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973c2be1 | 1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
b311480e | 2 | // |
973c2be1 | 3 | // This file is part of Open CASCADE Technology software library. |
b311480e | 4 | // |
d5f74e42 | 5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
9 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 10 | // |
973c2be1 | 11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. | |
b311480e | 13 | |
3bffef55 | 14 | #include <V3d_View.hxx> |
7fd59977 | 15 | |
42cf5bc1 | 16 | #include <Aspect_GradientBackground.hxx> |
17 | #include <Aspect_Grid.hxx> | |
18 | #include <Aspect_Window.hxx> | |
19 | #include <Bnd_Box.hxx> | |
20 | #include <gp_Ax3.hxx> | |
7fd59977 | 21 | #include <gp_Dir.hxx> |
b5ac8292 | 22 | #include <gp_Pln.hxx> |
42cf5bc1 | 23 | #include <Graphic3d_AspectMarker3d.hxx> |
24 | #include <Graphic3d_GraphicDriver.hxx> | |
25 | #include <Graphic3d_Group.hxx> | |
b5ac8292 | 26 | #include <Graphic3d_MapIteratorOfMapOfStructure.hxx> |
27 | #include <Graphic3d_MapOfStructure.hxx> | |
42cf5bc1 | 28 | #include <Graphic3d_Structure.hxx> |
b5ac8292 | 29 | #include <Graphic3d_TextureEnv.hxx> |
42cf5bc1 | 30 | #include <Image_AlienPixMap.hxx> |
3bffef55 | 31 | #include <Message.hxx> |
32 | #include <Message_Messenger.hxx> | |
42cf5bc1 | 33 | #include <NCollection_Array1.hxx> |
34 | #include <Precision.hxx> | |
35 | #include <Quantity_Color.hxx> | |
36 | #include <Standard_Assert.hxx> | |
37 | #include <Standard_DivideByZero.hxx> | |
38 | #include <Standard_ErrorHandler.hxx> | |
39 | #include <Standard_MultiplyDefined.hxx> | |
40 | #include <Standard_ShortReal.hxx> | |
41 | #include <Standard_Type.hxx> | |
42 | #include <Standard_TypeMismatch.hxx> | |
c357e426 | 43 | #include <TColgp_Array1OfPnt.hxx> |
42cf5bc1 | 44 | #include <TColStd_Array2OfReal.hxx> |
45 | #include <TColStd_HSequenceOfInteger.hxx> | |
46 | #include <V3d.hxx> | |
47 | #include <V3d_BadValue.hxx> | |
42cf5bc1 | 48 | #include <V3d_Light.hxx> |
49 | #include <V3d_StereoDumpOptions.hxx> | |
50 | #include <V3d_UnMapped.hxx> | |
42cf5bc1 | 51 | #include <V3d_Viewer.hxx> |
7fd59977 | 52 | |
25e59720 | 53 | IMPLEMENT_STANDARD_RTTIEXT(V3d_View,Standard_Transient) |
92efcf78 | 54 | |
c6541a0c | 55 | #define DEUXPI (2. * M_PI) |
7fd59977 | 56 | |
4af098ba | 57 | namespace |
58 | { | |
59 | static const Standard_Integer THE_NB_BOUND_POINTS = 8; | |
60 | } | |
61 | ||
197ac94e | 62 | //============================================================================= |
63 | //function : Constructor | |
64 | //purpose : | |
65 | //============================================================================= | |
c357e426 | 66 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const V3d_TypeOfView theType) |
67 | : MyViewer (theViewer.operator->()), | |
c357e426 | 68 | SwitchSetFront (Standard_False), |
016e5959 | 69 | myZRotation (Standard_False), |
caf231b0 | 70 | myTrihedron (new V3d_Trihedron()), |
6bc6a6fc | 71 | MyTrsf (1, 4, 1, 4) |
7fd59977 | 72 | { |
c357e426 | 73 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 74 | |
c357e426 | 75 | myView->SetBackground (theViewer->GetBackgroundColor()); |
76 | myView->SetGradientBackground (theViewer->GetGradientBackground()); | |
7fd59977 | 77 | |
832ae82d | 78 | ChangeRenderingParams() = theViewer->DefaultRenderingParams(); |
79 | ||
b5ac8292 | 80 | // camera init |
81 | Handle(Graphic3d_Camera) aCamera = new Graphic3d_Camera(); | |
82 | aCamera->SetFOVy (45.0); | |
83 | aCamera->SetIOD (Graphic3d_Camera::IODType_Relative, 0.05); | |
84 | aCamera->SetZFocus (Graphic3d_Camera::FocusType_Relative, 1.0); | |
c357e426 | 85 | aCamera->SetProjectionType ((theType == V3d_ORTHOGRAPHIC) |
86 | ? Graphic3d_Camera::Projection_Orthographic | |
87 | : Graphic3d_Camera::Projection_Perspective); | |
b5ac8292 | 88 | |
c357e426 | 89 | myDefaultCamera = new Graphic3d_Camera(); |
90 | ||
91 | myImmediateUpdate = Standard_False; | |
c357e426 | 92 | SetAutoZFitMode (Standard_True, 1.0); |
93 | SetBackFacingModel (V3d_TOBM_AUTOMATIC); | |
94 | SetCamera (aCamera); | |
b5ac8292 | 95 | SetAxis (0.,0.,0.,1.,1.,1.); |
c357e426 | 96 | SetVisualization (theViewer->DefaultVisualization()); |
97 | SetShadingModel (theViewer->DefaultShadingModel()); | |
b5ac8292 | 98 | SetTwist (0.); |
99 | SetAt (0.,0.,0.); | |
c357e426 | 100 | SetProj (theViewer->DefaultViewProj()); |
101 | SetSize (theViewer->DefaultViewSize()); | |
102 | Standard_Real zsize = theViewer->DefaultViewSize(); | |
b5ac8292 | 103 | SetZSize (2.*zsize); |
c357e426 | 104 | SetDepth (theViewer->DefaultViewSize() / 2.0); |
7fd59977 | 105 | SetViewMappingDefault(); |
fc8eab5e | 106 | SetViewOrientationDefault(); |
c357e426 | 107 | theViewer->AddView (this); |
7fd59977 | 108 | Init(); |
109 | myImmediateUpdate = Standard_True; | |
7fd59977 | 110 | } |
111 | ||
197ac94e | 112 | //============================================================================= |
113 | //function : Constructor | |
114 | //purpose : | |
115 | //============================================================================= | |
c357e426 | 116 | V3d_View::V3d_View (const Handle(V3d_Viewer)& theViewer, const Handle(V3d_View)& theView) |
117 | : MyViewer (theViewer.operator->()), | |
197ac94e | 118 | SwitchSetFront(Standard_False), |
016e5959 | 119 | myZRotation (Standard_False), |
197ac94e | 120 | MyTrsf (1, 4, 1, 4) |
7fd59977 | 121 | { |
c357e426 | 122 | myView = theViewer->Driver()->CreateView (theViewer->StructureManager()); |
7fd59977 | 123 | |
c357e426 | 124 | myView->CopySettings (theView->View()); |
9e04ccdc | 125 | myDefaultViewPoint = theView->myDefaultViewPoint; |
126 | myDefaultViewAxis = theView->myDefaultViewAxis; | |
7fd59977 | 127 | |
9e04ccdc | 128 | myDefaultCamera = new Graphic3d_Camera (theView->DefaultCamera()); |
b5ac8292 | 129 | |
c357e426 | 130 | myImmediateUpdate = Standard_False; |
131 | SetAutoZFitMode (theView->AutoZFitMode(), theView->AutoZFitScaleFactor()); | |
c357e426 | 132 | theViewer->AddView (this); |
7fd59977 | 133 | Init(); |
134 | myImmediateUpdate = Standard_True; | |
7fd59977 | 135 | } |
136 | ||
197ac94e | 137 | //============================================================================= |
c357e426 | 138 | //function : Destructor |
197ac94e | 139 | //purpose : |
140 | //============================================================================= | |
c357e426 | 141 | V3d_View::~V3d_View() |
142 | { | |
143 | if (!myView->IsRemoved()) | |
144 | { | |
145 | myView->Remove(); | |
7fd59977 | 146 | } |
7fd59977 | 147 | } |
148 | ||
197ac94e | 149 | //============================================================================= |
c357e426 | 150 | //function : SetMagnify |
197ac94e | 151 | //purpose : |
152 | //============================================================================= | |
c357e426 | 153 | void V3d_View::SetMagnify (const Handle(Aspect_Window)& theWindow, |
154 | const Handle(V3d_View)& thePreviousView, | |
155 | const Standard_Integer theX1, | |
156 | const Standard_Integer theY1, | |
157 | const Standard_Integer theX2, | |
158 | const Standard_Integer theY2) | |
7fd59977 | 159 | { |
c357e426 | 160 | if (!myView->IsRemoved() && !myView->IsDefined()) |
161 | { | |
162 | Standard_Real aU1, aV1, aU2, aV2; | |
163 | thePreviousView->Convert (theX1, theY1, aU1, aV1); | |
164 | thePreviousView->Convert (theX2, theY2, aU2, aV2); | |
165 | myView->SetWindow (theWindow); | |
434ffc09 | 166 | FitAll (aU1, aV1, aU2, aV2); |
c357e426 | 167 | MyViewer->SetViewOn (this); |
168 | MyWindow = theWindow; | |
169 | SetRatio(); | |
170 | Redraw(); | |
171 | SetViewMappingDefault(); | |
172 | } | |
7fd59977 | 173 | } |
174 | ||
197ac94e | 175 | //============================================================================= |
176 | //function : SetWindow | |
177 | //purpose : | |
178 | //============================================================================= | |
a521d90d | 179 | void V3d_View::SetWindow (const Handle(Aspect_Window)& theWindow, |
180 | const Aspect_RenderingContext theContext) | |
7fd59977 | 181 | { |
c357e426 | 182 | if (myView->IsRemoved()) |
183 | { | |
184 | return; | |
185 | } | |
186 | ||
05e2200b | 187 | // method V3d_View::SetWindow() should assign the field MyWindow before calling Redraw() |
c357e426 | 188 | MyWindow = theWindow; |
a521d90d | 189 | myView->SetWindow (theWindow, theContext); |
c357e426 | 190 | MyViewer->SetViewOn (this); |
191 | SetRatio(); | |
39235bed | 192 | if (myImmediateUpdate) |
193 | { | |
194 | Redraw(); | |
195 | } | |
7fd59977 | 196 | } |
7fd59977 | 197 | |
197ac94e | 198 | //============================================================================= |
199 | //function : Remove | |
200 | //purpose : | |
201 | //============================================================================= | |
5e27df78 | 202 | void V3d_View::Remove() const |
203 | { | |
475c2302 | 204 | if (!MyGrid.IsNull()) |
205 | { | |
206 | MyGrid->Erase(); | |
207 | } | |
208 | if (!myTrihedron.IsNull()) | |
209 | { | |
210 | myTrihedron->Erase(); | |
211 | } | |
212 | ||
5e27df78 | 213 | MyViewer->DelView (this); |
c357e426 | 214 | myView->Remove(); |
5e27df78 | 215 | Handle(Aspect_Window)& aWin = const_cast<Handle(Aspect_Window)&> (MyWindow); |
216 | aWin.Nullify(); | |
7fd59977 | 217 | } |
218 | ||
197ac94e | 219 | //============================================================================= |
220 | //function : Update | |
221 | //purpose : | |
222 | //============================================================================= | |
b8ddfc2f | 223 | void V3d_View::Update() const |
224 | { | |
c357e426 | 225 | if (!myView->IsDefined() |
226 | || !myView->IsActive()) | |
227 | { | |
228 | return; | |
229 | } | |
230 | ||
cfece3ef | 231 | myView->Update(); |
232 | myView->Compute(); | |
233 | myView->Redraw(); | |
7fd59977 | 234 | } |
235 | ||
197ac94e | 236 | //============================================================================= |
237 | //function : Redraw | |
238 | //purpose : | |
239 | //============================================================================= | |
b8ddfc2f | 240 | void V3d_View::Redraw() const |
241 | { | |
c357e426 | 242 | if (!myView->IsDefined() |
243 | || !myView->IsActive()) | |
244 | { | |
245 | return; | |
246 | } | |
247 | ||
c357e426 | 248 | Handle(Graphic3d_StructureManager) aStructureMgr = MyViewer->StructureManager(); |
249 | for (Standard_Integer aRetryIter = 0; aRetryIter < 2; ++aRetryIter) | |
250 | { | |
851dacdb | 251 | if (aStructureMgr->IsDeviceLost()) |
c357e426 | 252 | { |
253 | aStructureMgr->RecomputeStructures(); | |
c357e426 | 254 | } |
255 | ||
256 | AutoZFit(); | |
257 | ||
258 | myView->Redraw(); | |
259 | ||
851dacdb | 260 | if (!aStructureMgr->IsDeviceLost()) |
c357e426 | 261 | { |
262 | return; | |
263 | } | |
264 | } | |
7fd59977 | 265 | } |
b8ddfc2f | 266 | |
679ecdee | 267 | //============================================================================= |
268 | //function : RedrawImmediate | |
269 | //purpose : | |
270 | //============================================================================= | |
271 | void V3d_View::RedrawImmediate() const | |
272 | { | |
c357e426 | 273 | if (!myView->IsDefined() |
274 | || !myView->IsActive()) | |
679ecdee | 275 | { |
c357e426 | 276 | return; |
679ecdee | 277 | } |
c357e426 | 278 | |
279 | myView->RedrawImmediate(); | |
679ecdee | 280 | } |
281 | ||
282 | //============================================================================= | |
283 | //function : Invalidate | |
284 | //purpose : | |
285 | //============================================================================= | |
286 | void V3d_View::Invalidate() const | |
287 | { | |
c357e426 | 288 | if (!myView->IsDefined()) |
679ecdee | 289 | { |
c357e426 | 290 | return; |
679ecdee | 291 | } |
c357e426 | 292 | |
293 | myView->Invalidate(); | |
679ecdee | 294 | } |
295 | ||
6bc6a6fc | 296 | //============================================================================= |
62e1beed | 297 | //function : IsInvalidated |
298 | //purpose : | |
299 | //============================================================================= | |
300 | Standard_Boolean V3d_View::IsInvalidated() const | |
301 | { | |
c357e426 | 302 | return !myView->IsDefined() |
303 | || myView->IsInvalidated(); | |
62e1beed | 304 | } |
305 | ||
c357e426 | 306 | // ======================================================================== |
307 | // function : SetAutoZFitMode | |
308 | // purpose : | |
309 | // ======================================================================== | |
310 | void V3d_View::SetAutoZFitMode (const Standard_Boolean theIsOn, | |
311 | const Standard_Real theScaleFactor) | |
312 | { | |
313 | Standard_ASSERT_RAISE (theScaleFactor > 0.0, "Zero or negative scale factor is not allowed."); | |
314 | myAutoZFitScaleFactor = theScaleFactor; | |
315 | myAutoZFitIsOn = theIsOn; | |
316 | } | |
317 | ||
6bc6a6fc | 318 | //============================================================================= |
c357e426 | 319 | //function : AutoZFit |
6bc6a6fc | 320 | //purpose : |
321 | //============================================================================= | |
c357e426 | 322 | void V3d_View::AutoZFit() const |
6bc6a6fc | 323 | { |
c357e426 | 324 | if (!AutoZFitMode()) |
325 | { | |
326 | return; | |
327 | } | |
328 | ||
329 | ZFitAll (myAutoZFitScaleFactor); | |
6bc6a6fc | 330 | } |
331 | ||
197ac94e | 332 | //============================================================================= |
c357e426 | 333 | //function : ZFitAll |
197ac94e | 334 | //purpose : |
335 | //============================================================================= | |
c357e426 | 336 | void V3d_View::ZFitAll (const Standard_Real theScaleFactor) const |
7fd59977 | 337 | { |
c357e426 | 338 | Bnd_Box aMinMaxBox = myView->MinMaxValues (Standard_False); // applicative min max boundaries |
339 | Bnd_Box aGraphicBox = myView->MinMaxValues (Standard_True); // real graphical boundaries (not accounting infinite flag). | |
340 | ||
341 | myView->Camera()->ZFitAll (theScaleFactor, aMinMaxBox, aGraphicBox); | |
7fd59977 | 342 | } |
343 | ||
197ac94e | 344 | //============================================================================= |
345 | //function : IsEmpty | |
346 | //purpose : | |
347 | //============================================================================= | |
b8ddfc2f | 348 | Standard_Boolean V3d_View::IsEmpty() const |
349 | { | |
7fd59977 | 350 | Standard_Boolean TheStatus = Standard_True ; |
c357e426 | 351 | if( myView->IsDefined() ) { |
352 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; | |
7fd59977 | 353 | if( Nstruct > 0 ) TheStatus = Standard_False ; |
354 | } | |
355 | return (TheStatus) ; | |
7fd59977 | 356 | } |
357 | ||
197ac94e | 358 | //============================================================================= |
359 | //function : UpdateLights | |
360 | //purpose : | |
361 | //============================================================================= | |
b8ddfc2f | 362 | void V3d_View::UpdateLights() const |
363 | { | |
992ed6b3 | 364 | Handle(Graphic3d_LightSet) aLights = new Graphic3d_LightSet(); |
6a24c6de | 365 | for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next()) |
c357e426 | 366 | { |
992ed6b3 | 367 | aLights->Add (anActiveLightIter.Value()); |
c357e426 | 368 | } |
c357e426 | 369 | myView->SetLights (aLights); |
7fd59977 | 370 | } |
371 | ||
197ac94e | 372 | //============================================================================= |
373 | //function : DoMapping | |
374 | //purpose : | |
375 | //============================================================================= | |
b8ddfc2f | 376 | void V3d_View::DoMapping() |
377 | { | |
c357e426 | 378 | if (!myView->IsDefined()) |
379 | { | |
380 | return; | |
7fd59977 | 381 | } |
c357e426 | 382 | |
383 | myView->Window()->DoMapping(); | |
7fd59977 | 384 | } |
385 | ||
197ac94e | 386 | //============================================================================= |
387 | //function : MustBeResized | |
388 | //purpose : | |
389 | //============================================================================= | |
b8ddfc2f | 390 | void V3d_View::MustBeResized() |
391 | { | |
c357e426 | 392 | if (!myView->IsDefined()) |
393 | { | |
394 | return; | |
7fd59977 | 395 | } |
c357e426 | 396 | |
397 | myView->Resized(); | |
398 | ||
399 | SetRatio(); | |
39235bed | 400 | if (myImmediateUpdate) |
401 | { | |
402 | Redraw(); | |
403 | } | |
7fd59977 | 404 | } |
405 | ||
197ac94e | 406 | //============================================================================= |
407 | //function : SetBackgroundColor | |
408 | //purpose : | |
409 | //============================================================================= | |
c357e426 | 410 | void V3d_View::SetBackgroundColor (const Quantity_TypeOfColor theType, |
411 | const Standard_Real theV1, | |
412 | const Standard_Real theV2, | |
413 | const Standard_Real theV3) | |
7fd59977 | 414 | { |
c357e426 | 415 | Standard_Real aV1 = Max (Min (theV1, 1.0), 0.0); |
416 | Standard_Real aV2 = Max (Min (theV2, 1.0), 0.0); | |
417 | Standard_Real aV3 = Max (Min (theV3, 1.0), 0.0); | |
7fd59977 | 418 | |
