0031313: Foundation Classes - Dump improvement for classes
[occt.git] / src / Prs3d / Prs3d_ToolSector.cxx
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f522ce50 1// Created on: 2019-02-25
2// Created by: Artem NOVIKOV
3// Copyright (c) 2019 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <Prs3d_ToolSector.hxx>
17
18#include <Graphic3d_ArrayOfTriangles.hxx>
19#include <Poly_Array1OfTriangle.hxx>
20#include <Prs3d_ToolQuadric.hxx>
21
22//=======================================================================
23//function : Constructor
24//purpose :
25//=======================================================================
26Prs3d_ToolSector::Prs3d_ToolSector (const Standard_Real theRadius,
27 const Standard_Integer theNbSlices,
28 const Standard_Integer theNbStacks)
29: myRadius (theRadius)
30{
31 mySlicesNb = theNbSlices;
32 myStacksNb = theNbStacks;
33}
34
35//=======================================================================
36//function : Vertex
37//purpose :
38//=======================================================================
39gp_Pnt Prs3d_ToolSector::Vertex (const Standard_Real theU, const Standard_Real theV)
40{
41 const Standard_Real aU = theU * M_PI / 2.0;
42 const Standard_Real aRadius = myRadius * theV;
43 return gp_Pnt (Cos (aU) * aRadius,
44 Sin (aU) * aRadius,
45 0.0);
46}
47
48//=======================================================================
49//function : Add
50//purpose :
51//=======================================================================
52gp_Dir Prs3d_ToolSector::Normal (const Standard_Real /*theU*/, const Standard_Real /*theV*/)
53{
54 return gp_Dir (0.0, 0.0, -1.0);
55}
56
57//=======================================================================
58//function : Perform
59//purpose :
60//=======================================================================
61Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolSector::Create (const Standard_Real theRadius,
62 const Standard_Integer theNbSlices,
63 const Standard_Integer theNbStacks,
64 const gp_Trsf& theTrsf)
65{
66 Handle(Graphic3d_ArrayOfTriangles) anArray;
67 Prs3d_ToolSector aTool (theRadius, theNbSlices, theNbStacks);
68 aTool.FillArray (anArray, theTrsf);
69 return anArray;
70}