0022048: Visualization, AIS_InteractiveContext - single object selection should alway...
[occt.git] / src / Prs3d / Prs3d_ToolQuadric.hxx
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625e1958 1// Created on: 2016-02-04
2// Created by: Anastasia BORISOVA
3// Copyright (c) 2016 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
62ef08df 16#ifndef _Prs3d_ToolQuadric_HeaderFile
17#define _Prs3d_ToolQuadric_HeaderFile
625e1958 18
19#include <gp_Ax1.hxx>
20#include <Graphic3d_ArrayOfPrimitives.hxx>
21#include <Graphic3d_ArrayOfTriangles.hxx>
22#include <Poly_Triangulation.hxx>
23#include <Prs3d_Root.hxx>
24#include <Prs3d_Drawer.hxx>
25#include <SelectMgr_Selection.hxx>
26#include <Standard.hxx>
27
28//! Base class to build 3D surfaces presentation of quadric surfaces.
62ef08df 29class Prs3d_ToolQuadric
625e1958 30{
31public:
32
33 DEFINE_STANDARD_ALLOC
34
35 //! Generate primitives for 3D quadric surface and fill the given array. Optional transformation is applied.
36 Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, const gp_Trsf& theTrsf);
37
38 //! Generate primitives for 3D quadric surface presentation and fill the given array and poly triangulation structure. Optional transformation is applied.
39 Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, Handle(Poly_Triangulation)& theTriangulation, const gp_Trsf& theTrsf);
40
62ef08df 41 //! Number of triangles for presentation with the given params.
42 static Standard_Integer TrianglesNb (const Standard_Integer theSlicesNb,
43 const Standard_Integer theStacksNb)
44 {
45 return theSlicesNb * theStacksNb * 2;
46 }
47
625e1958 48protected:
49
50 //! Method implements an algorithm to generate arrays of vertices and normals for 3D surface.
51 Standard_EXPORT void fillArrays (const gp_Trsf& theTrsf, TColgp_Array1OfPnt& theArray, NCollection_Array1<gp_Dir>& theNormals);
52
53 //! Number of triangles in generated presentation.
54 Standard_Integer TrianglesNb() const
55 {
56 return mySlicesNb * myStacksNb * 2;
57 }
58
59 //! Redefine this method to generate vertex at given parameters.
60 virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) = 0;
61
62 //! Redefine this method to generate normal at given parameters.
63 virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) = 0;
64
65protected:
66
67 Standard_Integer mySlicesNb;
68 Standard_Integer myStacksNb;
69};
70
62ef08df 71#endif // _Prs3d_ToolQuadric_HeaderFile