0029915: Porting to VC 2017 : Regressions in Modeling Algorithms on VC 2017
[occt.git] / src / Prs3d / Prs3d_TextAspect.hxx
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42cf5bc1 1// Created on: 1993-09-14
2// Created by: Jean-Louis FRENKEL
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Prs3d_TextAspect_HeaderFile
18#define _Prs3d_TextAspect_HeaderFile
19
4e1bc39a 20#include <Graphic3d_AspectText3d.hxx>
21#include <Graphic3d_TextPath.hxx>
42cf5bc1 22#include <Graphic3d_HorizontalTextAlignment.hxx>
23#include <Graphic3d_VerticalTextAlignment.hxx>
42cf5bc1 24#include <Prs3d_BasicAspect.hxx>
42cf5bc1 25
26//! Defines the attributes when displaying a text.
27class Prs3d_TextAspect : public Prs3d_BasicAspect
28{
4e1bc39a 29 DEFINE_STANDARD_RTTIEXT(Prs3d_TextAspect, Prs3d_BasicAspect)
42cf5bc1 30public:
31
42cf5bc1 32 //! Constructs an empty framework for defining display attributes of text.
33 Standard_EXPORT Prs3d_TextAspect();
34
35 Standard_EXPORT Prs3d_TextAspect(const Handle(Graphic3d_AspectText3d)& theAspect);
87432b82 36
42cf5bc1 37 //! Sets the color of the type used in text display.
87432b82 38 void SetColor (const Quantity_Color& theColor) { myTextAspect->SetColor (theColor); }
39
42cf5bc1 40 //! Sets the font used in text display.
4e1bc39a 41 void SetFont (const Standard_CString theFont) { myTextAspect->SetFont (theFont); }
42cf5bc1 42
43 //! Returns the height-width ratio, also known as the expansion factor.
4e1bc39a 44 void SetHeightWidthRatio (const Standard_Real theRatio) { myTextAspect->SetExpansionFactor (theRatio); }
45
42cf5bc1 46 //! Sets the length of the box which text will occupy.
ee2be2a8 47 void SetSpace (const Standard_Real theSpace) { myTextAspect->SetSpace (theSpace); }
42cf5bc1 48
49 //! Sets the height of the text.
4e1bc39a 50 void SetHeight (const Standard_Real theHeight) { myHeight = theHeight; }
42cf5bc1 51
52 //! Sets the angle
ee2be2a8 53 void SetAngle (const Standard_Real theAngle) { myAngle = theAngle; }
42cf5bc1 54
55 //! Returns the height of the text box.
4e1bc39a 56 Standard_Real Height() const { return myHeight; }
42cf5bc1 57
58 //! Returns the angle
ee2be2a8 59 Standard_Real Angle() const { return myAngle; }
42cf5bc1 60
61 //! Sets horizontal alignment of text.
4e1bc39a 62 void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment theJustification) { myHorizontalJustification = theJustification; }
42cf5bc1 63
64 //! Sets the vertical alignment of text.
4e1bc39a 65 void SetVerticalJustification (const Graphic3d_VerticalTextAlignment theJustification) { myVerticalJustification = theJustification; }
42cf5bc1 66
67 //! Sets the orientation of text.
4e1bc39a 68 void SetOrientation (const Graphic3d_TextPath theOrientation) { myOrientation = theOrientation; }
42cf5bc1 69
70 //! Returns the horizontal alignment of the text.
71 //! The range of values includes:
72 //! - left
73 //! - center
74 //! - right, and
75 //! - normal (justified).
4e1bc39a 76 Graphic3d_HorizontalTextAlignment HorizontalJustification() const { return myHorizontalJustification; }
42cf5bc1 77
78 //! Returns the vertical alignment of the text.
79 //! The range of values includes:
80 //! - normal
81 //! - top
82 //! - cap
83 //! - half
84 //! - base
85 //! - bottom
4e1bc39a 86 Graphic3d_VerticalTextAlignment VerticalJustification() const { return myVerticalJustification; }
42cf5bc1 87
88 //! Returns the orientation of the text.
89 //! Text can be displayed in the following directions:
90 //! - up
91 //! - down
92 //! - left, or
93 //! - right
4e1bc39a 94 Graphic3d_TextPath Orientation() const { return myOrientation; }
95
42cf5bc1 96 //! Returns the purely textual attributes used in the display of text.
97 //! These include:
98 //! - color
99 //! - font
100 //! - height/width ratio, that is, the expansion factor, and
101 //! - space between characters.
4e1bc39a 102 const Handle(Graphic3d_AspectText3d)& Aspect() const { return myTextAspect; }
42cf5bc1 103
4e1bc39a 104 void SetAspect (const Handle(Graphic3d_AspectText3d)& theAspect) { myTextAspect = theAspect; }
42cf5bc1 105
106protected:
107
42cf5bc1 108 Handle(Graphic3d_AspectText3d) myTextAspect;
ee2be2a8 109 Standard_Real myAngle;
42cf5bc1 110 Standard_Real myHeight;
111 Graphic3d_HorizontalTextAlignment myHorizontalJustification;
112 Graphic3d_VerticalTextAlignment myVerticalJustification;
113 Graphic3d_TextPath myOrientation;
114
42cf5bc1 115};
116
4e1bc39a 117DEFINE_STANDARD_HANDLE(Prs3d_TextAspect, Prs3d_BasicAspect)
42cf5bc1 118
119#endif // _Prs3d_TextAspect_HeaderFile