0029290: Visualization, TKOpenGl - allow defining Light source per ZLayer
[occt.git] / src / V3d / V3d_Viewer.hxx
CommitLineData
42cf5bc1 1// Created on: 1992-01-17
2// Created by: GG
3// Copyright (c) 1992-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _V3d_Viewer_HeaderFile
18#define _V3d_Viewer_HeaderFile
19
c357e426 20#include <Aspect_Background.hxx>
21#include <Aspect_GenId.hxx>
22#include <Aspect_GradientBackground.hxx>
23#include <Aspect_GradientFillMethod.hxx>
24#include <Aspect_GridDrawMode.hxx>
25#include <Aspect_GridType.hxx>
26
27#include <gp_Ax3.hxx>
28#include <Graphic3d_StructureManager.hxx>
29#include <Graphic3d_Vertex.hxx>
30#include <Graphic3d_ZLayerSettings.hxx>
31
42cf5bc1 32#include <Standard.hxx>
c357e426 33#include <Standard_Boolean.hxx>
34#include <Standard_CString.hxx>
35#include <Standard_ExtString.hxx>
36#include <Standard_Integer.hxx>
37#include <Standard_Real.hxx>
42cf5bc1 38#include <Standard_Type.hxx>
39
c357e426 40#include <TColStd_MapOfInteger.hxx>
41#include <TColStd_ListIteratorOfListOfTransient.hxx>
42#include <TColStd_SequenceOfInteger.hxx>
42cf5bc1 43#include <TCollection_AsciiString.hxx>
c357e426 44#include <TCollection_ExtendedString.hxx>
45
6a24c6de 46#include <V3d_ListOfLight.hxx>
47#include <V3d_ListOfView.hxx>
42cf5bc1 48#include <V3d_TypeOfOrientation.hxx>
42cf5bc1 49#include <V3d_TypeOfShadingModel.hxx>
42cf5bc1 50#include <V3d_TypeOfView.hxx>
c357e426 51#include <V3d_TypeOfVisualization.hxx>
52
6a24c6de 53#include <Quantity_Color.hxx>
c357e426 54
55class Aspect_Grid;
56class Graphic3d_AspectMarker3d;
42cf5bc1 57class Graphic3d_GraphicDriver;
42cf5bc1 58class Graphic3d_Group;
c357e426 59class Graphic3d_Structure;
42cf5bc1 60class V3d_BadValue;
c357e426 61class V3d_CircularGrid;
c357e426 62class V3d_RectangularGrid;
42cf5bc1 63class V3d_View;
64class Quantity_Color;
42cf5bc1 65
42cf5bc1 66//! Defines services on Viewer type objects.
67//! The methods of this class allow editing and
68//! interrogation of the parameters linked to the viewer
69//! its friend classes (View,light,plane).
6a24c6de 70class V3d_Viewer : public Standard_Transient
42cf5bc1 71{
6a24c6de 72 friend class V3d_View;
6a24c6de 73 DEFINE_STANDARD_RTTIEXT(V3d_Viewer, Standard_Transient)
42cf5bc1 74public:
75
6a24c6de 76 //! Create a Viewer with the given graphic driver and with default parameters:
77 //! - View orientation: V3d_XposYnegZpos
78 //! - View background: Quantity_NOC_GRAY30
79 //! - Shading model: V3d_GOURAUD
80 Standard_EXPORT V3d_Viewer (const Handle(Graphic3d_GraphicDriver)& theDriver);
81
82 //! Returns True if One View more can be defined in this Viewer.
83 Standard_EXPORT Standard_Boolean IfMoreViews() const;
84
85 //! Creates a view in the viewer according to its default parameters.
42cf5bc1 86 Standard_EXPORT Handle(V3d_View) CreateView();
87
6a24c6de 88 //! Activates all of the views of a viewer attached to a window.
42cf5bc1 89 Standard_EXPORT void SetViewOn();
90
6a24c6de 91 //! Activates a particular view in the Viewer.
92 //! Must be call if the Window attached to the view has been Deiconified.
93 Standard_EXPORT void SetViewOn (const Handle(V3d_View)& theView);
94
42cf5bc1 95 //! Deactivates all the views of a Viewer
96 //! attached to a window.
97 Standard_EXPORT void SetViewOff();
98
99 //! Deactivates a particular view in the Viewer.
100 //! Must be call if the Window attached to the view
101 //! has been Iconified .
6a24c6de 102 Standard_EXPORT void SetViewOff (const Handle(V3d_View)& theView);
42cf5bc1 103
104 //! Deprecated, Redraw() should be used instead.
