0025099: Visualization - Option to show vertices of a shape
[occt.git] / src / StdPrs / StdPrs_ShadedShape.cxx
CommitLineData
973c2be1 1// Created on: 1993-09-23
2// Created by: Jean-Louis FRENKEL
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
d5f74e42 8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
2bd4c032 16
17#include <StdPrs_ShadedShape.hxx>
18
19#include <Bnd_Box.hxx>
20#include <BRep_Builder.hxx>
21#include <BRepBndLib.hxx>
22#include <BRepMesh_DiscretFactory.hxx>
23#include <BRepMesh_DiscretRoot.hxx>
24#include <BRepTools.hxx>
31c0e219 25#include <Graphic3d_ArrayOfSegments.hxx>
2bd4c032 26#include <Graphic3d_ArrayOfTriangles.hxx>
27#include <Graphic3d_AspectFillArea3d.hxx>
28#include <Graphic3d_Group.hxx>
29#include <gp_Dir.hxx>
30#include <gp_Vec.hxx>
31#include <gp_Pnt.hxx>
31c0e219 32#include <NCollection_List.hxx>
2bd4c032 33#include <Precision.hxx>
9dba391d 34#include <Prs3d.hxx>
2bd4c032 35#include <Prs3d_Drawer.hxx>
31c0e219 36#include <Prs3d_LineAspect.hxx>
2bd4c032 37#include <Prs3d_Presentation.hxx>
38#include <Prs3d_ShadingAspect.hxx>
39#include <Poly_Connect.hxx>
31c0e219 40#include <Poly_PolygonOnTriangulation.hxx>
2bd4c032 41#include <Poly_Triangulation.hxx>
42#include <StdPrs_ToolShadedShape.hxx>
43#include <StdPrs_WFShape.hxx>
31c0e219 44#include <TopExp.hxx>
fc9b36d6 45#include <TopExp_Explorer.hxx>
46#include <TopoDS.hxx>
31c0e219 47#include <TopoDS_Compound.hxx>
2bd4c032 48#include <TopoDS_Face.hxx>
31c0e219 49#include <TopoDS_Shape.hxx>
2bd4c032 50#include <TColgp_Array1OfDir.hxx>
51#include <TColgp_Array1OfPnt2d.hxx>
31c0e219 52#include <TColgp_HArray1OfPnt.hxx>
a2d5ab2e 53#include <TopTools_ListOfShape.hxx>
54#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
2bd4c032 55
56namespace
57{
31c0e219 58
59 //! Computes wireframe presentation for free wires and vertices
60 void wireframeFromShape (const Handle (Prs3d_Presentation)& thePrs,
61 const TopoDS_Shape& theShape,
62 const Handle (Prs3d_Drawer)& theDrawer)
63 {
53b15292 64 Standard_Boolean aDrawAllVerticesFlag = (theDrawer->VertexDrawMode() == Prs3d_VDM_All);
65
66 if (!aDrawAllVerticesFlag && theShape.ShapeType() != TopAbs_COMPOUND)
31c0e219 67 {
68 return;
69 }
70
71 TopExp_Explorer aShapeIter (theShape, TopAbs_FACE);
72 if (!aShapeIter.More())
73 {
74 // compound contains no shaded elements at all
75 StdPrs_WFShape::Add (thePrs, theShape, theDrawer);
76 return;
77 }
78
53b15292 79 // We have to create a compound and collect all subshapes not drawn by the shading algo.
