0028335: Configuration, Cmake - 3rdparty library names present in two places and...
[occt.git] / src / StdPrs / StdPrs_ShadedShape.cxx
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973c2be1 1// Created on: 1993-09-23
2// Created by: Jean-Louis FRENKEL
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
2bd4c032 16
17#include <StdPrs_ShadedShape.hxx>
18
19#include <Bnd_Box.hxx>
2bd4c032 20#include <BRepTools.hxx>
5ad8c033 21#include <BRepBndLib.hxx>
22#include <BRep_Builder.hxx>
23#include <BRep_Tool.hxx>
31c0e219 24#include <Graphic3d_ArrayOfSegments.hxx>
2bd4c032 25#include <Graphic3d_ArrayOfTriangles.hxx>
26#include <Graphic3d_AspectFillArea3d.hxx>
27#include <Graphic3d_Group.hxx>
28#include <gp_Dir.hxx>
29#include <gp_Vec.hxx>
30#include <gp_Pnt.hxx>
31c0e219 31#include <NCollection_List.hxx>
2bd4c032 32#include <Precision.hxx>
33#include <Prs3d_Drawer.hxx>
4c513386 34#include <Prs3d_IsoAspect.hxx>
31c0e219 35#include <Prs3d_LineAspect.hxx>
2bd4c032 36#include <Prs3d_Presentation.hxx>
37#include <Prs3d_ShadingAspect.hxx>
38#include <Poly_Connect.hxx>
31c0e219 39#include <Poly_PolygonOnTriangulation.hxx>
2bd4c032 40#include <Poly_Triangulation.hxx>
5ad8c033 41#include <StdPrs_ToolTriangulatedShape.hxx>
2bd4c032 42#include <StdPrs_WFShape.hxx>
31c0e219 43#include <TopExp.hxx>
fc9b36d6 44#include <TopExp_Explorer.hxx>
45#include <TopoDS.hxx>
31c0e219 46#include <TopoDS_Compound.hxx>
2bd4c032 47#include <TopoDS_Face.hxx>
31c0e219 48#include <TopoDS_Shape.hxx>
2bd4c032 49#include <TColgp_Array1OfDir.hxx>
50#include <TColgp_Array1OfPnt2d.hxx>
31c0e219 51#include <TColgp_HArray1OfPnt.hxx>
a2d5ab2e 52#include <TopTools_ListOfShape.hxx>
53#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
2bd4c032 54
55namespace
56{
31c0e219 57
58 //! Computes wireframe presentation for free wires and vertices
59 void wireframeFromShape (const Handle (Prs3d_Presentation)& thePrs,
60 const TopoDS_Shape& theShape,
61 const Handle (Prs3d_Drawer)& theDrawer)
62 {
b6826918 63 TopExp_Explorer aShapeIter (theShape, TopAbs_FACE);
64 if (!aShapeIter.More())
31c0e219 65 {
b6826918 66 StdPrs_WFShape::Add (thePrs, theShape, theDrawer);
31c0e219 67 return;
68 }
69
b6826918 70 const Standard_Boolean aDrawAllVerticesFlag = (theDrawer->VertexDrawMode() == Prs3d_VDM_All);
71 if (!aDrawAllVerticesFlag && theShape.ShapeType() != TopAbs_COMPOUND)
31c0e219 72 {
31c0e219 73 return;
74 }
75
53b15292 76 // We have to create a compound and collect all subshapes not drawn by the shading algo.
77 // This includes:
78 // - isolated edges
79 // - isolated vertices, if aDrawAllVerticesFlag == Standard_False
80 // - all shape's vertices, if aDrawAllVerticesFlag == Standard_True
31c0e219 81 TopoDS_Compound aCompoundWF;
82 BRep_Builder aBuilder;
83 aBuilder.MakeCompound (aCompoundWF);
84 Standard_Boolean hasElement = Standard_False;
85
86 // isolated edges
87 for (aShapeIter.Init (theShape, TopAbs_EDGE, TopAbs_FACE); aShapeIter.More(); aShapeIter.Next())
88 {
89 hasElement = Standard_True;
90 aBuilder.Add (aCompoundWF, aShapeIter.Current());
91 }
53b15292 92 // isolated or all vertices
93 aShapeIter.Init (theShape, TopAbs_VERTEX, aDrawAllVerticesFlag ? TopAbs_SHAPE : TopAbs_EDGE);
94 for (; aShapeIter.More(); aShapeIter.Next())
31c0e219 95 {
96 hasElement = Standard_True;
97 aBuilder.Add (aCompoundWF, aShapeIter.Current());
98 }
99 if (hasElement)
100 {
5ad8c033 101 StdPrs_WFShape::Add (thePrs, aCompoundWF, theDrawer);
31c0e219 102 }
103 }
104
4c513386 105 //! Computes special wireframe presentation for faces without triangulation.