c357e426 | 419 | SetBackgroundColor (Quantity_Color (aV1, aV2, aV3, theType)); |
7fd59977 | 420 | } |
421 | ||
197ac94e | 422 | //============================================================================= |
423 | //function : SetBackgroundColor | |
424 | //purpose : | |
425 | //============================================================================= | |
c357e426 | 426 | void V3d_View::SetBackgroundColor (const Quantity_Color& theColor) |
7fd59977 | 427 | { |
c357e426 | 428 | myView->SetBackground (Aspect_Background (theColor)); |
429 | ||
430 | if (myImmediateUpdate) | |
431 | { | |
432 | Redraw(); | |
433 | } | |
7fd59977 | 434 | } |
7fd59977 | 435 | |
197ac94e | 436 | //============================================================================= |
437 | //function : SetBgGradientColors | |
438 | //purpose : | |
439 | //============================================================================= | |
c357e426 | 440 | void V3d_View::SetBgGradientColors (const Quantity_Color& theColor1, |
441 | const Quantity_Color& theColor2, | |
442 | const Aspect_GradientFillMethod theFillStyle, | |
443 | const Standard_Boolean theToUpdate) | |
7fd59977 | 444 | { |
c357e426 | 445 | Aspect_GradientBackground aGradientBg (theColor1, theColor2, theFillStyle); |
446 | ||
447 | myView->SetGradientBackground (aGradientBg); | |
448 | ||
449 | if (myImmediateUpdate || theToUpdate) | |
450 | { | |
451 | Redraw(); | |
452 | } | |
7fd59977 | 453 | } |
454 | ||
197ac94e | 455 | //============================================================================= |
456 | //function : SetBgGradientStyle | |
457 | //purpose : | |
458 | //============================================================================= | |
c357e426 | 459 | void V3d_View::SetBgGradientStyle (const Aspect_GradientFillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 460 | { |
c357e426 | 461 | Quantity_Color aColor1; |
462 | Quantity_Color aColor2; | |
463 | GradientBackground().Colors (aColor1, aColor2); | |
464 | ||
465 | SetBgGradientColors (aColor1, aColor2, theFillStyle, theToUpdate); | |
7fd59977 | 466 | } |
467 | ||
197ac94e | 468 | //============================================================================= |
469 | //function : SetBackgroundImage | |
470 | //purpose : | |
471 | //============================================================================= | |
c357e426 | 472 | void V3d_View::SetBackgroundImage (const Standard_CString theFileName, |
473 | const Aspect_FillMethod theFillStyle, | |
474 | const Standard_Boolean theToUpdate) | |
7fd59977 | 475 | { |
c357e426 | 476 | myView->SetBackgroundImage (theFileName); |
477 | myView->SetBackgroundImageStyle (theFillStyle); | |
478 | ||
479 | if (myImmediateUpdate || theToUpdate) | |
480 | { | |
481 | Redraw(); | |
482 | } | |
7fd59977 | 483 | } |
484 | ||
197ac94e | 485 | //============================================================================= |
486 | //function : SetBgImageStyle | |
487 | //purpose : | |
488 | //============================================================================= | |
c357e426 | 489 | void V3d_View::SetBgImageStyle (const Aspect_FillMethod theFillStyle, const Standard_Boolean theToUpdate) |
7fd59977 | 490 | { |
c357e426 | 491 | myView->SetBackgroundImageStyle (theFillStyle); |
492 | ||
493 | if (myImmediateUpdate || theToUpdate) | |
494 | { | |
495 | Redraw(); | |
496 | } | |
7fd59977 | 497 | } |
498 | ||
197ac94e | 499 | //============================================================================= |
500 | //function : SetAxis | |
501 | //purpose : | |
502 | //============================================================================= | |
21b2385f | 503 | void V3d_View::SetAxis (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, |
504 | const Standard_Real theVx, const Standard_Real theVy, const Standard_Real theVz) | |
b8ddfc2f | 505 | { |
21b2385f | 506 | myDefaultViewPoint.SetCoord (theX, theY, theZ); |
507 | myDefaultViewAxis.SetCoord (theVx, theVy, theVz); | |
7fd59977 | 508 | } |
509 | ||
197ac94e | 510 | //============================================================================= |
511 | //function : SetShadingModel | |
512 | //purpose : | |
513 | //============================================================================= | |
dc89236f | 514 | void V3d_View::SetShadingModel (const Graphic3d_TypeOfShadingModel theShadingModel) |
b8ddfc2f | 515 | { |
dc89236f | 516 | myView->SetShadingModel (theShadingModel); |
7fd59977 | 517 | } |
518 | ||
197ac94e | 519 | //============================================================================= |
520 | //function : SetTextureEnv | |
521 | //purpose : | |
522 | //============================================================================= | |
c357e426 | 523 | void V3d_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTexture) |
b8ddfc2f | 524 | { |
c357e426 | 525 | myView->SetTextureEnv (theTexture); |
526 | ||
527 | if (myImmediateUpdate) | |
528 | { | |
529 | Redraw(); | |
530 | } | |
7fd59977 | 531 | } |
532 | ||
197ac94e | 533 | //============================================================================= |
534 | //function : SetVisualization | |
535 | //purpose : | |
536 | //============================================================================= | |
c357e426 | 537 | void V3d_View::SetVisualization (const V3d_TypeOfVisualization theType) |
b8ddfc2f | 538 | { |
c357e426 | 539 | myView->SetVisualizationType (static_cast <Graphic3d_TypeOfVisualization> (theType)); |
540 | ||
541 | if (myImmediateUpdate) | |
542 | { | |
543 | Redraw(); | |
544 | } | |
7fd59977 | 545 | } |
546 | ||
197ac94e | 547 | //============================================================================= |
548 | //function : SetFront | |
549 | //purpose : | |
550 | //============================================================================= | |
b8ddfc2f | 551 | void V3d_View::SetFront() |
552 | { | |
7fd59977 | 553 | gp_Ax3 a = MyViewer->PrivilegedPlane(); |
b5ac8292 | 554 | Standard_Real xo, yo, zo, vx, vy, vz, xu, yu, zu; |
7fd59977 | 555 | |
556 | a.Direction().Coord(vx,vy,vz); | |
557 | a.YDirection().Coord(xu,yu,zu); | |
558 | a.Location().Coord(xo,yo,zo); | |
559 | ||
c357e426 | 560 | Handle(Graphic3d_Camera) aCamera = Camera(); |
561 | ||
562 | aCamera->SetCenter (gp_Pnt (xo, yo, zo)); | |
563 | ||
7fd59977 | 564 | if(SwitchSetFront) |
c357e426 | 565 | { |
566 | aCamera->SetDirection (gp_Dir (vx, vy, vz)); | |
567 | } | |
7fd59977 | 568 | else |
c357e426 | 569 | { |
570 | aCamera->SetDirection (gp_Dir (vx, vy, vz).Reversed()); | |
571 | } | |
572 | ||
573 | aCamera->SetUp (gp_Dir (xu, yu, zu)); | |
7fd59977 | 574 | |
c357e426 | 575 | AutoZFit(); |
7fd59977 | 576 | |
b5ac8292 | 577 | SwitchSetFront = !SwitchSetFront; |
7fd59977 | 578 | |
579 | ImmediateUpdate(); | |
7fd59977 | 580 | } |
581 | ||
197ac94e | 582 | //============================================================================= |
583 | //function : Rotate | |
584 | //purpose : | |
585 | //============================================================================= | |
b5ac8292 | 586 | void V3d_View::Rotate (const Standard_Real ax, |
587 | const Standard_Real ay, | |
588 | const Standard_Real az, | |
589 | const Standard_Boolean Start) | |
b8ddfc2f | 590 | { |
b5ac8292 | 591 | Standard_Real Ax = ax; |
592 | Standard_Real Ay = ay; | |
593 | Standard_Real Az = az; | |
7fd59977 | 594 | |
b5ac8292 | 595 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI; |
596 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI; | |
597 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI; | |
598 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI; | |
599 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI; | |
600 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI; | |
601 | ||
c357e426 | 602 | Handle(Graphic3d_Camera) aCamera = Camera(); |
603 | ||
b5ac8292 | 604 | if (Start) |
605 | { | |
c357e426 | 606 | myCamStartOpUp = aCamera->Up(); |
607 | myCamStartOpEye = aCamera->Eye(); | |
608 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 609 | } |
610 | ||
c357e426 | 611 | aCamera->SetUp (myCamStartOpUp); |
612 | aCamera->SetEye (myCamStartOpEye); | |
613 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 614 | |
615 | // rotate camera around 3 initial axes | |
616 | gp_Dir aBackDir (gp_Vec (myCamStartOpCenter, myCamStartOpEye)); | |
617 | gp_Dir aXAxis (myCamStartOpUp.Crossed (aBackDir)); | |
618 | gp_Dir aYAxis (aBackDir.Crossed (aXAxis)); | |
619 | gp_Dir aZAxis (aXAxis.Crossed (aYAxis)); | |
620 | ||
621 | gp_Trsf aRot[3], aTrsf; | |
622 | aRot[0].SetRotation (gp_Ax1 (myCamStartOpCenter, aYAxis), -Ax); | |
623 | aRot[1].SetRotation (gp_Ax1 (myCamStartOpCenter, aXAxis), Ay); | |
624 | aRot[2].SetRotation (gp_Ax1 (myCamStartOpCenter, aZAxis), Az); | |
625 | aTrsf.Multiply (aRot[0]); | |
626 | aTrsf.Multiply (aRot[1]); | |
627 | aTrsf.Multiply (aRot[2]); | |
628 | ||
c357e426 | 629 | aCamera->Transform (aTrsf); |
b5ac8292 | 630 | |
c357e426 | 631 | AutoZFit(); |
7fd59977 | 632 | |
7fd59977 | 633 | ImmediateUpdate(); |
7fd59977 | 634 | } |
635 | ||
197ac94e | 636 | //============================================================================= |
637 | //function : Rotate | |
638 | //purpose : | |
639 | //============================================================================= | |
7fd59977 | 640 | void V3d_View::Rotate(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, |
641 | const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean Start) | |
642 | { | |
b5ac8292 | 643 | |
7fd59977 | 644 | Standard_Real Ax = ax ; |
645 | Standard_Real Ay = ay ; | |
646 | Standard_Real Az = az ; | |
7fd59977 | 647 | |
648 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
649 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
650 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
651 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
652 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
653 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
654 | ||
c357e426 | 655 | Handle(Graphic3d_Camera) aCamera = Camera(); |
656 | ||
b5ac8292 | 657 | if (Start) |
658 | { | |
659 | myGravityReferencePoint.SetCoord (X, Y, Z); | |
c357e426 | 660 | myCamStartOpUp = aCamera->Up(); |
661 | myCamStartOpEye = aCamera->Eye(); | |
662 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 663 | } |
664 | ||
665 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; | |
666 | ||
c357e426 | 667 | aCamera->SetUp (myCamStartOpUp); |
668 | aCamera->SetEye (myCamStartOpEye); | |
669 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 670 | |
671 | // rotate camera around 3 initial axes | |
672 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
673 | ||
c357e426 | 674 | gp_Dir aZAxis (aCamera->Direction().Reversed()); |
675 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 676 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
677 | ||
678 | gp_Trsf aRot[3], aTrsf; | |
679 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
680 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
681 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
682 | aTrsf.Multiply (aRot[0]); | |
683 | aTrsf.Multiply (aRot[1]); | |
684 | aTrsf.Multiply (aRot[2]); | |
685 | ||
c357e426 | 686 | aCamera->Transform (aTrsf); |
b5ac8292 | 687 | |
c357e426 | 688 | AutoZFit(); |
b5ac8292 | 689 | |
7fd59977 | 690 | ImmediateUpdate(); |
7fd59977 | 691 | } |
692 | ||
197ac94e | 693 | //============================================================================= |
694 | //function : Rotate | |
695 | //purpose : | |
696 | //============================================================================= | |
b8ddfc2f | 697 | void V3d_View::Rotate(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
698 | { | |
7fd59977 | 699 | switch (Axe) { |
700 | case V3d_X : | |
701 | Rotate(angle,0.,0.,Start); | |
702 | break ; | |
703 | case V3d_Y : | |
704 | Rotate(0.,angle,0.,Start); | |
705 | break ; | |
706 | case V3d_Z : | |
707 | Rotate(0.,0.,angle,Start); | |
708 | break ; | |
709 | } | |
7fd59977 | 710 | } |
711 | ||
197ac94e | 712 | //============================================================================= |
713 | //function : Rotate | |
714 | //purpose : | |
715 | //============================================================================= | |
21b2385f | 716 | void V3d_View::Rotate (const V3d_TypeOfAxe theAxe, const Standard_Real theAngle, |
717 | const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Boolean theStart) | |
7fd59977 | 718 | { |
21b2385f | 719 | Standard_Real anAngle = theAngle; |
7fd59977 | 720 | |
21b2385f | 721 | if (anAngle > 0.0) while (anAngle > DEUXPI) anAngle -= DEUXPI; |
722 | else if (anAngle < 0.0) while (anAngle < -DEUXPI) anAngle += DEUXPI; | |
7fd59977 | 723 | |
c357e426 | 724 | Handle(Graphic3d_Camera) aCamera = Camera(); |
725 | ||
21b2385f | 726 | if (theStart) |
b5ac8292 | 727 | { |
21b2385f | 728 | myGravityReferencePoint.SetCoord (theX, theY, theZ); |
c357e426 | 729 | myCamStartOpUp = aCamera->Up(); |
730 | myCamStartOpEye = aCamera->Eye(); | |
731 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 732 | |
21b2385f | 733 | switch (theAxe) |
734 | { | |
735 | case V3d_X: myViewAxis = gp::DX(); break; | |
736 | case V3d_Y: myViewAxis = gp::DY(); break; | |
737 | case V3d_Z: myViewAxis = gp::DZ(); break; | |
7fd59977 | 738 | } |
b5ac8292 | 739 | |
c357e426 | 740 | myCamStartOpUp = aCamera->Up(); |
741 | myCamStartOpEye = aCamera->Eye(); | |
742 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 743 | } |
744 | ||
b5ac8292 | 745 | const Graphic3d_Vertex& aVref = myGravityReferencePoint; |
746 | ||
c357e426 | 747 | aCamera->SetUp (myCamStartOpUp); |
748 | aCamera->SetEye (myCamStartOpEye); | |
749 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 750 | |
751 | // rotate camera around passed axis | |
752 | gp_Trsf aRotation; | |
753 | gp_Pnt aRCenter (aVref.X(), aVref.Y(), aVref.Z()); | |
21b2385f | 754 | gp_Dir aRAxis ((theAxe == V3d_X) ? 1.0 : 0.0, |
755 | (theAxe == V3d_Y) ? 1.0 : 0.0, | |
756 | (theAxe == V3d_Z) ? 1.0 : 0.0); | |
b5ac8292 | 757 | |
21b2385f | 758 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), anAngle); |
b5ac8292 | 759 | |
c357e426 | 760 | aCamera->Transform (aRotation); |
761 | ||
762 | AutoZFit(); | |
b5ac8292 | 763 | |
7fd59977 | 764 | ImmediateUpdate(); |
7fd59977 | 765 | } |
766 | ||
197ac94e | 767 | //============================================================================= |
768 | //function : Rotate | |
769 | //purpose : | |
770 | //============================================================================= | |
b8ddfc2f | 771 | void V3d_View::Rotate(const Standard_Real angle, const Standard_Boolean Start) |
772 | { | |
b5ac8292 | 773 | Standard_Real Angle = angle; |
7fd59977 | 774 | |
775 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
776 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
777 | ||
c357e426 | 778 | Handle(Graphic3d_Camera) aCamera = Camera(); |
779 | ||
7fd59977 | 780 | if( Start ) { |
c357e426 | 781 | myCamStartOpUp = aCamera->Up(); |
782 | myCamStartOpEye = aCamera->Eye(); | |
783 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 784 | } |
785 | ||
c357e426 | 786 | aCamera->SetUp (myCamStartOpUp); |
787 | aCamera->SetEye (myCamStartOpEye); | |
788 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 789 | |
790 | gp_Trsf aRotation; | |
21b2385f | 791 | gp_Pnt aRCenter (myDefaultViewPoint); |
792 | gp_Dir aRAxis (myDefaultViewAxis); | |
b5ac8292 | 793 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); |
b5ac8292 | 794 | |
c357e426 | 795 | aCamera->Transform (aRotation); |
796 | ||
797 | AutoZFit(); | |
b5ac8292 | 798 | |
7fd59977 | 799 | ImmediateUpdate(); |
7fd59977 | 800 | } |
801 | ||
197ac94e | 802 | //============================================================================= |
803 | //function : Turn | |
804 | //purpose : | |
805 | //============================================================================= | |
7fd59977 | 806 | void V3d_View::Turn(const Standard_Real ax, const Standard_Real ay, const Standard_Real az, const Standard_Boolean Start) |
807 | { | |
b5ac8292 | 808 | Standard_Real Ax = ax; |
809 | Standard_Real Ay = ay; | |
810 | Standard_Real Az = az; | |
7fd59977 | 811 | |
812 | if( Ax > 0. ) while ( Ax > DEUXPI ) Ax -= DEUXPI ; | |
813 | else if( Ax < 0. ) while ( Ax < -DEUXPI ) Ax += DEUXPI ; | |
814 | if( Ay > 0. ) while ( Ay > DEUXPI ) Ay -= DEUXPI ; | |
815 | else if( Ay < 0. ) while ( Ay < -DEUXPI ) Ay += DEUXPI ; | |
816 | if( Az > 0. ) while ( Az > DEUXPI ) Az -= DEUXPI ; | |
817 | else if( Az < 0. ) while ( Az < -DEUXPI ) Az += DEUXPI ; | |
818 | ||
c357e426 | 819 | Handle(Graphic3d_Camera) aCamera = Camera(); |
820 | ||
7fd59977 | 821 | if( Start ) { |
c357e426 | 822 | myCamStartOpUp = aCamera->Up(); |
823 | myCamStartOpEye = aCamera->Eye(); | |
824 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 825 | } |
826 | ||
c357e426 | 827 | aCamera->SetUp (myCamStartOpUp); |
828 | aCamera->SetEye (myCamStartOpEye); | |
829 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 830 | |
831 | // rotate camera around 3 initial axes | |
c357e426 | 832 | gp_Pnt aRCenter = aCamera->Eye(); |
833 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