80 // This includes:
81 // - isolated edges
82 // - isolated vertices, if aDrawAllVerticesFlag == Standard_False
83 // - all shape's vertices, if aDrawAllVerticesFlag == Standard_True
31c0e219 84 TopoDS_Compound aCompoundWF;
85 BRep_Builder aBuilder;
86 aBuilder.MakeCompound (aCompoundWF);
87 Standard_Boolean hasElement = Standard_False;
88
89 // isolated edges
90 for (aShapeIter.Init (theShape, TopAbs_EDGE, TopAbs_FACE); aShapeIter.More(); aShapeIter.Next())
91 {
92 hasElement = Standard_True;
93 aBuilder.Add (aCompoundWF, aShapeIter.Current());
94 }
53b15292 95 // isolated or all vertices
96 aShapeIter.Init (theShape, TopAbs_VERTEX, aDrawAllVerticesFlag ? TopAbs_SHAPE : TopAbs_EDGE);
97 for (; aShapeIter.More(); aShapeIter.Next())
31c0e219 98 {
99 hasElement = Standard_True;
100 aBuilder.Add (aCompoundWF, aShapeIter.Current());
101 }
102 if (hasElement)
103 {
104 StdPrs_WFShape::Add (thePrs, aCompoundWF, theDrawer);
105 }
106 }
107
31c0e219 108 //! Gets triangulation of every face of shape and fills output array of triangles
109 static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
110 const Standard_Boolean theHasTexels,
111 const gp_Pnt2d& theUVOrigin,
112 const gp_Pnt2d& theUVRepeat,
113 const gp_Pnt2d& theUVScale)
2bd4c032 114 {
31c0e219 115 Handle(Poly_Triangulation) aT;
2bd4c032 116 TopLoc_Location aLoc;
31c0e219 117 gp_Pnt aPoint;
118 Standard_Integer aNbTriangles = 0;
119 Standard_Integer aNbVertices = 0;
2bd4c032 120
31c0e219 121 // Precision for compare square distances
3b1817a9 122 const Standard_Real aPreci = Precision::SquareConfusion();
2bd4c032 123
fc9b36d6 124 TopExp_Explorer aFaceIt(theShape, TopAbs_FACE);
125 for (; aFaceIt.More(); aFaceIt.Next())
2bd4c032 126 {
fc9b36d6 127 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
128 aT = StdPrs_ToolShadedShape::Triangulation (aFace, aLoc);
31c0e219 129 if (!aT.IsNull())
2bd4c032 130 {
31c0e219 131 aNbTriangles += aT->NbTriangles();
132 aNbVertices += aT->NbNodes();
2bd4c032 133 }
2bd4c032 134 }
31c0e219 135 if (aNbVertices < 3 || aNbTriangles <= 0)
2bd4c032 136 {
31c0e219 137 return Handle(Graphic3d_ArrayOfTriangles)();
3b1817a9 138 }
2bd4c032 139
31c0e219 140 Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (aNbVertices, 3 * aNbTriangles,
871fa103 141 Standard_True, Standard_False, theHasTexels);
31c0e219 142 Standard_Real aUmin (0.0), aUmax (0.0), aVmin (0.0), aVmax (0.0), dUmax (0.0), dVmax (0.0);
fc9b36d6 143 for (aFaceIt.Init (theShape, TopAbs_FACE); aFaceIt.More(); aFaceIt.Next())
2bd4c032 144 {
fc9b36d6 145 const TopoDS_Face& aFace = TopoDS::Face(aFaceIt.Current());
146 aT = StdPrs_ToolShadedShape::Triangulation (aFace, aLoc);
31c0e219 147 if (aT.IsNull())
3b1817a9 148 {
149 continue;
150 }
151 const gp_Trsf& aTrsf = aLoc.Transformation();
31c0e219 152 Poly_Connect aPolyConnect (aT);
3b1817a9 153 // Extracts vertices & normals from nodes
