0028263: Coding Rules - clean up definition of the class Graphic3d_MaterialAspect
[occt.git] / src / Prs3d / Prs3d_ShadingAspect.hxx
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42cf5bc1 1// Created on: 1993-04-26
2// Created by: Jean-Louis Frenkel
3// Copyright (c) 1993-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Prs3d_ShadingAspect_HeaderFile
18#define _Prs3d_ShadingAspect_HeaderFile
19
42cf5bc1 20#include <Aspect_TypeOfFacingModel.hxx>
4e1bc39a 21#include <Graphic3d_AspectFillArea3d.hxx>
22#include <Graphic3d_MaterialAspect.hxx>
23#include <Prs3d_BasicAspect.hxx>
42cf5bc1 24
25//! A framework to define the display of shading.
26//! The attributes which make up this definition include:
27//! - fill aspect
28//! - color, and
29//! - material
30class Prs3d_ShadingAspect : public Prs3d_BasicAspect
31{
4e1bc39a 32 DEFINE_STANDARD_RTTIEXT(Prs3d_ShadingAspect, Prs3d_BasicAspect)
42cf5bc1 33public:
34
42cf5bc1 35 //! Constructs an empty framework to display shading.
36 Standard_EXPORT Prs3d_ShadingAspect();
4e1bc39a 37
38 //! Constructor with initialization.
39 Prs3d_ShadingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect) : myAspect (theAspect) {}
42cf5bc1 40
41 //! Change the polygons interior color and material ambient color.
42 Standard_EXPORT void SetColor (const Quantity_Color& aColor, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE);
43
44 //! Change the polygons interior color and material ambient color.
4e1bc39a 45 void SetColor (const Quantity_NameOfColor theColor,
46 const Aspect_TypeOfFacingModel theModel = Aspect_TOFM_BOTH_SIDE)
47 {
48 SetColor (Quantity_Color (theColor), theModel);
49 }
50
42cf5bc1 51 //! Change the polygons material aspect.
52 Standard_EXPORT void SetMaterial (const Graphic3d_MaterialAspect& aMaterial, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE);
4e1bc39a 53
54 void SetMaterial (const Graphic3d_NameOfMaterial theMaterial, const Aspect_TypeOfFacingModel theModel = Aspect_TOFM_BOTH_SIDE)
55 {
56 SetMaterial (Graphic3d_MaterialAspect (theMaterial), theModel);
57 }
42cf5bc1 58
59 //! Change the polygons transparency value.
60 //! Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
61 Standard_EXPORT void SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE);
62
63 //! Returns the polygons color.
64 Standard_EXPORT const Quantity_Color& Color (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const;
65
66 //! Returns the polygons material aspect.
67 Standard_EXPORT const Graphic3d_MaterialAspect& Material (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const;
68
69 //! Returns the polygons transparency value.
70 Standard_EXPORT Standard_Real Transparency (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const;
71
72 //! Returns the polygons aspect properties.
4e1bc39a 73 const Handle(Graphic3d_AspectFillArea3d)& Aspect() const { return myAspect; }
42cf5bc1 74
4e1bc39a 75 void SetAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect) { myAspect = theAspect; }
42cf5bc1 76
77protected:
78
42cf5bc1 79 Handle(Graphic3d_AspectFillArea3d) myAspect;
80
42cf5bc1 81};
82
4e1bc39a 83DEFINE_STANDARD_HANDLE(Prs3d_ShadingAspect, Prs3d_BasicAspect)
42cf5bc1 84
85#endif // _Prs3d_ShadingAspect_HeaderFile