0032527: Data Exchange, RWGltf_CafWriter - make name format configurable
[occt.git] / src / RWMesh / RWMesh_MaterialMap.hxx
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01b2f506 1// Copyright (c) 2017-2019 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#ifndef _RWMesh_MaterialMap_HeaderFile
15#define _RWMesh_MaterialMap_HeaderFile
16
17#include <NCollection_DoubleMap.hxx>
18#include <NCollection_Map.hxx>
19#include <XCAFPrs_Style.hxx>
20
21//! Material manager.
22//! Provides an interface for collecting all materials within the document before writing it into file,
23//! and for copying associated image files (textures) into sub-folder near by exported model.
6eb502b2 24class RWMesh_MaterialMap : public Standard_Transient
01b2f506 25{
6eb502b2 26 DEFINE_STANDARD_RTTIEXT(RWMesh_MaterialMap, Standard_Transient)
01b2f506 27public:
28
29 //! Main constructor.
30 Standard_EXPORT RWMesh_MaterialMap (const TCollection_AsciiString& theFile);
31
32 //! Destructor.
33 Standard_EXPORT virtual ~RWMesh_MaterialMap();
34
35 //! Return default material definition to be used for nodes with only color defined.
36 const XCAFPrs_Style& DefaultStyle() const { return myDefaultStyle; }
37
38 //! Set default material definition to be used for nodes with only color defined.
39 void SetDefaultStyle (const XCAFPrs_Style& theStyle) { myDefaultStyle = theStyle; }
40
41 //! Find already registered material
42 TCollection_AsciiString FindMaterial (const XCAFPrs_Style& theStyle) const
43 {
44 if (myStyles.IsBound1 (theStyle))
45 {
46 return myStyles.Find1 (theStyle);
47 }
48 return TCollection_AsciiString();
49 }
50
51 //! Register material and return its name identifier.
52 Standard_EXPORT virtual TCollection_AsciiString AddMaterial (const XCAFPrs_Style& theStyle);
53
54 //! Create texture folder "modelName/textures"; for example:
55 //! MODEL: Path/ModelName.gltf
56 //! IMAGES: Path/ModelName/textures/
57 //! Warning! Output folder is NOT cleared.
58 Standard_EXPORT virtual bool CreateTextureFolder();
59
60 //! Copy and rename texture file to the new location.
61 //! @param theResTexture [out] result texture file path (relative to the model)
62 //! @param theTexture [in] original texture
63 //! @param theKey [in] material key
64 Standard_EXPORT virtual bool CopyTexture (TCollection_AsciiString& theResTexture,
65 const Handle(Image_Texture)& theTexture,
66 const TCollection_AsciiString& theKey);
67
68 //! Virtual method actually defining the material (e.g. export to the file).
69 virtual void DefineMaterial (const XCAFPrs_Style& theStyle,
70 const TCollection_AsciiString& theKey,
71 const TCollection_AsciiString& theName) = 0;
72
73 //! Return failed flag.
74 bool IsFailed() const { return myIsFailed; }
75
76protected:
77
78 //! Copy file to another place.
79 Standard_EXPORT static bool copyFileTo (const TCollection_AsciiString& theFileSrc,
80 const TCollection_AsciiString& theFileDst);
81
82protected:
83
84 TCollection_AsciiString myFolder; //!< output folder for glTF file
85 TCollection_AsciiString myTexFolder; //!< output folder for images (full path)
86 TCollection_AsciiString myTexFolderShort; //!< output folder for images (short path)
87 TCollection_AsciiString myFileName; //!< output glTF file path
88 TCollection_AsciiString myShortFileNameBase; //!< output glTF file name without extension
89 TCollection_AsciiString myKeyPrefix; //!< prefix for generated keys
90 NCollection_DoubleMap<XCAFPrs_Style, TCollection_AsciiString,
91 XCAFPrs_Style, TCollection_AsciiString>
92 myStyles; //!< map of processed styles
93 NCollection_Map<Handle(Image_Texture), Image_Texture>
94 myImageFailMap; //!< map of images failed to be copied
95 XCAFPrs_Style myDefaultStyle; //!< default material definition to be used for nodes with only color defined
96 Standard_Integer myNbMaterials; //!< number of registered materials
97 Standard_Boolean myIsFailed; //!< flag indicating failure
98 Standard_Boolean myMatNameAsKey; //!< flag indicating usage of material name as key
99
100};
101
102#endif // _RWMesh_MaterialMap_HeaderFile