31c0e219 154 const TColgp_Array1OfPnt& aNodes = aT->Nodes();
155 const TColgp_Array1OfPnt2d& aUVNodes = aT->UVNodes();
3b1817a9 156 TColgp_Array1OfDir aNormals (aNodes.Lower(), aNodes.Upper());
fc9b36d6 157 StdPrs_ToolShadedShape::Normal (aFace, aPolyConnect, aNormals);
3b1817a9 158
159 if (theHasTexels)
2bd4c032 160 {
3b1817a9 161 BRepTools::UVBounds (aFace, aUmin, aUmax, aVmin, aVmax);
162 dUmax = (aUmax - aUmin);
163 dVmax = (aVmax - aVmin);
164 }
165
31c0e219 166 const Standard_Integer aDecal = anArray->VertexNumber();
3b1817a9 167 for (Standard_Integer aNodeIter = aNodes.Lower(); aNodeIter <= aNodes.Upper(); ++aNodeIter)
168 {
31c0e219 169 aPoint = aNodes (aNodeIter);
3b1817a9 170 if (!aLoc.IsIdentity())
2bd4c032 171 {
31c0e219 172 aPoint.Transform (aTrsf);
3b1817a9 173 aNormals (aNodeIter).Transform (aTrsf);
2bd4c032 174 }
3b1817a9 175
176 if (theHasTexels && aUVNodes.Upper() == aNodes.Upper())
2bd4c032 177 {
3b1817a9 178 const gp_Pnt2d aTexel = gp_Pnt2d ((-theUVOrigin.X() + (theUVRepeat.X() * (aUVNodes (aNodeIter).X() - aUmin)) / dUmax) / theUVScale.X(),
179 (-theUVOrigin.Y() + (theUVRepeat.Y() * (aUVNodes (aNodeIter).Y() - aVmin)) / dVmax) / theUVScale.Y());
31c0e219 180 anArray->AddVertex (aPoint, aNormals (aNodeIter), aTexel);
2bd4c032 181 }
3b1817a9 182 else
2bd4c032 183 {
31c0e219 184 anArray->AddVertex (aPoint, aNormals (aNodeIter));
2bd4c032 185 }
3b1817a9 186 }
2bd4c032 187
3b1817a9 188 // Fill array with vertex and edge visibility info
31c0e219 189 const Poly_Array1OfTriangle& aTriangles = aT->Triangles();
190 Standard_Integer anIndex[3];
191 for (Standard_Integer aTriIter = 1; aTriIter <= aT->NbTriangles(); ++aTriIter)
3b1817a9 192 {
fc9b36d6 193 if (aFace.Orientation() == TopAbs_REVERSED)
31c0e219 194 {
195 aTriangles (aTriIter).Get (anIndex[0], anIndex[2], anIndex[1]);
196 }
3b1817a9 197 else
31c0e219 198 {
199 aTriangles (aTriIter).Get (anIndex[0], anIndex[1], anIndex[2]);
200 }
3b1817a9 201
31c0e219 202 gp_Pnt aP1 = aNodes (anIndex[0]);
203 gp_Pnt aP2 = aNodes (anIndex[1]);
204 gp_Pnt aP3 = aNodes (anIndex[2]);
3b1817a9 205
31c0e219 206 gp_Vec aV1 (aP1, aP2);
207 if (aV1.SquareMagnitude() <= aPreci)
3b1817a9 208 {
209 continue;
210 }
31c0e219 211 gp_Vec aV2 (aP2, aP3);
212 if (aV2.SquareMagnitude() <= aPreci)
3b1817a9 213 {
214 continue;
215 }
31c0e219 216 gp_Vec aV3 (aP3, aP1);
217 if (aV3.SquareMagnitude() <= aPreci)
3b1817a9 218 {
219 continue;
220 }
31c0e219 221 aV1.Normalize();
222 aV2.Normalize();
223 aV1.Cross (aV2);
224 if (aV1.SquareMagnitude() > aPreci)
2bd4c032 225 {
31c0e219 226 anArray->AddEdge (anIndex[0] + aDecal);
227 anArray->AddEdge (anIndex[1] + aDecal);
228 anArray->AddEdge (anIndex[2] + aDecal);
2bd4c032 229 }
230 }
2bd4c032 231 }
31c0e219 232 return anArray;
233 }
234
235 //! Searches closed and unclosed subshapes in shape structure
236 //! and puts them into two compounds for separate processing of closed and unclosed sub-shapes.
