0024274: Eliminate GCC compiler warning (wrong initialize order)
[occt.git] / src / V3d / V3d_View.cxx
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b311480e 1// Copyright (c) 1999-2012 OPEN CASCADE SAS
2//
3// The content of this file is subject to the Open CASCADE Technology Public
4// License Version 6.5 (the "License"). You may not use the content of this file
5// except in compliance with the License. Please obtain a copy of the License
6// at http://www.opencascade.org and read it completely before using this file.
7//
8// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
9// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
10//
11// The Original Code and all software distributed under the License is
12// distributed on an "AS IS" basis, without warranty of any kind, and the
13// Initial Developer hereby disclaims all such warranties, including without
14// limitation, any warranties of merchantability, fitness for a particular
15// purpose or non-infringement. Please see the License for the specific terms
16// and conditions governing the rights and limitations under the License.
17
7fd59977 18/***********************************************************************
19
20FONCTION :
21----------
22Classe V3d_View :
23
24HISTORIQUE DES MODIFICATIONS :
25--------------------------------
2600-09-92 : GG ; Creation.
2702-10-96 : FMN ; Suppression appel Redraw sans MustBeResized()
2805-06-97 : FMN ; Correction FitAll()
2930-06-97 : GG ; Correction + Optimisation de Panning(...)
30On fait la translation + le zoom en une seule
31operation au lieu de 2 precedemment qui etait buggee.
3209-07-97 : FMN ; Correction FitAll() sur le Ratio
3316-07-97 : FMN ; Correction FitAll() sur le calcul de la Box
3422-07-97 : FMN ; Ajout mode RetainMode pour le Transient
3515-12-97 : FMN ; Ajout texture mapping
3617-12-97 : FMN ; CTS19129 Correction FitAll() multiple
3718-12-97 : FMN ; Ajout mode Ajout
3824-12-97 : FMN ; Remplacement de math par MathGra
3924-12-97 : CQO ; BUC50037 Xw_Window -> Aspect_Window
4031-12-97 : CAL ; Remplacement de MathGra par Array2OfReal
4107-01-98 : CAL ; Ajout de la methode DoMapping.
4207-01-98 : CAL ; Retrait de tous les "this->" inutiles
4321-01-98 : CAL ; Remplacement des Window->Position () par Window->Size ()
4427-01-98 : FMN ; PERF: OPTIMISATION LOADER (LOPTIM)
4512-02-98 : GG ; Reactivation du Redraw dans MustBeResized()
4623-02-98 : FMN ; Remplacement PI par Standard_PI
4725-02-98 : FMN ; PERF.27: Optimisation of view creation from existing view
4811-03-98 : STT ; S3558
4919-03-98 : FMN ; Probleme dans FitAll car la methode WNT_Window::Size(Real,Real)
50ne marche pas.
5108-04-98 : STT ; suppr. S3558
5210-04-98 : CAL ; Ajout des methodes RefToPix et PixToRef
5313-06-98 : FMN ; Probleme dans FitAll car la methode WNT_Window::Size(Real,Real)
54ne marche pas. Contournement en appelant WNT_Window::Size(Int,Int).
5516-08-98 : CAL ; S3892. Ajout grilles 3d.
5609-09-98 : CAL ; S3892. Generalisation de TrsPoint.
5724-09-98 : CAL ; Ajout d'un parametre a V3d_View::SetPlotter.
5806-10-98 : CAL ; Ajout d'un TIMER si CSF_GraphicTimer est definie.
5916-10-98 : CAL ; Retrait d'un TIMER si CSF_GraphicTimer est definie.
6006-11-98 : CAL ; PRO ?????. Probleme dans ZFitAll si un point dans la vue.
6113-06-98 : FMN ; PRO14896: Correction sur la gestion de la perspective (cf Programming Guinde)
6229-OCT-98 : DCB : Adding ScreenCopy () method.
6322-12-98 : FMN ; Rename CSF_WALKTHROW en CSF_WALKTHROUGH
6410-11-99 : GG ; PRO19603 Add Redraw( area ) method
65IMP130100 : GG
66-> Don't increase too much the ZSize.
67-> Initialize correctly the Z clipping and D cueing
68planes.
69IMP100701 : SZV ; Add ToPixMap() method
70
71REMARQUES :
72-----------
73About FitAll() multiple. This probleme is caused by missing
74precision of transformation matrices. If it is supposed that
75projection is made in the plane (U,V), there is a difference
76after several Zoom - compared to the exact value (cf ZoomX).
77Don't forget that the matrices work in float and not in double.
78To solve the problem (for lack of a better solution) I make 2 passes.
79
80************************************************************************/
81
b8ddfc2f 82//GER61351 //GG_15/12/99 Add SetBackgroundColor() and BackgroundColor() methods
7fd59977 83
84
85#define IMP240100 //GG
86// -> Remove PixToRef() method ,use
87// instead the equivalent Convert() method.
88// -> Rename RefToPix() to Convert() method.
89// -> Remove the grid computation in Convert()
90// method. Use instead the NEW ConvertToGrid() methods.
91// Reason is the Convert() method is call by
92// StdSelect_ViewSelector3d_Pick() from
93// AIS_InteractiveContext() and it's not possible
94// to select an object vertex when the grid is active!
95// -> Remove grid echo marker definition
96// (reported in the viewer)
97// -> Add SetProjModel() methods.
98
7fd59977 99#define G004 //VKH 15-11-99
100// -> Add Dump() methods
101// -> GG 07/03/00 Use the new MMSize()
102// method from Aspect_Window class.
103
104#define IMP210200 //GG Add Transparency() method
105
106#define IMP250200 //GG With SetDepth() method, when the requested
107// depth is < 0.,
108// move the view ref point and the eye,instead
109// only the eye.
110
111#define IMP020300 //GG Don't use ZFitAll in during Rotation
112// for perf improvment
113
114#define IMP210600 //GG Avoid to have infinite loop when call Rotation() method
115// without call before StartRotation().
116// This problem occurs when CTRL MB3 is maintain press betwwen 2 views.
117
118#define IMP250900 //GG Enable rotation around screen Z axis when
119// rotation begin far the center of the screen.
120// Thanks to Patrick REGINSTER (SAMTECH)
121// GG 21/12/00 Due to a regression on the previous specifications
122// this new functionnality is right now deactivated
123// by default (see StartRotation(...,zRotationThreshold)
124// method.
125
126#define BUC60952 //GG Enable to rotate around the view axis
127// and the required view point
128
129#define RIC120302 //GG Add a NEW SetWindow method which enable
130// to connect a graphic widget and context to OGL.
131
132#define IMP260302 //GG To avoid conflicting in Window destructor
133// nullify this handle in Remove method
134
135#define OCC280 //SAV fix for FitAll problem in the perspective view.
136
137#define OCC1188 //SAV Added methods to set background image
138
139/*----------------------------------------------------------------------*/
140/*
141* Includes
142*/
143
144#include <Standard_TypeMismatch.hxx>
145#include <Visual3d_ViewManager.hxx>
146#include <Visual3d_Light.hxx>
7fd59977 147#include <Graphic3d_Structure.hxx>
148#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
149#include <Graphic3d_MapOfStructure.hxx>
150#include <Graphic3d_TextureEnv.hxx>
692613e5 151#include <Image_AlienPixMap.hxx>
7fd59977 152#include <V3d.hxx>
153#include <V3d_View.ixx>
6942f04a 154#include <V3d_BadValue.hxx>
7fd59977 155#include <Standard_ShortReal.hxx>
156#include <gp_Dir.hxx>
157#include <TColStd_Array2OfReal.hxx>
158#include <Visual3d_TransientManager.hxx>
159#include <Precision.hxx>
160
161// S3892
162#include <Graphic3d_AspectMarker3d.hxx>
1981cb22 163#include <Graphic3d_GraphicDriver.hxx>
7fd59977 164
165// S3603
166#include <Aspect_GenericColorMap.hxx>
167#include <Aspect_TypeMap.hxx>
168#include <Aspect_WidthMap.hxx>
169#include <Aspect_MarkMap.hxx>
170#include <Aspect_FontMap.hxx>
7fd59977 171#include <TColStd_HSequenceOfInteger.hxx>
7fd59977 172
de75ed09 173#define V3d_FLAG_COMPUTATION 0x00000004
7fd59977 174
175// Perspective
176#include <OSD_Environment.hxx>
177
178/*----------------------------------------------------------------------*/
179/*
180* Constant
181*/
182
183#define Zmargin 1.
c6541a0c 184#define DEUXPI (2. * M_PI)
7fd59977 185
7fd59977 186/*----------------------------------------------------------------------*/
187/*
188* Local data definitions
189*/
190
191
192static Standard_Real MyXwindowCenter ;
193static Standard_Real MyYwindowCenter ;
194static Standard_Real MyWindowWidth ;
195static Standard_Real MyWindowHeight ;
196
197#define LOPTIM
198#ifndef LOPTIM
199static Graphic3d_Vector MyXscreenAxis ;
200static Graphic3d_Vector MyYscreenAxis ;
201static Graphic3d_Vector MyZscreenAxis ;
202static Graphic3d_Vector MyViewReferencePlane ;
203static Graphic3d_Vector MyViewReferenceUp ;
204static Graphic3d_Vector MyViewAxis ;
205static Graphic3d_Vertex MyViewReferencePoint ;
206static Graphic3d_Vertex MyGravityReferencePoint ;
207static Graphic3d_Vertex MyProjReferencePoint ;
208#else
209static Graphic3d_Vector& _MyXscreenAxis() {
210 static Graphic3d_Vector MyXscreenAxis;
211 return MyXscreenAxis;
212}
213#define MyXscreenAxis _MyXscreenAxis()
214
215static Graphic3d_Vector& _MyYscreenAxis() {
216 static Graphic3d_Vector MyYscreenAxis;
217 return MyYscreenAxis;
218}
219#define MyYscreenAxis _MyYscreenAxis()
220
221static Graphic3d_Vector& _MyZscreenAxis() {
222 static Graphic3d_Vector MyZscreenAxis;
223 return MyZscreenAxis;
224}
225#define MyZscreenAxis _MyZscreenAxis()
226
227static Graphic3d_Vector& _MyViewReferencePlane() {
228 static Graphic3d_Vector MyViewReferencePlane;
229 return MyViewReferencePlane;
230}
231#define MyViewReferencePlane _MyViewReferencePlane()
232
233static Graphic3d_Vector& _MyViewReferenceUp() {
234 static Graphic3d_Vector MyViewReferenceUp;
235 return MyViewReferenceUp;
236}
237#define MyViewReferenceUp _MyViewReferenceUp()
238
239static Graphic3d_Vector& _MyViewAxis() {
240 static Graphic3d_Vector MyViewAxis;
241 return MyViewAxis;
242}
243#define MyViewAxis _MyViewAxis()
244
245static Graphic3d_Vertex& _MyViewReferencePoint() {
246 static Graphic3d_Vertex MyViewReferencePoint;
247 return MyViewReferencePoint;
248}
249#define MyViewReferencePoint _MyViewReferencePoint()
250
251static Graphic3d_Vertex& _MyGravityReferencePoint() {
252 static Graphic3d_Vertex MyGravityReferencePoint;
253 return MyGravityReferencePoint;
254}
255#define MyGravityReferencePoint _MyGravityReferencePoint()
256
257static Graphic3d_Vertex& _MyProjReferencePoint() {
258 static Graphic3d_Vertex MyProjReferencePoint;
259 return MyProjReferencePoint;
260}
261#define MyProjReferencePoint _MyProjReferencePoint()
262#endif // LOPTIM
263
264/*----------------------------------------------------------------------*/
265//-Constructors
266
267V3d_View::V3d_View(const Handle(V3d_Viewer)& VM, const V3d_TypeOfView Type ) :
268MyType ( Type ),
269MyViewer(VM.operator->()),
270MyActiveLights(),
7fd59977 271MyViewContext (),
272myActiveLightsIterator(),
7fd59977 273SwitchSetFront(Standard_False),
2f6cb3ac 274MyProjModel(V3d_TPM_SCREEN),
275MyTrsf (1, 4, 1, 4) // S3892
7fd59977 276{
7fd59977 277 myImmediateUpdate = Standard_False;
278 MyView = new Visual3d_View(MyViewer->Viewer());
279
280 // { Begin to retrieve the definition from ViewContext.
281 // Step MyViewContext = MyView->Context() ;
282 // to permit MyView->SetContext to compare
283 // the old and the new context.
284 // No problem for MyViewMapping, MyViewOrientation
285 // as MyView->SetViewMapping and MyView->SetViewOrientation
286 // don't try to optimize the modifications introduced to
287 // viewmapping and vieworientation.
288
289 // Aliasing
290 if ((MyView->Context ()).AliasingIsOn ())
291 MyViewContext.SetAliasingOn ();
292 else
293 MyViewContext.SetAliasingOff ();
294
295 // DepthCueing
296 MyViewContext.SetDepthCueingBackPlane
297 ((MyView->Context ()).DepthCueingBackPlane ());
298 MyViewContext.SetDepthCueingFrontPlane
299 ((MyView->Context ()).DepthCueingFrontPlane ());
300
301 if ((MyView->Context ()).DepthCueingIsOn ())
302 MyViewContext.SetDepthCueingOn ();
303 else
304 MyViewContext.SetDepthCueingOff ();
305
306 // ZClipping
307 MyViewContext.SetZClippingBackPlane
308 ((MyView->Context ()).ZClippingBackPlane ());
309 MyViewContext.SetZClippingFrontPlane
310 ((MyView->Context ()).ZClippingFrontPlane ());
311
312 if ((MyView->Context ()).FrontZClippingIsOn ())
313 MyViewContext.SetFrontZClippingOn ();
314 else
315 MyViewContext.SetFrontZClippingOff ();
316
317 if ((MyView->Context ()).BackZClippingIsOn ())
318 MyViewContext.SetBackZClippingOn ();
319 else
320 MyViewContext.SetBackZClippingOff ();
321
322 // Visualisation and Shading Model
323 MyViewContext.SetModel ((MyView->Context ()).Model ());
324 MyViewContext.SetVisualization ((MyView->Context ()).Visualization ());
325
326 // Texture Mapping
327 MyViewContext.SetSurfaceDetail (MyView->Context ().SurfaceDetail ());
328 MyViewContext.SetTextureEnv (MyView->Context ().TextureEnv ());
329 // } End of retrieval of the definition of ViewContext.
330
331 MyViewMapping = MyView->ViewMapping() ;
332 MyViewOrientation = MyView->ViewOrientation() ;
333 MyBackground = VM->GetBackgroundColor() ;
334 MyGradientBackground = VM->GetGradientBackground() ;
335
336 SetAxis(0.,0.,0.,1.,1.,1.) ;
337 SetVisualization(VM->DefaultVisualization()) ;
338 SetShadingModel(VM->DefaultShadingModel()) ;
339 SetSurfaceDetail(VM->DefaultSurfaceDetail()) ;
340 SetTwist(0.) ;
341 SetAt(0.,0.,0.) ;
342 SetProj(VM->DefaultViewProj()) ;
343 SetSize(VM->DefaultViewSize()) ;
344 Standard_Real zsize = VM->DefaultViewSize();
345 SetZSize(2.*zsize+zsize*Zmargin) ;
346 SetZClippingDepth(0.);
347 SetZClippingWidth(zsize);
348 SetZCueingDepth(0.);
349 SetZCueingWidth(zsize);
350 SetDepth(VM->DefaultViewSize()/2.) ;
351 SetCenter(0.,0.) ;
352 SetViewMappingDefault();
353 VM->AddView(this) ;
354 Init();
355 myImmediateUpdate = Standard_True;
356
357 // S3892
358#ifndef IMP240100
7fd59977 359#endif //IMP240100
360
7fd59977 361#ifdef IMP210200
362 MyTransparencyFlag = Standard_False;
363#endif
7fd59977 364}
365
366/*----------------------------------------------------------------------*/
367
368V3d_View::V3d_View(const Handle(V3d_Viewer)& VM,const Handle(V3d_View)& V, const V3d_TypeOfView Type ) :
369MyType ( Type ),
370MyViewer(VM.operator->()),
371MyActiveLights(),
7fd59977 372MyViewContext (),
373myActiveLightsIterator(),
7fd59977 374SwitchSetFront(Standard_False),
375MyTrsf (1, 4, 1, 4), // S3892
376MyProjModel(V3d_TPM_SCREEN)
7fd59977 377{
7fd59977 378 Handle(Visual3d_View) FromView = V->View() ;
379
380 myImmediateUpdate = Standard_False;
381 MyView = new Visual3d_View(MyViewer->Viewer());
382
383 for (V->InitActiveLights();V->MoreActiveLights();V->NextActiveLights()){
384 MyActiveLights.Append(V->ActiveLight());}
7fd59977 385
386 MyViewContext = FromView->Context() ;
387
388 MyViewMapping = FromView->ViewMapping() ;
389 MyViewOrientation = FromView->ViewOrientation() ;
390 MyBackground = FromView->Background() ;
391 MyGradientBackground = FromView->GradientBackground();
392
393 MyView->SetContext(MyViewContext) ;
394
395 SetAxis(0.,0.,0.,1.,1.,1.) ;
396 VM->AddView(this) ;
397 Init();
398 myImmediateUpdate = Standard_True;
7fd59977 399}
400
401/*----------------------------------------------------------------------*/
402
403//-Methods, in order
404
405void V3d_View::SetMagnify(const Handle(Aspect_Window)& TheWindow,
406 const Handle(V3d_View)& aPreviousView,
407 const Standard_Integer x1,
408 const Standard_Integer y1,
409 const Standard_Integer x2,
410 const Standard_Integer y2)
411{
7fd59977 412 if( !MyView->IsDefined() ) {
413 Standard_Real a,b,c,d;
414 aPreviousView->Convert(x1,y1,a,b);
415 aPreviousView->Convert(x2,y2,c,d);
416 MyView->SetWindow(TheWindow) ;
417 FitAll(TheWindow,a,b,c,d);
418 MyView->SetContext(MyViewContext) ;
419 MyView->SetViewOrientation(MyViewOrientation) ;
420 MyView->SetBackground(MyBackground) ;
421 MyViewer->SetViewOn(this) ;
422 MyWindow = TheWindow;
423 MyView->Redraw() ;
424 SetViewMappingDefault();
425 }
7fd59977 426}
427
428/*----------------------------------------------------------------------*/
429
430void V3d_View::SetWindow(const Handle(Aspect_Window)& TheWindow)
431{
7fd59977 432 Standard_MultiplyDefined_Raise_if( MyView->IsDefined(),
433 "V3d_View::SetWindow, window of view already defined");
434
435 MyView->SetWindow(TheWindow) ;
cdc2203b
M
436 // AGV: Method V3d_View::SetWindow() should assign the field MyWindow before
437 // calling Redraw(). Otherwise it is impossible to call certain methods of
438 // V3d_View like Convert() inside the context of Redraw(),
439 // particularly in class NIS_View.