106 void wireframeNoTriangFacesFromShape (const Handle(Prs3d_Presentation)& thePrs,
107 const TopoDS_Shape& theShape,
108 const Handle(Prs3d_Drawer)& theDrawer)
109 {
110 TopoDS_Compound aCompoundWF;
111 BRep_Builder aBuilder;
112 aBuilder.MakeCompound (aCompoundWF);
113 TopLoc_Location aLoc;
114 Standard_Boolean hasElement = Standard_False;
115
116 for (TopExp_Explorer aShapeIter(theShape, TopAbs_FACE); aShapeIter.More(); aShapeIter.Next())
117 {
118 const TopoDS_Face& aFace = TopoDS::Face (aShapeIter.Current());
119 const Handle(Poly_Triangulation) aTriang = BRep_Tool::Triangulation (aFace, aLoc);
120 if (aTriang.IsNull())
121 {
122 hasElement = Standard_True;
123 aBuilder.Add (aCompoundWF, aFace);
124 }
125 }
126
127 if (hasElement)
128 {
129 Standard_Integer aPrevUIsoNb = theDrawer->UIsoAspect()->Number();
130 Standard_Integer aPrevVIsoNb = theDrawer->VIsoAspect()->Number();
131 theDrawer->UIsoAspect()->SetNumber (5);
132 theDrawer->VIsoAspect()->SetNumber (5);
133
5ad8c033 134 StdPrs_WFShape::Add (thePrs, aCompoundWF, theDrawer);
4c513386 135
136 theDrawer->UIsoAspect()->SetNumber (aPrevUIsoNb);
137 theDrawer->VIsoAspect()->SetNumber (aPrevVIsoNb);
138 }
139 }
140
31c0e219 141 //! Gets triangulation of every face of shape and fills output array of triangles
142 static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
143 const Standard_Boolean theHasTexels,
144 const gp_Pnt2d& theUVOrigin,
145 const gp_Pnt2d& theUVRepeat,
146 const gp_Pnt2d& theUVScale)
2bd4c032 147 {
31c0e219 148 Handle(Poly_Triangulation) aT;
2bd4c032 149 TopLoc_Location aLoc;
31c0e219 150 gp_Pnt aPoint;
151 Standard_Integer aNbTriangles = 0;
152 Standard_Integer aNbVertices = 0;
2bd4c032 153
31c0e219 154 // Precision for compare square distances
3b1817a9 155 const Standard_Real aPreci = Precision::SquareConfusion();
2bd4c032 156
fc9b36d6 157 TopExp_Explorer aFaceIt(theShape, TopAbs_FACE);
158 for (; aFaceIt.More(); aFaceIt.Next())
2bd4c032 159 {
fc9b36d6 160 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
5ad8c033 161 aT = BRep_Tool::Triangulation (aFace, aLoc);
31c0e219 162 if (!aT.IsNull())
2bd4c032 163 {
31c0e219 164 aNbTriangles += aT->NbTriangles();
165 aNbVertices += aT->NbNodes();
2bd4c032 166 }
2bd4c032 167 }
31c0e219 168 if (aNbVertices < 3 || aNbTriangles <= 0)
2bd4c032 169 {
31c0e219 170 return Handle(Graphic3d_ArrayOfTriangles)();
3b1817a9 171 }
2bd4c032 172
31c0e219 173 Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (aNbVertices, 3 * aNbTriangles,
871fa103 174 Standard_True, Standard_False, theHasTexels);
31c0e219 175 Standard_Real aUmin (0.0), aUmax (0.0), aVmin (0.0), aVmax (0.0), dUmax (0.0), dVmax (0.0);
fc9b36d6 176 for (aFaceIt.Init (theShape, TopAbs_FACE); aFaceIt.More(); aFaceIt.Next())
2bd4c032 177 {
fc9b36d6 178 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
5ad8c033 179 aT = BRep_Tool::Triangulation (aFace, aLoc);
31c0e219 180 if (aT.IsNull())
3b1817a9 181 {
182 continue;
183 }
184 const gp_Trsf& aTrsf = aLoc.Transformation();
7d9e854b 185
186 // Determinant of transform matrix less then 0 means that mirror transform applied.