237 static void exploreSolids (const TopoDS_Shape& theShape,
238 const BRep_Builder& theBuilder,
239 TopoDS_Compound& theCompoundForClosed,
240 TopoDS_Compound& theCompoundForOpened)
241 {
242 if (theShape.IsNull())
243 {
244 return;
245 }
246
247 switch (theShape.ShapeType())
248 {
249 case TopAbs_COMPOUND:
250 case TopAbs_COMPSOLID:
251 {
252 for (TopoDS_Iterator anIter (theShape); anIter.More(); anIter.Next())
253 {
254 exploreSolids (anIter.Value(), theBuilder, theCompoundForClosed, theCompoundForOpened);
255 }
256 return;
257 }
258 case TopAbs_SOLID:
259 {
260 theBuilder.Add (StdPrs_ToolShadedShape::IsClosed (theShape) ? theCompoundForClosed : theCompoundForOpened, theShape);
261 return;
262 }
263 case TopAbs_SHELL:
264 case TopAbs_FACE:
265 {
266 theBuilder.Add (theCompoundForOpened, theShape);
267 return;
268 }
269 case TopAbs_WIRE:
270 case TopAbs_EDGE:
271 case TopAbs_VERTEX:
272 case TopAbs_SHAPE:
273 default:
274 return;
275 }
276 }
277
278 //! Prepare shaded presentation for specified shape
279 static Standard_Boolean shadeFromShape (const TopoDS_Shape& theShape,
280 const Handle(Prs3d_Presentation)& thePrs,
281 const Handle(Prs3d_Drawer)& theDrawer,
282 const Standard_Boolean theHasTexels,
283 const gp_Pnt2d& theUVOrigin,
284 const gp_Pnt2d& theUVRepeat,
285 const gp_Pnt2d& theUVScale,
286 const Standard_Boolean theIsClosed)
287 {
288 Handle(Graphic3d_ArrayOfTriangles) aPArray = fillTriangles (theShape, theHasTexels, theUVOrigin, theUVRepeat, theUVScale);
289 if (aPArray.IsNull())
290 {
291 return Standard_False;
292 }
3b1817a9 293
31c0e219 294 Handle(Graphic3d_Group) aGroup = Prs3d_Root::NewGroup (thePrs);
295 aGroup->SetClosed (theIsClosed);
296 if (!theDrawer->ShadingAspectGlobal())
297 {
298 Handle(Graphic3d_AspectFillArea3d) anAsp = theDrawer->ShadingAspect()->Aspect();
299 theIsClosed ? anAsp->SuppressBackFace() : anAsp->AllowBackFace();
300 aGroup->SetGroupPrimitivesAspect (anAsp);
301 }
302 aGroup->AddPrimitiveArray (aPArray);
2bd4c032 303 return Standard_True;
304 }
a2d5ab2e 305
31c0e219 306 //! Compute boundary presentation for faces of the shape.
307 static void computeFaceBoundaries (const TopoDS_Shape& theShape,
308 const Handle(Prs3d_Presentation)& thePrs,
309 const Handle(Prs3d_Drawer)& theDrawer)
a2d5ab2e 310 {
311 // collection of all triangulation nodes on edges
312 // for computing boundaries presentation
313 NCollection_List<Handle(TColgp_HArray1OfPnt)> aNodeCollection;
314 Standard_Integer aNodeNumber = 0;
315
316 TopLoc_Location aTrsf;
317
318 // explore all boundary edges
319 TopTools_IndexedDataMapOfShapeListOfShape anEdgesMap;
320 TopExp::MapShapesAndAncestors (
321 theShape, TopAbs_EDGE, TopAbs_FACE, anEdgesMap);
322
323 Standard_Integer anEdgeIdx = 1;
324 for ( ; anEdgeIdx <= anEdgesMap.Extent (); anEdgeIdx++)
325 {
326 // reject free edges
