0028726: Quantity_NameOfColor should be replaced by Quantity_Color in function input...
[occt.git] / src / Prs3d / Prs3d_TextAspect.hxx
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42cf5bc1 1// Created on: 1993-09-14
2// Created by: Jean-Louis FRENKEL
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Prs3d_TextAspect_HeaderFile
18#define _Prs3d_TextAspect_HeaderFile
19
4e1bc39a 20#include <Graphic3d_AspectText3d.hxx>
21#include <Graphic3d_TextPath.hxx>
42cf5bc1 22#include <Graphic3d_HorizontalTextAlignment.hxx>
23#include <Graphic3d_VerticalTextAlignment.hxx>
42cf5bc1 24#include <Prs3d_BasicAspect.hxx>
42cf5bc1 25#include <Quantity_Length.hxx>
4e1bc39a 26#include <Quantity_PlaneAngle.hxx>
42cf5bc1 27
28//! Defines the attributes when displaying a text.
29class Prs3d_TextAspect : public Prs3d_BasicAspect
30{
4e1bc39a 31 DEFINE_STANDARD_RTTIEXT(Prs3d_TextAspect, Prs3d_BasicAspect)
42cf5bc1 32public:
33
42cf5bc1 34 //! Constructs an empty framework for defining display attributes of text.
35 Standard_EXPORT Prs3d_TextAspect();
36
37 Standard_EXPORT Prs3d_TextAspect(const Handle(Graphic3d_AspectText3d)& theAspect);
87432b82 38
42cf5bc1 39 //! Sets the color of the type used in text display.
87432b82 40 void SetColor (const Quantity_Color& theColor) { myTextAspect->SetColor (theColor); }
41
42cf5bc1 42 //! Sets the font used in text display.
4e1bc39a 43 void SetFont (const Standard_CString theFont) { myTextAspect->SetFont (theFont); }
42cf5bc1 44
45 //! Returns the height-width ratio, also known as the expansion factor.
4e1bc39a 46 void SetHeightWidthRatio (const Standard_Real theRatio) { myTextAspect->SetExpansionFactor (theRatio); }
47
42cf5bc1 48 //! Sets the length of the box which text will occupy.
4e1bc39a 49 void SetSpace (const Quantity_Length theSpace) { myTextAspect->SetSpace (theSpace); }
42cf5bc1 50
51 //! Sets the height of the text.
4e1bc39a 52 void SetHeight (const Standard_Real theHeight) { myHeight = theHeight; }
42cf5bc1 53
54 //! Sets the angle
4e1bc39a 55 void SetAngle (const Quantity_PlaneAngle theAngle) { myAngle = theAngle; }
42cf5bc1 56
57 //! Returns the height of the text box.
4e1bc39a 58 Standard_Real Height() const { return myHeight; }
42cf5bc1 59
60 //! Returns the angle
4e1bc39a 61 Quantity_PlaneAngle Angle() const { return myAngle; }
42cf5bc1 62
63 //! Sets horizontal alignment of text.
4e1bc39a 64 void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment theJustification) { myHorizontalJustification = theJustification; }
42cf5bc1 65
66 //! Sets the vertical alignment of text.
4e1bc39a 67 void SetVerticalJustification (const Graphic3d_VerticalTextAlignment theJustification) { myVerticalJustification = theJustification; }
42cf5bc1 68
69 //! Sets the orientation of text.
4e1bc39a 70 void SetOrientation (const Graphic3d_TextPath theOrientation) { myOrientation = theOrientation; }
42cf5bc1 71
72 //! Returns the horizontal alignment of the text.
73 //! The range of values includes:
74 //! - left
75 //! - center
76 //! - right, and
77 //! - normal (justified).
4e1bc39a 78 Graphic3d_HorizontalTextAlignment HorizontalJustification() const { return myHorizontalJustification; }
42cf5bc1 79
80 //! Returns the vertical alignment of the text.
81 //! The range of values includes:
82 //! - normal
83 //! - top
84 //! - cap
85 //! - half
86 //! - base
87 //! - bottom
4e1bc39a 88 Graphic3d_VerticalTextAlignment VerticalJustification() const { return myVerticalJustification; }
42cf5bc1 89
90 //! Returns the orientation of the text.
91 //! Text can be displayed in the following directions:
92 //! - up
93 //! - down
94 //! - left, or
95 //! - right
4e1bc39a 96 Graphic3d_TextPath Orientation() const { return myOrientation; }
97
42cf5bc1 98 //! Returns the purely textual attributes used in the display of text.
99 //! These include:
100 //! - color
101 //! - font
102 //! - height/width ratio, that is, the expansion factor, and
103 //! - space between characters.
4e1bc39a 104 const Handle(Graphic3d_AspectText3d)& Aspect() const { return myTextAspect; }
42cf5bc1 105
4e1bc39a 106 void SetAspect (const Handle(Graphic3d_AspectText3d)& theAspect) { myTextAspect = theAspect; }
42cf5bc1 107
108protected:
109
42cf5bc1 110 Handle(Graphic3d_AspectText3d) myTextAspect;
111 Quantity_PlaneAngle myAngle;
112 Standard_Real myHeight;
113 Graphic3d_HorizontalTextAlignment myHorizontalJustification;
114 Graphic3d_VerticalTextAlignment myVerticalJustification;
115 Graphic3d_TextPath myOrientation;
116
42cf5bc1 117};
118
4e1bc39a 119DEFINE_STANDARD_HANDLE(Prs3d_TextAspect, Prs3d_BasicAspect)
42cf5bc1 120
121#endif // _Prs3d_TextAspect_HeaderFile