187 Standard_Boolean isMirrored = aTrsf.VectorialPart().Determinant() < 0;
188
31c0e219 189 Poly_Connect aPolyConnect (aT);
3b1817a9 190 // Extracts vertices & normals from nodes
31c0e219 191 const TColgp_Array1OfPnt& aNodes = aT->Nodes();
192 const TColgp_Array1OfPnt2d& aUVNodes = aT->UVNodes();
f4064435 193 StdPrs_ToolTriangulatedShape::Normal (aFace, aPolyConnect);
194 const TShort_Array1OfShortReal& aNormals = aT->Normals();
195 const Standard_ShortReal* aNormArr = &aNormals.First();
3b1817a9 196
197 if (theHasTexels)
2bd4c032 198 {
3b1817a9 199 BRepTools::UVBounds (aFace, aUmin, aUmax, aVmin, aVmax);
200 dUmax = (aUmax - aUmin);
201 dVmax = (aVmax - aVmin);
202 }
203
31c0e219 204 const Standard_Integer aDecal = anArray->VertexNumber();
3b1817a9 205 for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
206 {
31c0e219 207 aPoint = aNodes (aNodeIter);
f4064435 208 const Standard_Integer anId = 3 * (aNodeIter - aNodes.Lower());
209 gp_Dir aNorm (aNormArr[anId + 0], aNormArr[anId + 1], aNormArr[anId + 2]);
210 if (aFace.Orientation() == TopAbs_REVERSED)
211 {
212 aNorm.Reverse();
213 }
3b1817a9 214 if (!aLoc.IsIdentity())
2bd4c032 215 {
31c0e219 216 aPoint.Transform (aTrsf);
f4064435 217 aNorm.Transform (aTrsf);
2bd4c032 218 }
3b1817a9 219
220 if (theHasTexels && aUVNodes.Upper() == aNodes.Upper())
2bd4c032 221 {
3b1817a9 222 const gp_Pnt2d aTexel = gp_Pnt2d ((-theUVOrigin.X() + (theUVRepeat.X() * (aUVNodes (aNodeIter).X() - aUmin)) / dUmax) / theUVScale.X(),
223 (-theUVOrigin.Y() + (theUVRepeat.Y() * (aUVNodes (aNodeIter).Y() - aVmin)) / dVmax) / theUVScale.Y());
f4064435 224 anArray->AddVertex (aPoint, aNorm, aTexel);
2bd4c032 225 }
3b1817a9 226 else
2bd4c032 227 {
f4064435 228 anArray->AddVertex (aPoint, aNorm);
2bd4c032 229 }
3b1817a9 230 }
2bd4c032 231
3b1817a9 232 // Fill array with vertex and edge visibility info
31c0e219 233 const Poly_Array1OfTriangle& aTriangles = aT->Triangles();
234 Standard_Integer anIndex[3];
235 for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
3b1817a9 236 {
7d9e854b 237 if ((aFace.Orientation() == TopAbs_REVERSED) ^ isMirrored)
31c0e219 238 {
239 aTriangles (aTriIter).Get (anIndex[0], anIndex[2], anIndex[1]);
240 }
3b1817a9 241 else
31c0e219 242 {
243 aTriangles (aTriIter).Get (anIndex[0], anIndex[1], anIndex[2]);
244 }
3b1817a9 245
31c0e219 246 gp_Pnt aP1 = aNodes (anIndex[0]);
247 gp_Pnt aP2 = aNodes (anIndex[1]);
248 gp_Pnt aP3 = aNodes (anIndex[2]);
3b1817a9 249
31c0e219 250 gp_Vec aV1 (aP1, aP2);
251 if (aV1.SquareMagnitude() <= aPreci)
3b1817a9 252 {
253 continue;
254 }
31c0e219 255 gp_Vec aV2 (aP2, aP3);
256 if (aV2.SquareMagnitude() <= aPreci)
3b1817a9 257 {
258 continue;
259 }
31c0e219 260 gp_Vec aV3 (aP3, aP1);
261 if (aV3.SquareMagnitude() <= aPreci)
3b1817a9 262 {
263 continue;
264 }
31c0e219 265 aV1.Normalize();
266 aV2.Normalize();
267 aV1.Cross (aV2);
268 if (aV1.SquareMagnitude() > aPreci)
2bd4c032 269 {
31c0e219 270 anArray->AddEdge (anIndex[0] + aDecal);
271 anArray->AddEdge (anIndex[1] + aDecal);
272 anArray->AddEdge (anIndex[2] + aDecal);
2bd4c032 273 }
274 }
2bd4c032 275 }
31c0e219 276 return anArray;
277 }
278
31c0e219 279 //! Prepare shaded presentation for specified shape
280 static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape,
281 const Handle(Prs3d_Presentation)& thePrs,
282 const Handle(Prs3d_Drawer)& theDrawer,
