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b311480e | 1 | // Copyright (c) 1999-2012 OPEN CASCADE SAS |
2 | // | |
3 | // The content of this file is subject to the Open CASCADE Technology Public | |
4 | // License Version 6.5 (the "License"). You may not use the content of this file | |
5 | // except in compliance with the License. Please obtain a copy of the License | |
6 | // at http://www.opencascade.org and read it completely before using this file. | |
7 | // | |
8 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its | |
9 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. | |
10 | // | |
11 | // The Original Code and all software distributed under the License is | |
12 | // distributed on an "AS IS" basis, without warranty of any kind, and the | |
13 | // Initial Developer hereby disclaims all such warranties, including without | |
14 | // limitation, any warranties of merchantability, fitness for a particular | |
15 | // purpose or non-infringement. Please see the License for the specific terms | |
16 | // and conditions governing the rights and limitations under the License. | |
17 | ||
7fd59977 | 18 | /*********************************************************************** |
19 | ||
20 | FONCTION : | |
21 | ---------- | |
22 | Classe V3d_SpotLight : | |
23 | ||
24 | HISTORIQUE DES MODIFICATIONS : | |
25 | -------------------------------- | |
26 | 00-09-92 : GG ; Creation. | |
27 | 18-06-96 : FMN ; Ajout MyGraphicStructure1 pour sauvegarder snopick | |
28 | 30-03-98 : ZOV ; PRO6774 (reconstruction of the class hierarchy and suppressing useless methods) | |
29 | 02.15.100 : JR : Clutter | |
30 | ||
31 | ************************************************************************/ | |
32 | ||
33 | /*----------------------------------------------------------------------*/ | |
34 | /* | |
35 | * Includes | |
36 | */ | |
37 | ||
38 | #include <V3d.hxx> | |
39 | #include <V3d_SpotLight.ixx> | |
40 | #include <Graphic3d_Vector.hxx> | |
41 | #include <Graphic3d_Vertex.hxx> | |
42 | #include <Graphic3d_Structure.hxx> | |
43 | #include <Graphic3d_Group.hxx> | |
44 | #include <Graphic3d_Array1OfVertex.hxx> | |
45 | #include <Graphic3d_AspectMarker3d.hxx> | |
46 | #include <Graphic3d_AspectLine3d.hxx> | |
47 | #include <Graphic3d_AspectText3d.hxx> | |
48 | #include <Visual3d_Light.hxx> | |
49 | #include <Visual3d_ViewManager.hxx> | |
50 | #include <Visual3d_ContextPick.hxx> | |
51 | #include <Visual3d_PickDescriptor.hxx> | |
52 | #include <Visual3d_HSequenceOfPickPath.hxx> | |
53 | #include <Visual3d_PickPath.hxx> | |
54 | #include <gp_Dir.hxx> | |
55 | #include <gp_Ax1.hxx> | |
56 | #include <gp_Vec.hxx> | |
57 | #include <gp_Pnt.hxx> | |
58 | #include <gp_Trsf.hxx> | |
59 | #include <TCollection_AsciiString.hxx> | |
60 | ||
61 | #ifdef WNT | |
62 | # include <WNT_Window.hxx> | |
63 | #else | |
64 | # include <Xw_Window.hxx> | |
65 | #endif | |
66 | ||
67 | ||
68 | V3d_SpotLight::V3d_SpotLight(const Handle(V3d_Viewer)& VM, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const V3d_TypeOfOrientation Direction, const Quantity_NameOfColor Name, const Standard_Real A1, const Standard_Real A2, const Standard_Real CN, const Standard_Real AN):V3d_PositionLight(VM) { | |
69 | ||
70 | Viewer_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1 | |
c6541a0c | 71 | || AN < 0. || AN > M_PI, "V3d_SpotLight, bad coefficient or angle"); |
7fd59977 | 72 | |
73 | Quantity_Color C(Name) ; | |
74 | Graphic3d_Vector D = V3d::GetProjAxis(Direction) ; | |
