |
2849 | printf(" %f ,",MyMatrixOfOrientation(c,l)); |
2850 | } |
2851 | } |
2852 | printf("\n\n"); |
2853 | printf("MappingMatrix :"); |
2854 | for( l=0 ; l<4 ; l++ ) { |
2855 | printf("\n %d->",l); |
2856 | for( c=0 ; c<4 ; c++ ) { |
2857 | printf(" %f ,",MyMatrixOfMapping(c,l)); |
2858 | } |
2859 | } |
2860 | printf("\n\n"); |
2861 | printf("World coordinates : %f,%f,%f,%f\n", |
2862 | PtWC(0),PtWC(1),PtWC(2),PtWC(3)); |
2863 | printf("View coordinates : %f,%f,%f,%f\n", |
2864 | PtVRC(0),PtVRC(1),PtVRC(2),PtVRC(3)); |
2865 | printf("Display coordinates : %f,%f,%f,%f\n", |
2866 | PtNPC(0),PtNPC(1),PtNPC(2),PtNPC(3)); |
2867 | printf("Window limit : %f,%f,%f,%f\n",um,vm,uM,vM); |
2868 | printf("Ratio : %f\n",Ratio); |
2869 | printf("Front-plane : %f back-plane : %f\n",fpd,bpd); |
2870 | printf("Projection : %f,%f,%f\n \n",APX,APY,APZ); |
2871 | #endif |
2872 | |
2873 | } |
2874 | #endif /* OLD_METHOD */ |
2875 | |
2876 | // OCC18942: This method is likely to duplicate Visual3d_ViewManager::ConvertCoord() one, |
2877 | // therefore it is necessary to consider merging the two methods or making them call the same |
2878 | // graphic driver's method after OCCT 6.3. |
2879 | void Visual3d_View::Projects (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, Standard_Real& APX, Standard_Real& APY, Standard_Real& APZ) { |
2880 | |
2881 | Standard_Real PtX, PtY, PtZ, PtT; |
2882 | Standard_Real APT; |
2883 | static Standard_Real Ratio, um, vm, uM, vM; |
2884 | static Standard_Real fpd, bpd; |
2885 | |
2886 | if (! MyMatOfOriIsEvaluated || ! MyMatOfMapIsEvaluated) { |
2887 | MyGraphicDriver->InquireMat |
2888 | (MyCView, MyMatrixOfOrientation, MyMatrixOfMapping); |
2889 | MyMatOfOriIsEvaluated = MyMatOfMapIsEvaluated = Standard_True; |
2890 | } |
2891 | |
2892 | // WCS -> View Reference Coordinate Space |
2893 | PtX = MyMatrixOfOrientation (0, 0) * AX |
2894 | + MyMatrixOfOrientation (0, 1) * AY |
2895 | + MyMatrixOfOrientation (0, 2) * AZ |
2896 | + MyMatrixOfOrientation (0, 3); |
2897 | PtY = MyMatrixOfOrientation (1, 0) * AX |
2898 | + MyMatrixOfOrientation (1, 1) * AY |
2899 | + MyMatrixOfOrientation (1, 2) * AZ |
2900 | + MyMatrixOfOrientation (1, 3); |
2901 | PtZ = MyMatrixOfOrientation (2, 0) * AX |
2902 | + MyMatrixOfOrientation (2, 1) * AY |
2903 | + MyMatrixOfOrientation (2, 2) * AZ |
2904 | + MyMatrixOfOrientation (2, 3); |
2905 | PtT = MyMatrixOfOrientation (3, 0) * AX |
2906 | + MyMatrixOfOrientation (3, 1) * AY |
2907 | + MyMatrixOfOrientation (3, 2) * AZ |
2908 | + MyMatrixOfOrientation (3, 3); |
2909 | |
2910 | // VRCS -> Normalized Projection Coordinate Space |
2911 | APX = MyMatrixOfMapping (0, 0) * PtX |
2912 | + MyMatrixOfMapping (0, 1) * PtY |
2913 | + MyMatrixOfMapping (0, 2) * PtZ |
2914 | + MyMatrixOfMapping (0, 3) * PtT; |
2915 | APY = MyMatrixOfMapping (1, 0) * PtX |
2916 | + MyMatrixOfMapping (1, 1) * PtY |
2917 | + MyMatrixOfMapping (1, 2) * PtZ |
2918 | + MyMatrixOfMapping (1, 3) * PtT; |
2919 | APZ = MyMatrixOfMapping (2, 0) * PtX |
2920 | + MyMatrixOfMapping (2, 1) * PtY |
2921 | + MyMatrixOfMapping (2, 2) * PtZ |
2922 | + MyMatrixOfMapping (2, 3) * PtT; |
2923 | APT = MyMatrixOfMapping (3, 0) * PtX |
2924 | + MyMatrixOfMapping (3, 1) * PtY |
2925 | + MyMatrixOfMapping (3, 2) * PtZ |
2926 | + MyMatrixOfMapping (3, 3) * PtT; |
2927 | |
2928 | APX /= APT; |
2929 | APY /= APT; |
2930 | APZ /= APT; |
2931 | |
2932 | // NPCS -> Window Space |
2933 | MyViewMapping.WindowLimit (um, vm, uM, vM); |
