0029754: Coding Rules - replace Standard_Integer with Graphic3d_ZLayerId for consistency
[occt.git] / src / V3d / V3d_Viewer.hxx
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42cf5bc1 1// Created on: 1992-01-17
2// Created by: GG
3// Copyright (c) 1992-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _V3d_Viewer_HeaderFile
18#define _V3d_Viewer_HeaderFile
19
c357e426 20#include <Aspect_Background.hxx>
21#include <Aspect_GenId.hxx>
22#include <Aspect_GradientBackground.hxx>
23#include <Aspect_GradientFillMethod.hxx>
24#include <Aspect_GridDrawMode.hxx>
25#include <Aspect_GridType.hxx>
26
27#include <gp_Ax3.hxx>
28#include <Graphic3d_StructureManager.hxx>
dc89236f 29#include <Graphic3d_TypeOfShadingModel.hxx>
c357e426 30#include <Graphic3d_Vertex.hxx>
31#include <Graphic3d_ZLayerSettings.hxx>
32
42cf5bc1 33#include <Standard.hxx>
c357e426 34#include <Standard_Boolean.hxx>
35#include <Standard_CString.hxx>
36#include <Standard_ExtString.hxx>
37#include <Standard_Integer.hxx>
38#include <Standard_Real.hxx>
42cf5bc1 39#include <Standard_Type.hxx>
40
c357e426 41#include <TColStd_MapOfInteger.hxx>
42#include <TColStd_ListIteratorOfListOfTransient.hxx>
43#include <TColStd_SequenceOfInteger.hxx>
42cf5bc1 44#include <TCollection_AsciiString.hxx>
c357e426 45#include <TCollection_ExtendedString.hxx>
46
6a24c6de 47#include <V3d_ListOfLight.hxx>
48#include <V3d_ListOfView.hxx>
42cf5bc1 49#include <V3d_TypeOfOrientation.hxx>
42cf5bc1 50#include <V3d_TypeOfView.hxx>
c357e426 51#include <V3d_TypeOfVisualization.hxx>
52
6a24c6de 53#include <Quantity_Color.hxx>
c357e426 54
55class Aspect_Grid;
56class Graphic3d_AspectMarker3d;
42cf5bc1 57class Graphic3d_GraphicDriver;
42cf5bc1 58class Graphic3d_Group;
c357e426 59class Graphic3d_Structure;
42cf5bc1 60class V3d_BadValue;
c357e426 61class V3d_CircularGrid;
c357e426 62class V3d_RectangularGrid;
42cf5bc1 63class V3d_View;
64class Quantity_Color;
42cf5bc1 65
42cf5bc1 66//! Defines services on Viewer type objects.
67//! The methods of this class allow editing and
68//! interrogation of the parameters linked to the viewer
69//! its friend classes (View,light,plane).
6a24c6de 70class V3d_Viewer : public Standard_Transient
42cf5bc1 71{
6a24c6de 72 friend class V3d_View;
6a24c6de 73 DEFINE_STANDARD_RTTIEXT(V3d_Viewer, Standard_Transient)
42cf5bc1 74public:
75
6a24c6de 76 //! Create a Viewer with the given graphic driver and with default parameters:
77 //! - View orientation: V3d_XposYnegZpos
78 //! - View background: Quantity_NOC_GRAY30
79 //! - Shading model: V3d_GOURAUD
80 Standard_EXPORT V3d_Viewer (const Handle(Graphic3d_GraphicDriver)& theDriver);
81
82 //! Returns True if One View more can be defined in this Viewer.
83 Standard_EXPORT Standard_Boolean IfMoreViews() const;
84
85 //! Creates a view in the viewer according to its default parameters.
42cf5bc1 86 Standard_EXPORT Handle(V3d_View) CreateView();
87
6a24c6de 88 //! Activates all of the views of a viewer attached to a window.
42cf5bc1 89 Standard_EXPORT void SetViewOn();
90
6a24c6de 91 //! Activates a particular view in the Viewer.