6a24c6de 105 void Update() { Redraw(); }
106
42cf5bc1 107 //! Redraws all the views of the Viewer even if no
108 //! modification has taken place. Must be called if
109 //! all the views of the Viewer are exposed, as for
110 //! example in a global DeIconification.
111 Standard_EXPORT void Redraw() const;
112
113 //! Updates layer of immediate presentations.
114 Standard_EXPORT void RedrawImmediate() const;
115
116 //! Invalidates viewer content but does not redraw it.
117 Standard_EXPORT void Invalidate() const;
118
119 //! Suppresses the Viewer.
120 Standard_EXPORT void Remove();
6a24c6de 121
122 //! Return Graphic Driver instance.
123 const Handle(Graphic3d_GraphicDriver)& Driver() const { return myDriver; }
124
125 //! Returns the structure manager associated to this viewer.
126 Handle(Graphic3d_StructureManager) StructureManager() const { return myStructureManager; }
127
128 //! Return default Rendering Parameters.
129 //! By default these parameters are set in a new V3d_View.
130 const Graphic3d_RenderingParams& DefaultRenderingParams() const { return myDefaultRenderingParams; }
131
132 //! Set default Rendering Parameters.
133 void SetDefaultRenderingParams (const Graphic3d_RenderingParams& theParams) { myDefaultRenderingParams = theParams; }
134
42cf5bc1 135 //! Defines the default background colour of views
136 //! attached to the viewer by supplying the color object
6a24c6de 137 void SetDefaultBackgroundColor (const Quantity_Color& theColor) { myBackground.SetColor (theColor); }
138
139 //! Returns the gradient background of the view.
140 const Aspect_GradientBackground& GetGradientBackground() const { return myGradientBackground; }
42cf5bc1 141
142 //! Defines the default gradient background colours of views
143 //! attached to the viewer by supplying the colour objects
6a24c6de 144 void SetDefaultBgGradientColors (const Quantity_Color& theColor1,
145 const Quantity_Color& theColor2,
146 const Aspect_GradientFillMethod theFillStyle = Aspect_GFM_HOR)
147 {
148 myGradientBackground.SetColors (theColor1, theColor2, theFillStyle);
149 }
150
151 //! Returns the default size of the view.
152 Standard_Real DefaultViewSize() const { return myViewSize; }
153
154 //! Gives a default size for the creation of views of the viewer.
155 Standard_EXPORT void SetDefaultViewSize (const Standard_Real theSize);
156
157 //! Returns the default Projection.
158 V3d_TypeOfOrientation DefaultViewProj() const { return myViewProj; }
159
160 //! Sets the default projection for creating views in the viewer.
161 void SetDefaultViewProj (const V3d_TypeOfOrientation theOrientation) { myViewProj = theOrientation; }
162
163 //! Returns the default type of Visualization.
164 V3d_TypeOfVisualization DefaultVisualization() const { return myVisualization; }
165
166 //! Gives the default visualization mode.
167 void SetDefaultVisualization (const V3d_TypeOfVisualization theType) { myVisualization = theType; }
168
169 //! Returns the default type of Shading
170 V3d_TypeOfShadingModel DefaultShadingModel() const { return myShadingModel; }
c357e426 171
42cf5bc1 172 //! Gives the default type of SHADING.
6a24c6de 173 void SetDefaultShadingModel (const V3d_TypeOfShadingModel theType) { myShadingModel = theType; }
174
6a24c6de 175 void SetDefaultTypeOfView (const V3d_TypeOfView theType) { myDefaultTypeOfView = theType; }
176
177 //! Returns the default background colour object.
178 Quantity_Color DefaultBackgroundColor() const { return myBackground.Color(); }
179
180 //! Returns the gradient background colour objects of the view.
181 void DefaultBgGradientColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const { myGradientBackground.Colors (theColor1, theColor2); }
182
183 //! Return all Z layer ids in sequence ordered by overlay level from lowest layer to highest ( foreground ).
184 //! The first layer ID in sequence is the default layer that can't be removed.
185 Standard_EXPORT void GetAllZLayers (TColStd_SequenceOfInteger& theLayerSeq) const;
186
187 //! Add a new top-level Z layer to all managed views and get its ID as <theLayerId> value.
188 //! The Z layers are controlled entirely by viewer, it is not possible to add a layer to a particular view.
189 //! The method returns Standard_False if the layer can not be created.
190 //! The layer mechanism allows to display structures in higher layers in overlay of structures in lower layers.