75 | Graphic3d_Vertex P(X,Y,Z) ; | |
76 | Graphic3d_Vertex T; | |
77 | ||
78 | MyType = V3d_SPOT ; | |
79 | MyLight = new Visual3d_Light(C,P,D,CN,A1,A2,AN) ; | |
81bba717 | 80 | // The target is fixed, starting from the light position and the direction. |
7fd59977 | 81 | T.SetCoord(X + D.X(), Y + D.Y(), Z + D.Z()); |
82 | MyTarget = T; | |
83 | } | |
84 | ||
85 | V3d_SpotLight::V3d_SpotLight(const Handle(V3d_Viewer)& VM, const Standard_Real Xt, const Standard_Real Yt, const Standard_Real Zt, const Standard_Real Xp, const Standard_Real Yp, const Standard_Real Zp, const Quantity_NameOfColor Name, const Standard_Real A1, const Standard_Real A2, const Standard_Real CN, const Standard_Real AN):V3d_PositionLight(VM) { | |
86 | ||
87 | Viewer_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1 | |
c6541a0c | 88 | || AN < 0. || AN > M_PI, "V3d_SpotLight, bad coefficient or angle"); |
7fd59977 | 89 | |
90 | Quantity_Color C(Name) ; | |
91 | Graphic3d_Vertex T(Xt,Yt,Zt) ; | |
92 | Graphic3d_Vertex P(Xp,Yp,Zp) ; | |
93 | Graphic3d_Vector D(P,T); | |
94 | ||
95 | MyType = V3d_SPOT ; | |
96 | D.Normalize(); | |
97 | MyLight = new Visual3d_Light(C,P,D,CN,A1,A2,AN) ; | |
98 | MyTarget = T; | |
99 | // La Structure graphique sera initialisee lors de l'affichage. | |
100 | } | |
101 | ||
102 | ||
103 | //-Methods, in order | |
104 | ||
105 | void V3d_SpotLight::SetPosition(const Standard_Real Xp, const Standard_Real Yp, const Standard_Real Zp) { | |
106 | MyLight->SetPosition (Graphic3d_Vertex (Xp,Yp,Zp)); | |
107 | } | |
108 | ||
109 | void V3d_SpotLight::SetDirection(const Standard_Real Vx, const Standard_Real Vy, const Standard_Real Vz) { | |
110 | ||
111 | Graphic3d_Vector D ; | |
112 | D.SetCoord(Vx,Vy,Vz) ; D.Normalize() ; | |
113 | MyLight->SetDirection(D) ; | |
114 | } | |
115 | ||
116 | void V3d_SpotLight::SetDirection(const V3d_TypeOfOrientation Direction) { | |
117 | ||
118 | Graphic3d_Vector D = V3d::GetProjAxis(Direction) ; | |
119 | MyLight->SetDirection(D) ; | |
120 | } | |
121 | ||
122 | void V3d_SpotLight::SetAttenuation(const Standard_Real A1, const Standard_Real A2) { | |
123 | ||
124 | Viewer_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1 , | |
125 | "V3d_SpotLight::SetAttenuation, bad coefficients"); | |
126 | ||
127 | MyLight->SetAttenuation1(A1) ; | |
128 | MyLight->SetAttenuation2(A2) ; | |
129 | } | |
130 | ||
131 | void V3d_SpotLight::SetConcentration(const Standard_Real C) { | |
132 | ||
133 | ||
134 | Viewer_BadValue_Raise_if( C < 0 || C > 1., | |
135 | "V3d_SpotLight::SetConcentration, bad coefficient"); | |
136 | ||
137 | MyLight->SetConcentration(C) ; | |
138 | } | |
139 | ||
140 | void V3d_SpotLight::SetAngle(const Standard_Real Angle) { | |
141 | ||
c6541a0c | 142 | Viewer_BadValue_Raise_if( Angle <= 0. || Angle >= M_PI, |
7fd59977 | 143 | "V3d_SpotLight::SetAngle, bad angle"); |
144 | MyLight->SetAngle(Angle) ; | |
145 | ||
146 | } | |
147 | ||
148 | void V3d_SpotLight::Direction(Standard_Real& Vx, Standard_Real& Vy, Standard_Real& Vz)const { | |
149 | ||
150 | Quantity_Color C ; | |
151 | Graphic3d_Vector D ; | |
152 | Graphic3d_Vertex P ; | |
153 | Standard_Real CN,A1,A2,AN ; | |
154 | ||
155 | MyLight->Values(C,P,D,CN,A1,A2,AN) ; | |
156 | D.Coord(Vx,Vy,Vz) ; | |
157 | } | |
158 | ||
159 | void V3d_SpotLight::Position(Standard_Real& Xp, Standard_Real& Yp, Standard_Real& Zp)const { | |
160 | ||
161 | Quantity_Color C ; | |
162 | Graphic3d_Vector D ; | |
163 | Graphic3d_Vertex P ; | |
