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973c2be1 | 1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
b311480e | 2 | // |
973c2be1 | 3 | // This file is part of Open CASCADE Technology software library. |
b311480e | 4 | // |
d5f74e42 | 5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
9 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 10 | // |
973c2be1 | 11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. | |
b311480e | 13 | |
3bffef55 | 14 | #include <V3d_View.hxx> |
7fd59977 | 15 | |
42cf5bc1 | 16 | #include <Aspect_GradientBackground.hxx> |
17 | #include <Aspect_Grid.hxx> | |
18 | #include <Aspect_Window.hxx> | |
19 | #include <Bnd_Box.hxx> | |
20 | #include <gp_Ax3.hxx> | |
7fd59977 | 21 | #include <gp_Dir.hxx> |
b5ac8292 | 22 | #include <gp_Pln.hxx> |
42cf5bc1 | 23 | #include <Graphic3d_AspectMarker3d.hxx> |
24 | #include <Graphic3d_GraphicDriver.hxx> | |
25 | #include <Graphic3d_Group.hxx> | |
b5ac8292 | 26 | #include <Graphic3d_MapIteratorOfMapOfStructure.hxx> |
27 | #include <Graphic3d_MapOfStructure.hxx> | |
42cf5bc1 | 28 | #include <Graphic3d_Structure.hxx> |
b5ac8292 | 29 | #include <Graphic3d_TextureEnv.hxx> |
42cf5bc1 | 30 | #include <Graphic3d_Vector.hxx> |
31 | #include <Image_AlienPixMap.hxx> | |
3bffef55 | 32 | #include <Message.hxx> |
33 | #include <Message_Messenger.hxx> | |
42cf5bc1 | 34 | #include <NCollection_Array1.hxx> |
35 | #include <Precision.hxx> | |
36 | #include <Quantity_Color.hxx> | |
37 | #include <Standard_Assert.hxx> | |
38 | #include <Standard_DivideByZero.hxx> | |
39 | #include <Standard_ErrorHandler.hxx> | |
40 | #include <Standard_MultiplyDefined.hxx> | |
41 | #include <Standard_ShortReal.hxx> | |
42 | #include <Standard_Type.hxx> | |
43 | #include <Standard_TypeMismatch.hxx> | |
c357e426 | 44 | #include <TColgp_Array1OfPnt.hxx> |
42cf5bc1 | 45 | #include <TColStd_Array2OfReal.hxx> |
46 | #include <TColStd_HSequenceOfInteger.hxx> | |
47 | #include <V3d.hxx> | |
48 | #include <V3d_BadValue.hxx> | |
42cf5bc1 | 49 | #include <V3d_Light.hxx> |
50 | #include <V3d_StereoDumpOptions.hxx> | |
51 | #include <V3d_UnMapped.hxx> | |
42cf5bc1 | 52 | #include <V3d_Viewer.hxx> |
7fd59977 | 53 | |
25e59720 | 54 | IMPLEMENT_STANDARD_RTTIEXT(V3d_View,Standard_Transient) |
92efcf78 | 55 | |
c6541a0c | 56 | #define DEUXPI (2. * M_PI) |
7fd59977 | 57 | |
4af098ba | 58 | namespace |
59 | { | |
60 | static const Standard_Integer THE_NB_BOUND_POINTS = 8; | |
61 | } | |
62 | ||
197ac94e | 63 | //============================================================================= |
64 | //function : Constructor | |
65 | //purpose : | |
66 | //============================================================================= | |
c357e426 | 67 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const V3d_TypeOfView theType) |
68 | : MyViewer (theViewer.operator->()), | |
c357e426 | 69 | SwitchSetFront (Standard_False), |
016e5959 | 70 | myZRotation (Standard_False), |
caf231b0 | 71 | myTrihedron (new V3d_Trihedron()), |
6bc6a6fc | 72 | MyTrsf (1, 4, 1, 4) |
7fd59977 | 73 | { |
c357e426 | 74 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 75 | |
c357e426 | 76 | myView->SetBackground (theViewer->GetBackgroundColor()); |
77 | myView->SetGradientBackground (theViewer->GetGradientBackground()); | |
7fd59977 | 78 | |
832ae82d | 79 | ChangeRenderingParams() = theViewer->DefaultRenderingParams(); |
80 | ||
b5ac8292 | 81 | // camera init |
82 | Handle(Graphic3d_Camera) aCamera = new Graphic3d_Camera(); | |
83 | aCamera->SetFOVy (45.0); | |
84 | aCamera->SetIOD (Graphic3d_Camera::IODType_Relative, 0.05); | |
85 | aCamera->SetZFocus (Graphic3d_Camera::FocusType_Relative, 1.0); | |
c357e426 | 86 | aCamera->SetProjectionType ((theType == V3d_ORTHOGRAPHIC) |
87 | ? Graphic3d_Camera::Projection_Orthographic | |
88 | : Graphic3d_Camera::Projection_Perspective); | |
b5ac8292 | 89 | |
c357e426 | 90 | myDefaultCamera = new Graphic3d_Camera(); |
91 | ||
92 | myImmediateUpdate = Standard_False; | |
c357e426 | 93 | SetAutoZFitMode (Standard_True, 1.0); |
94 | SetBackFacingModel (V3d_TOBM_AUTOMATIC); | |
95 | SetCamera (aCamera); | |
b5ac8292 | 96 | SetAxis (0.,0.,0.,1.,1.,1.); |
c357e426 | 97 | SetVisualization (theViewer->DefaultVisualization()); |
98 | SetShadingModel (theViewer->DefaultShadingModel()); | |
b5ac8292 | 99 | SetTwist (0.); |
100 | SetAt (0.,0.,0.); | |
c357e426 | 101 | SetProj (theViewer->DefaultViewProj()); |
102 | SetSize (theViewer->DefaultViewSize()); | |
103 | Standard_Real zsize = theViewer->DefaultViewSize(); | |
b5ac8292 | 104 | SetZSize (2.*zsize); |
c357e426 | 105 | SetDepth (theViewer->DefaultViewSize() / 2.0); |
7fd59977 | 106 | SetViewMappingDefault(); |
fc8eab5e | 107 | SetViewOrientationDefault(); |
c357e426 | 108 | theViewer->AddView (this); |
7fd59977 | 109 | Init(); |
110 | myImmediateUpdate = Standard_True; | |
7fd59977 | 111 | } |
112 | ||
197ac94e | 113 | //============================================================================= |
114 | //function : Constructor | |
115 | //purpose : | |
116 | //============================================================================= | |
c357e426 | 117 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const Handle(V3d_View)& theView) |
118 | : MyViewer (theViewer.operator->()), | |
197ac94e | 119 | SwitchSetFront(Standard_False), |
016e5959 | 120 | myZRotation (Standard_False), |
197ac94e | 121 | MyTrsf (1, 4, 1, 4) |
7fd59977 | 122 | { |
c357e426 | 123 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 124 | |
c357e426 | 125 | myView->CopySettings (theView->View()); |
7fd59977 | 126 | |
c357e426 | 127 | myDefaultCamera = new Graphic3d_Camera(); |
b5ac8292 | 128 | |
c357e426 | 129 | myImmediateUpdate = Standard_False; |
130 | SetAutoZFitMode (theView->AutoZFitMode(), theView->AutoZFitScaleFactor()); | |
b5ac8292 | 131 | SetAxis (0.0, 0.0, 0.0, 1.0, 1.0, 1.0); |
fc8eab5e | 132 | SetViewMappingDefault(); |
133 | SetViewOrientationDefault(); | |
c357e426 | 134 | theViewer->AddView (this); |
7fd59977 | 135 | Init(); |
136 | myImmediateUpdate = Standard_True; | |
7fd59977 | 137 | } |
138 | ||
197ac94e | 139 | //============================================================================= |
c357e426 | 140 | //function : Destructor |
197ac94e | 141 | //purpose : |
142 | //============================================================================= | |
c357e426 | 143 | V3d_View::~V3d_View() |
144 | { | |
145 | if (!myView->IsRemoved()) | |
146 | { | |
147 | myView->Remove(); | |
7fd59977 | 148 | } |
7fd59977 | 149 | } |
150 | ||
197ac94e | 151 | //============================================================================= |
c357e426 | 152 | //function : SetMagnify |
197ac94e | 153 | //purpose : |
154 | //============================================================================= | |
c357e426 | 155 | void V3d_View::SetMagnify (const Handle(Aspect_Window)& theWindow, |
156 | const Handle(V3d_View)& thePreviousView, | |
157 | const Standard_Integer theX1, | |
158 | const Standard_Integer theY1, | |
159 | const Standard_Integer theX2, | |
160 | const Standard_Integer theY2) | |
7fd59977 | 161 | { |
c357e426 | 162 | if (!myView->IsRemoved() && !myView->IsDefined()) |
163 | { | |
164 | Standard_Real aU1, aV1, aU2, aV2; | |
165 | thePreviousView->Convert (theX1, theY1, aU1, aV1); | |
166 | thePreviousView->Convert (theX2, theY2, aU2, aV2); | |
167 | myView->SetWindow (theWindow); | |
434ffc09 | 168 | FitAll (aU1, aV1, aU2, aV2); |
c357e426 | 169 | MyViewer->SetViewOn (this); |
170 | MyWindow = theWindow; | |
171 | SetRatio(); | |
172 | Redraw(); | |
173 | SetViewMappingDefault(); | |
174 | } | |
7fd59977 | 175 | } |
176 | ||
197ac94e | 177 | //============================================================================= |
178 | //function : SetWindow | |
179 | //purpose : | |
180 | //============================================================================= | |
a521d90d | 181 | void V3d_View::SetWindow (const Handle(Aspect_Window)& theWindow, |
182 | const Aspect_RenderingContext theContext) | |
7fd59977 | 183 | { |
c357e426 | 184 | if (myView->IsRemoved()) |
185 | { | |
186 | return; | |
187 | } | |
188 | ||
05e2200b | 189 | // method V3d_View::SetWindow() should assign the field MyWindow before calling Redraw() |
c357e426 | 190 | MyWindow = theWindow; |
a521d90d | 191 | myView->SetWindow (theWindow, theContext); |
c357e426 | 192 | MyViewer->SetViewOn (this); |
193 | SetRatio(); | |
194 | Redraw(); | |
7fd59977 | 195 | } |
7fd59977 | 196 | |
197ac94e | 197 | //============================================================================= |
198 | //function : Remove | |
199 | //purpose : | |
200 | //============================================================================= | |
5e27df78 | 201 | void V3d_View::Remove() const |
202 | { | |
475c2302 | 203 | if (!MyGrid.IsNull()) |
204 | { | |
205 | MyGrid->Erase(); | |
206 | } | |
207 | if (!myTrihedron.IsNull()) | |
208 | { | |
209 | myTrihedron->Erase(); | |
210 | } | |
211 | ||
5e27df78 | 212 | MyViewer->DelView (this); |
c357e426 | 213 | myView->Remove(); |
5e27df78 | 214 | Handle(Aspect_Window)& aWin = const_cast<Handle(Aspect_Window)&> (MyWindow); |
215 | aWin.Nullify(); | |
7fd59977 | 216 | } |
217 | ||
197ac94e | 218 | //============================================================================= |
219 | //function : Update | |
220 | //purpose : | |
221 | //============================================================================= | |
b8ddfc2f | 222 | void V3d_View::Update() const |
223 | { | |
c357e426 | 224 | if (!myView->IsDefined() |
225 | || !myView->IsActive()) | |
226 | { | |
227 | return; | |
228 | } | |
229 | ||
cfece3ef | 230 | myView->Update(); |
231 | myView->Compute(); | |
232 | myView->Redraw(); | |
7fd59977 | 233 | } |
234 | ||
197ac94e | 235 | //============================================================================= |
236 | //function : Redraw | |
237 | //purpose : | |
238 | //============================================================================= | |
b8ddfc2f | 239 | void V3d_View::Redraw() const |
240 | { | |
c357e426 | 241 | if (!myView->IsDefined() |
242 | || !myView->IsActive()) | |
243 | { | |
244 | return; | |
245 | } | |
246 | ||
c357e426 | 247 | Handle(Graphic3d_StructureManager) aStructureMgr = MyViewer->StructureManager(); |
248 | for (Standard_Integer aRetryIter = 0; aRetryIter < 2; ++aRetryIter) | |
249 | { | |
851dacdb | 250 | if (aStructureMgr->IsDeviceLost()) |
c357e426 | 251 | { |
252 | aStructureMgr->RecomputeStructures(); | |
c357e426 | 253 | } |
254 | ||
255 | AutoZFit(); | |
256 | ||
257 | myView->Redraw(); | |
258 | ||
851dacdb | 259 | if (!aStructureMgr->IsDeviceLost()) |
c357e426 | 260 | { |
261 | return; | |
262 | } | |
263 | } | |
7fd59977 | 264 | } |
b8ddfc2f | 265 | |
679ecdee | 266 | //============================================================================= |
267 | //function : RedrawImmediate | |
268 | //purpose : | |
269 | //============================================================================= | |
270 | void V3d_View::RedrawImmediate() const | |
271 | { | |
c357e426 | 272 | if (!myView->IsDefined() |
273 | || !myView->IsActive()) | |
679ecdee | 274 | { |
c357e426 | 275 | return; |
679ecdee | 276 | } |
c357e426 | 277 | |
278 | myView->RedrawImmediate(); | |
679ecdee | 279 | } |
280 | ||
281 | //============================================================================= | |
282 | //function : Invalidate | |
283 | //purpose : | |
284 | //============================================================================= | |
285 | void V3d_View::Invalidate() const | |
286 | { | |
c357e426 | 287 | if (!myView->IsDefined()) |
679ecdee | 288 | { |
c357e426 | 289 | return; |
679ecdee | 290 | } |
c357e426 | 291 | |
292 | myView->Invalidate(); | |
679ecdee | 293 | } |
294 | ||
6bc6a6fc | 295 | //============================================================================= |
62e1beed | 296 | //function : IsInvalidated |
297 | //purpose : | |
298 | //============================================================================= | |
299 | Standard_Boolean V3d_View::IsInvalidated() const | |
300 | { | |
c357e426 | 301 | return !myView->IsDefined() |
302 | || myView->IsInvalidated(); | |
62e1beed | 303 | } |
304 | ||
c357e426 | 305 | // ======================================================================== |
306 | // function : SetAutoZFitMode | |
307 | // purpose : | |
308 | // ======================================================================== | |
309 | void V3d_View::SetAutoZFitMode (const Standard_Boolean theIsOn, | |
310 | const Standard_Real theScaleFactor) | |
311 | { | |
312 | Standard_ASSERT_RAISE (theScaleFactor > 0.0, "Zero or negative scale factor is not allowed."); | |
313 | myAutoZFitScaleFactor = theScaleFactor; | |
314 | myAutoZFitIsOn = theIsOn; | |
315 | } | |
316 | ||
317 | // ======================================================================== | |
318 | // function : AutoZFitMode | |
319 | // purpose : | |
320 | // ======================================================================== | |
321 | Standard_Boolean V3d_View::AutoZFitMode() const | |
322 | { | |
323 | return myAutoZFitIsOn; | |
324 | } | |
325 | ||
326 | // ======================================================================== | |
327 | // function : AutoZFitScaleFactor | |
328 | // purpose : | |
329 | // ======================================================================== | |
330 | Standard_Real V3d_View::AutoZFitScaleFactor() const | |
6bc6a6fc | 331 | { |
c357e426 | 332 | return myAutoZFitScaleFactor; |
6bc6a6fc | 333 | } |
334 | ||
335 | //============================================================================= | |
c357e426 | 336 | //function : AutoZFit |
6bc6a6fc | 337 | //purpose : |
338 | //============================================================================= | |
c357e426 | 339 | void V3d_View::AutoZFit() const |
6bc6a6fc | 340 | { |
c357e426 | 341 | if (!AutoZFitMode()) |
342 | { | |
343 | return; | |
344 | } | |
345 | ||
346 | ZFitAll (myAutoZFitScaleFactor); | |
6bc6a6fc | 347 | } |
348 | ||
197ac94e | 349 | //============================================================================= |
c357e426 | 350 | //function : ZFitAll |
197ac94e | 351 | //purpose : |
352 | //============================================================================= | |
c357e426 | 353 | void V3d_View::ZFitAll (const Standard_Real theScaleFactor) const |
7fd59977 | 354 | { |
c357e426 | 355 | Bnd_Box aMinMaxBox = myView->MinMaxValues (Standard_False); // applicative min max boundaries |
356 | Bnd_Box aGraphicBox = myView->MinMaxValues (Standard_True); // real graphical boundaries (not accounting infinite flag). | |
357 | ||
358 | myView->Camera()->ZFitAll (theScaleFactor, aMinMaxBox, aGraphicBox); | |
7fd59977 | 359 | } |
360 | ||
197ac94e | 361 | //============================================================================= |
362 | //function : IsEmpty | |
363 | //purpose : | |
364 | //============================================================================= | |
b8ddfc2f | 365 | Standard_Boolean V3d_View::IsEmpty() const |
366 | { | |
7fd59977 | 367 | Standard_Boolean TheStatus = Standard_True ; |
c357e426 | 368 | if( myView->IsDefined() ) { |
369 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; | |
7fd59977 | 370 | if( Nstruct > 0 ) TheStatus = Standard_False ; |
371 | } | |
372 | return (TheStatus) ; | |
7fd59977 | 373 | } |
374 | ||
197ac94e | 375 | //============================================================================= |
376 | //function : UpdateLights | |
377 | //purpose : | |
378 | //============================================================================= | |
b8ddfc2f | 379 | void V3d_View::UpdateLights() const |
380 | { | |
c357e426 | 381 | Graphic3d_ListOfCLight aLights; |
6a24c6de | 382 | for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next()) |
c357e426 | 383 | { |
6a24c6de | 384 | aLights.Append (anActiveLightIter.Value()->Light()); |
c357e426 | 385 | } |
c357e426 | 386 | myView->SetLights (aLights); |
7fd59977 | 387 | } |
388 | ||
197ac94e | 389 | //============================================================================= |
390 | //function : DoMapping | |
391 | //purpose : | |
392 | //============================================================================= | |
b8ddfc2f | 393 | void V3d_View::DoMapping() |
394 | { | |
c357e426 | 395 | if (!myView->IsDefined()) |
396 | { | |
397 | return; | |
7fd59977 | 398 | } |
c357e426 | 399 | |
400 | myView->Window()->DoMapping(); | |
7fd59977 | 401 | } |
402 | ||
197ac94e | 403 | //============================================================================= |
404 | //function : MustBeResized | |
405 | //purpose : | |
406 | //============================================================================= | |
b8ddfc2f | 407 | void V3d_View::MustBeResized() |
408 | { | |
c357e426 | 409 | if (!myView->IsDefined()) |
410 | { | |
411 | return; | |
7fd59977 | 412 | } |
c357e426 | 413 | |
414 | myView->Resized(); | |
415 | ||
416 | SetRatio(); | |
417 | ||
418 | Redraw(); | |
7fd59977 | 419 | } |
420 | ||
197ac94e | 421 | //============================================================================= |
422 | //function : SetBackgroundColor | |
423 | //purpose : | |
424 | //============================================================================= | |
c357e426 | 425 | void V3d_View::SetBackgroundColor (const Quantity_TypeOfColor theType, |
426 | const Standard_Real theV1, | |
427 | const Standard_Real theV2, | |
428 | const Standard_Real theV3) | |
7fd59977 | 429 | { |
c357e426 | 430 | Standard_Real aV1 = Max (Min (theV1, 1.0), 0.0); |
431 | Standard_Real aV2 = Max (Min (theV2, 1.0), 0.0); | |
432 | Standard_Real aV3 = Max (Min (theV3, 1.0), 0.0); | |
7fd59977 | 433 | |
c357e426 | 434 | SetBackgroundColor (Quantity_Color (aV1, aV2, aV3, theType)); |