440 MyWindow = TheWindow;
7fd59977 441 // SetWindow carries out SetRatio and modifies
442 // ViewMapping and ViewMappingDefault of MyView.
443 MyViewMapping = MyView->ViewMapping() ;
444 MyView->SetContext(MyViewContext) ;
445 MyView->SetViewMapping(MyViewMapping) ;
446 MyView->SetViewOrientation(MyViewOrientation) ;
447 MyView->SetBackground(MyBackground) ;
448 MyViewer->SetViewOn(this) ;
7fd59977 449 MyView->Redraw() ;
7fd59977 450}
451
452// RIC120302
453/*----------------------------------------------------------------------*/
454
455void V3d_View::SetWindow(const Handle(Aspect_Window)& aWindow,
456 const Aspect_RenderingContext aContext,
457 const Aspect_GraphicCallbackProc& aDisplayCB,
458 const Standard_Address aClientData)
459{
7fd59977 460 Standard_MultiplyDefined_Raise_if( MyView->IsDefined(),
461 "V3d_View::SetWindow, "
462 "window of view already defined");
cdc2203b
M
463 // AGV: Method V3d_View::SetWindow() should assign the field MyWindow before
464 // calling Redraw(). Otherwise it is impossible to call certain methods of
465 // V3d_View like Convert() inside the context of Redraw(),
466 // particularly in class NIS_View.
467 MyWindow = aWindow;
7fd59977 468 MyView->SetWindow(aWindow, aContext, aDisplayCB, aClientData) ;
469 MyViewMapping = MyView->ViewMapping() ;
470 MyView->SetContext(MyViewContext) ;
471 MyView->SetViewMapping(MyViewMapping) ;
472 MyView->SetViewOrientation(MyViewOrientation) ;
473 MyView->SetBackground(MyBackground) ;
474 MyViewer->SetViewOn(this) ;
475 MyView->Redraw() ;
7fd59977 476}
477// RIC120302
478
479/*----------------------------------------------------------------------*/
480
5e27df78 481void V3d_View::Remove() const
482{
483 MyViewer->DelView (this);
484 MyView->Remove();
485 Handle(Aspect_Window)& aWin = const_cast<Handle(Aspect_Window)&> (MyWindow);
486 aWin.Nullify();
7fd59977 487}
488
489/*----------------------------------------------------------------------*/
490
b8ddfc2f 491void V3d_View::Update() const
492{
7fd59977 493 if( MyView->IsDefined() ) MyView->Update() ;
494}
495
496/*----------------------------------------------------------------------*/
497
b8ddfc2f 498void V3d_View::Redraw() const
499{
7fd59977 500 if( MyView->IsDefined() ) MyView->Redraw() ;
501}
b8ddfc2f 502
7fd59977 503/*----------------------------------------------------------------------*/
504
505void V3d_View::Redraw(const Standard_Integer xc,const Standard_Integer yc,
506 const Standard_Integer width,const Standard_Integer height) const
507{
508 if( MyView->IsDefined() ) MyView->Redraw(xc,yc,width,height) ;
509}
510
511/*----------------------------------------------------------------------*/
512
b8ddfc2f 513Standard_Boolean V3d_View::IsEmpty() const
514{
7fd59977 515 Standard_Boolean TheStatus = Standard_True ;
516 if( MyView->IsDefined() ) {
517 Standard_Integer Nstruct = MyView->NumberOfDisplayedStructures() ;
518 if( Nstruct > 0 ) TheStatus = Standard_False ;
519 }
520 return (TheStatus) ;
7fd59977 521}
522
523/*----------------------------------------------------------------------*/
524
b8ddfc2f 525void V3d_View::UpdateLights() const
526{
7fd59977 527 MyView->SetContext(MyViewContext);
528 Update();
529}
530
531/*----------------------------------------------------------------------*/
532
b8ddfc2f 533void V3d_View::DoMapping()
534{
7fd59977 535 if( MyView->IsDefined() ) {
536 (MyView->Window())->DoMapping() ;
537 }
538}
539
540/*----------------------------------------------------------------------*/
541
b8ddfc2f 542void V3d_View::MustBeResized()
543{
7fd59977 544 if ( !MyLayerMgr.IsNull() )
545 MyLayerMgr->Resized();
546
547 if( MyView->IsDefined() ) {
548 MyView->Resized() ;
549 MyViewMapping = MyView->ViewMapping();
550 MyView->Redraw();
551 }
7fd59977 552}
553
554/*----------------------------------------------------------------------*/
555
556void V3d_View::SetBackgroundColor(const Quantity_TypeOfColor Type, const Standard_Real v1, const Standard_Real v2, const Standard_Real v3)
557{
558 Standard_Real V1 = Max( Min( v1, 1.0 ), 0.0 );
559 Standard_Real V2 = Max( Min( v2, 1.0 ), 0.0 );
560 Standard_Real V3 = Max( Min( v3, 1.0 ), 0.0 );
561
562 Quantity_Color C( V1, V2, V3, Type );
7fd59977 563 SetBackgroundColor( C );
7fd59977 564}
565
7fd59977 566/*----------------------------------------------------------------------*/
567
568void V3d_View::SetBackgroundColor(const Quantity_Color &Color)
569{
570 MyBackground.SetColor( Color );
571 if ( MyView->IsDefined() )
572 MyView->SetBackground( MyBackground );
573 //szv: Why?
574 if ( !MyLayerMgr.IsNull() )
575 MyLayerMgr->Resized();
576}
7fd59977 577
578/*----------------------------------------------------------------------*/
579
580void V3d_View::SetBackgroundColor(const Quantity_NameOfColor Name)
581{
582 Quantity_Color C( Name );
7fd59977 583 SetBackgroundColor( C );
7fd59977 584}
585
586/*----------------------------------------------------------------------*/
587
588void V3d_View::SetBgGradientColors( const Quantity_Color& Color1,
589 const Quantity_Color& Color2,
590 const Aspect_GradientFillMethod FillStyle,
591 const Standard_Boolean status)
592{
7fd59977 593 MyGradientBackground.SetColors(Color1, Color2, FillStyle);
594 if ( MyView->IsDefined() )
595 MyView->SetGradientBackground( MyGradientBackground, status );
7fd59977 596}
597
598/*----------------------------------------------------------------------*/
599
600void V3d_View::SetBgGradientColors( const Quantity_NameOfColor Color1,
601 const Quantity_NameOfColor Color2,
602 const Aspect_GradientFillMethod FillStyle,
603 const Standard_Boolean status )
604{
605 Quantity_Color C1( Color1 );
606 Quantity_Color C2( Color2 );
607 MyGradientBackground.SetColors( C1, C2, FillStyle );
608 if ( MyView->IsDefined() )
609 MyView->SetGradientBackground( MyGradientBackground, status );
610}
611
612/*----------------------------------------------------------------------*/
613
614void V3d_View::SetBgGradientStyle( const Aspect_GradientFillMethod FillStyle,
f8b2ed36 615 const Standard_Boolean update)
7fd59977 616{
f8b2ed36 617 Quantity_Color Color1, Color2;
618 MyGradientBackground.Colors( Color1, Color2 );
619 MyGradientBackground.SetColors( Color1, Color2, FillStyle );
7fd59977 620 if( MyView->IsDefined() )
f8b2ed36 621 MyView->SetBgGradientStyle( FillStyle, update ) ;
7fd59977 622}
623
624/*----------------------------------------------------------------------*/
625
626void V3d_View::SetBackgroundImage( const Standard_CString FileName,
627 const Aspect_FillMethod FillStyle,
628 const Standard_Boolean update )
629{
630#ifdef OCC1188
631 if( MyView->IsDefined() )
632 MyView->SetBackgroundImage( FileName, FillStyle, update ) ;
633#endif
634}
635
636/*----------------------------------------------------------------------*/
637
638void V3d_View::SetBgImageStyle( const Aspect_FillMethod FillStyle,
639 const Standard_Boolean update )
640{
641#ifdef OCC1188
642 if( MyView->IsDefined() )
643 MyView->SetBgImageStyle( FillStyle, update ) ;
644#endif
645}
646
647/*----------------------------------------------------------------------*/
648
b8ddfc2f 649void V3d_View::SetAxis(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz)
650{
7fd59977 651 Standard_Real D,Nx = Vx,Ny = Vy,Nz = Vz ;
652
653 D = Sqrt( Vx*Vx + Vy*Vy + Vz*Vz ) ;
6942f04a 654 V3d_BadValue_Raise_if ( D <= 0. , "V3d_View::SetAxis, bad axis");
7fd59977 655 Nx /= D ; Ny /= D ; Nz /= D ;
656 MyDefaultViewPoint.SetCoord(X,Y,Z) ;
657 MyDefaultViewAxis.SetCoord(Nx,Ny,Nz) ;
658 MyDefaultViewAxis.Normalize() ;
7fd59977 659}
660
661/*----------------------------------------------------------------------*/
662
b8ddfc2f 663void V3d_View::SetShadingModel(const V3d_TypeOfShadingModel Model)
664{
7fd59977 665 MyViewContext.SetModel((Visual3d_TypeOfModel) Model) ;
666 MyView->SetContext(MyViewContext) ;
7fd59977 667}
668
669/*----------------------------------------------------------------------*/
670
b8ddfc2f 671void V3d_View::SetSurfaceDetail(const V3d_TypeOfSurfaceDetail Model)
672{
7fd59977 673 MyViewContext.SetSurfaceDetail((Visual3d_TypeOfSurfaceDetail) Model) ;
674 MyView->SetContext(MyViewContext) ;
7fd59977 675}
676
677/*----------------------------------------------------------------------*/
678
b8ddfc2f 679void V3d_View::SetTextureEnv(const Handle(Graphic3d_TextureEnv)& ATexture)
680{
7fd59977 681 MyViewContext.SetTextureEnv(ATexture) ;
682 MyView->SetContext(MyViewContext) ;
7fd59977 683}
684
685/*----------------------------------------------------------------------*/
686
b8ddfc2f 687void V3d_View::SetVisualization(const V3d_TypeOfVisualization Mode)
688{
7fd59977 689 MyViewContext.SetVisualization((Visual3d_TypeOfVisualization) Mode);
690 MyView->SetContext(MyViewContext) ;
7fd59977 691}
692
693/*----------------------------------------------------------------------*/
694
b8ddfc2f 695void V3d_View::SetFront()
696{
7fd59977 697 gp_Ax3 a = MyViewer->PrivilegedPlane();
698 Standard_Real xo,yo,zo,vx,vy,vz,xu,yu,zu;
699
700 a.Direction().Coord(vx,vy,vz);
701 a.YDirection().Coord(xu,yu,zu);
702 a.Location().Coord(xo,yo,zo);
703
704 if(SwitchSetFront)
705 MyViewOrientation.SetViewReferencePlane(Graphic3d_Vector(-vx,-vy,-vz));
706 else
707 MyViewOrientation.SetViewReferencePlane(Graphic3d_Vector(vx,vy,vz));
708
709 SwitchSetFront = !SwitchSetFront;
710
711 MyViewOrientation.SetViewReferenceUp(Graphic3d_Vector(xu,yu,zu));
712 MyViewOrientation.SetViewReferencePoint(Graphic3d_Vertex(xo,yo,zo));
713
714 MyView->SetViewOrientation(MyViewOrientation) ;
715
716 ImmediateUpdate();
7fd59977 717}
718
719/*----------------------------------------------------------------------*/
720
b8ddfc2f 721void V3d_View::Rotate(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, const Standard_Boolean Start)
722{
7fd59977 723 Standard_Real Ax = ax ;
724 Standard_Real Ay = ay ;
725 Standard_Real Az = az ;
726 Graphic3d_Vector Vpn,Vup ;
727 TColStd_Array2OfReal Matrix(0,3,0,3) ;
728 TColStd_Array2OfReal Rmatrix(0,3,0,3) ;
729
730 if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ;
731 else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ;
732 if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ;
733 else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ;
734 if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ;
735 else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ;
736
737 if( Start ) {
738 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
739 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
740 MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ;
741 if (!ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
742 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis))
6942f04a 743 V3d_BadValue::Raise ("V3d_View::Rotate, alignment of Eye,At,Up");
7fd59977 744 }
745
746 InitMatrix(Matrix) ;
747
748 if( Ax != 0. ) RotAxis(MyViewReferencePoint,MyYscreenAxis,-Ax,Matrix);
749 if( Ay != 0. ) {
750 RotAxis(MyViewReferencePoint,MyXscreenAxis,Ay,Rmatrix) ;
751 Multiply(Matrix, Rmatrix, Matrix);
752 }
753 if( Az != 0. ) {
754 RotAxis(MyViewReferencePoint,MyZscreenAxis,Az,Rmatrix) ;
755 Multiply(Matrix, Rmatrix, Matrix);
756 }
757 Vpn = TrsPoint(MyViewReferencePlane,Matrix) ;
758 MyViewOrientation.SetViewReferencePlane(Vpn) ;
759 Vup = TrsPoint(MyViewReferenceUp,Matrix) ;
760 MyViewOrientation.SetViewReferenceUp(Vup) ;
761 MyView->SetViewOrientation(MyViewOrientation) ;
762#ifdef IMP020300
763 SetZSize(0.) ;
764#endif
765 ImmediateUpdate();
7fd59977 766}
767
768/*----------------------------------------------------------------------*/
769
770void V3d_View::Rotate(const Standard_Real ax, const Standard_Real ay, const Standard_Real az,
771 const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start)
772{
7fd59977 773 Standard_Real Ax = ax ;
774 Standard_Real Ay = ay ;
775 Standard_Real Az = az ;
776 Graphic3d_Vector Vpn,Vup ;
777 Graphic3d_Vertex Vrp ;
778 TColStd_Array2OfReal Matrix(0,3,0,3) ;
779 TColStd_Array2OfReal Rmatrix(0,3,0,3) ;
780
781 if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ;
782 else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ;
783 if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ;
784 else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ;
785 if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ;
786 else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ;
787
788 if( Start ) {
789 MyGravityReferencePoint.SetCoord(X,Y,Z) ;
790 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
791 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
792 MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ;
793 if (!ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
794 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis))
6942f04a 795 V3d_BadValue::Raise ("V3d_View::Rotate, alignment of Eye,At,Up");
7fd59977 796 }
797
798 InitMatrix(Matrix) ;
799
800 if( Ax != 0. ) RotAxis(MyGravityReferencePoint,MyYscreenAxis,-Ax,Matrix);
801 if( Ay != 0. ) {
802 RotAxis(MyGravityReferencePoint,MyXscreenAxis,Ay,Rmatrix) ;
803 Multiply(Matrix, Rmatrix, Matrix);
804 }
805 if( Az != 0. ) {
806 RotAxis(MyGravityReferencePoint,MyZscreenAxis,Az,Rmatrix) ;
807 Multiply(Matrix, Rmatrix, Matrix);
808 }
809 Vrp = TrsPoint(MyViewReferencePoint,Matrix) ;
810 MyViewOrientation.SetViewReferencePoint(Vrp) ;
811 Vpn = TrsPoint(MyViewReferencePlane,Matrix) ;
812 MyViewOrientation.SetViewReferencePlane(Vpn) ;
813 Vup = TrsPoint(MyViewReferenceUp,Matrix) ;
814 MyViewOrientation.SetViewReferenceUp(Vup) ;
815 MyView->SetViewOrientation(MyViewOrientation) ;
816#ifdef IMP020300
817 SetZSize(0.) ;
818#endif
819 ImmediateUpdate();
7fd59977 820}
821
822/*----------------------------------------------------------------------*/
823
b8ddfc2f 824void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start)
825{
7fd59977 826 switch (Axe) {
827 case V3d_X :
828 Rotate(angle,0.,0.,Start);
829 break ;
830 case V3d_Y :
831 Rotate(0.,angle,0.,Start);
832 break ;
833 case V3d_Z :
834 Rotate(0.,0.,angle,Start);
835 break ;
836 }
7fd59977 837}
838
839/*----------------------------------------------------------------------*/
840
841void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle,
842 const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start)
843{
7fd59977 844 Standard_Real Angle = angle ;
845 Graphic3d_Vector Vpn,Vup ;
846 Graphic3d_Vertex Vrp ;
847 TColStd_Array2OfReal Matrix(0,3,0,3) ;
848
849 if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ;
850 else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ;
851
852 if( Start ) {
853 MyGravityReferencePoint.SetCoord(X,Y,Z) ;
854 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
855 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
856 MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ;
857 switch (Axe) {
858 case V3d_X :
859 MyViewAxis.SetCoord(1.,0.,0.) ;
860 break ;
861 case V3d_Y :
862 MyViewAxis.SetCoord(0.,1.,0.) ;
863 break ;
864 case V3d_Z :
865 MyViewAxis.SetCoord(0.,0.,1.) ;
866 break ;
867 }
868 }
869
870 RotAxis(MyGravityReferencePoint,MyViewAxis,Angle,Matrix) ;
871 Vrp = TrsPoint(MyViewReferencePoint,Matrix) ;
