0028726: Quantity_NameOfColor should be replaced by Quantity_Color in function input...
[occt.git] / src / V3d / V3d_PositionalLight.cxx
CommitLineData
973c2be1 1// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 2//
973c2be1 3// This file is part of Open CASCADE Technology software library.
b311480e 4//
d5f74e42 5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
b311480e 10//
973c2be1 11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
b311480e 13
7fd59977 14/***********************************************************************
7fd59977 15 FONCTION :
16 ----------
17 Classe V3d_PositionalLight :
7fd59977 18 HISTORIQUE DES MODIFICATIONS :
19 --------------------------------
20 00-09-92 : GG ; Creation.
21 18-06-96 : FMN ; Ajout MyGraphicStructure1 pour sauvegarder snopick
22 24-12-97 : FMN ; Remplacement de math par MathGra
23 31-12-97 : CAL ; Suppression de MathGra
24 21-01-98 : CAL ; Window de Xw et WNT remplacee par Aspect_Window
25 23-02-98 : FMN ; Remplacement PI par Standard_PI
26 30-03-98 : ZOV ; PRO6774 (reconstruction of the class hierarchy and suppressing useless methods)
7fd59977 27************************************************************************/
7fd59977 28/*----------------------------------------------------------------------*/
29/*
30 * Includes
31 */
32
42cf5bc1 33#include <Aspect_Window.hxx>
34#include <gp_Ax1.hxx>
35#include <gp_Dir.hxx>
36#include <gp_Pnt.hxx>
37#include <gp_Trsf.hxx>
38#include <gp_Vec.hxx>
b8ddfc2f 39#include <Graphic3d_ArrayOfSegments.hxx>
7fd59977 40#include <Graphic3d_AspectLine3d.hxx>
42cf5bc1 41#include <Graphic3d_AspectMarker3d.hxx>
7fd59977 42#include <Graphic3d_AspectText3d.hxx>
42cf5bc1 43#include <Graphic3d_Group.hxx>
44#include <Graphic3d_Structure.hxx>
45#include <Graphic3d_Vector.hxx>
46#include <Graphic3d_Vertex.hxx>
47#include <Standard_Type.hxx>
48#include <TCollection_AsciiString.hxx>
49#include <TColStd_Array2OfReal.hxx>
50#include <V3d.hxx>
51#include <V3d_BadValue.hxx>
52#include <V3d_PositionalLight.hxx>
53#include <V3d_View.hxx>
54#include <V3d_Viewer.hxx>
7fd59977 55
92efcf78 56IMPLEMENT_STANDARD_RTTIEXT(V3d_PositionalLight,V3d_PositionLight)
57
c357e426 58// =======================================================================
59// function : V3d_PositionalLight
60// purpose :
61// =======================================================================
62V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer,
63 const Standard_Real theX,
64 const Standard_Real theY,
65 const Standard_Real theZ,
87432b82 66 const Quantity_Color& theColor,
c357e426 67 const Standard_Real theConstAttenuation,
68 const Standard_Real theLinearAttenuation)
69: V3d_PositionLight (theViewer)
70{
71 SetType (V3d_POSITIONAL);
87432b82 72 SetColor (theColor);
c357e426 73 SetTarget (0., 0., 0.);
74 SetPosition (theX, theY, theZ);
75 SetAttenuation (theConstAttenuation, theLinearAttenuation);
7fd59977 76}
77
c357e426 78// =======================================================================
79// function : V3d_PositionalLight
80// purpose :
81// =======================================================================
82V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer,
83 const Standard_Real theXt,
84 const Standard_Real theYt,
85 const Standard_Real theZt,
86 const Standard_Real theXp,
87 const Standard_Real theYp,
88 const Standard_Real theZp,
87432b82 89 const Quantity_Color& theColor,
c357e426 90 const Standard_Real theConstAttenuation,
91 const Standard_Real theLinearAttenuation)
92: V3d_PositionLight (theViewer)
93{
94 SetType (V3d_POSITIONAL);
87432b82 95 SetColor (theColor);
c357e426 96 SetTarget (theXt, theYt, theZt);
97 SetPosition (theXp, theYp, theZp);
98 SetAttenuation (theConstAttenuation, theLinearAttenuation);
7fd59977 99}
100
189f85a3 101// =======================================================================
102// function : SetSmoothRadius
103// purpose :
104// =======================================================================
105void V3d_PositionalLight::SetSmoothRadius (const Standard_Real theValue)
106{
c357e426 107 V3d_BadValue_Raise_if (theValue < 0.0,
108 "V3d_PositionalLight::SetSmoothRadius,"
109 "Bad value for smoothing radius");
7fd59977 110
c357e426 111 myLight.Smoothness = static_cast<Standard_ShortReal> (theValue);
7fd59977 112}
113
c357e426 114// =======================================================================
115// function : SetPosition
116// purpose :
117// =======================================================================
118void V3d_PositionalLight::SetPosition (const Standard_Real theXp,
119 const Standard_Real theYp,
120 const Standard_Real theZp)
121{
7c3ef2f7 122 myLight.Position.x() = theXp;
123 myLight.Position.y() = theYp;
124 myLight.Position.z() = theZp;
7fd59977 125}
126
c357e426 127// =======================================================================
128// function : SetAttenuation
129// purpose :
130// =======================================================================
131void V3d_PositionalLight::SetAttenuation (const Standard_Real theConstAttenuation,
132 const Standard_Real theLinearAttenuation)