834 | gp_Dir aYAxis (aCamera->Up()); | |
b5ac8292 | 835 | gp_Dir aXAxis (aYAxis.Crossed (aZAxis)); |
836 | ||
837 | gp_Trsf aRot[3], aTrsf; | |
838 | aRot[0].SetRotation (gp_Ax1 (aRCenter, aYAxis), -Ax); | |
839 | aRot[1].SetRotation (gp_Ax1 (aRCenter, aXAxis), Ay); | |
840 | aRot[2].SetRotation (gp_Ax1 (aRCenter, aZAxis), Az); | |
841 | aTrsf.Multiply (aRot[0]); | |
842 | aTrsf.Multiply (aRot[1]); | |
843 | aTrsf.Multiply (aRot[2]); | |
844 | ||
c357e426 | 845 | aCamera->Transform (aTrsf); |
b5ac8292 | 846 | |
c357e426 | 847 | AutoZFit(); |
b5ac8292 | 848 | |
849 | ImmediateUpdate(); | |
7fd59977 | 850 | } |
851 | ||
197ac94e | 852 | //============================================================================= |
853 | //function : Turn | |
854 | //purpose : | |
855 | //============================================================================= | |
7fd59977 | 856 | void V3d_View::Turn(const V3d_TypeOfAxe Axe, const Standard_Real angle, const Standard_Boolean Start) |
857 | { | |
7fd59977 | 858 | switch (Axe) { |
859 | case V3d_X : | |
860 | Turn(angle,0.,0.,Start); | |
861 | break ; | |
862 | case V3d_Y : | |
863 | Turn(0.,angle,0.,Start); | |
864 | break ; | |
865 | case V3d_Z : | |
866 | Turn(0.,0.,angle,Start); | |
867 | break ; | |
868 | } | |
869 | } | |
870 | ||
197ac94e | 871 | //============================================================================= |
872 | //function : Turn | |
873 | //purpose : | |
874 | //============================================================================= | |
b8ddfc2f | 875 | void V3d_View::Turn(const Standard_Real angle, const Standard_Boolean Start) |
876 | { | |
7fd59977 | 877 | Standard_Real Angle = angle ; |
7fd59977 | 878 | |
879 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
880 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
881 | ||
c357e426 | 882 | Handle(Graphic3d_Camera) aCamera = Camera(); |
883 | ||
7fd59977 | 884 | if( Start ) { |
c357e426 | 885 | myCamStartOpUp = aCamera->Up(); |
886 | myCamStartOpEye = aCamera->Eye(); | |
887 | myCamStartOpCenter = aCamera->Center(); | |
b5ac8292 | 888 | } |
889 | ||
c357e426 | 890 | aCamera->SetUp (myCamStartOpUp); |
891 | aCamera->SetEye (myCamStartOpEye); | |
892 | aCamera->SetCenter (myCamStartOpCenter); | |
b5ac8292 | 893 | |
b5ac8292 | 894 | gp_Trsf aRotation; |
c357e426 | 895 | gp_Pnt aRCenter = aCamera->Eye(); |
21b2385f | 896 | gp_Dir aRAxis (myDefaultViewAxis); |
b5ac8292 | 897 | aRotation.SetRotation (gp_Ax1 (aRCenter, aRAxis), Angle); |
b5ac8292 | 898 | |
c357e426 | 899 | aCamera->Transform (aRotation); |
900 | ||
901 | AutoZFit(); | |
b5ac8292 | 902 | |
903 | ImmediateUpdate(); | |
7fd59977 | 904 | } |
905 | ||
197ac94e | 906 | //============================================================================= |
907 | //function : SetTwist | |
908 | //purpose : | |
909 | //============================================================================= | |
b8ddfc2f | 910 | void V3d_View::SetTwist(const Standard_Real angle) |
911 | { | |
7fd59977 | 912 | Standard_Real Angle = angle ; |
7fd59977 | 913 | |
914 | if( Angle > 0. ) while ( Angle > DEUXPI ) Angle -= DEUXPI ; | |
915 | else if( Angle < 0. ) while ( Angle < -DEUXPI ) Angle += DEUXPI ; | |
916 | ||
c357e426 | 917 | Handle(Graphic3d_Camera) aCamera = Camera(); |
918 | ||
21b2385f | 919 | const gp_Dir aReferencePlane (aCamera->Direction().Reversed()); |
920 | if (!screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
921 | && !screenAxis (aReferencePlane, gp::DY(), myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
922 | && !screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis)) | |
923 | { | |
924 | throw V3d_BadValue ("V3d_ViewSetTwist, alignment of Eye,At,Up,"); | |
7fd59977 | 925 | } |
b5ac8292 | 926 | |
c357e426 | 927 | gp_Pnt aRCenter = aCamera->Center(); |
928 | gp_Dir aZAxis (aCamera->Direction().Reversed()); | |
b5ac8292 | 929 | |
930 | gp_Trsf aTrsf; | |
931 | aTrsf.SetRotation (gp_Ax1 (aRCenter, aZAxis), Angle); | |
932 | ||
21b2385f | 933 | aCamera->SetUp (gp_Dir (myYscreenAxis)); |
c357e426 | 934 | aCamera->Transform (aTrsf); |
b5ac8292 | 935 | |
c357e426 | 936 | AutoZFit(); |
7fd59977 | 937 | |
7fd59977 | 938 | ImmediateUpdate(); |
7fd59977 | 939 | } |
940 | ||
197ac94e | 941 | //============================================================================= |
942 | //function : SetEye | |
943 | //purpose : | |
944 | //============================================================================= | |
945 | void V3d_View::SetEye(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) | |
946 | { | |
947 | Standard_Real aTwistBefore = Twist(); | |
7fd59977 | 948 | |
197ac94e | 949 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 950 | |
c357e426 | 951 | Handle(Graphic3d_Camera) aCamera = Camera(); |
952 | ||
953 | aCamera->SetEye (gp_Pnt (X, Y, Z)); | |
954 | ||
197ac94e | 955 | SetTwist (aTwistBefore); |
b5ac8292 | 956 | |
c357e426 | 957 | AutoZFit(); |
b5ac8292 | 958 | |
197ac94e | 959 | SetImmediateUpdate (wasUpdateEnabled); |
960 | ||
b5ac8292 | 961 | ImmediateUpdate(); |
7fd59977 | 962 | } |
963 | ||
197ac94e | 964 | //============================================================================= |
965 | //function : SetDepth | |
966 | //purpose : | |
967 | //============================================================================= | |
b8ddfc2f | 968 | void V3d_View::SetDepth(const Standard_Real Depth) |
969 | { | |
b5ac8292 | 970 | V3d_BadValue_Raise_if (Depth == 0. ,"V3d_View::SetDepth, bad depth"); |
7fd59977 | 971 | |
c357e426 | 972 | Handle(Graphic3d_Camera) aCamera = Camera(); |
973 | ||
7fd59977 | 974 | if( Depth > 0. ) |
7fd59977 | 975 | { |
b5ac8292 | 976 | // Move eye using center (target) as anchor. |
c357e426 | 977 | aCamera->SetDistance (Depth); |
b5ac8292 | 978 | } |
979 | else | |
197ac94e | 980 | { |
b5ac8292 | 981 | // Move the view ref point instead of the eye. |
c357e426 | 982 | gp_Vec aDir (aCamera->Direction()); |
983 | gp_Pnt aCameraEye = aCamera->Eye(); | |
197ac94e | 984 | gp_Pnt aCameraCenter = aCameraEye.Translated (aDir.Multiplied (Abs (Depth))); |
985 | ||
c357e426 | 986 | aCamera->SetCenter (aCameraCenter); |
7fd59977 | 987 | } |
7fd59977 | 988 | |
c357e426 | 989 | AutoZFit(); |
b5ac8292 | 990 | |
991 | ImmediateUpdate(); | |
7fd59977 | 992 | } |
993 | ||
197ac94e | 994 | //============================================================================= |
995 | //function : SetProj | |
996 | //purpose : | |
997 | //============================================================================= | |
7fd59977 | 998 | void V3d_View::SetProj( const Standard_Real Vx,const Standard_Real Vy, const Standard_Real Vz ) |
999 | { | |
6942f04a | 1000 | V3d_BadValue_Raise_if( Sqrt(Vx*Vx + Vy*Vy + Vz*Vz) <= 0., |
7fd59977 | 1001 | "V3d_View::SetProj, null projection vector"); |
1002 | ||
197ac94e | 1003 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1004 | |
197ac94e | 1005 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1006 | |
c357e426 | 1007 | Camera()->SetDirection (gp_Dir (Vx, Vy, Vz).Reversed()); |
b5ac8292 | 1008 | |
1521659a | 1009 | SetTwist(aTwistBefore); |
b5ac8292 | 1010 | |
c357e426 | 1011 | AutoZFit(); |
b5ac8292 | 1012 | |
197ac94e | 1013 | SetImmediateUpdate (wasUpdateEnabled); |
1014 | ||
7fd59977 | 1015 | ImmediateUpdate(); |
7fd59977 | 1016 | } |
1017 | ||
197ac94e | 1018 | //============================================================================= |
1019 | //function : SetProj | |
1020 | //purpose : | |
1021 | //============================================================================= | |
b8ddfc2f | 1022 | void V3d_View::SetProj( const V3d_TypeOfOrientation Orientation ) |
1023 | { | |
7fd59977 | 1024 | Standard_Real Xpn=0; |
1025 | Standard_Real Ypn=0; | |
1026 | Standard_Real Zpn=0; | |
1027 | ||
1028 | switch (Orientation) { | |
1029 | case V3d_Zpos : | |
b5ac8292 | 1030 | Ypn = 1.; |
1031 | break; | |
7fd59977 | 1032 | case V3d_Zneg : |
b5ac8292 | 1033 | Ypn = -1.; |
1034 | break; | |
7fd59977 | 1035 | default: |
1036 | Zpn = 1.; | |
1037 | } | |
b5ac8292 | 1038 | |
21b2385f | 1039 | const gp_Dir aBck = V3d::GetProjAxis (Orientation); |
197ac94e | 1040 | |
1041 | // retain camera panning from origin when switching projection | |
c357e426 | 1042 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1043 | ||
1044 | gp_Pnt anOriginVCS = aCamera->ConvertWorld2View (gp::Origin()); | |
197ac94e | 1045 | Standard_Real aPanX = anOriginVCS.X(); |
1046 | Standard_Real aPanY = anOriginVCS.Y(); | |
1047 | ||
c357e426 | 1048 | aCamera->SetCenter (gp_Pnt (0, 0, 0)); |
1049 | aCamera->SetDirection (gp_Dir (aBck.X(), aBck.Y(), aBck.Z()).Reversed()); | |
1050 | aCamera->SetUp (gp_Dir (Xpn, Ypn, Zpn)); | |
1051 | aCamera->OrthogonalizeUp(); | |
197ac94e | 1052 | |
1053 | Panning (aPanX, aPanY); | |
b5ac8292 | 1054 | |
c357e426 | 1055 | AutoZFit(); |
b5ac8292 | 1056 | |
7fd59977 | 1057 | ImmediateUpdate(); |
7fd59977 | 1058 | } |
1059 | ||
197ac94e | 1060 | //============================================================================= |
1061 | //function : SetAt | |
1062 | //purpose : | |
1063 | //============================================================================= | |
b8ddfc2f | 1064 | void V3d_View::SetAt(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) |
1065 | { | |
197ac94e | 1066 | Standard_Real aTwistBefore = Twist(); |
b5ac8292 | 1067 | |
197ac94e | 1068 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
b5ac8292 | 1069 | |
c357e426 | 1070 | Camera()->SetCenter (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1071 | |
197ac94e | 1072 | SetTwist (aTwistBefore); |
b5ac8292 | 1073 | |
c357e426 | 1074 | AutoZFit(); |
b5ac8292 | 1075 | |
197ac94e | 1076 | SetImmediateUpdate (wasUpdateEnabled); |
1077 | ||
7fd59977 | 1078 | ImmediateUpdate(); |
7fd59977 | 1079 | } |
1080 | ||
197ac94e | 1081 | //============================================================================= |
1082 | //function : SetUp | |
1083 | //purpose : | |
1084 | //============================================================================= | |
21b2385f | 1085 | void V3d_View::SetUp (const Standard_Real theVx, const Standard_Real theVy, const Standard_Real theVz) |
b8ddfc2f | 1086 | { |
c357e426 | 1087 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1088 | ||
21b2385f | 1089 | const gp_Dir aReferencePlane (aCamera->Direction().Reversed()); |
1090 | const gp_Dir anUp (theVx, theVy, theVz); | |
1091 | if (!screenAxis (aReferencePlane, anUp, myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
1092 | && !screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
1093 | && !screenAxis (aReferencePlane, gp::DY(), myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
1094 | && !screenAxis (aReferencePlane, gp::DX(), myXscreenAxis, myYscreenAxis, myZscreenAxis)) | |
1095 | { | |
1096 | throw V3d_BadValue ("V3d_View::Setup, alignment of Eye,At,Up"); | |
7fd59977 | 1097 | } |
b5ac8292 | 1098 | |
21b2385f | 1099 | aCamera->SetUp (gp_Dir (myYscreenAxis)); |
197ac94e | 1100 | |
c357e426 | 1101 | AutoZFit(); |
b5ac8292 | 1102 | |
7fd59977 | 1103 | ImmediateUpdate(); |
7fd59977 | 1104 | } |
1105 | ||
197ac94e | 1106 | //============================================================================= |
1107 | //function : SetUp | |
1108 | //purpose : | |
1109 | //============================================================================= | |
21b2385f | 1110 | void V3d_View::SetUp (const V3d_TypeOfOrientation theOrientation) |
b8ddfc2f | 1111 | { |
c357e426 | 1112 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1113 | ||
21b2385f | 1114 | const gp_Dir aReferencePlane (aCamera->Direction().Reversed()); |
1115 | const gp_Dir anUp = V3d::GetProjAxis (theOrientation); | |
1116 | if (!screenAxis (aReferencePlane, anUp, myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
1117 | && !screenAxis (aReferencePlane, gp::DZ(), myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
1118 | && !screenAxis (aReferencePlane, gp::DY(), myXscreenAxis, myYscreenAxis, myZscreenAxis) | |
1119 | && !screenAxis (aReferencePlane, gp::DX(), myXscreenAxis, myYscreenAxis, myZscreenAxis)) | |
1120 | { | |
1121 | throw V3d_BadValue ("V3d_View::SetUp, alignment of Eye,At,Up"); | |
7fd59977 | 1122 | } |
b5ac8292 | 1123 | |
21b2385f | 1124 | aCamera->SetUp (gp_Dir (myYscreenAxis)); |
197ac94e | 1125 | |
c357e426 | 1126 | AutoZFit(); |
7fd59977 | 1127 | |
7fd59977 | 1128 | ImmediateUpdate(); |
1129 | } | |
1130 | ||
197ac94e | 1131 | //============================================================================= |
1132 | //function : SetViewOrientationDefault | |
1133 | //purpose : | |
1134 | //============================================================================= | |
b8ddfc2f | 1135 | void V3d_View::SetViewOrientationDefault() |
1136 | { | |
c357e426 | 1137 | myDefaultCamera->CopyOrientationData (Camera()); |
1138 | } | |
b5ac8292 | 1139 | |
c357e426 | 1140 | //======================================================================= |
1141 | //function : SetViewMappingDefault | |
1142 | //purpose : | |
1143 | //======================================================================= | |
1144 | void V3d_View::SetViewMappingDefault() | |
1145 | { | |
1146 | myDefaultCamera->CopyMappingData (Camera()); | |
7fd59977 | 1147 | } |
1148 | ||
197ac94e | 1149 | //============================================================================= |
1150 | //function : ResetViewOrientation | |
1151 | //purpose : | |
1152 | //============================================================================= | |
b8ddfc2f | 1153 | void V3d_View::ResetViewOrientation() |
1154 | { | |
c357e426 | 1155 | Camera()->CopyOrientationData (myDefaultCamera); |
1156 | ||
1157 | AutoZFit(); | |
1158 | ||
1159 | ImmediateUpdate(); | |
1160 | } | |
1161 | ||
1162 | //======================================================================= | |
1163 | //function : ResetViewMapping | |
1164 | //purpose : | |
1165 | //======================================================================= | |
1166 | void V3d_View::ResetViewMapping() | |
1167 | { | |
1168 | Camera()->CopyMappingData (myDefaultCamera); | |
1169 | ||
1170 | AutoZFit(); | |
b5ac8292 | 1171 | |
7fd59977 | 1172 | ImmediateUpdate(); |
1173 | } | |
1174 | ||
197ac94e | 1175 | //============================================================================= |
1176 | //function : Reset | |
1177 | //purpose : | |
1178 | //============================================================================= | |
c357e426 | 1179 | void V3d_View::Reset (const Standard_Boolean theToUpdate) |
b8ddfc2f | 1180 | { |
c357e426 | 1181 | Camera()->Copy (myDefaultCamera); |
197ac94e | 1182 | |
c357e426 | 1183 | AutoZFit(); |
7fd59977 | 1184 | |
7fd59977 | 1185 | SwitchSetFront = Standard_False; |
b5ac8292 | 1186 | |
c357e426 | 1187 | if (myImmediateUpdate || theToUpdate) |
1188 | { | |
1189 | Update(); | |
1190 | } | |
7fd59977 | 1191 | } |
1192 | ||
197ac94e | 1193 | //======================================================================= |
1194 | //function : SetCenter | |
1195 | //purpose : | |
1196 | //======================================================================= | |
1197 | void V3d_View::SetCenter (const Standard_Integer theXp, | |
1198 | const Standard_Integer theYp) | |
b8ddfc2f | 1199 | { |
197ac94e | 1200 | Standard_Real aXv, aYv; |
1201 | Convert (theXp, theYp, aXv, aYv); | |
c357e426 | 1202 | Translate (Camera(), aXv, aYv); |
7fd59977 | 1203 | |
7fd59977 | 1204 | ImmediateUpdate(); |
7fd59977 | 1205 | } |
1206 | ||
197ac94e | 1207 | //============================================================================= |
1208 | //function : SetSize | |
1209 | //purpose : | |
1210 | //============================================================================= | |
3dfe95cd | 1211 | void V3d_View::SetSize (const Standard_Real theSize) |
7fd59977 | 1212 | { |
3dfe95cd | 1213 | V3d_BadValue_Raise_if (theSize <= 0.0, "V3d_View::SetSize, Window Size is NULL"); |
7fd59977 | 1214 | |
c357e426 | 1215 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1216 | ||
1217 | aCamera->SetScale (aCamera->Aspect() >= 1.0 ? theSize / aCamera->Aspect() : theSize); | |
197ac94e | 1218 | |
c357e426 | 1219 | AutoZFit(); |
7fd59977 | 1220 | |
7fd59977 | 1221 | ImmediateUpdate(); |
7fd59977 | 1222 | } |
1223 | ||
197ac94e | 1224 | //============================================================================= |
1225 | //function : SetZSize | |
1226 | //purpose : | |
1227 | //============================================================================= | |
c357e426 | 1228 | void V3d_View::SetZSize (const Standard_Real theSize) |
7fd59977 | 1229 | { |
c357e426 | 1230 | Handle(Graphic3d_Camera) aCamera = Camera(); |
7fd59977 | 1231 | |
c357e426 | 1232 | Standard_Real Zmax = theSize / 2.; |
b5ac8292 | 1233 | |
c357e426 | 1234 | Standard_Real aDistance = aCamera->Distance(); |
1235 | ||
1236 | if (theSize <= 0.) | |
1237 | { | |
b5ac8292 | 1238 | Zmax = aDistance; |
7fd59977 | 1239 | } |
7fd59977 | 1240 | |
197ac94e | 1241 | // ShortReal precision factor used to add meaningful tolerance to |
1242 | // ZNear, ZFar values in order to avoid equality after type conversion | |
1243 | // to ShortReal matrices type. | |