92 //! Must be call if the Window attached to the view has been Deiconified.
93 Standard_EXPORT void SetViewOn (const Handle(V3d_View)& theView);
94
42cf5bc1 95 //! Deactivates all the views of a Viewer
96 //! attached to a window.
97 Standard_EXPORT void SetViewOff();
98
99 //! Deactivates a particular view in the Viewer.
100 //! Must be call if the Window attached to the view
101 //! has been Iconified .
6a24c6de 102 Standard_EXPORT void SetViewOff (const Handle(V3d_View)& theView);
42cf5bc1 103
104 //! Deprecated, Redraw() should be used instead.
6a24c6de 105 void Update() { Redraw(); }
106
42cf5bc1 107 //! Redraws all the views of the Viewer even if no
108 //! modification has taken place. Must be called if
109 //! all the views of the Viewer are exposed, as for
110 //! example in a global DeIconification.
111 Standard_EXPORT void Redraw() const;
112
113 //! Updates layer of immediate presentations.
114 Standard_EXPORT void RedrawImmediate() const;
115
116 //! Invalidates viewer content but does not redraw it.
117 Standard_EXPORT void Invalidate() const;
118
119 //! Suppresses the Viewer.
120 Standard_EXPORT void Remove();
6a24c6de 121
122 //! Return Graphic Driver instance.
123 const Handle(Graphic3d_GraphicDriver)& Driver() const { return myDriver; }
124
125 //! Returns the structure manager associated to this viewer.
126 Handle(Graphic3d_StructureManager) StructureManager() const { return myStructureManager; }
127
128 //! Return default Rendering Parameters.
129 //! By default these parameters are set in a new V3d_View.
130 const Graphic3d_RenderingParams& DefaultRenderingParams() const { return myDefaultRenderingParams; }
131
132 //! Set default Rendering Parameters.
133 void SetDefaultRenderingParams (const Graphic3d_RenderingParams& theParams) { myDefaultRenderingParams = theParams; }
134
42cf5bc1 135 //! Defines the default background colour of views
42cf5bc1 136 //! attached to the viewer by supplying the color object
6a24c6de 137 void SetDefaultBackgroundColor (const Quantity_Color& theColor) { myBackground.SetColor (theColor); }
138
139 //! Returns the gradient background of the view.
140 const Aspect_GradientBackground& GetGradientBackground() const { return myGradientBackground; }
42cf5bc1 141
142 //! Defines the default gradient background colours of views
143 //! attached to the viewer by supplying the colour objects
6a24c6de 144 void SetDefaultBgGradientColors (const Quantity_Color& theColor1,
145 const Quantity_Color& theColor2,
146 const Aspect_GradientFillMethod theFillStyle = Aspect_GFM_HOR)
147 {
148 myGradientBackground.SetColors (theColor1, theColor2, theFillStyle);
149 }
150
151 //! Returns the default size of the view.
152 Standard_Real DefaultViewSize() const { return myViewSize; }
153
154 //! Gives a default size for the creation of views of the viewer.
155 Standard_EXPORT void SetDefaultViewSize (const Standard_Real theSize);
156
157 //! Returns the default Projection.
158 V3d_TypeOfOrientation DefaultViewProj() const { return myViewProj; }
159
160 //! Sets the default projection for creating views in the viewer.
161 void SetDefaultViewProj (const V3d_TypeOfOrientation theOrientation) { myViewProj = theOrientation; }
162
163 //! Returns the default type of Visualization.
164 V3d_TypeOfVisualization DefaultVisualization() const { return myVisualization; }
165
166 //! Gives the default visualization mode.
167 void SetDefaultVisualization (const V3d_TypeOfVisualization theType) { myVisualization = theType; }
168
169 //! Returns the default type of Shading
dc89236f 170 Graphic3d_TypeOfShadingModel DefaultShadingModel() const { return myShadingModel; }
c357e426 171
42cf5bc1 172 //! Gives the default type of SHADING.
dc89236f 173 void SetDefaultShadingModel (const Graphic3d_TypeOfShadingModel theType) { myShadingModel = theType; }
6a24c6de 174
9e04ccdc 175 //! Returns the default type of View (orthographic or perspective projection) to be returned by CreateView() method.