283 const Standard_Boolean theHasTexels,
284 const gp_Pnt2d& theUVOrigin,
285 const gp_Pnt2d& theUVRepeat,
286 const gp_Pnt2d& theUVScale,
b6472664 287 const bool theIsClosed)
31c0e219 288 {
289 Handle(Graphic3d_ArrayOfTriangles) aPArray = fillTriangles (theShape, theHasTexels, theUVOrigin, theUVRepeat, theUVScale);
290 if (aPArray.IsNull())
291 {
292 return Standard_False;
293 }
3b1817a9 294
31c0e219 295 Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
296 aGroup->SetClosed (theIsClosed);
6887652a 297 aGroup->SetGroupPrimitivesAspect (theDrawer->ShadingAspect()->Aspect());
31c0e219 298 aGroup->AddPrimitiveArray (aPArray);
2bd4c032 299 return Standard_True;
300 }
a2d5ab2e 301
31c0e219 302 //! Compute boundary presentation for faces of the shape.
9c86076b 303 static Handle(Graphic3d_ArrayOfSegments) fillFaceBoundaries (const TopoDS_Shape& theShape)
a2d5ab2e 304 {
305 // collection of all triangulation nodes on edges
306 // for computing boundaries presentation
a2d5ab2e 307 Standard_Integer aNodeNumber = 0;
1b9f5d95 308 Standard_Integer aNbPolylines = 0;
a2d5ab2e 309
310 TopLoc_Location aTrsf;
0a863061 311 TColgp_SequenceOfPnt aSeqPntsExtra;
312 for (TopExp_Explorer aFaceIter (theShape, TopAbs_FACE); aFaceIter.More(); aFaceIter.Next())
313 {
314 const TopoDS_Face& aFace = TopoDS::Face (aFaceIter.Current());
315 TopoDS_Iterator aSubShapeIter (aFace);
316 if (!aSubShapeIter.More())
317 {
318 // handle specifically faces without boundary definition (triangulation-only)
319 StdPrs_WFShape::AddEdgesOnTriangulation (aSeqPntsExtra, aFace, Standard_False);
320 }
321 }
a2d5ab2e 322
323 // explore all boundary edges
324 TopTools_IndexedDataMapOfShapeListOfShape anEdgesMap;
1b9f5d95 325 TopExp::MapShapesAndAncestors (theShape, TopAbs_EDGE, TopAbs_FACE, anEdgesMap);
326 for (TopTools_IndexedDataMapOfShapeListOfShape::Iterator anEdgeIter (anEdgesMap); anEdgeIter.More(); anEdgeIter.Next())
a2d5ab2e 327 {
328 // reject free edges
1b9f5d95 329 if (anEdgeIter.Value().Extent() == 0)
330 {
a2d5ab2e 331 continue;
1b9f5d95 332 }
a2d5ab2e 333
334 // take one of the shared edges and get edge triangulation
1b9f5d95 335 const TopoDS_Face& aFace = TopoDS::Face (anEdgeIter.Value().First());
336 Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (aFace, aTrsf);
337 if (aTriangulation.IsNull())
338 {
339 continue;
340 }
a2d5ab2e 341
1b9f5d95 342 const TopoDS_Edge& anEdge = TopoDS::Edge (anEdgeIter.Key());
343 Handle(Poly_PolygonOnTriangulation) anEdgePoly = BRep_Tool::PolygonOnTriangulation (anEdge, aTriangulation, aTrsf);
344 if (!anEdgePoly.IsNull()
345 && anEdgePoly->Nodes().Length() >= 2)
346 {
347 aNodeNumber += anEdgePoly->Nodes().Length();
348 ++aNbPolylines;
349 }
350 }
351 if (aNodeNumber == 0)
352 {
0a863061 353 if (aSeqPntsExtra.Size() < 2)
354 {
355 return Handle(Graphic3d_ArrayOfSegments)();
356 }
357
358 Standard_Integer aNbVertices = aSeqPntsExtra.Size();
359 Handle(Graphic3d_ArrayOfSegments) aSegments = new Graphic3d_ArrayOfSegments (aNbVertices);
360 for (Standard_Integer aPntIter = 1; aPntIter <= aNbVertices; aPntIter += 2)
361 {
362 aSegments->AddVertex (aSeqPntsExtra.Value (aPntIter));
363 aSegments->AddVertex (aSeqPntsExtra.Value (aPntIter + 1));
364 }
365 return aSegments;
1b9f5d95 366 }
a2d5ab2e 367
1b9f5d95 368 // create indexed segments array to pack polylines from different edges into single array