2934 | fpd = MyViewMapping.FrontPlaneDistance (); |
2935 | bpd = MyViewMapping.BackPlaneDistance (); |
2936 | |
2937 | if(MyCView.Mapping.IsCustomMatrix) { |
2938 | // OCC18942: SAN - If orientation and mapping matrices are those used by OpenGL |
2939 | // visualization, then X, Y and Z coordinates normally vary between -1 and 1 |
2940 | APX = ( APX + 1 ) * 0.5 * (uM - um) + um; |
2941 | APY = ( APY + 1 ) * 0.5 * (vM - vm) + vm; |
2942 | } else { |
2943 | Ratio = (uM - um) / (vM - vm); |
2944 | if (Ratio >= 1.0) |
2945 | APY *= Ratio; |
2946 | else |
2947 | APX /= Ratio; |
2948 | |
2949 | /* |
81bba717 |
2950 | * Coordinates of APX, APY, APZ are described in the space |
2951 | * [0-1]x[0-1]x[0-1]. |
2952 | * It is necessary to transform x and y in the window space. |
2953 | * It is necessary to transform z in the space of back and front |
2954 | * plane, taking into account clipping planes. |
2955 | * Z clipping planes are defined between 0 and 1. |
2956 | */ |
7fd59977 |
2957 | APX = APX * (uM - um) + um; |
2958 | APY = APY * (vM - vm) + vm; |
2959 | } |
2960 | APZ = APZ * (fpd - bpd) + bpd; |
2961 | } |
2962 | |
2963 | Standard_Integer Visual3d_View::Identification () const { |
2964 | |
2965 | return (Standard_Integer (MyCView.ViewId)); |
2966 | |
2967 | } |
2968 | |
2969 | void Visual3d_View::Exploration () const { |
2970 | |
2971 | if (IsDeleted ()) return; |
2972 | |
2973 | MyGraphicDriver->DumpView (MyCView); |
2974 | |
2975 | } |
2976 | |
2977 | Standard_Boolean Visual3d_View::ZBufferIsActivated () const { |
2978 | |
2979 | if (IsDeleted ()) return (Standard_False); |
2980 | |
2981 | if ((! IsDefined ()) || (! IsActive ())) return (Standard_False); |
2982 | |
81bba717 |
2983 | // -1 => not forced by the programmer => depends on the type of visualisation |
2984 | // 0 ou 1 => forced by the programmer |
7fd59977 |
2985 | |
2986 | if (MyCView.Context.ZBufferActivity == -1) |
2987 | if (MyContext.Visualization () == Visual3d_TOV_SHADING) |
2988 | return (Standard_True); |
2989 | else |
2990 | return (Standard_False); |
2991 | else |
2992 | if (MyCView.Context.ZBufferActivity) |
2993 | return (Standard_True); |
2994 | else |
2995 | return (Standard_False); |
2996 | |
2997 | } |
2998 | |
2999 | void Visual3d_View::SetTransparency (const Standard_Boolean AnActivity) { |
3000 | |
3001 | if (IsDeleted ()) return; |
3002 | |
3003 | if ((! IsDefined ()) || (! IsActive ())) return; |
3004 | |
3005 | MyGraphicDriver->Transparency (MyCView, AnActivity); |
3006 | |
3007 | } |
3008 | |
3009 | void Visual3d_View::SetZBufferActivity (const Standard_Integer AnActivity) { |
3010 | |
3011 | if (MyCView.Context.ZBufferActivity == AnActivity) return; |
3012 | |
3013 | if (IsDeleted ()) return; |
3014 | |
3015 | if ((! IsDefined ()) || (! IsActive ())) return; |
3016 | |
3017 | MyCView.Context.ZBufferActivity = AnActivity; |
3018 | MyGraphicDriver->SetVisualisation (MyCView); |
3019 | |
3020 | } |
3021 | |
3022 | void Visual3d_View::UpdateView () { |
3023 | |
3024 | MyCView.Context.Aliasing = (MyContext.AliasingIsOn () ? 1:0); |
3025 | MyCView.Context.BackZClipping = |
3026 | (MyContext.BackZClippingIsOn () ? 1:0); |
3027 | MyCView.Context.FrontZClipping = |
3028 | (MyContext.FrontZClippingIsOn() ? 1:0); |
3029 | MyCView.Context.DepthCueing = |
3030 | (MyContext.DepthCueingIsOn () ? 1:0); |
3031 | |
3032 | MyCView.Context.ZClipFrontPlane = |
3033 | float (MyContext.ZClippingFrontPlane ()); |
