f751596e |
1 | // Created on: 2014-11-24 |
2 | // Created by: Varvara POSKONINA |
3 | // Copyright (c) 2005-2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _SelectMgr_FrustumBuilder_HeaderFile |
17 | #define _SelectMgr_FrustumBuilder_HeaderFile |
18 | |
19 | #include <Graphic3d_Camera.hxx> |
20 | #include <NCollection_Handle.hxx> |
21 | #include <Precision.hxx> |
22 | #include <SelectMgr_VectorTypes.hxx> |
23 | |
24 | //! The purpose of this class is to provide unified interface for building |
25 | //! selecting frustum depending on current camera projection and orientation |
26 | //! matrices, window size and viewport parameters. |
27 | class SelectMgr_FrustumBuilder |
28 | { |
29 | public: |
30 | //! Creates new frustum builder with empty matrices |
31 | SelectMgr_FrustumBuilder(); |
32 | |
33 | ~SelectMgr_FrustumBuilder() {}; |
34 | |
35 | //! Stores current orientation matrix |
36 | void SetOrientation (const Graphic3d_Mat4d& theOrientation); |
37 | |
38 | //! Stores current projection matrix |
39 | void SetProjection (const Graphic3d_Mat4d& theProjection); |
40 | |
41 | //! Stores current window width and height |
42 | void SetWindowSize (const Standard_Integer theWidth, |
43 | const Standard_Integer theHeight); |
44 | |
45 | //! Stores current viewport coordinates |
46 | void SetViewport (const Standard_Real theX, |
47 | const Standard_Real theY, |
48 | const Standard_Real theWidth, |
49 | const Standard_Real theHeight); |
50 | |
51 | void InvalidateViewport(); |
52 | |
53 | //! Calculates signed distance between plane with equation |
54 | //! theEq and point thePnt |
55 | Standard_Real SignedPlanePntDist (const SelectMgr_Vec3& theEq, |
56 | const SelectMgr_Vec3& thePnt) const; |
57 | |
f751596e |
58 | //! Projects 2d screen point onto view frustum plane: |
59 | //! theZ = 0 - near plane, |
60 | //! theZ = 1 - far plane |
61 | SelectMgr_Vec3 ProjectPntOnViewPlane (const Standard_Real& theX, |
62 | const Standard_Real& theY, |
63 | const Standard_Real& theZ) const; |
64 | |
65 | private: |
66 | |
67 | //! Unprojects point from NDC coords to 3d world space |
68 | SelectMgr_Vec3 unProject (const gp_Pnt& thePnt) const; |
69 | |
70 | private: |
71 | |
72 | Graphic3d_Mat4d myOrientation; |
73 | Graphic3d_Mat4d myProjection; |
74 | Standard_Integer myWidth; |
75 | Standard_Integer myHeight; |
76 | NCollection_Vec4<Standard_Real> myViewport; |
77 | Standard_Boolean myIsViewportSet; |
78 | }; |
79 | |
80 | #endif // _SelectMgr_FrustumBuilder_HeaderFile |