176 V3d_TypeOfView DefaultTypeOfView() const { return myDefaultTypeOfView; }
177
178 //! Set the default type of View (orthographic or perspective projection) to be returned by CreateView() method.
6a24c6de 179 void SetDefaultTypeOfView (const V3d_TypeOfView theType) { myDefaultTypeOfView = theType; }
180
181 //! Returns the default background colour object.
182 Quantity_Color DefaultBackgroundColor() const { return myBackground.Color(); }
183
184 //! Returns the gradient background colour objects of the view.
185 void DefaultBgGradientColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const { myGradientBackground.Colors (theColor1, theColor2); }
186
187 //! Return all Z layer ids in sequence ordered by overlay level from lowest layer to highest ( foreground ).
188 //! The first layer ID in sequence is the default layer that can't be removed.
189 Standard_EXPORT void GetAllZLayers (TColStd_SequenceOfInteger& theLayerSeq) const;
190
191 //! Add a new top-level Z layer to all managed views and get its ID as <theLayerId> value.
192 //! The Z layers are controlled entirely by viewer, it is not possible to add a layer to a particular view.
193 //! The method returns Standard_False if the layer can not be created.
194 //! The layer mechanism allows to display structures in higher layers in overlay of structures in lower layers.
8f138407 195 Standard_EXPORT Standard_Boolean AddZLayer (Graphic3d_ZLayerId& theLayerId);
6a24c6de 196
197 //! Remove Z layer with ID <theLayerId>.
198 //! Method returns Standard_False if the layer can not be removed or doesn't exists.
199 //! By default, there are always default bottom-level layer that can't be removed.
8f138407 200 Standard_EXPORT Standard_Boolean RemoveZLayer (const Graphic3d_ZLayerId theLayerId);
6a24c6de 201
202 //! Returns the settings of a single Z layer.
8f138407 203 Standard_EXPORT Graphic3d_ZLayerSettings ZLayerSettings (const Graphic3d_ZLayerId theLayerId);
6a24c6de 204
205 //! Sets the settings for a single Z layer.
8f138407 206 Standard_EXPORT void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings);
6a24c6de 207
208public:
209
210 //! Return an iterator for active views.
211 V3d_ListOfViewIterator ActiveViewIterator() const { return V3d_ListOfViewIterator (myActiveViews); }
212
213 //! Initializes an internal iterator on the active views.
214 void InitActiveViews() { myActiveViewsIterator.Initialize (myActiveViews); }
215
216 //! Returns true if there are more active view(s) to return.
217 Standard_Boolean MoreActiveViews() const { return myActiveViewsIterator.More(); }
218
219 //! Go to the next active view (if there is not, ActiveView will raise an exception)
220 void NextActiveViews() { if (!myActiveViews.IsEmpty()) myActiveViewsIterator.Next(); }
42cf5bc1 221
6a24c6de 222 const Handle(V3d_View)& ActiveView() const { return myActiveViewsIterator.Value(); }
42cf5bc1 223
6a24c6de 224 //! returns true if there is only one active view.
225 Standard_Boolean LastActiveView() const { return myActiveViews.Extent() == 1; }
226
227public:
228
229 //! Return an iterator for defined views.
230 V3d_ListOfViewIterator DefinedViewIterator() const { return V3d_ListOfViewIterator (myDefinedViews); }
231
232 //! Initializes an internal iterator on the Defined views.
233 void InitDefinedViews() { myDefinedViewsIterator.Initialize (myDefinedViews); }
234
235 //! returns true if there are more Defined view(s) to return.
