0029367: Visualization - simplify interface of V3d_View and V3d_Viewer
[occt.git] / src / SelectMgr / SelectMgr_TriangularFrustumSet.cxx
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f751596e 1// Created on: 2014-11-21
2// Created by: Varvara POSKONINA
3// Copyright (c) 2005-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <BRepMesh_DataStructureOfDelaun.hxx>
17#include <BRepMesh_Delaun.hxx>
18#include <NCollection_IncAllocator.hxx>
19
20#include <SelectMgr_TriangularFrustumSet.hxx>
92efcf78 21#include <SelectMgr_TriangularFrustum.hxx>
f751596e 22
23#define MEMORY_BLOCK_SIZE 512 * 7
24
25// =======================================================================
26// function : BuildSelectingVolume
27// purpose : Meshes polygon bounded by polyline. Than organizes a set of
28// triangular frustums, where each triangle's projection onto
29// near and far view frustum planes is considered as a frustum
30// base
31// =======================================================================
32void SelectMgr_TriangularFrustumSet::Build (const TColgp_Array1OfPnt2d& thePoints)
33{
f751596e 34 myFrustums.Clear();
35
36 Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator (MEMORY_BLOCK_SIZE);
37 Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun(anAllocator);
38 Standard_Integer aPtsLower = thePoints.Lower();
39 Standard_Integer aPtsUpper = thePoints.Upper();
7bd071ed 40 IMeshData::VectorOfInteger anIndexes(aPtsUpper - aPtsLower, anAllocator);
f751596e 41 for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
42 {
7bd071ed 43 BRepMesh_Vertex aVertex(thePoints.Value(aPtIdx).XY(), aPtIdx, BRepMesh_Frontier);
44 anIndexes.Append(aMeshStructure->AddNode(aVertex));
f751596e 45 }
46
47 Standard_Real aPtSum = 0;
48 for (Standard_Integer aIdx = aPtsLower; aIdx <= aPtsUpper; ++aIdx)
49 {
50 Standard_Integer aNextIdx = (aIdx % thePoints.Length()) + 1;
51 aPtSum += (thePoints.Value (aNextIdx).Coord().X() - thePoints.Value (aIdx).Coord().X())
52 * (thePoints.Value (aNextIdx).Coord().Y() + thePoints.Value (aIdx).Coord().Y());
53 }
54 Standard_Boolean isClockwiseOrdered = aPtSum < 0;
55
56 for (Standard_Integer aIdx = 0; aIdx < anIndexes.Length(); ++aIdx)
57 {
58 Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
59 Standard_Integer aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
60 BRepMesh_Edge anEdge (anIndexes.Value (aPtIdx),
61 anIndexes.Value (aNextPtIdx),
62 BRepMesh_Frontier);
63 aMeshStructure->AddLink (anEdge);
64 }
65
66 BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
7bd071ed 67 const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
f751596e 68 if (aTriangles.Extent() < 1)
69 return;
70
7bd071ed 71 IMeshData::IteratorOfMapOfInteger aTriangleIt (aTriangles);
f751596e 72 for (; aTriangleIt.More(); aTriangleIt.Next())
73 {
74 const Standard_Integer aTriangleId = aTriangleIt.Key();
75 const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement (aTriangleId);
76
77 if (aCurrentTriangle.Movability() == BRepMesh_Deleted)
78 continue;
79
80 Standard_Integer aTriangleVerts[3];
81 aMeshStructure->ElementNodes (aCurrentTriangle, aTriangleVerts);
82
83 gp_Pnt2d aPts[3];
84 for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
85 {
86 const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode (aTriangleVerts[aVertIdx]);
87 aPts[aVertIdx] = aVertex.Coord();
88 }
89
c04c30b3 90 Handle(SelectMgr_TriangularFrustum) aTrFrustum = new SelectMgr_TriangularFrustum();
f751596e 91 aTrFrustum->SetBuilder (myBuilder);
92 aTrFrustum->Build (aPts[0], aPts[1], aPts[2]);
93 myFrustums.Append (aTrFrustum);
94 }
95
96 aMeshStructure.Nullify();
97 anAllocator.Nullify();
98}
99
100// =======================================================================
3bf9a45f 101// function : ScaleAndTransform
102// purpose : IMPORTANT: Scaling makes sense only for frustum built on a single point!
103// Note that this method does not perform any checks on type of the frustum.
104// Returns a copy of the frustum resized according to the scale factor given
105// and transforms it using the matrix given.