872 MyViewOrientation.SetViewReferencePoint(Vrp) ;
873 Vpn = TrsPoint(MyViewReferencePlane,Matrix) ;
874 MyViewOrientation.SetViewReferencePlane(Vpn) ;
875 Vup = TrsPoint(MyViewReferenceUp,Matrix) ;
876 MyViewOrientation.SetViewReferenceUp(Vup) ;
877 MyView->SetViewOrientation(MyViewOrientation) ;
878#ifdef IMP020300
879 SetZSize(0.) ;
880#endif
881 ImmediateUpdate();
7fd59977 882}
883
884/*----------------------------------------------------------------------*/
885
b8ddfc2f 886void V3d_View::Rotate(const Standard_Real angle, const Standard_Boolean Start)
887{
7fd59977 888 Standard_Real Angle = angle ;
889 Graphic3d_Vector Vpn,Vup ;
890 TColStd_Array2OfReal Matrix(0,3,0,3) ;
891
892 if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ;
893 else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ;
894
895 if( Start ) {
896 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
897 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
898 MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ;
899 }
900
901 RotAxis(MyDefaultViewPoint,MyDefaultViewAxis,Angle,Matrix) ;
902#ifdef BUC60952
903 Graphic3d_Vertex Vrp ;
904 Vrp = TrsPoint(MyViewReferencePoint,Matrix) ;
905 MyViewOrientation.SetViewReferencePoint(Vrp) ;
906#endif
907 Vpn = TrsPoint(MyViewReferencePlane,Matrix) ;
908 MyViewOrientation.SetViewReferencePlane(Vpn) ;
909 Vup = TrsPoint(MyViewReferenceUp,Matrix) ;
910 MyViewOrientation.SetViewReferenceUp(Vup) ;
911 MyView->SetViewOrientation(MyViewOrientation) ;
912#ifdef IMP020300
913 SetZSize(0.) ;
914#endif
915 ImmediateUpdate();
7fd59977 916}
917
918/*----------------------------------------------------------------------*/
919
920void V3d_View::Turn(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, const Standard_Boolean Start)
921{
7fd59977 922 Standard_Real Ax = ax ;
923 Standard_Real Ay = ay ;
924 Standard_Real Az = az ;
925 Graphic3d_Vertex Vrp,Eye ;
926 Graphic3d_Vector Vpn,Vup ;
927 Standard_Real Xrp,Yrp,Zrp,Xpn,Ypn,Zpn,Xat,Yat,Zat,Xeye,Yeye,Zeye ;
928 TColStd_Array2OfReal Matrix(0,3,0,3) ;
929 TColStd_Array2OfReal Rmatrix(0,3,0,3) ;
930
931 if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ;
932 else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ;
933 if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ;
934 else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ;
935 if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ;
936 else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ;
937
938 if( Start ) {
939 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint();
940 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
941 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
942 MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ;
943 if (!ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
944 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis))
6942f04a 945 V3d_BadValue::Raise ("V3d_View::Turn, alignment of Eye,At,Up");
7fd59977 946 }
947
948 InitMatrix(Matrix) ;
949 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
950 MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
951 MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ;
952 Xeye = Zrp*Xpn + Xat ; Yeye = Zrp*Ypn + Yat ; Zeye = Zrp*Zpn + Zat ;
953 Eye.SetCoord(Xeye,Yeye,Zeye) ;
954 if( Ax != 0. ) RotAxis(Eye,MyYscreenAxis,-Ax,Matrix) ;
955 if( Ay != 0. ) {
956 RotAxis(Eye,MyXscreenAxis,Ay,Rmatrix) ;
957 Multiply(Matrix, Rmatrix, Matrix);
958 }
959 if( Az != 0. ) {
960 RotAxis(Eye,MyZscreenAxis,Az,Rmatrix) ;
961 Multiply(Matrix, Rmatrix, Matrix);
962 }
963 Vrp = TrsPoint(MyViewReferencePoint,Matrix) ;
964 MyViewOrientation.SetViewReferencePoint(Vrp) ;
965 Vpn = TrsPoint(MyViewReferencePlane,Matrix) ;
966 MyViewOrientation.SetViewReferenceUp(Vpn) ;
967 Vup = TrsPoint(MyViewReferenceUp,Matrix) ;
968 MyViewOrientation.SetViewReferenceUp(Vup) ;
969 MyView->SetViewOrientation(MyViewOrientation) ;
970#ifdef IMP020300
971 SetZSize(0.) ;
972#else
973 // Check ZClipping planes
974 Standard_Real Zmax ;
975 Vrp.Coord(Xat,Yat,Zat) ;
976 Zmax = Sqrt( Xat*Xat + Yat*Yat + Zat*Zat) ;
977 if( Zmax > MyViewMapping.FrontPlaneDistance() &&
978 MyProjModel == V3d_TPM_SCREEN ) {
979 SetZSize(2.*Zmax+Zmax*Zmargin) ;
980 }
981#endif
982 ImmediateUpdate();
7fd59977 983}
984
985/*----------------------------------------------------------------------*/
986
987void V3d_View::Turn(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start)
988{
7fd59977 989 switch (Axe) {
990 case V3d_X :
991 Turn(angle,0.,0.,Start);
992 break ;
993 case V3d_Y :
994 Turn(0.,angle,0.,Start);
995 break ;
996 case V3d_Z :
997 Turn(0.,0.,angle,Start);
998 break ;
999 }
1000}
1001
b8ddfc2f 1002void V3d_View::Turn(const Standard_Real angle, const Standard_Boolean Start)
1003{
7fd59977 1004 Standard_Real Angle = angle ;
1005 Graphic3d_Vertex Vrp,Eye ;
1006 Graphic3d_Vector Vpn,Vup ;
1007 Standard_Real Xrp,Yrp,Zrp,Xpn,Ypn,Zpn,Xat,Yat,Zat,Xeye,Yeye,Zeye ;
1008 TColStd_Array2OfReal Matrix(0,3,0,3) ;
1009
1010 if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ;
1011 else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ;
1012
1013 if( Start ) {
1014 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint();
1015 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
1016 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
1017 MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ;
1018 }
1019 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1020 MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
1021 MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ;
1022 Xeye = Zrp*Xpn + Xat ; Yeye = Zrp*Ypn + Yat ; Zeye = Zrp*Zpn + Zat ;
1023 Eye.SetCoord(Xeye,Yeye,Zeye) ;
1024 RotAxis(Eye,MyDefaultViewAxis,Angle,Matrix) ;
1025 Vrp = TrsPoint(MyViewReferencePoint,Matrix) ;
1026 MyViewOrientation.SetViewReferencePoint(Vrp) ;
1027 Vpn = TrsPoint(MyViewReferencePlane,Matrix) ;
1028 MyViewOrientation.SetViewReferencePlane(Vpn) ;
1029 Vup = TrsPoint(MyViewReferenceUp,Matrix) ;
1030 MyViewOrientation.SetViewReferenceUp(Vup) ;
1031 MyView->SetViewOrientation(MyViewOrientation) ;
1032#ifdef IMP020300
1033 SetZSize(0.) ;
1034#else
1035 // Check ZClipping planes
1036 Standard_Real Zmax ;
1037 Vrp.Coord(Xat,Yat,Zat) ;
1038 Zmax = Sqrt( Xat*Xat + Yat*Yat + Zat*Zat ) ;
1039 if( Zmax > MyViewMapping.FrontPlaneDistance() &&
1040 MyProjModel == V3d_TPM_SCREEN ) {
1041 SetZSize(2.*Zmax+Zmax*Zmargin) ;
1042 }
1043#endif
1044 ImmediateUpdate();
7fd59977 1045}
1046
b8ddfc2f 1047void V3d_View::SetTwist(const Standard_Real angle)
1048{
7fd59977 1049 Standard_Real Angle = angle ;
1050 TColStd_Array2OfReal Matrix(0,3,0,3) ;
1051 Standard_Boolean TheStatus ;
1052
1053 if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ;
1054 else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ;
1055
1056 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
1057 MyViewReferenceUp.SetCoord(0.,0.,1.) ;
1058 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1059 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1060 if( !TheStatus ) {
1061 MyViewReferenceUp.SetCoord(0.,1.,0.) ;
1062 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1063 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1064 }
1065 if( !TheStatus ) {
1066 MyViewReferenceUp.SetCoord(1.,0.,0.) ;
1067 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1068 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1069 }
1070
6942f04a 1071 V3d_BadValue_Raise_if( !TheStatus,"V3d_ViewSetTwist, alignment of Eye,At,Up,");
7fd59977 1072
1073 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
1074 RotAxis(MyViewReferencePoint,MyZscreenAxis,Angle,Matrix) ;
1075 MyViewReferenceUp = TrsPoint(MyYscreenAxis,Matrix) ;
1076 MyViewOrientation.SetViewReferenceUp(MyViewReferenceUp) ;
1077 MyView->SetViewOrientation(MyViewOrientation) ;
1078 ImmediateUpdate();
7fd59977 1079}
1080
1081#ifdef IMP240100
1082void V3d_View::SetProjModel( const V3d_TypeOfProjectionModel aModel )
1083{
7fd59977 1084 MyProjModel = aModel;
7fd59977 1085}
1086
b8ddfc2f 1087V3d_TypeOfProjectionModel V3d_View::ProjModel() const
1088{
7fd59977 1089 return MyProjModel;
7fd59977 1090}
1091#endif
1092
b8ddfc2f 1093void V3d_View::SetEye(const Standard_Real X,const Standard_Real Y,const Standard_Real Z)
1094{
7fd59977 1095 Standard_Real Angle,Xat,Yat,Zat,Xrp,Yrp,Zrp,Xpn,Ypn,Zpn ;
1096 Angle = Twist() ;
1097 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
1098 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1099 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
1100 MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
1101 MyViewReferenceUp = MyViewOrientation.ViewReferenceUp() ;
1102 Xpn = X - Xat ; Ypn = Y - Yat ; Zpn = Z - Zat ;
1103 Zrp = Sqrt(Xpn*Xpn + Ypn*Ypn + Zpn*Zpn) ;
6942f04a 1104 V3d_BadValue_Raise_if( Zrp <= 0. , "V3d_View::SetEye:: Eye,At are Confused");
7fd59977 1105
1106 Xpn /= Zrp ; Ypn /= Zrp ; Zpn /= Zrp ;
1107 MyViewReferencePlane.SetCoord(Xpn,Ypn,Zpn) ;
1108 MyViewOrientation.SetViewReferencePlane(MyViewReferencePlane) ;
1109 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
1110 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint);
1111
1112 Standard_Boolean update = myImmediateUpdate;
1113 myImmediateUpdate = Standard_False;
1114 if( MyProjModel == V3d_TPM_WALKTHROUGH ) {
1115 //FMN desactivation temp SetTwist(Angle) ;
1116 // Set infos.
1117 MyView->SetViewOrientation(MyViewOrientation) ;
1118 MyView->SetViewMapping(MyViewMapping) ;
1119 } else {
1120 SetTwist(Angle) ;
1121 }
1122#ifdef IMP020300
1123 SetZSize(0.) ;
1124#else
1125 // Check ZClipping planes
1126 Standard_Real Zmax = Sqrt( X*X + Y*Y + Z*Z ) ;
1127 if( Zmax > MyViewMapping.FrontPlaneDistance() &&
1128 MyProjModel == V3d_TPM_SCREEN ) {
1129 SetZSize(2.*Zmax+Zmax*Zmargin) ;
1130 } else {
1131 if( MyType == V3d_PERSPECTIVE ) SetFocale(focale) ;
1132 MyView->SetViewMapping(MyViewMapping);
1133 }
1134#endif
1135 myImmediateUpdate = update;
1136 ImmediateUpdate();
7fd59977 1137}
1138
b8ddfc2f 1139void V3d_View::SetDepth(const Standard_Real Depth)
1140{
7fd59977 1141 Standard_Real Xrp,Yrp,Zrp ;
1142#ifdef IMP250200
6942f04a 1143 V3d_BadValue_Raise_if( Depth == 0. ,"V3d_View::SetDepth, bad depth");
7fd59977 1144#else
6942f04a 1145 V3d_BadValue_Raise_if( Depth <= 0. ,"V3d_View::SetDepth, bad depth");
7fd59977 1146#endif
1147
7fd59977 1148 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
1149 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
1150 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
1151 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1152#ifdef IMP250200
1153 if( Depth > 0. )
1154#endif
1155 {
1156 Zrp = Depth;
1157 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
1158 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint);
1159 }
1160
1161 // Check ZClipping planes
1162 Standard_Real Xat,Yat,Zat,Xpn,Ypn,Zpn,Xeye,Yeye,Zeye ;
1163 MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
1164 MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ;
1165#ifdef IMP250200
1166 if( Depth < 0. ) { // Move the view ref point instead of the eye.
1167 Xeye = Xpn*Zrp + Xat ; Yeye = Ypn*Zrp + Yat ; Zeye = Zpn*Zrp + Zat ;
1168 Zrp = Abs(Depth) ;
1169 Xat = Xeye - Xpn*Zrp ; Yat = Yeye - Ypn*Zrp ; Zat = Zeye - Zpn*Zrp;
1170 MyViewReferencePoint.SetCoord(Xat,Yat,Zat) ;
1171 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
1172 MyViewOrientation.SetViewReferencePoint(MyViewReferencePoint) ;
1173 MyView->SetViewOrientation(MyViewOrientation);
1174 }
1175#endif
1176#ifdef IMP020300
1177 MyView->SetViewMapping(MyViewMapping) ;
1178 SetZSize(0.) ;
1179#else
1180 Xeye = Xpn*Zrp + Xat ; Yeye = Ypn*Zrp + Yat ; Zeye = Zpn*Zrp + Zat ;
1181 Standard_Real Zmax = Sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye );
1182
1183 if( Zmax > MyViewMapping.FrontPlaneDistance() &&
1184 MyProjModel == V3d_TPM_SCREEN ) {
1185 SetZSize(2.*Zmax+Zmax*Zmargin) ;
1186 } else {
1187 if( MyType == V3d_PERSPECTIVE ) SetFocale(focale) ;
1188#ifdef IMP250200
1189 if( Depth > 0. )
1190#endif
1191 MyView->SetViewMapping(MyViewMapping) ;
1192 }
1193#endif
1194
1195 ImmediateUpdate();
7fd59977 1196}
1197
1198
1199void V3d_View::SetProj( const Standard_Real Vx,const Standard_Real Vy, const Standard_Real Vz )
1200{
7fd59977 1201 Standard_Real Angle ;
1202
6942f04a 1203 V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0.,
7fd59977 1204 "V3d_View::SetProj, null projection vector");
1205
1206 Angle = Twist() ;
1207 MyViewReferencePlane.SetCoord(Vx,Vy,Vz) ;
1208 MyViewReferencePlane.Normalize() ;
1209 MyViewOrientation.SetViewReferencePlane(MyViewReferencePlane) ;
1210 Standard_Boolean update = myImmediateUpdate;
1211 myImmediateUpdate = Standard_False;
1212 if( MyProjModel == V3d_TPM_SCREEN ) SetTwist(Angle) ;
1213#ifdef IMP020300
1214 SetZSize(0.) ;
1215#endif
1216 myImmediateUpdate = update;
1217 ImmediateUpdate();
7fd59977 1218}
1219
b8ddfc2f 1220void V3d_View::SetProj( const V3d_TypeOfOrientation Orientation )
1221{
7fd59977 1222 MyViewReferencePlane = V3d::GetProjAxis(Orientation) ;
1223 MyViewOrientation.SetViewReferencePlane(MyViewReferencePlane) ;
1224 // MSV 14.03.2007: reset ViewReferencePoint to debug LH3D14955
b8ddfc2f 1225 MyViewOrientation.SetViewReferencePoint(Graphic3d_Vertex (0.0f, 0.0f, 0.0f));
7fd59977 1226 Standard_Real Xpn=0;
1227 Standard_Real Ypn=0;
1228 Standard_Real Zpn=0;
1229
1230 switch (Orientation) {
1231 case V3d_Zpos :
1232 Ypn = 1. ;
1233 break ;
1234 case V3d_Zneg :
1235 Ypn = -1. ;
1236 break ;
1237 default:
1238 Zpn = 1.;
1239 }
1240 SetUp(Xpn,Ypn,Zpn);
1241#ifdef IMP020300
1242 SetZSize(0.) ;
1243#endif
1244 ImmediateUpdate();
7fd59977 1245}
1246
b8ddfc2f 1247void V3d_View::SetAt(const Standard_Real X,const Standard_Real Y,const Standard_Real Z)
1248{
7fd59977 1249 Standard_Real Angle,Xrp,Yrp,Zrp,Xpn,Ypn,Zpn,Xat,Yat,Zat ;
1250 Standard_Real Xeye,Yeye,Zeye ;
1251
1252 Angle = Twist() ;
1253 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
1254 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1255 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
1256 MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ;
1257 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
1258 MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
1259 Xeye = Zrp*Xpn + Xat ; Yeye = Zrp*Ypn + Yat ; Zeye = Zrp*Zpn + Zat ;
1260 Xpn = Xeye - X ; Ypn = Yeye - Y ; Zpn = Zeye - Z ;
1261 Zrp = Sqrt(Xpn*Xpn + Ypn*Ypn + Zpn*Zpn) ;
6942f04a 1262 V3d_BadValue_Raise_if( Zrp <= 0.,
7fd59977 1263 "V3d_View::SetAt, Eye,At are Confused");
1264
1265 Xpn /= Zrp ; Ypn /= Zrp ; Zpn /= Zrp ;
1266 MyViewReferencePoint.SetCoord(X,Y,Z) ;
1267 MyViewOrientation.SetViewReferencePoint(MyViewReferencePoint) ;
1268 MyViewReferencePlane.SetCoord(Xpn,Ypn,Zpn) ;
1269 MyViewOrientation.SetViewReferencePlane(MyViewReferencePlane) ;
1270 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
1271 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint);
1272 Standard_Boolean update = myImmediateUpdate;
1273 myImmediateUpdate = Standard_False;
1274 if( MyProjModel == V3d_TPM_WALKTHROUGH ) {
1275 //FMN desactivation temp SetTwist(Angle) ;
1276 // Set infos.