3034 | MyCView.Context.ZClipBackPlane = |
3035 | float (MyContext.ZClippingBackPlane ()); |
3036 | MyCView.Context.DepthFrontPlane = |
3037 | float (MyContext.DepthCueingFrontPlane ()); |
3038 | MyCView.Context.DepthBackPlane = |
3039 | float (MyContext.DepthCueingBackPlane ()); |
3040 | |
3041 | MyCView.Context.Model = int (MyContext.Model ()); |
3042 | MyCView.Context.Visualization = int (MyContext.Visualization ()); |
3043 | |
3044 | Handle(Graphic3d_TextureEnv) TempTextureEnv = MyContext.TextureEnv(); |
3045 | if (! TempTextureEnv.IsNull()) MyCView.Context.TexEnvId = TempTextureEnv->TextureId(); |
3046 | else MyCView.Context.TexEnvId = -1; |
3047 | MyCView.Context.SurfaceDetail = MyContext.SurfaceDetail(); |
3048 | |
3049 | } |
3050 | |
3051 | void Visual3d_View::Compute () { |
3052 | |
3053 | Standard_Integer i; |
3054 | Standard_Integer Length = MyCOMPUTEDSequence.Length (); |
3055 | for (i=1; i<=Length; i++) |
3056 | (MyCOMPUTEDSequence.Value (i))->SetHLRValidation (Standard_False); |
3057 | |
81bba717 |
3058 | // if the degenerated node is active, nothing is recomputed |
7fd59977 |
3059 | #ifdef G003 |
3060 | if ( DegenerateModeIsOn () || !ComputedMode () ) return; |
3061 | #else |
3062 | if (DegenerateModeIsOn ()) return; |
3063 | #endif // G003 |
3064 | |
3065 | /* |
81bba717 |
3066 | * Force HLRValidation to False on all structures |
3067 | * calculated in the view. |
7fd59977 |
3068 | */ |
3069 | #ifdef TRACE_LENGTH |
3070 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) { |
3071 | cout << "In Visual3d_View::Compute, "; |
3072 | cout << "TOCOMPUTE " << MyTOCOMPUTESequence.Length () |
3073 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
3074 | << "\n" << flush; |
3075 | } |
3076 | #endif |
3077 | |
3078 | /* |
81bba717 |
3079 | * Change of orientation or of projection type => |
3080 | * Remove structures that were calculated for the |
3081 | * previous orientation. |
3082 | * Recalculation of new structures. |
3083 | * Passage of the degenerated mode ON to OFF => |
3084 | * Remove structures that were calculated before |
3085 | * the degenerated mode passed to ON. |
3086 | * Recalculate new structures. |
7fd59977 |
3087 | */ |
3088 | Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure); |
3089 | Visual3d_TypeOfAnswer Answer; |
3090 | |
3091 | i = MyDisplayedStructure.Extent (); |
3092 | |
3093 | Graphic3d_SequenceOfStructure FooSequence; |
3094 | |
3095 | while (S1Iterator.More ()) { |
3096 | Answer = AcceptDisplay (S1Iterator.Key ()); |
81bba717 |
3097 | // If the structure was calculated, it is recalculated. |
7fd59977 |
3098 | if (Answer == Visual3d_TOA_COMPUTE) { |
3099 | #ifdef TRACE |
3100 | cout << "AcceptDisplay (" |
3101 | << (S1Iterator.Key ())->Identification () |
3102 | << ") == Visual3d_TOA_COMPUTE;\n"; |
3103 | cout << flush; |
3104 | #endif |
3105 | //Display (S1Iterator.Key (), Aspect_TOU_WAIT); |
3106 | FooSequence.Append (S1Iterator.Key ()); |
3107 | } |
3108 | |
81bba717 |
3109 | // S1Iterator.Next () is located on the next structure |
7fd59977 |
3110 | S1Iterator.Next (); |
3111 | } |
3112 | |
3113 | Length = FooSequence.Length (); |
81bba717 |
3114 | // All stored structures are displayed |
7fd59977 |
3115 | for (i=1; i<=Length; i++) |
3116 | Display (FooSequence.Value (i), Aspect_TOU_WAIT); |
3117 | if (Length != 0) FooSequence.Clear (); |
3118 | |
3119 | } |
3120 | |
3121 | void Visual3d_View::ReCompute (const Handle(Graphic3d_Structure)& AStructure) { |
