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1 | // Created on: 2002-04-09 |
2 | // Created by: QA Admin |
3 | // Copyright (c) 2002-2012 OPEN CASCADE SAS |
4 | // |
5 | // The content of this file is subject to the Open CASCADE Technology Public |
6 | // License Version 6.5 (the "License"). You may not use the content of this file |
7 | // except in compliance with the License. Please obtain a copy of the License |
8 | // at http://www.opencascade.org and read it completely before using this file. |
9 | // |
10 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
11 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
12 | // |
13 | // The Original Code and all software distributed under the License is |
14 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
15 | // Initial Developer hereby disclaims all such warranties, including without |
16 | // limitation, any warranties of merchantability, fitness for a particular |
17 | // purpose or non-infringement. Please see the License for the specific terms |
18 | // and conditions governing the rights and limitations under the License. |
19 | |
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20 | |
21 | |
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22 | #include <QABugs_PresentableObject.ixx> |
23 | #include <QABugs_PresentableObject.hxx> |
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24 | |
25 | #include <Graphic3d_Group.hxx> |
26 | #include <Graphic3d_MaterialAspect.hxx> |
27 | #include <Prs3d_ShadingAspect.hxx> |
28 | #include <Graphic3d_AspectFillArea3d.hxx> |
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29 | #include <Graphic3d_ArrayOfTriangles.hxx> |
30 | #include <gp_Dir.hxx> |
31 | #include <gp_Pnt.hxx> |
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32 | #include <AIS_Drawer.hxx> |
33 | |
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34 | QABugs_PresentableObject::QABugs_PresentableObject(const PrsMgr_TypeOfPresentation3d theTypeOfPresentation3d) |
35 | :AIS_InteractiveObject(theTypeOfPresentation3d) |
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36 | { |
37 | } |
38 | |
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39 | void QABugs_PresentableObject::Compute(const Handle(PrsMgr_PresentationManager3d)& , |
40 | const Handle(Prs3d_Presentation)& thePrs, |
41 | const Standard_Integer theMode) |
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42 | { |
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43 | Handle(Graphic3d_Structure) aStructure = Handle(Graphic3d_Structure)::DownCast (thePrs); |
44 | Handle(Graphic3d_Group) aGroup = new Graphic3d_Group (aStructure); |
45 | Handle_Prs3d_ShadingAspect anAspect = myDrawer->ShadingAspect(); |
46 | Graphic3d_MaterialAspect aMat = anAspect->Aspect()->FrontMaterial(); |
47 | aMat.SetReflectionModeOff (Graphic3d_TOR_AMBIENT); |
48 | aMat.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE); |
49 | aMat.SetReflectionModeOff (Graphic3d_TOR_SPECULAR); |
50 | aMat.SetReflectionModeOff (Graphic3d_TOR_EMISSION); |
51 | anAspect->SetMaterial (aMat); |
52 | aGroup->SetPrimitivesAspect (anAspect->Aspect()); |
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53 | |
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54 | Handle(Graphic3d_ArrayOfTriangles) aPrims |
55 | = new Graphic3d_ArrayOfTriangles (6, 0, |
56 | theMode == 1, // normals |
57 | Standard_True); // color per vertex |
58 | switch (theMode) |
59 | { |
60 | case 0: |
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61 | { |
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62 | aPrims->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED)); |
63 | aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1)); |
64 | aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW)); |
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65 | |
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66 | aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1)); |
67 | aPrims->AddVertex (gp_Pnt (5.0, 5.0, -1.0), Quantity_Color (Quantity_NOC_GREEN)); |
68 | aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW)); |
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69 | break; |
70 | } |
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71 | case 1: |
72 | { |
73 | aPrims->AddVertex (gp_Pnt ( 5.0, 0.0, 0.0), gp_Dir (0.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_RED)); |
74 | aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1)); |
75 | aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW)); |
76 | |
77 | aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1)); |
78 | aPrims->AddVertex (gp_Pnt (10.0, 5.0, -1.0), gp_Dir (0.0, 0.0, -1.0), Quantity_Color (Quantity_NOC_GREEN)); |
79 | aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW)); |
80 | } |
81 | break; |
82 | } |
83 | |
84 | aGroup->BeginPrimitives(); |
85 | aGroup->AddPrimitiveArray (aPrims); |
86 | aGroup->EndPrimitives(); |
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87 | } |
88 | |
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89 | void QABugs_PresentableObject::ComputeSelection(const Handle(SelectMgr_Selection)& , |
90 | const Standard_Integer ) { |
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91 | } |