133{
134 V3d_BadValue_Raise_if (theConstAttenuation < 0.
135 || theConstAttenuation > 1.
136 || theLinearAttenuation < 0.
137 || theLinearAttenuation > 1.,
138 "V3d_PositionalLight::SetAttenuation, bad coefficients");
139
140 myLight.ChangeConstAttenuation() = static_cast<Standard_ShortReal> (theConstAttenuation);
141 myLight.ChangeLinearAttenuation() = static_cast<Standard_ShortReal> (theLinearAttenuation);
7fd59977 142}
143
c357e426 144// =======================================================================
145// function : Position
146// purpose :
147// =======================================================================
148void V3d_PositionalLight::Position (Standard_Real& theX, Standard_Real& theY, Standard_Real& theZ) const
149{
150 theX = myLight.Position.x();
151 theY = myLight.Position.y();
152 theZ = myLight.Position.z();
7fd59977 153}
154
c357e426 155// =======================================================================
156// function : Attenuation
157// purpose :
158// =======================================================================
159void V3d_PositionalLight::Attenuation (Standard_Real& theConstAttenuation,
160 Standard_Real& theLinearAttenuation) const
161{
162 theConstAttenuation = myLight.ConstAttenuation();
163 theLinearAttenuation = myLight.LinearAttenuation();
164}
7fd59977 165
c357e426 166// =======================================================================
167// function : Symbol
168// purpose :
169// =======================================================================
170void V3d_PositionalLight::Symbol (const Handle(Graphic3d_Group)& theSymbol, const Handle(V3d_View)& theView) const
171{
7fd59977 172 Standard_Real Xi,Yi,Zi,Xf,Yf,Zf,Rayon,PXT,PYT,X,Y,Z,XT,YT,ZT;
173 Standard_Real A,B,C,Dist,Beta,CosBeta,SinBeta,Coef,X1,Y1,Z1;
174 Standard_Real VX,VY,VZ;
175 Standard_Integer IXP,IYP,j;
176 TColStd_Array2OfReal MatRot(0,2,0,2);
177
c357e426 178 theView->Proj(VX,VY,VZ);
7fd59977 179 this->Position(Xi,Yi,Zi);
180 Rayon = this->Radius();
c357e426 181 theView->Project(Xi,Yi,Zi,PXT,PYT);
182 theView->Convert(PXT,PYT,IXP,IYP);
81bba717 183// 3D Coordinate in the plane of projection of the source.
c357e426 184 theView->Convert(IXP,IYP,XT,YT,ZT);
185 theView->Convert(PXT,PYT+Rayon,IXP,IYP);
186 theView->Convert(IXP,IYP,X,Y,Z);
7fd59977 187 X = X+Xi-XT; Y = Y+Yi-YT; Z = Z+Zi-ZT;
188 Dist = Sqrt( Square(X-Xi) + Square(Y-Yi) + Square(Z-Zi) );
81bba717 189// Axis of rotation.