3122 | #ifdef G003 |
3123 | if ( DegenerateModeIsOn () || !ComputedMode () ) return; |
3124 | #else |
3125 | if (DegenerateModeIsOn()) return; |
3126 | #endif // G003 |
3127 | |
3128 | if (IsDeleted ()) return; |
3129 | |
3130 | if ((! IsDefined ()) || (! IsActive ())) return; |
3131 | |
3132 | if (! MyWindow->IsMapped ()) return; |
3133 | |
3134 | if (! AStructure->IsDisplayed ()) return; |
3135 | |
3136 | Visual3d_TypeOfAnswer Answer; |
3137 | |
3138 | Answer = AcceptDisplay (AStructure); |
3139 | |
3140 | if (Answer == Visual3d_TOA_COMPUTE) { |
3141 | Standard_Integer Index = IsComputed (AStructure); |
3142 | if (Index == 0) { |
3143 | #ifdef TRACE_COMP |
81bba717 |
3144 | cout << "Structure " << AStructure->Identification () |
3145 | << " is not calculated in the view " |
7fd59977 |
3146 | << Identification () << "\n"; |
3147 | cout << flush; |
3148 | #endif |
3149 | } |
3150 | else { |
3151 | Standard_Integer OldStructId, NewStructId; |
3152 | OldStructId = |
3153 | MyCOMPUTEDSequence.Value (Index)->Identification (); |
3154 | #ifdef TRACE_COMP |
3155 | Standard_Integer StructId = AStructure->Identification (); |
81bba717 |
3156 | cout << "Structure " << StructId |
3157 | << " calculated, in the view " |
3158 | << Identification () << ", by the structure " |
3159 | << OldStructId << " is recalculated.\n"; |
7fd59977 |
3160 | cout << flush; |
3161 | #endif |
3162 | |
3163 | // Compute + Validation |
3164 | #ifdef OLD |
3165 | Handle(Graphic3d_Structure) TheStructure = AStructure->Compute (this); |
3166 | #else |
3167 | Handle(Graphic3d_Structure) TheStructure; |
3168 | TColStd_Array2OfReal ATrsf (0, 3, 0, 3); |
3169 | AStructure->Transform (ATrsf); |
3170 | if (Index != 0) { |
3171 | TColStd_Array2OfReal Ident (0, 3, 0, 3); |
3172 | Standard_Integer ii, jj; |
3173 | for (ii=0; ii<=3; ii++) |
3174 | for (jj=0; jj<=3; jj++) |
3175 | Ident (ii, jj) = (ii == jj ? 1.0 : 0.0); |
3176 | TheStructure = MyCOMPUTEDSequence.Value (Index); |
3177 | TheStructure->SetTransform (Ident, Graphic3d_TOC_REPLACE); |
3178 | if (AStructure->IsTransformed ()) { |
3179 | AStructure->Compute (this, ATrsf, TheStructure); |
3180 | } |
3181 | else { |
3182 | AStructure->Compute (this, TheStructure); |
3183 | } |
3184 | } |
3185 | else { |
3186 | if (AStructure->IsTransformed ()) { |
3187 | TheStructure = AStructure->Compute (this, ATrsf); |
3188 | } |
3189 | else { |
3190 | TheStructure = AStructure->Compute (this); |
3191 | } |
3192 | } |
3193 | #endif |
3194 | TheStructure->SetHLRValidation (Standard_True); |
3195 | |
81bba717 |
3196 | // Return type of visualisation of the view |
7fd59977 |
3197 | Visual3d_TypeOfVisualization ViewType = MyContext.Visualization (); |
3198 | |
81bba717 |
3199 | // Of which type will be the computed ? |
7fd59977 |
3200 | Standard_Boolean ComputeWireframe = ((ViewType == Visual3d_TOV_WIREFRAME) && |
3201 | (AStructure->ComputeVisual () != Graphic3d_TOS_SHADING)); |
3202 | |
3203 | Standard_Boolean ComputeShading = ((ViewType == Visual3d_TOV_SHADING) && |
3204 | (AStructure->ComputeVisual () != Graphic3d_TOS_WIREFRAME)); |
3205 | |
3206 | if (ComputeWireframe) |
3207 | TheStructure->SetVisual (Graphic3d_TOS_WIREFRAME); |
3208 | if (ComputeShading) |
3209 | TheStructure->SetVisual (Graphic3d_TOS_SHADING); |
3210 | |
3211 | if (AStructure->IsHighlighted ()) { |
3212 | TheStructure->SetHighlightColor |
3213 | (AStructure->HighlightColor ()); |
3214 | TheStructure->GraphicHighlight (Aspect_TOHM_COLOR); |