7fd59977 | 435 | } |
436 | ||
197ac94e | 437 | //============================================================================= |
438 | //function : SetBackgroundColor | |
439 | //purpose : | |
440 | //============================================================================= | |
c357e426 | 441 | void V3d_View::SetBackgroundColor (const Quantity_Color& theColor) |
7fd59977 | 442 | { |
c357e426 | 443 | myView->SetBackground (Aspect_Background (theColor)); |
444 | ||
445 | if (myImmediateUpdate) | |
446 | { | |
447 | Redraw(); | |
448 | } | |
7fd59977 | 449 | } |
7fd59977 | 450 | |
197ac94e | 451 | //============================================================================= |
452 | //function : SetBgGradientColors | |
453 | //purpose : | |
454 | //============================================================================= | |
c357e426 | 455 | void V3d_View::SetBgGradientColors (const Quantity_Color& theColor1, |
456 | const Quantity_Color& theColor2, | |
457 | const Aspect_GradientFillMethod theFillStyle, | |
458 | const Standard_Boolean theToUpdate) | |
7fd59977 | 459 | { |
c357e426 | 460 | Aspect_GradientBackground aGradientBg (theColor1, theColor2, theFillStyle); |
461 | ||
462 | myView->SetGradientBackground (aGradientBg); | |
463 | ||
464 | if (myImmediateUpdate || theToUpdate) | |
465 | { | |
466 | Redraw(); | |
467 | } | |
7fd59977 | 468 | } |
469 | ||
197ac94e | 470 | //============================================================================= |
471 | //function : SetBgGradientStyle | |
472 | //purpose : | |
473 | //============================================================================= | |
c357e426 | 474 | void V3d_View::SetBgGradientStyle (const Aspect_GradientFillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 475 | { |
c357e426 | 476 | Quantity_Color aColor1; |
477 | Quantity_Color aColor2; | |
478 | GradientBackground().Colors (aColor1, aColor2); | |
479 | ||
480 | SetBgGradientColors (aColor1, aColor2, theFillStyle, theToUpdate); | |
7fd59977 | 481 | } |
482 | ||
197ac94e | 483 | //============================================================================= |
484 | //function : SetBackgroundImage | |
485 | //purpose : | |
486 | //============================================================================= | |
c357e426 | 487 | void V3d_View::SetBackgroundImage (const Standard_CString theFileName, |
488 | const Aspect_FillMethod theFillStyle, | |
489 | const Standard_Boolean theToUpdate) | |
7fd59977 | 490 | { |
c357e426 | 491 | myView->SetBackgroundImage (theFileName); |
492 | myView->SetBackgroundImageStyle (theFillStyle); | |
493 | ||
494 | if (myImmediateUpdate || theToUpdate) | |
495 | { | |
496 | Redraw(); | |
497 | } | |
7fd59977 | 498 | } |
499 | ||
197ac94e | 500 | //============================================================================= |
501 | //function : SetBgImageStyle | |
502 | //purpose : | |
503 | //============================================================================= | |
c357e426 | 504 | void V3d_View::SetBgImageStyle (const Aspect_FillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 505 | { |
c357e426 | 506 | myView->SetBackgroundImageStyle (theFillStyle); |
507 | ||
508 | if (myImmediateUpdate || theToUpdate) | |
509 | { | |
510 | Redraw(); | |
511 | } | |
7fd59977 | 512 | } |
513 | ||
197ac94e | 514 | //============================================================================= |
515 | //function : SetAxis | |
516 | //purpose : | |
517 | //============================================================================= | |
b8ddfc2f | 518 | void V3d_View::SetAxis(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz) |
519 | { | |
7fd59977 | 520 | Standard_Real D,Nx = Vx,Ny = Vy,Nz = Vz ; |
521 | ||
522 | D = Sqrt( Vx*Vx + Vy*Vy + Vz*Vz ) ; | |
6942f04a | 523 | V3d_BadValue_Raise_if ( D <= 0. , "V3d_View::SetAxis, bad axis"); |
7fd59977 | 524 | Nx /= D ; Ny /= D ; Nz /= D ; |
525 | MyDefaultViewPoint.SetCoord(X,Y,Z) ; | |
526 | MyDefaultViewAxis.SetCoord(Nx,Ny,Nz) ; | |
7fd59977 | 527 | } |
528 | ||
197ac94e | 529 | //============================================================================= |
530 | //function : SetShadingModel | |
531 | //purpose : | |
532 | //============================================================================= | |
c357e426 | 533 | void V3d_View::SetShadingModel (const V3d_TypeOfShadingModel theShadingModel) |
b8ddfc2f | 534 | { |
c357e426 | 535 | myView->SetShadingModel (static_cast<Graphic3d_TypeOfShadingModel> (theShadingModel)); |
7fd59977 | 536 | } |
537 | ||
197ac94e | 538 | //============================================================================= |
539 | //function : SetTextureEnv | |
540 | //purpose : | |
541 | //============================================================================= | |
c357e426 | 542 | void V3d_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTexture) |
b8ddfc2f | 543 | { |
c357e426 | 544 | myView->SetTextureEnv (theTexture); |
545 | ||
546 | if (myImmediateUpdate) | |
547 | { | |
548 | Redraw(); | |
549 | } | |
7fd59977 | 550 | } |
551 | ||
197ac94e | 552 | //============================================================================= |
553 | //function : SetVisualization | |
554 | //purpose : | |
555 | //============================================================================= | |
c357e426 | 556 | void V3d_View::SetVisualization (const V3d_TypeOfVisualization theType) |
b8ddfc2f | 557 | { |
c357e426 | 558 | myView->SetVisualizationType (static_cast <Graphic3d_TypeOfVisualization> (theType)); |
559 | ||
560 | if (myImmediateUpdate) | |
561 | { | |
562 | Redraw(); | |
563 | } | |
7fd59977 | 564 | } |
565 | ||
197ac94e | 566 | //============================================================================= |
567 | //function : SetFront | |
568 | //purpose : | |
569 | //============================================================================= | |
b8ddfc2f | 570 | void V3d_View::SetFront() |
571 | { | |
7fd59977 | 572 | gp_Ax3 a = MyViewer->PrivilegedPlane(); |
b5ac8292 | 573 | Standard_Real xo, yo, zo, vx, vy, vz, xu, yu, zu; |
7fd59977 | 574 | |
575 | a.Direction().Coord(vx,vy,vz); | |
576 | a.YDirection().Coord(xu,yu,zu); | |
577 | a.Location().Coord(xo,yo,zo); | |
578 | ||
c357e426 | 579 | Handle(Graphic3d_Camera) aCamera = Camera(); |
580 | ||
581 | aCamera->SetCenter (gp_Pnt (xo, yo, zo)); | |
582 | ||
7fd59977 | 583 | if(SwitchSetFront) |
c357e426 | 584 | { |
585 | aCamera->SetDirection (gp_Dir (vx, vy, vz)); | |
586 | } | |
7fd59977 | 587 | else |
c357e426 | 588 | { |
589 | aCamera->SetDirection (gp_Dir (vx, vy, vz).Reversed()); | |
590 | } | |
591 | ||
592 | aCamera->SetUp (gp_Dir (xu, yu, zu)); | |
7fd59977 | 593 | |
c357e426 | 594 | AutoZFit(); |
7fd59977 | 595 | |
b5ac8292 | 596 | SwitchSetFront = !SwitchSetFront; |
7fd59977 | 597 | |
598 | ImmediateUpdate(); | |
7fd59977 | 599 | } |
600 | ||
197ac94e | 601 | //============================================================================= |
602 | //function : Rotate | |
603 | //purpose : | |
604 | //============================================================================= | |
b5ac8292 | 605 | void V3d_View::Rotate (const Standard_Real ax, |
606 | const Standard_Real ay, | |
607 | const Standard_Real az, | |
608 | const Standard_Boolean Start) | |
b8ddfc2f | 609 | { |
b5ac8292 | 610 | Standard_Real Ax = ax; |
611 | Standard_Real Ay = ay; | |
612 | Standard_Real Az = az; | |
7fd59977 | 613 | |
b5ac8292 | 614 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI; |
615 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI; | |
616 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI; | |
617 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI; | |
618 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI; | |
619 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI; | |
620 | ||
c357e426 | 621 | Handle(Graphic3d_Camera) aCamera = Camera(); |
622 | ||
b5ac8292 | 623 | if (Start) |
624 | { | |
c357e426 | 625 | myCamStartOpUp = aCamera->Up(); |
626 | myCamStartOpEye = aCamera->Eye(); | |
627 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 628 | } |
629 | ||
c357e426 | 630 | aCamera->SetUp (myCamStartOpUp); |
631 | aCamera->SetEye (myCamStartOpEye); | |
632 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 633 | |
634 | // rotate camera around 3 initial axes | |
635 | gp_Dir aBackDir (gp_Vec (myCamStartOpCenter, myCamStartOpEye)); | |
636 | gp_Dir aXAxis (myCamStartOpUp.Crossed (aBackDir)); | |
637 | gp_Dir aYAxis (aBackDir.Crossed (aXAxis)); | |
638 | gp_Dir aZAxis (aXAxis.Crossed (aYAxis)); | |
639 | ||
640 | gp_Trsf aRot[3], aTrsf; | |
641 | aRot[0].SetRotation (gp_Ax1 (myCamStartOpCenter, aYAxis), -Ax); | |
642 | aRot[1].SetRotation (gp_Ax1 (myCamStartOpCenter, aXAxis), Ay); | |
643 | aRot[2].SetRotation (gp_Ax1 (myCamStartOpCenter, aZAxis), Az); | |
644 | aTrsf.Multiply (aRot[0]); | |
645 | aTrsf.Multiply (aRot[1]); | |
646 | aTrsf.Multiply (aRot[2]); | |
647 | ||
c357e426 | 648 | aCamera->Transform (aTrsf); |
b5ac8292 | 649 | |
c357e426 | 650 | AutoZFit(); |
7fd59977 | 651 | |
7fd59977 | 652 | ImmediateUpdate(); |
7fd59977 | 653 | } |
654 | ||
197ac94e | 655 | //============================================================================= |
656 | //function : Rotate | |
657 | //purpose : | |
658 | //============================================================================= | |
7fd59977 | 659 | void V3d_View::Rotate(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, |
660 | const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start) | |
661 | { | |
b5ac8292 | 662 | |
7fd59977 | 663 | Standard_Real Ax = ax ; |
664 | Standard_Real Ay = ay ; | |
665 | Standard_Real Az = az ; | |
7fd59977 | 666 | |
667 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
668 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
669 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
670 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
671 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
672 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
673 | ||
c357e426 | 674 | Handle(Graphic3d_Camera) aCamera = Camera(); |
675 | ||
b5ac8292 | 676 | if (Start) |
677 | { | |
678 | myGravityReferencePoint.SetCoord (X, Y, Z); | |
c357e426 | 679 | myCamStartOpUp = aCamera->Up(); |
680 | myCamStartOpEye = aCamera->Eye(); | |
681 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 682 | } |
683 | ||
684 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; | |
685 | ||
c357e426 | 686 | aCamera->SetUp (myCamStartOpUp); |
687 | aCamera->SetEye (myCamStartOpEye); | |
688 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 689 | |
690 | // rotate camera around 3 initial axes | |
691 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
692 | ||
c357e426 | 693 | gp_Dir aZAxis (aCamera->Direction().Reversed()); |
694 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 695 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
696 | ||
697 | gp_Trsf aRot[3], aTrsf; | |
698 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
699 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
700 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
701 | aTrsf.Multiply (aRot[0]); | |
702 | aTrsf.Multiply (aRot[1]); | |
703 | aTrsf.Multiply (aRot[2]); | |
704 | ||
c357e426 | 705 | aCamera->Transform (aTrsf); |
b5ac8292 | 706 | |
c357e426 | 707 | AutoZFit(); |
b5ac8292 | 708 | |
7fd59977 | 709 | ImmediateUpdate(); |
7fd59977 | 710 | } |
711 | ||
197ac94e | 712 | //============================================================================= |
713 | //function : Rotate | |
714 | //purpose : | |
715 | //============================================================================= | |
b8ddfc2f | 716 | void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
717 | { | |
7fd59977 | 718 | switch (Axe) { |
719 | case V3d_X : | |
720 | Rotate(angle,0.,0.,Start); | |
721 | break ; | |
722 | case V3d_Y : | |
723 | Rotate(0.,angle,0.,Start); | |
724 | break ; | |
725 | case V3d_Z : | |
726 | Rotate(0.,0.,angle,Start); | |
727 | break ; | |
728 | } | |
7fd59977 | 729 | } |
730 | ||
197ac94e | 731 | //============================================================================= |
732 | //function : Rotate | |
733 | //purpose : | |
734 | //============================================================================= | |
7fd59977 | 735 | void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, |
736 | const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start) | |
737 | { | |
7fd59977 | 738 | Standard_Real Angle = angle ; |
7fd59977 | 739 | |
740 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
741 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
742 | ||
c357e426 | 743 | Handle(Graphic3d_Camera) aCamera = Camera(); |
744 | ||
b5ac8292 | 745 | if (Start) |
746 | { | |
747 | myGravityReferencePoint.SetCoord (X, Y, Z); | |
c357e426 | 748 | myCamStartOpUp = aCamera->Up(); |
749 | myCamStartOpEye = aCamera->Eye(); | |
750 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 751 | |
7fd59977 | 752 | switch (Axe) { |
753 | case V3d_X : | |
b5ac8292 | 754 | myViewAxis.SetCoord(1.,0.,0.) ; |
7fd59977 | 755 | break ; |
756 | case V3d_Y : | |
b5ac8292 | 757 | myViewAxis.SetCoord(0.,1.,0.) ; |
7fd59977 | 758 | break ; |
759 | case V3d_Z : | |
b5ac8292 | 760 | myViewAxis.SetCoord(0.,0.,1.) ; |
7fd59977 | 761 | break ; |
762 | } | |
b5ac8292 | 763 | |
c357e426 | 764 | myCamStartOpUp = aCamera->Up(); |
765 | myCamStartOpEye = aCamera->Eye(); | |
766 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 767 | } |
768 | ||
b5ac8292 | 769 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; |
770 | ||
c357e426 | 771 | aCamera->SetUp (myCamStartOpUp); |
772 | aCamera->SetEye (myCamStartOpEye); | |
773 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 774 | |
775 | // rotate camera around passed axis | |
776 | gp_Trsf aRotation; | |
777 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
778 | gp_Dir aRAxis ((Axe == V3d_X) ? 1.0 : 0.0, | |
779 | (Axe == V3d_Y) ? 1.0 : 0.0, | |
780 | (Axe == V3d_Z) ? 1.0 : 0.0); | |
781 | ||
782 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 783 | |
c357e426 | 784 | aCamera->Transform (aRotation); |
785 | ||
786 | AutoZFit(); | |
b5ac8292 | 787 | |
7fd59977 | 788 | ImmediateUpdate(); |
7fd59977 | 789 | } |
790 | ||
197ac94e | 791 | //============================================================================= |
792 | //function : Rotate | |
793 | //purpose : | |
794 | //============================================================================= | |
b8ddfc2f | 795 | void V3d_View::Rotate(const Standard_Real angle, const Standard_Boolean Start) |
796 | { | |
b5ac8292 | 797 | Standard_Real Angle = angle; |
7fd59977 | 798 | |
799 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
800 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
801 | ||
c357e426 | 802 | Handle(Graphic3d_Camera) aCamera = Camera(); |
803 | ||
7fd59977 | 804 | if( Start ) { |
c357e426 | 805 | myCamStartOpUp = aCamera->Up(); |
806 | myCamStartOpEye = aCamera->Eye(); | |
807 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 808 | } |
809 | ||
b5ac8292 | 810 | const Graphic3d_Vertex& aPnt = MyDefaultViewPoint; |
811 | const Graphic3d_Vector& anAxis = MyDefaultViewAxis; | |
812 | ||
c357e426 | 813 | aCamera->SetUp (myCamStartOpUp); |
814 | aCamera->SetEye (myCamStartOpEye); | |
815 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 816 | |
817 | gp_Trsf aRotation; | |
818 | gp_Pnt aRCenter (aPnt.X(), aPnt.Y(), aPnt.Z()); | |
819 | gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z()); | |
820 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 821 | |
c357e426 | 822 | aCamera->Transform (aRotation); |
823 | ||
824 | AutoZFit(); | |
b5ac8292 | 825 | |
7fd59977 | 826 | ImmediateUpdate(); |
7fd59977 | 827 | } |
828 | ||
197ac94e | 829 | //============================================================================= |
830 | //function : Turn | |
831 | //purpose : | |
832 | //============================================================================= | |
7fd59977 | 833 | void V3d_View::Turn(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, const Standard_Boolean Start) |
834 | { | |
b5ac8292 | 835 | Standard_Real Ax = ax; |
836 | Standard_Real Ay = ay; | |
837 | Standard_Real Az = az; | |
7fd59977 | 838 | |
839 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
840 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
841 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
842 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
843 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
844 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
845 | ||
c357e426 | 846 | Handle(Graphic3d_Camera) aCamera = Camera(); |
847 | ||
7fd59977 | 848 | if( Start ) { |
c357e426 | 849 | myCamStartOpUp = aCamera->Up(); |
850 | myCamStartOpEye = aCamera->Eye(); | |
851 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 852 | } |
853 | ||
c357e426 | 854 | aCamera->SetUp (myCamStartOpUp); |
855 | aCamera->SetEye (myCamStartOpEye); | |
856 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 857 | |
858 | // rotate camera around 3 initial axes | |
c357e426 | 859 | gp_Pnt aRCenter = aCamera->Eye(); |
860 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
861 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 862 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
863 | ||
864 | gp_Trsf aRot[3], aTrsf; | |
865 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
866 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
867 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
868 | aTrsf.Multiply (aRot[0]); | |
869 | aTrsf.Multiply (aRot[1]); | |
870 | aTrsf.Multiply (aRot[2]); | |
871 | ||
c357e426 | 872 | aCamera->Transform (aTrsf); |
b5ac8292 | 873 | |
c357e426 | 874 | AutoZFit(); |
