0027987: CellsBuilder algorithm does not find shared common parts of the arguments
[occt.git] / src / SelectMgr / SelectMgr_TriangularFrustumSet.cxx
CommitLineData
f751596e 1// Created on: 2014-11-21
2// Created by: Varvara POSKONINA
3// Copyright (c) 2005-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <BRepMesh_DataStructureOfDelaun.hxx>
17#include <BRepMesh_Delaun.hxx>
18#include <NCollection_IncAllocator.hxx>
19
20#include <SelectMgr_TriangularFrustumSet.hxx>
92efcf78 21#include <SelectMgr_TriangularFrustum.hxx>
f751596e 22
23#define MEMORY_BLOCK_SIZE 512 * 7
24
25// =======================================================================
26// function : BuildSelectingVolume
27// purpose : Meshes polygon bounded by polyline. Than organizes a set of
28// triangular frustums, where each triangle's projection onto
29// near and far view frustum planes is considered as a frustum
30// base
31// =======================================================================
32void SelectMgr_TriangularFrustumSet::Build (const TColgp_Array1OfPnt2d& thePoints)
33{
f751596e 34 myFrustums.Clear();
35
36 Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator (MEMORY_BLOCK_SIZE);
37 Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun(anAllocator);
38 Standard_Integer aPtsLower = thePoints.Lower();
39 Standard_Integer aPtsUpper = thePoints.Upper();
40 BRepMesh::Array1OfInteger anIndexes (0, thePoints.Length() - 1);
41 for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
42 {
43 BRepMesh_Vertex aVertex (thePoints.Value (aPtIdx).XY(), aPtIdx, BRepMesh_Frontier);
44 anIndexes.ChangeValue (aPtIdx - aPtsLower) = aMeshStructure->AddNode (aVertex);
45 }
46
47 Standard_Real aPtSum = 0;
48 for (Standard_Integer aIdx = aPtsLower; aIdx <= aPtsUpper; ++aIdx)
49 {
50 Standard_Integer aNextIdx = (aIdx % thePoints.Length()) + 1;
51 aPtSum += (thePoints.Value (aNextIdx).Coord().X() - thePoints.Value (aIdx).Coord().X())
52 * (thePoints.Value (aNextIdx).Coord().Y() + thePoints.Value (aIdx).Coord().Y());
53 }
54 Standard_Boolean isClockwiseOrdered = aPtSum < 0;
55
56 for (Standard_Integer aIdx = 0; aIdx < anIndexes.Length(); ++aIdx)
57 {
58 Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
59 Standard_Integer aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
60 BRepMesh_Edge anEdge (anIndexes.Value (aPtIdx),
61 anIndexes.Value (aNextPtIdx),
62 BRepMesh_Frontier);
63 aMeshStructure->AddLink (anEdge);
64 }
65
66 BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
67 const BRepMesh::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
68 if (aTriangles.Extent() < 1)
69 return;
70
71 BRepMesh::MapOfInteger::Iterator aTriangleIt (aTriangles);
72 for (; aTriangleIt.More(); aTriangleIt.Next())
73 {
74 const Standard_Integer aTriangleId = aTriangleIt.Key();
75 const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement (aTriangleId);
76
77 if (aCurrentTriangle.Movability() == BRepMesh_Deleted)
78 continue;
79
80 Standard_Integer aTriangleVerts[3];
81 aMeshStructure->ElementNodes (aCurrentTriangle, aTriangleVerts);
82
83 gp_Pnt2d aPts[3];
84 for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
85 {
86 const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode (aTriangleVerts[aVertIdx]);
87 aPts[aVertIdx] = aVertex.Coord();
88 }
89
c04c30b3 90 Handle(SelectMgr_TriangularFrustum) aTrFrustum = new SelectMgr_TriangularFrustum();
f751596e 91 aTrFrustum->SetBuilder (myBuilder);
92 aTrFrustum->Build (aPts[0], aPts[1], aPts[2]);
93 myFrustums.Append (aTrFrustum);
94 }
95
96 aMeshStructure.Nullify();
97 anAllocator.Nullify();
98}
99
100// =======================================================================
3bf9a45f 101// function : ScaleAndTransform
102// purpose : IMPORTANT: Scaling makes sense only for frustum built on a single point!