1277 MyView->SetViewOrientation(MyViewOrientation) ;
1278 MyView->SetViewMapping(MyViewMapping) ;
1279 } else {
1280 SetTwist(Angle) ;
1281 }
1282#ifdef IMP020300
1283 MyView->SetViewMapping(MyViewMapping);
1284 SetZSize(0.) ;
1285#else
1286 ImmediateUpdate();
1287 // Check ZClipping planes
1288 Standard_Real Zmax = Sqrt( X*X + Y*Y + Z*Z ) ;
1289 if( Zmax > MyViewMapping.FrontPlaneDistance() &&
1290 MyProjModel == V3d_TPM_SCREEN ) {
1291 SetZSize(2.*Zmax+Zmax*Zmargin) ;
1292 } else {
1293 if( MyType == V3d_PERSPECTIVE ) SetFocale(focale) ;
1294 MyView->SetViewMapping(MyViewMapping);
1295 }
1296#endif
1297 myImmediateUpdate = update;
1298 ImmediateUpdate();
7fd59977 1299}
1300
b8ddfc2f 1301void V3d_View::SetUp(const Standard_Real Vx,const Standard_Real Vy,const Standard_Real Vz)
1302{
7fd59977 1303 Standard_Boolean TheStatus ;
6942f04a 1304 V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0. ,
7fd59977 1305 "V3d_View::SetUp, nullUp vector");
1306
1307 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
1308 MyViewReferenceUp.SetCoord(Vx,Vy,Vz) ;
1309 MyViewReferenceUp.Normalize() ;
1310 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1311 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1312 if( !TheStatus ) {
1313 MyViewReferenceUp.SetCoord(0.,0.,1.) ;
1314 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1315 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1316 }
1317 if( !TheStatus ) {
1318 MyViewReferenceUp.SetCoord(0.,1.,0.) ;
1319 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1320 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1321 }
1322 if( !TheStatus ) {
1323 MyViewReferenceUp.SetCoord(1.,0.,0.) ;
1324 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1325 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1326 }
6942f04a 1327 V3d_BadValue_Raise_if( !TheStatus,"V3d_View::Setup, alignment of Eye,At,Up");
7fd59977 1328
1329 MyViewReferenceUp = MyYscreenAxis ;
1330 MyViewOrientation.SetViewReferenceUp(MyViewReferenceUp) ;
1331 MyView->SetViewOrientation(MyViewOrientation) ;
1332 ImmediateUpdate();
7fd59977 1333}
1334
b8ddfc2f 1335void V3d_View::SetUp( const V3d_TypeOfOrientation Orientation )
1336{
7fd59977 1337 Standard_Boolean TheStatus ;
1338
1339 MyViewReferenceUp = V3d::GetProjAxis(Orientation) ;
1340 MyViewReferencePlane = MyViewOrientation.ViewReferencePlane() ;
1341 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1342 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1343 if( !TheStatus ) {
1344 MyViewReferenceUp.SetCoord(0.,0.,1.) ;
1345 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1346 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1347 }
1348 if( !TheStatus ) {
1349 MyViewReferenceUp.SetCoord(0.,1.,0.) ;
1350 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1351 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1352 }
1353 if( !TheStatus ) {
1354 MyViewReferenceUp.SetCoord(1.,0.,0.) ;
1355 TheStatus = ScreenAxis(MyViewReferencePlane,MyViewReferenceUp,
1356 MyXscreenAxis,MyYscreenAxis,MyZscreenAxis) ;
1357 }
6942f04a 1358 V3d_BadValue_Raise_if( !TheStatus, "V3d_View::SetUp, alignment of Eye,At,Up");
7fd59977 1359
1360 MyViewReferenceUp = MyYscreenAxis ;
1361 MyViewOrientation.SetViewReferenceUp(MyViewReferenceUp) ;
1362 MyView->SetViewOrientation(MyViewOrientation) ;
1363 ImmediateUpdate();
7fd59977 1364}
1365
1366void V3d_View::SetViewOrientation(const Visual3d_ViewOrientation& VO)
1367{
1368 MyViewOrientation = VO;
1369 MyView->SetViewOrientation(MyViewOrientation) ;
1370 ImmediateUpdate();
1371}
1372
b8ddfc2f 1373void V3d_View::SetViewOrientationDefault()
1374{
7fd59977 1375 MyView->SetViewOrientation(MyViewOrientation) ;
1376 MyView->SetViewOrientationDefault() ;
1377 ImmediateUpdate();
1378}
1379
b8ddfc2f 1380void V3d_View::ResetViewOrientation()
1381{
7fd59977 1382 MyView->ViewOrientationReset() ;
1383 MyViewOrientation = MyView->ViewOrientation() ;
1384 ImmediateUpdate();
1385}
1386
b8ddfc2f 1387void V3d_View::Reset( const Standard_Boolean update )
1388{
7fd59977 1389 MyView->ViewOrientationReset() ;
1390 MyViewOrientation = MyView->ViewOrientation() ;
1391 MyView->ViewMappingReset();
1392 MyViewMapping = MyView->ViewMapping() ;
1393
1394 ZFitAll (Zmargin);
1395 SwitchSetFront = Standard_False;
1396#ifdef IMP020300
1397 if( !myImmediateUpdate && update ) Update();
1398#else
1399 ImmediateUpdate();
1400#endif
7fd59977 1401}
1402
1403void V3d_View::Panning(const Standard_Real Dx, const Standard_Real Dy, const Quantity_Factor aZoomFactor, const Standard_Boolean Start)
1404{
7fd59977 1405 Standard_Real Umin,Vmin,Umax,Vmax,Xrp,Yrp,Zrp,Dxv,Dyv ;
6942f04a 1406 V3d_BadValue_Raise_if( aZoomFactor <= 0.,"V3d_View::Panning, bad zoom factor");
7fd59977 1407
1408 if( Start ) {
1409 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
1410 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
1411 MyXwindowCenter = (Umin + Umax)/2. ;
1412 MyYwindowCenter = (Vmin + Vmax)/2. ;
1413 MyWindowWidth = Abs(Umax - Umin) ;
1414 MyWindowHeight = Abs(Vmax - Vmin) ;
6942f04a 1415 V3d_BadValue_Raise_if( MyWindowWidth <= 0. || MyWindowHeight <= 0. ,
7fd59977 1416 "V3d_View::Panning, Window Size is NULL");
1417 }
1418 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1419 Xrp = MyXwindowCenter - Dx ;
1420 Yrp = MyYwindowCenter - Dy ;
1421 Dxv = MyWindowWidth/aZoomFactor ; Dyv = MyWindowHeight/aZoomFactor ;
1422 Umin = Xrp - Dxv/2. ; Umax = Xrp + Dxv/2. ;
1423 Vmin = Yrp - Dyv/2. ; Vmax = Yrp + Dyv/2. ;
1424 MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax) ;
1425 if( MyType != V3d_PERSPECTIVE ) {
1426 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
1427 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint) ;
1428 }
1429 MyView->SetViewMapping(MyViewMapping) ;
1430 ImmediateUpdate();
7fd59977 1431}
b8ddfc2f 1432
1433void V3d_View::SetCenter(const Standard_Integer X, const Standard_Integer Y)
1434{
7fd59977 1435 Standard_Real x,y;
1436 Convert(X,Y,x,y);
1437 SetCenter(x,y);
1438}
1439
b8ddfc2f 1440void V3d_View::SetCenter(const Standard_Real Xc, const Standard_Real Yc)
1441{
7fd59977 1442 Standard_Real Umin,Vmin,Umax,Vmax,Xrp,Yrp,Zrp ;
1443
1444 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
1445 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1446 MyXwindowCenter = Xrp = Xc ; MyYwindowCenter = Yrp = Yc ;
1447 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
1448 MyWindowWidth = Abs(Umax - Umin) ; MyWindowHeight = Abs(Vmax - Vmin) ;
6942f04a 1449 V3d_BadValue_Raise_if( MyWindowWidth <= 0. || MyWindowHeight <= 0. ,
7fd59977 1450 "V3d_View::SetCenter, Window Size is NULL");
1451
1452 Umin = Xc - MyWindowWidth/2. ; Vmin = Yc - MyWindowHeight/2. ;
1453 Umax = Xc + MyWindowWidth/2. ; Vmax = Yc + MyWindowHeight/2. ;
1454 MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax) ;
1455 if( MyType != V3d_PERSPECTIVE ) {
1456 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
1457 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint) ;
1458 }
1459 MyView->SetViewMapping(MyViewMapping) ;
1460 ImmediateUpdate();
7fd59977 1461}
1462
1463void V3d_View::SetSize(const Standard_Real Size)
1464{
7fd59977 1465 Standard_Real Umin,Vmin,Umax,Vmax,Rap ;
1466
6942f04a 1467 V3d_BadValue_Raise_if( Size <= 0.,
7fd59977 1468 "V3d_View::SetSize, Window Size is NULL");
1469
1470
1471 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
1472 MyWindowWidth = Abs(Umax - Umin) ;
1473 MyWindowHeight = Abs(Vmax - Vmin) ;
1474 MyXwindowCenter = (Umin + Umax)/2. ;
1475 MyYwindowCenter = (Vmin + Vmax)/2. ;
1476 Rap = MyWindowWidth/MyWindowHeight ;
1477 if( MyWindowWidth >= MyWindowHeight ) {
1478 MyWindowWidth = Size ; MyWindowHeight = Size/Rap ;
1479 } else {
1480 MyWindowHeight = Size ; MyWindowWidth = Size*Rap ;
1481 }
1482 Umin = MyXwindowCenter - MyWindowWidth/2. ;
1483 Vmin = MyYwindowCenter - MyWindowHeight/2. ;
1484 Umax = MyXwindowCenter + MyWindowWidth/2. ;
1485 Vmax = MyYwindowCenter + MyWindowHeight/2. ;
1486 MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax) ;
1487 MyView->SetViewMapping(MyViewMapping) ;
1488 ImmediateUpdate();
7fd59977 1489}
1490
1491void V3d_View::SetZSize(const Standard_Real Size)
1492{
7fd59977 1493 Standard_Real Zmax = Size/2.;
1494
1495#ifdef IMP020300
1496 if( Size <= 0. ) {
1497 Standard_Real Xat,Yat,Zat,Xpn,Ypn,Zpn,Xrp,Yrp,Zrp,Xeye,Yeye,Zeye;
1498 MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
1499 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1500 MyViewReferencePlane.Coord(Xpn,Ypn,Zpn) ;
1501 Xeye = Zrp*Xpn + Xat ; Yeye = Zrp*Ypn + Yat ; Zeye = Zrp*Zpn + Zat;
1502 Zmax = Sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye );
1503 if( Zmax <= MyViewMapping.FrontPlaneDistance() ) return;
1504 }
1505#else
6942f04a 1506 V3d_BadValue_Raise_if( Size <= 0.,
7fd59977 1507 "V3d_View::SetZSize, Window ZSize is NULL");
1508#endif
1509
1510 Standard_Real Front = MyViewContext.ZClippingFrontPlane() ;
1511 Standard_Real Back = MyViewContext.ZClippingBackPlane() ;
7fd59977 1512
1513 MyViewMapping.SetFrontPlaneDistance(Zmax) ;
1514 MyViewMapping.SetBackPlaneDistance(-Zmax) ;
1515
1516 // OCC18942
1517 if( MyProjModel != V3d_TPM_WALKTHROUGH ) {
1518 MyViewMapping.SetViewPlaneDistance(MyType == V3d_PERSPECTIVE ? 0. : Zmax) ;
1519 }
1520
1521 MyView->SetViewMapping(MyViewMapping) ;
1522 if( MyViewContext.FrontZClippingIsOn() ||
b8ddfc2f 1523 MyViewContext.BackZClippingIsOn() )
1524 {
1525 MyViewContext.SetZClippingFrontPlane(Front) ;
1526 MyViewContext.SetZClippingBackPlane(Back) ;
1527 MyView->SetContext(MyViewContext) ;
1528 }
7fd59977 1529}
1530
1531void V3d_View::SetZoom(const Standard_Real Coef,const Standard_Boolean Start)
1532{
7fd59977 1533 Standard_Real Umin,Vmin,Umax,Vmax,Dxv,Dyv ;
6942f04a 1534 V3d_BadValue_Raise_if( Coef <= 0.,"V3d_View::SetZoom, bad coefficient");
7fd59977 1535
1536 if( Start ) {
1537 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
1538 MyXwindowCenter = (Umin + Umax)/2. ;
1539 MyYwindowCenter = (Vmin + Vmax)/2. ;
1540 MyWindowWidth = Abs(Umax - Umin) ;
1541 MyWindowHeight = Abs(Vmax - Vmin) ;
1542 }
1543
1544 // ensure that zoom will not be too small or too big
1545 Standard_Real coef = Coef;
1546 if ( MyWindowWidth < coef * Precision::Confusion() )
1547 coef = MyWindowWidth / Precision::Confusion();
1548 else if ( MyWindowWidth > coef * 1e12 )
1549 coef = MyWindowWidth / 1e12;
1550 if ( MyWindowHeight < coef * Precision::Confusion() )
1551 coef = MyWindowHeight / Precision::Confusion();
1552 else if ( MyWindowHeight > coef * 1e12 )
1553 coef = MyWindowHeight / 1e12;
1554
1555 Dxv = MyWindowWidth/coef;
1556 Dyv = MyWindowHeight/coef;
1557 Umin = MyXwindowCenter - Dxv/2. ; Umax = MyXwindowCenter + Dxv/2. ;
1558 Vmin = MyYwindowCenter - Dyv/2. ; Vmax = MyYwindowCenter + Dyv/2. ;
1559 MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax) ;
1560 MyView->SetViewMapping(MyViewMapping) ;
1561 ImmediateUpdate();
1562}
1563
b8ddfc2f 1564void V3d_View::SetScale( const Standard_Real Coef )
1565{
7fd59977 1566 Standard_Real Umin,Vmin,Umax,Vmax,Xrp,Yrp,Dxv,Dyv ;
1567 Visual3d_ViewMapping VMD = MyView->ViewMappingDefault() ;
1568
6942f04a 1569 V3d_BadValue_Raise_if( Coef <= 0. ,"V3d_View::SetScale, bad coefficient");
7fd59977 1570
1571 VMD.WindowLimit(Umin,Vmin,Umax,Vmax) ;
1572 Dxv = Abs(Umax - Umin) ; Dyv = Abs(Vmax - Vmin) ;
1573 Dxv /= Coef ; Dyv /= Coef ;
1574 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
1575 Xrp = (Umin + Umax)/2. ; Yrp = (Vmin + Vmax)/2. ;
1576 Umin = Xrp - Dxv/2. ; Umax = Xrp + Dxv/2. ;
1577 Vmin = Yrp - Dyv/2. ; Vmax = Yrp + Dyv/2. ;
1578 MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax) ;
1579 MyView->SetViewMapping(MyViewMapping) ;
1580 ImmediateUpdate();
7fd59977 1581}
1582
b8ddfc2f 1583void V3d_View::SetAxialScale( const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz )
1584{
7fd59977 1585 Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W ;
1586 Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ;
6942f04a 1587 V3d_BadValue_Raise_if( Sx <= 0. || Sy <= 0. || Sz <= 0.,"V3d_View::SetAxialScale, bad coefficient");
7fd59977 1588
1589 MyViewOrientation.SetAxialScale( Sx, Sy, Sz );
1590 Aspect_TypeOfUpdate updateMode = MyView->ViewManager()->UpdateMode();
1591 MyView->ViewManager()->SetUpdateMode(Aspect_TOU_ASAP);
1592 MyView->SetViewOrientation(MyViewOrientation);
1593 MyView->ViewManager()->SetUpdateMode(updateMode);
1594
1595 MyView->MinMaxValues(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax) ;
1596
1597 Standard_Real LIM = ShortRealLast() -1.;
1598 if (Abs(Xmin) > LIM || Abs(Ymin) > LIM || Abs(Zmin) > LIM
1599 || Abs(Xmax) > LIM || Abs(Ymax) > LIM || Abs(Zmax) > LIM ) {
1600 return;
1601 }
1602
1603 MyView->Projects(Xmin,Ymin,Zmin,Umin,Vmin,Wmin) ;
1604 MyView->Projects(Xmax,Ymax,Zmax,Umax,Vmax,Wmax) ;
1605 Umax = Max(Umin,Umax) ; Vmax = Max(Vmin,Vmax) ;
1606 MyView->Projects(Xmin,Ymin,Zmax,U,V,W) ;
1607 Umax = Max(Umax,U) ; Vmax = Max(Vmax,V) ;
1608 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1609 MyView->Projects(Xmax,Ymin,Zmax,U,V,W) ;
1610 Umax = Max(Umax,U) ; Vmax = Max(Vmax,V) ;
1611 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1612 MyView->Projects(Xmax,Ymin,Zmin,U,V,W) ;
1613 Umax = Max(Umax,U) ; Vmax = Max(Vmax,V) ;
1614 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1615 MyView->Projects(Xmax,Ymax,Zmin,U,V,W) ;
1616 Umax = Max(Umax,U) ; Vmax = Max(Vmax,V) ;
1617 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1618 MyView->Projects(Xmin,Ymax,Zmax,U,V,W) ;
1619 Umax = Max(Umax,U) ; Vmax = Max(Vmax,V) ;
1620 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1621 MyView->Projects(Xmin,Ymax,Zmin,U,V,W) ;
1622 Umax = Max(Umax,U) ; Vmax = Max(Vmax,V) ;
1623 Umax = Max(Umax,Vmax) ;
1624 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1625 Wmax = Max(Abs(Wmin),Abs(Wmax)) ;
1626 Wmax = Max(Abs(Umax),Abs(Wmax)) ;
1627
1628 if( Wmax > 0. ) {
1629 SetZSize(2.*Wmax + Wmax) ;
1630 }
7fd59977 1631}
1632
1633void V3d_View::FitAll(const Standard_Real Coef, const Standard_Boolean FitZ,
1634 const Standard_Boolean update)
1635{
35617823
K
1636 Standard_Real Umin, Umax, Vmin, Vmax, Xrp, Yrp, Zrp, U, V, W, U1, V1, W1;
1637 Standard_Real Xmin, Ymin, Zmin, Xmax, Ymax, Zmax;
1638 Standard_Real DxvOld, DyvOld, DxvNew, DyvNew;
1639 Standard_Integer Nstruct = MyView->NumberOfDisplayedStructures();
7fd59977 1640
35617823
K
1641 if ((Nstruct <= 0) || (Coef < 0.0) || (Coef > 1.0))
1642 {
7fd59977 1643#ifndef IMP020300
