0031939: Coding - correction of spelling errors in comments [part 10]
[occt.git] / src / StdSelect / StdSelect_BRepSelectionTool.hxx
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42cf5bc1 1// Created on: 1995-03-08
2// Created by: Mister rmi
3// Copyright (c) 1995-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _StdSelect_BRepSelectionTool_HeaderFile
18#define _StdSelect_BRepSelectionTool_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_DefineAlloc.hxx>
22#include <Standard_Handle.hxx>
23
24#include <SelectMgr_Selection.hxx>
25#include <TopAbs_ShapeEnum.hxx>
26#include <Standard_Real.hxx>
27#include <Standard_Boolean.hxx>
28#include <Standard_Integer.hxx>
29#include <Select3D_SensitiveEntity.hxx>
30#include <Select3D_EntitySequence.hxx>
92efcf78 31#include <StdSelect_BRepOwner.hxx>
42cf5bc1 32class TopoDS_Shape;
33class SelectMgr_SelectableObject;
34class StdSelect_BRepOwner;
35class TopoDS_Face;
36
37
38//! Tool to create specific selections (sets of primitives)
39//! for Shapes from Topology.
40//! These Selections may be used in dynamic selection
41//! Mechanism
42//! Given a Shape and a mode of selection
43//! (selection of vertices,
44//! edges,faces ...) , This Tool Computes corresponding sensitive primitives,
45//! puts them in an entity called Selection (see package SelectMgr) and returns it.
46//!
47//! A Priority for the decomposed pickable objects can be given ;
316ea293 48//! by default There is A Preset Hierarchy:
42cf5bc1 49//! Vertex priority : 5
50//! Edge priority : 4
51//! Wire priority : 3
52//! Face priority : 2
53//! Shell,solid,shape priority : 1
54//! the default priority in the following methods has no sense - it's only taken in account
55//! when the user gives a value between 0 and 10.
56//! IMPORTANT : This decomposition creates BRepEntityOwner instances (from StdSelect).
57//! which are stored in the Sensitive Entities coming from The Decomposition.
58//!
59//! the result of picking in a ViewerSelector return EntityOwner from SelectMgr;
60//! to know what kind of object was picked :
61//!
62//! ENTITY_OWNER -> Selectable() gives the selectableobject which
63//! was decomposed into pickable elements.
64//! Handle(StdSelect_BRepOwner)::DownCast(ENTITY_OWNER) -> Shape()
65//! gives the real picked shape (edge,vertex,shape...)
66class StdSelect_BRepSelectionTool
67{
68public:
42cf5bc1 69 DEFINE_STANDARD_ALLOC
70
42cf5bc1 71 //! Decomposition of <aShape> into sensitive entities following
72 //! a mode of decomposition <aType>. These entities are stored in <aSelection>.
73 //! BrepOwners are created to store the identity of the picked shapes
74 //! during the selection process.
75 //! In those BRepOwners is also stored the original shape.
76 //! But One can't get the selectable object which was decomposed to give
77 //! the sensitive entities.
78 //! maximal parameter is used for infinite objects, to limit the sensitive Domain....
79 //! If AutoTriangulation = True, a Triangulation will be
80 //! computed for faces which have no existing one.
81 //! if AutoTriangulation = False the old algorithm will be
82 //! called to compute sensitive entities on faces.
83 Standard_EXPORT static void Load (const Handle(SelectMgr_Selection)& aSelection, const TopoDS_Shape& aShape, const TopAbs_ShapeEnum aType, const Standard_Real theDeflection, const Standard_Real theDeviationAngle, const Standard_Boolean AutoTriangulation = Standard_True, const Standard_Integer aPriority = -1, const Standard_Integer NbPOnEdge = 9, const Standard_Real MaximalParameter = 500);
84
316ea293 85 //! Same functionalities ; the only
42cf5bc1 86 //! difference is that the selectable object from which the
87 //! selection comes is stored in each Sensitive EntityOwner;
88 //! decomposition of <aShape> into sensitive entities following
89 //! a mode of decomposition <aType>. These entities are stored in <aSelection>
90 //! The Major difference is that the known users are first inserted in the
91 //! BRepOwners. the original shape is the last user...
92 //! (see EntityOwner from SelectBasics and BrepOwner)...
93 Standard_EXPORT static void Load (const Handle(SelectMgr_Selection)& aSelection, const Handle(SelectMgr_SelectableObject)& Origin, const TopoDS_Shape& aShape, const TopAbs_ShapeEnum aType, const Standard_Real theDeflection, const Standard_Real theDeviationAngle, const Standard_Boolean AutoTriangulation = Standard_True, const Standard_Integer aPriority = -1, const Standard_Integer NbPOnEdge = 9, const Standard_Real MaximalParameter = 500);
94
95 //! Returns the standard priority of the shape aShap having the type aType.
