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1 | // Created on: 1993-06-03 |
2 | // Created by: Laurent BOURESCHE |
3 | // Copyright (c) 1993-1999 Matra Datavision |
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4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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5 | // |
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6 | // This file is part of Open CASCADE Technology software library. |
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7 | // |
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8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | // distribution for complete text of the license and disclaimer of any warranty. |
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13 | // |
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14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. |
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16 | |
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17 | |
18 | #include <Standard_NoMoreObject.hxx> |
19 | #include <Standard_NoSuchObject.hxx> |
20 | #include <Sweep_NumShape.hxx> |
21 | #include <Sweep_NumShapeIterator.hxx> |
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22 | |
23 | //======================================================================= |
24 | //function : Sweep_NumShapeIterator |
25 | //purpose : |
26 | //======================================================================= |
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27 | Sweep_NumShapeIterator::Sweep_NumShapeIterator(): |
28 | myNumShape(0,TopAbs_SHAPE), |
29 | myCurrentNumShape(0,TopAbs_SHAPE) |
30 | { |
31 | } |
32 | |
33 | |
34 | //======================================================================= |
35 | //function : Init |
36 | //purpose : |
37 | //======================================================================= |
38 | |
39 | void Sweep_NumShapeIterator::Init(const Sweep_NumShape& aShape) |
40 | { |
41 | myNumShape = aShape; |
42 | if (myNumShape.Type()==TopAbs_EDGE){ |
43 | Standard_Integer nbvert = myNumShape.Index(); |
44 | myMore = (nbvert >= 1); |
45 | if (myMore){ |
46 | myCurrentRange = 1; |
47 | myCurrentNumShape = Sweep_NumShape(1,TopAbs_VERTEX, |
48 | myNumShape.Closed(), |
49 | Standard_False, |
50 | Standard_False); |
51 | if (nbvert==1){ |
52 | if (myNumShape.BegInfinite()){ |
53 | myCurrentOrientation = TopAbs_REVERSED; |
54 | } |
55 | else { |
56 | myCurrentOrientation = TopAbs_FORWARD; |
57 | } |
58 | } |
59 | else { |
60 | myCurrentOrientation = TopAbs_FORWARD; |
61 | } |
62 | } |
63 | } |
64 | } |
65 | |
66 | |
67 | //======================================================================= |
68 | //function : Next |
69 | //purpose : |
70 | //======================================================================= |
71 | |
72 | void Sweep_NumShapeIterator::Next() |
73 | { |
74 | myCurrentRange++; |
75 | myMore = myCurrentRange <= myNumShape.Index(); |
76 | if (myMore){ |
77 | if (myNumShape.Type()==TopAbs_EDGE){ |
78 | myCurrentNumShape = Sweep_NumShape(myCurrentRange,TopAbs_VERTEX, |
79 | myNumShape.Closed(), |
80 | Standard_False, |
81 | Standard_False); |
82 | myCurrentOrientation = TopAbs_REVERSED; |
83 | } |
84 | } |
85 | } |
86 | |
87 | |
88 | |
89 | |