191 Standard_EXPORT Standard_Boolean AddZLayer (Standard_Integer& theLayerId);
192
193 //! Remove Z layer with ID <theLayerId>.
194 //! Method returns Standard_False if the layer can not be removed or doesn't exists.
195 //! By default, there are always default bottom-level layer that can't be removed.
196 Standard_EXPORT Standard_Boolean RemoveZLayer (const Standard_Integer theLayerId);
197
198 //! Returns the settings of a single Z layer.
199 Standard_EXPORT Graphic3d_ZLayerSettings ZLayerSettings (const Standard_Integer theLayerId);
200
201 //! Sets the settings for a single Z layer.
202 Standard_EXPORT void SetZLayerSettings (const Standard_Integer theLayerId, const Graphic3d_ZLayerSettings& theSettings);
203
204public:
205
206 //! Return an iterator for active views.
207 V3d_ListOfViewIterator ActiveViewIterator() const { return V3d_ListOfViewIterator (myActiveViews); }
208
209 //! Initializes an internal iterator on the active views.
210 void InitActiveViews() { myActiveViewsIterator.Initialize (myActiveViews); }
211
212 //! Returns true if there are more active view(s) to return.
213 Standard_Boolean MoreActiveViews() const { return myActiveViewsIterator.More(); }
214
215 //! Go to the next active view (if there is not, ActiveView will raise an exception)
216 void NextActiveViews() { if (!myActiveViews.IsEmpty()) myActiveViewsIterator.Next(); }
42cf5bc1 217
6a24c6de 218 const Handle(V3d_View)& ActiveView() const { return myActiveViewsIterator.Value(); }
42cf5bc1 219
6a24c6de 220 //! returns true if there is only one active view.
221 Standard_Boolean LastActiveView() const { return myActiveViews.Extent() == 1; }
222
223public:
224
225 //! Return an iterator for defined views.
226 V3d_ListOfViewIterator DefinedViewIterator() const { return V3d_ListOfViewIterator (myDefinedViews); }
227
228 //! Initializes an internal iterator on the Defined views.
229 void InitDefinedViews() { myDefinedViewsIterator.Initialize (myDefinedViews); }
230
231 //! returns true if there are more Defined view(s) to return.
232 Standard_Boolean MoreDefinedViews() const { return myDefinedViewsIterator.More(); }
233
234 //! Go to the next Defined view (if there is not, DefinedView will raise an exception)
235 void NextDefinedViews() { if (!myDefinedViews.IsEmpty()) myDefinedViewsIterator.Next(); }
236
237 const Handle(V3d_View)& DefinedView() const { return myDefinedViewsIterator.Value(); }
238
239public: //! @name lights management
240
241 //! Defines default lights:
242 //! positional-light 0.3 0. 0.
243 //! directional-light V3d_XnegYposZpos
244 //! directional-light V3d_XnegYneg
245 //! ambient-light
246 Standard_EXPORT void SetDefaultLights();
247
42cf5bc1 248 //! Activates MyLight in the viewer.
6a24c6de 249 Standard_EXPORT void SetLightOn (const Handle(V3d_Light)& theLight);
42cf5bc1 250
251 //! Activates all the lights defined in this viewer.
252 Standard_EXPORT void SetLightOn();
253
c357e426 254 //! Deactivates MyLight in this viewer.
6a24c6de 255 Standard_EXPORT void SetLightOff (const Handle(V3d_Light)& theLight);
42cf5bc1 256
257 //! Deactivate all the Lights defined in this viewer.
258 Standard_EXPORT void SetLightOff();
992ed6b3 259
260 //! Adds Light in Sequence Of Lights.
261 Standard_EXPORT void AddLight (const Handle(V3d_Light)& theLight);
262
42cf5bc1 263 //! Delete Light in Sequence Of Lights.
6a24c6de 264 Standard_EXPORT void DelLight (const Handle(V3d_Light)& theLight);
42cf5bc1 265
6a24c6de 266 //! Updates the lights of all the views of a viewer.
267 Standard_EXPORT void UpdateLights();
268
42cf5bc1 269 Standard_EXPORT Standard_Boolean IsGlobalLight (const Handle(V3d_Light)& TheLight) const;
6a24c6de 270
271 //! Return an iterator for defined lights.
272 V3d_ListOfLightIterator ActiveLightIterator() const { return V3d_ListOfLightIterator (myActiveLights); }
273
274 //! Initializes an internal iteratator on the active Lights.