1644 ImmediateUpdate();
1645#endif
35617823 1646 return;
7fd59977 1647 }
7fd59977 1648
35617823
K
1649 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint();
1650 MyProjReferencePoint.Coord (Xrp, Yrp, Zrp);
1651 if (MyView->IsDefined())
1652 {
1653 Standard_Integer Xpixel, Ypixel;
1654 MyWindow->Size (Xpixel, Ypixel);
1655 DxvOld = Xpixel;
1656 DyvOld = Ypixel;
7fd59977 1657 }
35617823
K
1658 else
1659 {
1660 MyViewMapping.WindowLimit (Umin, Vmin, Umax, Vmax);
1661 DxvOld = Abs (Umax - Umin);
1662 DyvOld = Abs (Vmax - Vmin);
7fd59977 1663 }
35617823
K
1664 if ((DxvOld == 0.0) || (DyvOld == 0.0))
1665 {
1666 return;
7fd59977 1667 }
1668
35617823
K
1669 Standard_Real aWinRatio = DxvOld / DyvOld;
1670
1671 // retrieve min / max values for current displayed objects
1672 MyView->MinMaxValues (Xmin, Ymin, Zmin,
1673 Xmax, Ymax, Zmax);
1674
1675 Standard_Real LIM = ShortRealLast() - 1.0;
1676 if (Abs(Xmin) > LIM || Abs(Ymin) > LIM || Abs(Zmin) > LIM
1677 || Abs(Xmax) > LIM || Abs(Ymax) > LIM || Abs(Zmax) > LIM)
1678 {
7fd59977 1679#ifndef IMP020300
35617823 1680 ImmediateUpdate();
7fd59977 1681#endif
35617823
K
1682 return;
1683 }
7fd59977 1684
35617823
K
1685 // eliminate fluctuations between sequential FitAll() calls
1686 MyViewMapping.SetWindowLimit (-1.0 * aWinRatio, -1.0, 1.0 * aWinRatio, 1.0);
1687 if (MyType != V3d_PERSPECTIVE)
1688 {
1689 MyProjReferencePoint.SetCoord (0.0, 0.0, Zrp);
1690 MyViewMapping.SetProjectionReferencePoint (MyProjReferencePoint);
1691 }
1692 MyView->SetViewMapping (MyViewMapping);
1693
1694 // iterate 2 times to find optimal view plane size
1695 // (use view plane values computed on previous iteration)
1696 for (Standard_Integer aIteration = 2; aIteration > 0; --aIteration)
1697 {
1698 MyView->Projects (Xmin, Ymin, Zmin, U, V, W);
1699 MyView->Projects (Xmax, Ymax, Zmax, U1, V1, W1);
1700 Umin = Min (U, U1); Umax = Max (U, U1);
1701 Vmin = Min (V, V1); Vmax = Max (V, V1);
1702
1703 MyView->Projects (Xmin, Ymin, Zmax, U, V, W);
1704 Umin = Min (U, Umin); Umax = Max (U, Umax);
1705 Vmin = Min (V, Vmin); Vmax = Max (V, Vmax);
1706
1707 MyView->Projects (Xmax, Ymin, Zmax, U, V, W);
1708 Umin = Min (U, Umin); Umax = Max (U, Umax);
1709 Vmin = Min (V, Vmin); Vmax = Max (V, Vmax);
1710
1711 MyView->Projects (Xmax, Ymin, Zmin, U, V, W);
1712 Umin = Min (U, Umin); Umax = Max (U, Umax);
1713 Vmin = Min (V, Vmin); Vmax = Max (V, Vmax);
1714
1715 MyView->Projects (Xmax, Ymax, Zmin, U, V, W);
1716 Umin = Min (U, Umin); Umax = Max (U, Umax);
1717 Vmin = Min (V, Vmin); Vmax = Max (V, Vmax);
7fd59977 1718
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1719 MyView->Projects (Xmin, Ymax, Zmax, U, V, W);
1720 Umin = Min (U, Umin); Umax = Max (U, Umax);
1721 Vmin = Min (V, Vmin); Vmax = Max (V, Vmax);
7fd59977 1722
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1723 MyView->Projects (Xmin, Ymax, Zmin, U, V, W);
1724 Umin = Min (U, Umin); Umax = Max (U, Umax);
1725 Vmin = Min (V, Vmin); Vmax = Max (V, Vmax);
1726
1727 DxvNew = Abs (Umax - Umin);
1728 DyvNew = Abs (Vmax - Vmin);
1729
1730 if (DyvNew < 10.0 * Precision::Confusion())
1731 {
1732 if (DxvNew < 10.0 * Precision::Confusion())
1733 {
1734 // whole scene projected to point
1735 DxvNew = Max (Abs (Zmax - Zmin), (Max (Abs (Xmax - Xmin), Abs (Ymax - Ymin))));
1736 if (DxvNew < 10.0 * Precision::Confusion())
1737 {
1738 // this is really just one (!) point and zooming has no any effect
1739 // just center the view
1740 DyvNew = DyvOld;
1741 DxvNew = DxvOld;
7fd59977 1742 }
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1743 else
1744 {
1745 // we look along some line
1746 // fit view like that to see whole scene on rotation
1747 DxvNew += Coef * DxvNew;
1748 DyvNew = DxvNew / aWinRatio;
1749 }
1750 }
1751 else
1752 {
1753 // whole scene projected to horizontal line
1754 DxvNew += Coef * DxvNew;
1755 DyvNew = DxvNew / aWinRatio;
7fd59977 1756 }
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1757 }
1758 else
1759 {
1760 // general case (or DxvNew == 0.0 - vertical line)
1761 // safe original ratio
1762 Standard_Real aFitRatio = DxvNew / DyvNew;
1763 if (aFitRatio >= aWinRatio)
1764 {
1765 DxvNew += Coef * DxvNew;
1766 DyvNew = DxvNew / aWinRatio;
1767 }
1768 else
1769 {
1770 DyvNew += Coef * DyvNew;
1771 DxvNew = DyvNew * aWinRatio;
1772 }
1773 }
7fd59977 1774
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1775 // new scene center
1776 Xrp = 0.5 * (Umin + Umax);
1777 Yrp = 0.5 * (Vmin + Vmax);
7fd59977 1778
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1779 // new window limits
1780 Umin = Xrp - 0.5 * DxvNew;
1781 Umax = Xrp + 0.5 * DxvNew;
1782 Vmin = Yrp - 0.5 * DyvNew;
1783 Vmax = Yrp + 0.5 * DyvNew;
1784 MyViewMapping.SetWindowLimit (Umin, Vmin, Umax, Vmax);
1785
1786 if (MyType != V3d_PERSPECTIVE)
1787 {
1788 // center the view
1789 MyProjReferencePoint.SetCoord (Xrp, Yrp, Zrp);
1790 MyViewMapping.SetProjectionReferencePoint (MyProjReferencePoint);
1791 }
1792 MyView->SetViewMapping (MyViewMapping);
1793 }
1794
1795 if (FitZ)
1796 {
1797 ZFitAll (Zmargin);
7fd59977 1798#ifdef IMP020300
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1799 }
1800 else
1801 {
1802 ImmediateUpdate();
7fd59977 1803#endif
35617823 1804 }
7fd59977 1805#ifdef IMP020300
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1806 if (!myImmediateUpdate && update)
1807 {
1808 Update();
1809 }
7fd59977 1810#endif
1811}
1812
b8ddfc2f 1813void V3d_View::ZFitAll(const Standard_Real Coef)
1814{
7fd59977 1815 Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W ;
1816 Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ;
1817 // CAL 6/11/98
1818 Standard_Integer Nstruct = MyView->NumberOfDisplayedStructures() ;
1819
1820 if( MyType == V3d_PERSPECTIVE ) {
1821 ImmediateUpdate();
1822 return ;
1823 }
1824
1825 if( (Nstruct <= 0) || (Coef < 0.) ) {
1826 ImmediateUpdate();
1827 return ;
1828 }
1829
1830 MyView->MinMaxValues(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax) ;
1831
1832 Standard_Real LIM = ShortRealLast() -1.;
1833 if (Abs(Xmin) > LIM || Abs(Ymin) > LIM || Abs(Zmin) > LIM
1834 || Abs(Xmax) > LIM || Abs(Ymax) > LIM || Abs(Zmax) > LIM ) {
1835 ImmediateUpdate();
1836 return ;
1837 }
1838
7fd59977 1839 // CAL 6/11/98
1840 // Case when view contains only a point
1841 if (Xmin == Xmax && Ymin == Ymax && Zmin == Zmax) {
1842 ImmediateUpdate();
1843 return ;
1844 }
1845 MyView->Projects(Xmin,Ymin,Zmin,Umin,Vmin,Wmin) ;
1846 MyView->Projects(Xmax,Ymax,Zmax,Umax,Vmax,Wmax) ;
1847 MyView->Projects(Xmin,Ymin,Zmax,U,V,W) ;
1848 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1849 MyView->Projects(Xmax,Ymin,Zmax,U,V,W) ;
1850 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1851 MyView->Projects(Xmax,Ymin,Zmin,U,V,W) ;
1852 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1853 MyView->Projects(Xmax,Ymax,Zmin,U,V,W) ;
1854 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1855 MyView->Projects(Xmin,Ymax,Zmax,U,V,W) ;
1856 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1857 MyView->Projects(Xmin,Ymax,Zmin,U,V,W) ;
1858 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1859 Wmax = Max(Abs(Wmin),Abs(Wmax)) ;
1860 if( Wmax > 0. ) {
1861 SetZSize(2.*Wmax + Coef * Wmax) ;
1862 }
1863 ImmediateUpdate();
1864}
1865
1866void V3d_View::DepthFitAll(const Quantity_Coefficient Aspect,
1867 const Quantity_Coefficient Margin)
1868{
1869 Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W,U1,V1,W1 ;
1870 Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ;
1871 Standard_Real Xrp,Yrp,Zrp,Dx,Dy,Dz,Size;
1872
1873 Standard_Integer Nstruct = MyView->NumberOfDisplayedStructures() ;
1874
1875 if( (Nstruct <= 0) || (Aspect < 0.) || (Margin < 0.) || (Margin > 1.)) {
1876 ImmediateUpdate();
1877 return ;
1878 }
1879
1880 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
1881 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
1882
1883 MyView->MinMaxValues(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax) ;
1884
1885 Standard_Real LIM = ShortRealLast() -1.;
1886 if (Abs(Xmin) > LIM || Abs(Ymin) > LIM || Abs(Zmin) > LIM
1887 || Abs(Xmax) > LIM || Abs(Ymax) > LIM || Abs(Zmax) > LIM ) {
1888 ImmediateUpdate();
1889 return ;
1890 }
1891
7fd59977 1892 if (Xmin == Xmax && Ymin == Ymax && Zmin == Zmax) {
1893 ImmediateUpdate();
1894 return ;
1895 }
1896 MyView->Projects(Xmin,Ymin,Zmin,U,V,W) ;
1897 MyView->Projects(Xmax,Ymax,Zmax,U1,V1,W1) ;
1898 Umin = Min(U,U1) ; Umax = Max(U,U1) ;
1899 Vmin = Min(V,V1) ; Vmax = Max(V,V1) ;
1900 Wmin = Min(W,W1) ; Wmax = Max(W,W1) ;
1901 MyView->Projects(Xmin,Ymin,Zmax,U,V,W) ;
1902 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
1903 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
1904 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1905 MyView->Projects(Xmax,Ymin,Zmax,U,V,W) ;
1906 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
1907 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
1908 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1909 MyView->Projects(Xmax,Ymin,Zmin,U,V,W) ;
1910 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
1911 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
1912 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1913 MyView->Projects(Xmax,Ymax,Zmin,U,V,W) ;
1914 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
1915 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
1916 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1917 MyView->Projects(Xmin,Ymax,Zmax,U,V,W) ;
1918 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
1919 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
1920 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1921 MyView->Projects(Xmin,Ymax,Zmin,U,V,W) ;
1922 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
1923 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
1924 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
1925
1926 // Adjust Z size
1927 Wmax = Max(Abs(Wmin),Abs(Wmax)) ;
1928 Dz = 2.*Wmax + Margin * Wmax;
1929
1930 // Compute depth value
1931 Dx = Abs(Umax - Umin) ; Dy = Abs(Vmax - Vmin) ; // Dz = Abs(Wmax - Wmin);
1932 Dx += Margin * Dx; Dy += Margin * Dy;
1933 Size = Sqrt(Dx*Dx + Dy*Dy + Dz*Dz);
1934 if( Size > 0. ) {
1935 SetZSize(Size) ;
1936 SetDepth( Aspect * Size / 2.);
1937 }
1938
1939 ImmediateUpdate();
1940}
1941
b8ddfc2f 1942void V3d_View::FitAll(const Standard_Real Xmin, const Standard_Real Ymin, const Standard_Real Xmax, const Standard_Real Ymax)
1943{
7fd59977 1944 FitAll(MyWindow,Xmin,Ymin,Xmax,Ymax);
1945#ifndef IMP020300
1946 ImmediateUpdate();
1947#endif
1948}
1949
b8ddfc2f 1950void V3d_View::WindowFitAll(const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax)
1951{
7fd59977 1952 WindowFit(Xmin,Ymin,Xmax,Ymax);
7fd59977 1953}
b8ddfc2f 1954
1955void V3d_View::WindowFit(const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax)
1956{
7fd59977 1957 Standard_Real x1,y1,x2,y2;
1958 Convert(Xmin,Ymin,x1,y1);
1959 Convert(Xmax,Ymax,x2,y2);
1960 FitAll(x1,y1,x2,y2);
1961}
1962
1963void V3d_View::SetViewMapping(const Visual3d_ViewMapping& VM)
1964{
1965 MyViewMapping = VM;
1966 // ajust view type according to mapping projection
1967 // NOTE: Might be dangerous, potentially conflicts with the C++ view class
1968 // (orthographic or perspective)! Use with care!
1969 if ( VM.Projection() == Visual3d_TOP_PERSPECTIVE )
1970 MyType = V3d_PERSPECTIVE;
1971 else MyType = V3d_ORTHOGRAPHIC;
1972
1973 MyView->SetViewMapping(MyViewMapping) ;
1974 ImmediateUpdate();
1975}
1976
b8ddfc2f 1977void V3d_View::SetViewMappingDefault()
1978{
7fd59977 1979 MyView->SetViewMapping(MyViewMapping) ;
1980 MyView->SetViewMappingDefault();
1981 ImmediateUpdate();
1982}
1983
b8ddfc2f 1984void V3d_View::ResetViewMapping()
1985{
7fd59977 1986 MyView->ViewMappingReset();
1987 MyViewMapping = MyView->ViewMapping() ;
1988#ifdef IMP020300
1989 ZFitAll (Zmargin);
1990 Update();
1991#else
1992 ImmediateUpdate();
1993#endif
1994}
1995
b8ddfc2f 1996Standard_Real V3d_View::Convert(const Standard_Integer Vp) const
1997{
7fd59977 1998 Standard_Real Umin,Umax,Vmin,Vmax,Dxv,Vv ;
1999 Standard_Integer Dxw,Dyw ;
2000
2001 V3d_UnMapped_Raise_if( !MyView->IsDefined(), "view has no window");
2002
2003 MyWindow->Size(Dxw,Dyw);
2004 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2005 Dxv = Umax - Umin ;
2006 Vv = Dxv*(Standard_Real)Vp/(Standard_Real)Dxw ;
2007
2008 return Vv ;
2009}
2010
b8ddfc2f 2011void V3d_View::Convert(const Standard_Integer Xp, const Standard_Integer Yp, Standard_Real& Xv, Standard_Real& Yv) const
2012{
7fd59977 2013 Standard_Real Umin,Umax,Vmin,Vmax,Dxv,Dyv ;
2014 Standard_Integer Dxw,Dyw ;
2015
2016 V3d_UnMapped_Raise_if( !MyView->IsDefined(), "view has no window");
2017
2018 MyWindow->Size(Dxw,Dyw);
2019 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2020 Dxv = Umax - Umin ; Dyv = Vmax - Vmin ;
2021 Xv = Umin + Dxv*(Standard_Real)Xp/(Standard_Real)Dxw ;
2022 Yv = Vmin + Dyv*(Standard_Real)(Dyw-Yp)/(Standard_Real)Dyw ;
2023}
2024
2025Standard_Integer V3d_View::Convert(const Standard_Real Vv) const
2026{
2027 V3d_UnMapped_Raise_if( !MyView->IsDefined(), "view has no window");
2028
2029 Standard_Integer Dxw, Dyw;
2030 MyWindow->Size(Dxw,Dyw);
2031
2032 Standard_Real Umin,Umax,Vmin,Vmax;
2033 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2034 Standard_Real Dxv = Umax - Umin;
2035 return RealToInt ( Dxw * Vv / Dxv );
2036}
2037
2038void V3d_View::Convert(const Standard_Real Xv, const Standard_Real Yv, Standard_Integer& Xp, Standard_Integer& Yp) const
2039{
2040 V3d_UnMapped_Raise_if( !MyView->IsDefined(), "view has no window");
2041
2042 Standard_Integer Dxw, Dyw;
2043 MyWindow->Size(Dxw,Dyw);
2044
2045 Standard_Real Umin,Umax,Vmin,Vmax;
2046 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2047 Standard_Real Dxv = Umax - Umin;
2048 Standard_Real Dyv = Vmax - Vmin;
2049
2050 // CAL 15/12/93 warning: double assigned to int
2051 Xp = RealToInt (Dxw*(Xv - Umin)/Dxv);
2052 // CAL 15/12/93 warning: double assigned to int
2053 Yp = Dyw - RealToInt (Dyw*(Yv - Vmin)/Dyv);
2054}
2055
b8ddfc2f 2056void V3d_View::Convert(const Standard_Integer Xp, const Standard_Integer Yp, Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const
2057{
7fd59977 2058 Graphic3d_Vertex Vrp ;
2059 Vrp = (MyViewer->Viewer())->ConvertCoord(MyWindow,Xp,Yp) ;
2060 Vrp.Coord(X,Y,Z) ;
2061#ifndef IMP240100
2062 if( MyViewer->Grid()->IsActive() ) {
2063 Graphic3d_Vertex NewVrp = Compute(Vrp) ;
