0026536: Visualization - Ray-tracing engine: improving BVH traverse and fixing textur...
[occt.git] / src / V3d / V3d_LayerMgr.cxx
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b311480e 1// Created on: 2008-04-17
2// Created by: Customer Support
973c2be1 3// Copyright (c) 2008-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
7fd59977 16
17#include <Aspect_Window.hxx>
aff395a3 18#include <Font_NameOfFont.hxx>
42cf5bc1 19#include <Standard_Type.hxx>
42cf5bc1 20#include <V3d_LayerMgr.hxx>
21#include <V3d_View.hxx>
22#include <Visual3d_Layer.hxx>
23#include <Visual3d_View.hxx>
7fd59977 24
25V3d_LayerMgr::V3d_LayerMgr( const Handle(V3d_View)& AView )
26: myView(AView.operator->())
27{
28 Handle(Visual3d_View) theView = View()->View();
29 if ( !theView.IsNull() ) {
30 Handle(Visual3d_ViewManager) theViewMgr = theView->ViewManager();
31 if ( !theViewMgr.IsNull() ) {
32 V3d_LayerMgr* that = (V3d_LayerMgr*)this;
33 that->myOverlay = new Visual3d_Layer( theViewMgr, Aspect_TOL_OVERLAY, Standard_False );
34 }
35 }
36}
37
38void V3d_LayerMgr::Compute()
39{
40 if (Begin())
41 {
42 Redraw();
43 End();
44 }
45}
46
47void V3d_LayerMgr::Resized()
48{
49 Compute();
50}
51
7fd59977 52Standard_Boolean V3d_LayerMgr::Begin()
53{
54 if ( myOverlay.IsNull() )
55 return Standard_False;
56
57 const Handle(Aspect_Window) &theWin = View()->Window();
58 if ( theWin.IsNull() )
59 return Standard_False;
60
61 Standard_Integer aW( 0 ), aH( 0 );
62 theWin->Size( aW, aH );
63
64 myOverlay->Clear();
65 myOverlay->SetViewport( aW, aH ); //szv:!!!
66 myOverlay->Begin();
aff395a3 67 myOverlay->SetTextAttributes( Font_NOF_ASCII_MONO, Aspect_TODT_NORMAL, Quantity_Color() );
7fd59977 68 myOverlay->SetOrtho( 0, Max( aW, aH ), Max( aW, aH ), 0, Aspect_TOC_TOP_LEFT );
69
70 return Standard_True;
71}
72
73void V3d_LayerMgr::Redraw()
74{
75
76}
77
78void V3d_LayerMgr::End()
79{
80 if ( !myOverlay.IsNull() )
81 myOverlay->End();
82}