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1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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2 | // |
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3 | // This file is part of Open CASCADE Technology software library. |
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4 | // |
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5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
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10 | // |
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11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
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13 | |
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14 | /*********************************************************************** |
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15 | FONCTION : |
16 | ---------- |
17 | Classe V3d_View_2.cxx : |
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18 | HISTORIQUE DES MODIFICATIONS : |
19 | -------------------------------- |
20 | 00-09-92 : GG ; Creation. |
21 | 24-12-97 : FMN ; Suppression de GEOMLITE |
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22 | 23-11-00 : GG ; Add IsActiveLight() and IsActivePlane() methods |
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23 | ************************************************************************/ |
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24 | /* |
25 | * Includes |
26 | */ |
27 | |
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28 | #include <Aspect_GradientBackground.hxx> |
29 | #include <Aspect_Grid.hxx> |
30 | #include <Aspect_Window.hxx> |
31 | #include <Bnd_Box.hxx> |
32 | #include <gp_Ax3.hxx> |
33 | #include <gp_Dir.hxx> |
34 | #include <Graphic3d_Group.hxx> |
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35 | #include <Graphic3d_GraphicDriver.hxx> |
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36 | #include <Graphic3d_Structure.hxx> |
37 | #include <Graphic3d_TextureEnv.hxx> |
38 | #include <Graphic3d_Vector.hxx> |
39 | #include <Quantity_Color.hxx> |
40 | #include <Standard_MultiplyDefined.hxx> |
41 | #include <Standard_TypeMismatch.hxx> |
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42 | #include <V3d.hxx> |
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43 | #include <V3d_BadValue.hxx> |
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44 | #include <V3d_Light.hxx> |
45 | #include <V3d_UnMapped.hxx> |
46 | #include <V3d_View.hxx> |
47 | #include <V3d_Viewer.hxx> |
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48 | |
49 | //============================================================================= |
50 | //function : SetLightOn |
51 | //purpose : |
52 | //============================================================================= |
53 | void V3d_View::SetLightOn (const Handle(V3d_Light)& theLight) |
54 | { |
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55 | if (!myActiveLights.Contains (theLight)) |
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56 | { |
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57 | V3d_BadValue_Raise_if (myActiveLights.Extent() >= LightLimit(), |
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58 | "V3d_View::SetLightOn, " |
59 | "too many lights"); |
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60 | myActiveLights.Append (theLight); |
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61 | UpdateLights(); |
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62 | } |
63 | } |
64 | |
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65 | //============================================================================= |
66 | //function : SetLightOff |
67 | //purpose : |
68 | //============================================================================= |
69 | void V3d_View::SetLightOff (const Handle(V3d_Light)& theLight) |
70 | { |
71 | Standard_TypeMismatch_Raise_if (MyViewer->IsGlobalLight (theLight), |
72 | "V3d_View::SetLightOff, " |
73 | "the light is global"); |
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74 | myActiveLights.Remove (theLight); |
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75 | UpdateLights(); |
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76 | } |
77 | |
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78 | //============================================================================= |
79 | //function : IsActiveLight |
80 | //purpose : |
81 | //============================================================================= |
82 | Standard_Boolean V3d_View::IsActiveLight (const Handle(V3d_Light)& theLight) const |
83 | { |
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84 | return !theLight.IsNull() |
85 | && myActiveLights.Contains (theLight); |
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86 | } |
87 | |
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88 | //============================================================================= |
89 | //function : SetLightOn |
90 | //purpose : |
91 | //============================================================================= |
92 | void V3d_View::SetLightOn() |
93 | { |
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94 | for (V3d_ListOfLightIterator aDefLightIter (MyViewer->DefinedLightIterator()); aDefLightIter.More(); aDefLightIter.Next()) |
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95 | { |
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96 | if (!myActiveLights.Contains (aDefLightIter.Value())) |
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97 | { |
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98 | myActiveLights.Append (aDefLightIter.Value()); |
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99 | } |
100 | } |
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101 | UpdateLights(); |
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102 | } |
103 | |