369 const Standard_Integer aSegmentEdgeNb = (aNodeNumber - aNbPolylines) * 2;
0a863061 370 Handle(Graphic3d_ArrayOfSegments) aSegments = new Graphic3d_ArrayOfSegments (aNodeNumber + aSeqPntsExtra.Size(), aSegmentEdgeNb + aSeqPntsExtra.Size());
1b9f5d95 371 for (TopTools_IndexedDataMapOfShapeListOfShape::Iterator anEdgeIter (anEdgesMap); anEdgeIter.More(); anEdgeIter.Next())
372 {
373 if (anEdgeIter.Value().Extent() == 0)
374 {
a2d5ab2e 375 continue;
1b9f5d95 376 }
a2d5ab2e 377
1b9f5d95 378 const TopoDS_Face& aFace = TopoDS::Face (anEdgeIter.Value().First());
379 Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (aFace, aTrsf);
380 if (aTriangulation.IsNull())
381 {
382 continue;
383 }
a2d5ab2e 384
1b9f5d95 385 const TopoDS_Edge& anEdge = TopoDS::Edge (anEdgeIter.Key());
386 Handle(Poly_PolygonOnTriangulation) anEdgePoly = BRep_Tool::PolygonOnTriangulation (anEdge, aTriangulation, aTrsf);
387 if (anEdgePoly.IsNull()
388 || anEdgePoly->Nodes().Length () < 2)
389 {
a2d5ab2e 390 continue;
1b9f5d95 391 }
a2d5ab2e 392
393 // get edge nodes indexes from face triangulation
1b9f5d95 394 const TColgp_Array1OfPnt& aTriNodes = aTriangulation->Nodes();
395 const TColStd_Array1OfInteger& anEdgeNodes = anEdgePoly->Nodes();
a2d5ab2e 396
397 // collect the edge nodes
1b9f5d95 398 Standard_Integer aSegmentEdge = aSegments->VertexNumber() + 1;
399 for (Standard_Integer aNodeIdx = anEdgeNodes.Lower(); aNodeIdx <= anEdgeNodes.Upper(); ++aNodeIdx)
a2d5ab2e 400 {
401 // node index in face triangulation
a2d5ab2e 402 // get node and apply location transformation to the node
1b9f5d95 403 const Standard_Integer aTriIndex = anEdgeNodes.Value (aNodeIdx);
a2d5ab2e 404 gp_Pnt aTriNode = aTriNodes.Value (aTriIndex);
1b9f5d95 405 if (!aTrsf.IsIdentity())
406 {
a2d5ab2e 407 aTriNode.Transform (aTrsf);
1b9f5d95 408 }
a2d5ab2e 409
1b9f5d95 410 aSegments->AddVertex (aTriNode);
411 if (aNodeIdx != anEdgeNodes.Lower())
412 {
413 aSegments->AddEdge ( aSegmentEdge);
414 aSegments->AddEdge (++aSegmentEdge);
415 }
a2d5ab2e 416 }
417 }
0a863061 418
419 {
420 Standard_Integer aSegmentEdge = aSegments->VertexNumber();
421 const Standard_Integer aNbVertices = aSeqPntsExtra.Size();
422 for (Standard_Integer aPntIter = 1; aPntIter <= aNbVertices; aPntIter += 2)
423 {
424 aSegments->AddVertex (aSeqPntsExtra.Value (aPntIter));
425 aSegments->AddEdge (++aSegmentEdge);
426 aSegments->AddVertex (aSeqPntsExtra.Value (aPntIter + 1));
427 aSegments->AddEdge (++aSegmentEdge);
428 }
429 }
430
9c86076b 431 return aSegments;
a2d5ab2e 432 }
68858c7d 433
434} // anonymous namespace
2bd4c032 435
5bffb882 436// =======================================================================
437// function : ExploreSolids
438// purpose :
439// =======================================================================
440void StdPrs_ShadedShape::ExploreSolids (const TopoDS_Shape& theShape,
441 const BRep_Builder& theBuilder,
442 TopoDS_Compound& theClosed,
443 TopoDS_Compound& theOpened,
444 const Standard_Boolean theIgnore1DSubShape)
445{
446 if (theShape.IsNull())
447 {
448 return;
449 }
450
451 switch (theShape.ShapeType())
452 {
453 case TopAbs_COMPOUND:
454 case TopAbs_COMPSOLID:
455 {
456 for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
457 {