3215 | } |
3216 | |
81bba717 |
3217 | // Ot is ranged |
3218 | // Find structure <AStructure> |
3219 | // in the sequence of structures to be calculated. |
7fd59977 |
3220 | NewStructId = TheStructure->Identification (); |
3221 | |
81bba717 |
3222 | // The previous calculation is removed and the new one is dislayed |
7fd59977 |
3223 | MyGraphicDriver->EraseStructure ( |
3224 | MyCView, |
3225 | *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure ()); |
3226 | MyGraphicDriver->DisplayStructure ( |
3227 | MyCView, |
3228 | *(Graphic3d_CStructure *)TheStructure->CStructure (), |
3229 | int (AStructure->DisplayPriority ()) |
3230 | ); |
3231 | |
3232 | #ifdef TRACE_LENGTH |
3233 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) { |
3234 | cout << "In Visual3d_View::ReCompute, "; |
3235 | cout << "TOCOMPUTE " << MyTOCOMPUTESequence.Length () |
3236 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
3237 | << "\n" << flush; |
3238 | } |
3239 | #endif |
3240 | |
81bba717 |
3241 | // hlhsr and the new associated compute are added |
7fd59977 |
3242 | MyTOCOMPUTESequence.Append (AStructure); |
3243 | MyCOMPUTEDSequence.Append (TheStructure); |
3244 | |
3245 | #ifdef TRACE_LENGTH |
3246 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) |
3247 | cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length () |
3248 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
3249 | << "\n" << flush; |
3250 | #endif |
3251 | |
81bba717 |
3252 | // hlhsr and the new associated compute are removed |
7fd59977 |
3253 | |
3254 | MyTOCOMPUTESequence.Remove (Index); |
3255 | MyCOMPUTEDSequence.Remove (Index); |
3256 | |
3257 | #ifdef TRACE_LENGTH |
3258 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) |
3259 | cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length () |
3260 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
3261 | << "\n" << flush; |
3262 | #endif |
3263 | } |
3264 | } |
3265 | |
3266 | } |
3267 | |
3268 | void |
3269 | #ifdef G003 |
3270 | Visual3d_View::SetAnimationModeOn ( const Standard_Boolean degenerate ) { |
3271 | #else |
3272 | Visual3d_View::SetAnimationModeOn () { |
3273 | #endif |
3274 | |
3275 | if (AnimationModeIsOn ()) return; |
3276 | |
3277 | AnimationModeIsActive = Standard_True; |
3278 | #ifdef G003 |
3279 | if ( degenerate ) |
3280 | SetDegenerateModeOn (); |
3281 | else |
3282 | SetDegenerateModeOff (); |
3283 | #endif // G003 |
3284 | MyGraphicDriver->BeginAnimation (MyCView); |
3285 | |
3286 | } |
3287 | |
3288 | void Visual3d_View::SetAnimationModeOff () { |
3289 | |
3290 | if (! AnimationModeIsOn ()) return; |
3291 | |
3292 | AnimationModeIsActive = Standard_False; |
3293 | #ifdef G003 |
3294 | SetDegenerateModeOff (); |
3295 | #endif // G003 |
3296 | MyGraphicDriver->EndAnimation (MyCView); |
3297 | |
3298 | } |
3299 | |
3300 | Standard_Boolean Visual3d_View::AnimationModeIsOn () const { |
3301 | |
3302 | return AnimationModeIsActive; |
3303 | |
3304 | } |
3305 | |
3306 | void Visual3d_View::SetDegenerateModeOn () { |
3307 | |
3308 | #ifdef TRACE |
3309 | cout << "Visual3d_View" << MyCView.ViewId |
3310 | << "::SetDegenerateModeOn ();\n"; |
3311 | cout << flush; |
3312 | #endif |
3313 | |
81bba717 |
3314 | // If the degenerated mode is already active, nothing is recalculated |
7fd59977 |
3315 | if (DegenerateModeIsOn ()) return; |
3316 | DegenerateModeIsActive = Standard_True; |
3317 | |
3318 | #ifdef G003 |
3319 | MyCView.IsDegenerates = 1; |
3320 | #else |