236 Standard_Boolean MoreDefinedViews() const { return myDefinedViewsIterator.More(); }
237
238 //! Go to the next Defined view (if there is not, DefinedView will raise an exception)
239 void NextDefinedViews() { if (!myDefinedViews.IsEmpty()) myDefinedViewsIterator.Next(); }
240
241 const Handle(V3d_View)& DefinedView() const { return myDefinedViewsIterator.Value(); }
242
243public: //! @name lights management
244
245 //! Defines default lights:
246 //! positional-light 0.3 0. 0.
247 //! directional-light V3d_XnegYposZpos
248 //! directional-light V3d_XnegYneg
249 //! ambient-light
250 Standard_EXPORT void SetDefaultLights();
251
42cf5bc1 252 //! Activates MyLight in the viewer.
6a24c6de 253 Standard_EXPORT void SetLightOn (const Handle(V3d_Light)& theLight);
42cf5bc1 254
255 //! Activates all the lights defined in this viewer.
256 Standard_EXPORT void SetLightOn();
257
c357e426 258 //! Deactivates MyLight in this viewer.
6a24c6de 259 Standard_EXPORT void SetLightOff (const Handle(V3d_Light)& theLight);
42cf5bc1 260
261 //! Deactivate all the Lights defined in this viewer.
262 Standard_EXPORT void SetLightOff();
992ed6b3 263
264 //! Adds Light in Sequence Of Lights.
265 Standard_EXPORT void AddLight (const Handle(V3d_Light)& theLight);
266
42cf5bc1 267 //! Delete Light in Sequence Of Lights.
6a24c6de 268 Standard_EXPORT void DelLight (const Handle(V3d_Light)& theLight);
42cf5bc1 269
6a24c6de 270 //! Updates the lights of all the views of a viewer.
271 Standard_EXPORT void UpdateLights();
272
42cf5bc1 273 Standard_EXPORT Standard_Boolean IsGlobalLight (const Handle(V3d_Light)& TheLight) const;
6a24c6de 274
275 //! Return an iterator for defined lights.
276 V3d_ListOfLightIterator ActiveLightIterator() const { return V3d_ListOfLightIterator (myActiveLights); }
277
278 //! Initializes an internal iteratator on the active Lights.
279 void InitActiveLights() { myActiveLightsIterator.Initialize (myActiveLights); }
280
281 //! returns true if there are more active Light(s) to return.
282 Standard_Boolean MoreActiveLights() const { return myActiveLightsIterator.More(); }
283
284 //! Go to the next active Light (if there is not, ActiveLight() will raise an exception)
285 void NextActiveLights() { myActiveLightsIterator.Next(); }
286
287 const Handle(V3d_Light)& ActiveLight() const { return myActiveLightsIterator.Value(); }
288
289public:
290
291 //! Return an iterator for defined lights.
292 V3d_ListOfLightIterator DefinedLightIterator() const { return V3d_ListOfLightIterator (myDefinedLights); }
293
294 //! Initializes an internal iterattor on the Defined Lights.
295 void InitDefinedLights() { myDefinedLightsIterator.Initialize (myDefinedLights); }
42cf5bc1 296
6a24c6de 297 //! Returns true if there are more Defined Light(s) to return.
298 Standard_Boolean MoreDefinedLights() const { return myDefinedLightsIterator.More(); }
299
300 //! Go to the next Defined Light (if there is not, DefinedLight() will raise an exception)
301 void NextDefinedLights() { if (!myDefinedLights.IsEmpty()) myDefinedLightsIterator.Next(); }
302
303 const Handle(V3d_Light)& DefinedLight() const { return myDefinedLightsIterator.Value(); }
304
305public: //! @name objects management
306
307 //! Erase all Objects in All the views.
308 Standard_EXPORT void Erase() const;
309
310 //! UnHighlight all Objects in All the views.
311 Standard_EXPORT void UnHighlight() const;
312
313public:
314
42cf5bc1 315 //! returns true if the computed mode can be used.
6a24c6de 316 Standard_Boolean ComputedMode() const { return myComputedMode; }
317
318 //! Set if the computed mode can be used.