103// Note that this method does not perform any checks on type of the frustum.
104// Returns a copy of the frustum resized according to the scale factor given
105// and transforms it using the matrix given.
106// There are no default parameters, but in case if:
107// - transformation only is needed: @theScaleFactor must be initialized
108// as any negative value;
109// - scale only is needed: @theTrsf must be set to gp_Identity.
f751596e 110// =======================================================================
099f3513 111Handle(SelectMgr_BaseFrustum) SelectMgr_TriangularFrustumSet::ScaleAndTransform (const Standard_Integer theScale,
112 const gp_GTrsf& theTrsf) const
f751596e 113{
099f3513 114 Handle(SelectMgr_TriangularFrustumSet) aRes = new SelectMgr_TriangularFrustumSet();
f751596e 115
116 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
117 {
3bf9a45f 118 aRes->myFrustums.Append (Handle(SelectMgr_TriangularFrustum)::DownCast (anIter.Value()->ScaleAndTransform (theScale, theTrsf)));
f751596e 119 }
120
099f3513 121 return aRes;
f751596e 122}
123
124// =======================================================================
125// function : Overlaps
126// purpose :
127// =======================================================================
3bf9a45f 128Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const SelectMgr_Vec3& theMinPnt,
129 const SelectMgr_Vec3& theMaxPnt,
7ab15952 130 Standard_Real& theDepth)
f751596e 131{
132 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
133 {
3bf9a45f 134 if (anIter.Value()->Overlaps (theMinPnt, theMaxPnt, theDepth))
f751596e 135 return Standard_True;
136 }
137
138 return Standard_False;
139}
140
141// =======================================================================
142// function : Overlaps
143// purpose :
144// =======================================================================
7ab15952 145Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const SelectMgr_Vec3& theMinPnt,
2157d6ac 146 const SelectMgr_Vec3& theMaxPnt,
147 Standard_Boolean* /*theInside*/)
f751596e 148{
149 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
150 {
2157d6ac 151 if (anIter.Value()->Overlaps (theMinPnt, theMaxPnt, NULL))
f751596e 152 return Standard_True;
153 }
154
155 return Standard_False;
156}
157
158// =======================================================================
159// function : Overlaps
160// purpose :
161// =======================================================================
7ab15952 162Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const gp_Pnt& thePnt,
163 Standard_Real& theDepth)
f751596e 164{
165 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
166 {
167 if (anIter.Value()->Overlaps (thePnt, theDepth))
168 return Standard_True;
169 }
170
171 return Standard_False;
172}
173
174// =======================================================================
175// function : Overlaps
176// purpose :
177// =======================================================================
114b7bf1 178Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const TColgp_Array1OfPnt& theArrayOfPts,
7ab15952 179 Select3D_TypeOfSensitivity theSensType,
180 Standard_Real& theDepth)
f751596e 181{
182 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
183 {
184 if (anIter.Value()->Overlaps (theArrayOfPts, theSensType, theDepth))
185 return Standard_True;
186 }
187
188 return Standard_False;
189}
190
191// =======================================================================
192// function : Overlaps
193// purpose :
194// =======================================================================
7ab15952 195Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const gp_Pnt& thePnt1,
196 const gp_Pnt& thePnt2,
197 Standard_Real& theDepth)
f751596e 198{
199 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
200 {
201 if (anIter.Value()->Overlaps (thePnt1, thePnt2, theDepth))
202 return Standard_True;
203 }
204
205 return Standard_False;
206}
207
208// =======================================================================
209// function : Overlaps
210// purpose :
211// =======================================================================
7ab15952 212Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const gp_Pnt& thePnt1,
213 const gp_Pnt& thePnt2,
214 const gp_Pnt& thePnt3,
215 Select3D_TypeOfSensitivity theSensType,
216 Standard_Real& theDepth)
f751596e 217{
218 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
219 {
220 if (anIter.Value()->Overlaps (thePnt1, thePnt2, thePnt3, theSensType, theDepth))
221 return Standard_True;
222 }
223
224 return Standard_False;
225}
226
227#undef MEMORY_BLOCK_SIZE