7fd59977 190 A = (X-Xi)/Dist;
191 B = (Y-Yi)/Dist;
192 C = (Z-Zi)/Dist;
193
81bba717 194// A sphere is drawn
c357e426 195 V3d::CircleInPlane(theSymbol,Xi,Yi,Zi,VX,VY,VZ,Rayon/40.);
7fd59977 196 for( j=1 ; j<=3 ; j++ ) {
c6541a0c 197 Beta = j * M_PI / 4.;
7fd59977 198 CosBeta = Cos(Beta);
199 SinBeta = Sin(Beta);
200 Coef = 1. - CosBeta;
201 MatRot(0,0) = A * A + (1. - A * A) * CosBeta;
202 MatRot(0,1) = -C * SinBeta + Coef * A * B;
203 MatRot(0,2) = B * SinBeta + Coef * A * C;
204 MatRot(1,0) = C * SinBeta + Coef * A * B;
205 MatRot(1,1) = B * B + (1. - B * B) * CosBeta;
206 MatRot(1,2) = -A * SinBeta + Coef * B * C;
207 MatRot(2,0) = -B * SinBeta + Coef * A * C;
208 MatRot(2,1) = A * SinBeta + Coef * B * C;
209 MatRot(2,2) = C * C + (1. - C * C) * CosBeta;
210 Xf = Xi * MatRot(0,0) + Yi * MatRot(0,1) + Zi * MatRot(0,2);
211 Yf = Xi * MatRot(1,0) + Yi * MatRot(1,1) + Zi * MatRot(1,2);
212 Zf = Xi * MatRot(2,0) + Yi * MatRot(2,1) + Zi * MatRot(2,2);
81bba717 213// Rotation of the normal
7fd59977 214 X1 = VX * MatRot(0,0) + VY * MatRot(0,1) + VZ * MatRot(0,2);
215 Y1 = VX * MatRot(1,0) + VY * MatRot(1,1) + VZ * MatRot(1,2);
216 Z1 = VX * MatRot(2,0) + VY * MatRot(2,1) + VZ * MatRot(2,2);
217 VX = X1 + Xi - Xf ; VY = Y1 + Yi - Yf ; VZ = Z1 + Zi - Zf;
c357e426 218 V3d::CircleInPlane(theSymbol,Xi,Yi,Zi,VX,VY,VZ,Rayon/40.);
7fd59977 219 }
220}
221
c357e426 222// =======================================================================
223// function : Display
224// purpose :
225// =======================================================================
226void V3d_PositionalLight::Display (const Handle(V3d_View)& theView,
227 const V3d_TypeOfRepresentation theRepresentation)
b8ddfc2f 228{
7fd59977 229 Graphic3d_Vertex PText ;
230 Standard_Real X,Y,Z,Rayon;
231 Standard_Real X0,Y0,Z0,VX,VY,VZ;
232 Standard_Real X1,Y1,Z1;
233 Standard_Real DXRef,DYRef,DZRef,DXini,DYini,DZini;
7fd59977 234 V3d_TypeOfRepresentation Pres;
7fd59977 235
81bba717 236// Creation of a structure slight of markable elements (position of the
237// light, and the domain of lighting represented by a circle)
238// Creation of a structure snopick of non-markable elements (target, meridian and
239// parallel).
7fd59977 240
c357e426 241 Pres = theRepresentation;
242 Handle(V3d_Viewer) TheViewer = theView->Viewer();
c357e426 243 if (!myGraphicStructure.IsNull()) {
244 myGraphicStructure->Disconnect(myGraphicStructure1);
245 myGraphicStructure->Clear();
246 myGraphicStructure1->Clear();
247 if (Pres == V3d_SAMELAST) Pres = myTypeOfRepresentation;
b8ddfc2f 248 }
249 else {
250 if (Pres == V3d_SAMELAST) Pres = V3d_SIMPLE;
c357e426 251 Handle(Graphic3d_Structure) slight = new Graphic3d_Structure(TheViewer->StructureManager());
252 myGraphicStructure = slight;
253 Handle(Graphic3d_Structure) snopick = new Graphic3d_Structure(TheViewer->StructureManager());
254 myGraphicStructure1 = snopick;
b8ddfc2f 255 }
256
b64d84be 257 Handle(Graphic3d_Group) gradius, gExtArrow, gIntArrow;
258 if (Pres == V3d_COMPLETE)
259 {
c357e426 260 gradius = myGraphicStructure->NewGroup();
261 gExtArrow = myGraphicStructure->NewGroup();
262 gIntArrow = myGraphicStructure->NewGroup();
7fd59977 263 }
c357e426 264 Handle(Graphic3d_Group) glight = myGraphicStructure->NewGroup();
7fd59977 265 Handle(Graphic3d_Group) gsphere;
b64d84be 266 if (Pres == V3d_COMPLETE
267 || Pres == V3d_PARTIAL)
268 {
c357e426 269 gsphere = myGraphicStructure->NewGroup();
b64d84be 270 }
7fd59977 271
c357e426 272 Handle(Graphic3d_Group) gnopick = myGraphicStructure1->NewGroup();
7fd59977 273
c357e426 274 X0 = myTarget.X();
275 Y0 = myTarget.Y();
276 Z0 = myTarget.Z();
7fd59977 277
81bba717 278// Display of the position of the light.