458 ExploreSolids (anIter.Value(), theBuilder, theClosed, theOpened, theIgnore1DSubShape);
459 }
460 return;
461 }
462 case TopAbs_SOLID:
463 {
464 for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
465 {
466 const TopoDS_Shape& aSubShape = anIter.Value();
467 const Standard_Boolean isClosed = aSubShape.ShapeType() == TopAbs_SHELL &&
468 BRep_Tool::IsClosed (aSubShape) &&
5ad8c033 469 StdPrs_ToolTriangulatedShape::IsTriangulated (aSubShape);
5bffb882 470 theBuilder.Add (isClosed ? theClosed : theOpened, aSubShape);
471 }
472 return;
473 }
474 case TopAbs_SHELL:
475 case TopAbs_FACE:
476 {
477 theBuilder.Add (theOpened, theShape);
478 return;
479 }
480 case TopAbs_WIRE:
481 case TopAbs_EDGE:
482 case TopAbs_VERTEX:
483 {
484 if (!theIgnore1DSubShape)
485 {
486 theBuilder.Add (theOpened, theShape);
487 }
488 return;
489 }
490 case TopAbs_SHAPE:
491 default:
492 return;
493 }
494}
495
2bd4c032 496// =======================================================================
497// function : Add
498// purpose :
499// =======================================================================
31c0e219 500void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs,
501 const TopoDS_Shape& theShape,
502 const Handle(Prs3d_Drawer)& theDrawer,
5bffb882 503 const StdPrs_Volume theVolume)
2bd4c032 504{
505 gp_Pnt2d aDummy;
31c0e219 506 StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer,
5bffb882 507 Standard_False, aDummy, aDummy, aDummy, theVolume);
2bd4c032 508}
509
510// =======================================================================
511// function : Add
512// purpose :
513// =======================================================================
31c0e219 514void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
2bd4c032 515 const TopoDS_Shape& theShape,
516 const Handle (Prs3d_Drawer)& theDrawer,
517 const Standard_Boolean theHasTexels,
518 const gp_Pnt2d& theUVOrigin,
519 const gp_Pnt2d& theUVRepeat,
31c0e219 520 const gp_Pnt2d& theUVScale,
5bffb882 521 const StdPrs_Volume theVolume)
2bd4c032 522{
523 if (theShape.IsNull())
524 {
525 return;
526 }
527
31c0e219 528 // add wireframe presentation for isolated edges and vertices
529 wireframeFromShape (thePrs, theShape, theDrawer);
530
4c513386 531 // Use automatic re-triangulation with deflection-check logic only if this feature is enable
532 if (theDrawer->IsAutoTriangulation())
533 {
534 // Triangulation completeness is important for "open-closed" analysis - perform tessellation beforehand
5ad8c033 535 StdPrs_ToolTriangulatedShape::Tessellate (theShape, theDrawer);
4c513386 536 }
537
538 // add special wireframe presentation for faces without triangulation
539 wireframeNoTriangFacesFromShape (thePrs, theShape, theDrawer);
4769a395 540
541 // The shape types listed below need advanced analysis as potentially containing
542 // both closed and open parts. Solids are also included, because they might
543 // contain non-manifold parts inside (internal open shells)
31c0e219 544 if ((theShape.ShapeType() == TopAbs_COMPOUND
4769a395 545 || theShape.ShapeType() == TopAbs_COMPSOLID
546 || theShape.ShapeType() == TopAbs_SOLID)
5bffb882 547 && theVolume == StdPrs_Volume_Autodetection)
2bd4c032 548 {
31c0e219 549 // collect two compounds: for opened and closed (solid) sub-shapes
550 TopoDS_Compound anOpened, aClosed;
551 BRep_Builder aBuilder;
552 aBuilder.MakeCompound (aClosed);