2064 NewVrp.Coord(X,Y,Z) ;
2065 }
2066#endif
2067}
2068
2069void V3d_View::ConvertWithProj(const Standard_Integer Xp, const Standard_Integer Yp, Standard_Real& X, Standard_Real& Y, Standard_Real& Z, Standard_Real& Dx, Standard_Real& Dy, Standard_Real& Dz) const
2070{
2071 Graphic3d_Vertex Vrp ;
2072 Graphic3d_Vector Proj ;
2073 (MyViewer->Viewer())->ConvertCoordWithProj(MyWindow,Xp,Yp, Vrp, Proj) ;
2074 Vrp.Coord(X,Y,Z) ;
2075 Proj.Coord(Dx,Dy,Dz) ;
2076#ifndef IMP240100
2077 if( MyViewer->Grid()->IsActive() ) {
2078 Graphic3d_Vertex NewVrp = Compute(Vrp) ;
2079 NewVrp.Coord(X,Y,Z) ;
2080 }
2081#endif
2082}
2083
2084#ifdef IMP240100
b8ddfc2f 2085void V3d_View::ConvertToGrid(const Standard_Integer Xp, const Standard_Integer Yp, Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const
2086{
7fd59977 2087 Graphic3d_Vertex Vrp ;
2088 Vrp = (MyViewer->Viewer())->ConvertCoord(MyWindow,Xp,Yp) ;
2089 if( MyViewer->Grid()->IsActive() ) {
2090 Graphic3d_Vertex NewVrp = Compute(Vrp) ;
2091 NewVrp.Coord(Xg,Yg,Zg) ;
2092 } else
2093 Vrp.Coord(Xg,Yg,Zg) ;
2094}
2095
b8ddfc2f 2096void V3d_View::ConvertToGrid(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Real& Xg, Standard_Real& Yg, Standard_Real& Zg) const
2097{
7fd59977 2098 if( MyViewer->Grid()->IsActive() ) {
2099 Graphic3d_Vertex Vrp(X,Y,Z) ;
2100 Graphic3d_Vertex NewVrp = Compute(Vrp) ;
2101 NewVrp.Coord(Xg,Yg,Zg) ;
2102 } else {
2103 Xg = X; Yg = Y; Zg = Z;
2104 }
2105}
2106#endif
2107
2108#ifndef IMP240100
b8ddfc2f 2109void V3d_View::PixToRef(const Standard_Integer Xp, const Standard_Integer Yp, Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const
2110{
7fd59977 2111 Graphic3d_Vertex Vrp ;
2112 Vrp = (MyViewer->Viewer())->ConvertCoord(MyWindow,Xp,Yp) ;
2113 Vrp.Coord(X,Y,Z) ;
2114 if( MyViewer->Grid()->IsActive() ) {
2115 Graphic3d_Vertex NewVrp = Compute(Vrp) ;
2116 NewVrp.Coord(X,Y,Z) ;
2117 }
2118}
2119#endif
2120
2121#ifdef IMP240100
b8ddfc2f 2122void V3d_View::Convert(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Integer& Xp, Standard_Integer& Yp) const
7fd59977 2123#else
b8ddfc2f 2124void V3d_View::RefToPix(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Integer& Xp, Standard_Integer& Yp) const
7fd59977 2125#endif
b8ddfc2f 2126{
7fd59977 2127 Graphic3d_Vertex Vrp(X,Y,Z) ;
2128 (MyViewer->Viewer())->ConvertCoord(MyWindow,Vrp,Xp,Yp) ;
2129}
2130
2131void V3d_View::Project(const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Real &Xp, Standard_Real &Yp) const
2132{
2133 if ( MyType != V3d_PERSPECTIVE )
2134 {
2135 // use old implementation
2136 Standard_Real Zp;
2137 MyView->Projects( X, Y, Z, Xp, Yp, Zp );
2138 }
2139 else
2140 {
2141 // NKV - Using raster projection
2142 Standard_Integer Xpx, Ypx;
2143 Convert(X, Y, Z, Xpx, Ypx);
2144 Convert(Xpx, Ypx, Xp, Yp);
2145 }
2146}
2147
b8ddfc2f 2148void V3d_View::BackgroundColor(const Quantity_TypeOfColor Type,Standard_Real& V1, Standard_Real& V2, Standard_Real& V3) const
2149{
7fd59977 2150 Quantity_Color C = BackgroundColor() ;
7fd59977 2151 C.Values(V1,V2,V3,Type) ;
2152}
2153
b8ddfc2f 2154Quantity_Color V3d_View::BackgroundColor() const
2155{
7fd59977 2156 return MyBackground.Color() ;
2157}
7fd59977 2158
b8ddfc2f 2159void V3d_View::GradientBackgroundColors(Quantity_Color& Color1,Quantity_Color& Color2) const
2160{
7fd59977 2161 MyGradientBackground.Colors(Color1, Color2);
2162}
2163
b8ddfc2f 2164Aspect_GradientBackground V3d_View::GradientBackground() const
2165{
7fd59977 2166 return MyGradientBackground;
2167}
2168
b8ddfc2f 2169Standard_Real V3d_View::Scale() const
2170{
7fd59977 2171 Standard_Real Umin,Vmin,Umax,Vmax,Dxv ;
2172 Visual3d_ViewMapping VMD = MyView->ViewMappingDefault() ;
2173 Standard_Real S = 0. ;
2174
2175 VMD.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2176 Dxv = Umax - Umin ;
2177 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2178 if( Umax > Umin && Vmax > Vmin ) S = Dxv/(Umax - Umin) ;
2179 return S ;
2180}
2181
b8ddfc2f 2182void V3d_View::AxialScale(Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const
2183{
7fd59977 2184 MyViewOrientation.AxialScale( Sx, Sy, Sz );
2185}
2186
b8ddfc2f 2187void V3d_View::Center(Standard_Real& Xc, Standard_Real& Yc) const
2188{
7fd59977 2189 Standard_Real Umin,Vmin,Umax,Vmax ;
2190
2191 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2192 Xc = (Umin + Umax)/2. ;
2193 Yc = (Vmin + Vmax)/2. ;
2194}
2195
b8ddfc2f 2196void V3d_View::Size(Standard_Real& Width, Standard_Real& Height) const
2197{
7fd59977 2198 Standard_Real Umin,Vmin,Umax,Vmax ;
2199
2200 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2201 Width = Umax - Umin ;
2202 Height = Vmax - Vmin ;
2203}
2204
b8ddfc2f 2205Standard_Real V3d_View::ZSize() const
2206{
7fd59977 2207 Standard_Real Wmin,Wmax,Depth ;
2208
2209 Wmax = MyViewMapping.FrontPlaneDistance() ;
2210 Wmin = MyViewMapping.BackPlaneDistance() ;
2211 Depth = 2. * Max(Wmin,Wmax) ;
2212 return (Depth) ;
2213}
2214
b8ddfc2f 2215Standard_Integer V3d_View::MinMax(Standard_Real& Umin, Standard_Real& Vmin, Standard_Real& Umax, Standard_Real& Vmax) const
2216{
7fd59977 2217 Standard_Real Wmin,Wmax,U,V,W ;
2218 Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax ;
2219 // CAL 6/11/98
2220 Standard_Integer Nstruct = MyView->NumberOfDisplayedStructures() ;
2221
2222 if( Nstruct ) {
2223 MyView->MinMaxValues(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax) ;
2224 MyView->Projects(Xmin,Ymin,Zmin,Umin,Vmin,Wmin) ;
2225 MyView->Projects(Xmax,Ymax,Zmax,Umax,Vmax,Wmax) ;
2226 MyView->Projects(Xmin,Ymin,Zmax,U,V,W) ;
2227 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
2228 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
2229 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
2230 MyView->Projects(Xmax,Ymin,Zmax,U,V,W) ;
2231 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
2232 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
2233 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
2234 MyView->Projects(Xmax,Ymin,Zmin,U,V,W) ;
2235 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
2236 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
2237 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
2238 MyView->Projects(Xmax,Ymax,Zmin,U,V,W) ;
2239 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
2240 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
2241 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
2242 MyView->Projects(Xmin,Ymax,Zmax,U,V,W) ;
2243 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
2244 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
2245 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
2246 MyView->Projects(Xmin,Ymax,Zmin,U,V,W) ;
2247 Umin = Min(U,Umin) ; Umax = Max(U,Umax) ;
2248 Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ;
2249 Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ;
2250 }
2251 return Nstruct ;
2252}
2253
b8ddfc2f 2254Standard_Integer V3d_View::MinMax(Standard_Real& Xmin, Standard_Real& Ymin, Standard_Real& Zmin, Standard_Real& Xmax, Standard_Real& Ymax, Standard_Real& Zmax) const
2255{
7fd59977 2256 // CAL 6/11/98
2257 // Standard_Integer Nstruct = (MyView->DisplayedStructures())->Extent() ;
2258 Standard_Integer Nstruct = MyView->NumberOfDisplayedStructures() ;
2259
2260 if( Nstruct ) {
2261 MyView->MinMaxValues(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax) ;
2262 }
2263 return Nstruct ;
2264}
2265
b8ddfc2f 2266Standard_Integer V3d_View::Gravity(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const
2267{
7fd59977 2268 Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W ;
2269 Standard_Real Umin,Vmin,Umax,Vmax ;
2270 Standard_Integer Nstruct,Npoint ;
2271 Graphic3d_MapOfStructure MySetOfStructures;
2272
2273 MyView->DisplayedStructures (MySetOfStructures);
2274 Nstruct = MySetOfStructures.Extent() ;
2275
2276 Graphic3d_MapIteratorOfMapOfStructure MyIterator(MySetOfStructures) ;
2277
2278 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
2279 Npoint = 0 ; X = Y = Z = 0. ;
2280 for( ; MyIterator.More(); MyIterator.Next()) {
2281 if (!(MyIterator.Key())->IsEmpty()) {
2282 (MyIterator.Key())->MinMaxValues(Xmin,Ymin,Zmin,
2283 Xmax,Ymax,Zmax) ;
2284
2285 Standard_Real LIM = ShortRealLast() -1.;
2286 if (! (Abs(Xmin) > LIM || Abs(Ymin) > LIM || Abs(Zmin) > LIM
2287 || Abs(Xmax) > LIM || Abs(Ymax) > LIM || Abs(Zmax) > LIM )) {
2288
2289 MyView->Projects(Xmin,Ymin,Zmin,U,V,W) ;
2290 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2291 Npoint++ ; X += Xmin ; Y += Ymin ; Z += Zmin ;
2292 }
2293 MyView->Projects(Xmax,Ymin,Zmin,U,V,W) ;
2294 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2295 Npoint++ ; X += Xmax ; Y += Ymin ; Z += Zmin ;
2296 }
2297 MyView->Projects(Xmin,Ymax,Zmin,U,V,W) ;
2298 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2299 Npoint++ ; X += Xmin ; Y += Ymax ; Z += Zmin ;
2300 }
2301 MyView->Projects(Xmax,Ymax,Zmin,U,V,W) ;
2302 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2303 Npoint++ ; X += Xmax ; Y += Ymax ; Z += Zmin ;
2304 }
2305 MyView->Projects(Xmin,Ymin,Zmax,U,V,W) ;
2306 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2307 Npoint++ ; X += Xmin ; Y += Ymin ; Z += Zmax ;
2308 }
2309 MyView->Projects(Xmax,Ymin,Zmax,U,V,W) ;
2310 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2311 Npoint++ ; X += Xmax ; Y += Ymin ; Z += Zmax ;
2312 }
2313 MyView->Projects(Xmin,Ymax,Zmax,U,V,W) ;
2314 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2315 Npoint++ ; X += Xmin ; Y += Ymax ; Z += Zmax ;
2316 }
2317 MyView->Projects(Xmax,Ymax,Zmax,U,V,W) ;
2318 if( U >= Umin && U <= Umax && V >= Vmin && V <= Vmax ) {
2319 Npoint++ ; X += Xmax ; Y += Ymax ; Z += Zmax ;
2320 }
2321 }
2322 }
2323 }
2324 if( Npoint > 0 ) {
2325 X /= Npoint ; Y /= Npoint ; Z /= Npoint ;
2326 }
2327
2328 return Nstruct ;
2329}
2330
b8ddfc2f 2331void V3d_View::Eye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const
2332{
7fd59977 2333 Graphic3d_Vertex Prp ;
2334 Graphic3d_Vector Vpn ;
2335 Standard_Real Xrp,Yrp,Zrp,Xpn,Ypn,Zpn,Xat,Yat,Zat ;
2336
2337 MyViewReferencePoint = MyViewOrientation.ViewReferencePoint() ;
2338 MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
2339 Prp = MyViewMapping.ProjectionReferencePoint() ;
2340 Prp.Coord(Xrp,Yrp,Zrp) ;
2341 Vpn = MyViewOrientation.ViewReferencePlane() ;
2342 Vpn.Coord(Xpn,Ypn,Zpn) ;
2343 X = Zrp*Xpn + Xat; Y = Zrp*Ypn + Yat; Z = Zrp*Zpn + Zat;
2344}
2345
b8ddfc2f 2346void V3d_View::FocalReferencePoint(Standard_Real& X, Standard_Real& Y,Standard_Real& Z) const
2347{
7fd59977 2348 Graphic3d_Vertex PRP,VRPoint;
2349 Graphic3d_Vector VRPlane;
2350 Standard_Real FPD,Xprp,Yprp,Zprp;
2351 Standard_Real Xvrp,Yvrp,Zvrp,DXvrp,DYvrp,DZvrp;
2352
2353 if ( MyType == V3d_PERSPECTIVE ) {
2354 PRP = MyViewMapping.ProjectionReferencePoint() ;
2355 FPD = MyViewMapping.FrontPlaneDistance();
2356 PRP.Coord(Xprp,Yprp,Zprp);
2357 VRPoint = MyViewOrientation.ViewReferencePoint();
2358 VRPoint.Coord(Xvrp,Yvrp,Zvrp);
2359 VRPlane = MyViewOrientation.ViewReferencePlane();
2360 VRPlane.Coord(DXvrp,DYvrp,DZvrp);
2361 X = (FPD + Zprp) * DXvrp + Xvrp;
2362 Y = (FPD + Zprp) * DYvrp + Yvrp;
2363 Z = (FPD + Zprp) * DZvrp + Zvrp;
2364 }
2365 else Eye(X,Y,Z);
2366}
2367
b8ddfc2f 2368void V3d_View::ProjReferenceAxe(const Standard_Integer Xpix, const Standard_Integer Ypix, Standard_Real& XP, Standard_Real& YP, Standard_Real& ZP, Standard_Real& VX, Standard_Real& VY, Standard_Real& VZ) const
2369{
7fd59977 2370 Standard_Real Xo,Yo,Zo;
2371
2372 Convert(Xpix,Ypix,XP,YP,ZP);
2373 if ( MyType == V3d_PERSPECTIVE ) {
2374 FocalReferencePoint(Xo,Yo,Zo);
2375 VX = Xo - XP;
2376 VY = Yo - YP;
2377 VZ = Zo - ZP;
2378 }
2379 else {
2380 Proj(VX,VY,VZ);
2381 }
2382}
2383
b8ddfc2f 2384Standard_Real V3d_View::Depth() const
2385{
7fd59977 2386 Graphic3d_Vertex Prp ;
2387 Standard_Real Xrp,Yrp,Zrp ;
2388
2389 Prp = MyViewMapping.ProjectionReferencePoint() ;
2390 Prp.Coord(Xrp,Yrp,Zrp) ;
2391 return Zrp ;
2392}
2393
b8ddfc2f 2394void V3d_View::Proj(Standard_Real& Dx, Standard_Real& Dy, Standard_Real& Dz) const
2395{
7fd59977 2396 Graphic3d_Vector Vpn ;
2397
2398 Vpn = MyViewOrientation.ViewReferencePlane() ;
2399 Vpn.Coord(Dx,Dy,Dz) ;
2400}
2401
b8ddfc2f 2402void V3d_View::At(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const
2403{
7fd59977 2404 Graphic3d_Vertex Vrp ;
2405
2406 Vrp = MyViewOrientation.ViewReferencePoint() ;
2407 Vrp.Coord(X,Y,Z) ;
2408}
2409
b8ddfc2f 2410void V3d_View::Up(Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const
2411{
7fd59977 2412 Graphic3d_Vector Vup ;
2413
2414 Vup = MyViewOrientation.ViewReferenceUp() ;
2415 Vup.Coord(Vx,Vy,Vz) ;
2416}
2417
b8ddfc2f 2418Standard_Real V3d_View::Twist() const
2419{
7fd59977 2420 Standard_Real Xup,Yup,Zup,Xpn,Ypn,Zpn,X0,Y0,Z0 ;
2421 Standard_Real pvx,pvy,pvz,pvn,sca,angle ;
2422 Graphic3d_Vector Vpn,Vup,Xaxis,Yaxis,Zaxis ;
2423 Standard_Boolean TheStatus ;
2424
2425 Vpn = MyViewOrientation.ViewReferencePlane() ;
2426 Vpn.Coord(Xpn,Ypn,Zpn) ;
2427 Vup.SetCoord(0.,0.,1.) ;
2428 TheStatus = ScreenAxis(Vpn,Vup,Xaxis,Yaxis,Zaxis) ;
2429 if( !TheStatus ) {
2430 Vup.SetCoord(0.,1.,0.) ;
2431 TheStatus = ScreenAxis(Vpn,Vup,Xaxis,Yaxis,Zaxis) ;
2432 }
2433 if( !TheStatus ) {
2434 Vup.SetCoord(1.,0.,0.) ;
2435 TheStatus = ScreenAxis(Vpn,Vup,Xaxis,Yaxis,Zaxis) ;
2436 }
2437 Yaxis.Coord(X0,Y0,Z0) ;
2438 Vup = MyViewOrientation.ViewReferenceUp() ;
2439 Vup.Coord(Xup,Yup,Zup) ;
2440 /* Compute Cross Vector From Up & Origin */
2441 pvx = Y0*Zup - Z0*Yup ;
2442 pvy = Z0*Xup - X0*Zup ;
2443 pvz = X0*Yup - Y0*Xup ;
2444 pvn = pvx*pvx + pvy*pvy + pvz*pvz ;
2445 sca = X0*Xup + Y0*Yup + Z0*Zup ;
2446 /* Compute Angle */
2447 angle = Sqrt(pvn) ;
2448 if( angle > 1. ) angle = 1. ;
2449 else if( angle < -1. ) angle = -1. ;
2450 angle = asin(angle) ;
c6541a0c
D
2451 if( sca < 0. ) angle = M_PI - angle ;
2452 if( angle > 0. && angle < M_PI ) {
7fd59977 2453 sca = pvx*Xpn + pvy*Ypn + pvz*Zpn ;
2454 if( sca < 0. ) angle = DEUXPI - angle ;
2455 }
2456 return angle ;
2457}
2458
b8ddfc2f 2459V3d_TypeOfShadingModel V3d_View::ShadingModel() const
2460{
7fd59977 2461 V3d_TypeOfShadingModel SM = (V3d_TypeOfShadingModel)MyViewContext.Model() ;
2462 return SM ;
2463}
2464
b8ddfc2f 2465V3d_TypeOfSurfaceDetail V3d_View::SurfaceDetail() const
2466{
7fd59977 2467 V3d_TypeOfSurfaceDetail SM = (V3d_TypeOfSurfaceDetail)MyViewContext.SurfaceDetail() ;
2468 return SM ;
2469}
2470
b8ddfc2f 2471Handle_Graphic3d_TextureEnv V3d_View::TextureEnv() const
