0026147: Visualization - restore the ability to pick only fully included objects...
[occt.git] / src / Select3D / Select3D_SensitiveTriangulation.hxx
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f751596e 1// Created on: 1997-05-15
2// Created by: Robert COUBLANC
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17//Modified Thur Apr 09 98 by rob : No more computation of free edges.
18// fix bug on Compute Depth (don't forget
19// Location...)
20
21#ifndef _Select3D_SensitiveTriangulation_Header
22#define _Select3D_SensitiveTriangulation_Header
23
24#include <Standard.hxx>
25#include <Standard_DefineHandle.hxx>
26#include <Standard_Type.hxx>
27
28#include <Handle_Poly_Triangulation.hxx>
29#include <TopLoc_Location.hxx>
30#include <gp_Trsf.hxx>
31#include <gp_Pnt.hxx>
32#include <TColStd_HArray1OfInteger.hxx>
33#include <Handle_TColStd_HArray1OfInteger.hxx>
34#include <Standard_Boolean.hxx>
35#include <TColgp_HArray1OfPnt.hxx>
36#include <Select3D_SensitiveEntity.hxx>
37#include <Handle_SelectBasics_EntityOwner.hxx>
38#include <SelectMgr_SelectingVolumeManager.hxx>
39#include <Standard_OStream.hxx>
40#include <Select3D_SensitiveSet.hxx>
41#include <NCollection_Handle.hxx>
42
43class Poly_Triangulation;
44class TColStd_HArray1OfInteger;
45class SelectBasics_EntityOwner;
46class TopLoc_Location;
47class gp_Pnt;
48class Select3D_SensitiveEntity;
49class Handle(Select3D_SensitiveEntity);
50class TColgp_Array1OfPnt2d;
51
52//! A framework to define selection of a sensitive entity made of a set of triangles.
53class Select3D_SensitiveTriangulation : public Select3D_SensitiveSet
54{
55
56public:
57
58 //! Constructs a sensitive triangulation object defined by
59 //! the owner theOwnerId, the triangulation theTrg,
60 //! the location theInitLoc, and the flag theIsInterior.
61 Standard_EXPORT Select3D_SensitiveTriangulation (const Handle(SelectBasics_EntityOwner)& theOwnerId,
62 const Handle(Poly_Triangulation)& theTrg,
63 const TopLoc_Location& theInitLoc,
64 const Standard_Boolean theIsInterior = Standard_True);
65
66 //! Constructs a sensitive triangulation object defined by
67 //! the owner theOwnerId, the triangulation theTrg,
68 //! the location theInitLoc, the array of free edges
69 //! theFreeEdges, the center of gravity theCOG, and the flag theIsInterior.
70 //! As free edges and the center of gravity do not have
71 //! to be computed later, this syntax reduces computation time.
72 Standard_EXPORT Select3D_SensitiveTriangulation (const Handle(SelectBasics_EntityOwner)& theOwnerId,
73 const Handle(Poly_Triangulation)& theTrg,
74 const TopLoc_Location& theInitLoc,
75 const Handle(TColStd_HArray1OfInteger)& theFreeEdges,
76 const gp_Pnt& theCOG,
77 const Standard_Boolean theIsInterior);
78
79 //! Returns the amount of nodes in triangulation
80 Standard_EXPORT virtual Standard_Integer NbSubElements() Standard_OVERRIDE;
81
82 Standard_EXPORT Handle_Select3D_SensitiveEntity GetConnected() Standard_OVERRIDE;
83
84 const Handle_Poly_Triangulation& Triangulation() const;
85
86 Standard_Boolean HasInitLocation() const;
87
88 const TopLoc_Location& GetInitLocation() const;
89
90 //! Returns the length of array of triangles or edges
91 Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
92
93 //! Returns bounding box of triangle/edge with index theIdx
94 Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE;
95
96 //! Returns geometry center of triangle/edge with index theIdx
97 //! in array along the given axis theAxis
98 Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIdx,
99 const Standard_Integer theAxis) const Standard_OVERRIDE;
100
101 //! Swaps items with indexes theIdx1 and theIdx2 in array
102 Standard_EXPORT virtual void Swap (const Standard_Integer theIdx1,
103 const Standard_Integer theIdx2) Standard_OVERRIDE;
104
105 //! Returns bounding box of the triangulation. If location
106 //! transformation is set, it will be applied
107 Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE;
108
109 //! Returns center of triangulation. If location transformation
110 //! is set, it will be applied
111 Standard_EXPORT virtual gp_Pnt CenterOfGeometry() const Standard_OVERRIDE;
112
113public:
114 DEFINE_STANDARD_RTTI(Select3D_SensitiveTriangulation)
115
116protected:
117
118 //! Inner function for transformation application to bounding
119 //! box of the triangulation
120 Select3D_BndBox3d applyTransformation();
121
122
123private:
124
125 //! Checks whether the element with index theIdx overlaps the current selecting volume
126 virtual Standard_Boolean overlapsElement (SelectBasics_SelectingVolumeManager& theMgr,
127 Standard_Integer theElemIdx,
128 Standard_Real& theMatchDepth) Standard_OVERRIDE;
129
130 //! Calculates distance from the 3d projection of used-picked screen point to center of the geometry
131 virtual Standard_Real distanceToCOG (SelectBasics_SelectingVolumeManager& theMgr) Standard_OVERRIDE;
132
2157d6ac 133 //! Checks whether the entity with index theIdx is inside the current selecting volume
134 virtual Standard_Boolean elementIsInside (SelectBasics_SelectingVolumeManager& theMgr,
135 const Standard_Integer theElemIdx) Standard_OVERRIDE;
136
f751596e 137public:
138 Standard_Real myBVHBuildTime;
139
140private:
141
142 Handle_Poly_Triangulation myTriangul;
143 TopLoc_Location myInitLocation;
144 gp_Pnt myCDG3D; //!< Center of the whole triangulation
145 Handle_TColStd_HArray1OfInteger myFreeEdges;
146 Standard_Boolean mySensType; //!< Type of sensitivity: boundary or interior
147 Standard_Integer myDetectedTr;
148 Standard_Integer myPrimitivesNb; //!< Amount of free edges or triangles depending on sensitivity type
149 Handle_TColStd_HArray1OfInteger myBVHPrimIndexes; //!< Indexes of edges or triangles for BVH build
150 mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the whole triangulation
151};
152
153DEFINE_STANDARD_HANDLE(Select3D_SensitiveTriangulation, Select3D_SensitiveSet)
154
155#include <Select3D_SensitiveTriangulation.lxx>
156
157
158#endif // _Select3D_SensitiveTriangulation_Header