3321 | /* |
81bba717 |
3322 | * Change of activity of the degenerated mode |
3323 | * Remove structures that were calculated |
3324 | * and displayed when the mode was off. |
3325 | * Display of non-calculated structures. |
7fd59977 |
3326 | */ |
3327 | Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure); |
3328 | Visual3d_TypeOfAnswer Answer; |
3329 | Standard_Integer StructId; |
3330 | |
3331 | while (S1Iterator.More ()) { |
3332 | |
3333 | Answer = AcceptDisplay (S1Iterator.Key ()); |
81bba717 |
3334 | // If the structure was calculated, the previous one is |
3335 | // removed and the new one is displayed |
3336 | // (This is the role of passage into degenerated mode) |
7fd59977 |
3337 | |
3338 | if (Answer == Visual3d_TOA_COMPUTE) { |
3339 | Standard_Integer Index = IsComputed (S1Iterator.Key ()); |
3340 | if (Index != 0) { |
3341 | StructId = |
3342 | MyCOMPUTEDSequence.Value (Index)->Identification (); |
3343 | #ifdef TRACE_COMP |
81bba717 |
3344 | cout << "Structure " << S1Iterator.Key ()->Identification () |
3345 | << " calculated, in the view " |
3346 | << Identification () << ", by structure " |
3347 | << StructId << " passes in degenerated mode.\n"; |
3348 | cout << "Remove" << StructId << " then display " |
7fd59977 |
3349 | << S1Iterator.Key ()->Identification () << "\n"; |
3350 | cout << flush; |
3351 | #endif |
3352 | MyGraphicDriver->EraseStructure |
3353 | (MyCView, *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure ()); |
3354 | MyGraphicDriver->DisplayStructure ( |
3355 | MyCView, |
3356 | *(Graphic3d_CStructure *)S1Iterator.Key ()->CStructure (), |
3357 | int (S1Iterator.Key ()->DisplayPriority ()) |
3358 | ); |
3359 | } |
3360 | else { |
81bba717 |
3361 | // Else is impossible) |
3362 | // If the mode was not degenerated previously, the |
3363 | // calculated structure associated to S1Iterator.Key () |
3364 | // really exists and Index != 0 |
7fd59977 |
3365 | } |
3366 | } |
3367 | |
81bba717 |
3368 | // S1Iterator.Next () is located on the next structure |
7fd59977 |
3369 | S1Iterator.Next (); |
3370 | } |
3371 | #endif //G003 |
3372 | } |
3373 | |
3374 | void Visual3d_View::SetDegenerateModeOff () { |
3375 | |
3376 | #ifdef TRACE |
3377 | cout << "Visual3d_View" << MyCView.ViewId |
3378 | << "::SetDegenerateModeOff ();\n"; |
3379 | cout << flush; |
3380 | #endif |
3381 | |
81bba717 |
3382 | // If the degenerated mode is already inactive, nothing is recalculated |
7fd59977 |
3383 | if (! DegenerateModeIsOn ()) return; |
3384 | |
3385 | DegenerateModeIsActive = Standard_False; |
3386 | |
3387 | #ifdef G003 |
3388 | MyCView.IsDegenerates = 0; |
3389 | #else |
3390 | /* |
81bba717 |
3391 | * Change of activity of degenerated mode |
3392 | * Remove structures that were displayed |
3393 | * when the mode was on. |
3394 | * Calculation of structures. |
7fd59977 |
3395 | */ |
3396 | Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure); |
3397 | Visual3d_TypeOfAnswer Answer; |
3398 | Standard_Integer StructId; |
3399 | |
3400 | Standard_Integer i = MyDisplayedStructure.Extent (); |
3401 | |
3402 | while (S1Iterator.More ()) { |
3403 | |
3404 | Answer = AcceptDisplay (S1Iterator.Key ()); |
81bba717 |
3405 | // If the structure was calculated, the previous one is |
3406 | // removed and the new one is displayed |
3407 | // (This is the role of passage into degenerated mode) |
3408 | |
7fd59977 |
3409 | if (Answer == Visual3d_TOA_COMPUTE) { |
