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1 | // Author: Kirill Gavrilov |
2 | // Copyright: Open CASCADE 2015-2019 |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _RWMesh_CoordinateSystem_HeaderFile |
16 | #define _RWMesh_CoordinateSystem_HeaderFile |
17 | |
18 | //! Standard coordinate system definition. |
19 | //! Open CASCADE does not force application using specific coordinate system, |
20 | //! although Draw Harness and samples define +Z-up +Y-forward coordinate system for camera view manipulation. |
21 | //! This enumeration defines two commonly used conventions - Z-up and Y-up.. |
22 | enum RWMesh_CoordinateSystem |
23 | { |
24 | RWMesh_CoordinateSystem_Undefined = -1, //!< undefined |
25 | RWMesh_CoordinateSystem_posYfwd_posZup = 0, //!< +YForward+Zup+Xright |
26 | RWMesh_CoordinateSystem_negZfwd_posYup, //!< -ZForward+Yup+Xright |
27 | |
28 | RWMesh_CoordinateSystem_Blender = RWMesh_CoordinateSystem_posYfwd_posZup, //!< coordinate system used by Blender (+YForward+Zup+Xright) |
29 | RWMesh_CoordinateSystem_glTF = RWMesh_CoordinateSystem_negZfwd_posYup, //!< coordinate system used by glTF (-ZForward+Yup+Xright) |
30 | RWMesh_CoordinateSystem_Zup = RWMesh_CoordinateSystem_Blender, //!< Z-up coordinate system (+YForward+Zup+Xright) |
31 | RWMesh_CoordinateSystem_Yup = RWMesh_CoordinateSystem_glTF, //!< Y-up coordinate system (-ZForward+Yup+Xright) |
32 | }; |
33 | |
34 | #endif // _RWMesh_CoordinateSystem_HeaderFile |