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1 | // Created on: 2015-06-30 |
2 | // Created by: Anton POLETAEV |
3 | // Copyright (c) 2015 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _SelectMgr_SelectableObjectTrsfPersSet_HeaderFile |
17 | #define _SelectMgr_SelectableObjectTrsfPersSet_HeaderFile |
18 | |
19 | #include <BVH_Builder.hxx> |
20 | #include <BVH_Set.hxx> |
21 | #include <BVH_Tree.hxx> |
22 | #include <Graphic3d_Camera.hxx> |
23 | #include <Graphic3d_WorldViewProjState.hxx> |
24 | #include <NCollection_Handle.hxx> |
25 | #include <NCollection_IndexedMap.hxx> |
26 | #include <Select3D_BndBox3d.hxx> |
27 | #include <SelectMgr_SelectableObject.hxx> |
28 | |
29 | //! Primitive set specialized for transformation persistent selectable objects. |
30 | //! Provides built-in mechanism to invalidate tree when world view projection state changes. |
31 | //! Due to frequent invalidation of BVH tree the choice of BVH tree builder is made |
32 | //! in favor of BVH linear builder (quick rebuild). |
33 | class SelectMgr_SelectableObjectTrsfPersSet : public BVH_Set<Standard_Real, 3> |
34 | { |
35 | private: |
36 | |
37 | typedef NCollection_Handle<Select3D_BndBox3d> HBndBox3d; |
38 | |
39 | Handle(SelectMgr_SelectableObject) EMPTY_OBJ; |
40 | |
41 | public: |
42 | |
43 | //! Creates new empty objects set and initializes BVH tree |
44 | //! builder to Linear builder with 1 element per list. |
45 | Standard_EXPORT SelectMgr_SelectableObjectTrsfPersSet(); |
46 | |
47 | //! Returns size of objects set. |
48 | Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE; |
49 | |
50 | //! Returns bounding box of object with index theIndex. |
51 | Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE; |
52 | |
53 | //! Returns center of object with index theIndex in the set along the given axis theAxis. |
54 | Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIndex, |
55 | const Standard_Integer theAxis) const Standard_OVERRIDE; |
56 | |
57 | //! Swaps items with indexes theIndex1 and theIndex2 in the set. |
58 | Standard_EXPORT virtual void Swap (const Standard_Integer theIndex1, |
59 | const Standard_Integer theIndex2) Standard_OVERRIDE; |
60 | |
61 | //! Adds new selectable object to the set. |
62 | //! @return true if structure added, otherwise returns false (structure already in the set). |
63 | Standard_EXPORT Standard_Boolean Append (const Handle(SelectMgr_SelectableObject)& theObject); |
64 | |
65 | //! Removes selectable object from set. |
66 | //! @return true if structure removed, otherwise returns false (structure is not in the set). |
67 | Standard_EXPORT Standard_Boolean Remove (const Handle(SelectMgr_SelectableObject)& theObject); |
68 | |
69 | //! Returns object from set by theIndex given. |
70 | const Handle(SelectMgr_SelectableObject)& GetObjectById (const Standard_Integer theIndex) const |
71 | { |
72 | return myObjects.FindKey (theIndex + 1); |
73 | } |
74 | |
75 | //! Marks object state as outdated (needs BVH rebuilding). |
76 | void MarkDirty() |
77 | { |
78 | myIsDirty = Standard_True; |
79 | } |
80 | |
81 | //! Returns true if this objects set contains theObject given |
82 | Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const |
83 | { |
84 | return myObjects.Contains (theObject); |
85 | } |
86 | |
87 | //! Returns BVH tree for the given world view projection (builds it if necessary). |
1f3913c6 |
88 | Standard_EXPORT const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& BVH (const Graphic3d_Mat4d& theProjectionMatrix, |
89 | const Graphic3d_Mat4d& theWorldViewMatrix, |
90 | const Graphic3d_WorldViewProjState& theWVPState); |
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91 | |
92 | private: |
93 | |
94 | //! Marks internal object state as outdated. |
95 | Standard_Boolean myIsDirty; |
96 | |
97 | //! Constructed bottom-level BVH. |
98 | NCollection_Handle<BVH_Tree<Standard_Real, 3> > myBVH; |
99 | |
100 | //! Builder for bottom-level BVH. |
101 | NCollection_Handle<BVH_Builder<Standard_Real, 3> > myBuilder; |
102 | |
103 | //! Set of transform persistence objects. |
104 | NCollection_IndexedMap<Handle(SelectMgr_SelectableObject)> myObjects; |
105 | |
106 | //! Cached set of bounding boxes precomputed for transformation persistent selectable objects. |
107 | //! Cache exists only during computation of BVH Tree. Bounding boxes are world view projection |
108 | //! dependent and should by synchronized. |
109 | NCollection_IndexedMap<HBndBox3d> myObjectBoxes; |
110 | |
111 | //! State of world view projection used for generation of transformation persistence bounding boxes. |
112 | Graphic3d_WorldViewProjState myObjectBoxesState; |
113 | }; |
114 | |
115 | #endif |