0031668: Visualization - WebGL sample doesn't work on Emscripten 1.39
[occt.git] / src / V3d / V3d_SpotLight.hxx
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42cf5bc1 1// Created on: 1992-01-22
2// Created by: GG
3// Copyright (c) 1992-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _V3d_SpotLight_HeaderFile
18#define _V3d_SpotLight_HeaderFile
19
42cf5bc1 20#include <V3d_PositionLight.hxx>
42cf5bc1 21#include <V3d_TypeOfOrientation.hxx>
42cf5bc1 22
42cf5bc1 23//! Creation and modification of a spot.
992ed6b3 24//! The attenuation factor F determines the illumination of a surface:
25//! @code
26//! F = 1/(ConstAttenuation() + LinearAttenuation() * Distance)
27//! @endcode
28//! Where Distance is the distance from the source to the surface.
29//! The default values (1.0, 0.0) correspond to a minimum of attenuation.
30//! The concentration factor determines the dispersion of the light on the surface, the default value (1.0) corresponds to a minimum of dispersion.
42cf5bc1 31class V3d_SpotLight : public V3d_PositionLight
32{
992ed6b3 33 DEFINE_STANDARD_RTTIEXT(V3d_SpotLight, V3d_PositionLight)
42cf5bc1 34public:
35
992ed6b3 36 //! Creates a light source of the Spot type in the viewer with default attenuation factors (1.0, 0.0),
37 //! concentration factor 1.0 and spot angle 30 degrees.
38 Standard_EXPORT V3d_SpotLight (const gp_Pnt& thePos,
39 const V3d_TypeOfOrientation theDirection = V3d_XnegYnegZpos,
40 const Quantity_Color& theColor = Quantity_NOC_WHITE);
41
42 //! Creates a light source of the Spot type in the viewer with default attenuation factors (1.0, 0.0),
43 //! concentration factor 1.0 and spot angle 30 degrees.
44 Standard_EXPORT V3d_SpotLight (const gp_Pnt& thePos,
45 const gp_Dir& theDirection,
46 const Quantity_Color& theColor = Quantity_NOC_WHITE);
47
48 //! Defines the direction of the light source
49 //! according to a predefined directional vector.
50 Standard_EXPORT void SetDirection (V3d_TypeOfOrientation theOrientation);
51 using Graphic3d_CLight::SetDirection;
52 using Graphic3d_CLight::Position;
53 using Graphic3d_CLight::SetPosition;
54
42cf5bc1 55};
56
992ed6b3 57DEFINE_STANDARD_HANDLE(V3d_SpotLight, V3d_PositionLight)
58
42cf5bc1 59#endif // _V3d_SpotLight_HeaderFile