b5ac8292 | 875 | |
876 | ImmediateUpdate(); | |
7fd59977 | 877 | } |
878 | ||
197ac94e | 879 | //============================================================================= |
880 | //function : Turn | |
881 | //purpose : | |
882 | //============================================================================= | |
7fd59977 | 883 | void V3d_View::Turn(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
884 | { | |
7fd59977 | 885 | switch (Axe) { |
886 | case V3d_X : | |
887 | Turn(angle,0.,0.,Start); | |
888 | break ; | |
889 | case V3d_Y : | |
890 | Turn(0.,angle,0.,Start); | |
891 | break ; | |
892 | case V3d_Z : | |
893 | Turn(0.,0.,angle,Start); | |
894 | break ; | |
895 | } | |
896 | } | |
897 | ||
197ac94e | 898 | //============================================================================= |
899 | //function : Turn | |
900 | //purpose : | |
901 | //============================================================================= | |
b8ddfc2f | 902 | void V3d_View::Turn(const Standard_Real angle, const Standard_Boolean Start) |
903 | { | |
7fd59977 | 904 | Standard_Real Angle = angle ; |
7fd59977 | 905 | |
906 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
907 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
908 | ||
c357e426 | 909 | Handle(Graphic3d_Camera) aCamera = Camera(); |
910 | ||
7fd59977 | 911 | if( Start ) { |
c357e426 | 912 | myCamStartOpUp = aCamera->Up(); |
913 | myCamStartOpEye = aCamera->Eye(); | |
914 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 915 | } |
916 | ||
c357e426 | 917 | aCamera->SetUp (myCamStartOpUp); |
918 | aCamera->SetEye (myCamStartOpEye); | |
919 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 920 | |
921 | const Graphic3d_Vector& anAxis = MyDefaultViewAxis; | |
922 | ||
923 | gp_Trsf aRotation; | |
c357e426 | 924 | gp_Pnt aRCenter = aCamera->Eye(); |
b5ac8292 | 925 | gp_Dir aRAxis (anAxis.X(), anAxis.Y(), anAxis.Z()); |
926 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); | |
b5ac8292 | 927 | |
c357e426 | 928 | aCamera->Transform (aRotation); |
929 | ||
930 | AutoZFit(); | |
b5ac8292 | 931 | |
932 | ImmediateUpdate(); | |
7fd59977 | 933 | } |
934 | ||
197ac94e | 935 | //============================================================================= |
936 | //function : SetTwist | |
937 | //purpose : | |
938 | //============================================================================= | |
b8ddfc2f | 939 | void V3d_View::SetTwist(const Standard_Real angle) |
940 | { | |
7fd59977 | 941 | Standard_Real Angle = angle ; |
b5ac8292 | 942 | Standard_Boolean TheStatus; |
7fd59977 | 943 | |
944 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
945 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
946 | ||
c357e426 | 947 | Handle(Graphic3d_Camera) aCamera = Camera(); |
948 | ||
949 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 950 | gp_Dir anUp; |
951 | ||
952 | anUp = gp_Dir (0.0, 0.0, 1.0); | |
953 | ||
954 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
955 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 956 | if( !TheStatus ) { |
b5ac8292 | 957 | anUp = gp_Dir (0.0, 1.0, 0.0); |
958 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
959 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 960 | } |
961 | if( !TheStatus ) { | |
b5ac8292 | 962 | anUp = gp_Dir (1.0, 0.0, 0.0); |
963 | TheStatus = ScreenAxis(aReferencePlane, anUp, | |
964 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 965 | } |
966 | ||
6942f04a | 967 | V3d_BadValue_Raise_if( !TheStatus,"V3d_ViewSetTwist, alignment of Eye,At,Up,"); |
b5ac8292 | 968 | |
c357e426 | 969 | gp_Pnt aRCenter = aCamera->Center(); |
970 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
b5ac8292 | 971 | |
972 | gp_Trsf aTrsf; | |
973 | aTrsf.SetRotation (gp_Ax1 (aRCenter, aZAxis), Angle); | |
974 | ||
975 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; | |
976 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
197ac94e | 977 | |
c357e426 | 978 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
979 | aCamera->Transform (aTrsf); | |
b5ac8292 | 980 | |
c357e426 | 981 | AutoZFit(); |
7fd59977 | 982 | |
7fd59977 | 983 | ImmediateUpdate(); |
7fd59977 | 984 | } |
985 | ||
197ac94e | 986 | //============================================================================= |
987 | //function : SetEye | |
988 | //purpose : | |
989 | //============================================================================= | |
990 | void V3d_View::SetEye(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) | |
991 | { | |
992 | Standard_Real aTwistBefore = Twist(); | |
7fd59977 | 993 | |
197ac94e | 994 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 995 | |
c357e426 | 996 | Handle(Graphic3d_Camera) aCamera = Camera(); |
997 | ||
998 | aCamera->SetEye (gp_Pnt (X, Y, Z)); | |
999 | ||
197ac94e | 1000 | SetTwist (aTwistBefore); |
b5ac8292 | 1001 | |
c357e426 | 1002 | AutoZFit(); |
b5ac8292 | 1003 | |
197ac94e | 1004 | SetImmediateUpdate (wasUpdateEnabled); |
1005 | ||
b5ac8292 | 1006 | ImmediateUpdate(); |
7fd59977 | 1007 | } |
1008 | ||
197ac94e | 1009 | //============================================================================= |
1010 | //function : SetDepth | |
1011 | //purpose : | |
1012 | //============================================================================= | |
b8ddfc2f | 1013 | void V3d_View::SetDepth(const Standard_Real Depth) |
1014 | { | |
b5ac8292 | 1015 | V3d_BadValue_Raise_if (Depth == 0. ,"V3d_View::SetDepth, bad depth"); |
7fd59977 | 1016 | |
c357e426 | 1017 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1018 | ||
7fd59977 | 1019 | if( Depth > 0. ) |
7fd59977 | 1020 | { |
b5ac8292 | 1021 | // Move eye using center (target) as anchor. |
c357e426 | 1022 | aCamera->SetDistance (Depth); |
b5ac8292 | 1023 | } |
1024 | else | |
197ac94e | 1025 | { |
b5ac8292 | 1026 | // Move the view ref point instead of the eye. |
c357e426 | 1027 | gp_Vec aDir (aCamera->Direction()); |
1028 | gp_Pnt aCameraEye = aCamera->Eye(); | |
197ac94e | 1029 | gp_Pnt aCameraCenter = aCameraEye.Translated (aDir.Multiplied (Abs (Depth))); |
1030 | ||
c357e426 | 1031 | aCamera->SetCenter (aCameraCenter); |
7fd59977 | 1032 | } |
7fd59977 | 1033 | |
c357e426 | 1034 | AutoZFit(); |
b5ac8292 | 1035 | |
1036 | ImmediateUpdate(); | |
7fd59977 | 1037 | } |
1038 | ||
197ac94e | 1039 | //============================================================================= |
1040 | //function : SetProj | |
1041 | //purpose : | |
1042 | //============================================================================= | |
7fd59977 | 1043 | void V3d_View::SetProj( const Standard_Real Vx,const Standard_Real Vy, const Standard_Real Vz ) |
1044 | { | |
6942f04a | 1045 | V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0., |
7fd59977 | 1046 | "V3d_View::SetProj, null projection vector"); |
1047 | ||
197ac94e | 1048 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1049 | |
197ac94e | 1050 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1051 | |
c357e426 | 1052 | Camera()->SetDirection (gp_Dir (Vx, Vy, Vz).Reversed()); |
b5ac8292 | 1053 | |
1521659a | 1054 | SetTwist(aTwistBefore); |
b5ac8292 | 1055 | |
c357e426 | 1056 | AutoZFit(); |
b5ac8292 | 1057 | |
197ac94e | 1058 | SetImmediateUpdate (wasUpdateEnabled); |
1059 | ||
7fd59977 | 1060 | ImmediateUpdate(); |
7fd59977 | 1061 | } |
1062 | ||
197ac94e | 1063 | //============================================================================= |
1064 | //function : SetProj | |
1065 | //purpose : | |
1066 | //============================================================================= | |
b8ddfc2f | 1067 | void V3d_View::SetProj( const V3d_TypeOfOrientation Orientation ) |
1068 | { | |
7fd59977 | 1069 | Standard_Real Xpn=0; |
1070 | Standard_Real Ypn=0; | |
1071 | Standard_Real Zpn=0; | |
1072 | ||
1073 | switch (Orientation) { | |
1074 | case V3d_Zpos : | |
b5ac8292 | 1075 | Ypn = 1.; |
1076 | break; | |
7fd59977 | 1077 | case V3d_Zneg : |
b5ac8292 | 1078 | Ypn = -1.; |
1079 | break; | |
7fd59977 | 1080 | default: |
1081 | Zpn = 1.; | |
1082 | } | |
b5ac8292 | 1083 | |
1084 | const Graphic3d_Vector& aBck = V3d::GetProjAxis (Orientation); | |
197ac94e | 1085 | |
1086 | // retain camera panning from origin when switching projection | |
c357e426 | 1087 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1088 | ||
1089 | gp_Pnt anOriginVCS = aCamera->ConvertWorld2View (gp::Origin()); | |
197ac94e | 1090 | Standard_Real aPanX = anOriginVCS.X(); |
1091 | Standard_Real aPanY = anOriginVCS.Y(); | |
1092 | ||
c357e426 | 1093 | aCamera->SetCenter (gp_Pnt (0, 0, 0)); |
1094 | aCamera->SetDirection (gp_Dir (aBck.X(), aBck.Y(), aBck.Z()).Reversed()); | |
1095 | aCamera->SetUp (gp_Dir (Xpn, Ypn, Zpn)); | |
1096 | aCamera->OrthogonalizeUp(); | |
197ac94e | 1097 | |
1098 | Panning (aPanX, aPanY); | |
b5ac8292 | 1099 | |
c357e426 | 1100 | AutoZFit(); |
b5ac8292 | 1101 | |
7fd59977 | 1102 | ImmediateUpdate(); |
7fd59977 | 1103 | } |
1104 | ||
197ac94e | 1105 | //============================================================================= |
1106 | //function : SetAt | |
1107 | //purpose : | |
1108 | //============================================================================= | |
b8ddfc2f | 1109 | void V3d_View::SetAt(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) |
1110 | { | |
197ac94e | 1111 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1112 | |
197ac94e | 1113 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1114 | |
c357e426 | 1115 | Camera()->SetCenter (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1116 | |
197ac94e | 1117 | SetTwist (aTwistBefore); |
b5ac8292 | 1118 | |
c357e426 | 1119 | AutoZFit(); |
b5ac8292 | 1120 | |
197ac94e | 1121 | SetImmediateUpdate (wasUpdateEnabled); |
1122 | ||
7fd59977 | 1123 | ImmediateUpdate(); |
7fd59977 | 1124 | } |
1125 | ||
197ac94e | 1126 | //============================================================================= |
1127 | //function : SetUp | |
1128 | //purpose : | |
1129 | //============================================================================= | |
b8ddfc2f | 1130 | void V3d_View::SetUp(const Standard_Real Vx,const Standard_Real Vy,const Standard_Real Vz) |
1131 | { | |
7fd59977 | 1132 | Standard_Boolean TheStatus ; |
6942f04a | 1133 | V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0. , |
7fd59977 | 1134 | "V3d_View::SetUp, nullUp vector"); |
1135 | ||
c357e426 | 1136 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1137 | ||
1138 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 1139 | gp_Dir anUp (Vx, Vy, Vz); |
1140 | ||
1141 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1142 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1143 | if( !TheStatus ) { |
b5ac8292 | 1144 | anUp = gp_Dir (0.0, 0.0, 1.0); |
1145 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1146 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1147 | } |
1148 | if( !TheStatus ) { | |
b5ac8292 | 1149 | anUp = gp_Dir (0.0, 1.0, 0.0); |
1150 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1151 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1152 | } |
1153 | if( !TheStatus ) { | |
b5ac8292 | 1154 | anUp = gp_Dir (1.0, 0.0, 0.0); |
1155 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1156 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1157 | } |
6942f04a | 1158 | V3d_BadValue_Raise_if( !TheStatus,"V3d_View::Setup, alignment of Eye,At,Up"); |
7fd59977 | 1159 | |
b5ac8292 | 1160 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; |
1161 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
1162 | ||
c357e426 | 1163 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
197ac94e | 1164 | |
c357e426 | 1165 | AutoZFit(); |
b5ac8292 | 1166 | |
7fd59977 | 1167 | ImmediateUpdate(); |
7fd59977 | 1168 | } |
1169 | ||
197ac94e | 1170 | //============================================================================= |
1171 | //function : SetUp | |
1172 | //purpose : | |
1173 | //============================================================================= | |
b8ddfc2f | 1174 | void V3d_View::SetUp( const V3d_TypeOfOrientation Orientation ) |
1175 | { | |
7fd59977 | 1176 | Standard_Boolean TheStatus ; |
1177 | ||
c357e426 | 1178 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1179 | ||
1180 | gp_Dir aReferencePlane (aCamera->Direction().Reversed()); | |
b5ac8292 | 1181 | gp_Dir anUp; |
1182 | ||
1183 | const Graphic3d_Vector& aViewReferenceUp = V3d::GetProjAxis(Orientation) ; | |
1184 | anUp = gp_Dir (aViewReferenceUp.X(), aViewReferenceUp.Y(), aViewReferenceUp.Z()); | |
1185 | ||
1186 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1187 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1188 | if( !TheStatus ) { |
b5ac8292 | 1189 | anUp = gp_Dir (0.,0.,1.); |
1190 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1191 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1192 | } |
1193 | if( !TheStatus ) { | |
b5ac8292 | 1194 | anUp = gp_Dir (0.,1.,0.); |
1195 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1196 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1197 | } |
1198 | if( !TheStatus ) { | |
b5ac8292 | 1199 | anUp = gp_Dir (1.,0.,0.); |
1200 | TheStatus = ScreenAxis(aReferencePlane,anUp, | |
1201 | myXscreenAxis,myYscreenAxis,myZscreenAxis) ; | |
7fd59977 | 1202 | } |
6942f04a | 1203 | V3d_BadValue_Raise_if( !TheStatus, "V3d_View::SetUp, alignment of Eye,At,Up"); |
7fd59977 | 1204 | |
b5ac8292 | 1205 | Standard_Real myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ; |
1206 | myYscreenAxis.Coord (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ); | |
1207 | ||
c357e426 | 1208 | aCamera->SetUp (gp_Dir (myYscreenAxisX, myYscreenAxisY, myYscreenAxisZ)); |
197ac94e | 1209 | |
c357e426 | 1210 | AutoZFit(); |
7fd59977 | 1211 | |
7fd59977 | 1212 | ImmediateUpdate(); |
1213 | } | |
1214 | ||
197ac94e | 1215 | //============================================================================= |
1216 | //function : SetViewOrientationDefault | |
1217 | //purpose : | |
1218 | //============================================================================= | |
b8ddfc2f | 1219 | void V3d_View::SetViewOrientationDefault() |
1220 | { | |
c357e426 | 1221 | myDefaultCamera->CopyOrientationData (Camera()); |
1222 | } | |
b5ac8292 | 1223 | |
c357e426 | 1224 | //======================================================================= |
1225 | //function : SetViewMappingDefault | |
1226 | //purpose : | |
1227 | //======================================================================= | |
1228 | void V3d_View::SetViewMappingDefault() | |
1229 | { | |
1230 | myDefaultCamera->CopyMappingData (Camera()); | |
7fd59977 | 1231 | } |
1232 | ||
197ac94e | 1233 | //============================================================================= |
1234 | //function : ResetViewOrientation | |
1235 | //purpose : | |
1236 | //============================================================================= | |
b8ddfc2f | 1237 | void V3d_View::ResetViewOrientation() |
1238 | { | |
c357e426 | 1239 | Camera()->CopyOrientationData (myDefaultCamera); |
1240 | ||
1241 | AutoZFit(); | |
1242 | ||
1243 | ImmediateUpdate(); | |
1244 | } | |
1245 | ||
1246 | //======================================================================= | |
1247 | //function : ResetViewMapping | |
1248 | //purpose : | |
1249 | //======================================================================= | |
1250 | void V3d_View::ResetViewMapping() | |
1251 | { | |
1252 | Camera()->CopyMappingData (myDefaultCamera); | |
1253 | ||
1254 | AutoZFit(); | |
b5ac8292 | 1255 | |
7fd59977 | 1256 | ImmediateUpdate(); |
1257 | } | |
1258 | ||
197ac94e | 1259 | //============================================================================= |
1260 | //function : Reset | |
1261 | //purpose : | |
1262 | //============================================================================= | |
c357e426 | 1263 | void V3d_View::Reset (const Standard_Boolean theToUpdate) |
b8ddfc2f | 1264 | { |
c357e426 | 1265 | Camera()->Copy (myDefaultCamera); |
197ac94e | 1266 | |
c357e426 | 1267 | AutoZFit(); |
7fd59977 | 1268 | |
7fd59977 | 1269 | SwitchSetFront = Standard_False; |
b5ac8292 | 1270 | |
c357e426 | 1271 | if (myImmediateUpdate || theToUpdate) |
1272 | { | |
1273 | Update(); | |
1274 | } | |
7fd59977 | 1275 | } |
1276 | ||
197ac94e | 1277 | //======================================================================= |
1278 | //function : SetCenter | |
1279 | //purpose : | |
1280 | //======================================================================= | |
1281 | void V3d_View::SetCenter (const Standard_Integer theXp, | |
1282 | const Standard_Integer theYp) | |
b8ddfc2f | 1283 | { |
197ac94e | 1284 | Standard_Real aXv, aYv; |
1285 | Convert (theXp, theYp, aXv, aYv); | |
c357e426 | 1286 | Translate (Camera(), aXv, aYv); |
7fd59977 | 1287 | |
7fd59977 | 1288 | ImmediateUpdate(); |
7fd59977 | 1289 | } |
1290 | ||
197ac94e | 1291 | //============================================================================= |
1292 | //function : SetSize | |
1293 | //purpose : | |
1294 | //============================================================================= | |
3dfe95cd | 1295 | void V3d_View::SetSize (const Standard_Real theSize) |
7fd59977 | 1296 | { |
3dfe95cd | 1297 | V3d_BadValue_Raise_if (theSize <= 0.0, "V3d_View::SetSize, Window Size is NULL"); |
7fd59977 | 1298 | |
c357e426 | 1299 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1300 | ||
1301 | aCamera->SetScale (aCamera->Aspect() >= 1.0 ? theSize / aCamera->Aspect() : theSize); | |
197ac94e | 1302 | |
c357e426 | 1303 | AutoZFit(); |
7fd59977 | 1304 | |
7fd59977 | 1305 | ImmediateUpdate(); |
7fd59977 | 1306 | } |
1307 | ||
197ac94e | 1308 | //============================================================================= |
1309 | //function : SetZSize | |
1310 | //purpose : | |