1244 | const Standard_Real aPrecision = 1.0 / Pow (10.0, ShortRealDigits() - 1); | |
1245 | ||
1246 | Standard_Real aZFar = Zmax + aDistance * 2.0; | |
1247 | Standard_Real aZNear = -Zmax + aDistance; | |
1248 | aZNear -= Abs (aZNear) * aPrecision; | |
1249 | aZFar += Abs (aZFar) * aPrecision; | |
1250 | ||
c357e426 | 1251 | if (!aCamera->IsOrthographic()) |
197ac94e | 1252 | { |
1253 | if (aZFar < aPrecision) | |
1254 | { | |
1255 | // Invalid case when both values are negative | |
1256 | aZNear = aPrecision; | |
1257 | aZFar = aPrecision * 2.0; | |
1258 | } | |
1259 | else if (aZNear < Abs (aZFar) * aPrecision) | |
1260 | { | |
1261 | // Z is less than 0.0, try to fix it using any appropriate z-scale | |
1262 | aZNear = Abs (aZFar) * aPrecision; | |
1263 | } | |
1264 | } | |
1265 | ||
1266 | // If range is too small | |
1267 | if (aZFar < (aZNear + Abs (aZFar) * aPrecision)) | |
1268 | { | |
1269 | aZFar = aZNear + Abs (aZFar) * aPrecision; | |
1270 | } | |
1271 | ||
c357e426 | 1272 | aCamera->SetZRange (aZNear, aZFar); |
7fd59977 | 1273 | |
c357e426 | 1274 | if (myImmediateUpdate) |
b8ddfc2f | 1275 | { |
c357e426 | 1276 | Redraw(); |
b8ddfc2f | 1277 | } |
7fd59977 | 1278 | } |
1279 | ||
197ac94e | 1280 | //============================================================================= |
1281 | //function : SetZoom | |
1282 | //purpose : | |
1283 | //============================================================================= | |
e44b0af4 | 1284 | void V3d_View::SetZoom (const Standard_Real theCoef,const Standard_Boolean theToStart) |
7fd59977 | 1285 | { |
e44b0af4 | 1286 | V3d_BadValue_Raise_if (theCoef <= 0., "V3d_View::SetZoom, bad coefficient"); |
7fd59977 | 1287 | |
c357e426 | 1288 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1289 | ||
e44b0af4 | 1290 | if (theToStart) |
b5ac8292 | 1291 | { |
c357e426 | 1292 | myCamStartOpEye = aCamera->Eye(); |
1293 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 1294 | } |
1295 | ||
c357e426 | 1296 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); |
1297 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
b5ac8292 | 1298 | |
7fd59977 | 1299 | // ensure that zoom will not be too small or too big |
e44b0af4 | 1300 | Standard_Real aCoef = theCoef; |
1301 | if (aViewWidth < aCoef * Precision::Confusion()) | |
b5ac8292 | 1302 | { |
e44b0af4 | 1303 | aCoef = aViewWidth / Precision::Confusion(); |
b5ac8292 | 1304 | } |
e44b0af4 | 1305 | else if (aViewWidth > aCoef * 1e12) |
b5ac8292 | 1306 | { |
e44b0af4 | 1307 | aCoef = aViewWidth / 1e12; |
b5ac8292 | 1308 | } |
e44b0af4 | 1309 | if (aViewHeight < aCoef * Precision::Confusion()) |
b5ac8292 | 1310 | { |
e44b0af4 | 1311 | aCoef = aViewHeight / Precision::Confusion(); |
b5ac8292 | 1312 | } |
e44b0af4 | 1313 | else if (aViewHeight > aCoef * 1e12) |
b5ac8292 | 1314 | { |
e44b0af4 | 1315 | aCoef = aViewHeight / 1e12; |
b5ac8292 | 1316 | } |
1317 | ||
c357e426 | 1318 | aCamera->SetEye (myCamStartOpEye); |
1319 | aCamera->SetCenter (myCamStartOpCenter); | |
e44b0af4 | 1320 | aCamera->SetScale (aCamera->Scale() / aCoef); |
c357e426 | 1321 | |
1322 | AutoZFit(); | |
b5ac8292 | 1323 | |
7fd59977 | 1324 | ImmediateUpdate(); |
1325 | } | |
1326 | ||
197ac94e | 1327 | //============================================================================= |
1328 | //function : SetScale | |
1329 | //purpose : | |
1330 | //============================================================================= | |
b8ddfc2f | 1331 | void V3d_View::SetScale( const Standard_Real Coef ) |
1332 | { | |
6942f04a | 1333 | V3d_BadValue_Raise_if( Coef <= 0. ,"V3d_View::SetScale, bad coefficient"); |
7fd59977 | 1334 | |
c357e426 | 1335 | Handle(Graphic3d_Camera) aCamera = Camera(); |
b5ac8292 | 1336 | |
c357e426 | 1337 | Standard_Real aDefaultScale = myDefaultCamera->Scale(); |
1338 | aCamera->SetAspect (myDefaultCamera->Aspect()); | |
1339 | aCamera->SetScale (aDefaultScale / Coef); | |
b5ac8292 | 1340 | |
c357e426 | 1341 | AutoZFit(); |
b5ac8292 | 1342 | |
7fd59977 | 1343 | ImmediateUpdate(); |
7fd59977 | 1344 | } |
1345 | ||
197ac94e | 1346 | //============================================================================= |
1347 | //function : SetAxialScale | |
1348 | //purpose : | |
1349 | //============================================================================= | |
b8ddfc2f | 1350 | void V3d_View::SetAxialScale( const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz ) |
1351 | { | |
6942f04a | 1352 | V3d_BadValue_Raise_if( Sx <= 0. || Sy <= 0. || Sz <= 0.,"V3d_View::SetAxialScale, bad coefficient"); |
7fd59977 | 1353 | |
c357e426 | 1354 | Camera()->SetAxialScale (gp_XYZ (Sx, Sy, Sz)); |
1355 | ||
1356 | AutoZFit(); | |
1357 | } | |
1358 | ||
1359 | //============================================================================= | |
1360 | //function : SetRatio | |
1361 | //purpose : | |
1362 | //============================================================================= | |
1363 | void V3d_View::SetRatio() | |
1364 | { | |
1365 | if (MyWindow.IsNull()) | |
1366 | { | |
1367 | return; | |
1368 | } | |
1369 | ||
1370 | Standard_Integer aWidth = 0; | |
1371 | Standard_Integer aHeight = 0; | |
1372 | MyWindow->Size (aWidth, aHeight); | |
1373 | if (aWidth > 0 && aHeight > 0) | |
1374 | { | |
1375 | Standard_Real aRatio = static_cast<Standard_Real> (aWidth) / | |
1376 | static_cast<Standard_Real> (aHeight); | |
1377 | ||
1378 | Camera() ->SetAspect (aRatio); | |
1379 | myDefaultCamera->SetAspect (aRatio); | |
1380 | } | |
7fd59977 | 1381 | } |
1382 | ||
197ac94e | 1383 | //============================================================================= |
1384 | //function : FitAll | |
1385 | //purpose : | |
1386 | //============================================================================= | |
ee2be2a8 | 1387 | void V3d_View::FitAll (const Standard_Real theMargin, const Standard_Boolean theToUpdate) |
7fd59977 | 1388 | { |
c357e426 | 1389 | FitAll (myView->MinMaxValues(), theMargin, theToUpdate); |
b586500b | 1390 | } |
1391 | ||
1392 | //============================================================================= | |
1393 | //function : FitAll | |
1394 | //purpose : | |
1395 | //============================================================================= | |
ee2be2a8 | 1396 | void V3d_View::FitAll (const Bnd_Box& theBox, const Standard_Real theMargin, const Standard_Boolean theToUpdate) |
b586500b | 1397 | { |
1398 | Standard_ASSERT_RAISE(theMargin >= 0.0 && theMargin < 1.0, "Invalid margin coefficient"); | |
197ac94e | 1399 | |
c357e426 | 1400 | if (myView->NumberOfDisplayedStructures() == 0) |
197ac94e | 1401 | { |
1402 | return; | |
1403 | } | |
35617823 | 1404 | |
c357e426 | 1405 | if (!FitMinMax (Camera(), theBox, theMargin, 10.0 * Precision::Confusion())) |
35617823 | 1406 | { |
35617823 K |
1407 | return; |
1408 | } | |
7fd59977 | 1409 | |
c357e426 | 1410 | AutoZFit(); |
b5ac8292 | 1411 | |
197ac94e | 1412 | if (myImmediateUpdate || theToUpdate) |
35617823 | 1413 | { |
b5ac8292 | 1414 | Update(); |
35617823 | 1415 | } |
b5ac8292 | 1416 | } |
35617823 | 1417 | |
197ac94e | 1418 | //============================================================================= |
1419 | //function : DepthFitAll | |
1420 | //purpose : | |
1421 | //============================================================================= | |
ee2be2a8 | 1422 | void V3d_View::DepthFitAll(const Standard_Real Aspect, |
1423 | const Standard_Real Margin) | |
7fd59977 | 1424 | { |
1425 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax,U,V,W,U1,V1,W1 ; | |
1426 | Standard_Real Umin,Vmin,Wmin,Umax,Vmax,Wmax ; | |
b5ac8292 | 1427 | Standard_Real Dx,Dy,Dz,Size; |
7fd59977 | 1428 | |
c357e426 | 1429 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1430 | |
b5ac8292 | 1431 | if((Nstruct <= 0) || (Aspect < 0.) || (Margin < 0.) || (Margin > 1.)) { |
7fd59977 | 1432 | ImmediateUpdate(); |
1433 | return ; | |
1434 | } | |
1435 | ||
c357e426 | 1436 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 1437 | if (aBox.IsVoid()) |
1438 | { | |
1439 | ImmediateUpdate(); | |
1440 | return ; | |
1441 | } | |
1442 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); | |
c357e426 | 1443 | Project (Xmin,Ymin,Zmin,U,V,W) ; |
1444 | Project (Xmax,Ymax,Zmax,U1,V1,W1) ; | |
7fd59977 | 1445 | Umin = Min(U,U1) ; Umax = Max(U,U1) ; |
1446 | Vmin = Min(V,V1) ; Vmax = Max(V,V1) ; | |
1447 | Wmin = Min(W,W1) ; Wmax = Max(W,W1) ; | |
c357e426 | 1448 | Project (Xmin,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1449 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1450 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1451 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1452 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1453 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1454 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1455 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1456 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 1457 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1458 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1459 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1460 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1461 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1462 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1463 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1464 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 1465 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1466 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1467 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1468 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1469 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1470 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1471 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
1472 | ||
1473 | // Adjust Z size | |
1474 | Wmax = Max(Abs(Wmin),Abs(Wmax)) ; | |
1475 | Dz = 2.*Wmax + Margin * Wmax; | |
1476 | ||
1477 | // Compute depth value | |
1478 | Dx = Abs(Umax - Umin) ; Dy = Abs(Vmax - Vmin) ; // Dz = Abs(Wmax - Wmin); | |
1479 | Dx += Margin * Dx; Dy += Margin * Dy; | |
1480 | Size = Sqrt(Dx*Dx + Dy*Dy + Dz*Dz); | |
1481 | if( Size > 0. ) { | |
1482 | SetZSize(Size) ; | |
1483 | SetDepth( Aspect * Size / 2.); | |
1484 | } | |
1485 | ||
1486 | ImmediateUpdate(); | |
1487 | } | |
1488 | ||
197ac94e | 1489 | //======================================================================= |
1490 | //function : WindowFit | |
1491 | //purpose : | |
1492 | //======================================================================= | |
1493 | void V3d_View::WindowFit (const Standard_Integer theMinXp, | |
1494 | const Standard_Integer theMinYp, | |
1495 | const Standard_Integer theMaxXp, | |
1496 | const Standard_Integer theMaxYp) | |
b8ddfc2f | 1497 | { |
197ac94e | 1498 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
1499 | ||
c357e426 | 1500 | Handle(Graphic3d_Camera) aCamera = Camera(); |
1501 | ||
1502 | if (!aCamera->IsOrthographic()) | |
b5ac8292 | 1503 | { |
ab1c121b | 1504 | // normalize view coordinates |
b5ac8292 | 1505 | Standard_Integer aWinWidth, aWinHeight; |
1506 | MyWindow->Size (aWinWidth, aWinHeight); | |
7fd59977 | 1507 | |
b5ac8292 | 1508 | // z coordinate of camera center |
c357e426 | 1509 | Standard_Real aDepth = aCamera->Project (aCamera->Center()).Z(); |
b5ac8292 | 1510 | |
1511 | // camera projection coordinate are in NDC which are normalized [-1, 1] | |
197ac94e | 1512 | Standard_Real aUMin = (2.0 / aWinWidth) * theMinXp - 1.0; |
1513 | Standard_Real aUMax = (2.0 / aWinWidth) * theMaxXp - 1.0; | |
1514 | Standard_Real aVMin = (2.0 / aWinHeight) * theMinYp - 1.0; | |
1515 | Standard_Real aVMax = (2.0 / aWinHeight) * theMaxYp - 1.0; | |
b5ac8292 | 1516 | |
1517 | // compute camera panning | |
1518 | gp_Pnt aScreenCenter (0.0, 0.0, aDepth); | |
1519 | gp_Pnt aFitCenter ((aUMin + aUMax) * 0.5, (aVMin + aVMax) * 0.5, aDepth); | |
c357e426 | 1520 | gp_Pnt aPanTo = aCamera->ConvertProj2View (aFitCenter); |
1521 | gp_Pnt aPanFrom = aCamera->ConvertProj2View (aScreenCenter); | |
b5ac8292 | 1522 | gp_Vec aPanVec (aPanFrom, aPanTo); |
1523 | ||
b5ac8292 | 1524 | // compute section size |
1525 | gp_Pnt aFitTopRight (aUMax, aVMax, aDepth); | |
1526 | gp_Pnt aFitBotLeft (aUMin, aVMin, aDepth); | |
c357e426 | 1527 | gp_Pnt aViewBotLeft = aCamera->ConvertProj2View (aFitBotLeft); |
1528 | gp_Pnt aViewTopRight = aCamera->ConvertProj2View (aFitTopRight); | |
b5ac8292 | 1529 | |
1530 | Standard_Real aUSize = aViewTopRight.X() - aViewBotLeft.X(); | |
1531 | Standard_Real aVSize = aViewTopRight.Y() - aViewBotLeft.Y(); | |
1532 | ||
c357e426 | 1533 | Translate (aCamera, aPanVec.X(), -aPanVec.Y()); |
1534 | Scale (aCamera, aUSize, aVSize); | |
1535 | AutoZFit(); | |
b5ac8292 | 1536 | } |
1537 | else | |
1538 | { | |
197ac94e | 1539 | Standard_Real aX1, aY1, aX2, aY2; |
1540 | Convert (theMinXp, theMinYp, aX1, aY1); | |
1541 | Convert (theMaxXp, theMaxYp, aX2, aY2); | |
1542 | FitAll (aX1, aY1, aX2, aY2); | |
b5ac8292 | 1543 | } |
197ac94e | 1544 | |
1545 | SetImmediateUpdate (wasUpdateEnabled); | |
1546 | ||
1547 | ImmediateUpdate(); | |
7fd59977 | 1548 | } |
1549 | ||
197ac94e | 1550 | //======================================================================= |
1551 | //function : ConvertToGrid | |
1552 | //purpose : | |
1553 | //======================================================================= | |
1554 | void V3d_View::ConvertToGrid(const Standard_Integer Xp, | |
1555 | const Standard_Integer Yp, | |
1556 | Standard_Real& Xg, | |
1557 | Standard_Real& Yg, | |
1558 | Standard_Real& Zg) const | |
b5ac8292 | 1559 | { |
1560 | Graphic3d_Vertex aVrp; | |
1561 | Standard_Real anX, anY, aZ; | |
1562 | Convert (Xp, Yp, anX, anY, aZ); | |
1563 | aVrp.SetCoord (anX, anY, aZ); | |
1564 | ||
1565 | if( MyViewer->Grid()->IsActive() ) { | |
1566 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1567 | aNewVrp.Coord (Xg,Yg,Zg) ; | |
1568 | } else | |
1569 | aVrp.Coord (Xg,Yg,Zg) ; | |
1570 | } | |
1571 | ||
197ac94e | 1572 | //======================================================================= |
1573 | //function : ConvertToGrid | |
1574 | //purpose : | |
1575 | //======================================================================= | |
1576 | void V3d_View::ConvertToGrid(const Standard_Real X, | |
1577 | const Standard_Real Y, | |
1578 | const Standard_Real Z, | |
1579 | Standard_Real& Xg, | |
1580 | Standard_Real& Yg, | |
1581 | Standard_Real& Zg) const | |
b5ac8292 | 1582 | { |
1583 | if( MyViewer->Grid()->IsActive() ) { | |
1584 | Graphic3d_Vertex aVrp (X,Y,Z) ; | |
1585 | Graphic3d_Vertex aNewVrp = Compute (aVrp) ; | |
1586 | aNewVrp.Coord(Xg,Yg,Zg) ; | |
1587 | } else { | |
1588 | Xg = X; Yg = Y; Zg = Z; | |
1589 | } | |
1590 | } | |
1591 | ||
197ac94e | 1592 | //======================================================================= |
1593 | //function : Convert | |
1594 | //purpose : | |
1595 | //======================================================================= | |
b8ddfc2f | 1596 | Standard_Real V3d_View::Convert(const Standard_Integer Vp) const |
1597 | { | |
b5ac8292 | 1598 | Standard_Integer aDxw, aDyw ; |
7fd59977 | 1599 | |
c357e426 | 1600 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1601 | |
b5ac8292 | 1602 | MyWindow->Size (aDxw, aDyw); |
1603 | Standard_Real aValue; | |
197ac94e | 1604 | |
c357e426 | 1605 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1606 | aValue = aViewDims.X() * (Standard_Real)Vp / (Standard_Real)aDxw; |
7fd59977 | 1607 | |
b5ac8292 | 1608 | return aValue; |
7fd59977 | 1609 | } |
1610 | ||
197ac94e | 1611 | //======================================================================= |
1612 | //function : Convert | |
1613 | //purpose : | |
1614 | //======================================================================= | |
1615 | void V3d_View::Convert(const Standard_Integer Xp, | |
1616 | const Standard_Integer Yp, | |
1617 | Standard_Real& Xv, | |
1618 | Standard_Real& Yv) const | |
b8ddfc2f | 1619 | { |
b5ac8292 | 1620 | Standard_Integer aDxw, aDyw; |
7fd59977 | 1621 | |
c357e426 | 1622 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1623 | |
1624 | MyWindow->Size (aDxw, aDyw); | |
1625 | ||
1626 | gp_Pnt aPoint (Xp * 2.0 / aDxw - 1.0, (aDyw - Yp) * 2.0 / aDyw - 1.0, 0.0); | |
c357e426 | 1627 | aPoint = Camera()->ConvertProj2View (aPoint); |
7fd59977 | 1628 | |
b5ac8292 | 1629 | Xv = aPoint.X(); |
1630 | Yv = aPoint.Y(); | |
7fd59977 | 1631 | } |
1632 | ||
197ac94e | 1633 | //======================================================================= |
1634 | //function : Convert | |
1635 | //purpose : | |
1636 | //======================================================================= | |
7fd59977 | 1637 | Standard_Integer V3d_View::Convert(const Standard_Real Vv) const |
1638 | { | |
c357e426 | 1639 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1640 | |
1641 | Standard_Integer aDxw, aDyw; | |
1642 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1643 | |
c357e426 | 1644 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
b5ac8292 | 1645 | Standard_Integer aValue = RealToInt (aDxw * Vv / (aViewDims.X())); |
7fd59977 | 1646 | |
b5ac8292 | 1647 | return aValue; |