275 void InitActiveLights() { myActiveLightsIterator.Initialize (myActiveLights); }
276
277 //! returns true if there are more active Light(s) to return.
278 Standard_Boolean MoreActiveLights() const { return myActiveLightsIterator.More(); }
279
280 //! Go to the next active Light (if there is not, ActiveLight() will raise an exception)
281 void NextActiveLights() { myActiveLightsIterator.Next(); }
282
283 const Handle(V3d_Light)& ActiveLight() const { return myActiveLightsIterator.Value(); }
284
285public:
286
287 //! Return an iterator for defined lights.
288 V3d_ListOfLightIterator DefinedLightIterator() const { return V3d_ListOfLightIterator (myDefinedLights); }
289
290 //! Initializes an internal iterattor on the Defined Lights.
291 void InitDefinedLights() { myDefinedLightsIterator.Initialize (myDefinedLights); }
42cf5bc1 292
6a24c6de 293 //! Returns true if there are more Defined Light(s) to return.
294 Standard_Boolean MoreDefinedLights() const { return myDefinedLightsIterator.More(); }
295
296 //! Go to the next Defined Light (if there is not, DefinedLight() will raise an exception)
297 void NextDefinedLights() { if (!myDefinedLights.IsEmpty()) myDefinedLightsIterator.Next(); }
298
299 const Handle(V3d_Light)& DefinedLight() const { return myDefinedLightsIterator.Value(); }
300
301public: //! @name objects management
302
303 //! Erase all Objects in All the views.
304 Standard_EXPORT void Erase() const;
305
306 //! UnHighlight all Objects in All the views.
307 Standard_EXPORT void UnHighlight() const;
308
309public:
310
42cf5bc1 311 //! returns true if the computed mode can be used.
6a24c6de 312 Standard_Boolean ComputedMode() const { return myComputedMode; }
313
314 //! Set if the computed mode can be used.
315 void SetComputedMode (const Standard_Boolean theMode) { myComputedMode = theMode; }
316
42cf5bc1 317 //! returns true if by default the computed mode must be used.
6a24c6de 318 Standard_Boolean DefaultComputedMode() const { return myDefaultComputedMode; }
319
320 //! Set if by default the computed mode must be used.
321 void SetDefaultComputedMode (const Standard_Boolean theMode) { myDefaultComputedMode = theMode; }
322
323public: //! @name privileged plane management
324
325 Standard_EXPORT gp_Ax3 PrivilegedPlane() const;
326
327 Standard_EXPORT void SetPrivilegedPlane (const gp_Ax3& thePlane);
328
ee2be2a8 329 Standard_EXPORT void DisplayPrivilegedPlane (const Standard_Boolean theOnOff, const Standard_Real theSize = 1);
6a24c6de 330
331public: //! @name grid management
332
42cf5bc1 333 //! Activates the grid in all views of <me>.
334 Standard_EXPORT void ActivateGrid (const Aspect_GridType aGridType, const Aspect_GridDrawMode aGridDrawMode);
335
336 //! Deactivates the grid in all views of <me>.
337 Standard_EXPORT void DeactivateGrid();
338
339 //! Show/Don't show grid echo to the hit point.
340 //! If TRUE,the grid echo will be shown at ConvertToGrid() time.
341 Standard_EXPORT void SetGridEcho (const Standard_Boolean showGrid = Standard_True);
342
343 //! Show grid echo <aMarker> to the hit point.
344 //! Warning: When the grid echo marker is not set,
345 //! a default marker is build with the attributes:
346 //! marker type : Aspect_TOM_STAR
347 //! marker color : Quantity_NOC_GRAY90
348 //! marker size : 3.0
349 Standard_EXPORT void SetGridEcho (const Handle(Graphic3d_AspectMarker3d)& aMarker);
350
351 //! Returns TRUE when grid echo must be displayed
352 //! at hit point.
353 Standard_EXPORT Standard_Boolean GridEcho() const;
354
355 //! Returns Standard_True if a grid is activated in <me>.
356 Standard_EXPORT Standard_Boolean IsActive() const;
357
358 //! Returns the defined grid in <me>.
359 Standard_EXPORT Handle(Aspect_Grid) Grid() const;
360
361 //! Returns the current grid type defined in <me>.
362 Standard_EXPORT Aspect_GridType GridType() const;
363
364 //! Returns the current grid draw mode defined in <me>.