327 const TopTools_ListOfShape& aFaceList = anEdgesMap.FindFromIndex (anEdgeIdx);
328 if (aFaceList.Extent() == 0)
329 continue;
330
331 // take one of the shared edges and get edge triangulation
332 const TopoDS_Face& aFace = TopoDS::Face (aFaceList.First ());
333 const TopoDS_Edge& anEdge = TopoDS::Edge (anEdgesMap.FindKey (anEdgeIdx));
334
335 Handle(Poly_Triangulation) aTriangulation =
336 BRep_Tool::Triangulation (aFace, aTrsf);
337
338 if (aTriangulation.IsNull ())
339 continue;
340
341 Handle(Poly_PolygonOnTriangulation) anEdgePoly =
342 BRep_Tool::PolygonOnTriangulation (anEdge, aTriangulation, aTrsf);
343
344 if (anEdgePoly.IsNull ())
345 continue;
346
347 // get edge nodes indexes from face triangulation
348 const TColgp_Array1OfPnt& aTriNodes = aTriangulation->Nodes ();
349 const TColStd_Array1OfInteger& anEdgeNodes = anEdgePoly->Nodes ();
350
351 if (anEdgeNodes.Length () < 2)
352 continue;
353
354 // collect the edge nodes
355 Handle(TColgp_HArray1OfPnt) aCollected =
356 new TColgp_HArray1OfPnt (anEdgeNodes.Lower (), anEdgeNodes.Upper ());
357
358 Standard_Integer aNodeIdx = anEdgeNodes.Lower ();
359 for ( ; aNodeIdx <= anEdgeNodes.Upper (); aNodeIdx++)
360 {
361 // node index in face triangulation
362 Standard_Integer aTriIndex = anEdgeNodes.Value (aNodeIdx);
363
364 // get node and apply location transformation to the node
365 gp_Pnt aTriNode = aTriNodes.Value (aTriIndex);
366 if (!aTrsf.IsIdentity ())
367 aTriNode.Transform (aTrsf);
368
369 // add node to the boundary array
370 aCollected->SetValue (aNodeIdx, aTriNode);
371 }
372
373 aNodeNumber += anEdgeNodes.Length ();
374 aNodeCollection.Append (aCollected);
375 }
376
377 // check if it possible to continue building the presentation
378 if (aNodeNumber == 0)
379 return;
380
381 // allocate polyline array for presentation
382 Standard_Integer aSegmentEdgeNb =
383 (aNodeNumber - aNodeCollection.Extent()) * 2;
384
385 Handle(Graphic3d_ArrayOfSegments) aSegments =
386 new Graphic3d_ArrayOfSegments (aNodeNumber, aSegmentEdgeNb);
387
388 // build presentation for edge bondaries
389 NCollection_List<Handle(TColgp_HArray1OfPnt)>::Iterator
390 aCollIt (aNodeCollection);
391
392 // the edge index is increased in each iteration step to
393 // avoid contiguous segments between different face edges.
394 for ( ; aCollIt.More(); aCollIt.Next () )
395 {
396 const Handle(TColgp_HArray1OfPnt)& aNodeArray = aCollIt.Value ();
397
398 Standard_Integer aNodeIdx = aNodeArray->Lower ();
399
400 // add first node (this node is not shared with previous segment).
401 // for each face edge, indices for sharing nodes
402 // between segments begin from the first added node.
403 Standard_Integer aSegmentEdge =
404 aSegments->AddVertex (aNodeArray->Value (aNodeIdx));
405
406 // add subsequent nodes and provide edge indexes for sharing
407 // the nodes between the sequential segments.