319 void SetComputedMode (const Standard_Boolean theMode) { myComputedMode = theMode; }
320
42cf5bc1 321 //! returns true if by default the computed mode must be used.
6a24c6de 322 Standard_Boolean DefaultComputedMode() const { return myDefaultComputedMode; }
323
324 //! Set if by default the computed mode must be used.
325 void SetDefaultComputedMode (const Standard_Boolean theMode) { myDefaultComputedMode = theMode; }
326
327public: //! @name privileged plane management
328
67b3d2a8 329 const gp_Ax3& PrivilegedPlane() const { return myPrivilegedPlane; }
6a24c6de 330
331 Standard_EXPORT void SetPrivilegedPlane (const gp_Ax3& thePlane);
332
ee2be2a8 333 Standard_EXPORT void DisplayPrivilegedPlane (const Standard_Boolean theOnOff, const Standard_Real theSize = 1);
6a24c6de 334
335public: //! @name grid management
336
42cf5bc1 337 //! Activates the grid in all views of <me>.
338 Standard_EXPORT void ActivateGrid (const Aspect_GridType aGridType, const Aspect_GridDrawMode aGridDrawMode);
339
340 //! Deactivates the grid in all views of <me>.
341 Standard_EXPORT void DeactivateGrid();
342
343 //! Show/Don't show grid echo to the hit point.
344 //! If TRUE,the grid echo will be shown at ConvertToGrid() time.
345 Standard_EXPORT void SetGridEcho (const Standard_Boolean showGrid = Standard_True);
346
347 //! Show grid echo <aMarker> to the hit point.
348 //! Warning: When the grid echo marker is not set,
349 //! a default marker is build with the attributes:
350 //! marker type : Aspect_TOM_STAR
351 //! marker color : Quantity_NOC_GRAY90
352 //! marker size : 3.0
353 Standard_EXPORT void SetGridEcho (const Handle(Graphic3d_AspectMarker3d)& aMarker);
354
67b3d2a8 355 //! Returns TRUE when grid echo must be displayed at hit point.
356 Standard_Boolean GridEcho() const { return myGridEcho; }
42cf5bc1 357
358 //! Returns Standard_True if a grid is activated in <me>.
359 Standard_EXPORT Standard_Boolean IsActive() const;
360
361 //! Returns the defined grid in <me>.
362 Standard_EXPORT Handle(Aspect_Grid) Grid() const;
67b3d2a8 363
42cf5bc1 364 //! Returns the current grid type defined in <me>.
67b3d2a8 365 Aspect_GridType GridType() const { return myGridType; }
42cf5bc1 366
367 //! Returns the current grid draw mode defined in <me>.
368 Standard_EXPORT Aspect_GridDrawMode GridDrawMode() const;
369
370 //! Returns the definition of the rectangular grid.
ee2be2a8 371 Standard_EXPORT void RectangularGridValues (Standard_Real& XOrigin, Standard_Real& YOrigin, Standard_Real& XStep, Standard_Real& YStep, Standard_Real& RotationAngle) const;
42cf5bc1 372
373 //! Sets the definition of the rectangular grid.
374 //! <XOrigin>, <YOrigin> defines the origin of the grid.
375 //! <XStep> defines the interval between 2 vertical lines.
376 //! <YStep> defines the interval between 2 horizontal lines.
377 //! <RotationAngle> defines the rotation angle of the grid.
ee2be2a8 378 Standard_EXPORT void SetRectangularGridValues (const Standard_Real XOrigin, const Standard_Real YOrigin, const Standard_Real XStep, const Standard_Real YStep, const Standard_Real RotationAngle);
42cf5bc1 379
380 //! Returns the definition of the circular grid.
ee2be2a8 381 Standard_EXPORT void CircularGridValues (Standard_Real& XOrigin, Standard_Real& YOrigin, Standard_Real& RadiusStep, Standard_Integer& DivisionNumber, Standard_Real& RotationAngle) const;
42cf5bc1 382
383 //! Sets the definition of the circular grid.
