0027285: Visualization - selection of AIS_MultipleConnectedInteractive is broken
[occt.git] / src / SelectMgr / SelectMgr_SelectableObject.hxx
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42cf5bc1 1// Created on: 1995-02-20
2// Created by: Mister rmi
3// Copyright (c) 1995-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _SelectMgr_SelectableObject_HeaderFile
18#define _SelectMgr_SelectableObject_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_Type.hxx>
22
23#include <SelectMgr_SequenceOfSelection.hxx>
24#include <Prs3d_Drawer.hxx>
25#include <Standard_Integer.hxx>
26#include <Standard_Boolean.hxx>
27#include <PrsMgr_PresentableObject.hxx>
28#include <PrsMgr_TypeOfPresentation3d.hxx>
29#include <SelectMgr_Selection.hxx>
30#include <PrsMgr_PresentationManager3d.hxx>
31#include <SelectMgr_SequenceOfOwner.hxx>
32#include <Quantity_NameOfColor.hxx>
33#include <Graphic3d_ZLayerId.hxx>
34#include <SelectMgr_IndexedMapOfOwner.hxx>
35class SelectMgr_EntityOwner;
36class Prs3d_Presentation;
37class Standard_NotImplemented;
38class SelectMgr_SelectionManager;
39class Bnd_Box;
40
41
42class SelectMgr_SelectableObject;
43DEFINE_STANDARD_HANDLE(SelectMgr_SelectableObject, PrsMgr_PresentableObject)
44
45//! A framework to supply the structure of the object to be
46//! selected. At the first pick, this structure is created by
47//! calling the appropriate algorithm and retaining this
48//! framework for further picking.
49//! This abstract framework is inherited in Application
50//! Interactive Services (AIS), notably in AIS_InteractiveObject.
51//! Consequently, 3D selection should be handled by the
52//! relevant daughter classes and their member functions
53//! in AIS. This is particularly true in the creation of new interactive objects.
54class SelectMgr_SelectableObject : public PrsMgr_PresentableObject
55{
56
57public:
58
59
60 //! Recovers and calculates any sensitive primitive,
61 //! aSelection, available in Shape mode, specified by
62 //! aMode. As a rule, these are sensitive faces.
63 //! This method is defined as virtual. This enables you to
64 //! implement it in the creation of a new class of AIS
65 //! Interactive Object. You need to do this and in so
66 //! doing, redefine this method, if you create a class
67 //! which enriches the list of signatures and types.
68 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) = 0;
69
70 //! Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use
71 //! this method to update selection primitives except implementing custom selection manager!
72 //! This method does not take into account necessary BVH updates, but may invalidate the pointers
73 //! it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
74 Standard_EXPORT void RecomputePrimitives();
75
76 //! Re-computes the sensitive primitives which correspond to the <theMode>th selection mode.
77 //! IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager!
78 //! selection manager! This method does not take into account necessary BVH updates, but may invalidate
79 //! the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
80 Standard_EXPORT void RecomputePrimitives (const Standard_Integer theMode);
81
82 //! Adds the selection aSelection with the selection mode
83 //! index aMode to this framework.
84 Standard_EXPORT void AddSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode);
85
86 //! Empties all the selections in the SelectableObject
87 //! <update> parameter defines whether all object's
88 //! selections should be flagged for further update or not.
89 //! This improved method can be used to recompute an
90 //! object's selection (without redisplaying the object
91 //! completely) when some selection mode is activated not for the first time.
92 Standard_EXPORT void ClearSelections (const Standard_Boolean update = Standard_False);
93
94 //! Returns the selection Selection having the selection mode aMode.
95 Standard_EXPORT const Handle(SelectMgr_Selection)& Selection (const Standard_Integer aMode) const;
96
97 //! Returns true if a selection corresponding to the
7411850a 98 //! selection mode theMode was computed for this object.
99 Standard_EXPORT virtual Standard_Boolean HasSelection (const Standard_Integer theMode) const;
42cf5bc1 100
101 //! Begins the iteration scanning for sensitive primitives.
102 void Init();
103
104 //! Continues the iteration scanning for sensitive primitives.
105 Standard_Boolean More() const;
106
107 //! Continues the iteration scanning for sensitive primitives.
108 void Next();
109
110 //! Returns the current selection in this framework.
111 const Handle(SelectMgr_Selection)& CurrentSelection() const;
112
113 Standard_EXPORT void ResetTransformation() Standard_OVERRIDE;
114
115 //! Recomputes the location of the selection aSelection.
116 Standard_EXPORT virtual void UpdateTransformation() Standard_OVERRIDE;
117
118 //! Updates locations in all sensitive entities from <aSelection>
119 //! and in corresponding entity owners.
