0030691: Data Exchange - implement import of mesh data from files in glTF format
[occt.git] / src / RWGltf / RWGltf_MaterialCommon.hxx
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0a419c51 1// Author: Kirill Gavrilov
2// Copyright (c) 2016-2019 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _RWGltf_MaterialCommon_HeaderFile
16#define _RWGltf_MaterialCommon_HeaderFile
17
18#include <Image_Texture.hxx>
19#include <Quantity_ColorRGBA.hxx>
20
21//! glTF 1.0 format common (obsolete) material definition.
22class RWGltf_MaterialCommon : public Standard_Transient
23{
24public:
25
26 Handle(Image_Texture) AmbientTexture; //!< image defining ambient color
27 Handle(Image_Texture) DiffuseTexture; //!< image defining diffuse color
28 Handle(Image_Texture) SpecularTexture; //!< image defining specular color
29 TCollection_AsciiString Id; //!< material identifier
30 TCollection_AsciiString Name; //!< material name
31 Quantity_Color AmbientColor;
32 Quantity_Color DiffuseColor;
33 Quantity_Color SpecularColor;
34 Quantity_Color EmissiveColor;
35 Standard_ShortReal Shininess;
36 Standard_ShortReal Transparency;
37
38 RWGltf_MaterialCommon()
39 : AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_RGB),
40 DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_RGB),
41 SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_RGB),
42 EmissiveColor(0.0, 0.0, 0.0, Quantity_TOC_RGB),
43 Shininess (1.0f),
44 Transparency (0.0f) {}
45
46};
47
48#endif // _RWGltf_MaterialCommon_HeaderFile