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104 | //============================================================================= |
105 | //function : SetLightOff |
106 | //purpose : |
107 | //============================================================================= |
108 | void V3d_View::SetLightOff() |
109 | { |
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110 | for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More();) |
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111 | { |
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112 | if (!MyViewer->IsGlobalLight (anActiveLightIter.Value())) |
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113 | { |
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114 | myActiveLights.Remove (anActiveLightIter); |
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115 | } |
116 | else |
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117 | { |
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118 | anActiveLightIter.Next(); |
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119 | } |
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120 | } |
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121 | UpdateLights(); |
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122 | } |
123 | |
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124 | //============================================================================= |
125 | //function : IfMoreLights |
126 | //purpose : |
127 | //============================================================================= |
128 | Standard_Boolean V3d_View::IfMoreLights() const |
129 | { |
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130 | return myActiveLights.Extent() < LightLimit(); |
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131 | } |
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132 | |
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133 | //======================================================================= |
134 | //function : LightLimit |
135 | //purpose : |
136 | //======================================================================= |
137 | Standard_Integer V3d_View::LightLimit() const |
138 | { |
139 | return Viewer()->Driver()->InquireLightLimit(); |
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140 | } |
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141 | |
142 | //======================================================================= |
143 | //function : AddClipPlane |
144 | //purpose : |
145 | //======================================================================= |
146 | void V3d_View::AddClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane) |
147 | { |
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148 | Handle(Graphic3d_SequenceOfHClipPlane) aSeqOfPlanes = ClipPlanes(); |
149 | if (aSeqOfPlanes.IsNull()) |
150 | { |
151 | aSeqOfPlanes = new Graphic3d_SequenceOfHClipPlane(); |
152 | } |
153 | |
154 | aSeqOfPlanes->Append (thePlane); |
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155 | SetClipPlanes (aSeqOfPlanes); |
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156 | } |
157 | |
158 | //======================================================================= |
159 | //function : RemoveClipPlane |
160 | //purpose : |
161 | //======================================================================= |
162 | void V3d_View::RemoveClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane) |
163 | { |
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164 | Handle(Graphic3d_SequenceOfHClipPlane) aSeqOfPlanes = ClipPlanes(); |
165 | if (aSeqOfPlanes.IsNull()) |
166 | { |
167 | return; |
168 | } |
169 | |
170 | for (Graphic3d_SequenceOfHClipPlane::Iterator aPlaneIt(*aSeqOfPlanes); aPlaneIt.More(); aPlaneIt.Next()) |
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171 | { |
172 | const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value(); |
173 | if (aPlane != thePlane) |
174 | continue; |
175 | |
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176 | aSeqOfPlanes->Remove (aPlaneIt); |
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177 | SetClipPlanes (aSeqOfPlanes); |
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178 | return; |
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179 | } |
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180 | } |
181 | |
182 | //======================================================================= |
183 | //function : SetClipPlanes |
184 | //purpose : |
185 | //======================================================================= |
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186 | void V3d_View::SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) |
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187 | { |
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188 | myView->SetClipPlanes (thePlanes); |
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189 | } |
190 | |
191 | //======================================================================= |
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192 | //function : ClipPlanes |
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193 | //purpose : |
194 | //======================================================================= |
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195 | const Handle(Graphic3d_SequenceOfHClipPlane)& V3d_View::ClipPlanes() const |
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196 | { |
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197 | return myView->ClipPlanes(); |
198 | } |
199 | |
200 | //======================================================================= |
201 | //function : PlaneLimit |
202 | //purpose : |
203 | //======================================================================= |
204 | Standard_Integer V3d_View::PlaneLimit() const |
205 | { |
206 | return Viewer()->Driver()->InquirePlaneLimit(); |
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207 | } |