7fd59977 279
87432b82 280 const Quantity_Color Col1 = this->Color();
7fd59977 281 Handle(Graphic3d_AspectLine3d) Asp1 = new Graphic3d_AspectLine3d();
282 Asp1->SetColor(Col1);
283 glight->SetPrimitivesAspect(Asp1);
c357e426 284 this->Symbol(glight,theView);
7fd59977 285
81bba717 286// Display of the markable sphere (limit at the cercle).
7fd59977 287
288 if (Pres == V3d_COMPLETE || Pres == V3d_PARTIAL) {
289
290 Rayon = this->Radius();
c357e426 291 theView->Proj(VX,VY,VZ);
7fd59977 292 V3d::CircleInPlane(gsphere,X0,Y0,Z0,VX,VY,VZ,Rayon);
293
81bba717 294// Display of the radius of the sphere (line + text)
7fd59977 295
296 if (Pres == V3d_COMPLETE) {
7fd59977 297 this->Position(X,Y,Z);
b8ddfc2f 298 Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(2);
299 aPrims->AddVertex(X0,Y0,Z0);
300 aPrims->AddVertex(X,Y,Z);
301 gnopick->AddPrimitiveArray(aPrims);
302 V3d::ArrowOfRadius(gExtArrow,X-.1*(X-X0),Y-.1*(Y-Y0),Z-.1*(Z-Z0),X-X0,Y-Y0,Z-Z0,M_PI/15.,Rayon/20.);
c6541a0c 303 V3d::ArrowOfRadius(gIntArrow, X0, Y0, Z0, X0-X, Y0-Y, Z0-Z, M_PI / 15., Rayon / 20.);
7fd59977 304 TCollection_AsciiString ValOfRadius(Rayon);
b8ddfc2f 305 PText.SetCoord( 0.5*(X0+X), 0.5*(Y0+Y), 0.5*(Z0+Z) );
7fd59977 306 gradius->Text(ValOfRadius.ToCString(),PText,0.01);
307 }
308
81bba717 309// Display of the meridian
7fd59977 310
311 Quantity_Color Col2(Quantity_NOC_GREEN);
b8ddfc2f 312 Handle(Graphic3d_AspectLine3d) Asp2 = new Graphic3d_AspectLine3d(Col2,Aspect_TOL_SOLID,1.);
7fd59977 313 gnopick->SetPrimitivesAspect(Asp2);
314
81bba717 315// Definition of the axis of circle
c357e426 316 theView->Up(DXRef,DYRef,DZRef);
7fd59977 317 this->Position(X,Y,Z);
318 DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0;
319 VX = DYRef*DZini - DZRef*DYini;
320 VY = DZRef*DXini - DXRef*DZini;
321 VZ = DXRef*DYini - DYRef*DXini;
322
323 V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon);
324
81bba717 325// Display of the parallel
7fd59977 326
81bba717 327// Definition of the axis of circle
c357e426 328 theView->Proj(VX,VY,VZ);
329 theView->Up(X1,Y1,Z1);
7fd59977 330 DXRef = VY * Z1 - VZ * Y1;
331 DYRef = VZ * X1 - VX * Z1;
332 DZRef = VX * Y1 - VY * X1;
333 this->Position(X,Y,Z);
334 DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0;
335 VX = DYRef*DZini - DZRef*DYini;
336 VY = DZRef*DXini - DXRef*DZini;
337 VZ = DXRef*DYini - DYRef*DXini;
338
339 V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon);
7fd59977 340 }
341
c357e426 342 myGraphicStructure->Connect(myGraphicStructure1,Graphic3d_TOC_DESCENDANT);
343 myTypeOfRepresentation = Pres;
344 myGraphicStructure->Display();
7fd59977 345}