96 //! This priority is passed to a StdSelect_BRepOwner object.
97 //! You can use the function Load to modify the
98 //! selection priority of an owner to make one entity
99 //! more selectable than another one.
f838dac4 100 static Standard_Integer GetStandardPriority (const TopoDS_Shape& theShape,
101 const TopAbs_ShapeEnum theType)
102 {
103 switch (theType)
104 {
105 case TopAbs_VERTEX: return 8;
106 case TopAbs_EDGE: return 7;
107 case TopAbs_WIRE: return 6;
108 case TopAbs_FACE: return 5;
109 case TopAbs_SHAPE:
110 default: break;
111 }
112
113 switch (theShape.ShapeType())
114 {
115 case TopAbs_VERTEX: return 9;
116 case TopAbs_EDGE: return 8;
117 case TopAbs_WIRE: return 7;
118 case TopAbs_FACE: return 6;
119 case TopAbs_SHELL: return 5;
120 case TopAbs_COMPOUND:
121 case TopAbs_COMPSOLID:
122 case TopAbs_SOLID:
123 case TopAbs_SHAPE:
124 default:
125 return 4;
126 }
127 }
128
129 //! Computes the sensitive primitives, stores them in the SelectMgr_Selection object, and returns this object.
130 //! @param theShape shape to compute sensitive entities
131 //! @param theOwner selectable owner object
132 //! @param theSelection selection to append new sensitive entities
133 //! @param theDeflection linear deflection
134 //! @param theDeflAngle angular deflection
135 //! @param theNbPOnEdge sensitivity parameters for edges and wires
136 //! @param theMaxiParam sensitivity parameters for infinite objects (the default value is 500)
137 //! @param theAutoTriang flag to compute triangulation for the faces which have none
138 Standard_EXPORT static void ComputeSensitive (const TopoDS_Shape& theShape,
139 const Handle(SelectMgr_EntityOwner)& theOwner,
140 const Handle(SelectMgr_Selection)& theSelection,
141 const Standard_Real theDeflection,
142 const Standard_Real theDeflAngle,
143 const Standard_Integer theNbPOnEdge,
144 const Standard_Real theMaxiParam,
145 const Standard_Boolean theAutoTriang = Standard_True);
146
147 //! Creates the 3D sensitive entities for Face selection.
148 //! @param theFace face to compute sensitive entities
149 //! @param theOwner selectable owner object
150 //! @param theOutList output result list to append created entities
151 //! @param theAutoTriang obsolete flag (has no effect)
152 //! @param theNbPOnEdge sensitivity parameters
153 //! @param theMaxiParam sensitivity parameters
154 //! @param theInteriorFlag flag indicating that face interior (TRUE) or face boundary (FALSE) should be selectable
155 Standard_EXPORT static Standard_Boolean GetSensitiveForFace (const TopoDS_Face& theFace,
156 const Handle(SelectMgr_EntityOwner)& theOwner,
157 Select3D_EntitySequence& theOutList,
158 const Standard_Boolean theAutoTriang = Standard_True,
159 const Standard_Integer theNbPOnEdge = 9,
160 const Standard_Real theMaxiParam = 500,
161 const Standard_Boolean theInteriorFlag = Standard_True);
162
163 //! Create a sensitive edge or sensitive wire.
164 //! @param theShape either TopoDS_Edge or TopoDS_Wire to compute sensitive entities
165 //! @param theOwner selectable owner object
166 //! @param theSelection selection to append new sensitive entities
167 //! @param theDeflection linear deflection
168 //! @param theDeviationAngle angular deflection
169 //! @param theNbPOnEdge sensitivity parameters
170 //! @param theMaxiParam sensitivity parameters
171 Standard_EXPORT static void GetEdgeSensitive (const TopoDS_Shape& theShape,
172 const Handle(SelectMgr_EntityOwner)& theOwner,
173 const Handle(SelectMgr_Selection)& theSelection,
174 const Standard_Real theDeflection,
175 const Standard_Real theDeviationAngle,
176 const Standard_Integer theNbPOnEdge,
177 const Standard_Real theMaxiParam,
178 Handle(Select3D_SensitiveEntity)& theSensitive);
42cf5bc1 179
114b7bf1 180 //! Traverses the selection given and pre-builds BVH trees for heavyweight
f838dac4 181 //! sensitive entities containing more than BVH_PRIMITIVE_LIMIT (defined in .cxx file) sub-elements.
114b7bf1 182 Standard_EXPORT static void PreBuildBVH (const Handle(SelectMgr_Selection)& theSelection);
42cf5bc1 183
42cf5bc1 184};
185
42cf5bc1 186#endif // _StdSelect_BRepSelectionTool_HeaderFile