3410 | Standard_Integer Index = IsComputed (S1Iterator.Key ()); |
3411 | if (Index != 0) { |
3412 | StructId = |
3413 | MyCOMPUTEDSequence.Value (Index)->Identification (); |
3414 | #ifdef TRACE_COMP |
81bba717 |
3415 | cout << "Structure " << S1Iterator.Key ()->Identification () |
3416 | << " calculated, in the view " |
3417 | << Identification () << ", by the structure " |
3418 | << StructId << " passes into normal mode.\n"; |
3419 | cout << "Remove " << S1Iterator.Key ()->Identification () |
3420 | << " then display " << StructId << "\n"; |
7fd59977 |
3421 | cout << flush; |
3422 | #endif |
3423 | MyGraphicDriver->EraseStructure |
3424 | (MyCView, |
3425 | *(Graphic3d_CStructure *)S1Iterator.Key ()->CStructure ()); |
3426 | MyGraphicDriver->DisplayStructure ( |
3427 | MyCView, |
3428 | *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure (), |
3429 | int (S1Iterator.Key ()->DisplayPriority ()) |
3430 | ); |
3431 | |
3432 | Display (S1Iterator.Key (), Aspect_TOU_WAIT); |
3433 | |
3434 | if ((S1Iterator.Key ())->IsHighlighted()) { |
3435 | if (! (MyCOMPUTEDSequence.Value (Index))->IsHighlighted()) { |
3436 | (MyCOMPUTEDSequence.Value (Index))->SetHighlightColor |
3437 | ((S1Iterator.Key ())->HighlightColor ()); |
3438 | (MyCOMPUTEDSequence.Value (Index))->GraphicHighlight (Aspect_TOHM_COLOR); |
3439 | } |
3440 | } |
3441 | } |
3442 | else { |
81bba717 |
3443 | // Else is impossible |
3444 | // Degenerated mode was activated before display of the |
3445 | // structure. So the structure was displayed in the |
3446 | // degenerated mode, but the calculated structure didn't exist. |
3447 | // It is calculated. |
7fd59977 |
3448 | |
3449 | // Compute + Validation |
3450 | Handle(Graphic3d_Structure) AStructure = (S1Iterator.Key ()); |
3451 | #ifdef OLD |
3452 | Handle(Graphic3d_Structure) TheStructure = AStructure->Compute (this); |
3453 | #else |
3454 | Handle(Graphic3d_Structure) TheStructure; |
3455 | TColStd_Array2OfReal ATrsf (0, 3, 0, 3); |
3456 | AStructure->Transform (ATrsf); |
3457 | if (Index != 0) { |
3458 | TColStd_Array2OfReal Ident (0, 3, 0, 3); |
3459 | Standard_Integer ii, jj; |
3460 | for (ii=0; ii<=3; ii++) |
3461 | for (jj=0; jj<=3; jj++) |
3462 | Ident (ii, jj) = (ii == jj ? 1.0 : 0.0); |
3463 | TheStructure = MyCOMPUTEDSequence.Value (Index); |
3464 | TheStructure->SetTransform (Ident, Graphic3d_TOC_REPLACE); |
3465 | if (AStructure->IsTransformed ()) { |
3466 | AStructure->Compute (this, ATrsf, TheStructure); |
3467 | } |
3468 | else { |
3469 | AStructure->Compute (this, TheStructure); |
3470 | } |
3471 | } |
3472 | else { |
3473 | if (AStructure->IsTransformed ()) { |
3474 | TheStructure = AStructure->Compute (this, ATrsf); |
3475 | } |
3476 | else { |
3477 | TheStructure = AStructure->Compute (this); |
3478 | } |
3479 | } |
3480 | #endif |
3481 | TheStructure->SetHLRValidation (Standard_True); |
3482 | |
81bba717 |
3483 | // Return type of visualisation of the view |
7fd59977 |
3484 | Visual3d_TypeOfVisualization ViewType = MyContext.Visualization (); |
3485 | |
81bba717 |
3486 | // Of which type will be the computed ? |
7fd59977 |
3487 | Standard_Boolean ComputeWireframe = ((ViewType == Visual3d_TOV_WIREFRAME) && |
3488 | ((S1Iterator.Key ())->ComputeVisual () != Graphic3d_TOS_SHADING)); |
3489 | |
3490 | Standard_Boolean ComputeShading = ((ViewType == Visual3d_TOV_SHADING) && |
3491 | ((S1Iterator.Key ())->ComputeVisual () != Graphic3d_TOS_WIREFRAME)); |
3492 | |
3493 | if (ComputeWireframe) |