384 //! <XOrigin>, <YOrigin> defines the origin of the grid.
385 //! <RadiusStep> defines the interval between 2 circles.
386 //! <DivisionNumber> defines the section number of one half circle.
387 //! <RotationAngle> defines the rotation angle of the grid.
ee2be2a8 388 Standard_EXPORT void SetCircularGridValues (const Standard_Real XOrigin, const Standard_Real YOrigin, const Standard_Real RadiusStep, const Standard_Integer DivisionNumber, const Standard_Real RotationAngle);
42cf5bc1 389
390 //! Returns the location and the size of the grid.
ee2be2a8 391 Standard_EXPORT void CircularGridGraphicValues (Standard_Real& Radius, Standard_Real& OffSet) const;
42cf5bc1 392
393 //! Sets the location and the size of the grid.
394 //! <XSize> defines the width of the grid.
395 //! <YSize> defines the height of the grid.
396 //! <OffSet> defines the displacement along the plane normal.
ee2be2a8 397 Standard_EXPORT void SetCircularGridGraphicValues (const Standard_Real Radius, const Standard_Real OffSet);
42cf5bc1 398
399 //! Returns the location and the size of the grid.
ee2be2a8 400 Standard_EXPORT void RectangularGridGraphicValues (Standard_Real& XSize, Standard_Real& YSize, Standard_Real& OffSet) const;
42cf5bc1 401
402 //! Sets the location and the size of the grid.
403 //! <XSize> defines the width of the grid.
404 //! <YSize> defines the height of the grid.
405 //! <OffSet> defines the displacement along the plane normal.
ee2be2a8 406 Standard_EXPORT void SetRectangularGridGraphicValues (const Standard_Real XSize, const Standard_Real YSize, const Standard_Real OffSet);
42cf5bc1 407
42cf5bc1 408 //! Display grid echo at requested point in the view.
409 Standard_EXPORT void ShowGridEcho (const Handle(V3d_View)& theView, const Graphic3d_Vertex& thePoint);
42cf5bc1 410
411 //! Temporarly hide grid echo.
412 Standard_EXPORT void HideGridEcho (const Handle(V3d_View)& theView);
c357e426 413
6a24c6de 414public: //! @name deprecated methods
415
416 Standard_DEPRECATED("This constructor is deprecated")
417 Standard_EXPORT V3d_Viewer (const Handle(Graphic3d_GraphicDriver)& theDriver,
418 const Standard_ExtString theName,
419 const Standard_CString theDomain = "",
ee2be2a8 420 const Standard_Real theViewSize = 1000.0,
6a24c6de 421 const V3d_TypeOfOrientation theViewProj = V3d_XposYnegZpos,
87432b82 422 const Quantity_Color& theViewBackground = Quantity_NOC_GRAY30,
6a24c6de 423 const V3d_TypeOfVisualization theVisualization = V3d_ZBUFFER,
dc89236f 424 const Graphic3d_TypeOfShadingModel theShadingModel = Graphic3d_TOSM_VERTEX,
6a24c6de 425 const Standard_Boolean theComputedMode = Standard_True,
426 const Standard_Boolean theDefaultComputedMode = Standard_True);
42cf5bc1 427
6a24c6de 428 //! Defines the default base colour of views attached
429 //! to the Viewer by supplying the type of colour
430 //! definition and the three component values.