164 | Standard_Real CN,A1,A2,AN ; | |
165 | ||
166 | MyLight->Values(C,P,D,CN,A1,A2,AN) ; | |
167 | P.Coord(Xp,Yp,Zp) ; | |
168 | } | |
169 | ||
170 | void V3d_SpotLight::Attenuation(Standard_Real& A1, Standard_Real& A2) const { | |
171 | Quantity_Color C ; | |
172 | Graphic3d_Vector D ; | |
173 | Graphic3d_Vertex P ; | |
174 | Standard_Real CN,AN ; | |
175 | ||
176 | MyLight->Values(C,P,D,CN,A1,A2,AN) ; | |
177 | } | |
178 | ||
179 | Standard_Real V3d_SpotLight::Concentration()const { | |
180 | ||
181 | Quantity_Color C ; | |
182 | Graphic3d_Vector D ; | |
183 | Graphic3d_Vertex P ; | |
184 | Standard_Real AN,A1,A2,CN ; | |
185 | ||
186 | MyLight->Values(C,P,D,CN,A1,A2,AN) ; | |
187 | return CN ; | |
188 | } | |
189 | ||
190 | Standard_Real V3d_SpotLight::Angle()const { | |
191 | ||
192 | Quantity_Color C ; | |
193 | Graphic3d_Vector D ; | |
194 | Graphic3d_Vertex P ; | |
195 | Standard_Real CN,A1,A2,AN ; | |
196 | ||
197 | MyLight->Values(C,P,D,CN,A1,A2,AN) ; | |
198 | return AN ; | |
199 | } | |
200 | ||
201 | void V3d_SpotLight::Symbol (const Handle(Graphic3d_Group)& gsymbol, | |
202 | // const Handle(V3d_View)& aView) const { | |
203 | const Handle(V3d_View)& ) const { | |
204 | ||
205 | Standard_Real X,Y,Z,Rayon; | |
206 | Standard_Real DX,DY,DZ; | |
207 | ||
208 | this->Position(X,Y,Z); | |
209 | this->Direction(DX,DY,DZ); | |
210 | Rayon = this->Radius(); | |
c6541a0c | 211 | V3d::ArrowOfRadius(gsymbol,X,Y,Z,-DX,-DY,-DZ,M_PI/8.,Rayon/15.); |
7fd59977 | 212 | } |
213 | ||
214 | void V3d_SpotLight::Display( const Handle(V3d_View)& aView, | |
215 | const V3d_TypeOfRepresentation TPres) { | |
216 | ||
217 | Graphic3d_Array1OfVertex PRadius(0,1); | |
218 | Graphic3d_Vertex PText ; | |
219 | Standard_Real X,Y,Z,Rayon; | |
220 | Standard_Real X0,Y0,Z0,VX,VY,VZ; | |
221 | Standard_Real X1,Y1,Z1; | |
222 | Standard_Real DXRef,DYRef,DZRef,DXini,DYini,DZini; | |
223 | Standard_Real R1,G1,B1; | |
224 | V3d_TypeOfRepresentation Pres; | |
225 | V3d_TypeOfUpdate UpdSov; | |
226 | ||
81bba717 | 227 | // Creation of a structure slight of markable elements (position of the |
228 | // light, and the domain of lighting represented by a circle) | |
229 | // Creation of a structure snopick of non-markable elements (target, meridian and | |
230 | // parallel).// | |
7fd59977 | 231 | |
232 | Pres = TPres; | |
233 | Handle(V3d_Viewer) TheViewer = aView->Viewer(); | |
234 | UpdSov = TheViewer->UpdateMode(); | |
235 | TheViewer->SetUpdateMode(V3d_WAIT); | |
236 | if (!MyGraphicStructure.IsNull()) { | |
237 | MyGraphicStructure->Disconnect(MyGraphicStructure1); | |
238 | MyGraphicStructure->Clear(); | |
239 | MyGraphicStructure1->Clear(); | |
240 | if (Pres == V3d_SAMELAST) Pres = MyTypeOfRepresentation; | |
241 | } | |
242 | else { | |
243 | if (Pres == V3d_SAMELAST) Pres = V3d_SIMPLE; | |
244 | Handle(Graphic3d_Structure) slight = new Graphic3d_Structure(TheViewer->Viewer()); | |
245 | MyGraphicStructure = slight; | |
246 | Handle(Graphic3d_Structure) snopick = new Graphic3d_Structure(TheViewer->Viewer()); | |
247 | MyGraphicStructure1 = snopick; | |
248 | } | |
249 | ||
250 | Handle(Graphic3d_Group) gradius; | |
251 | Handle(Graphic3d_Group) gExtArrow; | |
252 | Handle(Graphic3d_Group) gIntArrow; | |
253 | if (Pres == V3d_COMPLETE) { | |
254 | gradius = new Graphic3d_Group(MyGraphicStructure); | |
255 | gExtArrow = new Graphic3d_Group(MyGraphicStructure); | |
256 | gIntArrow = new Graphic3d_Group(MyGraphicStructure); | |
257 | } | |
