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1 | // Created on: 1992-07-09 |
2 | // Created by: Christophe MARION |
3 | // Copyright (c) 1992-1999 Matra Datavision |
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4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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5 | // |
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6 | // This file is part of Open CASCADE Technology software library. |
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7 | // |
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8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | // distribution for complete text of the license and disclaimer of any warranty. |
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13 | // |
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14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. |
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16 | |
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17 | #include <Graphic3d_Mat4d.hxx> |
18 | #include <Standard_Assert.hxx> |
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19 | #include <gp_Vec.hxx> |
20 | #include <gp_Pnt.hxx> |
21 | #include <gp_Lin.hxx> |
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22 | |
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23 | //======================================================================= |
24 | //function : Perspective |
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25 | //purpose : |
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26 | //======================================================================= |
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27 | inline Standard_Boolean Select3D_Projector::Perspective() const |
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28 | { |
29 | return myPersp; |
30 | } |
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31 | |
32 | //======================================================================= |
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33 | //function : ProjectionTransformation |
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34 | //purpose : |
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35 | //======================================================================= |
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36 | inline const Graphic3d_Mat4d& Select3D_Projector::Projection() const |
37 | { |
38 | return myProjTrsf; |
39 | } |
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40 | |
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41 | //======================================================================= |
42 | //function : Transformation |
43 | //purpose : |
44 | //======================================================================= |
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45 | inline const gp_GTrsf& Select3D_Projector::Transformation() const |
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46 | { |
47 | return myGTrsf; |
48 | } |
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49 | |
50 | //======================================================================= |
51 | //function : InvertedTransformation |
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52 | //purpose : |
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53 | //======================================================================= |
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54 | inline const gp_GTrsf& Select3D_Projector::InvertedTransformation() const |
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55 | { |
56 | return myInvTrsf; |
57 | } |
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58 | |
59 | //======================================================================= |
60 | //function : FullTransformation |
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61 | //purpose : |
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62 | //======================================================================= |
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63 | inline const gp_Trsf& Select3D_Projector::FullTransformation() const |
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64 | { |
65 | return myScaledTrsf; |
66 | } |
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67 | |
68 | //======================================================================= |
69 | //function : Focus |
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70 | //purpose : |
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71 | //======================================================================= |
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72 | inline Standard_Real Select3D_Projector::Focus() const |
73 | { |
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74 | Standard_ASSERT_RAISE (myPersp, "Not a simplified Perspective."); |
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75 | return myFocus; |
76 | } |
77 | |
78 | //======================================================================= |
79 | //function : Transform |
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80 | //purpose : |
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81 | //======================================================================= |
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82 | inline void Select3D_Projector::Transform (gp_Vec& theD) const |
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83 | { |
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84 | gp_XYZ aXYZ = theD.XYZ(); |
85 | |
86 | if (myGTrsf.Form() == gp_PntMirror) |
87 | { |
88 | aXYZ.Reverse(); |
89 | } |
90 | else if (myGTrsf.Form() != gp_Identity && myGTrsf.Form() != gp_Translation) |
91 | { |
92 | aXYZ.Multiply (myGTrsf.VectorialPart()); |
93 | } |
94 | |
95 | theD.SetXYZ (aXYZ); |
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96 | } |
97 | |
98 | //======================================================================= |
99 | //function : Transform |
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100 | //purpose : |
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101 | //======================================================================= |
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102 | inline void Select3D_Projector::Transform (gp_Pnt& thePnt) const |
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103 | { |
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104 | Transform (thePnt, myGTrsf); |
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105 | } |
106 | |
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107 | //======================================================================= |
108 | //function : Transform |
109 | //purpose : |
110 | //======================================================================= |
111 | inline void Select3D_Projector::Transform (gp_Lin& theLin, const gp_GTrsf& theTrsf) const |
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112 | { |
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113 | gp_Ax1 anAx1 = theLin.Position(); |
114 | gp_XYZ aXYZ = anAx1.Location().XYZ(); |
115 | theTrsf.Transforms (aXYZ); |
116 | anAx1.SetLocation (gp_Pnt (aXYZ)); |
117 | gp_Dir aDir = anAx1.Direction(); |
118 | gp_XYZ aDirXYZ = aDir.XYZ(); |
119 | |
120 | if (theTrsf.Form() == gp_PntMirror) |
121 | { |
122 | aDirXYZ.Reverse(); |
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123 | } |
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124 | else if (theTrsf.Form() != gp_Identity && theTrsf.Form() != gp_Translation) |
125 | { |
126 | aDirXYZ.Multiply (theTrsf.VectorialPart()); |
127 | Standard_Real aModulus = aDirXYZ.Modulus(); |
128 | aDirXYZ.Divide (aModulus); |
129 | } |
130 | |
131 | aDir.SetXYZ (aDirXYZ); |
132 | anAx1.SetDirection (aDir); |
133 | theLin.SetPosition (anAx1); |
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134 | } |
135 | |
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136 | //======================================================================= |
137 | //function : Transform |
138 | //purpose : |
139 | //======================================================================= |
140 | inline void Select3D_Projector::Transform (gp_Pnt& thePnt, const gp_GTrsf& theTrsf) const |
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141 | { |
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142 | gp_XYZ aXYZ = thePnt.XYZ(); |
143 | theTrsf.Transforms (aXYZ); |
144 | thePnt = gp_Pnt (aXYZ); |
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145 | } |