431 Standard_DEPRECATED("This method is deprecated - SetDefaultBackgroundColor() taking Quantity_Color should be used instead")
432 void SetDefaultBackgroundColor (const Quantity_TypeOfColor theType,
ee2be2a8 433 const Standard_Real theV1,
434 const Standard_Real theV2,
435 const Standard_Real theV3)
6a24c6de 436 {
437 Standard_Real aV1 = theV1;
438 Standard_Real aV2 = theV2;
439 Standard_Real aV3 = theV3;
440 if (aV1 < 0.0) aV1 = 0.0; else if (aV1 > 1.0) aV1 = 1.0;
441 if (aV2 < 0.0) aV2 = 0.0; else if (aV2 > 1.0) aV2 = 1.0;
442 if (aV3 < 0.0) aV3 = 0.0; else if (aV3 > 1.0) aV3 = 1.0;
443 SetDefaultBackgroundColor (Quantity_Color (aV1, aV2, aV3, theType));
444 }
445
446 Standard_DEPRECATED("This method is deprecated - DefaultBackgroundColor() without arguments should be used instead")
ee2be2a8 447 void DefaultBackgroundColor (const Quantity_TypeOfColor theType, Standard_Real& theV1, Standard_Real& theV2, Standard_Real& theV3) const
6a24c6de 448 {
449 Quantity_Color aColor = DefaultBackgroundColor();
450 aColor.Values (theV1, theV2, theV3, theType) ;
451 }
42cf5bc1 452
42cf5bc1 453private:
454
42cf5bc1 455 //! Returns the default background colour.
6a24c6de 456 const Aspect_Background& GetBackgroundColor() const { return myBackground; }
457
42cf5bc1 458 //! Adds View in Sequence Of Views.
6a24c6de 459 Standard_EXPORT void AddView (const Handle(V3d_View)& theView);
42cf5bc1 460
461 //! Delete View in Sequence Of Views.
6a24c6de 462 Standard_EXPORT void DelView (const Handle(V3d_View)& theView);
42cf5bc1 463
c357e426 464private:
465
42cf5bc1 466 Handle(Graphic3d_GraphicDriver) myDriver;
c357e426 467 Handle(Graphic3d_StructureManager) myStructureManager;
6a24c6de 468 TColStd_MapOfInteger myLayerIds;
469 Aspect_GenId myZLayerGenId;
470
471 V3d_ListOfView myDefinedViews;
472 V3d_ListOfView myActiveViews;
473 V3d_ListOfLight myDefinedLights;
474 V3d_ListOfLight myActiveLights;
475
476 Aspect_Background myBackground;
477 Aspect_GradientBackground myGradientBackground;
478 Standard_Real myViewSize;
479 V3d_TypeOfOrientation myViewProj;
480 V3d_TypeOfVisualization myVisualization;
dc89236f 481 Graphic3d_TypeOfShadingModel myShadingModel;
6a24c6de 482 V3d_TypeOfView myDefaultTypeOfView;
832ae82d 483 Graphic3d_RenderingParams myDefaultRenderingParams;
6a24c6de 484
485 V3d_ListOfView::Iterator myActiveViewsIterator;
486 V3d_ListOfView::Iterator myDefinedViewsIterator;
487 V3d_ListOfLight::Iterator myActiveLightsIterator;
488 V3d_ListOfLight::Iterator myDefinedLightsIterator;
489
42cf5bc1 490 Standard_Boolean myComputedMode;
491 Standard_Boolean myDefaultComputedMode;
6a24c6de 492
42cf5bc1 493 gp_Ax3 myPrivilegedPlane;
494 Handle(Graphic3d_Structure) myPlaneStructure;
495 Standard_Boolean myDisplayPlane;
ee2be2a8 496 Standard_Real myDisplayPlaneLength;
6a24c6de 497
42cf5bc1 498 Handle(V3d_RectangularGrid) myRGrid;
499 Handle(V3d_CircularGrid) myCGrid;
500 Aspect_GridType myGridType;
501 Standard_Boolean myGridEcho;
502 Handle(Graphic3d_Structure) myGridEchoStructure;
503 Handle(Graphic3d_Group) myGridEchoGroup;
504 Handle(Graphic3d_AspectMarker3d) myGridEchoAspect;
505 Graphic3d_Vertex myGridEchoLastVert;
6a24c6de 506
42cf5bc1 507};
508
6a24c6de 509DEFINE_STANDARD_HANDLE(V3d_Viewer, Standard_Transient)
510
42cf5bc1 511#endif // _V3d_Viewer_HeaderFile