1311 | //============================================================================= | |
c357e426 | 1312 | void V3d_View::SetZSize (const Standard_Real theSize) |
7fd59977 | 1313 | { |
c357e426 | 1314 | Handle(Graphic3d_Camera) aCamera = Camera(); |
7fd59977 | 1315 | |
c357e426 | 1316 | Standard_Real Zmax = theSize / 2.; |
b5ac8292 | 1317 | |
c357e426 | 1318 | Standard_Real aDistance = aCamera->Distance(); |
1319 | ||
1320 | if (theSize <= 0.) | |
1321 | { | |
b5ac8292 | 1322 | Zmax = aDistance; |
7fd59977 | 1323 | } |
7fd59977 | 1324 | |
197ac94e | 1325 | // ShortReal precision factor used to add meaningful tolerance to |
1326 | // ZNear, ZFar values in order to avoid equality after type conversion | |
1327 | // to ShortReal matrices type. | |
1328 | const Standard_Real aPrecision = 1.0 / Pow (10.0, ShortRealDigits() - 1); | |
1329 | ||
1330 | Standard_Real aZFar = Zmax + aDistance * 2.0; | |
1331 | Standard_Real aZNear = -Zmax + aDistance; | |
1332 | aZNear -= Abs (aZNear) * aPrecision; | |
1333 | aZFar += Abs (aZFar) * aPrecision; | |
1334 | ||
c357e426 | 1335 | if (!aCamera->IsOrthographic()) |
197ac94e | 1336 | { |
1337 | if (aZFar < aPrecision) | |
1338 | { | |
1339 | // Invalid case when both values are negative | |
1340 | aZNear = aPrecision; | |
1341 | aZFar = aPrecision * 2.0; | |
1342 | } | |
1343 | else if (aZNear < Abs (aZFar) * aPrecision) | |
1344 | { | |
1345 | // Z is less than 0.0, try to fix it using any appropriate z-scale | |
1346 | aZNear = Abs (aZFar) * aPrecision; | |
1347 | } | |
1348 | } | |
1349 | ||
1350 | // If range is too small | |
1351 | if (aZFar < (aZNear + Abs (aZFar) * aPrecision)) | |
1352 | { | |
1353 | aZFar = aZNear + Abs (aZFar) * aPrecision; | |
1354 | } | |
1355 | ||
c357e426 | 1356 | aCamera->SetZRange (aZNear, aZFar); |
7fd59977 | 1357 | |
c357e426 | 1358 | if (myImmediateUpdate) |
b8ddfc2f | 1359 | { |
c357e426 | 1360 | Redraw(); |
b8ddfc2f | 1361 | } |
7fd59977 | 1362 | } |
1363 | ||
197ac94e | 1364 | //============================================================================= |
1365 | //function : SetZoom | |
1366 | //purpose : | |
1367 | //============================================================================= | |
e44b0af4 | 1368 | void V3d_View::SetZoom (const Standard_Real theCoef,const Standard_Boolean theToStart) |
7fd59977 | 1369 | { |
e44b0af4 | 1370 | V3d_BadValue_Raise_if (theCoef <= 0., "V3d_View::SetZoom, bad coefficient"); |
7fd59977 | 1371 | |
c357e426 | 1372 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1373 | ||
e44b0af4 | 1374 | if (theToStart) |
b5ac8292 | 1375 | { |
c357e426 | 1376 | myCamStartOpEye = aCamera->Eye(); |
1377 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 1378 | } |
1379 | ||
c357e426 | 1380 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); |
1381 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
b5ac8292 | 1382 | |
7fd59977 | 1383 | // ensure that zoom will not be too small or too big |
e44b0af4 | 1384 | Standard_Real aCoef = theCoef; |
1385 | if (aViewWidth < aCoef * Precision::Confusion()) | |
b5ac8292 | 1386 | { |
e44b0af4 | 1387 | aCoef = aViewWidth / Precision::Confusion(); |
b5ac8292 | 1388 | } |
e44b0af4 | 1389 | else if (aViewWidth > aCoef * 1e12) |
b5ac8292 | 1390 | { |
e44b0af4 | 1391 | aCoef = aViewWidth / 1e12; |
b5ac8292 | 1392 | } |
e44b0af4 | 1393 | if (aViewHeight < aCoef * Precision::Confusion()) |
b5ac8292 | 1394 | { |
e44b0af4 | 1395 | aCoef = aViewHeight / Precision::Confusion(); |
b5ac8292 | 1396 | } |
e44b0af4 | 1397 | else if (aViewHeight > aCoef * 1e12) |
b5ac8292 | 1398 | { |
e44b0af4 | 1399 | aCoef = aViewHeight / 1e12; |
b5ac8292 | 1400 | } |
1401 | ||
c357e426 | 1402 | aCamera->SetEye (myCamStartOpEye); |
1403 | aCamera->SetCenter (myCamStartOpCenter); | |
e44b0af4 | 1404 | aCamera->SetScale (aCamera->Scale() / aCoef); |
c357e426 | 1405 | |
1406 | AutoZFit(); | |
b5ac8292 | 1407 | |
7fd59977 | 1408 | ImmediateUpdate(); |
1409 | } | |
1410 | ||
197ac94e | 1411 | //============================================================================= |
1412 | //function : SetScale | |
1413 | //purpose : | |
1414 | //============================================================================= | |
b8ddfc2f | 1415 | void V3d_View::SetScale( const Standard_Real Coef ) |
1416 | { | |
6942f04a | 1417 | V3d_BadValue_Raise_if( Coef <= 0. ,"V3d_View::SetScale, bad coefficient"); |
7fd59977 | 1418 | |
c357e426 | 1419 | Handle(Graphic3d_Camera) aCamera = Camera(); |
b5ac8292 | 1420 | |
c357e426 | 1421 | Standard_Real aDefaultScale = myDefaultCamera->Scale(); |
1422 | aCamera->SetAspect (myDefaultCamera->Aspect()); | |
1423 | aCamera->SetScale (aDefaultScale / Coef); | |
b5ac8292 | 1424 | |
c357e426 | 1425 | AutoZFit(); |
b5ac8292 | 1426 | |
7fd59977 | 1427 | ImmediateUpdate(); |
7fd59977 | 1428 | } |
1429 | ||
197ac94e | 1430 | //============================================================================= |
1431 | //function : SetAxialScale | |
1432 | //purpose : | |
1433 | //============================================================================= | |
b8ddfc2f | 1434 | void V3d_View::SetAxialScale( const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz ) |
1435 | { | |
6942f04a | 1436 | V3d_BadValue_Raise_if( Sx <= 0. || Sy <= 0. || Sz <= 0.,"V3d_View::SetAxialScale, bad coefficient"); |
7fd59977 | 1437 | |
c357e426 | 1438 | Camera()->SetAxialScale (gp_XYZ (Sx, Sy, Sz)); |
1439 | ||
1440 | AutoZFit(); | |
1441 | } | |
1442 | ||
1443 | //============================================================================= | |
1444 | //function : SetRatio | |
1445 | //purpose : | |
1446 | //============================================================================= | |
1447 | void V3d_View::SetRatio() | |
1448 | { | |
1449 | if (MyWindow.IsNull()) | |
1450 | { | |
1451 | return; | |
1452 | } | |
1453 | ||
1454 | Standard_Integer aWidth = 0; | |
1455 | Standard_Integer aHeight = 0; | |
1456 | MyWindow->Size (aWidth, aHeight); | |
1457 | if (aWidth > 0 && aHeight > 0) | |
1458 | { | |
1459 | Standard_Real aRatio = static_cast<Standard_Real> (aWidth) / | |
1460 | static_cast<Standard_Real> (aHeight); | |
1461 | ||
1462 | Camera() ->SetAspect (aRatio); | |
1463 | myDefaultCamera->SetAspect (aRatio); | |
1464 | } | |
7fd59977 | 1465 | } |
1466 | ||
197ac94e | 1467 | //============================================================================= |
1468 | //function : FitAll | |
1469 | //purpose : | |
1470 | //============================================================================= | |
ee2be2a8 | 1471 | void V3d_View::FitAll (const Standard_Real theMargin, const Standard_Boolean theToUpdate) |
7fd59977 | 1472 | { |
c357e426 | 1473 | FitAll (myView->MinMaxValues(), theMargin, theToUpdate); |
b586500b | 1474 | } |
1475 | ||
1476 | //============================================================================= | |
1477 | //function : FitAll | |
1478 | //purpose : | |
1479 | //============================================================================= | |
ee2be2a8 | 1480 | void V3d_View::FitAll (const Bnd_Box& theBox, const Standard_Real theMargin, const Standard_Boolean theToUpdate) |
b586500b | 1481 | { |
1482 | Standard_ASSERT_RAISE(theMargin >= 0.0 && theMargin < 1.0, "Invalid margin coefficient"); | |
197ac94e | 1483 | |
c357e426 | 1484 | if (myView->NumberOfDisplayedStructures() == 0) |
197ac94e | 1485 | { |
1486 | return; | |
1487 | } | |
35617823 | 1488 | |
c357e426 | 1489 | if (!FitMinMax (Camera(), theBox, theMargin, 10.0 * Precision::Confusion())) |
35617823 | 1490 | { |
35617823 K |
1491 | return; |
1492 | } | |
7fd59977 | 1493 | |
c357e426 | 1494 | AutoZFit(); |
b5ac8292 | 1495 | |
197ac94e | 1496 | if (myImmediateUpdate || theToUpdate) |
35617823 | 1497 | { |
b5ac8292 | 1498 | Update(); |
35617823 | 1499 | } |
b5ac8292 | 1500 | } |
35617823 | 1501 | |
197ac94e | 1502 | //============================================================================= |
1503 | //function : DepthFitAll | |
1504 | //purpose : | |
1505 | //============================================================================= | |
ee2be2a8 | 1506 | void V3d_View::DepthFitAll(const Standard_Real Aspect, |
1507 | const Standard_Real Margin) | |
7fd59977 | 1508 | { |
1509 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W,U1,V1,W1 ; | |
1510 | Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ; | |
b5ac8292 | 1511 | Standard_Real Dx,Dy,Dz,Size; |
7fd59977 | 1512 | |
c357e426 | 1513 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1514 | |
b5ac8292 | 1515 | if((Nstruct <= 0) || (Aspect < 0.) || (Margin < 0.) || (Margin > 1.)) { |
7fd59977 | 1516 | ImmediateUpdate(); |
1517 | return ; | |
1518 | } | |
1519 | ||
c357e426 | 1520 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 1521 | if (aBox.IsVoid()) |
1522 | { | |
1523 | ImmediateUpdate(); | |
1524 | return ; | |
1525 | } | |
1526 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); | |
c357e426 | 1527 | Project (Xmin,Ymin,Zmin,U,V,W) ; |
1528 | Project (Xmax,Ymax,Zmax,U1,V1,W1) ; | |
7fd59977 | 1529 | Umin = Min(U,U1) ; Umax = Max(U,U1) ; |
1530 | Vmin = Min(V,V1) ; Vmax = Max(V,V1) ; | |
1531 | Wmin = Min(W,W1) ; Wmax = Max(W,W1) ; | |
c357e426 | 1532 | Project (Xmin,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1533 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1534 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1535 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1536 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1537 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1538 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1539 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1540 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 1541 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1542 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1543 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1544 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1545 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1546 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1547 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1548 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 1549 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1550 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1551 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1552 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1553 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1554 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1555 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
1556 | ||
1557 | // Adjust Z size | |
1558 | Wmax = Max(Abs(Wmin),Abs(Wmax)) ; | |
1559 | Dz = 2.*Wmax + Margin * Wmax; | |
1560 | ||
1561 | // Compute depth value | |
1562 | Dx = Abs(Umax - Umin) ; Dy = Abs(Vmax - Vmin) ; // Dz = Abs(Wmax - Wmin); | |
1563 | Dx += Margin * Dx; Dy += Margin * Dy; | |
1564 | Size = Sqrt(Dx*Dx + Dy*Dy + Dz*Dz); | |
1565 | if( Size > 0. ) { | |
1566 | SetZSize(Size) ; | |
1567 | SetDepth( Aspect * Size / 2.); | |
1568 | } | |
1569 | ||
1570 | ImmediateUpdate(); | |
1571 | } | |
1572 | ||
197ac94e | 1573 | //============================================================================= |
1574 | //function : WindowFitAll | |
1575 | //purpose : | |
1576 | //============================================================================= | |
1577 | void V3d_View::WindowFitAll(const Standard_Integer Xmin, | |
1578 | const Standard_Integer Ymin, | |
1579 | const Standard_Integer Xmax, | |
1580 | const Standard_Integer Ymax) | |
b8ddfc2f | 1581 | { |
7fd59977 | 1582 | WindowFit(Xmin,Ymin,Xmax,Ymax); |
7fd59977 | 1583 | } |
b8ddfc2f | 1584 | |
197ac94e | 1585 | //======================================================================= |
1586 | //function : WindowFit | |
1587 | //purpose : | |
1588 | //======================================================================= | |
1589 | void V3d_View::WindowFit (const Standard_Integer theMinXp, | |
1590 | const Standard_Integer theMinYp, | |
1591 | const Standard_Integer theMaxXp, | |
1592 | const Standard_Integer theMaxYp) | |
b8ddfc2f | 1593 | { |
197ac94e | 1594 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
1595 | ||
c357e426 | 1596 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1597 | ||
1598 | if (!aCamera->IsOrthographic()) | |
b5ac8292 | 1599 | { |
ab1c121b | 1600 | // normalize view coordinates |
b5ac8292 | 1601 | Standard_Integer aWinWidth, aWinHeight; |
1602 | MyWindow->Size (aWinWidth, aWinHeight); | |
7fd59977 | 1603 | |
b5ac8292 | 1604 | // z coordinate of camera center |
c357e426 | 1605 | Standard_Real aDepth = aCamera->Project (aCamera->Center()).Z(); |
b5ac8292 | 1606 | |
1607 | // camera projection coordinate are in NDC which are normalized [-1, 1] | |
197ac94e | 1608 | Standard_Real aUMin = (2.0 / aWinWidth) * theMinXp - 1.0; |
1609 | Standard_Real aUMax = (2.0 / aWinWidth) * theMaxXp - 1.0; | |
1610 | Standard_Real aVMin = (2.0 / aWinHeight) * theMinYp - 1.0; | |
1611 | Standard_Real aVMax = (2.0 / aWinHeight) * theMaxYp - 1.0; | |
b5ac8292 | 1612 | |
1613 | // compute camera panning | |
1614 | gp_Pnt aScreenCenter (0.0, 0.0, aDepth); | |
1615 | gp_Pnt aFitCenter ((aUMin + aUMax) * 0.5, (aVMin + aVMax) * 0.5, aDepth); | |
c357e426 | 1616 | gp_Pnt aPanTo = aCamera->ConvertProj2View (aFitCenter); |
1617 | gp_Pnt aPanFrom = aCamera->ConvertProj2View (aScreenCenter); | |
b5ac8292 | 1618 | gp_Vec aPanVec (aPanFrom, aPanTo); |
1619 | ||
b5ac8292 | 1620 | // compute section size |
1621 | gp_Pnt aFitTopRight (aUMax, aVMax, aDepth); | |
1622 | gp_Pnt aFitBotLeft (aUMin, aVMin, aDepth); | |
c357e426 | 1623 | gp_Pnt aViewBotLeft = aCamera->ConvertProj2View (aFitBotLeft); |
1624 | gp_Pnt aViewTopRight = aCamera->ConvertProj2View (aFitTopRight); | |
b5ac8292 | 1625 | |
1626 | Standard_Real aUSize = aViewTopRight.X() - aViewBotLeft.X(); | |
1627 | Standard_Real aVSize = aViewTopRight.Y() - aViewBotLeft.Y(); | |
1628 | ||
c357e426 | 1629 | Translate (aCamera, aPanVec.X(), -aPanVec.Y()); |
1630 | Scale (aCamera, aUSize, aVSize); | |
1631 | AutoZFit(); | |
b5ac8292 | 1632 | } |
1633 | else | |
1634 | { | |
197ac94e | 1635 | Standard_Real aX1, aY1, aX2, aY2; |
1636 | Convert (theMinXp, theMinYp, aX1, aY1); | |
1637 | Convert (theMaxXp, theMaxYp, aX2, aY2); | |
1638 | FitAll (aX1, aY1, aX2, aY2); | |
b5ac8292 | 1639 | } |
197ac94e | 1640 | |
1641 | SetImmediateUpdate (wasUpdateEnabled); | |
1642 | ||
1643 | ImmediateUpdate(); | |
7fd59977 | 1644 | } |
1645 | ||
197ac94e | 1646 | //======================================================================= |
1647 | //function : ConvertToGrid | |
1648 | //purpose : | |
1649 | //======================================================================= | |
1650 | void V3d_View::ConvertToGrid(const Standard_Integer Xp, | |
1651 | const Standard_Integer Yp, | |
1652 | Standard_Real& Xg, | |
1653 | Standard_Real& Yg, | |
1654 | Standard_Real& Zg) const | |
b5ac8292 | 1655 | { |
1656 | Graphic3d_Vertex aVrp; | |
1657 | Standard_Real anX, anY, aZ; | |
1658 | Convert (Xp, Yp, anX, anY, aZ); | |
1659 | aVrp.SetCoord (anX, anY, aZ); | |
1660 | ||
1661 | if( MyViewer->Grid()->IsActive() ) { | |
1662 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1663 | aNewVrp.Coord (Xg,Yg,Zg) ; | |
1664 | } else | |
1665 | aVrp.Coord (Xg,Yg,Zg) ; | |
1666 | } | |
1667 | ||
197ac94e | 1668 | //======================================================================= |
1669 | //function : ConvertToGrid | |
1670 | //purpose : | |
1671 | //======================================================================= | |
1672 | void V3d_View::ConvertToGrid(const Standard_Real X, | |
1673 | const Standard_Real Y, | |
1674 | const Standard_Real Z, | |
1675 | Standard_Real& Xg, | |
1676 | Standard_Real& Yg, | |
1677 | Standard_Real& Zg) const | |
b5ac8292 | 1678 | { |
1679 | if( MyViewer->Grid()->IsActive() ) { | |
1680 | Graphic3d_Vertex aVrp (X,Y,Z) ; | |
1681 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1682 | aNewVrp.Coord(Xg,Yg,Zg) ; | |
1683 | } else { | |
1684 | Xg = X; Yg = Y; Zg = Z; | |
1685 | } | |
1686 | } | |
1687 | ||
197ac94e | 1688 | //======================================================================= |
1689 | //function : Convert | |
1690 | //purpose : | |
1691 | //======================================================================= | |
b8ddfc2f | 1692 | Standard_Real V3d_View::Convert(const Standard_Integer Vp) const |
1693 | { | |
b5ac8292 | 1694 | Standard_Integer aDxw, aDyw ; |
7fd59977 | 1695 | |
c357e426 | 1696 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1697 | |
b5ac8292 | 1698 | MyWindow->Size (aDxw, aDyw); |
1699 | Standard_Real aValue; | |
197ac94e | 1700 | |
c357e426 | 1701 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1702 | aValue = aViewDims.X() * (Standard_Real)Vp / (Standard_Real)aDxw; |
7fd59977 | 1703 | |
b5ac8292 | 1704 | return aValue; |
7fd59977 | 1705 | } |
1706 | ||
197ac94e | 1707 | //======================================================================= |
1708 | //function : Convert | |
1709 | //purpose : | |
1710 | //======================================================================= | |
1711 | void V3d_View::Convert(const Standard_Integer Xp, | |
1712 | const Standard_Integer Yp, | |
1713 | Standard_Real& Xv, | |
1714 | Standard_Real& Yv) const | |
b8ddfc2f | 1715 | { |
b5ac8292 | 1716 | Standard_Integer aDxw, aDyw; |
7fd59977 | 1717 | |
c357e426 | 1718 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1719 | |
1720 | MyWindow->Size (aDxw, aDyw); | |
1721 | ||
1722 | gp_Pnt aPoint (Xp * 2.0 / aDxw - 1.0, (aDyw - Yp) * 2.0 / aDyw - 1.0, 0.0); | |
c357e426 | 1723 | aPoint = Camera()->ConvertProj2View (aPoint); |
7fd59977 | 1724 | |
b5ac8292 | 1725 | Xv = aPoint.X(); |
1726 | Yv = aPoint.Y(); | |
7fd59977 | 1727 | } |
1728 | ||
197ac94e | 1729 | //======================================================================= |