365 Standard_EXPORT Aspect_GridDrawMode GridDrawMode() const;
366
367 //! Returns the definition of the rectangular grid.
ee2be2a8 368 Standard_EXPORT void RectangularGridValues (Standard_Real& XOrigin, Standard_Real& YOrigin, Standard_Real& XStep, Standard_Real& YStep, Standard_Real& RotationAngle) const;
42cf5bc1 369
370 //! Sets the definition of the rectangular grid.
371 //! <XOrigin>, <YOrigin> defines the origin of the grid.
372 //! <XStep> defines the interval between 2 vertical lines.
373 //! <YStep> defines the interval between 2 horizontal lines.
374 //! <RotationAngle> defines the rotation angle of the grid.
ee2be2a8 375 Standard_EXPORT void SetRectangularGridValues (const Standard_Real XOrigin, const Standard_Real YOrigin, const Standard_Real XStep, const Standard_Real YStep, const Standard_Real RotationAngle);
42cf5bc1 376
377 //! Returns the definition of the circular grid.
ee2be2a8 378 Standard_EXPORT void CircularGridValues (Standard_Real& XOrigin, Standard_Real& YOrigin, Standard_Real& RadiusStep, Standard_Integer& DivisionNumber, Standard_Real& RotationAngle) const;
42cf5bc1 379
380 //! Sets the definition of the circular grid.
381 //! <XOrigin>, <YOrigin> defines the origin of the grid.
382 //! <RadiusStep> defines the interval between 2 circles.
383 //! <DivisionNumber> defines the section number of one half circle.
384 //! <RotationAngle> defines the rotation angle of the grid.
ee2be2a8 385 Standard_EXPORT void SetCircularGridValues (const Standard_Real XOrigin, const Standard_Real YOrigin, const Standard_Real RadiusStep, const Standard_Integer DivisionNumber, const Standard_Real RotationAngle);
42cf5bc1 386
387 //! Returns the location and the size of the grid.
ee2be2a8 388 Standard_EXPORT void CircularGridGraphicValues (Standard_Real& Radius, Standard_Real& OffSet) const;
42cf5bc1 389
390 //! Sets the location and the size of the grid.
391 //! <XSize> defines the width of the grid.
392 //! <YSize> defines the height of the grid.
393 //! <OffSet> defines the displacement along the plane normal.
ee2be2a8 394 Standard_EXPORT void SetCircularGridGraphicValues (const Standard_Real Radius, const Standard_Real OffSet);
42cf5bc1 395
396 //! Returns the location and the size of the grid.
ee2be2a8 397 Standard_EXPORT void RectangularGridGraphicValues (Standard_Real& XSize, Standard_Real& YSize, Standard_Real& OffSet) const;
42cf5bc1 398
399 //! Sets the location and the size of the grid.
400 //! <XSize> defines the width of the grid.
401 //! <YSize> defines the height of the grid.
402 //! <OffSet> defines the displacement along the plane normal.
ee2be2a8 403 Standard_EXPORT void SetRectangularGridGraphicValues (const Standard_Real XSize, const Standard_Real YSize, const Standard_Real OffSet);
42cf5bc1 404
42cf5bc1 405 //! Display grid echo at requested point in the view.
406 Standard_EXPORT void ShowGridEcho (const Handle(V3d_View)& theView, const Graphic3d_Vertex& thePoint);
42cf5bc1 407
408 //! Temporarly hide grid echo.
409 Standard_EXPORT void HideGridEcho (const Handle(V3d_View)& theView);
c357e426 410
6a24c6de 411public: //! @name deprecated methods
412
413 Standard_DEPRECATED("This constructor is deprecated")
414 Standard_EXPORT V3d_Viewer (const Handle(Graphic3d_GraphicDriver)& theDriver,
415 const Standard_ExtString theName,
416 const Standard_CString theDomain = "",
ee2be2a8 417 const Standard_Real theViewSize = 1000.0,
6a24c6de 418 const V3d_TypeOfOrientation theViewProj = V3d_XposYnegZpos,
87432b82 419 const Quantity_Color& theViewBackground = Quantity_NOC_GRAY30,
6a24c6de 420 const V3d_TypeOfVisualization theVisualization = V3d_ZBUFFER,
421 const V3d_TypeOfShadingModel theShadingModel = V3d_GOURAUD,
6a24c6de 422 const Standard_Boolean theComputedMode = Standard_True,
423 const Standard_Boolean theDefaultComputedMode = Standard_True);
42cf5bc1 424
6a24c6de 425 //! Defines the default base colour of views attached
426 //! to the Viewer by supplying the type of colour
427 //! definition and the three component values.