106// There are no default parameters, but in case if:
107// - transformation only is needed: @theScaleFactor must be initialized
108// as any negative value;
109// - scale only is needed: @theTrsf must be set to gp_Identity.
f751596e 110// =======================================================================
099f3513 111Handle(SelectMgr_BaseFrustum) SelectMgr_TriangularFrustumSet::ScaleAndTransform (const Standard_Integer theScale,
112 const gp_GTrsf& theTrsf) const
f751596e 113{
099f3513 114 Handle(SelectMgr_TriangularFrustumSet) aRes = new SelectMgr_TriangularFrustumSet();
f751596e 115
116 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
117 {
3bf9a45f 118 aRes->myFrustums.Append (Handle(SelectMgr_TriangularFrustum)::DownCast (anIter.Value()->ScaleAndTransform (theScale, theTrsf)));
f751596e 119 }
120
099f3513 121 return aRes;
f751596e 122}
123
124// =======================================================================
125// function : Overlaps
126// purpose :
127// =======================================================================
3bf9a45f 128Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const SelectMgr_Vec3& theMinPnt,
129 const SelectMgr_Vec3& theMaxPnt,
d7fa57a7 130 const SelectMgr_ViewClipRange& theClipRange,
4a056d20 131 SelectBasics_PickResult& thePickResult) const
f751596e 132{
133 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
134 {
d7fa57a7 135 if (anIter.Value()->Overlaps (theMinPnt, theMaxPnt, theClipRange, thePickResult))
f751596e 136 return Standard_True;
137 }
138
139 return Standard_False;
140}
141
142// =======================================================================
143// function : Overlaps
144// purpose :
145// =======================================================================
7ab15952 146Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const SelectMgr_Vec3& theMinPnt,
2157d6ac 147 const SelectMgr_Vec3& theMaxPnt,
4a056d20 148 Standard_Boolean* /*theInside*/) const
f751596e 149{
150 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
151 {
2157d6ac 152 if (anIter.Value()->Overlaps (theMinPnt, theMaxPnt, NULL))
f751596e 153 return Standard_True;
154 }
155
156 return Standard_False;
157}
158
159// =======================================================================
160// function : Overlaps
161// purpose :
162// =======================================================================
7ab15952 163Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const gp_Pnt& thePnt,
d7fa57a7 164 const SelectMgr_ViewClipRange& theClipRange,
4a056d20 165 SelectBasics_PickResult& thePickResult) const
f751596e 166{
167 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
168 {
d7fa57a7 169 if (anIter.Value()->Overlaps (thePnt, theClipRange, thePickResult))
f751596e 170 return Standard_True;
171 }
172
173 return Standard_False;
174}
175
176// =======================================================================
177// function : Overlaps
178// purpose :
179// =======================================================================
114b7bf1 180Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const TColgp_Array1OfPnt& theArrayOfPts,
7ab15952 181 Select3D_TypeOfSensitivity theSensType,
d7fa57a7 182 const SelectMgr_ViewClipRange& theClipRange,
4a056d20 183 SelectBasics_PickResult& thePickResult) const
f751596e 184{
185 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
186 {
d7fa57a7 187 if (anIter.Value()->Overlaps (theArrayOfPts, theSensType, theClipRange, thePickResult))
f751596e 188 return Standard_True;
189 }
190
191 return Standard_False;
192}
193
194// =======================================================================
195// function : Overlaps
196// purpose :
197// =======================================================================
7ab15952 198Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const gp_Pnt& thePnt1,
199 const gp_Pnt& thePnt2,
d7fa57a7 200 const SelectMgr_ViewClipRange& theClipRange,
4a056d20 201 SelectBasics_PickResult& thePickResult) const
f751596e 202{
203 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
204 {
d7fa57a7 205 if (anIter.Value()->Overlaps (thePnt1, thePnt2, theClipRange, thePickResult))
f751596e 206 return Standard_True;
207 }
208
209 return Standard_False;
210}
211
212// =======================================================================
213// function : Overlaps
214// purpose :
215// =======================================================================
7ab15952 216Standard_Boolean SelectMgr_TriangularFrustumSet::Overlaps (const gp_Pnt& thePnt1,
217 const gp_Pnt& thePnt2,
218 const gp_Pnt& thePnt3,
219 Select3D_TypeOfSensitivity theSensType,
d7fa57a7 220 const SelectMgr_ViewClipRange& theClipRange,
4a056d20 221 SelectBasics_PickResult& thePickResult) const
f751596e 222{
223 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
224 {
d7fa57a7 225 if (anIter.Value()->Overlaps (thePnt1, thePnt2, thePnt3, theSensType, theClipRange, thePickResult))
f751596e 226 return Standard_True;
227 }
228
229 return Standard_False;
230}
231
871dcdc2 232// =======================================================================
233// function : GetPlanes
234// purpose :
235// =======================================================================
236void SelectMgr_TriangularFrustumSet::GetPlanes (NCollection_Vector<SelectMgr_Vec4>& thePlaneEquations) const
237{
238 thePlaneEquations.Clear();
239
240 for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
241 {
242 anIter.Value()->GetPlanes (thePlaneEquations);
243 }
244}
245
f751596e 246#undef MEMORY_BLOCK_SIZE