1730 | //function : Convert | |
1731 | //purpose : | |
1732 | //======================================================================= | |
7fd59977 | 1733 | Standard_Integer V3d_View::Convert(const Standard_Real Vv) const |
1734 | { | |
c357e426 | 1735 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1736 | |
1737 | Standard_Integer aDxw, aDyw; | |
1738 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1739 | |
c357e426 | 1740 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1741 | Standard_Integer aValue = RealToInt (aDxw * Vv / (aViewDims.X())); |
7fd59977 | 1742 | |
b5ac8292 | 1743 | return aValue; |
7fd59977 | 1744 | } |
1745 | ||
197ac94e | 1746 | //======================================================================= |
1747 | //function : Convert | |
1748 | //purpose : | |
1749 | //======================================================================= | |
1750 | void V3d_View::Convert(const Standard_Real Xv, | |
1751 | const Standard_Real Yv, | |
1752 | Standard_Integer& Xp, | |
1753 | Standard_Integer& Yp) const | |
7fd59977 | 1754 | { |
c357e426 | 1755 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1756 | |
b5ac8292 | 1757 | Standard_Integer aDxw, aDyw; |
1758 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1759 | |
b5ac8292 | 1760 | gp_Pnt aPoint (Xv, Yv, 0.0); |
c357e426 | 1761 | aPoint = Camera()->ConvertView2Proj (aPoint); |
b5ac8292 | 1762 | aPoint = gp_Pnt ((aPoint.X() + 1.0) * aDxw / 2.0, aDyw - (aPoint.Y() + 1.0) * aDyw / 2.0, 0.0); |
7fd59977 | 1763 | |
b5ac8292 | 1764 | Xp = RealToInt (aPoint.X()); |
1765 | Yp = RealToInt (aPoint.Y()); | |
7fd59977 | 1766 | } |
1767 | ||
197ac94e | 1768 | //======================================================================= |
1769 | //function : Convert | |
1770 | //purpose : | |
1771 | //======================================================================= | |
1772 | void V3d_View::Convert(const Standard_Integer Xp, | |
1773 | const Standard_Integer Yp, | |
1774 | Standard_Real& X, | |
1775 | Standard_Real& Y, | |
1776 | Standard_Real& Z) const | |
b8ddfc2f | 1777 | { |
c357e426 | 1778 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1779 | Standard_Integer aHeight, aWidth; |
1780 | MyWindow->Size (aWidth, aHeight); | |
1781 | ||
1782 | Standard_Real anX = 2.0 * Xp / aWidth - 1.0; | |
1783 | Standard_Real anY = 2.0 * (aHeight - 1 - Yp) / aHeight - 1.0; | |
1784 | Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
1785 | ||
c357e426 | 1786 | gp_Pnt aResult = Camera()->UnProject (gp_Pnt (anX, anY, aZ)); |
b5ac8292 | 1787 | |
1788 | X = aResult.X(); | |
1789 | Y = aResult.Y(); | |
1790 | Z = aResult.Z(); | |
7fd59977 | 1791 | } |
1792 | ||
197ac94e | 1793 | //======================================================================= |
1794 | //function : ConvertWithProj | |
1795 | //purpose : | |
1796 | //======================================================================= | |
3ed88fac | 1797 | void V3d_View::ConvertWithProj(const Standard_Integer theXp, |
1798 | const Standard_Integer theYp, | |
1799 | Standard_Real& theX, | |
1800 | Standard_Real& theY, | |
1801 | Standard_Real& theZ, | |
1802 | Standard_Real& theDx, | |
1803 | Standard_Real& theDy, | |
1804 | Standard_Real& theDz) const | |
7fd59977 | 1805 | { |
c357e426 | 1806 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
3ed88fac | 1807 | Standard_Integer aHeight = 0, aWidth = 0; |
b5ac8292 | 1808 | MyWindow->Size (aWidth, aHeight); |
7fd59977 | 1809 | |
3ed88fac | 1810 | const Standard_Real anX = 2.0 * theXp / aWidth - 1.0; |
1811 | const Standard_Real anY = 2.0 * (aHeight - 1 - theYp) / aHeight - 1.0; | |
1812 | const Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
b5ac8292 | 1813 | |
3ed88fac | 1814 | const Handle(Graphic3d_Camera)& aCamera = Camera(); |
1815 | const gp_Pnt aResult1 = aCamera->UnProject (gp_Pnt (anX, anY, aZ)); | |
1816 | const gp_Pnt aResult2 = aCamera->UnProject (gp_Pnt (anX, anY, aZ - 10.0)); | |
b5ac8292 | 1817 | |
3ed88fac | 1818 | theX = aResult1.X(); |
1819 | theY = aResult1.Y(); | |
1820 | theZ = aResult1.Z(); | |
1821 | Graphic3d_Vec3d aNormDir (theX - aResult2.X(), | |
1822 | theY - aResult2.Y(), | |
1823 | theZ - aResult2.Z()); | |
3910bc65 | 1824 | aNormDir.Normalize(); |
1825 | ||
3ed88fac | 1826 | theDx = aNormDir.x(); |
1827 | theDy = aNormDir.y(); | |
1828 | theDz = aNormDir.z(); | |
7fd59977 | 1829 | } |
7fd59977 | 1830 | |
197ac94e | 1831 | //======================================================================= |
1832 | //function : Convert | |
1833 | //purpose : | |
1834 | //======================================================================= | |
1835 | void V3d_View::Convert(const Standard_Real X, | |
1836 | const Standard_Real Y, | |
1837 | const Standard_Real Z, | |
1838 | Standard_Integer& Xp, | |
1839 | Standard_Integer& Yp) const | |
b8ddfc2f | 1840 | { |
c357e426 | 1841 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1842 | Standard_Integer aHeight, aWidth; |
1843 | MyWindow->Size (aWidth, aHeight); | |
1844 | ||
c357e426 | 1845 | gp_Pnt aPoint = Camera()->Project (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1846 | |
1847 | Xp = RealToInt ((aPoint.X() + 1) * 0.5 * aWidth); | |
72b11796 | 1848 | Yp = RealToInt (aHeight - 1 - (aPoint.Y() + 1) * 0.5 * aHeight); |
7fd59977 | 1849 | } |
1850 | ||
197ac94e | 1851 | //======================================================================= |
1852 | //function : Project | |
1853 | //purpose : | |
1854 | //======================================================================= | |
c357e426 | 1855 | void V3d_View::Project (const Standard_Real theX, |
1856 | const Standard_Real theY, | |
1857 | const Standard_Real theZ, | |
1858 | Standard_Real& theXp, | |
1859 | Standard_Real& theYp) const | |
7fd59977 | 1860 | { |
c357e426 | 1861 | Standard_Real aZp; |
1862 | Project (theX, theY, theZ, theXp, theYp, aZp); | |
1863 | } | |
1864 | ||
1865 | //======================================================================= | |
1866 | //function : Project | |
1867 | //purpose : | |
1868 | //======================================================================= | |
1869 | void V3d_View::Project (const Standard_Real theX, | |
1870 | const Standard_Real theY, | |
1871 | const Standard_Real theZ, | |
1872 | Standard_Real& theXp, | |
1873 | Standard_Real& theYp, | |
1874 | Standard_Real& theZp) const | |
1875 | { | |
1876 | Handle(Graphic3d_Camera) aCamera = Camera(); | |
1877 | ||
1878 | gp_XYZ aViewSpaceDimensions = aCamera->ViewDimensions(); | |
1879 | Standard_Real aXSize = aViewSpaceDimensions.X(); | |
1880 | Standard_Real aYSize = aViewSpaceDimensions.Y(); | |
1881 | Standard_Real aZSize = aViewSpaceDimensions.Z(); | |
1882 | ||
1883 | gp_Pnt aPoint = aCamera->Project (gp_Pnt (theX, theY, theZ)); | |
1884 | ||
1885 | // NDC [-1, 1] --> PROJ [ -size / 2, +size / 2 ] | |
1886 | theXp = aPoint.X() * aXSize * 0.5; | |
1887 | theYp = aPoint.Y() * aYSize * 0.5; | |
1888 | theZp = aPoint.Z() * aZSize * 0.5; | |
7fd59977 | 1889 | } |
1890 | ||
197ac94e | 1891 | //======================================================================= |
1892 | //function : BackgroundColor | |
1893 | //purpose : | |
1894 | //======================================================================= | |
1895 | void V3d_View::BackgroundColor(const Quantity_TypeOfColor Type, | |
1896 | Standard_Real& V1, | |
1897 | Standard_Real& V2, | |
1898 | Standard_Real& V3) const | |
b8ddfc2f | 1899 | { |
7fd59977 | 1900 | Quantity_Color C = BackgroundColor() ; |
7fd59977 | 1901 | C.Values(V1,V2,V3,Type) ; |
1902 | } | |
1903 | ||
197ac94e | 1904 | //======================================================================= |
1905 | //function : BackgroundColor | |
1906 | //purpose : | |
1907 | //======================================================================= | |
b8ddfc2f | 1908 | Quantity_Color V3d_View::BackgroundColor() const |
1909 | { | |
c357e426 | 1910 | return myView->Background().Color() ; |
7fd59977 | 1911 | } |
7fd59977 | 1912 | |
197ac94e | 1913 | //======================================================================= |
1914 | //function : GradientBackgroundColors | |
1915 | //purpose : | |
1916 | //======================================================================= | |
c357e426 | 1917 | void V3d_View::GradientBackgroundColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const |
b8ddfc2f | 1918 | { |
c357e426 | 1919 | myView->GradientBackground().Colors (theColor1, theColor2); |
7fd59977 | 1920 | } |
1921 | ||
197ac94e | 1922 | //======================================================================= |
1923 | //function : GradientBackground | |
1924 | //purpose : | |
1925 | //======================================================================= | |
b8ddfc2f | 1926 | Aspect_GradientBackground V3d_View::GradientBackground() const |
1927 | { | |
c357e426 | 1928 | return myView->GradientBackground(); |
7fd59977 | 1929 | } |
1930 | ||
197ac94e | 1931 | //======================================================================= |
1932 | //function : Scale | |
1933 | //purpose : | |
1934 | //======================================================================= | |
b8ddfc2f | 1935 | Standard_Real V3d_View::Scale() const |
1936 | { | |
c357e426 | 1937 | return myDefaultCamera->Scale() / Camera()->Scale(); |
7fd59977 | 1938 | } |
1939 | ||
197ac94e | 1940 | //======================================================================= |
1941 | //function : AxialScale | |
1942 | //purpose : | |
1943 | //======================================================================= | |
b8ddfc2f | 1944 | void V3d_View::AxialScale(Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const |
1945 | { | |
c357e426 | 1946 | gp_Pnt anAxialScale = Camera()->AxialScale(); |
b5ac8292 | 1947 | Sx = anAxialScale.X(); |
1948 | Sy = anAxialScale.Y(); | |
1949 | Sz = anAxialScale.Z(); | |
7fd59977 | 1950 | } |
1951 | ||
197ac94e | 1952 | //======================================================================= |
1953 | //function : Size | |
1954 | //purpose : | |
1955 | //======================================================================= | |
b8ddfc2f | 1956 | void V3d_View::Size(Standard_Real& Width, Standard_Real& Height) const |
1957 | { | |
c357e426 | 1958 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 1959 | |
b5ac8292 | 1960 | Width = aViewDims.X(); |
1961 | Height = aViewDims.Y(); | |
7fd59977 | 1962 | } |
1963 | ||
197ac94e | 1964 | //======================================================================= |
1965 | //function : ZSize | |
1966 | //purpose : | |
1967 | //======================================================================= | |
b8ddfc2f | 1968 | Standard_Real V3d_View::ZSize() const |
1969 | { | |
c357e426 | 1970 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 1971 | |
b5ac8292 | 1972 | return aViewDims.Z(); |
7fd59977 | 1973 | } |
1974 | ||
197ac94e | 1975 | //======================================================================= |
1976 | //function : MinMax | |
1977 | //purpose : | |
1978 | //======================================================================= | |
1979 | Standard_Integer V3d_View::MinMax(Standard_Real& Umin, | |
1980 | Standard_Real& Vmin, | |
1981 | Standard_Real& Umax, | |
1982 | Standard_Real& Vmax) const | |
b8ddfc2f | 1983 | { |
7fd59977 | 1984 | Standard_Real Wmin,Wmax,U,V,W ; |
1985 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax ; | |
1986 | // CAL 6/11/98 | |
c357e426 | 1987 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1988 | |
1989 | if( Nstruct ) { | |
c357e426 | 1990 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 1991 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
c357e426 | 1992 | Project (Xmin,Ymin,Zmin,Umin,Vmin,Wmin) ; |
1993 | Project (Xmax,Ymax,Zmax,Umax,Vmax,Wmax) ; | |
1994 | Project (Xmin,Ymin,Zmax,U,V,W) ; | |
7fd59977 | 1995 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1996 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1997 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1998 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1999 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2000 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2001 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2002 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 2003 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2004 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2005 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2006 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 2007 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2008 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2009 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2010 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 2011 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2012 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2013 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 2014 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 2015 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
2016 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
2017 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
2018 | } | |
2019 | return Nstruct ; | |
2020 | } | |
2021 | ||
197ac94e | 2022 | //======================================================================= |
2023 | //function : MinMax | |
2024 | //purpose : | |
2025 | //======================================================================= | |
2026 | Standard_Integer V3d_View::MinMax(Standard_Real& Xmin, | |
2027 | Standard_Real& Ymin, | |
2028 | Standard_Real& Zmin, | |
2029 | Standard_Real& Xmax, | |
2030 | Standard_Real& Ymax, | |
2031 | Standard_Real& Zmax) const | |
b8ddfc2f | 2032 | { |
7fd59977 | 2033 | // CAL 6/11/98 |
2034 | // Standard_Integer Nstruct = (MyView->DisplayedStructures())->Extent() ; | |
c357e426 | 2035 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 2036 | |
2037 | if( Nstruct ) { | |
c357e426 | 2038 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 2039 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
7fd59977 | 2040 | } |
2041 | return Nstruct ; | |
2042 | } | |
2043 | ||
197ac94e | 2044 | //======================================================================= |
2045 | //function : Gravity | |
2046 | //purpose : | |
2047 | //======================================================================= | |
4af098ba | 2048 | void V3d_View::Gravity (Standard_Real& theX, |
2049 | Standard_Real& theY, | |
2050 | Standard_Real& theZ) const | |
b8ddfc2f | 2051 | { |
4af098ba | 2052 | Graphic3d_MapOfStructure aSetOfStructures; |
c357e426 | 2053 | myView->DisplayedStructures (aSetOfStructures); |
4af098ba | 2054 | |
2055 | Standard_Boolean hasSelection = Standard_False; | |
2056 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
2057 | aStructIter.More(); aStructIter.Next()) | |
2058 | { | |
2059 | if (aStructIter.Key()->IsHighlighted() | |
2060 | && aStructIter.Key()->IsVisible()) | |
2061 | { | |
2062 | hasSelection = Standard_True; | |
2063 | break; | |
2064 | } | |
2065 | } | |
7fd59977 | 2066 | |
4af098ba | 2067 | Standard_Real Xmin, Ymin, Zmin, Xmax, Ymax, Zmax; |
2068 | Standard_Integer aNbPoints = 0; | |
2069 | gp_XYZ aResult (0.0, 0.0, 0.0); | |
2070 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
2071 | aStructIter.More(); aStructIter.Next()) | |
2072 | { | |
2073 | const Handle(Graphic3d_Structure)& aStruct = aStructIter.Key(); | |
2074 | if (!aStruct->IsVisible() | |
770fa4d4 | 2075 | || aStruct->IsInfinite() |
2076 | || (hasSelection && !aStruct->IsHighlighted())) | |
4af098ba | 2077 | { |
2078 | continue; | |
2079 | } | |
2080 | ||
7c3ef2f7 | 2081 | const Graphic3d_BndBox3d& aBox = aStruct->CStructure()->BoundingBox(); |
770fa4d4 | 2082 | if (!aBox.IsValid()) |
2083 | { | |
2084 | continue; | |
2085 | } | |
2086 | ||
2087 | // skip transformation-persistent objects | |
778cd667 | 2088 | if (!aStruct->TransformPersistence().IsNull()) |
4af098ba | 2089 | { |
2090 | continue; | |
2091 | } | |
2092 | ||
2093 | // use camera projection to find gravity point | |
7c3ef2f7 | 2094 | Xmin = aBox.CornerMin().x(); |
2095 | Ymin = aBox.CornerMin().y(); | |
2096 | Zmin = aBox.CornerMin().z(); | |
2097 | Xmax = aBox.CornerMax().x(); | |
2098 | Ymax = aBox.CornerMax().y(); | |
2099 | Zmax = aBox.CornerMax().z(); | |
4af098ba | 2100 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = |
2101 | { | |
2102 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), | |
2103 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2104 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
2105 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) | |
2106 | }; | |
7fd59977 | 2107 | |
4af098ba | 2108 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
2109 | { | |
2110 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
c357e426 | 2111 | const gp_Pnt aProjected = Camera()->Project (aBndPnt); |
4af098ba | 2112 | if (Abs (aProjected.X()) <= 1.0 |
2113 | && Abs (aProjected.Y()) <= 1.0) | |
2114 | { | |
2115 | aResult += aBndPnt.XYZ(); | |
2116 | ++aNbPoints; | |
2117 | } | |
2118 | } | |
2119 | } | |
7fd59977 | 2120 | |
4af098ba | 2121 | if (aNbPoints == 0) |
b5ac8292 | 2122 | { |
770fa4d4 | 2123 | // fallback - just use bounding box of entire scene |
3fe9ce0e | 2124 | Bnd_Box aBox = myView->MinMaxValues(); |
770fa4d4 | 2125 | if (!aBox.IsVoid()) |
b5ac8292 | 2126 | { |
4af098ba | 2127 | aBox.Get (Xmin, Ymin, Zmin, |
2128 | Xmax, Ymax, Zmax); | |
2129 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = | |
2130 | { | |
b5ac8292 | 2131 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), |
2132 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2133 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
4af098ba | 2134 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) |
