0027834: Visualization, SelectMgr_ViewerSelector - iteration through detected Entitie...
[occt.git] / src / SelectMgr / SelectMgr_SortCriterion.hxx
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42cf5bc1 1// Created on: 1998-03-26
2// Created by: Robert COUBLANC
3// Copyright (c) 1998-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _SelectMgr_SortCriterion_HeaderFile
18#define _SelectMgr_SortCriterion_HeaderFile
19
1593b4ee 20#include <Graphic3d_ZLayerId.hxx>
21#include <Precision.hxx>
aa75c0cf 22#include <SelectBasics_SensitiveEntity.hxx>
42cf5bc1 23
24//! This class provides data and criterion for sorting candidate
25//! entities in the process of interactive selection by mouse click
26class SelectMgr_SortCriterion
27{
28public:
29
aa75c0cf 30 Handle(SelectBasics_SensitiveEntity) Entity; //!< detected entity
31 gp_Pnt Point; //!< 3D point
1593b4ee 32 Standard_Real Depth; //!< distance from the view plane to the entity
33 Standard_Real MinDist; //!< distance from the clicked point to the entity on the view plane
34 Standard_Real Tolerance; //!< tolerance used for selecting candidates
35 Standard_Integer Priority; //!< selection priority
36 Standard_Integer ZLayerPosition; //!< ZLayer rendering order index, stronger than a depth
37 Standard_Boolean ToPreferClosest; //!< whether closest object is preferred even if has less priority
42cf5bc1 38
1593b4ee 39public:
40 DEFINE_STANDARD_ALLOC
42cf5bc1 41
1593b4ee 42 //! Empty constructor.
43 SelectMgr_SortCriterion()
44 : Depth (0.0),
45 MinDist (0.0),
46 Tolerance(0.0),
47 Priority (0),
48 ZLayerPosition (0),
49 ToPreferClosest (Standard_True) {}
50
51 //! Comparison operator.
52 bool operator> (const SelectMgr_SortCriterion& theOther) const { return IsGreater (theOther); }
53
54 //! Comparison operator.
55 bool operator< (const SelectMgr_SortCriterion& theOther) const { return IsLower (theOther); }
56
57 //! Compare with another item.
58 bool IsGreater (const SelectMgr_SortCriterion& theOther) const
59 {
60 // the object within different ZLayer groups can not be compared by depth
61 if (ZLayerPosition != theOther.ZLayerPosition)
62 {
63 return ZLayerPosition > theOther.ZLayerPosition;
64 }
65
66 if (ToPreferClosest)
67 {
68 // closest object is selected unless difference is within tolerance
69 if (Abs (Depth - theOther.Depth) > (Tolerance + theOther.Tolerance))
70 {
71 return Depth < theOther.Depth;
72 }
73
74 // if two objects have similar depth, select the one with higher priority
75 if (Priority > theOther.Priority)
76 {
77 return true;
78 }
79
80 // if priorities are equal, one closest to the mouse
81 return Priority == theOther.Priority
82 && MinDist < theOther.MinDist;
83 }
84
85 // old logic (OCCT version <= 6.3.1)
86 if (Priority > theOther.Priority)
87 {
88 return true;
89 }
90 else if (Priority != theOther.Priority)
91 {
92 return false;
93 }
94
95 if (Abs (Depth - theOther.Depth) <= Precision::Confusion())
96 {
97 return MinDist < theOther.MinDist;
98 }
99
100 return Depth < theOther.Depth;
101 }
102
103 //! Compare with another item.
104 bool IsLower (const SelectMgr_SortCriterion& theOther) const
105 {
106 // the object within different ZLayer groups can not be compared by depth
107 if (ZLayerPosition != theOther.ZLayerPosition)
108 {
109 return ZLayerPosition < theOther.ZLayerPosition;
110 }
111
112 if (ToPreferClosest)
113 {
114 // closest object is selected unless difference is within tolerance
115 if (ToPreferClosest
116 && Abs (Depth - theOther.Depth) > (Tolerance + theOther.Tolerance))
117 {
118 return Depth > theOther.Depth;
119 }
120
121 // if two objects have similar depth, select the one with higher priority
122 if (Priority < theOther.Priority)
123 {
124 return true;
125 }
126
127 // if priorities are equal, one closest to the mouse
128 return Priority == theOther.Priority
129 && MinDist > theOther.MinDist;
130 }
131
132 // old logic (OCCT version <= 6.3.1)
133 if (Priority > theOther.Priority)
134 {
135 return false;
136 }
137 else if (Priority != theOther.Priority)
138 {
139 return true;
140 }
141
142 if (Abs (Depth - theOther.Depth) <= Precision::Confusion())
143 {
144 return MinDist > theOther.MinDist;
145 }
146
147 return Depth > theOther.Depth;
148 }
42cf5bc1 149
150};
151
42cf5bc1 152#endif // _SelectMgr_SortCriterion_HeaderFile