120 Standard_EXPORT virtual void UpdateTransformations (const Handle(SelectMgr_Selection)& aSelection);
121
122 //! Method which draws selected owners ( for fast presentation draw )
123 Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& PM, const SelectMgr_SequenceOfOwner& Seq);
124
125 //! Method which clear all selected owners belonging
126 //! to this selectable object ( for fast presentation draw )
127 Standard_EXPORT virtual void ClearSelected();
128
129 //! Method which hilight an owner belonging to
130 //! this selectable object ( for fast presentation draw )
131 Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM, const Quantity_NameOfColor theColor, const Handle(SelectMgr_EntityOwner)& theOwner);
132
133 //! If returns True, the old mechanism for highlighting
134 //! selected objects is used (HilightSelected Method may be empty).
135 //! If returns False, the HilightSelected method will be
136 //! fully responsible for highlighting selected entity
137 //! owners belonging to this selectable object.
138 Standard_EXPORT virtual Standard_Boolean IsAutoHilight() const;
139
140 //! Set AutoHilight property to true or false
141 //! Sets up Transform Persistence Mode for this object
142 Standard_EXPORT virtual void SetAutoHilight (const Standard_Boolean newAutoHilight);
143
144 Standard_EXPORT Handle(Prs3d_Presentation) GetHilightPresentation (const Handle(PrsMgr_PresentationManager3d)& TheMgr);
145
146 Standard_EXPORT Handle(Prs3d_Presentation) GetSelectPresentation (const Handle(PrsMgr_PresentationManager3d)& TheMgr);
147
148 //! Set Z layer ID and update all presentations of the selectable object.
149 //! The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.
150 Standard_EXPORT virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
151
152 //! Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection
153 //! from outer classes to prevent BVH structures from being outdated.
154 Standard_EXPORT void UpdateSelection (const Standard_Integer theMode = -1);
155
156 //! Returns bounding box of selectable object
157 //! by storing its minimum and maximum 3d coordinates
158 //! to output parameters
159 Standard_EXPORT virtual void BoundingBox (Bnd_Box& theBndBox) = 0;
160
161 //! Initializes the drawing tool theDrawer.
162 Standard_EXPORT virtual void SetAttributes (const Handle(Prs3d_Drawer)& theDrawer);
163
164 //! Returns the attributes settings.
165 const Handle(Prs3d_Drawer)& Attributes() const;
166
167 //! Clears settings provided by the drawing tool theDrawer.
168 Standard_EXPORT virtual void UnsetAttributes();
169
170 //! Initializes the hilight drawing tool theDrawer.
171 Standard_EXPORT virtual void SetHilightAttributes (const Handle(Prs3d_Drawer)& theDrawer);
172
173 //! Returns the hilight attributes settings.
174 const Handle(Prs3d_Drawer)& HilightAttributes() const;
175
176 //! Clears settings provided by the hilight drawing tool theDrawer.
177 Standard_EXPORT virtual void UnsetHilightAttributes();
178
179 //! Initializes theDrawer by default hilight settings.
180 Standard_EXPORT static void InitDefaultHilightAttributes (const Handle(Prs3d_Drawer)& theDrawer);
181
182 //! Sets common entity owner for assembly sensitive object entities
183 Standard_EXPORT void SetAssemblyOwner (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Integer theMode = -1);
184
185 //! Returns common entity owner if the object is an assembly
186 Standard_EXPORT const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const;
187
188 //! Returns a bounding box of sensitive entities with the owners given
189 //! if they are a part of activated selection
190 Standard_EXPORT Bnd_Box BndBoxOfSelected (Handle(SelectMgr_IndexedMapOfOwner)& theOwners);
191
c3282ec1 192 //! Returns the mode for selection of object as a whole
193 inline Standard_Integer GlobalSelectionMode() const;
194
195 //! Returns the owner of mode for selection of object as a whole
196 Standard_EXPORT virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const;
197
42cf5bc1 198
199friend class SelectMgr_SelectionManager;
200
201
92efcf78 202 DEFINE_STANDARD_RTTIEXT(SelectMgr_SelectableObject,PrsMgr_PresentableObject)
42cf5bc1 203
204protected:
205
206
207 Standard_EXPORT SelectMgr_SelectableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
208
c3282ec1 209 inline void setGlobalSelMode (const Standard_Integer theMode);
210
42cf5bc1 211 SelectMgr_SequenceOfSelection myselections;
212 Handle(Prs3d_Drawer) myDrawer;
213 Handle(Prs3d_Drawer) myHilightDrawer;
214 Handle(SelectMgr_EntityOwner) myAssemblyOwner;
215
216
217private:
218
219
220 Standard_Integer mycurrent;
221 Standard_Boolean myAutoHilight;
222 Handle(Prs3d_Presentation) mySelectionPrs;
223 Handle(Prs3d_Presentation) myHilightPrs;
c3282ec1 224 Standard_Integer myGlobalSelMode;
42cf5bc1 225
226
227};
228
229
230#include <SelectMgr_SelectableObject.lxx>
231
232
233
234
235
236#endif // _SelectMgr_SelectableObject_HeaderFile