2135 | }; | |
b5ac8292 | 2136 | |
4af098ba | 2137 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
b5ac8292 | 2138 | { |
2139 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
4af098ba | 2140 | aResult += aBndPnt.XYZ(); |
2141 | ++aNbPoints; | |
b5ac8292 | 2142 | } |
7fd59977 | 2143 | } |
2144 | } | |
7fd59977 | 2145 | |
4af098ba | 2146 | if (aNbPoints > 0) |
2147 | { | |
2148 | aResult /= aNbPoints; | |
2149 | } | |
2150 | theX = aResult.X(); | |
2151 | theY = aResult.Y(); | |
2152 | theZ = aResult.Z(); | |
7fd59977 | 2153 | } |
2154 | ||
197ac94e | 2155 | //======================================================================= |
2156 | //function : Eye | |
2157 | //purpose : | |
2158 | //======================================================================= | |
b8ddfc2f | 2159 | void V3d_View::Eye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2160 | { | |
c357e426 | 2161 | gp_Pnt aCameraEye = Camera()->Eye(); |
b5ac8292 | 2162 | X = aCameraEye.X(); |
2163 | Y = aCameraEye.Y(); | |
2164 | Z = aCameraEye.Z(); | |
7fd59977 | 2165 | } |
2166 | ||
197ac94e | 2167 | //============================================================================= |
2168 | //function : FocalReferencePoint | |
2169 | //purpose : | |
2170 | //============================================================================= | |
b8ddfc2f | 2171 | void V3d_View::FocalReferencePoint(Standard_Real& X, Standard_Real& Y,Standard_Real& Z) const |
2172 | { | |
b5ac8292 | 2173 | Eye (X,Y,Z); |
7fd59977 | 2174 | } |
2175 | ||
197ac94e | 2176 | //============================================================================= |
2177 | //function : ProjReferenceAxe | |
2178 | //purpose : | |
2179 | //============================================================================= | |
2180 | void V3d_View::ProjReferenceAxe(const Standard_Integer Xpix, | |
2181 | const Standard_Integer Ypix, | |
2182 | Standard_Real& XP, | |
2183 | Standard_Real& YP, | |
2184 | Standard_Real& ZP, | |
2185 | Standard_Real& VX, | |
2186 | Standard_Real& VY, | |
2187 | Standard_Real& VZ) const | |
b8ddfc2f | 2188 | { |
7fd59977 | 2189 | Standard_Real Xo,Yo,Zo; |
2190 | ||
b5ac8292 | 2191 | Convert (Xpix, Ypix, XP, YP, ZP); |
2192 | if ( Type() == V3d_PERSPECTIVE ) | |
2193 | { | |
2194 | FocalReferencePoint (Xo,Yo,Zo); | |
7fd59977 | 2195 | VX = Xo - XP; |
2196 | VY = Yo - YP; | |
2197 | VZ = Zo - ZP; | |
2198 | } | |
b5ac8292 | 2199 | else |
2200 | { | |
2201 | Proj (VX,VY,VZ); | |
7fd59977 | 2202 | } |
2203 | } | |
2204 | ||
197ac94e | 2205 | //============================================================================= |
2206 | //function : Depth | |
2207 | //purpose : | |
2208 | //============================================================================= | |
b8ddfc2f | 2209 | Standard_Real V3d_View::Depth() const |
2210 | { | |
c357e426 | 2211 | return Camera()->Distance(); |
7fd59977 | 2212 | } |
2213 | ||
197ac94e | 2214 | //============================================================================= |
2215 | //function : Proj | |
2216 | //purpose : | |
2217 | //============================================================================= | |
b8ddfc2f | 2218 | void V3d_View::Proj(Standard_Real& Dx, Standard_Real& Dy, Standard_Real& Dz) const |
2219 | { | |
c357e426 | 2220 | gp_Dir aCameraDir = Camera()->Direction().Reversed(); |
b5ac8292 | 2221 | Dx = aCameraDir.X(); |
2222 | Dy = aCameraDir.Y(); | |
2223 | Dz = aCameraDir.Z(); | |
7fd59977 | 2224 | } |
2225 | ||
197ac94e | 2226 | //============================================================================= |
2227 | //function : At | |
2228 | //purpose : | |
2229 | //============================================================================= | |
b8ddfc2f | 2230 | void V3d_View::At(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2231 | { | |
c357e426 | 2232 | gp_Pnt aCameraCenter = Camera()->Center(); |
b5ac8292 | 2233 | X = aCameraCenter.X(); |
2234 | Y = aCameraCenter.Y(); | |
2235 | Z = aCameraCenter.Z(); | |
7fd59977 | 2236 | } |
2237 | ||
197ac94e | 2238 | //============================================================================= |
2239 | //function : Up | |
2240 | //purpose : | |
2241 | //============================================================================= | |
b8ddfc2f | 2242 | void V3d_View::Up(Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const |
2243 | { | |
c357e426 | 2244 | gp_Dir aCameraUp = Camera()->Up(); |
b5ac8292 | 2245 | Vx = aCameraUp.X(); |
2246 | Vy = aCameraUp.Y(); | |
2247 | Vz = aCameraUp.Z(); | |
7fd59977 | 2248 | } |
2249 | ||
197ac94e | 2250 | //============================================================================= |
2251 | //function : Twist | |
2252 | //purpose : | |
2253 | //============================================================================= | |
b8ddfc2f | 2254 | Standard_Real V3d_View::Twist() const |
2255 | { | |
7fd59977 | 2256 | Standard_Real Xup,Yup,Zup,Xpn,Ypn,Zpn,X0,Y0,Z0 ; |
2257 | Standard_Real pvx,pvy,pvz,pvn,sca,angle ; | |
b5ac8292 | 2258 | Graphic3d_Vector Xaxis,Yaxis,Zaxis ; |
7fd59977 | 2259 | Standard_Boolean TheStatus ; |
2260 | ||
c357e426 | 2261 | gp_Dir aReferencePlane (Camera()->Direction().Reversed()); |
b5ac8292 | 2262 | gp_Dir anUp; |
2263 | ||
2264 | Proj(Xpn,Ypn,Zpn); | |
2265 | anUp = gp_Dir (0.,0.,1.) ; | |
2266 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2267 | if( !TheStatus ) { |
b5ac8292 | 2268 | anUp = gp_Dir (0.,1.,0.) ; |
2269 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2270 | } |
2271 | if( !TheStatus ) { | |
b5ac8292 | 2272 | anUp = gp_Dir (1.,0.,0.) ; |
2273 | TheStatus = ScreenAxis (aReferencePlane, anUp,Xaxis,Yaxis,Zaxis) ; | |
7fd59977 | 2274 | } |
2275 | Yaxis.Coord(X0,Y0,Z0) ; | |
b5ac8292 | 2276 | |
2277 | Up(Xup,Yup,Zup) ; | |
7fd59977 | 2278 | /* Compute Cross Vector From Up & Origin */ |
2279 | pvx = Y0*Zup - Z0*Yup ; | |
2280 | pvy = Z0*Xup - X0*Zup ; | |
2281 | pvz = X0*Yup - Y0*Xup ; | |
2282 | pvn = pvx*pvx + pvy*pvy + pvz*pvz ; | |
2283 | sca = X0*Xup + Y0*Yup + Z0*Zup ; | |
2284 | /* Compute Angle */ | |
2285 | angle = Sqrt(pvn) ; | |
2286 | if( angle > 1. ) angle = 1. ; | |
2287 | else if( angle < -1. ) angle = -1. ; | |
2288 | angle = asin(angle) ; | |
c6541a0c D |
2289 | if( sca < 0. ) angle = M_PI - angle ; |
2290 | if( angle > 0. && angle < M_PI ) { | |
7fd59977 | 2291 | sca = pvx*Xpn + pvy*Ypn + pvz*Zpn ; |
2292 | if( sca < 0. ) angle = DEUXPI - angle ; | |
2293 | } | |
2294 | return angle ; | |
2295 | } | |
2296 | ||
197ac94e | 2297 | //============================================================================= |
2298 | //function : ShadingModel | |
2299 | //purpose : | |
2300 | //============================================================================= | |
b8ddfc2f | 2301 | V3d_TypeOfShadingModel V3d_View::ShadingModel() const |
2302 | { | |
c357e426 | 2303 | return static_cast<V3d_TypeOfShadingModel> (myView->ShadingModel()); |
7fd59977 | 2304 | } |
2305 | ||
197ac94e | 2306 | //============================================================================= |
2307 | //function : TextureEnv | |
2308 | //purpose : | |
2309 | //============================================================================= | |
857ffd5e | 2310 | Handle(Graphic3d_TextureEnv) V3d_View::TextureEnv() const |
b8ddfc2f | 2311 | { |
c357e426 | 2312 | return myView->TextureEnv(); |
7fd59977 | 2313 | } |
2314 | ||
197ac94e | 2315 | //============================================================================= |
2316 | //function : Visualization | |
2317 | //purpose : | |
2318 | //============================================================================= | |
b8ddfc2f | 2319 | V3d_TypeOfVisualization V3d_View::Visualization() const |
2320 | { | |
c357e426 | 2321 | return static_cast<V3d_TypeOfVisualization> (myView->VisualizationType()); |
7fd59977 | 2322 | } |
2323 | ||
197ac94e | 2324 | //============================================================================= |
2325 | //function : Viewer | |
2326 | //purpose : | |
2327 | //============================================================================= | |
b8ddfc2f | 2328 | Handle(V3d_Viewer) V3d_View::Viewer() const |
2329 | { | |
c357e426 | 2330 | return MyViewer; |
7fd59977 | 2331 | } |
2332 | ||
197ac94e | 2333 | //============================================================================= |
2334 | //function : IfWindow | |
2335 | //purpose : | |
2336 | //============================================================================= | |
b8ddfc2f | 2337 | Standard_Boolean V3d_View::IfWindow() const |
2338 | { | |
c357e426 | 2339 | return myView->IsDefined(); |
7fd59977 | 2340 | } |
2341 | ||
197ac94e | 2342 | //============================================================================= |
2343 | //function : Window | |
2344 | //purpose : | |
2345 | //============================================================================= | |
b8ddfc2f | 2346 | Handle(Aspect_Window) V3d_View::Window() const |
2347 | { | |
7fd59977 | 2348 | return MyWindow; |
2349 | } | |
2350 | ||
197ac94e | 2351 | //============================================================================= |
2352 | //function : Type | |
2353 | //purpose : | |
2354 | //============================================================================= | |
b8ddfc2f | 2355 | V3d_TypeOfView V3d_View::Type() const |
2356 | { | |
c357e426 | 2357 | return Camera()->IsOrthographic() ? V3d_ORTHOGRAPHIC : V3d_PERSPECTIVE; |
7fd59977 | 2358 | } |
2359 | ||
197ac94e | 2360 | //============================================================================= |
2361 | //function : SetFocale | |
2362 | //purpose : | |
2363 | //============================================================================= | |
b8ddfc2f | 2364 | void V3d_View::SetFocale( const Standard_Real focale ) |
2365 | { | |
c357e426 | 2366 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2367 | ||
2368 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2369 | { |
2370 | return; | |
7fd59977 | 2371 | } |
b5ac8292 | 2372 | |
c357e426 | 2373 | Standard_Real aFOVyRad = ATan (focale / (aCamera->Distance() * 2.0)); |
b5ac8292 | 2374 | |
c357e426 | 2375 | aCamera->SetFOVy (aFOVyRad * (360 / M_PI)); |
7fd59977 | 2376 | |
2377 | ImmediateUpdate(); | |
2378 | } | |
2379 | ||
197ac94e | 2380 | //============================================================================= |
2381 | //function : Focale | |
2382 | //purpose : | |
2383 | //============================================================================= | |
b5ac8292 | 2384 | Standard_Real V3d_View::Focale() const |
b8ddfc2f | 2385 | { |
c357e426 | 2386 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2387 | ||
2388 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2389 | { |
2390 | return 0.0; | |
7fd59977 | 2391 | } |
b5ac8292 | 2392 | |
c357e426 | 2393 | return aCamera->Distance() * 2.0 * Tan (aCamera->FOVy() * M_PI / 360.0); |
7fd59977 | 2394 | } |
2395 | ||
197ac94e | 2396 | //============================================================================= |
2397 | //function : View | |
2398 | //purpose : | |
2399 | //============================================================================= | |
c357e426 | 2400 | Handle(Graphic3d_CView) V3d_View::View() const |
7fd59977 | 2401 | { |
c357e426 | 2402 | return myView; |
7fd59977 | 2403 | } |
2404 | ||
197ac94e | 2405 | //============================================================================= |
2406 | //function : ScreenAxis | |
2407 | //purpose : | |
2408 | //============================================================================= | |
b5ac8292 | 2409 | Standard_Boolean V3d_View::ScreenAxis( const gp_Dir &Vpn, const gp_Dir &Vup, Graphic3d_Vector &Xaxe, Graphic3d_Vector &Yaxe, Graphic3d_Vector &Zaxe) |
2410 | { | |
2411 | Standard_Real Xpn, Ypn, Zpn, Xup, Yup, Zup; | |
2412 | Standard_Real dx1, dy1, dz1, xx, yy, zz; | |
2413 | ||
2414 | Xpn = Vpn.X(); Ypn = Vpn.Y(); Zpn = Vpn.Z(); | |
2415 | Xup = Vup.X(); Yup = Vup.Y(); Zup = Vup.Z(); | |
2416 | xx = Yup*Zpn - Zup*Ypn; | |
2417 | yy = Zup*Xpn - Xup*Zpn; | |
2418 | zz = Xup*Ypn - Yup*Xpn; | |
2419 | Xaxe.SetCoord (xx, yy, zz); | |
2420 | if (Xaxe.LengthZero()) return Standard_False; | |
2421 | Xaxe.Normalize(); | |
2422 | Xaxe.Coord(dx1, dy1, dz1); | |
2423 | xx = Ypn*dz1 - Zpn*dy1; | |
2424 | yy = Zpn*dx1 - Xpn*dz1; | |
2425 | zz = Xpn*dy1 - Ypn*dx1; | |
2426 | Yaxe.SetCoord (xx, yy, zz) ; | |
2427 | if (Yaxe.LengthZero()) return Standard_False; | |
2428 | Yaxe.Normalize(); | |
2429 | ||
2430 | Zaxe.SetCoord (Xpn, Ypn, Zpn); | |
2431 | Zaxe.Normalize(); | |
7fd59977 | 2432 | return Standard_True; |
2433 | } | |
2434 | ||
197ac94e | 2435 | //============================================================================= |
2436 | //function : TrsPoint | |
2437 | //purpose : | |
2438 | //============================================================================= | |
475c2302 | 2439 | gp_XYZ V3d_View::TrsPoint (const Graphic3d_Vertex& thePnt, const TColStd_Array2OfReal& theMat) |
b8ddfc2f | 2440 | { |
7fd59977 | 2441 | // CAL. S3892 |
475c2302 | 2442 | const Standard_Integer lr = theMat.LowerRow(); |
2443 | const Standard_Integer ur = theMat.UpperRow(); | |
2444 | const Standard_Integer lc = theMat.LowerCol(); | |
2445 | const Standard_Integer uc = theMat.UpperCol(); | |
2446 | if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4)) | |
2447 | { | |
2448 | return gp_XYZ (thePnt.X(), thePnt.Y(), thePnt.Z()); | |
2449 | } | |
2450 | ||
2451 | Standard_Real X, Y, Z; | |
2452 | thePnt.Coord (X,Y,Z); | |
2453 | const Standard_Real XX = (theMat(lr,lc+3) + X*theMat(lr,lc) + Y*theMat(lr,lc+1) + Z*theMat(lr,lc+2)) / theMat(lr+3,lc+3); | |
2454 | const Standard_Real YY = (theMat(lr+1,lc+3) + X*theMat(lr+1,lc) + Y*theMat(lr+1,lc+1) + Z*theMat(lr+1,lc+2))/theMat(lr+3,lc+3); | |
2455 | const Standard_Real ZZ = (theMat(lr+2,lc+3) + X*theMat(lr+2,lc) + Y*theMat(lr+2,lc+1) + Z*theMat(lr+2,lc+2))/theMat(lr+3,lc+3); | |
2456 | return gp_XYZ (XX, YY, ZZ); | |
7fd59977 | 2457 | } |
2458 | ||
197ac94e | 2459 | //======================================================================= |
2460 | //function : Pan | |
2461 | //purpose : | |
2462 | //======================================================================= | |
2463 | void V3d_View::Pan (const Standard_Integer theDXp, | |
2464 | const Standard_Integer theDYp, | |
ee2be2a8 | 2465 | const Standard_Real theZoomFactor, |
197ac94e | 2466 | const Standard_Boolean theToStart) |
b8ddfc2f | 2467 | { |
197ac94e | 2468 | Panning (Convert (theDXp), Convert (theDYp), theZoomFactor, theToStart); |
7fd59977 | 2469 | } |
2470 | ||
197ac94e | 2471 | //======================================================================= |
2472 | //function : Panning | |
2473 | //purpose : | |
2474 | //======================================================================= | |
2475 | void V3d_View::Panning (const Standard_Real theDXv, | |
2476 | const Standard_Real theDYv, | |
ee2be2a8 | 2477 | const Standard_Real theZoomFactor, |
197ac94e | 2478 | const Standard_Boolean theToStart) |
7fd59977 | 2479 | { |
197ac94e | 2480 | Standard_ASSERT_RAISE (theZoomFactor > 0.0, "Bad zoom factor"); |
7fd59977 | 2481 | |
c357e426 | 2482 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2483 | ||
197ac94e | 2484 | if (theToStart) |
2485 | { | |
c357e426 | 2486 | myCamStartOpEye = aCamera->Eye(); |
2487 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 2488 | } |
197ac94e | 2489 | |
2490 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); | |
2491 | ||
c357e426 | 2492 | gp_Pnt aViewDims = aCamera->ViewDimensions(); |
197ac94e | 2493 | |
c357e426 | 2494 | aCamera->SetEye (myCamStartOpEye); |
2495 | aCamera->SetCenter (myCamStartOpCenter); | |
2496 | Translate (aCamera, -theDXv, -theDYv); | |
2497 | Scale (aCamera, aViewDims.X() / theZoomFactor, aViewDims.Y() / theZoomFactor); | |
197ac94e | 2498 | |
2499 | SetImmediateUpdate (wasUpdateEnabled); | |
2500 | ||
2501 | ImmediateUpdate(); | |
7fd59977 | 2502 | } |
2503 | ||
197ac94e | 2504 | //======================================================================= |
2505 | //function : Zoom | |
2506 | //purpose : | |
2507 | //======================================================================= | |
2508 | void V3d_View::Zoom (const Standard_Integer theXp1, | |
2509 | const Standard_Integer theYp1, | |
2510 | const Standard_Integer theXp2, | |
2511 | const Standard_Integer theYp2) | |
2512 | { | |
2513 | Standard_Integer aDx = theXp2 - theXp1; | |
2514 | Standard_Integer aDy = theYp2 - theYp1; | |
2515 | if (aDx != 0 || aDy != 0) | |
2516 | { | |
2517 | Standard_Real aCoeff = Sqrt( (Standard_Real)(aDx * aDx + aDy * aDy) ) / 100.0 + 1.0; | |
2518 | aCoeff = (aDx > 0) ? aCoeff : 1.0 / aCoeff; | |
2519 | SetZoom (aCoeff, Standard_True); | |
2520 | } | |
7fd59977 | 2521 | } |
2522 | ||
197ac94e | 2523 | //======================================================================= |
2524 | //function : StartZoomAtPoint | |
2525 | //purpose : | |
2526 | //======================================================================= | |
2527 | void V3d_View::StartZoomAtPoint (const Standard_Integer theXp, | |
2528 | const Standard_Integer theYp) | |
7fd59977 | 2529 | { |
197ac94e | 2530 | MyZoomAtPointX = theXp; |
2531 | MyZoomAtPointY = theYp; | |
7fd59977 | 2532 | } |
2533 | ||
197ac94e | 2534 | //======================================================================= |
2535 | //function : ZoomAtPoint | |
2536 | //purpose : | |
2537 | //======================================================================= | |
2538 | void V3d_View::ZoomAtPoint (const Standard_Integer theMouseStartX, | |
2539 | const Standard_Integer theMouseStartY, | |
2540 | const Standard_Integer theMouseEndX, | |
2541 | const Standard_Integer theMouseEndY) | |
7fd59977 | 2542 | { |
197ac94e | 2543 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