258 | Handle(Graphic3d_Group) glight = new Graphic3d_Group(MyGraphicStructure); | |
259 | Handle(Graphic3d_Group) gsphere; | |
260 | if (Pres == V3d_COMPLETE || Pres == V3d_PARTIAL) gsphere = new Graphic3d_Group(MyGraphicStructure); | |
261 | ||
262 | Handle(Graphic3d_Group) gnopick = new Graphic3d_Group(MyGraphicStructure1); | |
263 | MyGraphicStructure1->SetPick(Standard_False); | |
264 | ||
265 | X0 = MyTarget.X(); | |
266 | Y0 = MyTarget.Y(); | |
267 | Z0 = MyTarget.Z(); | |
268 | ||
81bba717 | 269 | //Display of the position of the light. |
7fd59977 | 270 | |
7fd59977 | 271 | this->Color(Quantity_TOC_RGB,R1,G1,B1); |
272 | Quantity_Color Col1(R1,G1,B1,Quantity_TOC_RGB); | |
273 | Handle(Graphic3d_AspectLine3d) Asp1 = new Graphic3d_AspectLine3d(); | |
274 | Asp1->SetColor(Col1); | |
275 | glight->SetPrimitivesAspect(Asp1); | |
276 | this->Symbol(glight,aView); | |
277 | ||
81bba717 | 278 | // Display of the reference sphere (limited by circle). |
7fd59977 | 279 | |
280 | if (Pres == V3d_COMPLETE || Pres == V3d_PARTIAL) { | |
281 | ||
282 | Rayon = this->Radius(); | |
283 | aView->Proj(VX,VY,VZ); | |
7fd59977 | 284 | V3d::CircleInPlane(gsphere,X0,Y0,Z0,VX,VY,VZ,Rayon); |
285 | ||
81bba717 | 286 | // Display of the radius of the sphere (line + text) |
7fd59977 | 287 | |
288 | if (Pres == V3d_COMPLETE) { | |
7fd59977 | 289 | PRadius(0).SetCoord(X0,Y0,Z0); |
290 | this->Position(X,Y,Z); | |
291 | PRadius(1).SetCoord(X,Y,Z); | |
292 | gnopick->Polyline(PRadius); | |
293 | V3d::ArrowOfRadius(gExtArrow,X-(X-X0)/10., | |
294 | Y-(Y-Y0)/10., | |
c6541a0c D |
295 | Z-(Z-Z0) / 10., X-X0, Y-Y0, Z-Z0, M_PI / 15., Rayon / 20.); |
296 | V3d::ArrowOfRadius(gIntArrow, X0, Y0, Z0, X0-X, Y0-Y, Z0-Z, M_PI / 15., Rayon / 20.); | |
7fd59977 | 297 | TCollection_AsciiString ValOfRadius(Rayon); |
298 | PText.SetCoord( (X0+X)/2., (Y0+Y)/2. , (Z0+Z)/2. ); | |
299 | gradius->Text(ValOfRadius.ToCString(),PText,0.01); | |
300 | } | |
301 | ||
81bba717 | 302 | // Display of the meridian |
7fd59977 | 303 | |
304 | Quantity_Color Col2(Quantity_NOC_GREEN); | |
305 | Handle(Graphic3d_AspectLine3d) Asp2 = new Graphic3d_AspectLine3d | |
306 | (Col2,Aspect_TOL_SOLID,1.); | |
307 | gnopick->SetPrimitivesAspect(Asp2); | |
308 | ||
81bba717 | 309 | // Definition of the axis of the circle |
7fd59977 | 310 | aView->Up(DXRef,DYRef,DZRef); |
311 | this->Position(X,Y,Z); | |
312 | DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0; | |
313 | VX = DYRef*DZini - DZRef*DYini; | |
314 | VY = DZRef*DXini - DXRef*DZini; | |
315 | VZ = DXRef*DYini - DYRef*DXini; | |
316 | ||
317 | V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon); | |
318 | ||
81bba717 | 319 | // Display of the parallel |
7fd59977 | 320 | |
81bba717 | 321 | // Definition of the axis of the circle |
7fd59977 | 322 | aView->Proj(VX,VY,VZ); |
323 | aView->Up(X1,Y1,Z1); | |
324 | DXRef = VY * Z1 - VZ * Y1; | |
325 | DYRef = VZ * X1 - VX * Z1; | |
326 | DZRef = VX * Y1 - VY * X1; | |
327 | this->Position(X,Y,Z); | |
328 | DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0; | |
329 | VX = DYRef*DZini - DZRef*DYini; | |
330 | VY = DZRef*DXini - DXRef*DZini; | |
331 | VZ = DXRef*DYini - DYRef*DXini; | |
332 | ||
333 | V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon); | |
334 | ||
335 | } | |
336 | ||
337 | MyGraphicStructure->Connect(MyGraphicStructure1,Graphic3d_TOC_DESCENDANT); | |
338 | MyTypeOfRepresentation = Pres; | |
339 | MyGraphicStructure->Display(); | |
340 | TheViewer->SetUpdateMode(UpdSov); | |
341 | } |