408 for ( aNodeIdx++; aNodeIdx <= aNodeArray->Upper (); aNodeIdx++ )
409 {
410 aSegments->AddVertex (aNodeArray->Value (aNodeIdx));
411 aSegments->AddEdge ( aSegmentEdge);
412 aSegments->AddEdge (++aSegmentEdge);
413 }
414 }
415
416 // set up aspect and add polyline data
417 Handle(Graphic3d_AspectLine3d) aBoundaryAspect =
418 theDrawer->FaceBoundaryAspect ()->Aspect ();
419
31c0e219 420 Handle(Graphic3d_Group) aPrsGrp = Prs3d_Root::CurrentGroup (thePrs);
a2d5ab2e 421 aPrsGrp->SetGroupPrimitivesAspect (aBoundaryAspect);
a2d5ab2e 422 aPrsGrp->AddPrimitiveArray (aSegments);
a2d5ab2e 423 }
2bd4c032 424};
425
426// =======================================================================
427// function : Add
428// purpose :
429// =======================================================================
31c0e219 430void StdPrs_ShadedShape::Add (const Handle(Prs3d_Presentation)& thePrs,
431 const TopoDS_Shape& theShape,
432 const Handle(Prs3d_Drawer)& theDrawer,
433 const Standard_Boolean theToExploreSolids)
2bd4c032 434{
435 gp_Pnt2d aDummy;
31c0e219 436 StdPrs_ShadedShape::Add (thePrs, theShape, theDrawer,
437 Standard_False, aDummy, aDummy, aDummy, theToExploreSolids);
2bd4c032 438}
439
ad3217cd 440// =======================================================================
441// function : Tessellate
442// purpose :
443// =======================================================================
444void StdPrs_ShadedShape::Tessellate (const TopoDS_Shape& theShape,
445 const Handle (Prs3d_Drawer)& theDrawer)
446{
31c0e219 447 // Check if it is possible to avoid unnecessary recomputation of shape triangulation
9dba391d 448 Standard_Real aDeflection = Prs3d::GetDeflection (theShape, theDrawer);
ad3217cd 449 if (BRepTools::Triangulation (theShape, aDeflection))
450 {
451 return;
452 }
453
454 // retrieve meshing tool from Factory
455 BRepTools::Clean (theShape);
456 Handle(BRepMesh_DiscretRoot) aMeshAlgo = BRepMesh_DiscretFactory::Get().Discret (theShape,
457 aDeflection,
458 theDrawer->HLRAngle());
459 if (!aMeshAlgo.IsNull())
460 {
461 aMeshAlgo->Perform();
462 }
463}
464
2bd4c032 465// =======================================================================
466// function : Add
467// purpose :
468// =======================================================================
31c0e219 469void StdPrs_ShadedShape::Add (const Handle (Prs3d_Presentation)& thePrs,
2bd4c032 470 const TopoDS_Shape& theShape,
471 const Handle (Prs3d_Drawer)& theDrawer,
472 const Standard_Boolean theHasTexels,
473 const gp_Pnt2d& theUVOrigin,
474 const gp_Pnt2d& theUVRepeat,
31c0e219 475 const gp_Pnt2d& theUVScale,
476 const Standard_Boolean theToExploreSolids)
2bd4c032 477{
478 if (theShape.IsNull())
479 {
480 return;
481 }
482
31c0e219 483 // add wireframe presentation for isolated edges and vertices
484 wireframeFromShape (thePrs, theShape, theDrawer);
485
486 // IsClosed also verifies triangulation completeness - perform tessellation beforehand
487 Tessellate (theShape, theDrawer);
488 const Standard_Boolean isClosed = StdPrs_ToolShadedShape::IsClosed (theShape);
489 if ((theShape.ShapeType() == TopAbs_COMPOUND
490 || theShape.ShapeType() == TopAbs_COMPSOLID)
491 && !isClosed
492 && theToExploreSolids)
2bd4c032 493 {
31c0e219 494 // collect two compounds: for opened and closed (solid) sub-shapes
495 TopoDS_Compound anOpened, aClosed;
496 BRep_Builder aBuilder;
497 aBuilder.MakeCompound (aClosed);
498 aBuilder.MakeCompound (anOpened);
499 exploreSolids (theShape, aBuilder, aClosed, anOpened);
500
501 TopoDS_Iterator aShapeIter (aClosed);
502 if (aShapeIter.More())
2bd4c032 503 {
31c0e219 504 shadeFromShape (aClosed, thePrs, theDrawer,
505 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, Standard_True);
2bd4c032 506 }
31c0e219 507
508 aShapeIter.Initialize (anOpened);
509 if (aShapeIter.More())
2bd4c032 510 {
31c0e219 511 shadeFromShape (anOpened, thePrs, theDrawer,
512 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, Standard_False);
2bd4c032 513 }
514 }
31c0e219 515 else
516 {
517 shadeFromShape (theShape, thePrs, theDrawer,
518 theHasTexels, theUVOrigin, theUVRepeat, theUVScale, isClosed);
519 }
2bd4c032 520
31c0e219 521 if (theDrawer->IsFaceBoundaryDraw())
a2d5ab2e 522 {
31c0e219 523 computeFaceBoundaries (theShape, thePrs, theDrawer);
a2d5ab2e 524 }
525}