7fd59977 | 2544 | |
197ac94e | 2545 | // zoom |
2546 | Standard_Real aDxy = Standard_Real ((theMouseEndX + theMouseEndY) - (theMouseStartX + theMouseStartY)); | |
2547 | Standard_Real aDZoom = Abs (aDxy) / 100.0 + 1.0; | |
2548 | aDZoom = (aDxy > 0.0) ? aDZoom : 1.0 / aDZoom; | |
7fd59977 | 2549 | |
197ac94e | 2550 | V3d_BadValue_Raise_if (aDZoom <= 0.0, "V3d_View::ZoomAtPoint, bad coefficient"); |
7fd59977 | 2551 | |
c357e426 | 2552 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2553 | ||
2554 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); | |
2555 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
7fd59977 | 2556 | |
197ac94e | 2557 | // ensure that zoom will not be too small or too big. |
2558 | Standard_Real aCoef = aDZoom; | |
2559 | if (aViewWidth < aCoef * Precision::Confusion()) | |
2560 | { | |
2561 | aCoef = aViewWidth / Precision::Confusion(); | |
2562 | } | |
2563 | else if (aViewWidth > aCoef * 1e12) | |
2564 | { | |
2565 | aCoef = aViewWidth / 1e12; | |
2566 | } | |
2567 | if (aViewHeight < aCoef * Precision::Confusion()) | |
2568 | { | |
2569 | aCoef = aViewHeight / Precision::Confusion(); | |
2570 | } | |
2571 | else if (aViewHeight > aCoef * 1e12) | |
2572 | { | |
2573 | aCoef = aViewHeight / 1e12; | |
2574 | } | |
7fd59977 | 2575 | |
197ac94e | 2576 | Standard_Real aZoomAtPointXv = 0.0; |
2577 | Standard_Real aZoomAtPointYv = 0.0; | |
2578 | Convert (MyZoomAtPointX, MyZoomAtPointY, aZoomAtPointXv, aZoomAtPointYv); | |
7fd59977 | 2579 | |
ee2be2a8 | 2580 | Standard_Real aDxv = aZoomAtPointXv / aCoef; |
2581 | Standard_Real aDyv = aZoomAtPointYv / aCoef; | |
7fd59977 | 2582 | |
c357e426 | 2583 | aCamera->SetScale (aCamera->Scale() / aCoef); |
2584 | Translate (aCamera, aZoomAtPointXv - aDxv, aZoomAtPointYv - aDyv); | |
b5ac8292 | 2585 | |
c357e426 | 2586 | AutoZFit(); |
b5ac8292 | 2587 | |
197ac94e | 2588 | SetImmediateUpdate (wasUpdateEnabled); |
7fd59977 | 2589 | |
197ac94e | 2590 | ImmediateUpdate(); |
7fd59977 | 2591 | } |
2592 | ||
197ac94e | 2593 | //============================================================================= |
2594 | //function : AxialScale | |
2595 | //purpose : | |
2596 | //============================================================================= | |
7fd59977 | 2597 | void V3d_View::AxialScale (const Standard_Integer Dx, |
2598 | const Standard_Integer Dy, | |
2599 | const V3d_TypeOfAxe Axis) | |
2600 | { | |
2601 | if( Dx != 0. || Dy != 0. ) { | |
2602 | Standard_Real Sx, Sy, Sz; | |
2603 | AxialScale( Sx, Sy, Sz ); | |
2604 | Standard_Real dscale = Sqrt(Dx*Dx + Dy*Dy) / 100. + 1; | |
2605 | dscale = (Dx > 0) ? dscale : 1./dscale; | |
2606 | if( Axis == V3d_X ) Sx = dscale; | |
2607 | if( Axis == V3d_Y ) Sy = dscale; | |
2608 | if( Axis == V3d_Z ) Sz = dscale; | |
2609 | SetAxialScale( Sx, Sy, Sz ); | |
2610 | } | |
2611 | } | |
2612 | ||
197ac94e | 2613 | //============================================================================= |
2614 | //function : FitAll | |
2615 | //purpose : | |
2616 | //============================================================================= | |
434ffc09 | 2617 | void V3d_View::FitAll(const Standard_Real theXmin, |
2618 | const Standard_Real theYmin, | |
2619 | const Standard_Real theXmax, | |
2620 | const Standard_Real theYmax) | |
7fd59977 | 2621 | { |
434ffc09 | 2622 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2623 | Standard_Real anAspect = aCamera->Aspect(); | |
7fd59977 | 2624 | |
434ffc09 | 2625 | Standard_Real aFitSizeU = Abs (theXmax - theXmin); |
2626 | Standard_Real aFitSizeV = Abs (theYmax - theYmin); | |
197ac94e | 2627 | Standard_Real aFitAspect = aFitSizeU / aFitSizeV; |
434ffc09 | 2628 | if (aFitAspect >= anAspect) |
197ac94e | 2629 | { |
434ffc09 | 2630 | aFitSizeV = aFitSizeU / anAspect; |
197ac94e | 2631 | } |
2632 | else | |
2633 | { | |
434ffc09 | 2634 | aFitSizeU = aFitSizeV * anAspect; |
197ac94e | 2635 | } |
b5ac8292 | 2636 | |
434ffc09 | 2637 | Translate (aCamera, (theXmin + theXmax) * 0.5, (theYmin + theYmax) * 0.5); |
c357e426 | 2638 | Scale (aCamera, aFitSizeU, aFitSizeV); |
2639 | ||
2640 | AutoZFit(); | |
7fd59977 | 2641 | |
197ac94e | 2642 | ImmediateUpdate(); |
7fd59977 | 2643 | } |
2644 | ||
197ac94e | 2645 | //============================================================================= |
2646 | //function : StartRotation | |
2647 | //purpose : | |
2648 | //============================================================================= | |
7fd59977 | 2649 | void V3d_View::StartRotation(const Standard_Integer X, |
2650 | const Standard_Integer Y, | |
ee2be2a8 | 2651 | const Standard_Real zRotationThreshold) |
7fd59977 | 2652 | { |
7fd59977 | 2653 | sx = X; sy = Y; |
2654 | Standard_Real x,y; | |
2655 | Size(x,y); | |
2656 | rx = Standard_Real(Convert(x)); | |
2657 | ry = Standard_Real(Convert(y)); | |
2658 | Gravity(gx,gy,gz); | |
2659 | Rotate(0.,0.,0.,gx,gy,gz,Standard_True); | |
016e5959 | 2660 | myZRotation = Standard_False; |
7fd59977 | 2661 | if( zRotationThreshold > 0. ) { |
2662 | Standard_Real dx = Abs(sx - rx/2.); | |
2663 | Standard_Real dy = Abs(sy - ry/2.); | |
016e5959 | 2664 | // if( dx > rx/3. || dy > ry/3. ) myZRotation = Standard_True; |
7fd59977 | 2665 | Standard_Real dd = zRotationThreshold * (rx + ry)/2.; |
016e5959 | 2666 | if( dx > dd || dy > dd ) myZRotation = Standard_True; |
7fd59977 | 2667 | } |
7fd59977 | 2668 | |
2669 | } | |
2670 | ||
197ac94e | 2671 | //============================================================================= |
2672 | //function : Rotation | |
2673 | //purpose : | |
2674 | //============================================================================= | |
7fd59977 | 2675 | void V3d_View::Rotation(const Standard_Integer X, |
2676 | const Standard_Integer Y) | |
2677 | { | |
7fd59977 | 2678 | if( rx == 0. || ry == 0. ) { |
2679 | StartRotation(X,Y); | |
2680 | return; | |
2681 | } | |
7fd59977 | 2682 | Standard_Real dx=0.,dy=0.,dz=0.; |
016e5959 | 2683 | if( myZRotation ) { |
7fd59977 | 2684 | dz = atan2(Standard_Real(X)-rx/2., ry/2.-Standard_Real(Y)) - |
2685 | atan2(sx-rx/2.,ry/2.-sy); | |
2686 | } else { | |
c6541a0c D |
2687 | dx = (Standard_Real(X) - sx) * M_PI / rx; |
2688 | dy = (sy - Standard_Real(Y)) * M_PI / ry; | |
7fd59977 | 2689 | } |
b12a3e54 | 2690 | |
7fd59977 | 2691 | Rotate(dx, dy, dz, gx, gy, gz, Standard_False); |
7fd59977 | 2692 | } |
2693 | ||
197ac94e | 2694 | //============================================================================= |
2695 | //function : SetComputedMode | |
2696 | //purpose : | |
2697 | //============================================================================= | |
c357e426 | 2698 | void V3d_View::SetComputedMode (const Standard_Boolean theMode) |
7fd59977 | 2699 | { |
c357e426 | 2700 | if (theMode) |
197ac94e | 2701 | { |
2702 | if (myComputedMode) | |
2703 | { | |
c357e426 | 2704 | myView->SetComputedMode (Standard_True); |
7fd59977 | 2705 | } |
c357e426 | 2706 | } |
2707 | else | |
197ac94e | 2708 | { |
c357e426 | 2709 | myView->SetComputedMode (Standard_False); |
7fd59977 | 2710 | } |
b8ddfc2f | 2711 | } |
7fd59977 | 2712 | |
197ac94e | 2713 | //============================================================================= |
2714 | //function : ComputedMode | |
2715 | //purpose : | |
2716 | //============================================================================= | |
2717 | Standard_Boolean V3d_View::ComputedMode() const | |
7fd59977 | 2718 | { |
c357e426 | 2719 | return myView->ComputedMode(); |
b8ddfc2f | 2720 | } |
7fd59977 | 2721 | |
197ac94e | 2722 | //============================================================================= |
2723 | //function : SetBackFacingModel | |
2724 | //purpose : | |
2725 | //============================================================================= | |
c357e426 | 2726 | void V3d_View::SetBackFacingModel (const V3d_TypeOfBackfacingModel theModel) |
7fd59977 | 2727 | { |
c357e426 | 2728 | myView->SetBackfacingModel (static_cast<Graphic3d_TypeOfBackfacingModel> (theModel)); |
7fd59977 | 2729 | Redraw(); |
b8ddfc2f | 2730 | } |
7fd59977 | 2731 | |
197ac94e | 2732 | //============================================================================= |
2733 | //function : BackFacingModel | |
2734 | //purpose : | |
2735 | //============================================================================= | |
2736 | V3d_TypeOfBackfacingModel V3d_View::BackFacingModel() const | |
b8ddfc2f | 2737 | { |
c357e426 | 2738 | return static_cast<V3d_TypeOfBackfacingModel> (myView->BackfacingModel()); |
b8ddfc2f | 2739 | } |
7fd59977 | 2740 | |
c357e426 | 2741 | //============================================================================= |
2742 | //function : Init | |
2743 | //purpose : | |
2744 | //============================================================================= | |
b8ddfc2f | 2745 | void V3d_View::Init() |
2746 | { | |
7fd59977 | 2747 | myComputedMode = MyViewer->ComputedMode(); |
c357e426 | 2748 | if (!myComputedMode || !MyViewer->DefaultComputedMode()) |
2749 | { | |
2750 | SetComputedMode (Standard_False); | |
7fd59977 | 2751 | } |
7fd59977 | 2752 | } |
2753 | ||
c357e426 | 2754 | //============================================================================= |
2755 | //function : Export | |
2756 | //purpose : | |
2757 | //============================================================================= | |
2758 | Standard_Boolean V3d_View::Export (const Standard_CString theFileName, | |
2759 | const Graphic3d_ExportFormat theFormat, | |
2760 | const Graphic3d_SortType theSortType) | |
2761 | { | |
2762 | return myView->Export (theFileName, theFormat, theSortType); | |
2763 | } | |
2764 | ||
197ac94e | 2765 | //============================================================================= |
2766 | //function : Dump | |
2767 | //purpose : | |
2768 | //============================================================================= | |
692613e5 | 2769 | Standard_Boolean V3d_View::Dump (const Standard_CString theFile, |
2770 | const Graphic3d_BufferType& theBufferType) | |
7fd59977 | 2771 | { |
2772 | Standard_Integer aWinWidth, aWinHeight; | |
2773 | MyWindow->Size (aWinWidth, aWinHeight); | |
692613e5 | 2774 | Image_AlienPixMap anImage; |
b5ac8292 | 2775 | |
692613e5 | 2776 | return ToPixMap (anImage, aWinWidth, aWinHeight, theBufferType) && anImage.Save (theFile); |
7fd59977 | 2777 | } |
2778 | ||
197ac94e | 2779 | //============================================================================= |
2780 | //function : ToPixMap | |
2781 | //purpose : | |
2782 | //============================================================================= | |
692613e5 | 2783 | Standard_Boolean V3d_View::ToPixMap (Image_PixMap& theImage, |
3bffef55 | 2784 | const V3d_ImageDumpOptions& theParams) |
7fd59977 | 2785 | { |
3bffef55 | 2786 | Graphic3d_Vec2i aTargetSize (theParams.Width, theParams.Height); |
2787 | if (aTargetSize.x() != 0 | |
2788 | && aTargetSize.y() != 0) | |
2789 | { | |
2790 | // allocate image buffer for dumping | |
2791 | if (theImage.IsEmpty() | |
2792 | || theImage.SizeX() != Standard_Size(aTargetSize.x()) | |
2793 | || theImage.SizeY() != Standard_Size(aTargetSize.y())) | |
2794 | { | |
dc858f4c | 2795 | Image_Format aFormat = Image_Format_UNKNOWN; |
3bffef55 | 2796 | switch (theParams.BufferType) |
2797 | { | |
38d90bb3 | 2798 | case Graphic3d_BT_RGB: aFormat = Image_Format_RGB; break; |
2799 | case Graphic3d_BT_RGBA: aFormat = Image_Format_RGBA; break; | |
2800 | case Graphic3d_BT_Depth: aFormat = Image_Format_GrayF; break; | |
2801 | case Graphic3d_BT_RGB_RayTraceHdrLeft: aFormat = Image_Format_RGBF; break; | |
3bffef55 | 2802 | } |
2803 | ||
2804 | if (!theImage.InitZero (aFormat, Standard_Size(aTargetSize.x()), Standard_Size(aTargetSize.y()))) | |
2805 | { | |
2806 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Fail to allocate an image ") + aTargetSize.x() + "x" + aTargetSize.y() | |
2807 | + " for view dump", Message_Fail); | |
2808 | return Standard_False; | |
2809 | } | |
2810 | } | |
2811 | } | |
2812 | if (theImage.IsEmpty()) | |
2813 | { | |
2814 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("V3d_View::ToPixMap() has been called without image dimensions"), Message_Fail); | |
2815 | return Standard_False; | |
2816 | } | |
2817 | aTargetSize.x() = (Standard_Integer )theImage.SizeX(); | |
2818 | aTargetSize.y() = (Standard_Integer )theImage.SizeY(); | |
2819 | ||
b128c892 | 2820 | Handle(Standard_Transient) aFBOPtr; |
2821 | Handle(Standard_Transient) aPrevFBOPtr = myView->FBO(); | |
3bffef55 | 2822 | Graphic3d_Vec2i aFBOVPSize = aTargetSize; |
2823 | ||
2824 | bool isTiling = false; | |
2825 | if (theParams.TileSize > 0) | |
2826 | { | |
2827 | if (aFBOVPSize.x() > theParams.TileSize | |
2828 | || aFBOVPSize.y() > theParams.TileSize) | |
2829 | { | |
2830 | aFBOVPSize.x() = Min (aFBOVPSize.x(), theParams.TileSize); | |
2831 | aFBOVPSize.y() = Min (aFBOVPSize.y(), theParams.TileSize); | |
2832 | isTiling = true; | |
2833 | } | |
2834 | } | |
2835 | ||
2836 | Graphic3d_Vec2i aPrevFBOVPSize; | |
b128c892 | 2837 | if (!aPrevFBOPtr.IsNull()) |
7fd59977 | 2838 | { |
3bffef55 | 2839 | Graphic3d_Vec2i aPrevFBOSizeMax; |
c357e426 | 2840 | myView->FBOGetDimensions (aPrevFBOPtr, |
3bffef55 | 2841 | aPrevFBOVPSize.x(), aPrevFBOVPSize.y(), |
2842 | aPrevFBOSizeMax.x(), aPrevFBOSizeMax.y()); | |
2843 | if (aFBOVPSize.x() <= aPrevFBOSizeMax.x() | |
2844 | && aFBOVPSize.y() <= aPrevFBOSizeMax.y()) | |
7fd59977 | 2845 | { |
7fd59977 | 2846 | aFBOPtr = aPrevFBOPtr; |
2847 | } | |
2848 | } | |
2849 | ||
b128c892 | 2850 | if (aFBOPtr.IsNull()) |
7fd59977 | 2851 | { |
3bffef55 | 2852 | Standard_Integer aMaxTexSize = MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxTextureSize); |
2853 | if (theParams.TileSize > aMaxTexSize) | |
85e096c3 | 2854 | { |
3bffef55 | 2855 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Image dump can not be performed - specified tile size (") |
2856 | + theParams.TileSize + ") exceeds hardware limits (" + aMaxTexSize + ")", Message_Fail); | |
2857 | return Standard_False; | |
85e096c3 | 2858 | } |
3bffef55 | 2859 | |
2860 | if (aFBOVPSize.x() > aMaxTexSize | |
2861 | || aFBOVPSize.y() > aMaxTexSize) | |
2862 | { | |
2863 | aFBOVPSize.x() = Min (aFBOVPSize.x(), aMaxTexSize); | |
2864 | aFBOVPSize.y() = Min (aFBOVPSize.y(), aMaxTexSize); | |
2865 | isTiling = true; | |
2866 | } | |
2867 | ||
2868 | // Try to create hardware accelerated buffer | |
2869 | aFBOPtr = myView->FBOCreate (aFBOVPSize.x(), aFBOVPSize.y()); | |
7fd59977 | 2870 | } |
c357e426 | 2871 | myView->SetFBO (aFBOPtr); |
7fd59977 | 2872 | |
b128c892 | 2873 | if (aFBOPtr.IsNull()) |
7fd59977 | 2874 | { |
3bffef55 | 2875 | // try to use on-screen buffer |
2876 | Graphic3d_Vec2i aWinSize; | |
2877 | MyWindow->Size (aWinSize.x(), aWinSize.y()); | |
2878 | if (aFBOVPSize.x() != aWinSize.x() | |
2879 | || aFBOVPSize.y() != aWinSize.y()) | |
7fd59977 | 2880 | { |
3bffef55 | 2881 | isTiling = true; |
7fd59977 | 2882 | } |
3bffef55 | 2883 | aFBOVPSize = aWinSize; |
2884 | ||
2885 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Warning, on screen buffer is used for image dump - content might be invalid"), Message_Warning); | |
7fd59977 | 2886 | } |
2887 | ||
3bffef55 | 2888 | // backup camera parameters |
b5ac8292 | 2889 | Handle(Graphic3d_Camera) aStoreMapping = new Graphic3d_Camera(); |
c357e426 | 2890 | Handle(Graphic3d_Camera) aCamera = Camera(); |
c357e426 | 2891 | aStoreMapping->Copy (aCamera); |
c357e426 | 2892 | if (aCamera->IsStereo()) |
b5ac8292 | 2893 | { |
3bffef55 | 2894 | switch (theParams.StereoOptions) |
b5ac8292 | 2895 | { |
f978241f | 2896 | case V3d_SDO_MONO: |
2897 | { | |
c357e426 | 2898 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective); |
b5ac8292 | 2899 | break; |
f978241f | 2900 | } |
2901 | case V3d_SDO_LEFT_EYE: | |
2902 | { | |
c357e426 | 2903 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoLeftEye); |
b5ac8292 | 2904 | break; |
f978241f | 2905 | } |
2906 | case V3d_SDO_RIGHT_EYE: | |
2907 | { | |
c357e426 | 2908 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoRightEye); |
b5ac8292 | 2909 | break; |
f978241f | 2910 | } |
2911 | case V3d_SDO_BLENDED: | |
2912 | { | |
2913 | break; // dump as is | |
2914 | } | |
b5ac8292 | 2915 | } |
2916 | } | |
3bffef55 | 2917 | if (theParams.ToAdjustAspect) |
197ac94e | 2918 | { |
3bffef55 | 2919 | aCamera->SetAspect (Standard_Real(aTargetSize.x()) / Standard_Real(aTargetSize.y())); |
7fd59977 | 2920 | } |
3bffef55 | 2921 | AutoZFit(); |
7fd59977 | 2922 | |
3bffef55 | 2923 | // render immediate structures into back buffer rather than front |
2924 | const Standard_Boolean aPrevImmediateMode = myView->SetImmediateModeDrawToFront (Standard_False); | |
7fd59977 | 2925 | |
692613e5 | 2926 | Standard_Boolean isSuccess = Standard_True; |
3bffef55 | 2927 | if (!isTiling) |
7fd59977 | 2928 | { |
3bffef55 | 2929 | if (!aFBOPtr.IsNull()) |
692613e5 | 2930 | { |
3bffef55 | 2931 | myView->FBOChangeViewport (aFBOPtr, aTargetSize.x(), aTargetSize.y()); |
692613e5 | 2932 | } |
3bffef55 | 2933 | Redraw(); |
2934 | isSuccess = isSuccess && myView->BufferDump (theImage, theParams.BufferType); | |
2935 | } | |
2936 | else | |
2937 | { | |
2938 | Image_PixMap aTilePixMap; | |
2939 | aTilePixMap.SetTopDown (theImage.IsTopDown()); | |
692613e5 | 2940 | |
3bffef55 | 2941 | Graphic3d_Vec2i anOffset (0, 0); |
2942 | for (; anOffset.y() < aTargetSize.y(); anOffset.y() += aFBOVPSize.y()) | |
2943 | { | |
2944 | anOffset.x() = 0; | |
2945 | for (; anOffset.x() < aTargetSize.x(); anOffset.x() += aFBOVPSize.x()) | |
2946 | { | |
c8fe0e2d | 2947 | Graphic3d_CameraTile aTileUncropped; |
2948 | aTileUncropped.Offset = anOffset; | |
2949 | aTileUncropped.TotalSize = aTargetSize; | |
2950 | aTileUncropped.TileSize = aFBOVPSize; | |
2951 | const Graphic3d_CameraTile aTile = aTileUncropped.Cropped(); | |