7fd59977 | 1648 | } |
1649 | ||
197ac94e | 1650 | //======================================================================= |
1651 | //function : Convert | |
1652 | //purpose : | |
1653 | //======================================================================= | |
1654 | void V3d_View::Convert(const Standard_Real Xv, | |
1655 | const Standard_Real Yv, | |
1656 | Standard_Integer& Xp, | |
1657 | Standard_Integer& Yp) const | |
7fd59977 | 1658 | { |
c357e426 | 1659 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
7fd59977 | 1660 | |
b5ac8292 | 1661 | Standard_Integer aDxw, aDyw; |
1662 | MyWindow->Size (aDxw, aDyw); | |
7fd59977 | 1663 | |
b5ac8292 | 1664 | gp_Pnt aPoint (Xv, Yv, 0.0); |
c357e426 | 1665 | aPoint = Camera()->ConvertView2Proj (aPoint); |
b5ac8292 | 1666 | aPoint = gp_Pnt ((aPoint.X() + 1.0) * aDxw / 2.0, aDyw - (aPoint.Y() + 1.0) * aDyw / 2.0, 0.0); |
7fd59977 | 1667 | |
b5ac8292 | 1668 | Xp = RealToInt (aPoint.X()); |
1669 | Yp = RealToInt (aPoint.Y()); | |
7fd59977 | 1670 | } |
1671 | ||
197ac94e | 1672 | //======================================================================= |
1673 | //function : Convert | |
1674 | //purpose : | |
1675 | //======================================================================= | |
1676 | void V3d_View::Convert(const Standard_Integer Xp, | |
1677 | const Standard_Integer Yp, | |
1678 | Standard_Real& X, | |
1679 | Standard_Real& Y, | |
1680 | Standard_Real& Z) const | |
b8ddfc2f | 1681 | { |
c357e426 | 1682 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1683 | Standard_Integer aHeight, aWidth; |
1684 | MyWindow->Size (aWidth, aHeight); | |
1685 | ||
1686 | Standard_Real anX = 2.0 * Xp / aWidth - 1.0; | |
1687 | Standard_Real anY = 2.0 * (aHeight - 1 - Yp) / aHeight - 1.0; | |
1688 | Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
1689 | ||
c357e426 | 1690 | gp_Pnt aResult = Camera()->UnProject (gp_Pnt (anX, anY, aZ)); |
b5ac8292 | 1691 | |
1692 | X = aResult.X(); | |
1693 | Y = aResult.Y(); | |
1694 | Z = aResult.Z(); | |
7fd59977 | 1695 | } |
1696 | ||
197ac94e | 1697 | //======================================================================= |
1698 | //function : ConvertWithProj | |
1699 | //purpose : | |
1700 | //======================================================================= | |
3ed88fac | 1701 | void V3d_View::ConvertWithProj(const Standard_Integer theXp, |
1702 | const Standard_Integer theYp, | |
1703 | Standard_Real& theX, | |
1704 | Standard_Real& theY, | |
1705 | Standard_Real& theZ, | |
1706 | Standard_Real& theDx, | |
1707 | Standard_Real& theDy, | |
1708 | Standard_Real& theDz) const | |
7fd59977 | 1709 | { |
c357e426 | 1710 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
3ed88fac | 1711 | Standard_Integer aHeight = 0, aWidth = 0; |
b5ac8292 | 1712 | MyWindow->Size (aWidth, aHeight); |
7fd59977 | 1713 | |
3ed88fac | 1714 | const Standard_Real anX = 2.0 * theXp / aWidth - 1.0; |
1715 | const Standard_Real anY = 2.0 * (aHeight - 1 - theYp) / aHeight - 1.0; | |
1716 | const Standard_Real aZ = 2.0 * 0.0 - 1.0; | |
b5ac8292 | 1717 | |
3ed88fac | 1718 | const Handle(Graphic3d_Camera)& aCamera = Camera(); |
1719 | const gp_Pnt aResult1 = aCamera->UnProject (gp_Pnt (anX, anY, aZ)); | |
1720 | const gp_Pnt aResult2 = aCamera->UnProject (gp_Pnt (anX, anY, aZ - 10.0)); | |
b5ac8292 | 1721 | |
3ed88fac | 1722 | theX = aResult1.X(); |
1723 | theY = aResult1.Y(); | |
1724 | theZ = aResult1.Z(); | |
1725 | Graphic3d_Vec3d aNormDir (theX - aResult2.X(), | |
1726 | theY - aResult2.Y(), | |
1727 | theZ - aResult2.Z()); | |
3910bc65 | 1728 | aNormDir.Normalize(); |
1729 | ||
3ed88fac | 1730 | theDx = aNormDir.x(); |
1731 | theDy = aNormDir.y(); | |
1732 | theDz = aNormDir.z(); | |
7fd59977 | 1733 | } |
7fd59977 | 1734 | |
197ac94e | 1735 | //======================================================================= |
1736 | //function : Convert | |
1737 | //purpose : | |
1738 | //======================================================================= | |
1739 | void V3d_View::Convert(const Standard_Real X, | |
1740 | const Standard_Real Y, | |
1741 | const Standard_Real Z, | |
1742 | Standard_Integer& Xp, | |
1743 | Standard_Integer& Yp) const | |
b8ddfc2f | 1744 | { |
c357e426 | 1745 | V3d_UnMapped_Raise_if (!myView->IsDefined(), "view has no window"); |
b5ac8292 | 1746 | Standard_Integer aHeight, aWidth; |
1747 | MyWindow->Size (aWidth, aHeight); | |
1748 | ||
c357e426 | 1749 | gp_Pnt aPoint = Camera()->Project (gp_Pnt (X, Y, Z)); |
b5ac8292 | 1750 | |
1751 | Xp = RealToInt ((aPoint.X() + 1) * 0.5 * aWidth); | |
72b11796 | 1752 | Yp = RealToInt (aHeight - 1 - (aPoint.Y() + 1) * 0.5 * aHeight); |
7fd59977 | 1753 | } |
1754 | ||
197ac94e | 1755 | //======================================================================= |
1756 | //function : Project | |
1757 | //purpose : | |
1758 | //======================================================================= | |
c357e426 | 1759 | void V3d_View::Project (const Standard_Real theX, |
1760 | const Standard_Real theY, | |
1761 | const Standard_Real theZ, | |
1762 | Standard_Real& theXp, | |
1763 | Standard_Real& theYp) const | |
7fd59977 | 1764 | { |
c357e426 | 1765 | Standard_Real aZp; |
1766 | Project (theX, theY, theZ, theXp, theYp, aZp); | |
1767 | } | |
1768 | ||
1769 | //======================================================================= | |
1770 | //function : Project | |
1771 | //purpose : | |
1772 | //======================================================================= | |
1773 | void V3d_View::Project (const Standard_Real theX, | |
1774 | const Standard_Real theY, | |
1775 | const Standard_Real theZ, | |
1776 | Standard_Real& theXp, | |
1777 | Standard_Real& theYp, | |
1778 | Standard_Real& theZp) const | |
1779 | { | |
1780 | Handle(Graphic3d_Camera) aCamera = Camera(); | |
1781 | ||
1782 | gp_XYZ aViewSpaceDimensions = aCamera->ViewDimensions(); | |
1783 | Standard_Real aXSize = aViewSpaceDimensions.X(); | |
1784 | Standard_Real aYSize = aViewSpaceDimensions.Y(); | |
1785 | Standard_Real aZSize = aViewSpaceDimensions.Z(); | |
1786 | ||
1787 | gp_Pnt aPoint = aCamera->Project (gp_Pnt (theX, theY, theZ)); | |
1788 | ||
1789 | // NDC [-1, 1] --> PROJ [ -size / 2, +size / 2 ] | |
1790 | theXp = aPoint.X() * aXSize * 0.5; | |
1791 | theYp = aPoint.Y() * aYSize * 0.5; | |
1792 | theZp = aPoint.Z() * aZSize * 0.5; | |
7fd59977 | 1793 | } |
1794 | ||
197ac94e | 1795 | //======================================================================= |
1796 | //function : BackgroundColor | |
1797 | //purpose : | |
1798 | //======================================================================= | |
1799 | void V3d_View::BackgroundColor(const Quantity_TypeOfColor Type, | |
1800 | Standard_Real& V1, | |
1801 | Standard_Real& V2, | |
1802 | Standard_Real& V3) const | |
b8ddfc2f | 1803 | { |
7fd59977 | 1804 | Quantity_Color C = BackgroundColor() ; |
7fd59977 | 1805 | C.Values(V1,V2,V3,Type) ; |
1806 | } | |
1807 | ||
197ac94e | 1808 | //======================================================================= |
1809 | //function : BackgroundColor | |
1810 | //purpose : | |
1811 | //======================================================================= | |
b8ddfc2f | 1812 | Quantity_Color V3d_View::BackgroundColor() const |
1813 | { | |
c357e426 | 1814 | return myView->Background().Color() ; |
7fd59977 | 1815 | } |
7fd59977 | 1816 | |
197ac94e | 1817 | //======================================================================= |
1818 | //function : GradientBackgroundColors | |
1819 | //purpose : | |
1820 | //======================================================================= | |
c357e426 | 1821 | void V3d_View::GradientBackgroundColors (Quantity_Color& theColor1, Quantity_Color& theColor2) const |
b8ddfc2f | 1822 | { |
c357e426 | 1823 | myView->GradientBackground().Colors (theColor1, theColor2); |
7fd59977 | 1824 | } |
1825 | ||
197ac94e | 1826 | //======================================================================= |
1827 | //function : GradientBackground | |
1828 | //purpose : | |
1829 | //======================================================================= | |
b8ddfc2f | 1830 | Aspect_GradientBackground V3d_View::GradientBackground() const |
1831 | { | |
c357e426 | 1832 | return myView->GradientBackground(); |
7fd59977 | 1833 | } |
1834 | ||
197ac94e | 1835 | //======================================================================= |
1836 | //function : Scale | |
1837 | //purpose : | |
1838 | //======================================================================= | |
b8ddfc2f | 1839 | Standard_Real V3d_View::Scale() const |
1840 | { | |
c357e426 | 1841 | return myDefaultCamera->Scale() / Camera()->Scale(); |
7fd59977 | 1842 | } |
1843 | ||
197ac94e | 1844 | //======================================================================= |
1845 | //function : AxialScale | |
1846 | //purpose : | |
1847 | //======================================================================= | |
b8ddfc2f | 1848 | void V3d_View::AxialScale(Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const |
1849 | { | |
c357e426 | 1850 | gp_Pnt anAxialScale = Camera()->AxialScale(); |
b5ac8292 | 1851 | Sx = anAxialScale.X(); |
1852 | Sy = anAxialScale.Y(); | |
1853 | Sz = anAxialScale.Z(); | |
7fd59977 | 1854 | } |
1855 | ||
197ac94e | 1856 | //======================================================================= |
1857 | //function : Size | |
1858 | //purpose : | |
1859 | //======================================================================= | |
b8ddfc2f | 1860 | void V3d_View::Size(Standard_Real& Width, Standard_Real& Height) const |
1861 | { | |
c357e426 | 1862 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 1863 | |
b5ac8292 | 1864 | Width = aViewDims.X(); |
1865 | Height = aViewDims.Y(); | |
7fd59977 | 1866 | } |
1867 | ||
197ac94e | 1868 | //======================================================================= |
1869 | //function : ZSize | |
1870 | //purpose : | |
1871 | //======================================================================= | |
b8ddfc2f | 1872 | Standard_Real V3d_View::ZSize() const |
1873 | { | |
c357e426 | 1874 | gp_Pnt aViewDims = Camera()->ViewDimensions(); |
7fd59977 | 1875 | |
b5ac8292 | 1876 | return aViewDims.Z(); |
7fd59977 | 1877 | } |
1878 | ||
197ac94e | 1879 | //======================================================================= |
1880 | //function : MinMax | |
1881 | //purpose : | |
1882 | //======================================================================= | |
1883 | Standard_Integer V3d_View::MinMax(Standard_Real& Umin, | |
1884 | Standard_Real& Vmin, | |
1885 | Standard_Real& Umax, | |
1886 | Standard_Real& Vmax) const | |
b8ddfc2f | 1887 | { |
7fd59977 | 1888 | Standard_Real Wmin,Wmax,U,V,W ; |
1889 | Standard_Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax ; | |
1890 | // CAL 6/11/98 | |
c357e426 | 1891 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1892 | |
1893 | if( Nstruct ) { | |
c357e426 | 1894 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 1895 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
c357e426 | 1896 | Project (Xmin,Ymin,Zmin,Umin,Vmin,Wmin) ; |
1897 | Project (Xmax,Ymax,Zmax,Umax,Vmax,Wmax) ; | |
1898 | Project (Xmin,Ymin,Zmax,U,V,W) ; | |
7fd59977 | 1899 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1900 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1901 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1902 | Project (Xmax,Ymin,Zmax,U,V,W) ; |
7fd59977 | 1903 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1904 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1905 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1906 | Project (Xmax,Ymin,Zmin,U,V,W) ; |
7fd59977 | 1907 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1908 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1909 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1910 | Project (Xmax,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1911 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1912 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1913 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1914 | Project (Xmin,Ymax,Zmax,U,V,W) ; |
7fd59977 | 1915 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1916 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1917 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
c357e426 | 1918 | Project (Xmin,Ymax,Zmin,U,V,W) ; |
7fd59977 | 1919 | Umin = Min(U,Umin) ; Umax = Max(U,Umax) ; |
1920 | Vmin = Min(V,Vmin) ; Vmax = Max(V,Vmax) ; | |
1921 | Wmin = Min(W,Wmin) ; Wmax = Max(W,Wmax) ; | |
1922 | } | |
1923 | return Nstruct ; | |
1924 | } | |
1925 | ||
197ac94e | 1926 | //======================================================================= |
1927 | //function : MinMax | |
1928 | //purpose : | |
1929 | //======================================================================= | |
1930 | Standard_Integer V3d_View::MinMax(Standard_Real& Xmin, | |
1931 | Standard_Real& Ymin, | |
1932 | Standard_Real& Zmin, | |
1933 | Standard_Real& Xmax, | |
1934 | Standard_Real& Ymax, | |
1935 | Standard_Real& Zmax) const | |
b8ddfc2f | 1936 | { |
7fd59977 | 1937 | // CAL 6/11/98 |
1938 | // Standard_Integer Nstruct = (MyView->DisplayedStructures())->Extent() ; | |
c357e426 | 1939 | Standard_Integer Nstruct = myView->NumberOfDisplayedStructures() ; |
7fd59977 | 1940 | |
1941 | if( Nstruct ) { | |
c357e426 | 1942 | Bnd_Box aBox = myView->MinMaxValues(); |
ed063270 | 1943 | aBox.Get (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
7fd59977 | 1944 | } |
1945 | return Nstruct ; | |
1946 | } | |
1947 | ||
197ac94e | 1948 | //======================================================================= |
1949 | //function : Gravity | |
1950 | //purpose : | |
1951 | //======================================================================= | |
4af098ba | 1952 | void V3d_View::Gravity (Standard_Real& theX, |
1953 | Standard_Real& theY, | |
1954 | Standard_Real& theZ) const | |
b8ddfc2f | 1955 | { |
4af098ba | 1956 | Graphic3d_MapOfStructure aSetOfStructures; |
c357e426 | 1957 | myView->DisplayedStructures (aSetOfStructures); |
4af098ba | 1958 | |
1959 | Standard_Boolean hasSelection = Standard_False; | |
1960 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
1961 | aStructIter.More(); aStructIter.Next()) | |
1962 | { | |
1963 | if (aStructIter.Key()->IsHighlighted() | |
1964 | && aStructIter.Key()->IsVisible()) | |
1965 | { | |
1966 | hasSelection = Standard_True; | |
1967 | break; | |
1968 | } | |
1969 | } | |
7fd59977 | 1970 | |
4af098ba | 1971 | Standard_Real Xmin, Ymin, Zmin, Xmax, Ymax, Zmax; |
1972 | Standard_Integer aNbPoints = 0; | |
1973 | gp_XYZ aResult (0.0, 0.0, 0.0); | |
1974 | for (Graphic3d_MapIteratorOfMapOfStructure aStructIter (aSetOfStructures); | |
1975 | aStructIter.More(); aStructIter.Next()) | |
1976 | { | |
1977 | const Handle(Graphic3d_Structure)& aStruct = aStructIter.Key(); | |
1978 | if (!aStruct->IsVisible() | |
770fa4d4 | 1979 | || aStruct->IsInfinite() |
1980 | || (hasSelection && !aStruct->IsHighlighted())) | |
4af098ba | 1981 | { |
1982 | continue; | |
1983 | } | |
1984 | ||
7c3ef2f7 | 1985 | const Graphic3d_BndBox3d& aBox = aStruct->CStructure()->BoundingBox(); |
770fa4d4 | 1986 | if (!aBox.IsValid()) |
1987 | { | |
1988 | continue; | |
1989 | } | |
1990 | ||
1991 | // skip transformation-persistent objects | |
778cd667 | 1992 | if (!aStruct->TransformPersistence().IsNull()) |
4af098ba | 1993 | { |
1994 | continue; | |
1995 | } | |
1996 | ||
1997 | // use camera projection to find gravity point | |
7c3ef2f7 | 1998 | Xmin = aBox.CornerMin().x(); |
1999 | Ymin = aBox.CornerMin().y(); | |
2000 | Zmin = aBox.CornerMin().z(); | |
2001 | Xmax = aBox.CornerMax().x(); | |
2002 | Ymax = aBox.CornerMax().y(); | |
2003 | Zmax = aBox.CornerMax().z(); | |
4af098ba | 2004 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = |
2005 | { | |
2006 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), | |
2007 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2008 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
2009 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) | |
2010 | }; | |
7fd59977 | 2011 | |
4af098ba | 2012 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
2013 | { | |
2014 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
c357e426 | 2015 | const gp_Pnt aProjected = Camera()->Project (aBndPnt); |
4af098ba | 2016 | if (Abs (aProjected.X()) <= 1.0 |
2017 | && Abs (aProjected.Y()) <= 1.0) | |
2018 | { | |
2019 | aResult += aBndPnt.XYZ(); | |
2020 | ++aNbPoints; | |
2021 | } | |
2022 | } | |
2023 | } | |
7fd59977 | 2024 | |
4af098ba | 2025 | if (aNbPoints == 0) |
b5ac8292 | 2026 | { |
770fa4d4 | 2027 | // fallback - just use bounding box of entire scene |
3fe9ce0e | 2028 | Bnd_Box aBox = myView->MinMaxValues(); |
770fa4d4 | 2029 | if (!aBox.IsVoid()) |
b5ac8292 | 2030 | { |
4af098ba | 2031 | aBox.Get (Xmin, Ymin, Zmin, |
2032 | Xmax, Ymax, Zmax); | |
2033 | gp_Pnt aPnts[THE_NB_BOUND_POINTS] = | |
2034 | { | |
b5ac8292 | 2035 | gp_Pnt (Xmin, Ymin, Zmin), gp_Pnt (Xmin, Ymin, Zmax), |
2036 | gp_Pnt (Xmin, Ymax, Zmin), gp_Pnt (Xmin, Ymax, Zmax), | |
2037 | gp_Pnt (Xmax, Ymin, Zmin), gp_Pnt (Xmax, Ymin, Zmax), | |