553 aBuilder.MakeCompound (anOpened);
5bffb882 554 ExploreSolids (theShape, aBuilder, aClosed, anOpened, Standard_True);
31c0e219 555
556 TopoDS_Iterator aShapeIter (aClosed);
557 if (aShapeIter.More())
2bd4c032 558 {
31c0e219 559 shadeFromShape (aClosed, thePrs, theDrawer,
b6472664 560 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, true);
2bd4c032 561 }
31c0e219 562
563 aShapeIter.Initialize (anOpened);
564 if (aShapeIter.More())
2bd4c032 565 {
31c0e219 566 shadeFromShape (anOpened, thePrs, theDrawer,
b6472664 567 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, false);
2bd4c032 568 }
569 }
31c0e219 570 else
571 {
5bffb882 572 // if the shape type is not compound, composolid or solid, use autodetection back-facing filled
31c0e219 573 shadeFromShape (theShape, thePrs, theDrawer,
4769a395 574 theHasTexels, theUVOrigin, theUVRepeat, theUVScale,
b6472664 575 theVolume == StdPrs_Volume_Closed);
31c0e219 576 }
2bd4c032 577
6262338c 578 if (theDrawer->FaceBoundaryDraw())
a2d5ab2e 579 {
9c86076b 580 Handle(Graphic3d_ArrayOfSegments) aBndSegments = fillFaceBoundaries (theShape);
581 if (!aBndSegments.IsNull())
582 {
583 Handle(Graphic3d_AspectLine3d) aBoundaryAspect = theDrawer->FaceBoundaryAspect()->Aspect();
584 Handle(Graphic3d_Group) aPrsGrp = Prs3d_Root::CurrentGroup (thePrs);
585 aPrsGrp->SetGroupPrimitivesAspect (aBoundaryAspect);
586 aPrsGrp->AddPrimitiveArray (aBndSegments);
587 }
a2d5ab2e 588 }
589}
9c86076b 590
591// =======================================================================
592// function : FillTriangles
593// purpose :
594// =======================================================================
595Handle(Graphic3d_ArrayOfTriangles) StdPrs_ShadedShape::FillTriangles (const TopoDS_Shape& theShape,
596 const Standard_Boolean theHasTexels,
597 const gp_Pnt2d& theUVOrigin,
598 const gp_Pnt2d& theUVRepeat,
599 const gp_Pnt2d& theUVScale)
600{
601 return fillTriangles (theShape, theHasTexels, theUVOrigin, theUVRepeat, theUVScale);
602}
603
604// =======================================================================
605// function : FillFaceBoundaries
606// purpose :
607// =======================================================================
608Handle(Graphic3d_ArrayOfSegments) StdPrs_ShadedShape::FillFaceBoundaries (const TopoDS_Shape& theShape)
609{
610 return fillFaceBoundaries (theShape);
611}
612
613// =======================================================================
614// function : AddWireframeForFreeElements
615// purpose :
616// =======================================================================
617void StdPrs_ShadedShape::AddWireframeForFreeElements (const Handle (Prs3d_Presentation)& thePrs,
618 const TopoDS_Shape& theShape,
619 const Handle (Prs3d_Drawer)& theDrawer)
620{
621 wireframeFromShape (thePrs, theShape, theDrawer);
622}
623
624// =======================================================================
625// function : AddWireframeForFacesWithoutTriangles
626// purpose :
627// =======================================================================
628void StdPrs_ShadedShape::AddWireframeForFacesWithoutTriangles (const Handle(Prs3d_Presentation)& thePrs,
629 const TopoDS_Shape& theShape,
630 const Handle(Prs3d_Drawer)& theDrawer)
631{
632 wireframeNoTriangFacesFromShape (thePrs, theShape, theDrawer);
633}