3494 | TheStructure->SetVisual (Graphic3d_TOS_WIREFRAME); |
3495 | if (ComputeShading) |
3496 | TheStructure->SetVisual (Graphic3d_TOS_SHADING); |
3497 | |
3498 | if ((S1Iterator.Key ())->IsHighlighted()) { |
3499 | TheStructure->SetHighlightColor |
3500 | ((S1Iterator.Key ())->HighlightColor ()); |
3501 | TheStructure->GraphicHighlight (Aspect_TOHM_COLOR); |
3502 | } |
3503 | |
81bba717 |
3504 | // Make range |
7fd59977 |
3505 | Standard_Integer Result = 0; |
3506 | Standard_Integer Length = MyTOCOMPUTESequence.Length (); |
81bba717 |
3507 | // Find structure <S1Iterator.Key ()> |
3508 | // in the sequence of structures to be calculated |
7fd59977 |
3509 | StructId = (S1Iterator.Key ())->Identification (); |
3510 | for (i=1; i<=Length && Result==0; i++) |
3511 | if ((MyTOCOMPUTESequence.Value (i))->Identification () == |
3512 | StructId) Result = i; |
3513 | if (Result != 0) |
3514 | MyCOMPUTEDSequence.ChangeValue (Result) = TheStructure; |
3515 | else { |
81bba717 |
3516 | // hlhsr and the associated new compute are added |
7fd59977 |
3517 | #ifdef TRACE_LENGTH |
3518 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) { |
3519 | cout << "In Visual3d_View::SetDegenerateModeOff, "; |
3520 | cout << "TOCOMPUTE " << MyTOCOMPUTESequence.Length () |
3521 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
3522 | << "\n" << flush; |
3523 | } |
3524 | #endif |
3525 | MyTOCOMPUTESequence.Append (S1Iterator.Key ()); |
3526 | MyCOMPUTEDSequence.Append (TheStructure); |
3527 | #ifdef TRACE_LENGTH |
3528 | if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) |
3529 | cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length () |
3530 | << " != COMPUTED " << MyCOMPUTEDSequence.Length () |
3531 | << "\n" << flush; |
3532 | #endif |
3533 | } |
3534 | |
81bba717 |
3535 | // The degenerated is removed and the calculated is displayed |
7fd59977 |
3536 | MyGraphicDriver->EraseStructure |
3537 | (MyCView, |
3538 | *(Graphic3d_CStructure *)(S1Iterator.Key ()->CStructure ())); |
3539 | MyGraphicDriver->DisplayStructure ( |
3540 | MyCView, |
3541 | *(Graphic3d_CStructure *)TheStructure->CStructure (), |
3542 | int (S1Iterator.Key ()->DisplayPriority ()) |
3543 | ); |
3544 | } |
3545 | } |
3546 | |
81bba717 |
3547 | // S1Iterator.Next () is located on the next structure |
7fd59977 |
3548 | S1Iterator.Next (); |
3549 | } |
3550 | |
3551 | if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update (); |
3552 | #endif //G003 |
3553 | } |
3554 | |
3555 | Standard_Boolean Visual3d_View::DegenerateModeIsOn () const { |
3556 | |
3557 | return DegenerateModeIsActive; |
3558 | |
3559 | } |
3560 | |
3561 | Handle(Aspect_GraphicDriver) Visual3d_View::GraphicDriver () const { |
3562 | |
3563 | return MyGraphicDriver; |
3564 | |
3565 | } |
3566 | |
3567 | void Visual3d_View::Plot (const Handle(Graphic3d_Plotter)& APlotter) const { |
3568 | |
3569 | Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure); |
3570 | |
3571 | while (S1Iterator.More ()) { |
3572 | |
3573 | if (DegenerateModeIsOn ()) |
81bba717 |
3574 | // As the mode is degenerated the displayed structure |
3575 | // is plotted without taking into account if it is calculated or not |
7fd59977 |
3576 | (S1Iterator.Key ())->Plot (APlotter); |
3577 | else { |
3578 | Standard_Integer Index = IsComputed (S1Iterator.Key ()); |
81bba717 |
3579 | // As the mode is not degenerated the displayed structure |
3580 | // is plotted as if it was not calculated, otherwise the |
|