2472{
7fd59977 2473 Handle(Graphic3d_TextureEnv) SM = MyViewContext.TextureEnv() ;
2474 return SM ;
2475}
2476
b8ddfc2f 2477V3d_TypeOfVisualization V3d_View::Visualization() const
2478{
7fd59977 2479 V3d_TypeOfVisualization V =
2480 (V3d_TypeOfVisualization)MyViewContext.Visualization() ;
2481 return V ;
2482}
2483
b8ddfc2f 2484Standard_Boolean V3d_View::Antialiasing() const
2485{
7fd59977 2486 Standard_Boolean A = MyViewContext.AliasingIsOn() ;
2487 return A ;
2488}
2489
b8ddfc2f 2490Handle(V3d_Viewer) V3d_View::Viewer() const
2491{
7fd59977 2492 return MyViewer ;
2493}
2494
b8ddfc2f 2495Standard_Boolean V3d_View::IfWindow() const
2496{
7fd59977 2497 Standard_Boolean TheStatus = MyView->IsDefined() ;
2498 return TheStatus ;
2499}
2500
b8ddfc2f 2501Handle(Aspect_Window) V3d_View::Window() const
2502{
7fd59977 2503 return MyWindow;
2504}
2505
b8ddfc2f 2506V3d_TypeOfView V3d_View::Type() const
2507{
7fd59977 2508 return (MyType) ;
2509}
2510
b8ddfc2f 2511void V3d_View::SetFocale( const Standard_Real focale )
2512{
7fd59977 2513 Standard_TypeMismatch_Raise_if (MyType != V3d_PERSPECTIVE,
2514 "the view is not a perspective view");
2515 Standard_Real Xrp,Yrp,Zrp,ViewPlane,FrontPlane ;
2516 Graphic3d_Vertex Prp ;
2517 Prp = MyViewMapping.ProjectionReferencePoint() ;
2518 Prp.Coord(Xrp,Yrp,Zrp) ;
2519 if( MyProjModel == V3d_TPM_WALKTHROUGH ) {
2520 ViewPlane = Zrp - focale ;
2521 } else {
2522 FrontPlane = MyViewMapping.FrontPlaneDistance() ;
2523 ViewPlane = FrontPlane + Zrp - focale ;
2524 }
2525 MyViewMapping.SetViewPlaneDistance(ViewPlane) ;
2526 MyView->SetViewMapping(MyViewMapping) ;
2527
2528 ImmediateUpdate();
2529}
2530
b8ddfc2f 2531Standard_Real V3d_View::Focale( ) const
2532{
7fd59977 2533 Standard_Real Xrp,Yrp,Zrp,ViewPlane,FrontPlane ;
2534 Standard_Real focale = 0.0 ;
2535 Graphic3d_Vertex Prp ;
2536
2537 if( MyType == V3d_PERSPECTIVE ) {
2538 Prp = MyViewMapping.ProjectionReferencePoint() ;
2539 Prp.Coord(Xrp,Yrp,Zrp) ;
2540 ViewPlane = MyViewMapping.ViewPlaneDistance() ;
2541 if( MyProjModel == V3d_TPM_WALKTHROUGH ) {
2542 focale = Zrp - ViewPlane ;
2543 } else {
2544 FrontPlane = MyViewMapping.FrontPlaneDistance() ;
2545 focale = FrontPlane + Zrp - ViewPlane ;
2546 }
2547 }
2548 return (focale) ;
2549}
2550
2551void V3d_View::SetViewingVolume(const Standard_Real Left, const Standard_Real Right,
2552 const Standard_Real Bottom, const Standard_Real Top,
2553 const Standard_Real ZNear, const Standard_Real ZFar)
2554{
2555 Standard_Real Umin,Vmin,Umax,Vmax,Xrp,Yrp,Zrp;
2556
6942f04a 2557 V3d_BadValue_Raise_if ( ZNear <= 0. || ZFar <= 0. || ZNear >= ZFar, "V3d_View::SetVolume, bad distances");
7fd59977 2558
2559 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
2560 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
2561 Zrp = ZNear;
2562
2563 Standard_Real size = (ZFar - ZNear) / 2.;
2564
2565 MyViewMapping.SetFrontPlaneDistance(size);
2566 MyViewMapping.SetBackPlaneDistance(-size);
2567
2568 // keep view plane at front plane distance
2569 MyViewMapping.SetViewPlaneDistance(MyType == V3d_PERSPECTIVE ? 0. : size);
2570
2571 // set window limits
2572 Umin = Left; Umax = Right;
2573 Vmin = Bottom; Vmax = Top;
2574 MyViewMapping.SetWindowLimit(Left, Bottom, Right, Top);
2575
2576 // Update window center
2577 if ( MyType == V3d_PERSPECTIVE ) {
2578 Xrp = Yrp = 0.0;
2579 }
2580 else {
2581 Xrp = (Umin + Umax)/2. ; Yrp = (Vmin + Vmax)/2. ;
2582 }
2583 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
2584 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint);
2585
2586 MyView->SetViewMapping(MyViewMapping) ;
2587 // SetZSize(0.);
2588 ImmediateUpdate();
2589}
2590
2591Handle(Visual3d_View) V3d_View::View() const
2592{
2593 return MyView ;
2594}
2595
2596Visual3d_ViewMapping V3d_View::ViewMapping() const
2597{
2598 return MyViewMapping;
2599}
2600
2601Visual3d_ViewOrientation V3d_View::ViewOrientation() const
2602{
2603 return MyViewOrientation;
2604}
2605
b8ddfc2f 2606Standard_Boolean V3d_View::ScreenAxis( const Graphic3d_Vector &Vpn, const Graphic3d_Vector &Vup, Graphic3d_Vector &Xaxe, Graphic3d_Vector &Yaxe, Graphic3d_Vector &Zaxe)
2607{
7fd59977 2608 Standard_Real Xpn,Ypn,Zpn,Xup,Yup,Zup ;
2609 Standard_Real dx1,dy1,dz1,dx2,dy2,dz2,xx,yy,zz ;
2610
2611 Vpn.Coord(Xpn,Ypn,Zpn) ;
2612 Vup.Coord(Xup,Yup,Zup) ;
2613 xx = Yup*Zpn - Zup*Ypn ;
2614 yy = Zup*Xpn - Xup*Zpn ;
2615 zz = Xup*Ypn - Yup*Xpn ;
2616 Xaxe.SetCoord(xx,yy,zz) ;
2617 if( Xaxe.LengthZero() ) return Standard_False;
2618 Xaxe.Normalize() ; Xaxe.Coord(dx1,dy1,dz1) ;
2619 xx = Ypn*dz1 - Zpn*dy1 ;
2620 yy = Zpn*dx1 - Xpn*dz1 ;
2621 zz = Xpn*dy1 - Ypn*dx1 ;
2622 Yaxe.SetCoord(xx,yy,zz) ;
2623 if( Yaxe.LengthZero() ) return Standard_False;
2624 Yaxe.Normalize() ; Yaxe.Coord(dx2,dy2,dz2) ;
2625 xx = dy1*dz2 - dz1*dy2 ;
2626 yy = dz1*dx2 - dx1*dz2 ;
2627 zz = dx1*dy2 - dy1*dx2 ;
2628 Zaxe.SetCoord(xx,yy,zz) ;
2629 if( Zaxe.LengthZero() ) return Standard_False;
2630 Zaxe.Normalize() ;
2631 return Standard_True ;
2632}
2633
b8ddfc2f 2634void V3d_View::InitMatrix( TColStd_Array2OfReal& Matrix )
2635{
7fd59977 2636 Standard_Integer LR = Matrix.LowerRow() ;
2637 Standard_Integer UR = Matrix.UpperRow() ;
2638 Standard_Integer LC = Matrix.LowerCol() ;
2639 Standard_Integer UC = Matrix.UpperCol() ;
2640 Standard_Integer I,J ;
2641
2642 for( I=LR ; I<=UR ; I++ ) {
2643 for( J=LC ; J<=UC ; J++ ) Matrix(I,J) = 0. ;
2644 }
2645 for( I=LR,J=LC ; I<=UR ; I++,J++ ) Matrix(I,J) = 1. ;
2646}
2647
b8ddfc2f 2648Standard_Boolean V3d_View::Multiply (const TColStd_Array2OfReal& Left, const TColStd_Array2OfReal& Right, TColStd_Array2OfReal& Matrix)
2649{
7fd59977 2650 Standard_Integer llr = Left.LowerRow ();
2651 Standard_Integer llc = Left.LowerCol ();
2652 Standard_Integer luc = Left.UpperCol ();
2653
2654 Standard_Integer rlr = Right.LowerRow ();
2655 Standard_Integer rur = Right.UpperRow ();
2656 Standard_Integer rlc = Right.LowerCol ();
2657
2658 Standard_Integer mlr = Matrix.LowerRow ();
2659 Standard_Integer mur = Matrix.UpperRow ();
2660 Standard_Integer mlc = Matrix.LowerCol ();
2661 Standard_Integer muc = Matrix.UpperCol ();
2662
2663 TColStd_Array2OfReal Result (mlr, mur, mlc, muc);
2664
2665 InitMatrix (Result);
2666
2667 // Left et Right incompatibles
2668 if (luc - llc + 1 != rur - rlr + 1)
2669 return Standard_False;
2670
2671 Standard_Integer i, j, k;
2672
2673 Standard_Real Som;
2674 Standard_Integer I1 = llr;
2675
2676 for (i=mlr; i<=mur; i++) {
2677 Standard_Integer J2 = rlc;
2678 for (j=mlc; j<=muc; j++) {
2679 Som = 0.0;
2680 Standard_Integer J1 = llc;
2681 Standard_Integer I2 = rlr;
2682 for (k=llc; k<=luc; k++) {
2683 Som = Som + Left (I1, J1) * Right (I2, J2);
2684 J1++;
2685 I2++;
2686 }
2687 Result (i, j) = Som;
2688 J2++;
2689 }
2690 I1++;
2691 }
2692
2693 for (i=mlr; i<=mur; i++)
2694 for (j=mlc; j<=muc; j++)
2695 Matrix (i, j) = Result (i, j);
2696
2697 return Standard_True;
2698}
2699
2700/*----------------------------------------------------------------------*/
2701
b8ddfc2f 2702void V3d_View::RotAxis( const Graphic3d_Vertex &Vrp, const Graphic3d_Vector &Axe, const Standard_Real angle, TColStd_Array2OfReal& Matrix )
2703{
7fd59977 2704 Standard_Real Xrp,Yrp,Zrp,Xaxe,Yaxe,Zaxe ;
2705 Standard_Real sina,cosa,cos1m,terms1,terms2,terms3 ;
2706 Standard_Real termc12,termc13,termc23,vcal ;
2707 TColStd_Array2OfReal Tmatrix(0,3,0,3) ;
2708 TColStd_Array2OfReal Rmatrix(0,3,0,3) ;
2709
2710 InitMatrix(Matrix) ;
2711 InitMatrix(Tmatrix) ;
2712
2713 Vrp.Coord(Xrp,Yrp,Zrp) ;
2714 Axe.Coord(Xaxe,Yaxe,Zaxe) ;
2715 /* translation of x,y,z */
2716 Tmatrix(0,3) = Xrp ; Tmatrix(1,3) = Yrp ; Tmatrix(2,3) = Zrp ;
2717 /* rotation around an axis */
2718 cosa = cos(angle); sina = sin(angle); cos1m = 1. - cosa ;
2719 termc12 = Xaxe * Yaxe * cos1m ;
2720 termc13 = Xaxe * Zaxe * cos1m ;
2721 termc23 = Yaxe * Zaxe * cos1m ;
2722 terms1 = Xaxe * sina ;
2723 terms2 = Yaxe * sina ;
2724 terms3 = Zaxe * sina ;
2725
2726 vcal = Xaxe * Xaxe ;
2727 Rmatrix(0,0) = vcal + ( 1. - vcal ) * cosa ;
2728 Rmatrix(1,0) = termc12 + terms3 ;
2729 Rmatrix(2,0) = termc13 - terms2 ;
2730 Rmatrix(3,0) = 0. ;
2731 Rmatrix(0,1) = termc12 - terms3 ;
2732 vcal = Yaxe * Yaxe ;
2733 Rmatrix(1,1) = vcal + ( 1. - vcal ) * cosa ;
2734 Rmatrix(2,1) = termc23 + terms1 ;
2735 Rmatrix(3,1) = 0. ;
2736 Rmatrix(0,2) = termc13 + terms2 ;
2737 Rmatrix(1,2) = termc23 - terms1 ;
2738 vcal = Zaxe * Zaxe ;
2739 Rmatrix(2,2) = vcal + ( 1. - vcal ) * cosa ;
2740 Rmatrix(3,2) = 0. ;
2741 Rmatrix(0,3) = 0. ;
2742 Rmatrix(1,3) = 0. ;
2743 Rmatrix(2,3) = 0. ;
2744 Rmatrix(3,3) = 1. ;
2745 /* produced by two matrices */
2746 Multiply(Tmatrix, Rmatrix, Matrix);
2747 /* translation invert */
2748 Tmatrix(0,3) = -Xrp;
2749 Tmatrix(1,3) = -Yrp;
2750 Tmatrix(2,3) = -Zrp;
2751 /* product final */
2752 Multiply(Matrix, Tmatrix, Matrix);
2753}
2754
2755/*----------------------------------------------------------------------*/
2756
b8ddfc2f 2757Graphic3d_Vertex V3d_View::TrsPoint( const Graphic3d_Vertex &P, const TColStd_Array2OfReal &Matrix )
2758{
7fd59977 2759 Graphic3d_Vertex PP ;
2760 Standard_Real X,Y,Z,XX,YY,ZZ ;
2761
2762 // CAL. S3892
2763 Standard_Integer lr, ur, lc, uc;
2764 lr = Matrix.LowerRow ();
2765 ur = Matrix.UpperRow ();
2766 lc = Matrix.LowerCol ();
2767 uc = Matrix.UpperCol ();
2768 if ( (ur - lr + 1 != 4) || (uc - lc + 1 != 4) ) {
2769 P.Coord(X,Y,Z) ;
2770 PP.SetCoord(X,Y,Z) ;
2771 return PP ;
2772 }
2773 P.Coord(X,Y,Z) ;
2774 XX = (Matrix(lr,lc+3) + X*Matrix(lr,lc) + Y*Matrix(lr,lc+1)+
2775 Z*Matrix(lr,lc+2))/Matrix(lr+3,lc+3) ;
2776
2777 YY = (Matrix(lr+1,lc+3) + X*Matrix(lr+1,lc) + Y*Matrix(lr+1,lc+1) +
2778 Z*Matrix(lr+1,lc+2))/Matrix(lr+3,lc+3) ;
2779
2780 ZZ = (Matrix(lr+2,lc+3) + X*Matrix(lr+2,lc) + Y*Matrix(lr+2,lc+1) +
2781 Z*Matrix(lr+2,lc+2))/Matrix(lr+3,lc+3) ;
2782 PP.SetCoord(XX,YY,ZZ) ;
2783 return PP ;
2784}
2785
b8ddfc2f 2786Graphic3d_Vector V3d_View::TrsPoint( const Graphic3d_Vector& V, const TColStd_Array2OfReal& Matrix )
2787{
7fd59977 2788 Graphic3d_Vector VV ;
2789 Standard_Real X,Y,Z,XX,YY,ZZ ;
2790
2791 // CAL. S3892
2792 Standard_Integer lr, ur, lc, uc;
2793 lr = Matrix.LowerRow ();
2794 ur = Matrix.UpperRow ();
2795 lc = Matrix.LowerCol ();
2796 uc = Matrix.UpperCol ();
2797 if ( (ur - lr + 1 != 4) || (uc - lc + 1 != 4) ) {
2798 V.Coord(X,Y,Z) ;
2799 VV.SetCoord(X,Y,Z) ;
2800 return VV ;
2801 }
2802 V.Coord(X,Y,Z) ;
2803 XX = X*Matrix(lr,lc)+Y*Matrix(lr,lc+1)+Z*Matrix(lr,lc+2) ;
2804 YY = X*Matrix(lr+1,lc)+Y*Matrix(lr+1,lc+1)+Z*Matrix(lr+1,lc+2) ;
2805 ZZ = X*Matrix(lr+2,lc)+Y*Matrix(lr+2,lc+1)+Z*Matrix(lr+2,lc+2) ;
2806 VV.SetCoord(XX,YY,ZZ) ; VV.Normalize() ;
2807 return VV ;
2808}
2809
b8ddfc2f 2810void V3d_View::Pan(const Standard_Integer Dx, const Standard_Integer Dy,const Quantity_Factor aZoomFactor)
2811{
7fd59977 2812 Panning(Convert(Dx),Convert(Dy),aZoomFactor,Standard_True);
7fd59977 2813}
2814
2815void V3d_View::Zoom (const Standard_Integer X1,
2816 const Standard_Integer Y1,
2817 const Standard_Integer X2,
2818 const Standard_Integer Y2)
2819{
2820
2821 Standard_Real dx = Standard_Real (X2-X1);
2822 Standard_Real dy = Standard_Real (Y2-Y1);
2823 if ( dx != 0. || dy != 0. ) {
2824 Standard_Real dzoom = Sqrt(dx*dx + dy*dy) / 100. + 1;
2825 dzoom = (dx > 0) ? dzoom : 1./dzoom;
2826 SetZoom(dzoom, Standard_True);
2827 }
2828}
2829
2830void V3d_View::Zoom (const Standard_Integer X1,
2831 const Standard_Integer Y1)
2832{
2833 Standard_Real x,y;
2834 Center(x,y);
2835 Standard_Integer ix,iy;
2836 Convert(x,y,ix,iy);
2837 Zoom(ix,iy,X1,Y1);
2838}
2839
2840// Defines the point (pixel) of zooming (for the method ZoomAtPoint()).
2841void V3d_View::StartZoomAtPoint(const Standard_Integer xpix, const Standard_Integer ypix)
2842{
2843 MyZoomAtPointX = xpix;
2844 MyZoomAtPointY = ypix;
2845}
2846
2847// Zooms the model at a pixel defined by the method StartZoomAtPoint().
2848void V3d_View::ZoomAtPoint(const Standard_Integer mouseStartX,
2849 const Standard_Integer mouseStartY,
2850 const Standard_Integer mouseEndX,
2851 const Standard_Integer mouseEndY)
2852{
2853 Standard_Boolean update;
2854 V3d_Coordinate X0, Y0, XS, YS;
2855
2856 // Forbid any update.
2857 update = SetImmediateUpdate(Standard_False);
2858
2859 // Get center point
2860 Center(X0, Y0);
2861
2862 // Pan the point to the center of window.
2863 Convert(MyZoomAtPointX, MyZoomAtPointY, XS, YS);
2864 Panning(X0-XS, Y0-YS);
2865
2866 // Zoom
2867 Standard_Real d = Standard_Real ((mouseEndX + mouseEndY) - (mouseStartX + mouseStartY));
2868
2869 Standard_Real dzoom = fabs(d) / 100.0 + 1.0;
2870 dzoom = (d > 0) ? dzoom : 1.0 / dzoom;
6942f04a 2871 V3d_BadValue_Raise_if( dzoom <= 0.,"V3d_View::ZoomAtPoint, bad coefficient");
7fd59977 2872
2873 Standard_Real Umin,Vmin,Umax,Vmax;
2874 MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax);
2875
2876 MyXwindowCenter = (Umin + Umax) / 2.0;
2877 MyYwindowCenter = (Vmin + Vmax) / 2.0;
2878 MyWindowWidth = Abs(Umax - Umin);
2879 MyWindowHeight = Abs(Vmax - Vmin);
2880
2881 // Ensure that zoom will not be too small or too big.
2882 Standard_Real coef = dzoom;
2883 if (MyWindowWidth < coef * Precision::Confusion())
2884 coef = MyWindowWidth / Precision::Confusion();
2885 else if (MyWindowWidth > coef * 1e12)
2886 coef = MyWindowWidth / 1e12;
2887 if (MyWindowHeight < coef * Precision::Confusion())
2888 coef = MyWindowHeight / Precision::Confusion();
2889 else if (MyWindowHeight > coef * 1e12)
2890 coef = MyWindowHeight / 1e12;
2891
2892 Standard_Real Dxv = MyWindowWidth / coef;
2893 Standard_Real Dyv = MyWindowHeight / coef;
2894
2895 Umin = MyXwindowCenter - Dxv/2.0; Umax = MyXwindowCenter + Dxv/2.0;
2896 Vmin = MyYwindowCenter - Dyv/2.0; Vmax = MyYwindowCenter + Dyv/2.0;
2897
2898 // Pan the point backwards.
2899 Dxv = (XS - X0) / coef;
2900 Dyv = (YS - Y0) / coef;
2901
2902 MyXwindowCenter = (Umin + Umax) / 2.0;
2903 MyYwindowCenter = (Vmin + Vmax) / 2.0;
2904 MyWindowWidth = Abs(Umax - Umin);
2905 MyWindowHeight = Abs(Vmax - Vmin);
2906
2907 Standard_Real Xrp,Yrp,Zrp;
2908 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint();
2909 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp);
2910
2911 Xrp = MyXwindowCenter - Dxv;
2912 Yrp = MyYwindowCenter - Dyv;
2913
2914 Umin = Xrp - MyWindowWidth / 2.0; Umax = Xrp + MyWindowWidth / 2.0;
2915 Vmin = Yrp - MyWindowHeight / 2.0; Vmax = Yrp + MyWindowHeight / 2.0;
2916
2917 // Set new reference plane coordintes of the window.