3bffef55 | 2952 | if (aTile.TileSize.x() < 1 |
2953 | || aTile.TileSize.y() < 1) | |
2954 | { | |
2955 | continue; | |
2956 | } | |
2957 | ||
2958 | const Standard_Integer aLeft = aTile.Offset.x(); | |
2959 | Standard_Integer aBottom = aTile.Offset.y(); | |
2960 | if (theImage.IsTopDown()) | |
2961 | { | |
2962 | const Standard_Integer aTop = aTile.Offset.y() + aTile.TileSize.y(); | |
2963 | aBottom = aTargetSize.y() - aTop; | |
2964 | } | |
2965 | aTilePixMap.InitWrapper (theImage.Format(), theImage.ChangeData() | |
2966 | + theImage.SizeRowBytes() * aBottom + theImage.SizePixelBytes() * aLeft, | |
2967 | aTile.TileSize.x(), aTile.TileSize.y(), | |
2968 | theImage.SizeRowBytes()); | |
2969 | ||
3bffef55 | 2970 | if (!aFBOPtr.IsNull()) |
2971 | { | |
c8fe0e2d | 2972 | aCamera->SetTile (aTile); |
3bffef55 | 2973 | myView->FBOChangeViewport (aFBOPtr, aTile.TileSize.x(), aTile.TileSize.y()); |
2974 | } | |
c8fe0e2d | 2975 | else |
2976 | { | |
2977 | // no API to resize viewport of on-screen buffer - render uncropped | |
2978 | aCamera->SetTile (aTileUncropped); | |
2979 | } | |
3bffef55 | 2980 | Redraw(); |
2981 | isSuccess = isSuccess && myView->BufferDump (aTilePixMap, theParams.BufferType); | |
2982 | if (!isSuccess) | |
2983 | { | |
2984 | break; | |
2985 | } | |
2986 | } | |
2987 | if (!isSuccess) | |
2988 | { | |
2989 | break; | |
2990 | } | |
2991 | } | |
7fd59977 | 2992 | } |
2993 | ||
3bffef55 | 2994 | // restore state |
2995 | myView->SetImmediateModeDrawToFront (aPrevImmediateMode); | |
2996 | aCamera->Copy (aStoreMapping); | |
7fd59977 | 2997 | if (aFBOPtr != aPrevFBOPtr) |
2998 | { | |
c357e426 | 2999 | myView->FBORelease (aFBOPtr); |
7fd59977 | 3000 | } |
b128c892 | 3001 | else if (!aPrevFBOPtr.IsNull()) |
7fd59977 | 3002 | { |
3bffef55 | 3003 | myView->FBOChangeViewport (aPrevFBOPtr, aPrevFBOVPSize.x(), aPrevFBOVPSize.y()); |
7fd59977 | 3004 | } |
c357e426 | 3005 | myView->SetFBO (aPrevFBOPtr); |
692613e5 | 3006 | return isSuccess; |
7fd59977 | 3007 | } |
6942f04a | 3008 | |
c357e426 | 3009 | //============================================================================= |
3010 | //function : ImmediateUpdate | |
3011 | //purpose : | |
3012 | //============================================================================= | |
6942f04a | 3013 | void V3d_View::ImmediateUpdate() const |
3014 | { | |
c357e426 | 3015 | if (myImmediateUpdate) |
3016 | { | |
3017 | Update(); | |
3018 | } | |
6942f04a | 3019 | } |
3020 | ||
c357e426 | 3021 | //============================================================================= |
3022 | //function : SetImmediateUpdate | |
3023 | //purpose : | |
3024 | //============================================================================= | |
6942f04a | 3025 | Standard_Boolean V3d_View::SetImmediateUpdate (const Standard_Boolean theImmediateUpdate) |
3026 | { | |
3027 | Standard_Boolean aPreviousMode = myImmediateUpdate; | |
3028 | myImmediateUpdate = theImmediateUpdate; | |
3029 | return aPreviousMode; | |
3030 | } | |
b5ac8292 | 3031 | |
3032 | // ======================================================================= | |
3033 | // function : SetCamera | |
3034 | // purpose : | |
3035 | // ======================================================================= | |
3036 | void V3d_View::SetCamera (const Handle(Graphic3d_Camera)& theCamera) | |
3037 | { | |
c357e426 | 3038 | myView->SetCamera (theCamera); |
197ac94e | 3039 | |
c357e426 | 3040 | ImmediateUpdate(); |
b5ac8292 | 3041 | } |
3042 | ||
3043 | // ======================================================================= | |
3044 | // function : GetCamera | |
3045 | // purpose : | |
3046 | // ======================================================================= | |
197ac94e | 3047 | const Handle(Graphic3d_Camera)& V3d_View::Camera() const |
b5ac8292 | 3048 | { |
c357e426 | 3049 | return myView->Camera(); |
b5ac8292 | 3050 | } |
3051 | ||
3052 | // ======================================================================= | |
197ac94e | 3053 | // function : FitMinMax |
3054 | // purpose : Internal | |
b5ac8292 | 3055 | // ======================================================================= |
197ac94e | 3056 | Standard_Boolean V3d_View::FitMinMax (const Handle(Graphic3d_Camera)& theCamera, |
ed063270 | 3057 | const Bnd_Box& theBox, |
197ac94e | 3058 | const Standard_Real theMargin, |
3059 | const Standard_Real theResolution, | |
3060 | const Standard_Boolean theToEnlargeIfLine) const | |
3061 | { | |
3062 | // Check bounding box for validness | |
ed063270 | 3063 | if (theBox.IsVoid()) |
b5ac8292 | 3064 | { |
197ac94e | 3065 | return Standard_False; // bounding box is out of bounds... |
3066 | } | |
3067 | ||
3068 | // Apply "axial scaling" to the bounding points. | |
3069 | // It is not the best approach to make this scaling as a part of fit all operation, | |
3070 | // but the axial scale is integrated into camera orientation matrix and the other | |
3071 | // option is to perform frustum plane adjustment algorithm in view camera space, | |
3072 | // which will lead to a number of additional world-view space conversions and | |
3073 | // loosing precision as well. | |
ab1c121b | 3074 | gp_Pnt aBndMin = theBox.CornerMin().XYZ().Multiplied (theCamera->AxialScale()); |
3075 | gp_Pnt aBndMax = theBox.CornerMax().XYZ().Multiplied (theCamera->AxialScale()); | |
3076 | ||
3077 | if (aBndMax.IsEqual (aBndMin, RealEpsilon())) | |
b5ac8292 | 3078 | { |
197ac94e | 3079 | return Standard_False; // nothing to fit all |
3080 | } | |
3081 | ||
ab1c121b | 3082 | // Prepare camera frustum planes. |
3083 | NCollection_Array1<gp_Pln> aFrustumPlane (1, 6); | |
3084 | theCamera->Frustum (aFrustumPlane.ChangeValue (1), | |
3085 | aFrustumPlane.ChangeValue (2), | |
3086 | aFrustumPlane.ChangeValue (3), | |
3087 | aFrustumPlane.ChangeValue (4), | |
3088 | aFrustumPlane.ChangeValue (5), | |
3089 | aFrustumPlane.ChangeValue (6)); | |
197ac94e | 3090 | |
ab1c121b | 3091 | // Prepare camera up, side, direction vectors. |
197ac94e | 3092 | gp_Dir aCamUp = theCamera->OrthogonalizedUp(); |
3093 | gp_Dir aCamDir = theCamera->Direction(); | |
3094 | gp_Dir aCamSide = aCamDir ^ aCamUp; | |
3095 | ||
ab1c121b | 3096 | // Prepare scene bounding box parameters. |
3097 | gp_Pnt aBndCenter = (aBndMin.XYZ() + aBndMax.XYZ()) / 2.0; | |
3098 | ||
3099 | NCollection_Array1<gp_Pnt> aBndCorner (1, 8); | |
3100 | aBndCorner.ChangeValue (1) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMin.Z()); | |
3101 | aBndCorner.ChangeValue (2) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMax.Z()); | |
3102 | aBndCorner.ChangeValue (3) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMin.Z()); | |
3103 | aBndCorner.ChangeValue (4) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMax.Z()); | |
3104 | aBndCorner.ChangeValue (5) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMin.Z()); | |
3105 | aBndCorner.ChangeValue (6) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMax.Z()); | |
3106 | aBndCorner.ChangeValue (7) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMin.Z()); | |
3107 | aBndCorner.ChangeValue (8) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMax.Z()); | |
3108 | ||
197ac94e | 3109 | // Perspective-correct camera projection vector, matching the bounding box is determined geometrically. |
3110 | // Knowing the initial shape of a frustum it is possible to match it to a bounding box. | |
3111 | // Then, knowing the relation of camera projection vector to the frustum shape it is possible to | |
3112 | // set up perspective-correct camera projection matching the bounding box. | |
3113 | // These steps support non-asymmetric transformations of view-projection space provided by camera. | |
3114 | // The zooming can be done by calculating view plane size matching the bounding box at center of | |
3115 | // the bounding box. The only limitation here is that the scale of camera should define size of | |
3116 | // its view plane passing through the camera center, and the center of camera should be on the | |
3117 | // same line with the center of bounding box. | |
3118 | ||
3119 | // The following method is applied: | |
3120 | // 1) Determine normalized asymmetry of camera projection vector by frustum planes. | |
3121 | // 2) Determine new location of frustum planes, "matching" the bounding box. | |
3122 | // 3) Determine new camera projection vector using the normalized asymmetry. | |
3123 | // 4) Determine new zooming in view space. | |
3124 | ||
ab1c121b | 3125 | // 1. Determine normalized projection asymmetry (if any). |
bf02aa7d | 3126 | Standard_Real anAssymX = Tan (( aCamSide).Angle (aFrustumPlane (1).Axis().Direction())) |
3127 | - Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())); | |
3128 | Standard_Real anAssymY = Tan (( aCamUp) .Angle (aFrustumPlane (3).Axis().Direction())) | |
3129 | - Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())); | |
ab1c121b | 3130 | |
3131 | // 2. Determine how far should be the frustum planes placed from center | |
3132 | // of bounding box, in order to match the bounding box closely. | |
3133 | NCollection_Array1<Standard_Real> aFitDistance (1, 6); | |
3134 | aFitDistance.ChangeValue (1) = 0.0; | |
3135 | aFitDistance.ChangeValue (2) = 0.0; | |
3136 | aFitDistance.ChangeValue (3) = 0.0; | |
3137 | aFitDistance.ChangeValue (4) = 0.0; | |
3138 | aFitDistance.ChangeValue (5) = 0.0; | |
3139 | aFitDistance.ChangeValue (6) = 0.0; | |
3140 | ||
3141 | for (Standard_Integer anI = aFrustumPlane.Lower(); anI <= aFrustumPlane.Upper(); ++anI) | |
197ac94e | 3142 | { |
ab1c121b | 3143 | // Measure distances from center of bounding box to its corners towards the frustum plane. |
3144 | const gp_Dir& aPlaneN = aFrustumPlane.ChangeValue (anI).Axis().Direction(); | |
197ac94e | 3145 | |
ab1c121b | 3146 | Standard_Real& aFitDist = aFitDistance.ChangeValue (anI); |
197ac94e | 3147 | |
ab1c121b | 3148 | for (Standard_Integer aJ = aBndCorner.Lower(); aJ <= aBndCorner.Upper(); ++aJ) |
3149 | { | |
3150 | aFitDist = Max (aFitDist, gp_Vec (aBndCenter, aBndCorner (aJ)).Dot (aPlaneN)); | |
3151 | } | |
197ac94e | 3152 | } |
3153 | // The center of camera is placed on the same line with center of bounding box. | |
3154 | // The view plane section crosses the bounding box at its center. | |
3155 | // To compute view plane size, evaluate coefficients converting "point -> plane distance" | |
3156 | // into view section size between the point and the frustum plane. | |
3157 | // proj | |
3158 | // /|\ right half of frame // | |
3159 | // | // | |
3160 | // point o<-- distance * coeff -->//---- (view plane section) | |
3161 | // \ // | |
3162 | // (distance) // | |
3163 | // ~ // | |
3164 | // (distance) // | |
3165 | // \/\// | |
3166 | // \// | |
3167 | // // | |
3168 | // (frustum plane) | |
bf02aa7d | 3169 | aFitDistance.ChangeValue (1) *= Sqrt(1 + Pow (Tan ( aCamSide .Angle (aFrustumPlane (1).Axis().Direction())), 2.0)); |
3170 | aFitDistance.ChangeValue (2) *= Sqrt(1 + Pow (Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())), 2.0)); | |
3171 | aFitDistance.ChangeValue (3) *= Sqrt(1 + Pow (Tan ( aCamUp .Angle (aFrustumPlane (3).Axis().Direction())), 2.0)); | |
3172 | aFitDistance.ChangeValue (4) *= Sqrt(1 + Pow (Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())), 2.0)); | |
3173 | aFitDistance.ChangeValue (5) *= Sqrt(1 + Pow (Tan ( aCamDir .Angle (aFrustumPlane (5).Axis().Direction())), 2.0)); | |
3174 | aFitDistance.ChangeValue (6) *= Sqrt(1 + Pow (Tan ((-aCamDir) .Angle (aFrustumPlane (6).Axis().Direction())), 2.0)); | |
ab1c121b | 3175 | |
3176 | Standard_Real aViewSizeXv = aFitDistance (1) + aFitDistance (2); | |
3177 | Standard_Real aViewSizeYv = aFitDistance (3) + aFitDistance (4); | |
3178 | Standard_Real aViewSizeZv = aFitDistance (5) + aFitDistance (6); | |
3179 | ||
3180 | // 3. Place center of camera on the same line with center of bounding | |
3181 | // box applying corresponding projection asymmetry (if any). | |
197ac94e | 3182 | Standard_Real anAssymXv = anAssymX * aViewSizeXv * 0.5; |
3183 | Standard_Real anAssymYv = anAssymY * aViewSizeYv * 0.5; | |
ab1c121b | 3184 | Standard_Real anOffsetXv = (aFitDistance (2) - aFitDistance (1)) * 0.5 + anAssymXv; |
3185 | Standard_Real anOffsetYv = (aFitDistance (4) - aFitDistance (3)) * 0.5 + anAssymYv; | |
197ac94e | 3186 | gp_Vec aTranslateSide = gp_Vec (aCamSide) * anOffsetXv; |
3187 | gp_Vec aTranslateUp = gp_Vec (aCamUp) * anOffsetYv; | |
ab1c121b | 3188 | gp_Pnt aCamNewCenter = aBndCenter.Translated (aTranslateSide).Translated (aTranslateUp); |
197ac94e | 3189 | |
3190 | gp_Trsf aCenterTrsf; | |
ab1c121b | 3191 | aCenterTrsf.SetTranslation (theCamera->Center(), aCamNewCenter); |
197ac94e | 3192 | theCamera->Transform (aCenterTrsf); |
ab1c121b | 3193 | theCamera->SetDistance (aFitDistance (6) + aFitDistance (5)); |
197ac94e | 3194 | |
3195 | // Bounding box collapses to a point or thin line going in depth of the screen | |
3196 | if (aViewSizeXv < theResolution && aViewSizeYv < theResolution) | |
b5ac8292 | 3197 | { |
197ac94e | 3198 | if (aViewSizeXv < theResolution || !theToEnlargeIfLine) |
3199 | { | |
3200 | return Standard_True; // This is just one point or line and zooming has no effect. | |
3201 | } | |
3202 | ||
3203 | // Looking along line and "theToEnlargeIfLine" is requested. | |
3204 | // Fit view to see whole scene on rotation. | |
3205 | aViewSizeXv = aViewSizeZv; | |
3206 | aViewSizeYv = aViewSizeZv; | |
b5ac8292 | 3207 | } |
3208 | ||
50d06d8f | 3209 | Scale (theCamera, aViewSizeXv, aViewSizeYv); |
3210 | ||
3211 | const Standard_Real aZoomCoef = myView->ConsiderZoomPersistenceObjects(); | |
3212 | ||
3213 | Scale (theCamera, theCamera->ViewDimensions().X() * (aZoomCoef + theMargin), theCamera->ViewDimensions().Y() * (aZoomCoef + theMargin)); | |
b5ac8292 | 3214 | |
197ac94e | 3215 | return Standard_True; |
b5ac8292 | 3216 | } |
3217 | ||
3218 | // ======================================================================= | |
197ac94e | 3219 | // function : Scale |
3220 | // purpose : Internal | |
b5ac8292 | 3221 | // ======================================================================= |
197ac94e | 3222 | void V3d_View::Scale (const Handle(Graphic3d_Camera)& theCamera, |
3223 | const Standard_Real theSizeXv, | |
3224 | const Standard_Real theSizeYv) const | |
b5ac8292 | 3225 | { |
197ac94e | 3226 | Standard_Real anAspect = theCamera->Aspect(); |
ab1c121b | 3227 | if (anAspect > 1.0) |
3228 | { | |
3229 | theCamera->SetScale (Max (theSizeXv / anAspect, theSizeYv)); | |
3230 | } | |
3231 | else | |
3232 | { | |
3233 | theCamera->SetScale (Max (theSizeXv, theSizeYv * anAspect)); | |
3234 | } | |
b5ac8292 | 3235 | } |
3236 | ||
3237 | // ======================================================================= | |
197ac94e | 3238 | // function : Translate |
3239 | // purpose : Internal | |
b5ac8292 | 3240 | // ======================================================================= |
197ac94e | 3241 | void V3d_View::Translate (const Handle(Graphic3d_Camera)& theCamera, |
3242 | const Standard_Real theDXv, | |
3243 | const Standard_Real theDYv) const | |
3244 | { | |
3245 | const gp_Pnt& aCenter = theCamera->Center(); | |
3246 | const gp_Dir& aDir = theCamera->Direction(); | |
3247 | const gp_Dir& anUp = theCamera->Up(); | |
3248 | gp_Ax3 aCameraCS (aCenter, aDir.Reversed(), aDir ^ anUp); | |
3249 | ||
3250 | gp_Vec aCameraPanXv = gp_Vec (aCameraCS.XDirection()) * theDXv; | |
3251 | gp_Vec aCameraPanYv = gp_Vec (aCameraCS.YDirection()) * theDYv; | |
3252 | gp_Vec aCameraPan = aCameraPanXv + aCameraPanYv; | |
3253 | gp_Trsf aPanTrsf; | |
3254 | aPanTrsf.SetTranslation (aCameraPan); | |
3255 | ||
3256 | theCamera->Transform (aPanTrsf); | |
b5ac8292 | 3257 | } |
b7cd4ba7 | 3258 | |
3259 | // ======================================================================= | |
3260 | // function : IsCullingEnabled | |
3261 | // purpose : | |
3262 | // ======================================================================= | |
3263 | Standard_Boolean V3d_View::IsCullingEnabled() const | |
3264 | { | |
c357e426 | 3265 | return myView->IsCullingEnabled(); |
b7cd4ba7 | 3266 | } |
3267 | ||
3268 | // ======================================================================= | |
3269 | // function : SetFrustumCulling | |
3270 | // purpose : | |
3271 | // ======================================================================= | |
3272 | void V3d_View::SetFrustumCulling (const Standard_Boolean theToClip) | |
3273 | { | |
c357e426 | 3274 | myView->SetCullingEnabled (theToClip); |
b7cd4ba7 | 3275 | } |
26d9c835 | 3276 | |
3277 | // ======================================================================= | |
3278 | // function : DiagnosticInformation | |
3279 | // purpose : | |
3280 | // ======================================================================= | |
3281 | void V3d_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict, | |
3282 | Graphic3d_DiagnosticInfo theFlags) const | |
3283 | { | |
3284 | myView->DiagnosticInformation (theDict, theFlags); | |
3285 | } | |
ebc369da | 3286 | |
3287 | //============================================================================= | |
3288 | //function : RenderingParams | |
3289 | //purpose : | |
3290 | //============================================================================= | |
3291 | const Graphic3d_RenderingParams& V3d_View::RenderingParams() const | |
3292 | { | |
3293 | return myView->RenderingParams(); | |
3294 | } | |
3295 | ||
3296 | //============================================================================= | |
3297 | //function : ChangeRenderingParams | |
3298 | //purpose : | |
3299 | //============================================================================= | |
3300 | Graphic3d_RenderingParams& V3d_View::ChangeRenderingParams() | |
3301 | { | |
3302 | return myView->ChangeRenderingParams(); | |
3303 | } |