b311480e |
1 | -- Created on: 1993-09-14 |
2 | -- Created by: Jean-Louis FRENKEL |
3 | -- Copyright (c) 1993-1999 Matra Datavision |
4 | -- Copyright (c) 1999-2012 OPEN CASCADE SAS |
5 | -- |
6 | -- The content of this file is subject to the Open CASCADE Technology Public |
7 | -- License Version 6.5 (the "License"). You may not use the content of this file |
8 | -- except in compliance with the License. Please obtain a copy of the License |
9 | -- at http://www.opencascade.org and read it completely before using this file. |
10 | -- |
11 | -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
12 | -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
13 | -- |
14 | -- The Original Code and all software distributed under the License is |
15 | -- distributed on an "AS IS" basis, without warranty of any kind, and the |
16 | -- Initial Developer hereby disclaims all such warranties, including without |
17 | -- limitation, any warranties of merchantability, fitness for a particular |
18 | -- purpose or non-infringement. Please see the License for the specific terms |
19 | -- and conditions governing the rights and limitations under the License. |
20 | |
7fd59977 |
21 | -- GG : GER61351 17/11/1999 Change SetColor() with a compatible Quantity_Color instead |
22 | -- the restricted NameOfColor. |
7fd59977 |
23 | |
24 | class TextAspect from Prs3d inherits BasicAspect from Prs3d |
25 | |
26 | ---Purpose: Defines the attributes when displaying a text. |
27 | |
28 | |
29 | uses |
30 | NameOfColor from Quantity, |
31 | Color from Quantity, |
32 | AspectText3d from Graphic3d, |
33 | PlaneAngle from Quantity, |
34 | HorizontalTextAlignment from Graphic3d, |
35 | VerticalTextAlignment from Graphic3d, |
36 | TextPath from Graphic3d, |
37 | Length from Quantity |
38 | |
39 | is |
40 | Create returns mutable TextAspect from Prs3d; |
41 | --- Purpose: Constructs an empty framework for defining display attributes of text. |
42 | |
43 | SetColor(me: mutable; aColor: Color from Quantity); |
44 | |
45 | SetColor(me: mutable; aColor: NameOfColor from Quantity); |
46 | --- Purpose: Sets the color of the type used in text display. |
47 | |
48 | SetFont(me: mutable; aFont: CString from Standard); |
49 | --- Purpose: Sets the font used in text display. |
50 | |
51 | SetHeightWidthRatio(me: mutable; aRatio: Real from Standard); |
52 | --- Purpose: Returns the height-width ratio, also known as the expansion factor. |
53 | SetSpace(me :mutable; aSpace: Length from Quantity); |
54 | ---Purpose: Sets the length of the box which text will occupy. |
55 | |
56 | SetHeight(me: mutable; aHeight: Real from Standard); |
57 | --- Purpose: Sets the height of the text. |
58 | |
59 | SetAngle(me: mutable; anAngle: PlaneAngle from Quantity); |
60 | --- Purpose: Sets the angle |
61 | |
62 | Height(me) returns Real from Standard; |
63 | ---Purpose: Returns the height of the text box. |
64 | |
65 | Angle(me) returns PlaneAngle from Quantity; |
66 | ---Purpose: Returns the angle |
67 | |
68 | SetHorizontalJustification(me: mutable; aJustification: HorizontalTextAlignment from Graphic3d); |
69 | --- Purpose: Sets horizontal alignment of text. |
70 | |
71 | SetVerticalJustification(me: mutable; aJustification: VerticalTextAlignment from Graphic3d); |
72 | --- Purpose: Sets the vertical alignment of text. |
73 | |
74 | SetOrientation(me: mutable; anOrientation: TextPath from Graphic3d); |
75 | ---Purpose: Sets the orientation of text. |
76 | |
77 | HorizontalJustification(me) returns HorizontalTextAlignment from Graphic3d; |
78 | --- Purpose: Returns the horizontal alignment of the text. |
79 | -- The range of values includes: |
80 | -- - left |
81 | -- - center |
82 | -- - right, and |
83 | -- - normal (justified). |
84 | |
85 | VerticalJustification(me) returns VerticalTextAlignment from Graphic3d; |
86 | --- Purpose: Returns the vertical alignment of the text. |
87 | -- The range of values includes: |
88 | -- - normal |
89 | -- - top |
90 | -- - cap |
91 | -- - half |
92 | -- - base |
93 | -- - bottom |
94 | |
95 | Orientation(me) returns TextPath from Graphic3d; |
96 | --- Purpose: Returns the orientation of the text. |
97 | -- Text can be displayed in the following directions: |
98 | -- - up |
99 | -- - down |
100 | -- - left, or |
101 | -- - right |
102 | |
103 | Aspect(me) returns AspectText3d from Graphic3d; |
104 | ---Purpose: Returns the purely textual attributes used in the display of text. |
105 | -- These include: |
106 | -- - color |
107 | -- - font |
108 | -- - height/width ratio, that is, the expansion factor, and |
8ca7beb8 |
109 | -- - space between characters. |
7fd59977 |
110 | |
111 | fields |
112 | myTextAspect: AspectText3d from Graphic3d; |
113 | myAngle: PlaneAngle from Quantity; |
114 | myHeight: Real from Standard; |
115 | myHorizontalJustification: HorizontalTextAlignment from Graphic3d; |
116 | myVerticalJustification: VerticalTextAlignment from Graphic3d; |
117 | myOrientation: TextPath from Graphic3d; |
118 | |
119 | end TextAspect from Prs3d; |
120 | |
121 | |
122 | |
123 | |
124 | |
125 | |