2918 MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax);
2919 if (MyType != V3d_PERSPECTIVE)
2920 {
2921 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp);
2922 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint);
2923 }
2924 MyView->SetViewMapping(MyViewMapping);
2925
2926 // Update the view.
2927 SetImmediateUpdate(update);
2928 ImmediateUpdate();
2929}
2930
2931void V3d_View::AxialScale (const Standard_Integer Dx,
2932 const Standard_Integer Dy,
2933 const V3d_TypeOfAxe Axis)
2934{
2935 if( Dx != 0. || Dy != 0. ) {
2936 Standard_Real Sx, Sy, Sz;
2937 AxialScale( Sx, Sy, Sz );
2938 Standard_Real dscale = Sqrt(Dx*Dx + Dy*Dy) / 100. + 1;
2939 dscale = (Dx > 0) ? dscale : 1./dscale;
2940 if( Axis == V3d_X ) Sx = dscale;
2941 if( Axis == V3d_Y ) Sy = dscale;
2942 if( Axis == V3d_Z ) Sz = dscale;
2943 SetAxialScale( Sx, Sy, Sz );
2944 }
2945}
2946
2947void V3d_View::FitAll(const Handle(Aspect_Window)& aWindow,
2948 const Standard_Real Xmin,
2949 const Standard_Real Ymin,
2950 const Standard_Real Xmax,
2951 const Standard_Real Ymax)
2952{
2953
2954 Standard_Real Umin,Umax,Vmin,Vmax,Xrp,Yrp,Zrp ;
2955 Standard_Real DxvOld,DyvOld,DxvNew,DyvNew,RapOld,RapNew ;
2956 Standard_Integer Xpixel,Ypixel;
2957 //Standard_Integer Xleft,Yup,Xright,Ylow ;
2958
6942f04a 2959 V3d_BadValue_Raise_if( (Xmin == Xmax) || (Ymin == Ymax) ,
7fd59977 2960 "V3d_View::FitAll, Window Size is NULL");
2961
2962 MyProjReferencePoint = MyViewMapping.ProjectionReferencePoint() ;
2963 MyProjReferencePoint.Coord(Xrp,Yrp,Zrp) ;
2964 aWindow->Size(Xpixel,Ypixel);
2965 DxvOld = Xpixel; DyvOld = Ypixel;
2966
2967 if( (DxvOld == 0.) || (DyvOld == 0.) ) return ;
2968 RapOld = DxvOld/DyvOld ;
2969 DxvNew = Abs(Xmax - Xmin) ; DyvNew = Abs(Ymax - Ymin) ;
2970 RapNew = DxvNew/DyvNew ;
2971 if( RapNew >= RapOld ) {
2972 DyvNew = DxvNew/RapOld ;
2973 } else {
2974 DxvNew = DyvNew*RapOld ;
2975 }
2976 Xrp = (Xmin + Xmax)/2. ; Yrp = (Ymin + Ymax)/2. ;
2977 Umin = Xrp - DxvNew/2. ; Vmin = Yrp - DyvNew/2. ;
2978 Umax = Xrp + DxvNew/2. ; Vmax = Yrp + DyvNew/2. ;
2979 MyViewMapping.SetWindowLimit(Umin,Vmin,Umax,Vmax) ;
2980 if( MyType != V3d_PERSPECTIVE ) {
2981 MyProjReferencePoint.SetCoord(Xrp,Yrp,Zrp) ;
2982 MyViewMapping.SetProjectionReferencePoint(MyProjReferencePoint);
2983 }
2984 MyView->SetViewMapping(MyViewMapping) ;
2985#ifdef IMP020300
2986 Update();
2987#else
2988 ImmediateUpdate();
2989#endif
2990}
2991
2992#ifdef IMP250900
2993static Standard_Boolean zRotation = Standard_False;
2994#endif
2995void V3d_View::StartRotation(const Standard_Integer X,
2996 const Standard_Integer Y,
2997 const Quantity_Ratio zRotationThreshold)
2998{
2999
3000 sx = X; sy = Y;
3001 Standard_Real x,y;
3002 Size(x,y);
3003 rx = Standard_Real(Convert(x));
3004 ry = Standard_Real(Convert(y));
3005 Gravity(gx,gy,gz);
3006 Rotate(0.,0.,0.,gx,gy,gz,Standard_True);
3007#ifdef IMP250900
3008 zRotation = Standard_False;
3009 if( zRotationThreshold > 0. ) {
3010 Standard_Real dx = Abs(sx - rx/2.);
3011 Standard_Real dy = Abs(sy - ry/2.);
3012 // if( dx > rx/3. || dy > ry/3. ) zRotation = Standard_True;
3013 Standard_Real dd = zRotationThreshold * (rx + ry)/2.;
3014 if( dx > dd || dy > dd ) zRotation = Standard_True;
3015 }
3016#endif
3017
3018}
3019
3020void V3d_View::Rotation(const Standard_Integer X,
3021 const Standard_Integer Y)
3022{
3023
3024#ifdef IMP210600
3025 if( rx == 0. || ry == 0. ) {
3026 StartRotation(X,Y);
3027 return;
3028 }
3029#endif
3030#ifdef IMP250900
3031 Standard_Real dx=0.,dy=0.,dz=0.;
3032 if( zRotation ) {
3033 dz = atan2(Standard_Real(X)-rx/2., ry/2.-Standard_Real(Y)) -
3034 atan2(sx-rx/2.,ry/2.-sy);
3035 } else {
c6541a0c
D
3036 dx = (Standard_Real(X) - sx) * M_PI / rx;
3037 dy = (sy - Standard_Real(Y)) * M_PI / ry;
7fd59977 3038 }
3039 Rotate(dx, dy, dz, gx, gy, gz, Standard_False);
3040#else
c6541a0c
D
3041 Standard_Real dx = (Standard_Real(X - sx)) * M_PI;
3042 Standard_Real dy = (Standard_Real(sy - Y)) * M_PI;
7fd59977 3043 Rotate(dx/rx, dy/ry, 0., gx, gy, gz, Standard_False);
3044#endif
3045#ifdef IMP020300
3046 if( !myImmediateUpdate ) Update();
3047#else
3048 myImmediateUpdate = Standard_False;
3049 Rotate(dx/rx, dy/ry, 0., gx, gy, gz, Standard_False);
3050 ZFitAll (Zmargin); //Don't do that, perf improvment
3051 myImmediateUpdate = Standard_True;
3052 ImmediateUpdate();
3053#endif
3054}
3055
7fd59977 3056void V3d_View :: SetComputedMode ( const Standard_Boolean aMode )
3057{
7fd59977 3058 if( aMode ) {
3059 if( myComputedMode ) {
3060 MyView -> SetComputedMode ( Standard_True );
3061 Update ();
3062 }
3063 } else {
3064 MyView -> SetComputedMode ( Standard_False );
3065 Update ();
3066 }
b8ddfc2f 3067}
7fd59977 3068
3069Standard_Boolean V3d_View :: ComputedMode () const
3070{
7fd59977 3071 return MyView -> ComputedMode ();
b8ddfc2f 3072}
7fd59977 3073
b8ddfc2f 3074void V3d_View :: SetBackFacingModel (const V3d_TypeOfBackfacingModel aModel)
7fd59977 3075{
7fd59977 3076 MyView -> SetBackFacingModel ( Visual3d_TypeOfBackfacingModel(aModel) );
3077 Redraw();
b8ddfc2f 3078}
7fd59977 3079
b8ddfc2f 3080V3d_TypeOfBackfacingModel V3d_View :: BackFacingModel () const
3081{
7fd59977 3082 return V3d_TypeOfBackfacingModel(MyView -> BackFacingModel ());
b8ddfc2f 3083}
7fd59977 3084
b8ddfc2f 3085Standard_Boolean V3d_View::TransientManagerBeginDraw(const Standard_Boolean DoubleBuffer,const Standard_Boolean RetainMode) const
3086{
7fd59977 3087 return Visual3d_TransientManager::BeginDraw(MyView,DoubleBuffer,RetainMode);
3088}
3089
b8ddfc2f 3090void V3d_View::TransientManagerClearDraw() const
3091{
7fd59977 3092 Visual3d_TransientManager::ClearDraw(MyView);
3093}
3094
b8ddfc2f 3095Standard_Boolean V3d_View::TransientManagerBeginAddDraw() const
3096{
7fd59977 3097 return Visual3d_TransientManager::BeginAddDraw(MyView);
3098}
3099
b8ddfc2f 3100void V3d_View::Init()
3101{
7fd59977 3102 myComputedMode = MyViewer->ComputedMode();
7fd59977 3103 if( !myComputedMode || !MyViewer->DefaultComputedMode() ) {
3104 SetComputedMode(Standard_False);
3105 }
7fd59977 3106
3107#ifdef IMP240100
3108 OSD_Environment env_walkthrow("CSF_WALKTHROUGH");
3109 env_walkthrow.SetName( "CSF_WALKTHROUGH" );
3110 if ( env_walkthrow.Value () != "" ) MyProjModel = V3d_TPM_WALKTHROUGH;
3111 else MyProjModel = V3d_TPM_SCREEN;
3112#endif
7fd59977 3113}
3114
b8ddfc2f 3115void V3d_View::SetPlotter(const Handle(Graphic3d_Plotter)& aPlotter)
3116{
7fd59977 3117 MyPlotter = aPlotter;
3118}
3119
3120void V3d_View::Plot()
3121{
6942f04a 3122 V3d_BadValue_Raise_if( !MyPlotter.IsNull(), "view has no plotter");
7fd59977 3123 MyView->Plot(MyPlotter);
3124}
3125
7fd59977 3126#include <Aspect.hxx>
3127#include <Visual3d_Layer.hxx>
3128
3129////////////////////////////////////////////////////////////////
692613e5 3130Standard_Boolean V3d_View::Dump (const Standard_CString theFile,
3131 const Graphic3d_BufferType& theBufferType)
7fd59977 3132{
3133 Standard_Integer aWinWidth, aWinHeight;
3134 MyWindow->Size (aWinWidth, aWinHeight);
692613e5 3135 Image_AlienPixMap anImage;
3136 return ToPixMap (anImage, aWinWidth, aWinHeight, theBufferType) && anImage.Save (theFile);
7fd59977 3137}
3138
7fd59977 3139////////////////////////////////////////////////////////////////
692613e5 3140Standard_Boolean V3d_View::ToPixMap (Image_PixMap& theImage,
3141 const Standard_Integer theWidth,
3142 const Standard_Integer theHeight,
3143 const Graphic3d_BufferType& theBufferType,
3144 const Standard_Boolean theIsForceCentred)
7fd59977 3145{
7fd59977 3146 Graphic3d_CView* cView = (Graphic3d_CView* )MyView->CView();
1981cb22 3147
3148 // always prefer hardware accelerated offscreen buffer
7fd59977 3149 Graphic3d_PtrFrameBuffer aFBOPtr = NULL;
3150 Graphic3d_PtrFrameBuffer aPrevFBOPtr = (Graphic3d_PtrFrameBuffer )cView->ptrFBO;
85e096c3 3151 Standard_Integer aFBOVPSizeX (theWidth), aFBOVPSizeY (theHeight), aFBOSizeXMax (0), aFBOSizeYMax (0);
7fd59977 3152 Standard_Integer aPrevFBOVPSizeX (0), aPrevFBOVPSizeY (0), aPrevFBOSizeXMax (0), aPrevFBOSizeYMax (0);
3153 if (aPrevFBOPtr != NULL)
3154 {
3155 MyView->FBOGetDimensions (aPrevFBOPtr,
3156 aPrevFBOVPSizeX, aPrevFBOVPSizeY,
3157 aPrevFBOSizeXMax, aPrevFBOSizeYMax);
85e096c3 3158 if (aFBOVPSizeX <= aPrevFBOSizeXMax && aFBOVPSizeY <= aPrevFBOSizeYMax)
7fd59977 3159 {
85e096c3 3160 MyView->FBOChangeViewport (aPrevFBOPtr, aFBOVPSizeX, aFBOVPSizeY);
7fd59977 3161 aFBOPtr = aPrevFBOPtr;
3162 }
3163 }
3164
3165 if (aFBOPtr == NULL)
3166 {
3167 // Try to create hardware accelerated buffer
85e096c3 3168 aFBOPtr = MyView->FBOCreate (aFBOVPSizeX, aFBOVPSizeY);
3169 if (aFBOPtr != NULL)
3170 {
3171 MyView->FBOGetDimensions (aFBOPtr,
3172 aFBOVPSizeX, aFBOVPSizeY,
3173 aFBOSizeXMax, aFBOSizeYMax);
3174 // reduce viewport in case of hardware limits
3175 if (aFBOVPSizeX > aFBOSizeXMax) aFBOVPSizeX = aFBOSizeXMax;
3176 if (aFBOVPSizeY > aFBOSizeYMax) aFBOVPSizeY = aFBOSizeYMax;
3177 MyView->FBOChangeViewport (aFBOPtr, aFBOVPSizeX, aFBOVPSizeY);
3178 }
7fd59977 3179 }
3180 cView->ptrFBO = aFBOPtr;
3181
3182 // If hardware accelerated buffer - try to use onscreen buffer
3183 // Results may be bad!
3184 if (aFBOPtr == NULL)
3185 {
3186 // retrieve window sizes
3187 Standard_Integer aWinWidth, aWinHeight;
3188 MyWindow->Size (aWinWidth, aWinHeight);
3189
3190 // technically we can reduce existing viewport...
3191 // but currently allow only dumping the window itself
85e096c3 3192 if (aFBOVPSizeX != aWinWidth || aFBOVPSizeY != aWinHeight)
7fd59977 3193 {
692613e5 3194 return Standard_False;
7fd59977 3195 }
3196 }
3197
3198 //szv: save mapping
3199 Visual3d_ViewMapping prevMapping = MyView->ViewMapping();
3200 Standard_Real Umin, Vmin, Umax, Vmax;
3201
3202 if (theIsForceCentred)
3203 {
3204 //szv: get mapping frame
3205 Standard_Real PUmin, PVmin, PUmax, PVmax;
3206 prevMapping.WindowLimit (PUmin, PVmin, PUmax, PVmax);
3207
3208 //szv: calculate expansion
3209 Umin = PUmin; Vmin = PVmin; Umax = PUmax; Vmax = PVmax;
3210 Standard_Real oldWidth = (PUmax - PUmin), oldHeight = (PVmax - PVmin);
85e096c3 3211 Standard_Real newWidth = (oldHeight * aFBOVPSizeX) / aFBOVPSizeY;
7fd59977 3212 if (newWidth < oldWidth)
3213 {
85e096c3 3214 Standard_Real newHeight = (oldWidth * aFBOVPSizeY) / aFBOVPSizeX;
7fd59977 3215 // Expand height
3216 Standard_Real delta = 0.5 * (newHeight - oldHeight);
3217 Vmin = PVmin - delta;
3218 Vmax = PVmax + delta;
3219 }
3220 else
3221 {
3222 // Expand width
3223 Standard_Real delta = 0.5 * (newWidth - oldWidth);
3224 Umin = PUmin - delta;
3225 Umax = PUmax + delta;
3226 }
3227
3228 //szv: apply expanded mapping
3229 MyViewMapping.SetWindowLimit (Umin, Vmin, Umax, Vmax);
3230 MyView->SetViewMapping (MyViewMapping);
3231 }
3232
3233 //workround for rendering list of Over and Under Layers
3234 if (!MyLayerMgr.IsNull())
3235 {
3236 MyLayerMgr->Compute();
3237 }
1981cb22 3238
3239 // render immediate structures into back buffer rather than front
3240 Handle(Graphic3d_GraphicDriver) aDriver = Handle(Graphic3d_GraphicDriver)::DownCast (MyView->GraphicDriver());
3241 const Standard_Boolean aPrevImmediateMode = aDriver.IsNull() ? Standard_True : aDriver->SetImmediateModeDrawToFront (*cView, Standard_False);
3242
7fd59977 3243 Redraw();
3244
1981cb22 3245 if (!aDriver.IsNull())
3246 {
3247 aDriver->SetImmediateModeDrawToFront (*cView, aPrevImmediateMode);
3248 }
3249
7fd59977 3250 //szv: restore mapping
3251 MyViewMapping = prevMapping;
3252 MyView->SetViewMapping (prevMapping);
3253
692613e5 3254 Standard_Boolean isSuccess = Standard_True;
3255
7fd59977 3256 // allocate image buffer for dumping
692613e5 3257 if (theImage.IsEmpty()
3258 || (Standard_Size )aFBOVPSizeX != theImage.SizeX()
3259 || (Standard_Size )aFBOVPSizeY != theImage.SizeY())
7fd59977 3260 {
692613e5 3261 bool isBigEndian = Image_PixMap::IsBigEndianHost();
3262 Image_PixMap::ImgFormat aFormat = Image_PixMap::ImgUNKNOWN;
3263 switch (theBufferType)
3264 {
3265 case Graphic3d_BT_RGB: aFormat = isBigEndian ? Image_PixMap::ImgRGB : Image_PixMap::ImgBGR; break;
3266 case Graphic3d_BT_RGBA: aFormat = isBigEndian ? Image_PixMap::ImgRGBA : Image_PixMap::ImgBGRA; break;
3267 case Graphic3d_BT_Depth: aFormat = Image_PixMap::ImgGrayF; break;
3268 }
3269
3270 isSuccess = isSuccess && theImage.InitZero (aFormat, aFBOVPSizeX, aFBOVPSizeY);
7fd59977 3271 }
692613e5 3272 isSuccess = isSuccess && MyView->BufferDump (theImage, theBufferType);
7fd59977 3273
3274 // FBO now useless, free resources
3275 if (aFBOPtr != aPrevFBOPtr)
3276 {
3277 MyView->FBORelease (aFBOPtr);
3278 }
3279 else if (aPrevFBOPtr != NULL)
3280 {
3281 MyView->FBOChangeViewport (aPrevFBOPtr, aPrevFBOVPSizeX, aPrevFBOVPSizeY);
3282 }
3283 cView->ptrFBO = aPrevFBOPtr;
692613e5 3284 return isSuccess;
7fd59977 3285}
6942f04a 3286
3287void V3d_View::ImmediateUpdate() const
3288{
3289 if (myImmediateUpdate) Update();
3290}
3291
3292Standard_Boolean V3d_View::SetImmediateUpdate (const Standard_Boolean theImmediateUpdate)
3293{
3294 Standard_Boolean aPreviousMode = myImmediateUpdate;
3295 myImmediateUpdate = theImmediateUpdate;
3296 return aPreviousMode;
3297}