4af098ba | 2038 | gp_Pnt (Xmax, Ymax, Zmin), gp_Pnt (Xmax, Ymax, Zmax) |
2039 | }; | |
b5ac8292 | 2040 | |
4af098ba | 2041 | for (Standard_Integer aPntIt = 0; aPntIt < THE_NB_BOUND_POINTS; ++aPntIt) |
b5ac8292 | 2042 | { |
2043 | const gp_Pnt& aBndPnt = aPnts[aPntIt]; | |
4af098ba | 2044 | aResult += aBndPnt.XYZ(); |
2045 | ++aNbPoints; | |
b5ac8292 | 2046 | } |
7fd59977 | 2047 | } |
2048 | } | |
7fd59977 | 2049 | |
4af098ba | 2050 | if (aNbPoints > 0) |
2051 | { | |
2052 | aResult /= aNbPoints; | |
2053 | } | |
2054 | theX = aResult.X(); | |
2055 | theY = aResult.Y(); | |
2056 | theZ = aResult.Z(); | |
7fd59977 | 2057 | } |
2058 | ||
197ac94e | 2059 | //======================================================================= |
2060 | //function : Eye | |
2061 | //purpose : | |
2062 | //======================================================================= | |
b8ddfc2f | 2063 | void V3d_View::Eye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2064 | { | |
c357e426 | 2065 | gp_Pnt aCameraEye = Camera()->Eye(); |
b5ac8292 | 2066 | X = aCameraEye.X(); |
2067 | Y = aCameraEye.Y(); | |
2068 | Z = aCameraEye.Z(); | |
7fd59977 | 2069 | } |
2070 | ||
197ac94e | 2071 | //============================================================================= |
2072 | //function : ProjReferenceAxe | |
2073 | //purpose : | |
2074 | //============================================================================= | |
2075 | void V3d_View::ProjReferenceAxe(const Standard_Integer Xpix, | |
2076 | const Standard_Integer Ypix, | |
2077 | Standard_Real& XP, | |
2078 | Standard_Real& YP, | |
2079 | Standard_Real& ZP, | |
2080 | Standard_Real& VX, | |
2081 | Standard_Real& VY, | |
2082 | Standard_Real& VZ) const | |
b8ddfc2f | 2083 | { |
7fd59977 | 2084 | Standard_Real Xo,Yo,Zo; |
2085 | ||
b5ac8292 | 2086 | Convert (Xpix, Ypix, XP, YP, ZP); |
2087 | if ( Type() == V3d_PERSPECTIVE ) | |
2088 | { | |
2089 | FocalReferencePoint (Xo,Yo,Zo); | |
7fd59977 | 2090 | VX = Xo - XP; |
2091 | VY = Yo - YP; | |
2092 | VZ = Zo - ZP; | |
2093 | } | |
b5ac8292 | 2094 | else |
2095 | { | |
2096 | Proj (VX,VY,VZ); | |
7fd59977 | 2097 | } |
2098 | } | |
2099 | ||
197ac94e | 2100 | //============================================================================= |
2101 | //function : Depth | |
2102 | //purpose : | |
2103 | //============================================================================= | |
b8ddfc2f | 2104 | Standard_Real V3d_View::Depth() const |
2105 | { | |
c357e426 | 2106 | return Camera()->Distance(); |
7fd59977 | 2107 | } |
2108 | ||
197ac94e | 2109 | //============================================================================= |
2110 | //function : Proj | |
2111 | //purpose : | |
2112 | //============================================================================= | |
b8ddfc2f | 2113 | void V3d_View::Proj(Standard_Real& Dx, Standard_Real& Dy, Standard_Real& Dz) const |
2114 | { | |
c357e426 | 2115 | gp_Dir aCameraDir = Camera()->Direction().Reversed(); |
b5ac8292 | 2116 | Dx = aCameraDir.X(); |
2117 | Dy = aCameraDir.Y(); | |
2118 | Dz = aCameraDir.Z(); | |
7fd59977 | 2119 | } |
2120 | ||
197ac94e | 2121 | //============================================================================= |
2122 | //function : At | |
2123 | //purpose : | |
2124 | //============================================================================= | |
b8ddfc2f | 2125 | void V3d_View::At(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const |
2126 | { | |
c357e426 | 2127 | gp_Pnt aCameraCenter = Camera()->Center(); |
b5ac8292 | 2128 | X = aCameraCenter.X(); |
2129 | Y = aCameraCenter.Y(); | |
2130 | Z = aCameraCenter.Z(); | |
7fd59977 | 2131 | } |
2132 | ||
197ac94e | 2133 | //============================================================================= |
2134 | //function : Up | |
2135 | //purpose : | |
2136 | //============================================================================= | |
b8ddfc2f | 2137 | void V3d_View::Up(Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz) const |
2138 | { | |
c357e426 | 2139 | gp_Dir aCameraUp = Camera()->Up(); |
b5ac8292 | 2140 | Vx = aCameraUp.X(); |
2141 | Vy = aCameraUp.Y(); | |
2142 | Vz = aCameraUp.Z(); | |
7fd59977 | 2143 | } |
2144 | ||
197ac94e | 2145 | //============================================================================= |
2146 | //function : Twist | |
2147 | //purpose : | |
2148 | //============================================================================= | |
b8ddfc2f | 2149 | Standard_Real V3d_View::Twist() const |
2150 | { | |
21b2385f | 2151 | gp_Vec Xaxis, Yaxis, Zaxis; |
2152 | const gp_Dir aReferencePlane (Camera()->Direction().Reversed()); | |
2153 | if (!screenAxis (aReferencePlane, gp::DZ(), Xaxis, Yaxis, Zaxis) | |
2154 | && !screenAxis (aReferencePlane, gp::DY(), Xaxis, Yaxis, Zaxis) | |
2155 | && !screenAxis (aReferencePlane, gp::DX(), Xaxis, Yaxis, Zaxis)) | |
2156 | { | |
2157 | // | |
2158 | } | |
7fd59977 | 2159 | |
21b2385f | 2160 | // Compute Cross Vector From Up & Origin |
2161 | const gp_Dir aCameraUp = Camera()->Up(); | |
2162 | const gp_XYZ aP = Yaxis.XYZ().Crossed (aCameraUp.XYZ()); | |
b5ac8292 | 2163 | |
21b2385f | 2164 | // compute Angle |
2165 | Standard_Real anAngle = ASin (Max (Min (aP.Modulus(), 1.0), -1.0)); | |
2166 | if (Yaxis.Dot (aCameraUp.XYZ()) < 0.0) | |
2167 | { | |
2168 | anAngle = M_PI - anAngle; | |
7fd59977 | 2169 | } |
21b2385f | 2170 | if (anAngle > 0.0 |
2171 | && anAngle < M_PI) | |
2172 | { | |
2173 | const gp_Dir aProjDir = Camera()->Direction().Reversed(); | |
2174 | if (aP.Dot (aProjDir.XYZ()) < 0.0) | |
2175 | { | |
2176 | anAngle = DEUXPI - anAngle; | |
2177 | } | |
7fd59977 | 2178 | } |
21b2385f | 2179 | return anAngle; |
7fd59977 | 2180 | } |
2181 | ||
197ac94e | 2182 | //============================================================================= |
2183 | //function : ShadingModel | |
2184 | //purpose : | |
2185 | //============================================================================= | |
dc89236f | 2186 | Graphic3d_TypeOfShadingModel V3d_View::ShadingModel() const |
b8ddfc2f | 2187 | { |
dc89236f | 2188 | return myView->ShadingModel(); |
7fd59977 | 2189 | } |
2190 | ||
197ac94e | 2191 | //============================================================================= |
2192 | //function : TextureEnv | |
2193 | //purpose : | |
2194 | //============================================================================= | |
857ffd5e | 2195 | Handle(Graphic3d_TextureEnv) V3d_View::TextureEnv() const |
b8ddfc2f | 2196 | { |
c357e426 | 2197 | return myView->TextureEnv(); |
7fd59977 | 2198 | } |
2199 | ||
197ac94e | 2200 | //============================================================================= |
2201 | //function : Visualization | |
2202 | //purpose : | |
2203 | //============================================================================= | |
b8ddfc2f | 2204 | V3d_TypeOfVisualization V3d_View::Visualization() const |
2205 | { | |
c357e426 | 2206 | return static_cast<V3d_TypeOfVisualization> (myView->VisualizationType()); |
7fd59977 | 2207 | } |
2208 | ||
197ac94e | 2209 | //============================================================================= |
2210 | //function : IfWindow | |
2211 | //purpose : | |
2212 | //============================================================================= | |
b8ddfc2f | 2213 | Standard_Boolean V3d_View::IfWindow() const |
2214 | { | |
c357e426 | 2215 | return myView->IsDefined(); |
7fd59977 | 2216 | } |
2217 | ||
197ac94e | 2218 | //============================================================================= |
2219 | //function : Type | |
2220 | //purpose : | |
2221 | //============================================================================= | |
b8ddfc2f | 2222 | V3d_TypeOfView V3d_View::Type() const |
2223 | { | |
c357e426 | 2224 | return Camera()->IsOrthographic() ? V3d_ORTHOGRAPHIC : V3d_PERSPECTIVE; |
7fd59977 | 2225 | } |
2226 | ||
197ac94e | 2227 | //============================================================================= |
2228 | //function : SetFocale | |
2229 | //purpose : | |
2230 | //============================================================================= | |
b8ddfc2f | 2231 | void V3d_View::SetFocale( const Standard_Real focale ) |
2232 | { | |
c357e426 | 2233 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2234 | ||
2235 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2236 | { |
2237 | return; | |
7fd59977 | 2238 | } |
b5ac8292 | 2239 | |
c357e426 | 2240 | Standard_Real aFOVyRad = ATan (focale / (aCamera->Distance() * 2.0)); |
b5ac8292 | 2241 | |
c357e426 | 2242 | aCamera->SetFOVy (aFOVyRad * (360 / M_PI)); |
7fd59977 | 2243 | |
2244 | ImmediateUpdate(); | |
2245 | } | |
2246 | ||
197ac94e | 2247 | //============================================================================= |
2248 | //function : Focale | |
2249 | //purpose : | |
2250 | //============================================================================= | |
b5ac8292 | 2251 | Standard_Real V3d_View::Focale() const |
b8ddfc2f | 2252 | { |
c357e426 | 2253 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2254 | ||
2255 | if (aCamera->IsOrthographic()) | |
b5ac8292 | 2256 | { |
2257 | return 0.0; | |
7fd59977 | 2258 | } |
b5ac8292 | 2259 | |
c357e426 | 2260 | return aCamera->Distance() * 2.0 * Tan (aCamera->FOVy() * M_PI / 360.0); |
7fd59977 | 2261 | } |
2262 | ||
197ac94e | 2263 | //============================================================================= |
21b2385f | 2264 | //function : screenAxis |
197ac94e | 2265 | //purpose : |
2266 | //============================================================================= | |
21b2385f | 2267 | Standard_Boolean V3d_View::screenAxis (const gp_Dir& theVpn, const gp_Dir& theVup, |
2268 | gp_Vec& theXaxe, gp_Vec& theYaxe, gp_Vec& theZaxe) | |
b5ac8292 | 2269 | { |
21b2385f | 2270 | theXaxe = theVup.XYZ().Crossed (theVpn.XYZ()); |
2271 | if (theXaxe.Magnitude() <= gp::Resolution()) | |
2272 | { | |
2273 | return Standard_False; | |
2274 | } | |
2275 | theXaxe.Normalize(); | |
b5ac8292 | 2276 | |
21b2385f | 2277 | theYaxe = theVpn.XYZ().Crossed (theXaxe.XYZ()); |
2278 | if (theYaxe.Magnitude() <= gp::Resolution()) | |
2279 | { | |
2280 | return Standard_False; | |
2281 | } | |
2282 | theYaxe.Normalize(); | |
b5ac8292 | 2283 | |
21b2385f | 2284 | theZaxe = theVpn.XYZ(); |
2285 | theZaxe.Normalize(); | |
7fd59977 | 2286 | return Standard_True; |
2287 | } | |
2288 | ||
197ac94e | 2289 | //============================================================================= |
2290 | //function : TrsPoint | |
2291 | //purpose : | |
2292 | //============================================================================= | |
475c2302 | 2293 | gp_XYZ V3d_View::TrsPoint (const Graphic3d_Vertex& thePnt, const TColStd_Array2OfReal& theMat) |
b8ddfc2f | 2294 | { |
7fd59977 | 2295 | // CAL. S3892 |
475c2302 | 2296 | const Standard_Integer lr = theMat.LowerRow(); |
2297 | const Standard_Integer ur = theMat.UpperRow(); | |
2298 | const Standard_Integer lc = theMat.LowerCol(); | |
2299 | const Standard_Integer uc = theMat.UpperCol(); | |
2300 | if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4)) | |
2301 | { | |
2302 | return gp_XYZ (thePnt.X(), thePnt.Y(), thePnt.Z()); | |
2303 | } | |
2304 | ||
2305 | Standard_Real X, Y, Z; | |
2306 | thePnt.Coord (X,Y,Z); | |
2307 | const Standard_Real XX = (theMat(lr,lc+3) + X*theMat(lr,lc) + Y*theMat(lr,lc+1) + Z*theMat(lr,lc+2)) / theMat(lr+3,lc+3); | |
2308 | const Standard_Real YY = (theMat(lr+1,lc+3) + X*theMat(lr+1,lc) + Y*theMat(lr+1,lc+1) + Z*theMat(lr+1,lc+2))/theMat(lr+3,lc+3); | |
2309 | const Standard_Real ZZ = (theMat(lr+2,lc+3) + X*theMat(lr+2,lc) + Y*theMat(lr+2,lc+1) + Z*theMat(lr+2,lc+2))/theMat(lr+3,lc+3); | |
2310 | return gp_XYZ (XX, YY, ZZ); | |
7fd59977 | 2311 | } |
2312 | ||
197ac94e | 2313 | //======================================================================= |
2314 | //function : Pan | |
2315 | //purpose : | |
2316 | //======================================================================= | |
2317 | void V3d_View::Pan (const Standard_Integer theDXp, | |
2318 | const Standard_Integer theDYp, | |
ee2be2a8 | 2319 | const Standard_Real theZoomFactor, |
197ac94e | 2320 | const Standard_Boolean theToStart) |
b8ddfc2f | 2321 | { |
197ac94e | 2322 | Panning (Convert (theDXp), Convert (theDYp), theZoomFactor, theToStart); |
7fd59977 | 2323 | } |
2324 | ||
197ac94e | 2325 | //======================================================================= |
2326 | //function : Panning | |
2327 | //purpose : | |
2328 | //======================================================================= | |
2329 | void V3d_View::Panning (const Standard_Real theDXv, | |
2330 | const Standard_Real theDYv, | |
ee2be2a8 | 2331 | const Standard_Real theZoomFactor, |
197ac94e | 2332 | const Standard_Boolean theToStart) |
7fd59977 | 2333 | { |
197ac94e | 2334 | Standard_ASSERT_RAISE (theZoomFactor > 0.0, "Bad zoom factor"); |
7fd59977 | 2335 | |
c357e426 | 2336 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2337 | ||
197ac94e | 2338 | if (theToStart) |
2339 | { | |
c357e426 | 2340 | myCamStartOpEye = aCamera->Eye(); |
2341 | myCamStartOpCenter = aCamera->Center(); | |
7fd59977 | 2342 | } |
197ac94e | 2343 | |
2344 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); | |
2345 | ||
c357e426 | 2346 | gp_Pnt aViewDims = aCamera->ViewDimensions(); |
197ac94e | 2347 | |
c357e426 | 2348 | aCamera->SetEye (myCamStartOpEye); |
2349 | aCamera->SetCenter (myCamStartOpCenter); | |
2350 | Translate (aCamera, -theDXv, -theDYv); | |
2351 | Scale (aCamera, aViewDims.X() / theZoomFactor, aViewDims.Y() / theZoomFactor); | |
197ac94e | 2352 | |
2353 | SetImmediateUpdate (wasUpdateEnabled); | |
2354 | ||
2355 | ImmediateUpdate(); | |
7fd59977 | 2356 | } |
2357 | ||
197ac94e | 2358 | //======================================================================= |
2359 | //function : Zoom | |
2360 | //purpose : | |
2361 | //======================================================================= | |
2362 | void V3d_View::Zoom (const Standard_Integer theXp1, | |
2363 | const Standard_Integer theYp1, | |
2364 | const Standard_Integer theXp2, | |
2365 | const Standard_Integer theYp2) | |
2366 | { | |
2367 | Standard_Integer aDx = theXp2 - theXp1; | |
2368 | Standard_Integer aDy = theYp2 - theYp1; | |
2369 | if (aDx != 0 || aDy != 0) | |
2370 | { | |
2371 | Standard_Real aCoeff = Sqrt( (Standard_Real)(aDx * aDx + aDy * aDy) ) / 100.0 + 1.0; | |
2372 | aCoeff = (aDx > 0) ? aCoeff : 1.0 / aCoeff; | |
2373 | SetZoom (aCoeff, Standard_True); | |
2374 | } | |
7fd59977 | 2375 | } |
2376 | ||
197ac94e | 2377 | //======================================================================= |
2378 | //function : StartZoomAtPoint | |
2379 | //purpose : | |
2380 | //======================================================================= | |
2381 | void V3d_View::StartZoomAtPoint (const Standard_Integer theXp, | |
2382 | const Standard_Integer theYp) | |
7fd59977 | 2383 | { |
197ac94e | 2384 | MyZoomAtPointX = theXp; |
2385 | MyZoomAtPointY = theYp; | |
7fd59977 | 2386 | } |
2387 | ||
197ac94e | 2388 | //======================================================================= |
2389 | //function : ZoomAtPoint | |
2390 | //purpose : | |
2391 | //======================================================================= | |
2392 | void V3d_View::ZoomAtPoint (const Standard_Integer theMouseStartX, | |
2393 | const Standard_Integer theMouseStartY, | |
2394 | const Standard_Integer theMouseEndX, | |
2395 | const Standard_Integer theMouseEndY) | |
7fd59977 | 2396 | { |
197ac94e | 2397 | Standard_Boolean wasUpdateEnabled = SetImmediateUpdate (Standard_False); |
7fd59977 | 2398 | |
197ac94e | 2399 | // zoom |
2400 | Standard_Real aDxy = Standard_Real ((theMouseEndX + theMouseEndY) - (theMouseStartX + theMouseStartY)); | |
2401 | Standard_Real aDZoom = Abs (aDxy) / 100.0 + 1.0; | |
2402 | aDZoom = (aDxy > 0.0) ? aDZoom : 1.0 / aDZoom; | |
7fd59977 | 2403 | |
197ac94e | 2404 | V3d_BadValue_Raise_if (aDZoom <= 0.0, "V3d_View::ZoomAtPoint, bad coefficient"); |
7fd59977 | 2405 | |
c357e426 | 2406 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2407 | ||
2408 | Standard_Real aViewWidth = aCamera->ViewDimensions().X(); | |
2409 | Standard_Real aViewHeight = aCamera->ViewDimensions().Y(); | |
7fd59977 | 2410 | |
197ac94e | 2411 | // ensure that zoom will not be too small or too big. |
2412 | Standard_Real aCoef = aDZoom; | |
2413 | if (aViewWidth < aCoef * Precision::Confusion()) | |
2414 | { | |
2415 | aCoef = aViewWidth / Precision::Confusion(); | |
2416 | } | |
2417 | else if (aViewWidth > aCoef * 1e12) | |
2418 | { | |
2419 | aCoef = aViewWidth / 1e12; | |
2420 | } | |
2421 | if (aViewHeight < aCoef * Precision::Confusion()) | |
2422 | { | |
2423 | aCoef = aViewHeight / Precision::Confusion(); | |
2424 | } | |
2425 | else if (aViewHeight > aCoef * 1e12) | |
2426 | { | |
2427 | aCoef = aViewHeight / 1e12; | |
2428 | } | |
7fd59977 | 2429 | |
197ac94e | 2430 | Standard_Real aZoomAtPointXv = 0.0; |
2431 | Standard_Real aZoomAtPointYv = 0.0; | |
2432 | Convert (MyZoomAtPointX, MyZoomAtPointY, aZoomAtPointXv, aZoomAtPointYv); | |
7fd59977 | 2433 | |
