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1 | // Author: Kirill Gavrilov |
2 | // Copyright (c) 2015-2019 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _RWObj_Material_HeaderFile |
16 | #define _RWObj_Material_HeaderFile |
17 | |
18 | #include <Quantity_Color.hxx> |
19 | #include <TCollection_AsciiString.hxx> |
20 | |
21 | //! Material definition for OBJ file format. |
22 | struct RWObj_Material |
23 | { |
24 | TCollection_AsciiString Name; //!< material name (identifier) as defined in MTL file |
25 | TCollection_AsciiString DiffuseTexture; //!< path to the texture image file defining diffuse color |
26 | TCollection_AsciiString SpecularTexture; //!< path to the texture image file defining specular color |
27 | TCollection_AsciiString BumpTexture; //!< path to the texture image file defining normal map |
28 | Quantity_Color AmbientColor; |
29 | Quantity_Color DiffuseColor; |
30 | Quantity_Color SpecularColor; |
31 | Standard_ShortReal Shininess; |
32 | Standard_ShortReal Transparency; |
33 | |
34 | RWObj_Material() |
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35 | : AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_sRGB), |
36 | DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_sRGB), |
37 | SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_sRGB), |
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38 | Shininess (1.0f), |
39 | Transparency (0.0f) {} |
40 | |
41 | }; |
42 | |
43 | #endif // _RWObj_Material_HeaderFile |