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1 | // Author: Kirill Gavrilov |
2 | // Copyright (c) 2015-2019 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | #ifndef _RWGltf_MaterialMetallicRoughness_HeaderFile |
16 | #define _RWGltf_MaterialMetallicRoughness_HeaderFile |
17 | |
18 | #include <Graphic3d_Vec.hxx> |
19 | #include <Quantity_ColorRGBA.hxx> |
20 | #include <Standard_Transient.hxx> |
21 | #include <TCollection_AsciiString.hxx> |
22 | |
23 | class Image_Texture; |
24 | |
25 | //! glTF 2.0 format PBR material definition. |
26 | class RWGltf_MaterialMetallicRoughness : public Standard_Transient |
27 | { |
28 | public: |
29 | |
30 | Handle(Image_Texture) BaseColorTexture; //!< RGB texture for the base color |
31 | Handle(Image_Texture) MetallicRoughnessTexture; //!< RG texture packing the metallic and roughness properties together |
32 | Handle(Image_Texture) EmissiveTexture; //!< RGB emissive map controls the color and intensity of the light being emitted by the material |
33 | Handle(Image_Texture) OcclusionTexture; //!< R occlusion map indicating areas of indirect lighting |
34 | Handle(Image_Texture) NormalTexture; //!< normal map |
35 | TCollection_AsciiString Id; //!< material identifier |
36 | TCollection_AsciiString Name; //!< material name |
37 | Quantity_ColorRGBA BaseColor; //!< base color (or scale factor to the texture); [1.0, 1.0, 1.0, 1.0] by default |
38 | Graphic3d_Vec3 EmissiveFactor; //!< emissive color; [0.0, 0.0, 0.0] by default |
39 | Standard_ShortReal Metallic; //!< metalness (or scale factor to the texture) within range [0.0, 1.0]; 1.0 by default |
40 | Standard_ShortReal Roughness; //!< roughness (or scale factor to the texture) within range [0.0, 1.0]; 1.0 by default |
41 | |
42 | RWGltf_MaterialMetallicRoughness() |
43 | : BaseColor (1.0f, 1.0f, 1.0f, 1.0f), |
44 | EmissiveFactor (0.0f, 0.0f, 0.0f), |
45 | Metallic (0.0f), |
46 | Roughness (0.0f) {} |
47 | |
48 | }; |
49 | |
50 | #endif // _RWGltf_MaterialMetallicRoughness_HeaderFile |