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1 | // Created on: 2000-10-05 |
2 | // Created by: Andrey BETENEV |
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3 | // Copyright (c) 2000-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #include <STEPCAFControl_ActorWrite.ixx> |
17 | |
18 | //======================================================================= |
19 | //function : STEPCAFControl_ActorWrite |
20 | //purpose : |
21 | //======================================================================= |
22 | |
23 | STEPCAFControl_ActorWrite::STEPCAFControl_ActorWrite () : myStdMode(Standard_True) |
24 | { |
25 | } |
26 | |
27 | //======================================================================= |
28 | //function : ClearMap |
29 | //purpose : |
30 | //======================================================================= |
31 | |
32 | void STEPCAFControl_ActorWrite::SetStdMode (const Standard_Boolean stdmode) |
33 | { |
34 | myStdMode = stdmode; |
35 | if ( myStdMode ) ClearMap(); |
36 | } |
37 | |
38 | //======================================================================= |
39 | //function : ClearMap |
40 | //purpose : |
41 | //======================================================================= |
42 | |
43 | void STEPCAFControl_ActorWrite::ClearMap () |
44 | { |
45 | myMap.Clear(); |
46 | } |
47 | |
48 | //======================================================================= |
49 | //function : RegisterAssembly |
50 | //purpose : |
51 | //======================================================================= |
52 | |
53 | void STEPCAFControl_ActorWrite::RegisterAssembly (const TopoDS_Shape &S) |
54 | { |
55 | if ( ! myStdMode && S.ShapeType() == TopAbs_COMPOUND ) myMap.Add ( S ); |
56 | } |
57 | |
58 | //======================================================================= |
59 | //function : IsAssembly |
60 | //purpose : |
61 | //======================================================================= |
62 | |
63 | Standard_Boolean STEPCAFControl_ActorWrite::IsAssembly (TopoDS_Shape &S) const |
64 | { |
65 | if ( myStdMode ) return STEPControl_ActorWrite::IsAssembly ( S ); |
66 | return myMap.Contains ( S ); |
67 | } |
68 | |