428 Standard_DEPRECATED("This method is deprecated - SetDefaultBackgroundColor() taking Quantity_Color should be used instead")
429 void SetDefaultBackgroundColor (const Quantity_TypeOfColor theType,
ee2be2a8 430 const Standard_Real theV1,
431 const Standard_Real theV2,
432 const Standard_Real theV3)
6a24c6de 433 {
434 Standard_Real aV1 = theV1;
435 Standard_Real aV2 = theV2;
436 Standard_Real aV3 = theV3;
437 if (aV1 < 0.0) aV1 = 0.0; else if (aV1 > 1.0) aV1 = 1.0;
438 if (aV2 < 0.0) aV2 = 0.0; else if (aV2 > 1.0) aV2 = 1.0;
439 if (aV3 < 0.0) aV3 = 0.0; else if (aV3 > 1.0) aV3 = 1.0;
440 SetDefaultBackgroundColor (Quantity_Color (aV1, aV2, aV3, theType));
441 }
442
443 Standard_DEPRECATED("This method is deprecated - DefaultBackgroundColor() without arguments should be used instead")
ee2be2a8 444 void DefaultBackgroundColor (const Quantity_TypeOfColor theType, Standard_Real& theV1, Standard_Real& theV2, Standard_Real& theV3) const
6a24c6de 445 {
446 Quantity_Color aColor = DefaultBackgroundColor();
447 aColor.Values (theV1, theV2, theV3, theType) ;
448 }
42cf5bc1 449
42cf5bc1 450private:
451
42cf5bc1 452 //! Returns the default background colour.
6a24c6de 453 const Aspect_Background& GetBackgroundColor() const { return myBackground; }
454
42cf5bc1 455 //! Adds View in Sequence Of Views.
6a24c6de 456 Standard_EXPORT void AddView (const Handle(V3d_View)& theView);
42cf5bc1 457
458 //! Delete View in Sequence Of Views.
6a24c6de 459 Standard_EXPORT void DelView (const Handle(V3d_View)& theView);
42cf5bc1 460
c357e426 461private:
462
42cf5bc1 463 Handle(Graphic3d_GraphicDriver) myDriver;
c357e426 464 Handle(Graphic3d_StructureManager) myStructureManager;
6a24c6de 465 TColStd_MapOfInteger myLayerIds;
466 Aspect_GenId myZLayerGenId;
467
468 V3d_ListOfView myDefinedViews;
469 V3d_ListOfView myActiveViews;
470 V3d_ListOfLight myDefinedLights;
471 V3d_ListOfLight myActiveLights;
472
473 Aspect_Background myBackground;
474 Aspect_GradientBackground myGradientBackground;
475 Standard_Real myViewSize;
476 V3d_TypeOfOrientation myViewProj;
477 V3d_TypeOfVisualization myVisualization;
478 V3d_TypeOfShadingModel myShadingModel;
479 V3d_TypeOfView myDefaultTypeOfView;
832ae82d 480 Graphic3d_RenderingParams myDefaultRenderingParams;
6a24c6de 481
482 V3d_ListOfView::Iterator myActiveViewsIterator;
483 V3d_ListOfView::Iterator myDefinedViewsIterator;
484 V3d_ListOfLight::Iterator myActiveLightsIterator;
485 V3d_ListOfLight::Iterator myDefinedLightsIterator;
486
42cf5bc1 487 Standard_Boolean myComputedMode;
488 Standard_Boolean myDefaultComputedMode;
6a24c6de 489
42cf5bc1 490 gp_Ax3 myPrivilegedPlane;
491 Handle(Graphic3d_Structure) myPlaneStructure;
492 Standard_Boolean myDisplayPlane;
ee2be2a8 493 Standard_Real myDisplayPlaneLength;
6a24c6de 494
42cf5bc1 495 Handle(V3d_RectangularGrid) myRGrid;
496 Handle(V3d_CircularGrid) myCGrid;
497 Aspect_GridType myGridType;
498 Standard_Boolean myGridEcho;
499 Handle(Graphic3d_Structure) myGridEchoStructure;
500 Handle(Graphic3d_Group) myGridEchoGroup;
501 Handle(Graphic3d_AspectMarker3d) myGridEchoAspect;
502 Graphic3d_Vertex myGridEchoLastVert;
6a24c6de 503
42cf5bc1 504};
505
6a24c6de 506DEFINE_STANDARD_HANDLE(V3d_Viewer, Standard_Transient)
507
42cf5bc1 508#endif // _V3d_Viewer_HeaderFile