625e1958 |
1 | // Created on: 2016-02-04 |
2 | // Created by: Anastasia BORISOVA |
3 | // Copyright (c) 2016 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
62ef08df |
16 | #ifndef _Prs3d_ToolQuadric_HeaderFile |
17 | #define _Prs3d_ToolQuadric_HeaderFile |
625e1958 |
18 | |
19 | #include <gp_Ax1.hxx> |
20 | #include <Graphic3d_ArrayOfPrimitives.hxx> |
21 | #include <Graphic3d_ArrayOfTriangles.hxx> |
22 | #include <Poly_Triangulation.hxx> |
23 | #include <Prs3d_Root.hxx> |
24 | #include <Prs3d_Drawer.hxx> |
25 | #include <SelectMgr_Selection.hxx> |
26 | #include <Standard.hxx> |
27 | |
28 | //! Base class to build 3D surfaces presentation of quadric surfaces. |
62ef08df |
29 | class Prs3d_ToolQuadric |
625e1958 |
30 | { |
31 | public: |
32 | |
33 | DEFINE_STANDARD_ALLOC |
34 | |
35 | //! Generate primitives for 3D quadric surface and fill the given array. Optional transformation is applied. |
36 | Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, const gp_Trsf& theTrsf); |
37 | |
38 | //! Generate primitives for 3D quadric surface presentation and fill the given array and poly triangulation structure. Optional transformation is applied. |
39 | Standard_EXPORT void FillArray (Handle(Graphic3d_ArrayOfTriangles)& theArray, Handle(Poly_Triangulation)& theTriangulation, const gp_Trsf& theTrsf); |
40 | |
62ef08df |
41 | //! Number of triangles for presentation with the given params. |
42 | static Standard_Integer TrianglesNb (const Standard_Integer theSlicesNb, |
43 | const Standard_Integer theStacksNb) |
44 | { |
45 | return theSlicesNb * theStacksNb * 2; |
46 | } |
47 | |
625e1958 |
48 | protected: |
49 | |
50 | //! Method implements an algorithm to generate arrays of vertices and normals for 3D surface. |
51 | Standard_EXPORT void fillArrays (const gp_Trsf& theTrsf, TColgp_Array1OfPnt& theArray, NCollection_Array1<gp_Dir>& theNormals); |
52 | |
53 | //! Number of triangles in generated presentation. |
54 | Standard_Integer TrianglesNb() const |
55 | { |
56 | return mySlicesNb * myStacksNb * 2; |
57 | } |
58 | |
59 | //! Redefine this method to generate vertex at given parameters. |
60 | virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) = 0; |
61 | |
62 | //! Redefine this method to generate normal at given parameters. |
63 | virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) = 0; |
64 | |
65 | protected: |
66 | |
67 | Standard_Integer mySlicesNb; |
68 | Standard_Integer myStacksNb; |
69 | }; |
70 | |
62ef08df |
71 | #endif // _Prs3d_ToolQuadric_HeaderFile |