ee2be2a8 | 2434 | Standard_Real aDxv = aZoomAtPointXv / aCoef; |
2435 | Standard_Real aDyv = aZoomAtPointYv / aCoef; | |
7fd59977 | 2436 | |
c357e426 | 2437 | aCamera->SetScale (aCamera->Scale() / aCoef); |
2438 | Translate (aCamera, aZoomAtPointXv - aDxv, aZoomAtPointYv - aDyv); | |
b5ac8292 | 2439 | |
c357e426 | 2440 | AutoZFit(); |
b5ac8292 | 2441 | |
197ac94e | 2442 | SetImmediateUpdate (wasUpdateEnabled); |
7fd59977 | 2443 | |
197ac94e | 2444 | ImmediateUpdate(); |
7fd59977 | 2445 | } |
2446 | ||
197ac94e | 2447 | //============================================================================= |
2448 | //function : AxialScale | |
2449 | //purpose : | |
2450 | //============================================================================= | |
7fd59977 | 2451 | void V3d_View::AxialScale (const Standard_Integer Dx, |
2452 | const Standard_Integer Dy, | |
2453 | const V3d_TypeOfAxe Axis) | |
2454 | { | |
2455 | if( Dx != 0. || Dy != 0. ) { | |
2456 | Standard_Real Sx, Sy, Sz; | |
2457 | AxialScale( Sx, Sy, Sz ); | |
2458 | Standard_Real dscale = Sqrt(Dx*Dx + Dy*Dy) / 100. + 1; | |
2459 | dscale = (Dx > 0) ? dscale : 1./dscale; | |
2460 | if( Axis == V3d_X ) Sx = dscale; | |
2461 | if( Axis == V3d_Y ) Sy = dscale; | |
2462 | if( Axis == V3d_Z ) Sz = dscale; | |
2463 | SetAxialScale( Sx, Sy, Sz ); | |
2464 | } | |
2465 | } | |
2466 | ||
197ac94e | 2467 | //============================================================================= |
2468 | //function : FitAll | |
2469 | //purpose : | |
2470 | //============================================================================= | |
434ffc09 | 2471 | void V3d_View::FitAll(const Standard_Real theXmin, |
2472 | const Standard_Real theYmin, | |
2473 | const Standard_Real theXmax, | |
2474 | const Standard_Real theYmax) | |
7fd59977 | 2475 | { |
434ffc09 | 2476 | Handle(Graphic3d_Camera) aCamera = Camera(); |
2477 | Standard_Real anAspect = aCamera->Aspect(); | |
7fd59977 | 2478 | |
434ffc09 | 2479 | Standard_Real aFitSizeU = Abs (theXmax - theXmin); |
2480 | Standard_Real aFitSizeV = Abs (theYmax - theYmin); | |
197ac94e | 2481 | Standard_Real aFitAspect = aFitSizeU / aFitSizeV; |
434ffc09 | 2482 | if (aFitAspect >= anAspect) |
197ac94e | 2483 | { |
434ffc09 | 2484 | aFitSizeV = aFitSizeU / anAspect; |
197ac94e | 2485 | } |
2486 | else | |
2487 | { | |
434ffc09 | 2488 | aFitSizeU = aFitSizeV * anAspect; |
197ac94e | 2489 | } |
b5ac8292 | 2490 | |
434ffc09 | 2491 | Translate (aCamera, (theXmin + theXmax) * 0.5, (theYmin + theYmax) * 0.5); |
c357e426 | 2492 | Scale (aCamera, aFitSizeU, aFitSizeV); |
2493 | ||
2494 | AutoZFit(); | |
7fd59977 | 2495 | |
197ac94e | 2496 | ImmediateUpdate(); |
7fd59977 | 2497 | } |
2498 | ||
197ac94e | 2499 | //============================================================================= |
2500 | //function : StartRotation | |
2501 | //purpose : | |
2502 | //============================================================================= | |
7fd59977 | 2503 | void V3d_View::StartRotation(const Standard_Integer X, |
2504 | const Standard_Integer Y, | |
ee2be2a8 | 2505 | const Standard_Real zRotationThreshold) |
7fd59977 | 2506 | { |
7fd59977 | 2507 | sx = X; sy = Y; |
2508 | Standard_Real x,y; | |
2509 | Size(x,y); | |
2510 | rx = Standard_Real(Convert(x)); | |
2511 | ry = Standard_Real(Convert(y)); | |
2512 | Gravity(gx,gy,gz); | |
2513 | Rotate(0.,0.,0.,gx,gy,gz,Standard_True); | |
016e5959 | 2514 | myZRotation = Standard_False; |
7fd59977 | 2515 | if( zRotationThreshold > 0. ) { |
2516 | Standard_Real dx = Abs(sx - rx/2.); | |
2517 | Standard_Real dy = Abs(sy - ry/2.); | |
016e5959 | 2518 | // if( dx > rx/3. || dy > ry/3. ) myZRotation = Standard_True; |
7fd59977 | 2519 | Standard_Real dd = zRotationThreshold * (rx + ry)/2.; |
016e5959 | 2520 | if( dx > dd || dy > dd ) myZRotation = Standard_True; |
7fd59977 | 2521 | } |
7fd59977 | 2522 | |
2523 | } | |
2524 | ||
197ac94e | 2525 | //============================================================================= |
2526 | //function : Rotation | |
2527 | //purpose : | |
2528 | //============================================================================= | |
7fd59977 | 2529 | void V3d_View::Rotation(const Standard_Integer X, |
2530 | const Standard_Integer Y) | |
2531 | { | |
7fd59977 | 2532 | if( rx == 0. || ry == 0. ) { |
2533 | StartRotation(X,Y); | |
2534 | return; | |
2535 | } | |
7fd59977 | 2536 | Standard_Real dx=0.,dy=0.,dz=0.; |
016e5959 | 2537 | if( myZRotation ) { |
7fd59977 | 2538 | dz = atan2(Standard_Real(X)-rx/2., ry/2.-Standard_Real(Y)) - |
2539 | atan2(sx-rx/2.,ry/2.-sy); | |
2540 | } else { | |
c6541a0c D |
2541 | dx = (Standard_Real(X) - sx) * M_PI / rx; |
2542 | dy = (sy - Standard_Real(Y)) * M_PI / ry; | |
7fd59977 | 2543 | } |
b12a3e54 | 2544 | |
7fd59977 | 2545 | Rotate(dx, dy, dz, gx, gy, gz, Standard_False); |
7fd59977 | 2546 | } |
2547 | ||
197ac94e | 2548 | //============================================================================= |
2549 | //function : SetComputedMode | |
2550 | //purpose : | |
2551 | //============================================================================= | |
c357e426 | 2552 | void V3d_View::SetComputedMode (const Standard_Boolean theMode) |
7fd59977 | 2553 | { |
c357e426 | 2554 | if (theMode) |
197ac94e | 2555 | { |
2556 | if (myComputedMode) | |
2557 | { | |
c357e426 | 2558 | myView->SetComputedMode (Standard_True); |
7fd59977 | 2559 | } |
c357e426 | 2560 | } |
2561 | else | |
197ac94e | 2562 | { |
c357e426 | 2563 | myView->SetComputedMode (Standard_False); |
7fd59977 | 2564 | } |
b8ddfc2f | 2565 | } |
7fd59977 | 2566 | |
197ac94e | 2567 | //============================================================================= |
2568 | //function : ComputedMode | |
2569 | //purpose : | |
2570 | //============================================================================= | |
2571 | Standard_Boolean V3d_View::ComputedMode() const | |
7fd59977 | 2572 | { |
c357e426 | 2573 | return myView->ComputedMode(); |
b8ddfc2f | 2574 | } |
7fd59977 | 2575 | |
197ac94e | 2576 | //============================================================================= |
2577 | //function : SetBackFacingModel | |
2578 | //purpose : | |
2579 | //============================================================================= | |
c357e426 | 2580 | void V3d_View::SetBackFacingModel (const V3d_TypeOfBackfacingModel theModel) |
7fd59977 | 2581 | { |
c357e426 | 2582 | myView->SetBackfacingModel (static_cast<Graphic3d_TypeOfBackfacingModel> (theModel)); |
7fd59977 | 2583 | Redraw(); |
b8ddfc2f | 2584 | } |
7fd59977 | 2585 | |
197ac94e | 2586 | //============================================================================= |
2587 | //function : BackFacingModel | |
2588 | //purpose : | |
2589 | //============================================================================= | |
2590 | V3d_TypeOfBackfacingModel V3d_View::BackFacingModel() const | |
b8ddfc2f | 2591 | { |
c357e426 | 2592 | return static_cast<V3d_TypeOfBackfacingModel> (myView->BackfacingModel()); |
b8ddfc2f | 2593 | } |
7fd59977 | 2594 | |
c357e426 | 2595 | //============================================================================= |
2596 | //function : Init | |
2597 | //purpose : | |
2598 | //============================================================================= | |
b8ddfc2f | 2599 | void V3d_View::Init() |
2600 | { | |
7fd59977 | 2601 | myComputedMode = MyViewer->ComputedMode(); |
c357e426 | 2602 | if (!myComputedMode || !MyViewer->DefaultComputedMode()) |
2603 | { | |
2604 | SetComputedMode (Standard_False); | |
7fd59977 | 2605 | } |
7fd59977 | 2606 | } |
2607 | ||
197ac94e | 2608 | //============================================================================= |
2609 | //function : Dump | |
2610 | //purpose : | |
2611 | //============================================================================= | |
692613e5 | 2612 | Standard_Boolean V3d_View::Dump (const Standard_CString theFile, |
2613 | const Graphic3d_BufferType& theBufferType) | |
7fd59977 | 2614 | { |
2615 | Standard_Integer aWinWidth, aWinHeight; | |
2616 | MyWindow->Size (aWinWidth, aWinHeight); | |
692613e5 | 2617 | Image_AlienPixMap anImage; |
b5ac8292 | 2618 | |
692613e5 | 2619 | return ToPixMap (anImage, aWinWidth, aWinHeight, theBufferType) && anImage.Save (theFile); |
7fd59977 | 2620 | } |
2621 | ||
197ac94e | 2622 | //============================================================================= |
2623 | //function : ToPixMap | |
2624 | //purpose : | |
2625 | //============================================================================= | |
692613e5 | 2626 | Standard_Boolean V3d_View::ToPixMap (Image_PixMap& theImage, |
3bffef55 | 2627 | const V3d_ImageDumpOptions& theParams) |
7fd59977 | 2628 | { |
3bffef55 | 2629 | Graphic3d_Vec2i aTargetSize (theParams.Width, theParams.Height); |
2630 | if (aTargetSize.x() != 0 | |
2631 | && aTargetSize.y() != 0) | |
2632 | { | |
2633 | // allocate image buffer for dumping | |
2634 | if (theImage.IsEmpty() | |
2635 | || theImage.SizeX() != Standard_Size(aTargetSize.x()) | |
2636 | || theImage.SizeY() != Standard_Size(aTargetSize.y())) | |
2637 | { | |
dc858f4c | 2638 | Image_Format aFormat = Image_Format_UNKNOWN; |
3bffef55 | 2639 | switch (theParams.BufferType) |
2640 | { | |
38d90bb3 | 2641 | case Graphic3d_BT_RGB: aFormat = Image_Format_RGB; break; |
2642 | case Graphic3d_BT_RGBA: aFormat = Image_Format_RGBA; break; | |
2643 | case Graphic3d_BT_Depth: aFormat = Image_Format_GrayF; break; | |
2644 | case Graphic3d_BT_RGB_RayTraceHdrLeft: aFormat = Image_Format_RGBF; break; | |
3bffef55 | 2645 | } |
2646 | ||
2647 | if (!theImage.InitZero (aFormat, Standard_Size(aTargetSize.x()), Standard_Size(aTargetSize.y()))) | |
2648 | { | |
2649 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Fail to allocate an image ") + aTargetSize.x() + "x" + aTargetSize.y() | |
2650 | + " for view dump", Message_Fail); | |
2651 | return Standard_False; | |
2652 | } | |
2653 | } | |
2654 | } | |
2655 | if (theImage.IsEmpty()) | |
2656 | { | |
2657 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("V3d_View::ToPixMap() has been called without image dimensions"), Message_Fail); | |
2658 | return Standard_False; | |
2659 | } | |
2660 | aTargetSize.x() = (Standard_Integer )theImage.SizeX(); | |
2661 | aTargetSize.y() = (Standard_Integer )theImage.SizeY(); | |
2662 | ||
b128c892 | 2663 | Handle(Standard_Transient) aFBOPtr; |
2664 | Handle(Standard_Transient) aPrevFBOPtr = myView->FBO(); | |
3bffef55 | 2665 | Graphic3d_Vec2i aFBOVPSize = aTargetSize; |
2666 | ||
2667 | bool isTiling = false; | |
2668 | if (theParams.TileSize > 0) | |
2669 | { | |
2670 | if (aFBOVPSize.x() > theParams.TileSize | |
2671 | || aFBOVPSize.y() > theParams.TileSize) | |
2672 | { | |
2673 | aFBOVPSize.x() = Min (aFBOVPSize.x(), theParams.TileSize); | |
2674 | aFBOVPSize.y() = Min (aFBOVPSize.y(), theParams.TileSize); | |
2675 | isTiling = true; | |
2676 | } | |
2677 | } | |
2678 | ||
2679 | Graphic3d_Vec2i aPrevFBOVPSize; | |
b128c892 | 2680 | if (!aPrevFBOPtr.IsNull()) |
7fd59977 | 2681 | { |
3bffef55 | 2682 | Graphic3d_Vec2i aPrevFBOSizeMax; |
c357e426 | 2683 | myView->FBOGetDimensions (aPrevFBOPtr, |
3bffef55 | 2684 | aPrevFBOVPSize.x(), aPrevFBOVPSize.y(), |
2685 | aPrevFBOSizeMax.x(), aPrevFBOSizeMax.y()); | |
2686 | if (aFBOVPSize.x() <= aPrevFBOSizeMax.x() | |
2687 | && aFBOVPSize.y() <= aPrevFBOSizeMax.y()) | |
7fd59977 | 2688 | { |
7fd59977 | 2689 | aFBOPtr = aPrevFBOPtr; |
2690 | } | |
2691 | } | |
2692 | ||
b128c892 | 2693 | if (aFBOPtr.IsNull()) |
7fd59977 | 2694 | { |
6997ff1c | 2695 | Standard_Integer aMaxTexSizeX = MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxViewDumpSizeX); |
2696 | Standard_Integer aMaxTexSizeY = MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxViewDumpSizeY); | |
2697 | if (theParams.TileSize > aMaxTexSizeX | |
2698 | || theParams.TileSize > aMaxTexSizeY) | |
85e096c3 | 2699 | { |
3bffef55 | 2700 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Image dump can not be performed - specified tile size (") |
6997ff1c | 2701 | + theParams.TileSize + ") exceeds hardware limits (" + aMaxTexSizeX + "x" + aMaxTexSizeY + ")", Message_Fail); |
3bffef55 | 2702 | return Standard_False; |
85e096c3 | 2703 | } |
3bffef55 | 2704 | |
6997ff1c | 2705 | if (aFBOVPSize.x() > aMaxTexSizeX |
2706 | || aFBOVPSize.y() > aMaxTexSizeY) | |
3bffef55 | 2707 | { |
6997ff1c | 2708 | if (MyViewer->Driver()->InquireLimit (Graphic3d_TypeOfLimit_IsWorkaroundFBO)) |
2709 | { | |
2710 | Message::DefaultMessenger ()->Send (TCollection_AsciiString ("Warning, workaround for Intel driver problem with empty FBO for images with big width is applyed."), Message_Warning); | |
2711 | } | |
2712 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Info, tiling image dump is used, image size (") | |
2713 | + aFBOVPSize.x() + "x" + aFBOVPSize.y() + ") exceeds hardware limits (" + aMaxTexSizeX + "x" + aMaxTexSizeY + ")", Message_Info); | |
2714 | aFBOVPSize.x() = Min (aFBOVPSize.x(), aMaxTexSizeX); | |
2715 | aFBOVPSize.y() = Min (aFBOVPSize.y(), aMaxTexSizeY); | |
3bffef55 | 2716 | isTiling = true; |
2717 | } | |
2718 | ||
2719 | // Try to create hardware accelerated buffer | |
2720 | aFBOPtr = myView->FBOCreate (aFBOVPSize.x(), aFBOVPSize.y()); | |
7fd59977 | 2721 | } |
c357e426 | 2722 | myView->SetFBO (aFBOPtr); |
7fd59977 | 2723 | |
b128c892 | 2724 | if (aFBOPtr.IsNull()) |
7fd59977 | 2725 | { |
3bffef55 | 2726 | // try to use on-screen buffer |
2727 | Graphic3d_Vec2i aWinSize; | |
2728 | MyWindow->Size (aWinSize.x(), aWinSize.y()); | |
2729 | if (aFBOVPSize.x() != aWinSize.x() | |
2730 | || aFBOVPSize.y() != aWinSize.y()) | |
7fd59977 | 2731 | { |
3bffef55 | 2732 | isTiling = true; |
7fd59977 | 2733 | } |
3bffef55 | 2734 | aFBOVPSize = aWinSize; |
2735 | ||
2736 | Message::DefaultMessenger()->Send (TCollection_AsciiString ("Warning, on screen buffer is used for image dump - content might be invalid"), Message_Warning); | |
7fd59977 | 2737 | } |
2738 | ||
3bffef55 | 2739 | // backup camera parameters |
b5ac8292 | 2740 | Handle(Graphic3d_Camera) aStoreMapping = new Graphic3d_Camera(); |
c357e426 | 2741 | Handle(Graphic3d_Camera) aCamera = Camera(); |
c357e426 | 2742 | aStoreMapping->Copy (aCamera); |
c357e426 | 2743 | if (aCamera->IsStereo()) |
b5ac8292 | 2744 | { |
3bffef55 | 2745 | switch (theParams.StereoOptions) |
b5ac8292 | 2746 | { |
f978241f | 2747 | case V3d_SDO_MONO: |
2748 | { | |
c357e426 | 2749 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective); |
b5ac8292 | 2750 | break; |
f978241f | 2751 | } |
2752 | case V3d_SDO_LEFT_EYE: | |
2753 | { | |
c357e426 | 2754 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoLeftEye); |
b5ac8292 | 2755 | break; |
f978241f | 2756 | } |
2757 | case V3d_SDO_RIGHT_EYE: | |
2758 | { | |
c357e426 | 2759 | aCamera->SetProjectionType (Graphic3d_Camera::Projection_MonoRightEye); |
b5ac8292 | 2760 | break; |
f978241f | 2761 | } |
2762 | case V3d_SDO_BLENDED: | |
2763 | { | |
2764 | break; // dump as is | |
2765 | } | |
b5ac8292 | 2766 | } |
2767 | } | |
3bffef55 | 2768 | if (theParams.ToAdjustAspect) |
197ac94e | 2769 | { |
3bffef55 | 2770 | aCamera->SetAspect (Standard_Real(aTargetSize.x()) / Standard_Real(aTargetSize.y())); |
7fd59977 | 2771 | } |
3bffef55 | 2772 | AutoZFit(); |
7fd59977 | 2773 | |
3bffef55 | 2774 | // render immediate structures into back buffer rather than front |
2775 | const Standard_Boolean aPrevImmediateMode = myView->SetImmediateModeDrawToFront (Standard_False); | |
7fd59977 | 2776 | |
692613e5 | 2777 | Standard_Boolean isSuccess = Standard_True; |
3bffef55 | 2778 | if (!isTiling) |
7fd59977 | 2779 | { |
3bffef55 | 2780 | if (!aFBOPtr.IsNull()) |
692613e5 | 2781 | { |
3bffef55 | 2782 | myView->FBOChangeViewport (aFBOPtr, aTargetSize.x(), aTargetSize.y()); |
692613e5 | 2783 | } |
3bffef55 | 2784 | Redraw(); |
2785 | isSuccess = isSuccess && myView->BufferDump (theImage, theParams.BufferType); | |
2786 | } | |
2787 | else | |
2788 | { | |
2789 | Image_PixMap aTilePixMap; | |
2790 | aTilePixMap.SetTopDown (theImage.IsTopDown()); | |
692613e5 | 2791 | |
3bffef55 | 2792 | Graphic3d_Vec2i anOffset (0, 0); |
2793 | for (; anOffset.y() < aTargetSize.y(); anOffset.y() += aFBOVPSize.y()) | |
2794 | { | |
2795 | anOffset.x() = 0; | |
2796 | for (; anOffset.x() < aTargetSize.x(); anOffset.x() += aFBOVPSize.x()) | |
2797 | { | |
c8fe0e2d | 2798 | Graphic3d_CameraTile aTileUncropped; |
2799 | aTileUncropped.Offset = anOffset; | |
2800 | aTileUncropped.TotalSize = aTargetSize; | |
2801 | aTileUncropped.TileSize = aFBOVPSize; | |
2802 | const Graphic3d_CameraTile aTile = aTileUncropped.Cropped(); | |
3bffef55 | 2803 | if (aTile.TileSize.x() < 1 |
2804 | || aTile.TileSize.y() < 1) | |
2805 | { | |
2806 | continue; | |
2807 | } | |
2808 | ||
2809 | const Standard_Integer aLeft = aTile.Offset.x(); | |
2810 | Standard_Integer aBottom = aTile.Offset.y(); | |
2811 | if (theImage.IsTopDown()) | |
2812 | { | |
2813 | const Standard_Integer aTop = aTile.Offset.y() + aTile.TileSize.y(); | |
2814 | aBottom = aTargetSize.y() - aTop; | |
2815 | } | |
2816 | aTilePixMap.InitWrapper (theImage.Format(), theImage.ChangeData() | |
2817 | + theImage.SizeRowBytes() * aBottom + theImage.SizePixelBytes() * aLeft, | |
2818 | aTile.TileSize.x(), aTile.TileSize.y(), | |
2819 | theImage.SizeRowBytes()); | |
2820 | ||
3bffef55 | 2821 | if (!aFBOPtr.IsNull()) |
2822 | { | |
c8fe0e2d | 2823 | aCamera->SetTile (aTile); |
3bffef55 | 2824 | myView->FBOChangeViewport (aFBOPtr, aTile.TileSize.x(), aTile.TileSize.y()); |
2825 | } | |
c8fe0e2d | 2826 | else |
2827 | { | |
2828 | // no API to resize viewport of on-screen buffer - render uncropped | |
2829 | aCamera->SetTile (aTileUncropped); | |
2830 | } | |
3bffef55 | 2831 | Redraw(); |
2832 | isSuccess = isSuccess && myView->BufferDump (aTilePixMap, theParams.BufferType); | |
2833 | if (!isSuccess) | |
2834 | { | |
2835 | break; | |
2836 | } | |
2837 | } | |
2838 | if (!isSuccess) | |
2839 | { | |
2840 | break; | |
2841 | } | |
2842 | } | |
7fd59977 | 2843 | } |
2844 | ||
3bffef55 | 2845 | // restore state |
2846 | myView->SetImmediateModeDrawToFront (aPrevImmediateMode); | |
2847 | aCamera->Copy (aStoreMapping); | |
7fd59977 | 2848 | if (aFBOPtr != aPrevFBOPtr) |
2849 | { | |
c357e426 | 2850 | myView->FBORelease (aFBOPtr); |
7fd59977 | 2851 | } |
b128c892 | 2852 | else if (!aPrevFBOPtr.IsNull()) |
7fd59977 | 2853 | { |
3bffef55 | 2854 | myView->FBOChangeViewport (aPrevFBOPtr, aPrevFBOVPSize.x(), aPrevFBOVPSize.y()); |
7fd59977 | 2855 | } |
c357e426 | 2856 | myView->SetFBO (aPrevFBOPtr); |
692613e5 | 2857 | return isSuccess; |
7fd59977 | 2858 | } |
6942f04a | 2859 | |
c357e426 | 2860 | //============================================================================= |
2861 | //function : ImmediateUpdate | |
2862 | //purpose : | |
2863 | //============================================================================= | |
6942f04a | 2864 | void V3d_View::ImmediateUpdate() const |
2865 | { | |
c357e426 | 2866 | if (myImmediateUpdate) |
2867 | { | |
2868 | Update(); | |
2869 | } | |
6942f04a | 2870 | } |
2871 | ||
c357e426 | 2872 | //============================================================================= |
2873 | //function : SetImmediateUpdate | |
2874 | //purpose : | |
2875 | //============================================================================= | |
6942f04a | 2876 | Standard_Boolean V3d_View::SetImmediateUpdate (const Standard_Boolean theImmediateUpdate) |
2877 | { | |
2878 | Standard_Boolean aPreviousMode = myImmediateUpdate; | |
2879 | myImmediateUpdate = theImmediateUpdate; | |
2880 | return aPreviousMode; | |
2881 | } | |
b5ac8292 | 2882 | |
2883 | // ======================================================================= | |
2884 | // function : SetCamera | |
2885 | // purpose : | |
2886 | // ======================================================================= | |
2887 | void V3d_View::SetCamera (const Handle(Graphic3d_Camera)& theCamera) | |
2888 | { | |
c357e426 | 2889 | myView->SetCamera (theCamera); |
197ac94e | 2890 | |
c357e426 | 2891 | ImmediateUpdate(); |
b5ac8292 | 2892 | } |
2893 | ||
2894 | // ======================================================================= | |
2895 | // function : GetCamera | |
2896 | // purpose : | |
2897 | // ======================================================================= | |
197ac94e | 2898 | const Handle(Graphic3d_Camera)& V3d_View::Camera() const |
b5ac8292 | 2899 | { |
c357e426 | 2900 | return myView->Camera(); |
b5ac8292 | 2901 | } |
2902 | ||
2903 | // ======================================================================= | |
197ac94e | 2904 | // function : FitMinMax |
2905 | // purpose : Internal | |
b5ac8292 | 2906 | // ======================================================================= |
197ac94e | 2907 | Standard_Boolean V3d_View::FitMinMax (const Handle(Graphic3d_Camera)& theCamera, |
ed063270 | 2908 | const Bnd_Box& theBox, |
197ac94e | 2909 | const Standard_Real theMargin, |
2910 | const Standard_Real theResolution, | |
2911 | const Standard_Boolean theToEnlargeIfLine) const | |
2912 | { | |
2913 | // Check bounding box for validness | |
ed063270 | 2914 | if (theBox.IsVoid()) |
b5ac8292 | 2915 | { |
197ac94e | 2916 | return Standard_False; // bounding box is out of bounds... |
2917 | } | |
2918 | ||
2919 | // Apply "axial scaling" to the bounding points. | |
2920 | // It is not the best approach to make this scaling as a part of fit all operation, | |
2921 | // but the axial scale is integrated into camera orientation matrix and the other | |
2922 | // option is to perform frustum plane adjustment algorithm in view camera space, | |
2923 | // which will lead to a number of additional world-view space conversions and | |
2924 | // loosing precision as well. | |
ab1c121b | 2925 | gp_Pnt aBndMin = theBox.CornerMin().XYZ().Multiplied (theCamera->AxialScale()); |
2926 | gp_Pnt aBndMax = theBox.CornerMax().XYZ().Multiplied (theCamera->AxialScale()); | |
2927 | ||
2928 | if (aBndMax.IsEqual (aBndMin, RealEpsilon())) | |
b5ac8292 | 2929 | { |
197ac94e | 2930 | return Standard_False; // nothing to fit all |
2931 | } | |
2932 | ||
ab1c121b | 2933 | // Prepare camera frustum planes. |
2934 | NCollection_Array1<gp_Pln> aFrustumPlane (1, 6); | |
2935 | theCamera->Frustum (aFrustumPlane.ChangeValue (1), | |
2936 | aFrustumPlane.ChangeValue (2), | |
2937 | aFrustumPlane.ChangeValue (3), | |
2938 | aFrustumPlane.ChangeValue (4), | |
2939 | aFrustumPlane.ChangeValue (5), | |
2940 | aFrustumPlane.ChangeValue (6)); | |
197ac94e | 2941 | |
ab1c121b | 2942 | // Prepare camera up, side, direction vectors. |
197ac94e | 2943 | gp_Dir aCamUp = theCamera->OrthogonalizedUp(); |
2944 | gp_Dir aCamDir = theCamera->Direction(); | |
2945 | gp_Dir aCamSide = aCamDir ^ aCamUp; | |
2946 | ||
ab1c121b | 2947 | // Prepare scene bounding box parameters. |
2948 | gp_Pnt aBndCenter = (aBndMin.XYZ() + aBndMax.XYZ()) / 2.0; | |
2949 | ||
2950 | NCollection_Array1<gp_Pnt> aBndCorner (1, 8); | |
2951 | aBndCorner.ChangeValue (1) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMin.Z()); | |
2952 | aBndCorner.ChangeValue (2) = gp_Pnt (aBndMin.X(), aBndMin.Y(), aBndMax.Z()); | |
2953 | aBndCorner.ChangeValue (3) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMin.Z()); | |
2954 | aBndCorner.ChangeValue (4) = gp_Pnt (aBndMin.X(), aBndMax.Y(), aBndMax.Z()); | |
2955 | aBndCorner.ChangeValue (5) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMin.Z()); | |
2956 | aBndCorner.ChangeValue (6) = gp_Pnt (aBndMax.X(), aBndMin.Y(), aBndMax.Z()); | |
2957 | aBndCorner.ChangeValue (7) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMin.Z()); | |
2958 | aBndCorner.ChangeValue (8) = gp_Pnt (aBndMax.X(), aBndMax.Y(), aBndMax.Z()); | |
2959 | ||
197ac94e | 2960 | // Perspective-correct camera projection vector, matching the bounding box is determined geometrically. |
2961 | // Knowing the initial shape of a frustum it is possible to match it to a bounding box. | |
2962 | // Then, knowing the relation of camera projection vector to the frustum shape it is possible to | |
2963 | // set up perspective-correct camera projection matching the bounding box. | |
2964 | // These steps support non-asymmetric transformations of view-projection space provided by camera. | |
2965 | // The zooming can be done by calculating view plane size matching the bounding box at center of | |
2966 | // the bounding box. The only limitation here is that the scale of camera should define size of | |
2967 | // its view plane passing through the camera center, and the center of camera should be on the | |
2968 | // same line with the center of bounding box. | |
2969 | ||
2970 | // The following method is applied: | |
2971 | // 1) Determine normalized asymmetry of camera projection vector by frustum planes. | |
2972 | // 2) Determine new location of frustum planes, "matching" the bounding box. | |
2973 | // 3) Determine new camera projection vector using the normalized asymmetry. | |
2974 | // 4) Determine new zooming in view space. | |
2975 | ||
ab1c121b | 2976 | // 1. Determine normalized projection asymmetry (if any). |
bf02aa7d | 2977 | Standard_Real anAssymX = Tan (( aCamSide).Angle (aFrustumPlane (1).Axis().Direction())) |
2978 | - Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())); | |
2979 | Standard_Real anAssymY = Tan (( aCamUp) .Angle (aFrustumPlane (3).Axis().Direction())) | |
2980 | - Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())); | |
ab1c121b | 2981 | |
2982 | // 2. Determine how far should be the frustum planes placed from center | |
2983 | // of bounding box, in order to match the bounding box closely. | |
2984 | NCollection_Array1<Standard_Real> aFitDistance (1, 6); | |
2985 | aFitDistance.ChangeValue (1) = 0.0; | |
2986 | aFitDistance.ChangeValue (2) = 0.0; | |
2987 | aFitDistance.ChangeValue (3) = 0.0; | |
2988 | aFitDistance.ChangeValue (4) = 0.0; | |
2989 | aFitDistance.ChangeValue (5) = 0.0; | |
2990 | aFitDistance.ChangeValue (6) = 0.0; | |
2991 | ||
2992 | for (Standard_Integer anI = aFrustumPlane.Lower(); anI <= aFrustumPlane.Upper(); ++anI) | |
197ac94e | 2993 | { |
ab1c121b | 2994 | // Measure distances from center of bounding box to its corners towards the frustum plane. |
2995 | const gp_Dir& aPlaneN = aFrustumPlane.ChangeValue (anI).Axis().Direction(); | |
197ac94e | 2996 | |
ab1c121b | 2997 | Standard_Real& aFitDist = aFitDistance.ChangeValue (anI); |
197ac94e | 2998 | |
ab1c121b | 2999 | for (Standard_Integer aJ = aBndCorner.Lower(); aJ <= aBndCorner.Upper(); ++aJ) |
3000 | { | |
3001 | aFitDist = Max (aFitDist, gp_Vec (aBndCenter, aBndCorner (aJ)).Dot (aPlaneN)); | |
3002 | } | |
197ac94e | 3003 | } |
3004 | // The center of camera is placed on the same line with center of bounding box. | |
3005 | // The view plane section crosses the bounding box at its center. | |
3006 | // To compute view plane size, evaluate coefficients converting "point -> plane distance" | |
3007 | // into view section size between the point and the frustum plane. | |
3008 | // proj | |
3009 | // /|\ right half of frame // | |
3010 | // | // | |
3011 | // point o<-- distance * coeff -->//---- (view plane section) | |
3012 | // \ // | |
3013 | // (distance) // | |
3014 | // ~ // | |
3015 | // (distance) // | |
3016 | // \/\// | |
3017 | // \// | |
3018 | // // | |
3019 | // (frustum plane) | |
bf02aa7d | 3020 | aFitDistance.ChangeValue (1) *= Sqrt(1 + Pow (Tan ( aCamSide .Angle (aFrustumPlane (1).Axis().Direction())), 2.0)); |
3021 | aFitDistance.ChangeValue (2) *= Sqrt(1 + Pow (Tan ((-aCamSide).Angle (aFrustumPlane (2).Axis().Direction())), 2.0)); | |
3022 | aFitDistance.ChangeValue (3) *= Sqrt(1 + Pow (Tan ( aCamUp .Angle (aFrustumPlane (3).Axis().Direction())), 2.0)); | |
3023 | aFitDistance.ChangeValue (4) *= Sqrt(1 + Pow (Tan ((-aCamUp) .Angle (aFrustumPlane (4).Axis().Direction())), 2.0)); | |
3024 | aFitDistance.ChangeValue (5) *= Sqrt(1 + Pow (Tan ( aCamDir .Angle (aFrustumPlane (5).Axis().Direction())), 2.0)); | |
3025 | aFitDistance.ChangeValue (6) *= Sqrt(1 + Pow (Tan ((-aCamDir) .Angle (aFrustumPlane (6).Axis().Direction())), 2.0)); | |
ab1c121b | 3026 | |
3027 | Standard_Real aViewSizeXv = aFitDistance (1) + aFitDistance (2); | |
3028 | Standard_Real aViewSizeYv = aFitDistance (3) + aFitDistance (4); | |
3029 | Standard_Real aViewSizeZv = aFitDistance (5) + aFitDistance (6); | |
3030 | ||
3031 | // 3. Place center of camera on the same line with center of bounding | |
3032 | // box applying corresponding projection asymmetry (if any). | |
197ac94e | 3033 | Standard_Real anAssymXv = anAssymX * aViewSizeXv * 0.5; |
3034 | Standard_Real anAssymYv = anAssymY * aViewSizeYv * 0.5; | |
ab1c121b | 3035 | Standard_Real anOffsetXv = (aFitDistance (2) - aFitDistance (1)) * 0.5 + anAssymXv; |
3036 | Standard_Real anOffsetYv = (aFitDistance (4) - aFitDistance (3)) * 0.5 + anAssymYv; | |
197ac94e | 3037 | gp_Vec aTranslateSide = gp_Vec (aCamSide) * anOffsetXv; |
3038 | gp_Vec aTranslateUp = gp_Vec (aCamUp) * anOffsetYv; | |
ab1c121b | 3039 | gp_Pnt aCamNewCenter = aBndCenter.Translated (aTranslateSide).Translated (aTranslateUp); |
197ac94e | 3040 | |
3041 | gp_Trsf aCenterTrsf; | |
ab1c121b | 3042 | aCenterTrsf.SetTranslation (theCamera->Center(), aCamNewCenter); |
197ac94e | 3043 | theCamera->Transform (aCenterTrsf); |
ab1c121b | 3044 | theCamera->SetDistance (aFitDistance (6) + aFitDistance (5)); |
197ac94e | 3045 | |
3046 | // Bounding box collapses to a point or thin line going in depth of the screen | |
3047 | if (aViewSizeXv < theResolution && aViewSizeYv < theResolution) | |
b5ac8292 | 3048 | { |
197ac94e | 3049 | if (aViewSizeXv < theResolution || !theToEnlargeIfLine) |
3050 | { | |
3051 | return Standard_True; // This is just one point or line and zooming has no effect. | |
3052 | } | |
3053 | ||
3054 | // Looking along line and "theToEnlargeIfLine" is requested. | |
3055 | // Fit view to see whole scene on rotation. | |
3056 | aViewSizeXv = aViewSizeZv; | |
3057 | aViewSizeYv = aViewSizeZv; | |
b5ac8292 | 3058 | } |
3059 | ||
50d06d8f | 3060 | Scale (theCamera, aViewSizeXv, aViewSizeYv); |
3061 | ||
3062 | const Standard_Real aZoomCoef = myView->ConsiderZoomPersistenceObjects(); | |
3063 | ||
3064 | Scale (theCamera, theCamera->ViewDimensions().X() * (aZoomCoef + theMargin), theCamera->ViewDimensions().Y() * (aZoomCoef + theMargin)); | |
b5ac8292 | 3065 | |
197ac94e | 3066 | return Standard_True; |
b5ac8292 | 3067 | } |
3068 | ||
3069 | // ======================================================================= | |
197ac94e | 3070 | // function : Scale |
3071 | // purpose : Internal | |
b5ac8292 | 3072 | // ======================================================================= |
197ac94e | 3073 | void V3d_View::Scale (const Handle(Graphic3d_Camera)& theCamera, |
3074 | const Standard_Real theSizeXv, | |
3075 | const Standard_Real theSizeYv) const | |
b5ac8292 | 3076 | { |
197ac94e | 3077 | Standard_Real anAspect = theCamera->Aspect(); |
ab1c121b | 3078 | if (anAspect > 1.0) |
3079 | { | |
3080 | theCamera->SetScale (Max (theSizeXv / anAspect, theSizeYv)); | |
3081 | } | |
3082 | else | |
3083 | { | |
3084 | theCamera->SetScale (Max (theSizeXv, theSizeYv * anAspect)); | |
3085 | } | |
b5ac8292 | 3086 | } |
3087 | ||
3088 | // ======================================================================= | |
197ac94e | 3089 | // function : Translate |
3090 | // purpose : Internal | |
b5ac8292 | 3091 | // ======================================================================= |
197ac94e | 3092 | void V3d_View::Translate (const Handle(Graphic3d_Camera)& theCamera, |
3093 | const Standard_Real theDXv, | |
3094 | const Standard_Real theDYv) const | |
3095 | { | |
3096 | const gp_Pnt& aCenter = theCamera->Center(); | |
3097 | const gp_Dir& aDir = theCamera->Direction(); | |
3098 | const gp_Dir& anUp = theCamera->Up(); | |
3099 | gp_Ax3 aCameraCS (aCenter, aDir.Reversed(), aDir ^ anUp); | |
3100 | ||
3101 | gp_Vec aCameraPanXv = gp_Vec (aCameraCS.XDirection()) * theDXv; | |
3102 | gp_Vec aCameraPanYv = gp_Vec (aCameraCS.YDirection()) * theDYv; | |
3103 | gp_Vec aCameraPan = aCameraPanXv + aCameraPanYv; | |
3104 | gp_Trsf aPanTrsf; | |
3105 | aPanTrsf.SetTranslation (aCameraPan); | |
3106 | ||
3107 | theCamera->Transform (aPanTrsf); | |
b5ac8292 | 3108 | } |
b7cd4ba7 | 3109 | |
3110 | // ======================================================================= | |
26d9c835 | 3111 | // function : DiagnosticInformation |
3112 | // purpose : | |
3113 | // ======================================================================= | |
3114 | void V3d_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict, | |
3115 | Graphic3d_DiagnosticInfo theFlags) const | |
3116 | { | |
3117 | myView->DiagnosticInformation (theDict, theFlags); | |
3118 | } | |
ebc369da | 3119 | |
79b544e6 | 3120 | //======================================================================= |
3121 | //function : StatisticInformation | |
3122 | //purpose : | |
3123 | //======================================================================= | |
3124 | void V3d_View::StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const | |
3125 | { | |
3126 | myView->StatisticInformation (theDict); | |
3127 | } | |
3128 | ||
3129 | // ======================================================================= | |
3130 | // function : StatisticInformation | |
3131 | // purpose : | |
3132 | // ======================================================================= | |
3133 | TCollection_AsciiString V3d_View::StatisticInformation() const | |
3134 | { | |
3135 | return myView->StatisticInformation(); | |
3136 | } | |
3137 | ||
ebc369da | 3138 | //============================================================================= |
3139 | //function : RenderingParams | |
3140 | //purpose : | |
3141 | //============================================================================= | |
3142 | const Graphic3d_RenderingParams& V3d_View::RenderingParams() const | |
3143 | { | |
3144 | return myView->RenderingParams(); | |
3145 | } | |
3146 | ||
3147 | //============================================================================= | |
3148 | //function : ChangeRenderingParams | |
3149 | //purpose : | |
3150 | //============================================================================= | |
3151 | Graphic3d_RenderingParams& V3d_View::ChangeRenderingParams() | |
3152 | { | |
3153 | return myView->ChangeRenderingParams(); | |
3154 | } |